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Did one of your party fall in the dross of the sewers and now reeks of unwashed latrines? Have them go though a quick run of the Laundrobath and them and their outfit will be clean enough to gain +1 charisma temporarily!
Warrior have some acidic residue of that Gelatinous Cube slowly eating away at their chainmail? Ranger have flammable oil stains? Barbarian covered in blood? Wha-Bam?! Sla-Gam! Neutrealized and cleaned! And look! It even took off the surface rust off of the chainmail!
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Order now and well teleport our local Goblin Artificer crew to install it within 6 hours or it's 10% off! Laundrobath room size may vary to fit comfortably within guild hall. 2 weeks supply of soaps and detergents included. . Do not attempt to mix healing or regeneration potions with the detergent, as it has been known to cause unnatural growths. Do not mix any chemicals with the included soaps and detergents, as irritation of the skin may occur. If irritation of skin occurs anyway, please consult Garrett Bros. Inc. immediately.
TL;DR Would u ever spend extra money on an account, that has a short history of macro usage from 5-6 years ago? Like 1000+ tc per month for boosts/premmy? Would you buy a house/ dummy/ shrine/ hireling/ etc. for such char? Or falcon greaves? Or some other 100 kk+ worth item?
"My brother Chris" got back to Tibia once again and he would like to rush his char up to lvl 300-400(?) Maybe even 500 eventually. That would require spending 900 tc per mont for xp boosts, 250 tc for premium, maybe some prey cards/ exercise wands here and there. And ofc some decent eq. Not best in slot items, but decent ones. It would also be nice to buy a house at some point, having some QoL features like a dummy/ hireling/ shrine/ maybe some nice decor or sthg like that... but yeah, that s*** is damn expensive.
The thing is, my brother Chris' account has a history (ancient and brief, but still) of macro usage. It was 5-6 years ago. Think very simple AutoHotkey script (windows OS) for rotating a char and eating food for afk training. Think very easily detectable script, not even having randomized timing between keystrokes (silly brother Chris...). He would use it for a dozen of days/ afternoons/ nights to rush it for 95/95 skills or so (pre-market era). Pls don't bash brother Chris. It was a mistake, he regrets it and hasn't cheated ever since.
Could brother Chris' account data still be stuck in CIP / BE database, like a stepsis in the laundry machine? And sooner or later will join some mass ban wave? What would you do if you were in my brother Chris' shoes?
Hello gamers, today Im going to be attempting to rank the fest ubers from weakest to the most broken. Now note that this is all based on opinion so if you ave a different opinion, then you are able to disagree. Also note that no fest uber is bad, some are just average- below average while the rest are game breaking. So wihtout further ado lets begin.
OH HOW THIS MAN HAS FALLEN! Yeah so Daru as a unit was already not doing as hot but in todays meta... he really struggles. Now Daru's job is really meant to be the traitless tanker which he dominated for years due to him being not only the only 1 avaliable, but also just being really good at his job... barley. Stat wise, Daru has 150k ( 750 k resist) hp, a 5k dps, strengthen at 50% hp, and miniwave lvl 5 all allowing him to dish out a whopping 12k dps with all these buffs applied. He also has a survive chance but that forces Garu to be a midranger. Yeah Daru is a pretty beefy boy and with his buffs applied so why is he so low?
First, he costs a whopping 5.8k cash, has CD of 160, and a speed of 5. All these are problems becasue it means that as a tanker unit, you cant send Daru out in battle recklessly and you actually have to bide your time and use Daru wisely. However, the main and biggest problem that prevents Daru from being anything more is pretty much one thing, immunities. Daru who is meant to be a TANKER has no immunities to anything but waves. This means that he can get KB, frozen, slowed, warped, and most importantly, Daru can get cursed and essentially lose his niche and thanks to his range, its pretty common. And to really rub salt on the wound, Dogumaru got a true form and for usage, its way better than Daru becasue
- Dogumaru has curse immune and an extra target to relic so he cant lose his resist.
- dogumaru costs 3.6k cash which is way less than Daru
- dougmaru only has CD of 80, by the time you get antoher Daru, you have 3 dogus (all of them combined has more hp against traitless than daru while also being curse immune)
TLDR, Daru used to be the best traitless tanker due to his impressive stats and being literally 1 out of 2 traitless tankers in the game. Unfortunately due to his lack of immunities, high CD and cost, and dogumaru TF just being better than him in almost any way, Daru has fallen from being comparable to Garu to being lower than him... so not much. Though hes still usable as a generalist due to his high dps at mid range but... theirs better options.
