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2023.06.03 15:20 Jakimcikas First time japan travel report 04.25-05.17
Alrighty, I'll describe my first time travel in japan, what went well, what didn't go well, my overall impression of Japan. We travelled trough quite a few cities, but I'll try to keep it as short as possible as I'm not much of writer. And we've visited quite a few places, so if you'd like more details, comment and I'll go more in-depth :).
A bit about the travelling party. Me(25M) and a work colleague(26M), Lithuanians(Europe) software engineers, reasonably fit and somewhat fluent in english, Omnivores(my colleague is allergic to cheese), our height is around ±185cm.
TL;DR
Cities/islands visited
Tokyo(Shinjuku) -> Osaka -> Nara -> Kyoto -> Onomichi Islands -> Matsuyama -> Hiroshima -> Miyajima -> Kumamoto -> Aso(region) -> Fukuoka -> Nagasaki -> Nagoya -> Takayama -> Magome -> Matsumoto - > Tokyo(Chuo) -> Tokyo(Shibuya) -> Tokyo(Teito) -> Hakone.
Expenses
I was slightly more conservative with my spending so my expenses are on the cheaper side, my colleague spent quite a bit more, especially on food and booze.
Total amount spent: slightly more than 3k euros in japan + 1.1k euros flights back and forth.
Daily food expenses: 30-40 eur or 5k-7k yen.
Average hotel stay: ~60euro
Food: - Breakfast - usually something from a convenience store. Chicken, power gels, chocolate, melon bread(my favourite), - Lunch - something from a convenience store or a restaurant - Dinner - restaurant usually a ramen place
Activities
Museums, castles, shrines, forests, mountains, walks around the city. We did a lot of walking, total around 400km of walking(at leasts that's what google fit shows)
Alright that's a brief summary, now for the more in-depth write up.
My key takeaways
- Japan is a very safe country, I felt safe everywhere, even in the shady parts of Tokyo.
- People are very polite, they'll go out of their way to help you, even if they don't speak english.
- People are very quiet, you won't hear people talking on the phone, or talking loudly in public transport.
- Be polite, if you don't understand or thing that this is not how it should be, don't be rude, just accept it and move on. You are an alien in their country, not the other way around. So please don't ever raise your voice, japanese people are not malicious, they'll try to help you, but they might not understand you.
- If you want to feel appreciated, learn at least the basics on japanese, it's not that hard, and it'll make your life easier. I did it through doulingo, reached unit 14 in a month and that was sufficient to have very simple conversation.
This is it for the TL;DR part. I'll go more in-depth for the rest of the post.
Planning for the trip
We started planning the trip, where we'll go, where we'll stay, what we'll do, expenses, trains, all that you can plan was started to be planned around a month prior to the trip. We created a word doc as our itinerary, that was around 60 pages long. From what I've read on this page about you can't plan everything. Well I believe we did, we might've even over planned :D.
So we booked the following hotels: - Tokyo - Apa Hotel Higashi Shinjuku Kabukicho Tower(04.25-04.26) - Osaka - APA Hotel Namba Kita Shinsaibashi Ekimae(04.26-04.30) - Onomichi island - TOMARIGI Hostel(04.30-05.01) - Matsuyama - Hotel Patio Dogo(05.01-05.02) - Hiroshima - Wholeearth Ryokan Hiroshima(05.02-05.04) - Kumamoto - Hotel Wing International Select Kumamoto(05.04-05.08) - Nagoya - Sotetsu Fresa Inn Nagoya Shinkansenguchi(05.08-05.10) - Magoame - Magomechaya(05.10-05.11) - Matsumoto - Hotel M Matsumoto(05.11-05.12) - Tokyo - APA Hotel Ginza Kyobashi Tokyo Station Yaesu South Gate(05.14-05.17)
Extra things we bought in advance: - Water proof bags - Hiking boots and socks - Bigger backpacks - JP Rail pass, we booked the trains in advance, but honestly that wasn't necessary even during golden week - Bandages for foot blisters, medicine(for headaches, motion sickness, diarrhoea). - Ubigi eSim internet(10GB was plenty for me throughout the trip) - Sun screen(did not use and got sunburned to a point where I was shinning red) - Portable battery
The trip
Day 1(04.25)
We arrived at the Haneda aiport, exchanged some cash to yen(was at a better course than locally), printed out our JR passes(
IMPORTANT TO DO SO HERE, only major stations let you print it out) and went to the metro. We took the train to Shinjuku, and walked to our hotel to check-in. We were quite tired, bought some chicken from lawson and went to explore a few places, a few drinks in golden gai district and ramen in a nearby place. Eventually we ended up at rock bar mother. Really cool place, for each drink you can request 2 songs to be played. After that back to hotel, visit the top floor onsen and sleep
Day 2(04.26)
Got up early, travelled to osaka. Left our luggage in the hotel, we were too early for a check in. We went to see Osaka castle(quite beautiful), tried takoyaki there. More city exploring, then we went check-in. After that we went to see the Umeda Sky Building in the evening(we bought the ticket in advance) very beautiful, it was very clear and beautiful. Got back to the city, got some ramen, went to the hotel and sleep.
Day 3(04.27)
Went to USJ, bought tickets(basic, no express stuff) in advance. We went there 30minutes before opening, and there was already a huge line. We went to Nintendo first, the zone looked very nice, but ride it'd say was okay'ish for me. After that the dinosaur rides, minion land, grabbed chinese food for lunch, went to the harry potter zone, at this point the lines got quite long around 1h to 1h 30min of wait time. After that we went to see Water world where they were doing a play, was really awesome, I'd say a must see even if you don't understand Japanese, the acting is very good. After that we went to Osaka aquarium(no lines, thank god), it was beautiful, cute chonks and other sea creatures.
Day 4(04.28)
Trip to Kyoto from Osaka. We went early by metro, to see the bamboo forest(7:40'ish), beautiful, few people. Walked around the park then climbed the mount a fed the monkeys(50 yen for a bag of fruits or nuts), very cute, tried petting the hand of one, didn't go well got an aggressive show of teeth. After that we visited Ryoanji temple, went to nishi market, we we're running a bit late so we took a taxi to Kiyomizudera, we saw the geish district on our way to there, looked interesting. After the temple we went to a bar and got back to Osaka and then after a bowl of ramen to our hotel.
Day 5(04.29)
We went to Nara, took this hiking
track saw the deer, bought some food, did the whole bow thing then fed them. One thing to keep in mind is to crumble the cookie and give it in small pieces, otherwise you'll run out of food to give quickly. They might be very "assertive" and try to take it from you, don't be afraid, just stick your empty arm out to get some distance and that's it . They're not gonna bite you. After that we went to see the Todaiji temple, it was beautiful, the buddha statue was huge. Got back to Osaka, got some ramen, went to the hotel, scheduled to send our luggage to our next hotel and went to sleep.
Day 6(04.30)
Got up early, went to Onomichi, rented some bikes and began our cycling journey through the islands. A lot of cool bridges, very beautiful nature. We cycled to north Omishima port, where we transfered to rabbit island pet and fed the rabbits, got back and cycled to our ryokan and straight to sleeping.
Day 7(05.01)
More cycling, more cool bridges, more beautiful nature. We arrived at Imabari, returned our bikes and took the train to Matsuyama. We ate some stree food, relaxed in the open hot springs for feet. Walked around and went to sleep. To be honest I'd say this was the favorite city of the whole trip for me. I liked the vibe, the people, the food, the nature, the onsen, the layout, the architecture. In general, beautiful city.