So now that we went over his dark counterpart, how does the normal Garu fair? Not as good but not that bad as a unit. So as an uberfest uber, lets talk about his first form as usually their pretty good and well... this ones not. Baby Garu is meant to be a melee tank like island cat or a meatshield kinda like ramen but he fails becasue he costs too much, has a long CD, and hes slow as hell, so use ramen or island. Now that I got that out the way, time to review the form that matters, his second form MA Garu and in terms of usage, hes decently good. MA Garu is menat to be the generalist tanker who can tank every trait and stat wise, he can do that. 112k hp ( 560 k resist), 6k dps, mini wave to boost his dps and pierce to 7.2k, and z killer so he can kill zombie.
TBH, Garu has all the tools needed for him to succeed as a generalist but unfortunatley, he has the same weakness as Daru. Too expenisve, long CD, slow, and no immunities which is especially bad since Garu is going to be tanking for relics as well. But despite that, Garu can be pretty good at tanking everything and in the right stages, garu can be servicable when their are too many enemies that can ignore other specialist tankers.
TLDR, Garu is a good generalist tanker but due to having the same weaknesses as Daru, he is weaker as a tanker. Though hes servicable as a wall but hes not breaking the stage. Also side note, why do neither of the Garus have wave block? Their literally shields.
Iz is one of the most unique fest uber since his first form is the same as her second form unlike the other fest ubers, but despite IZ being unique, how well does being unique do at allowing her to function as a fest uber? IZ role is pretty simple, midrange attacker. and to her credit, shes pretty good at it. 60k hp, 2 kbs, and 3k dps at first may not seem impressive but if you mix this with her strengthen and massive damage to traited... that's 24k dps. Mix this with her 20 speed, 54 sec CD, and omni hit striking 350 behind and infornt of her, and having the same resistances as mitama, and you got a pretty good rushe mid ranger. However despite her high dps and speed, she has some big problems.
For starters, IZ has only 2 kbs unlike her rusher siblings many knockback + she doesnt have z killer or any form of barrier or shield break. This isn't that bad but it does reduce her compatability against enemies shes meant to deal with. No, the biggest problem is despite having a high 24k dps, she also has multi hit. What multi hit means is that instead of having high dps in one attack, each attack deals 1/3 of her dps for a total of 3 times. This means that if enemy or her is kb after 1 hit, she only deals 1/3 of her dps which is 8k... this is super low. Oh yeah and curse just like anything else shuts her down which is important since some relics can reach her range of 300 and remove her niche.
TLDR, IZ as a rushe mid ranger would be really valuable if not for her multi hit causing inconsistencies and curse being a bitch against IZ.
so I already went over regular IZ and now its DIZ turn. And hilariously, DIZ is better than IZ because of a few reasons. So as I said before, DIZ is a mid range rusher unit who deals massive damage to traitless instead of traited. just like most fest ubers, Diz has slightly higher stats boosting 76k hp, and 4k( 8k strengthen) dps. So wait, why is Diz way better than IZ if she can only target traitless you may ask? Simple, she has everything that Iz needs to be better at her role. For starters, Diz has z killer, barrier breaker, shield pierce, and resistance to EVERY STATUS! What this means is that not only does Diz have better compatibility to zombies and aki than Iz, it also means that Diz gets rid of the weakness of getting screwed over by surge or curse which becomes more rampant in late- end game and she can get more hits off.
Now obviously Diz does have her weakness of that dumb multi hit which becomes even more of an issue since her dps against traited is already low as hell but other than that, Diz is a decently solid traitless rusher. Despite the fact that she's not breaking every stage and she can be easily replaced, her resistances and abilities allow her to fit on almost every team comp as a swiss army knife that can be used to cover multiple things at once. (colossus slayer is ass becasue everyone of them outranges her so no mention btw)
TLDR, Diz is a swiss army knife, she can do almost everything such as be a decent anti zombie,aku, or gobbler counter, etc. However due to her multi hit mixed with her low dps to anything not traitless, this makes her function as a midranged rusher who can go in and do tons of damage before going out not as great but still better than Iz. (shes not that bad, just everything else on this list is either solid or just game breaking)
Dtama, the goth version of Mitama and tbh, shes not that bad. As always, Dtama role is meant to be the ultimate CC to traitless and shes really good at it. Dtama has 44k (223k resist) hp and 5k dps. While at first this dps is unimpressive, thats until you realize that Dtama can slow and weaken that lasts for 3.33 secs which is super useful as traitless are known to be able to rush hard and slow plus a weaken means that traitless pushing power is reduced by a lot. Mix this with her LD range of 650 piercing, high hp against traitless, and 15 kbs + resistances and dtama is basically the best traitless CC unit in the game.