Day 8(05.02)
Early in the morning visited a public onsen nearby, then went to see the Matsuyama castle, it was beautiful, tried the orange juice there, it was really good, got back to our hotels, got some dango. Packed our stuff, got a taxi and went to the port and took the ferry to Hiroshima. Checked in the ryokan. Took a train to Hiroshima city center, visited the castle and then the nuclear museum. Get the english audio for best experience. It took me around 2hours to walk through everything, read it and take it in. It was very nerve racking, but I'd say a must see. After that we went out to eat some Okonomiyaki, it was delicious, then back to the ryokan and sleep.
Day 9(05.03)
Went to Miyajima island first by train then transfer by ferry. It was very beautiful, the mountain hike was also fun, the view on top was amazing. When we came down from the mountain there was a low tide, so we could go near the Itsukushima shrine. Got back to Hiroshima, went to the city center for a couple of beers, got back to Ryokan and went to sleep.
Day 10(05.04)
First day of the Golden week, wouldn't say that I've noticed anything different, maybe because we were travelling to the far south of Japan - Kumamoto. This is one of those cities that I also enjoyed more than the big common ones, it looked very nice, had a beautiful castle, was not crowded as Hiroshima, Osaka or Tokyo. We rented out bikes, cycled to Honmoji park(the place near Honmoji park is god damn maze, keep you google maps always open or you will get lost) found a place to eat, visited Lafcadio Hearn House and went to our hotel and then to sleep.
Day 11(05.05)
We rentend a car and went to Aso, highly recommend renting a car here, since the public transport is not that good. The drive was very nice, we went to see active volcano crater, luckily it was not erupting, so we were allowed to get close. Then we went around and climbed the other inactive mountain caps. Climbing that was one of the most fun hikes I've had. It was very windy, you could barely see past 5 meters anywhere, because of the fog. There was no smell of sulfur, so it was safe. We visited Mt. Nakadake, Mt. Takadake, overall the place looked like Mordor, the vibes, the weather everything. After that we visited Ayugaeno Falls, the ravines and everything was just majectic. After that we got back to Kumamoto, gave back the car and went somewhere to eat. Car rental cost around ~7k yen in total. So I'd say a good price. After eating, we went to our hotel and then to sleep.
Day 12(05.06)
We went to Fukuoka, by train, walked around the city, visited Tochoji temple, Fukuoka castle ruins, Ohori park and explored the huge ravine type shopping mall. Went to the science museum(big mistake, it's for kids...). After that we tried Ichiran ramen(originated in Fukuoka so we thought it be better). Was the same as everywhere else. It was rainy so we got back pretty early to our hotel and went to sleep.
Day 13(05.07)
We went to Nagasaki, by train, visited the atomic bomb museum, it was very interesting, just as good as the one in Hiroshima. We took a boat ride to see Gunkanjima, though we couldn't get on the island, because of the weather, it was still very interesting to see and hear the history of the island. Explored the Dutch district, walked around the shops, tried some whale meat. It was raining the whole day, so we also got back quite early and went to sleep.
Day 14(05.08)
We got up early and went got straight to the train station, and caught the train to Nagoya. The longest train ride by far. We arrived at Nagoya, checked in our hotel, went to the city center, visited the castle, it was very beautiful, then we wanted to explore the abandoned tunnel near Aichi. Apparently it was closed, we decided we're going to enter through the exit, like rascals, but apparently after we circled around there was a police officer that was guarding traffic through the bridge and wouldn't let us through. So our trip ended there. After comming back to Nagoya we visited the sky scrapper, it had interesting installations on the windows. We had our stay got back to hotel and went to sleep.
Day 15(05.09)
We went to Takayama, by train, one of the most scenic train rides so far. We strolled around the city center, visited the early morning market, bought some souvenirs, tried some white strawberries, mushroom tee and other local cuisine. Visited Takayama Showa Museum, which was 10/10. You could touch almost everything, the museum gave a great vibe, it was like you were in a house of a family that lived there. There was also an old nintendo with mario kart that you could play, put on a old yukata and take photos. Play pachinko(no money needed), watch an old-school movie. We visited a few sake tasting places, I've found a few flavours that I liked. After that back to Nagoya, eat ramen and sleep.
Day 16(05.10)
We sent out our luggage to Matsumoto, caught a train to Nagiso and then hiked the Nakasendo trail to Tsumago and then Magome where we checked in and stayed at the local ryokan. The hike was very nice and relaxing one of the easier hikes I've had, the places we saw we're quite old and beautiful. At ryokan we met people one American and one from Germany, they had a guitar so we chatted a bit, played the guitar and had a few beers. The dinner at ryokan was amazing, looked very traditional Japanese dinner. Was also very tasty, would definitely recommend this place. After that we went to sleep.
Day 17-19(05.11)
Got up early and took a bus to Nakatsugawa Eki-mae station where we travelled to Matsumoto. We left our bags and went to the RubyKaigi conference. Overall good conference, I've learned somethings, but most importantly I've had bit of time to rest and catch up on some sleep, since we weren't exploring new cities. So overall the following 3 days were wake up -> breakfast -> conference -> lunch -> conference -> drinks -> dinner -> sleep.
Day 20(05.14)
Slept in, had breakfast and travelled to Tokyo by train. Left our luggage at the hotel and moved on to explore the Chou region. Walked around the Ginza, Imperial palace, Yasukuni shrine and went to check in. After that it was getting dark, so travelled to Akihabara to experience the anime night life, was quite bright and interesting. Though the amount of requests to visit a maid cafe was too damn high. If your planning to buy a PS5, a new GPU or Nintendo switch, this could be the place, I saw PS5 with two controllers for 60k yen, with a 10% tax refund that is around 370 euros. After some exploration, got back to our hotel and went to sleep.
Day 21(05.15)
This was our Hakone day trip, we bought the 3 day pass for it, so we could use the train, bus, ropeway and boat. Was worth it, even for one day. We climbed Mt. Kintoki, thankfully the weather was great and we could see Fuji. The climb was very nice, the view was amazing, the weather was great, no bears to be seen. After climbing down, we played some golf that was near there. Travelled back to the station were we used the rope-way to get around the mountains, the view was just majestic, we saw the sulfur pits, the stench was, well strong to say the least, but overall enjoyed the experience. We didn't make it time to the boat, so we had to travel back by bus, which wasn't so bad, since the scenery was amazing.
Day 22(05.16)
Explored more Tokyo, so we went to Teito district, went to the Ueno zoo, National science museum. After that we went to Kaminarimon gate, Asakusa shrine and moved to Shibuya next. There we went to the Yoyogi park, Meiji Jingu shrine, paid our respects to Hachiko statue. The last activity was to visit TeamLabs Planets, which were amazing, one most interesting experiences, not gonna spoil any details, overall great experience, would do it again. As it was getting late we got back to Shibuya, walked around more, had a drink and went back to our hotel.
Day 23(05.17)
Last day in Japan was spent buying souvenirs, snacks and other stuff to bring back home. Packing our luggage, to accommodate for the extras, getting to Haneda airport and back to Lithuania.
I'm very happy I had the opportunity to go on such a trip, I enjoyed it a lot even though, I'm quite the couch potato so 3 weeks is a bit much for me, but nonetheless, wouldn't change a thing.
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2023.06.03 14:57 BerthramSamuel Dubai High-end luxury developer
| LUXURY PROJECTS: Dubai, Kenya, and Atlanta Georgia; Dominieikon Corporation. -*- Preparation for the High-end luxury Projects is moving forward. For further information contact Mr. Berthram Samuel President, email: [email protected] phone: 1-305-414-4896. Media release: Dominieikon Corporation recently held an international financial meeting as the Corporation continued its efforts to raise funds for its 34 Trillion Dollar Global Economic Initiative Projects. Dubai U.A.E.: Global Economic Developer: Dominieikon Corporation. Helping to grow the world's economy, while helping those in need. Dominieikon Corporation, Dubai Green Zone 5 billion u.s. dollar Global Economic Project (DGZ-GEP). www.dominieikon.com Dominieikon Corporation is proceeding with its plans to develop and construct a 5 Billion u.s. dollar High-end Luxury Seven-star Resort, water park; worker employee housing development, and convention center project set to be in Dubai U.A.E. The Planned seven- star high-end luxury resort, water park, and housing development is part of Dominieikon Corporation 34 trillion-dollar Global Economic Initiative To help develop emerging nations. By increasing the housing stock and by increasing global employment using economic development. The project is to be developed on about 1,000 acres. Featuring Dominieikon Corporation 300,000 square feet Convention Center Dome Project; and a 75 million dollars Corporate Resident Center Project set to be in Dominieikon Corporation Dubai Green Zone 5 billion u.s. dollar Global Economic Project (DGZ-GEP); Also including a forty five-million-dollar satellite marketing office for the Annual Global Economic Convention. +++ KENYA AFRICA: Update: Meetings were held recently about building Dominieikon Corporation "Convention Center and International Business Complex," in the Africa country of Kenya. The Business Complex to be in Kenya is expected to be completed in time to hold Dominieikon Corporation 4th Annual Global Economic Convention, a global financial event, In the year 2026 in Kenya on the African continent. Along with an affordable housing development program. www.dominieikon.com +++ ATLANTA GEORGIA u.s.a.: MEDIA RELEASE: Dominieikon Corporation, (adjacent) Atlanta Georgia u.s.a. Green Zone 4.7 billion u.s. dollar Global Economic Complex (AAGGZ-GEC) The Planned Luxury Resort, water park, and housing development is part of Dominieikon Corporation 34 trillion-dollar Global Economic Initiative To help develop emerging nations and to help end chronic poverty and homelessness. By increasing the housing stock and by increasing global employment using economic development. The project is to be developed on over 1,000 acres. Featuring the Five-star Resort with the third floor Art Museum and International Art Galleries. And a five star mega Restaurant; Also featuring Dominieikon Corporation 300,000 square feet Convention Center Dome Project; 75 Million dollars 87 acres Corporate Resident Center Project in Georgia. And a forty five-million-dollar satellite marketing office. Dominieikon Corporation “a visionary in today’s global economic world.” God bless Berthram Samuel Global Funding Strategist; Establisher, President & Chairman Dominieikon Corporation; Global Biblical Economist; Servant and believer in the salvation of the Lord Jesus Christ; World Public Relations & Advertising Esquire; Sabbatarian, Historical High-end Art Collector, Chief Global Economic Ambassador. Phone/WhatsApp:1-305-414-4896 Email: [email protected] Email: [email protected] Facebook: https://www.facebook.com/berthram.samuel?mibextid=ZbWKwL www.dominieikon.com Instagram:@berthramsamuel Luke 1:37 (KJV) For with God nothing shall be impossible The Annual Global Economic Convention; December 6th, 2023. An exciting global financial and trade industry event, with display exhibits of more details on Dominieikon Corporation projects. VIP Patron Registration to attend is $200,000; Promotional Exhibits are $785,000 Also Featuring the Global Economic Convention Lifetime Achievement Awards at 5:30 PM. And the Global Fashion Designers Competition 7:00 PM. presented by Dominieikon Corporation. Designer competition registration is $1,600 up to 3 designs. -*- submitted by BerthramSamuel to Global_Economics [link] [comments] |
2023.06.03 14:44 yeeyee7477 IBJJF Tournament Grayed out
| Good Morning, Does anyone know why these tournaments on the IBJJF calendar are grayed out? Thank you! submitted by yeeyee7477 to bjj [link] [comments] |
2023.06.03 14:00 wingateinn Hotels in close proximity to the Charleston Coliseum and Convention Center
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2023.06.03 13:37 chrome_ghoul ⊵ Paradise Lounge ⊴ ╭∙ Welcome to Paradise Lounge, a community-centered Valorant discord! ┋∙┋⋫ Fun sfw/non-toxic community ┋∙┋⋫ Simple server layout ┋∙┋⋫ Verified 18+ section ┋∙┋⋫ Fun and funny emotes and stickers ╰∙ Access to our duo matchmaking tool
2023.06.03 13:25 sgreengolf Ultimate Guide to Choose a Best Indoor Golf Simulator and Virtual Golf Simulator
| https://preview.redd.it/djz2bgupfs3b1.jpg?width=380&format=pjpg&auto=webp&s=0f627c85a35147d51d91be0b905c687b27da8913 An indoor golf simulator is a system that allows golfers to practice and play golf indoors, simulating the experience of playing on a real golf course. It consists of several components that work together to provide a realistic golf experience. Our Best Indoor golf simulator from Sgreen Golf has the professional knowledge to provide you complete information about the best indoor golf simulator. And some things you want for indoor golf:- · Projection screen The simulator usually has a large projection or high-resolution video wall that shows the golf course and other visual elements. · Golf course software Best Indoor Golf Simulator software creates a virtual golf course and provides accurate ball flight and shot information. It simulates different golf courses around the world, allowing players to practice on different terrains and whole layouts. · Start the monitor The launch monitor is an important part of the simulator. It uses advanced sensor technology to monitor golf ball speed, spin, launch angle and direction. That information is then used to calculate the trajectory and distance of the shot. · Golf clubs and ball Players use their golf clubs to hit the ball. Golf Simulator Indoor is designed to analyze the impact of the club on the ball and provide accurate shot information accordingly. Some simulators use specially designed balls with built-in sensors for more accurate tracking. · Camera systems Several high-speed cameras or sensors record the golfer's swing and transmit the information to the software. It allows detailed analysis of swing mechanics and provides feedback to improve the player's technique. · Sound system Golf Simulator Indoor includes audio features to enhance the experience. You can hear the ball hitting the club, the sounds of the surrounding golf course or even the cheers of the crowd, making the simulation more immersive. · User interface The simulator may have a control panel, touch screen, or other user interfaces that allow you to navigate the software, select routes, adjust settings, and view various shooting information and statistics. Benefits of Indoor Golf Simulators · Independence from the weather Golf can be played at any time, regardless of the weather conditions outside. · Practice and improve Simulators provide detailed shot data and stroke analysis to help players identify areas for improvement and improve their skills. · Variation of the course You can experience playing famous golf courses around the world without leaving your home or indoors. · Entertainment Indoor Golf Simulator is also popular for social gatherings, events or entertainment. They offer multiplayer options and competitive game modes for fun competitions with friends and family. Indoor golf simulators have become increasingly sophisticated, providing a realistic golf experience and a valuable practice tool for golfers of all skill levels. The best things about our virtual golf simulator At Sgreen Golf, our Virtual Golf Simulator is a technology-based system that allows golfers to play and practice golf in a virtual environment. Virtual golf simulators are often used indoors, such as golf centers, practice facilities, or even home facilities, allowing golfers to practice and play golf regardless of weather conditions. They offer a convenient and realistic alternative to playing on a real golf course, making them popular with golfers and hobbyists looking to improve their skills. We provide detailed analysis and feedback on your shots, including club head speed, ball speed, distance, shot form and more. This information helps golfers improve their swing and overall game. Our simulators support a multiplayer game mode, allowing golfers to compete against each other or play as a team. This increases social interaction and competition. submitted by sgreengolf to u/sgreengolf [link] [comments] |
2023.06.03 13:23 Gedet27 SOLCIAL DIRECT END-TO-END MESSAGING