But of course despite Dtama being good at stopping tratiless enemies, she does have weaknesses. For starters, against any traited enemies, she sucks hard. 44k hp and 5k dps are really low for a 375 range unit and without a curse immune, she struggles in late-end game when the stage has mixed relic units she cant slow unlike her counter part who can deal with most relics.
TLDR, Dtama is a specialist. When the stage is majority traitless or pure traitless, she can shut the whole stage down. But in mixed stages, she lacks the good stats or generalist qualities that her fest brothers and sisters above her have which is not necessarily bad but for fest ubers, is not that great.
- S Gao
S Gao... the second fest uber and honestly one of my favorite ubers in terms of design but in this list, does this translate to being one of the best? Well for starters, S gao is meant to be a nuker to traitless and he does a pretty good job at it. 96k hp with 6k( 18k dps to traitless) at 480 range is really good and despite his freeze being 1 second works to allow units to gain some ground. becasue of this, S Gao can easily tear through most traitless enemies in the game and is still one of the best ubers for dealing with traitless enemies.
Unfortunatley just like Dtama, S Gao is only really meant for traitless enemies. 6k dps at 480 range isnt bad and is actually pretty good but mix this with his cost of 6k cash and CD of 166 secs makes S Gao a not so great generalist as it means that getting him out is usually a big investment that can be better spent on more specialist units or generalist units that usually cost less and CD faster.
TLDR, just like Dtama, S Gao is a specialist towards traitless who destroys his target trait but in mixed stages and as a generalist, he takes too much commitment for a reward that is so little especially since thier are better generalist/specialist that usually cost less and have a faster CD than S gao and can impact the stage more than him. this is not bad but again, the fest ubers on this list are either generalist or more game breaking than S Gao.
Ah yes, dartanyan, one of the best rushers against traited enemies. How does he do?
So as a fest uber, he has a mini form and his mini form is honestly pretty good. 1k(4k massive) dps to traited enemies with a standing range of 250 is really good especially compared to units with similar stats such as vaulter. Unfortunatley, despte his dps for his range being good, just like gao, spammbale attackers in late-end game are not that great unless of course your courier.
Now that's out of the way, its time to talk about the form that actually matters, meowsketeers(hes called Dart for simplicity). How is he? Stat wise, Dart is a rushesniper unit who is very good at his job. 45k hp, a whopping 12k dps to traited, 325 range, an ld of 550 piercing, and to top it off 24 speed,6 kbs, backswing, allows dart to be very effective at shredding through traited enemies in a snap. Oh and his dmg is one big nuke so he doesnt lose it if he misses his attack; like IZ.
So why is he so low then? First, he does have some trouble against zombies due to burying and no zkiller but thats not a big problem. But the big one really is just his 45k hp. At his range 325, 45k hp is really frail as it means he usually is unable to take advantage of his high KBs and gets juggled easily or dies to surge. Not only that but also his dps against non traited is so ass. 3k dps is super low especially when theirs units like kalisa who have 8k dps to everything else. This is especially bad since as a rusher, he will be hit by curse and once he does, he just does jack shit.
TLDR, Dartanyan as a rusher to traited is scary AF especially since his dps is really high considering hte fact that he can reach an effective range of 550 allowing him to hit backliners as well unlike some rushers . Unfortunatley due to his ass base dps to traitless and mainly his frail health, dart cant be placed higher especially since some units are able to do his same dps to every enemy or just have higher dps than him at better ranged (foreshadowing probably.)
the first ever Fest uber to be released and the ultimate generalist, so with that being said, how does he fair?