| solcial is a blockchain based, permissionless and uncensorable social media platform. It's a social networking platform that is user-friendly and user centered. It allows for interaction without any form of banning. The end-to-end encryption and decentralization of Solcial's DM functionality are its distinguishing features.The Solcial DM system makes use of the decentralized IPFS network, in contrast to conventional messaging systems that rely on centralized servers ( https://blog.solcial.io/english/understanding-solcials-dm-feature/). This method assures that messages remain private and are only accessible by the sender and the intended receiver, eliminating the need for faith in a central authority. Future work on Solcial's DM functionality will involve making it possible for numerous Solana wallets to use the same IPNS key while having different signatures. By recovering the IPNS publishing and encryption key, users would be able to send DMs from a variety of platforms, including PCs and mobile phones, and sign the messages with the appropriate Solana wallet. submitted by Gedet27 to decentralization [link] [comments] |
2023.06.03 12:35 tara-haveli Unveiling the Jewel of Hospitality: The Best Hotel in Dhuri
| When it comes to finding the perfect place to stay during your visit to Dhuri, look no further. Nestled in the heart of this vibrant city, we proudly present to you the best hotel in Dhuri, where unmatched luxury, impeccable service, and unforgettable experiences await. Whether you’re a business traveler, a family on vacation, or a couple seeking a romantic getaway, our hotel is the epitome of comfort, elegance, and hospitality. https://preview.redd.it/azrj9e0m4s3b1.png?width=497&format=png&auto=webp&s=dba9f3ffa32fbf9a6ec0cbf9214e89080b2781fa - Unparalleled Accommodations:
Our hotel boasts a range of exquisitely designed rooms and suites, each thoughtfully crafted to provide a sanctuary of relaxation and tranquility. Immerse yourself in the lap of luxury with plush furnishings, spacious layouts, and stunning views of the city. Indulge in amenities such as flat-screen TVs, high-speed internet access, and personalized room service, ensuring a truly comfortable and convenient stay. 2. Culinary Delights: Prepare your taste buds for an extraordinary culinary journey at our hotel’s exquisite dining venues. From local delicacies to international cuisines, our skilled chefs use only the freshest ingredients to create culinary masterpieces that will tantalize your senses. Whether you choose to savor authentic flavors at our fine dining restaurant or unwind with a refreshing drink at our stylish bar, our gastronomic offerings will leave you craving for more. 3. Impeccable Service: At the Tara haveli- best hotel in Dhuri, we understand the importance of personalized service. Our dedicated staff is committed to ensuring that every aspect of your stay exceeds your expectations. From the moment you step foot into our elegant lobby until the time you bid us farewell, our team will go above and beyond to cater to your every need. Whether it’s arranging transportation, organizing city tours, or providing local recommendations, we are here to make your stay truly memorable. 4. Unwind and Rejuvenate: After a long day of exploring the city or attending business meetings, our hotel offers a range of facilities for you to unwind and rejuvenate. Take a refreshing dip in our sparkling swimming pool, indulge in a pampering spa treatment, or maintain your fitness regime at our state-of-the-art gym. We prioritize your well-being and strive to provide you with an oasis of relaxation amidst the bustling city. 5. Prime Location: Located in a prime area of Dhuri, our hotel offers easy access to the city’s major attractions, business districts, and transportation hubs. Whether you’re here for leisure or work, you’ll find yourself conveniently situated near shopping centers, historical landmarks, and cultural hotspots. Explore the rich heritage and vibrant energy of Dhuri, knowing that you’re just moments away from the comfort of your luxurious accommodations. Conclusion: When it comes to choosing the best hotel in Dhuri, our establishment stands head and shoulders above the rest. With its unparalleled accommodations, culinary delights, impeccable service, and prime location, we strive to provide an exceptional experience that will create lasting memories. Indulge in the epitome of luxury and hospitality, and allow us to exceed your expectations during your visit to Dhuri. Book your stay with us today and embark on a journey of unparalleled comfort and elegance. submitted by tara-haveli to u/tara-haveli [link] [comments] |
2023.06.03 12:12 loopuleasa Some fan made ideas for a next patch list
Loved the gloomrot patch, it was truly impressive I can't wait what stunlock will add in the future!
Here is a fan made patch list with stuff I would love to see someday if I were a designer at stunlock
Let me know what you guys would like to see too in the comments
Patch name: Throne of Blood
Patch theme: Focus on end game, servants and the control of Vardoran by the vampire factions, alongside the mighty Dracula himself!
New end game Dracula boss: - Castle in center of map location - Requires blood key to enter - Boss uses player vampire spellbook and fights like a player - Dracula uses all weapon types, and 3 random spells from a given spell school - Each 30 seconds he switches spell schools at random, with new 3 spells - When he switched he says a voice-line to announce spell school (for example he yells "I am unholy" for the unholy school) - Defeating Dracula unlocks a new vampire power: the spell loadout wheel, that allows you to switch your spells even in combat (cooldown 60 seconds) - Dracula will spawn blood clones of him depending on number of players fighting, so it will always be a 1v1, or 2v2, or 3v3 etc - Dracula AI is coded to be a strong vampire dueler similar to a real pvp player - Good for practicing dueling, even on pve servers - To start the Dracula boss you must raid his castle like you would a real player, and he will have servant NPCs and undeads defending his castle - Dracula has a center throne room arena where you may fight him
New World events system: - New npc caravan events for each of the zones - New summoning rituals that summon undead world bosses - New werewolf city attacks at night, with king's guard defending city - Events announced in chat
New Castle Grandeur system: - Each decoration gives grandeur score - Castle Grandeur buff gives movespeed while in your castle alongside with reduced blood drain rate - Wallpapers also give grandeur score - This would make decoration books be functional and useful
New dueling system: - You can now duel other players and at 0HP you don't die but play a kneel animation - Works on pve servers
New Servant companion system: - You can take servants with you in battle, but it takes up 1 spell slot each - Max 2 servants (replacing each of your 2 spell slots) - Each servant has a Command spell instead of your regular spell - Depending on what you mouse over, the command spell does different things - Actions like follow, attack, stay, defend - Blood mend now heals your servants too at the cost of more blood drained - Killing owner vampire makes servants be feared, allowing them to be easily killed
Servant balancing: - Servants now use a little durability while on missions or fighting with you, and broken gear no longer gives them gearscore - Servants can be sent on missions to enemy vampires to map layout of castle or to steal technology
New turbo official servers: - Both merciless, pvp and pve - 2x gather rates than vanilla - 1 week and 2 week wipe schedule variants - Wipes not in sync so each day you find a freshly wiped server
Raiding overhaul: - Walls now have double hp than doors - A door pathway to your castle heart is now a requirement - Each room gets a room size wall buff to HP to lessen the need for honeycomb - Stairs are now destructible and you can walk up on red destroyed stairs - Servants and mobs no longer hit by explosives through walls - Destroying palisades only starts breach timer for wooden walls, not stones
Balance changes: - Fishing gives more fish instead of ingots - Human form now hides vampire name, is immune to sun, and can fish. Blood drain increased greatly while in human form. - Doubled castle decay rate for pvp servers - Mutant blood and creature blood give claw damage buff (based on gearscore) and specific claw movesets (two for creature, two for mutant)
UI and interface: - New Compulsively take button - Legendary weapons have a glow based on infusion - New server filter sorting option: sort by recently wiped - Shift+E to compulsively count in chest at your mouse cursor (no need to open it, but it plays the chest open animation) - See clan name on territory on map - Small red x is shown on an item if not teleportable
Misc changes: - You can now sit on chairs and benches - You can now place decorations on tables - Wallpaper textures now cover entire wall - Empty and filled bottles now stack to 50 instead of 10 - You can now fill bottles 10 at a time
I wish one day I would work as a designer for a great game like vrising instead of working on boring enterprise software
Hope you enjoyed the read. If you have more, post your ideas below.