First, Im going to talk about first form and out of all the fest ubers, this one is actually good. Baby Gao is meant to be a spammable mid ranger akin to jizo or cameraman and he is able to do very well at it. With stats almost the same as jizo apart from recharge and massive to black and angel, Gao is honestly way better due to the fact he has strong vs traited allowing him to not only have more hp than jizo while also being able to deal damage to other traits other than black and angel with 3k dps which isnt bad actually. Only problem with using baby gao really is the fact that late-end game doesnt favor spammy attackers anymore unless its courier cat who is just broken. So yeah pretty good
and now its on to the second form MLGao. so MLGao as the first ever fest uber is meant to be a simple super generalist backliner with good stats. 64k hp, 5k dps, and 470 range is already pretty good but mix this with a strong against traited and MLGao now has effectivly 128k hp and 7.5k dps which is pretty good for his high range. he also has wave immunity and crit chance giving him some ability to deal with metal units. And thanks to 5% crits, gao can not only one shot most metals, but gets a substantially higher dps.
However due to his old age, he can get screwed over by surge and their is some competition to his role such as Ama and sirius but they are about on par to each other as gao has the range and hp advantage. even against traitless, gao has decent dps at 5k. Honestly, Gao would be alot higher if other fest ubers werent just overtuned monsters
TLDR, Gao is still good. His old ass has managed to age well as despite his first form becoming obsolete due to late-end game, his second form still has good damage as a generalist cat. Only problem is that other cats in this list can not only out dps him, but also have value that is needed in endgame. He still good for his role as generalist but do note the top 5 are just... SS-SSS tier ubers.
Yknow, I love Kasli. She was the first ever fest uber I got in the beggining of the game and has always stuck by me thick and thin and carried my ass throughout the game wether be SOL or even UL. But unfortunately, she's here and its no wonder why. Im not ready to do this yet but here it goes for best girl.
*Sigh* Kasli is a fest uber that introduced the world to the fancy new surge attack and on release, she was a literal goddess. To get this outta the way, nor her first form was not good. No surge on a slow CD and speed 250 range unit was ass especiallly since she has multi hit.
as RS Kasli, Her role is meant to be a CC/sniper and unlike others on this list, I remember her stats. She has around 49k hp, 3k dps, and 375 standing range. While This may seem pathetic at first, thats until you factor one thing, her surge and ability. See, Kasli was one of the first units to have a surge level 2 boosting her damage to 9k dps... yeah thats pretty damn high right? Well not only does she have 9k dps, she also has access to a 50% chance to kb traited which means that if she can proc her KB, she can effectively make the enemy get super KB thanks to her surge piercing to an LD up to 675 which is nuts. And btw, thanks to surge also targeting backliners, she cannot suffer from mizli syndrome which is a big upside. Even if she doesnt get that hit, she still deals 9k dps directly which is alot.
Mix this with her immunity to weaken,curse,wave, and her 5kbs and she has good survivability.
So with all that praise Im giving essentially my favorite cat, its time to go back to reality and go over the long list of weaknesses.
- just like dart, 49k hp at mid range is surprisingly frail leading to kasli dying before utilizing her KB
- She relies heavily on KB to carry sometimes which is bad due to the fact its 50-50
- her KB while being a strong tool makes her less versatile as the top 5 due to the fact it can cause some cats to miss their attacks like nukers or long foreswing cats.
- without surge immunity, she gets juggled by aku enemy surge which is bad especially since aku are present the most in end game
TLDR, Kasli since last time has fallen substantially. With the meta evolving and new fest ubers being absolutely broken, she cant compete unfortunately and despite being a good carry throughout the game, the other ubers on this list are just that good.
- D phono
This guy aint out yet but thanks to JP, we have Phono early and tbh, hes good but unfortunatley not top 3. Why?
So, Dphono is meant to be a super backliner and despite lacking massive damage, to his credit, ponos decided to bless him with massive stats. So Unlike his light brother, D Phono only has 500 range instead of 600 but in exchange gets a nice increase to 57k hp and some of the most absurd raw damage avaliable. How? Heres the demo.
So, D phono has 51k dmg or 7k dps right, now one of the other new abilities Phono gets is the mini surge allowing him to boost his output to a whopping....61k dmg and 8k dps. To put this into perspective, this is on par with Daliasan with savage blow and more than Lucifer the fallen with surge attack. Yeah, thats just how much raw damage D phono has. And on top of that, D phono also has slow for 2 secs. While the up time is ass and more of a bonus, it does allow him the ability to go and ensure that he can at the very least stay alive longer as the threats stay still for little bit.
Unfortunatley, D phono cant be higher due to having weaknesses the other fest ubers dont have. remember multi hit? Yeah that fucking ability that splits dps into 3 equal parts? Thanks to this abiltity, D phono's real dps in his effective range around 850 is actually 5k dps which is not bad but now makes him on par with daliasan and lucifer for damage disregarding their other stat augments. Not only that but he also has curse immune... despite being mostly used for his stats. Yup, the stat based unit has curse immune, this means its absolutely useless. Oh and unlike the next entry on this list, because of Dphono's lack of massive damage to any trait and shorter range and LD, D phono somehow has half dps of Phono to traited enemies and is unable to replace him.
TLDR, D phono is a good uber thanks to his range and theoretical dps. unfrotunatley His raw DPS thanks to that stupid multi hit ends up being around 5k instead of the whopping 8k its supposed to be and without massive dmg and something else to augment it, I cant justify him being higher. Especially when the rest of the list has more dps or brings a value that D phono cant bring.
(also note that this is pre emptive so depending on what happens when has finally released, this placing might change and he might be higher, when I get him by whaling and test him, I will do a replacement and put him higher or lower depending on how I feel)
One of the top 10 ubers in battle cats and definetly deserving of the title, Darktanyan is one of the best rusher units in the game.
His main role is to rush/snipe traitless but thanks to a few key details, he can not only destroy traitless, but also any other trait in his way. His stats are busted, 98k hp is insanley high for a rusher alloiwing dark to easily take advantage of his 5 kbs. Also he has a speed of 30 increasing his rusher capabilities.
Now obviously these stats are very impressive but the best part is that dark has 2 abilities that really make his dps and damage reach the stars, what are they ? strengthen and massive damage. with massive damage to traitless, his dps soars to a solid 15k dps which is nuts but with strengthened 50%, this boosts his dps to a shocking 30k dps or for dmg, 100k damage in total to just traitless... yeah, thats fucking massive for a rusher.
And the funny part about this is the fact that thanks to strengthen, Darktanyan dps is only 2k less than dart with massive dmg to traitless and his hp is actually higher than dart when strengtghened meaning that dark can actually replace dart effectively while offering the team more value agianst traitless which dart only lightly tickles against.
On top of that, Dark doesnt really have any big weaknesses. No hitman is not a weakness. While hitman be substantially cheaper at 960C, dark has better hp,range,piercing range, speed, and dps against things generally. No, the main weakness to Dark's reign is actually no surge immunity which leads to Dark getting shredded by surge attacks which is very common in end game. Also curse is a factor though not as much due to strengthen boosting his dps to 10k which is pretty damn good.
TLDR, Darktanyan will forever be one of the best rusher units in the game. His insnaley high dps to traited and especially traitless allow him to rip and tear all his enemies througout early-end game but without that cursed surge immunity that the top 2 fest ubers have, I cant justify him going any higher as most of end game is filled with surge attacks.
Yup Mitama.... shes still top 3. Despite how old mitama is now and just how much the game has changed Mitama is still one of the best ubers in the game and while she may not be the best one, she definetly is top 3 for a multitude of reasons. Now I would talk about first form but to get to the real meat, miko mitama is ass. shes kinda like a mid ranger who has many resistances but she carries to little dps and is so expensive and has a long CD just for 1 miko.
So now its onto the real thing. Mitama has 29k ( 145k resist) and 5k dps. While again this look s unimpressive, thats until you realize that mitama has around a 4 sec slow and only has a tba of guess what, 4 secs. This means that 1 mitama has the ability to basically almost stun lock any traited enemy in place esentially shutting stages down by herself. But lkets say that enemies get past mitama somehow? Well thanks to her 15 kbs and 145k resist to any traited, she can easily reposition herself to a better spot and continue to just destroy the stage and shut down the enemies. Also she has immunities to weaken,slow, freeze, kb, and wave, which makes her more resiliant.
Now obviously I know, people say that she falls off in late-end game due to curse and aku but really imo, I dont think she falls off that hard. Infact, its kinda over exaggerated. for curse, realistically, who can curse Mitama? most common relics have short range other than loris and lowkey. thats only 2 that can effectivly shut her down and lowkey is meant to be a boss enemy. And for Aku IMO shields aren't the main problem. yeah they prevent mitama from using her CC but really think hard about which aku enemies cause problems? Obviously, we have the rein d , bear, and kory but then theirs also gory and condemed peng; units without shields that can also just tear your meatshields wihtout CC; Mitama.