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2023.06.03 09:20 Head_Dare_8869 Give Practical Life to Your Kids – Montessori Education
Science and communication are essential. Learning to do laundry and put on pants in the morning are also life skills. People in the real world need to deal with mundane tasks at home. Young children benefit greatly from getting an early start on learning useful skills.
Montessori Schools Bay Area incorporates both academic and life skills instruction.
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What do you mean by "real-world" pursuits? At Montessori School, theydo not follow the conventional layout for a daycare center. There are no perfectly aligned seats or desks with their fronts towards the front of the room. Children have plenty of room to spread out and study, particularly when engaging in hands-on activities that require a spacious classroom with plenty of desks and chairs.
Practices Before Hand Students at Montessori Preschool San Jose Ca are encouraged to practice fundamental abilities that will help them master later, more complex tasks. Activities like grouping and stringing things are included. They are also instructed to hold onto their possessions after use.
Best Montessori preschool cupertino provides students with nutritious after-school snacks daily. They learn how to use spoons and cups appropriately as part of their education on snack preparation.
Respect for Nature The first step in protecting the natural world is protecting the world around you. The significance of maintaining a tidy space will be ingrained in the minds of the young learners. Classroom maintenance includes sweeping and dusting. Children are also taught to help around the house by doing things like chopping vegetables, washing dishes, & drying them off.
Individualized Attention A primary goal of the
Montessori Education is to foster a sense of self-reliance in young learners. They learn how-to put-on clothes and tie their shoes at a young age. Children also learn the importance of washing their hands frequently, especially before meals and after playing. They are also taught about healthy eating habits.
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Gentleness and Composure Teaching kids’ proper etiquette helps them feel more comfortable in group situations. They learn how to speak politely to one another, how to set the table, and how to be aware of others by doing things like walking carefully, moving furniture quietly, and closing doors properly.
Your kids will have the chance to do more than just learn at Montessori daycare cupertino. They learn useful skills for daily life that will contribute to their overall growth.
Affective and Social Skills Students in conventional classrooms are typically divided into distinct groups based on their chronological ages. Children of varying ages learn and grow together in a Montessori setting because they often stay in the same class for at least two school years. The normal age gap is just about three years.
Instead of just moving on to another grade level, the Montessori approach prioritizes student independence and hands-on learning. Because kids stick together for a minimum of two years, they form bonds and friendships. Sharing a space and resources helps kids develop social and emotional skills. Through shared experiences, they develop friendships and learn to work together.
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2023.06.03 08:04 europeincoming Exploring MICE in Europe
In the considerably globalized service ambience these days, it is essential to effectively set up MICE Meetings Incentives Conferences as well as Events. Europe, with its plentiful social heritage, various scenes, and elite foundation, has in fact happened as a great objective for helping with terrific
MICE meetings incentives experiences. In this blog site, we will have a look at the appeal of MICE events in Europe as well as likewise the advantages they utilize for organizations looking for to make crucial and likewise effective parties. Unparalleled Venues for Occasions: Europe is home to a variety of amazing event areas, consisting of historical spots, modern conference centers, and amazing all-natural landscapes. Europe offers a range of choices to match every celebration's style and objectives, from the vivid cities of London, Paris, as well as Berlin to the appealing sophistication of Tuscany or the Swiss Alps. These preferred locations produce an amazing background that can boost the complete experience of guests and also leave enduring perceptions. Superior Facilities: The strong framework of Europe makes it practical for MICE events to run efficiently. The area provides a diverse selection of innovative places with roomy seminar halls, cutting-edge innovation, and also impressive centers. Europe has actually every little thing required to host celebrations of any size, from convention facilities with versatile meeting rooms to deluxe hotels as well as resorts. Europe is a favored location for
MICE event company as a result of the ease of access of major airport, dependable transport networks, as well as additionally trustworthy logistics remedies that ensure smooth planning in addition to implementation used by the MICE event company. Experiences as well as Diversity in Society: Europe's abundant history as well as also social variety make it an optimal purpose for making one of a kind and lively MICE experiences. Participants can appreciate guided city eyebrows via, explore nearby cooking, sign up with team structure workouts, or value critical social exhibits. Whether it's a white wine tasting conference in the grape farmhouses of Bordeaux, a group structure experience in the Scottish High countries, or an event supper in a substantial royal residence, Europe supplies a load of opportunities to upgrade commitment as well as make remarkable recollections. Effectiveness in the occupation: As leading destination
MICE tour operators in Europe, we have a strong network of MICE tour operators that can assist you prepare and do effective MICE occasions. These experts bring a variety of understanding in addition to experience in the administration of logistics, sophisticated occasion services, as well as the effective firm of occasions. MICE occasions in Europe are carried out with accuracy and also leave a long-lasting impression on guests due to their creativity, versatility, in addition to attention to detail. Networking and additionally Company Opportunities: Computer computer mice occasions use a phase to systems management, growing partnerships, as well as driving company advancement. Europe's various service scene brings in specialists from various ventures, setting out open doors for cross-industry web links as well as info sharing. Participants can user interface with equivalent individuals, likely clients, and market leaders, extending their expert business in addition to opening entryways for brand-new ventures. The trading of ideas along with experiences in such settings can motivate crucial companies as well as long run company web links.
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2023.06.03 06:30 BerthramSamuel Economic Development
LUXURY PROJECTS: Dubai, Kenya, and Atlanta Georgia; Dominieikon Corporation. -*-
Preparation for the High-end luxury Projects is moving forward. For further information contact Dominieikon Corporation.
Media release: Dominieikon Corporation recently held an international financial meeting as the Corporation continued its efforts to raise funds for its 34 Trillion Dollar Global Economic Initiative Projects.
Dubai U.A.E.: Global Economic Developer: Dominieikon Corporation. Helping to grow the world's economy, while helping those in need.
Dominieikon Corporation, Dubai Green Zone 5 billion u.s. dollar Global Economic Project (DGZ-GEP).
www.dominieikon.com Dominieikon Corporation is proceeding with its plans to develop and construct a 5 Billion u.s. dollar High-end Luxury Seven-star Resort, water park; worker employee housing development, and convention center project set to be in Dubai U.A.E.
The Planned seven- star high-end luxury resort, water park, and housing development is part of Dominieikon Corporation 34 trillion-dollar Global Economic Initiative To help develop emerging nations. By increasing the housing stock and by increasing global employment using economic development.
The project is to be developed on about 1,000 acres. Featuring Dominieikon Corporation 300,000 square feet Convention Center Dome Project; and a 75 million dollars Corporate Resident Center Project set to be in Dominieikon Corporation Dubai Green Zone 5 billion u.s. dollar Global Economic Project (DGZ-GEP); Also including a forty five-million-dollar satellite marketing office for the Annual Global Economic Convention.
+++ KENYA AFRICA: Update: Meetings were held recently about building Dominieikon Corporation "Convention Center and International Business Complex," in the Africa country of Kenya. The Business Complex to be in Kenya is expected to be completed in time to hold Dominieikon Corporation 4th Annual Global Economic Convention, a global financial event, In the year 2026 in Kenya on the African continent. Along with an affordable housing development program.
www.dominieikon.com +++
ATLANTA GEORGIA u.s.a.: MEDIA RELEASE: Dominieikon Corporation, (adjacent) Atlanta Georgia u.s.a. Green Zone 4.7 billion u.s. dollar Global Economic Complex (AAGGZ-GEC)
The Planned Luxury Resort, water park, and housing development is part of Dominieikon Corporation 34 trillion-dollar Global Economic Initiative To help develop emerging nations and to help end chronic poverty and homelessness. By increasing the housing stock and by increasing global employment using economic development.