Now while I did hopefully prove that mitama does have viability or in the very least a solid place in late-end game. Mitama still has her problems that makes her worst than the top 2. Surge can juggle her around, curse when it does happen screws her survivability over, and obviously she can do nothing when shields around, but other than that, she is still Mitama and when those 3 weaknesses are non present, she destroys the stage or helps other units destroy the stage.
TLDR, Mitama is mitama. Her CC is still very valuable and broken helping other units take down a stage that already is most likley shut down. However due to her weaknesses to aku shields, surge juggling, and curse, She isn't the best anymore but is still deserving of being in the top 3
Damn... I guess its time to talk about Phono. So as I said before the dark version of Phono is kinda weak but how does the normal version fair? Well obviously, Phono is a super backliner unit and his stats show. 44k hp and 4k dps may seem unimpressive at first but thats until you look at 1 stat; 600 range. yeah... to put into perspective how big that is, 600 range is enough to outrange almost every common enemy in battle cats and for a sniper of his caliber, he actually has above average dps when compared to the likes of aphrodite who has only 3k dps or saki 7k dps with the caveat that she can only target 2 traits. And on top of that, Phono also has massive damage increasing his dps to a whopping 16k dps to traited. again way higher than aphrodite and saki with her strong talent activated.
Obviously though, the problem remains, multi hit. this multi divdes his dps into 3 and it would make him bad like Diz and Iz... Not. Against traited, this only splits his damage into around 5k dps each hit, and because his attacks overlay in the ranges around 800, he still deals 10k dps. Compare that to aphros's 12k dps to alien and thats only 2k less. And He still has that extra attack to enemies at range 1000 which is where enemies are usually weak as paper. Oh and thats against all traits.
With all this plus surge and wave immune, he has almost no weakness. loris and cruse blast are the only relic that can touch him, CC enemies cant reach 600 standing range, aku cant juggle him with surge or block many attacks with shields, and best of all, he has the best aspects of a rusher unit with high speed and backswing so he will be able to reach the enemies quicker without running into them like cosmo.
TLDR, Phono is the newest and one of the most broken fest ubers to date. wth specialist level dps to all traited enemies, a range 600, immunity to surge and wave, rusher abilities, and an LD reaching to 1000, Phono is broken. he can effectively blast the enemy while they cant reach him and with he right units, he can carry a stage super hard.
Ah yes the queen of the fest and forever most broken uber in history. Dasli is number 1 and for good reason too. Dasli role is meant to be a backline sniper kinda phono except she has a range of 400. to compensate, she has 78k hp and a dps of 3k. While at first this may seem unimpressive, thats until you see her other ability, level 3 surge. With this surge, this means that Dasli can hit an enemy for a total of... 12k dps. Yup... Consistent 12k dps to a range of around 275-675 which absolutley ridiculous. To put this into persepctive, thats more than max talent strengthened Ganesha who also stands at 400 range, thats the same as fucking dartanyan against traited enemies and dart only stands at 325 while Dasli is 400.
Not only does she have 78k hp which is insanely high for someone at her range , she also has 5 kbs, and is immune to surge,warp, curse, waves, and weaken. This all combines to increase her survivability to an insanely high level. because Dasli cant get cursed, resposistion, and doesnt get affected by Aku/ some enemies main gimmic for dealing damage allowing her to keep lobbing 12k dps at the enemies.
And not only can surge be used for raw dps, her surge can also be used to create a wall that destroys peons, juggle enemies such as puffington and rein d who have multiple KBs.
Also she can curse enemies removing debuffs such as curse or weaken that can limit your cats ability to push.
With al these strentghs combined, Dasli has weaknesses right? Nope, Dasli has no weakness. She cant get weakned, cursed, aku doesnt work cause she has high dps and surge immune, infact her only weakness is literally the behemoth archtype which was created specifically to ensure Dasli stops being the queen of battle cats. Yeah, just like Mitama, she created an enemy type to specifically counter her even though it got powercreeped the moment it came out with courier cat.
TLDR, Dasli will forever be the queen of battle cats. With high dps to every trait, high survivability, and her compatability with almost every single unit in the game. Dasli takes the top spot being the best fest uber in the game as she can effectivly do almost anything all the way until the very far parts of endgame where enemies have surge immune.
thanks for listening to me rant like a dumbass and I will see you later.