The project is to be developed on over 1,000 acres. Featuring the Five-star Resort with the third floor Art Museum and International Art Galleries. And a five star mega Restaurant; Also featuring Dominieikon Corporation 300,000 square feet Convention Center Dome Project; 75 Million dollars 87 acres Corporate Resident Center Project in Georgia. And a forty five-million-dollar satellite marketing office.
Dominieikon Corporation “a visionary in today’s global economic world.”
God bless Berthram Samuel Global Funding Strategist; Establisher, President & Chairman Dominieikon Corporation; Global Biblical Economist; Servant and believer in the salvation of the Lord Jesus Christ; World Public Relations & Advertising Esquire; Sabbatarian, Historical High-end Art Collector, Chief Global Economic Ambassador.
Phone/WhatsApp:1-305-414-4896 Email:
[email protected] Email:
[email protected] Facebook:
https://www.facebook.com/berthram.samuel?mibextid=ZbWKwL www.dominieikon.com Instagram:@berthramsamuel
Luke 1:37 (KJV) For with God nothing shall be impossible
The Annual Global Economic Convention; December 6th, 2023. An exciting global financial and trade industry event, with display exhibits of more details on Dominieikon Corporation projects. VIP Patron Registration to attend is $200,000; Sponsorship Exhibits are $785,000
Also Featuring the Global Economic Convention Lifetime Achievement Awards at 5:30 PM. And the Global Fashion Designers Competition 7:00 PM. presented by Dominieikon Corporation. Designer competition registration is $1,600 up to 3 designs. -*-
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2023.06.03 04:41 SirLennard Summer Halloween Convention July 29 & 30th
2023.06.03 04:22 limenotapple CFP: Navigating Disability in the Academic Library Workplace
We are seeking chapters for an upcoming ACRL publication, Navigating Disability in the Academic Library Workplace. The goal for this publication is to explore disability not from a patron or user point of view, but from the people who work in academic libraries. Recognizing that there are a large number of academic librarians working with disabilities, this volume will center chapters that invite readers to consider how to support and encourage the success of librarians in the workplace. For the purposes of this book the editors define disability as a long-term, physical, mental, or neurological impairment that, “in interaction with various attitudinal and environmental barriers, hinders...full and effective participation in society on an equal basis with others” (Adapted from United Nations Convention on the Rights of Persons with Disabilities, Article I)
You can find out more about the book and editors and the entire CFP here:
https://uwyo.sjc1.qualtrics.com/jfe/form/SV_b9O5ToAwuTLhjwO There are also some chapter topic ideas at the link, but we are willing to consider all proposals. Our contact information is also included if you would like to discuss any ideas or have questions. Thank you for reading!
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2023.06.03 03:06 x7_7x Tickets for 1 adult and 1 child for Saturday
| I have 1 adult and 1 child pass for Saturday with Fan Expo bag. Unfortunately I am in the hospital and cannot attend. Please contact me if you are interested. I also have the coupon for 2 free children to enter. Thank you submitted by x7_7x to fanexpo [link] [comments] |
2023.06.03 02:42 Goldfinger_Fan How to get better at layout?
I'm a second year going into third year electrical apprentice. I was asked to do a layout of a 12inch deep, 24x24 box to hang on a wall today and I really struggled with how the fuck to do it. I did measure off the wall to the center of those two pipes but didn't actually really know what to do with that. I tried to measure on the box where the holes would go but I didn't measure behind the pipes to see how far to put the marks on the depth of the box. I didn't even consider making that measurement.
Layout is completely new to me and I need a lot of practice with measurements and what to do with them. Does anyone have any helpful videos or advice for how to get better with it?
And to add yes I did ask questions but it was a "Let's see if you can figure out how to do this" situation. And your girl did not quite figure it out on her own. They did show me afterward what they would do but man this shit is confusing.
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2023.06.03 02:36 CarnaSnow Language Laws in Quebec & the “Language Police”
When have they
not created controversy?
The language debate has been going on for centuries, and yet, it still manages to garner a lot of attention even today. Whether the attention is positive (rarely) or negative (mostly), it’s there, and I think we need to slow down a little and look at everything we’ve got before giving an opinion.
Many of the complaints are about the fact that anglophones are being refused certain rights or are outright being discriminated against when it comes to receiving provincial services in Quebec. I can’t speak about
individuals (because we all know there are some assholes out there, no matter who we’re speaking about), but I can explain the law. And that’s what this post is going to be about.
This series of posts will contain:
- An explanation of the language law (Bill 101 and its recent update, Bill 96), as well as what it means for anglophones, allophones and francophones. (this post)
- An explanation of the OQLF (Office Quebecois de la langue française) as well as what it can do and cannot do. (this post)
- A review of the different language laws of the past (ever wondered what Law 17 was about? Or about what happened in Manitoba during its creation, and after? And what about those laws that Prince Edward Island passed, but of which we don’t have any physical evidence?) - A little look at Quebec’s position in the past (not a history lesson of course, but I think it can help people understand the province’s position today) - A link to the different resources I used, if you’d like to read them yourself (a warning however: many will be in French. You can always use Google translate, but please be aware that it may not convey the original meaning) Moreover, a disclaimer: I am NOT a lawyer or a political analyst, or anything; I’m merely a random person who decided to do some research. I do think my research is accurate, although it is most likely not complete and superficial. I wish I could dig deeper and give you all an amazing analysis, but that’s simply impossible with my current skills. However, I do hope you learn more from this, just like I did, and that it pushes you to investigate further! Don’t hesitate to comment and ask questions, though I can’t guarantee I’ll be able to answer them all.
I’d like to add that this text is greatly influenced by Wikipédia, so I won’t claim to be the only author of it. However, any translations are my own. In relations to that, please forgive any mistakes that may appear in this text; English isn’t my first language, and though I do claim to be bilingual and to have a general great understanding of the language, I do sometimes forget certain terms, unfortunately.
With that said, let’s jump in!
The controversial Bill 101 and the even-more controversial Bill 96
The first ‘ancestor’ of Bill 101 is Bill 63 which was passed at the of the 1960s in an attempt to solve a conflict opposing French Canadians and Italian immigrants in St-Leonard, or at least, that’s where it started; the conflict then became a provincial-wide issue, and the government was pressured to react to it. While it was supposed to promote the use French, it mostly let allophones have access to English schools, which, considering the time…they took advantage of. Can’t blame them, but it did kind of ruin the purpose of the law.
In the 1970s, the Union nationale (who had passed the law) lost to the Liberals of Robert Bourassa, who then decided to attempt to create a new law in 1974: Bill 22 (again, ‘ancestor’ of Bill 101). They somehow managed to make everyone angry. People who supported the use of only French were mad that English could still be used at work without any limits, and people who supported the right to choose were mad that children needed to pass an English knowledge test before being able to be admitted in an English school. It did, however, make French the official language in the province. But the Liberals were hit hard and lost the elections in 1976.
The winners of the election of 1976 were the Parti Quebecois, the creators of Bill 101. The law is passed in 1977, and while a majority of francophones are happy (an approval rate of 80,6%), anglophones are not. That’s because, by making French the reference language in Quebec, English loses its status of sometimes-dominating language in some neighborhoods, and messes with the linguistic balance (mostly in Montreal). Thus, we have the exodus of anglophones; around 83 000 anglophones choose to leave the province during the mandate of the Parti Quebecois. Many left due to fear and frustration, although it’s worth noting that that’s the sort of speech many anglophone newspapers used at the time.
But was the law really
that bad? Did it justify so many people being scared and leaving? Well, we have to look a bit more at Bill 101 to understand. Let’s look at it title by title:
Title 1: Has 9 chapters that say that French is the official language of legislation, justice, administration, parapublic organisms, work, trade & affairs and finally, teaching.
Title 2: Defines 5 fundamentals rights that all Quebecers have, namely.
- Everyone has a right to receive communication in French from all governmental branches, professional orders, employees associations and enterprises established in Québec.
- Everyone has a right to speak in French during deliberative assemblies.
- Everyone has a right to work in French.
- Everyone has a right to be served in French and to be informed in French.
- Everyone admissible to studying in Quebec has a right to receive their education in French.
Title 3: About the linguistic officialization, toponomy and francization of civil administration and enterprises
Title 4: It establishes the Conseil supérieur de la langue française.
Title 5 & 6: Defines the provisions and penal sanctions, as well as various transitional provisions.
Now that we’ve established the different titles, let’s take a look at the different provisions:
Langue de la législation et de la justice (Language of legislation and justice) :
Bills and regulations within the National Assembly, the tribunals and the Quebecois judicial system need to be printed, adopted, and sanctioned in BOTH FRENCH AND ENGLISH. Both versions have the same judicial value. State regulations need to be in both languages, but those from municipalities and school service centers don’t necessarily have to be.
Moreover, in a judicial context, it is a person’s right to express themselves in either French or English, orally or on paper.
Langue de l’administration (Language of the administration): The government, the ministries and other organisms of public administration need to be designated by the French denomination, and their publications, communications, contracts and display also need to be in French. Moreover, administration employees need to have an appropriate knowledge of French.
Langue des organismes parapublics (Language of parapublic organisms) : Enterprises of public utility, professional orders and their members need to offer their services and the texts destined to the public in French. They must also freely provide a translation of texts that concern them. Communications with the State, moral people and their members is also in French unless there’s an exception. If you want to be a member of a professional order, you must have an appropriate understanding of French.
Langue du travail (Language of work) : French is the usual and normal language of work. Employers and unions need to communicate with the employees in French and write their collective conventions in French. Promotions and work offers must also be written in French. An employee cannot be penalized because they don’t have sufficient understanding of a language other than French or require the knowledge of a language other than French to get a job (unless, of course, knowledge of this language is necessary for the job).
Langue du commerce et des affaires (Language of trade and affairs) : French is mandatory for; containers of a product, wrappings, documents, inscriptions, catalogues, brochures, leaflets, commercial directories, softwares, games, toys, adhesion contracts, contracts and documents attached to them, job application forms, purchase orders, bills, receipts, public displays, commercial publicity and names of businesses (for the last 3, there are some exceptions; for example, certain businesses that have already registered their name with the Canadian government don’t have to add French to their name. Some still choose to).
Langue de l’enseignement maternel, primaire et secondaire (Language of maternal, primary and secondary education) : French is the language of all three of those. However, children who have at least one Canadian parent who received most of their schooling (primary or secondary) in English in Canada can have access to English schools (Canada clause). For higher education, cegeps and universities need to have a usage and quality policy on the French language.
Various provisions: French and another language can be used side by side if a certain law doesn’t require the exclusive use of French. This affects the redaction of texts or documents, where French can be used with either one or multiple languages. However, French needs to be at least as EQUALLY visible as the other language(s).
Linguistic officialization: Ministries and organisms related to the public administration can create committees to evaluate shortcomings when it comes to the use of certain terms. They can suggest the use of more appropriate terms or expressions, who then need to be suggested or normalized by the OQLF. Once that last part is done, those terms/expressions then become mandatory in the public administration.
(Skipping toponymy because this is getting long, but there’s basically a Commission that takes care of all the names of places and the Charter defines their competencies)
(Same for the francization of the administration and enterprises)
Conseil supérieur de la langue française (Superior Council of the French Language) : The Charter defines their role and their composition. Their role is to advise the minister responsible for the French Language (it’s currently Jean-Francois Roberge, the previous minister of Education).
For sanctions, to quickly go over it: 600$ to 6000$ for physical people and between 1500$ and 20 000$ for moral people (double if they do it again).
And we’re done with the most technical part of this post! We still haven’t gone over Bill 96, but believe me, it’ll be way shorter than that. But we’re still not done with Bill 101, so let’s keep going.
Anglophone and Indigenous minorities have, of course, certain rights that are recognized by the Constitution. Therefore, those rights must be respected and that’s what the Charter does.
For example: - When laws are published in both French and English, both versions are equally valid.
- People can speak to the tribunal in English.
- Judgements can be made available in either French or English, if someone asks for a translation (depends on if the judgment was first released in French or English)
- The law doesn’t apply to Indigenous reserves, but to the local Indigenous language outside of it. That means that outside of the reserve, local Indigenous languages are submitted to the legislation, same as English or any language other than French.
Of course, ever since its adoption, the law was the subject of many controversies and invalidations by the Supreme Court of Canada. Therefore, the Quebec government was forced to change the law accordingly. Other times, the provincial government chose to change without being forced to (like with Bill 96). To go over them quickly:
Law 178: Superior Court of Quebec invalidates dispositions that mandates French as the sole language that can be used on displays. The decision is confirmed in 1988 by the Superior Court of Canada. Robert Bourassa (Quebec Liberal Party) is therefore forced to act and chooses to change the law so that French is still mandatory outside, but can be used alongside other languages inside, as long as it is predominant. He uses the derogation clause. Nobody is happy once again, for completely different reasons, and 3 ministers decide to resign a few days later.
Invalidation of article 73: Now, children from anywhere in Canada can now have access to English schools (before, it was only if their education had been mostly in English in Quebec). The Constitution of 1982 now made it a right for any Canadian to receive education in the minority language of the province. The requirements of the Charter still apply, but now, to a Canada-wide scale. That right is then added to the Charter with Law 86.
Law 86: Without being forced to, the government passes a law that ends the mandatory use of only French in commercial displays. Bilingual displays are authorized if French is visibly dominant. The law also makes sure that judicial services are offered in both French and English, which wasn’t the case before.
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Why it wasn’t the case: When the law was first adopted, it made it so that bills tabled at the National Assembly had to be written in French and trials had to be conducted in French, unless both parties agreed for it to be done in English. Camille Laurin (the father of the law), and the council of ministers knew that those provisions would go against the Constitution (the British North America Act), but that they wanted t o protest against the fact that only Quebec had to provide those services in both languages, as all the other provinces in English Canada were exempted (therefore, only English was fine, no French version was mandatory). The Supreme Court invalidated these articles, and thus, the law was changed.
The next important change is with Bill 96, but before we get to that, we`ve just got a few parts parts left.
Other Countries Did you know? Other countries were inspired by Quebec’s language policy:
The Baltic countries; to protect their respective languages against Russian. Some complained about a one-way bilingualism, in which, for example, Lithuanians learnt Russian and Lithuanian, but Russians only learnt Russian because there wasn’t a need for them to learn Lithuanian. Mart Rannut, vice-doyen of research at the department of psychology at Tallinn University, in Estonia, has even said (about Bill 101), that it has << touched 1/6 of the planet >>.
Catalonia: The legislation in Quebec had a big impact during the sociopolitical debate about the protection of Catalan against castellan in Spain. Catalan was made mandatory in public function because of a law inspired by Law 101.
China: The country was inspired by the law when they wrote one of their decisions, whose goal was to promote standard mandarin.
Israel: English is perceived as a threat against Hebrew, although for now, the Quebec law has only influenced linguists and a few politicians.
Wales: Law 101 had a big impact in Wales too, but unfortunately, couldn’t be implemented the same way it was in Baltic countries, as Gaelic speakers are a minority in the UK. Colin H. Williams, a professor and researcher at the Gaelic department at Cardiff University, said that many lessons can be learnt from Quebec’s experience.
Porto Rico: A law adopted in 1991 made Spanish the only official language of this place. It was inspired by Law 101. It was repealed in 1993.
Did you expect China to be there? Me neither honestly. According to the same Tallinn researcher, many Soviet countries were inspired by Quebec’s law. However, I haven’t done much research about this, so I won’t go deeper into this (although it’s very interesting to learn about).
Before going further, I’d like to explain the role of an organization that is often mentioned in the media. The so-called ‘language police’, whose role I’ll explain. I’ll also talk about some of the limits they have, as well as a particular incident that many people keep bringing up.
The OQLF (Office québécois de la langue française) : The OQLF was created in 1961, although it didn’t have as many responsibilities as it does now. Those were expanded in 1977, with the adoption of the Charter of the French language. Because, yes; the OQLF was there way before Law 101.
The organization has many responsibilities, including:
- Making sure the Charter of the French language is respected.
- Keeping an eye on the evolution of French in Quebec and giving a rapport to the minister at least every 5 years.
- Making sure that French is the language used at work, during communications, for trade and affairs. Taking the measures they deem necessary to make sure French is promoted.
- Must help define and elaborate francization programs as is foreseen in the law.
- Can assist and inform compagnies, organisms, and more about better words/terms they can use to make sure they stay up to date with the development of French in Québec.
- Can receive observations and suggestions about what could be done better to develop French and apply the law. Those can then be taken to the minster.
- Must establish the necessary research programs to the application of the law. Can conduct studies they deem necessary for those programs.
- Can conclude agreements and participate in projects with any person or organism.
- Can conclude agreements with a different government than the one in Québec, one of its ministries, and international organization or an organism that is linked to that government. That is possible as long as it follows the law in place in Québec.
While the OQLF’s more ‘active’ role is often the most highlighted, it’s far from the only one they have. And they don’t spend all of their time treating complaints either; finding more appropriate French words, following the evolution of French in the province, assisting compagnies and answering their questions and cooperating with different organizations is what they do the most often.
But since receiving, treating, and acting upon complaints is what they’re most known for, let’s address that.
Most years, the OQLF receives a few thousand complaints. Those complaints are sent by Quebecers who feel like their right to be served in French in Québec is affected. However, the OQLF doesn’t act upon all of these, and even then, most of the complaints they act upon are solved rather quickly. Most don’t make the news.
Many complaints are ignored and considered to be invalid. Others were already solved by the time the OQLF could intervene. Sometimes, the products were immediately taken off the shelf. Finally, sometimes, the complaints were made too late, and could not be treated.
For the fines, those don’t happen too often. For example, in 2006, they were only 127 fines that were given, between 250$ and 5000$.
All in all, there’s not really much ‘police’ in that. And that’s mostly the reality.
Some incidents did get out of hands of course (like the famous Pastagate incident, for which the OQLF admitted having been ‘overzealous’ and for which the head of the organization at the time, Louise Marchand, resigned), but it’s really not common. For most cases in which the complaint was appropriate, compagnies or people simply correct the mistake.
Now, for the part many were probably waiting for, the very, very controversial bill adopted in 2021…
Bill 96
I’m sure everyone (or at least, those who follow the news) remember the multiple debates that happened (and are still happening) about this law adopted around 2 years ago. Articles were written, protests were organized, Indigenous people weren’t happy; it was messy. Some misinformation was even spread around, like the idea that anglophones wouldn’t be able to receive medical services in English anymore (which, to be clear, isn’t true).
What is the truth? What are the lies? What should you be angry at? All the answers you might be seeking are here.
A mini disclaimer before we start this section: I am merely human, and therefore, have an opinion on this subject which I’ve researched as much as I could. Of course, I’ll give you all the facts so that you can then make a decision yourself, but there are some things I personally disagree with (or agree with) that might be more obvious than others. Anyway, let’s start.
What did Bill 96 include? When it was first introduced, the bill provided for the creation of a French language commissioner (whose designation would have to be approved by 2/3 of the National Assembly) as well as for the creation of a ministry of the French language.
It amended the Charter to change and include certain things:
- Laws can still be adopted in both languages, but when there is a misunderstanding between both versions, the French version will prevail.
- All judgements given in English will have to be translated in French.
- The knowledge of a language other than French cannot be required during the nomination of a provincial judge, unless the justice minister deems it necessary.
- Regulations don’t have to be written in English anymore, because the requirement of bilingualism (of the British North America Act of 1897) didn’t include regulations.
- For schools, English cegeps now have a limit, and can only accept 17,5% of the entire Québécois student population. Non-anglophones students will also have to complete the French exam (mandatory in French cegeps) to receive their diplomas. The student quota doesn’t apply to universities.
- Enterprises that have between 25 and 49 employees will need to obtain a francization certificate, just like enterprises with more than 50 employees. Law 101 will also apply to federal enterprises.
- Bilingual municipalities have their bilingual status removed if their population isn’t mostly anglophone anymore. However, they can ask to maintain that status with a resolution. As of today, all 48 municipalities concerned with this part of the law have adopted such a resolution to keep their status.
- Civil status documents obtained in English in a different Canadian province must be translated. Before, only documents written in a language other than French and English were concerned (so, mostly documents from other countries)
- The preliminary of the Quebec Civil Code is modified to say that it is now interpreted in harmony with the Charter of the French language, and not only with the Quebec Charter of Human Rights and Freedoms.
- Modifies the Profession Code to say that an inability to maintain an appropriate knowledge of French constitutes a derogatory act to the dignity of someone’s profession.
- Modifies the Constitution of 1867 to add the recognition of the Québécois nation and French as its sole official language. Uses the derogatory clause.
- Makes it so that after 6 months, an immigrant will have to communicate with the government in French.
- Gives the power to inspectors in charge of the application of the law to penetrate, at any reasonable hour, in any place aside from a house, where an activity concerned by the law is happening.
Those are most of the changes included in Bill 96. However, the law still has some limits. For example:
- Article 133 of the Constitution of 1867 (concerning the bilingualism of Quebec and the Canadian parliament) cannot be modified without the authorization of the Canadian parliament. Therefore, the part that was added (French is the sole official language of Quebec), is technically not valid. However, I don’t think the federal government intervened as of now (or plans to), so it’s there.
- For article 530 of the criminal code, the protected right to be heard in common law doesn’t actually say that the judge must speak English or even just understand it (the stoppage
Société des Acadien c. Association of Parents). However, later, with a different stoppage (R. c. Beaulac), it was declared that the tribunals have to be institutionally bilingual to make sure both official languages can be used. Since criminal law is under federal jurisdiction, Quebec’s attempt to create a unilingual judicial system could meet some obstacles.
However, the use of the derogatory clause by the province complicates things.
- It is still a right to receive medical services in English. While Quebec could have attempted to eliminate that right, it didn’t. Same goes for 9-1-1 (fun fact: only Quebec and New-Brunswick are forced to give 9-1-1 services in the minority language of their province. None of the others do), even though Indigenous people and anglophones were worried about that.
Bill 96 certainly goes further than the previous version of Bill 101 did, and that has many people worried. I myself don’t completely agree with some of the changes here. But let’s not fall into misinformation, because that helps absolutely no one. Fear and panic are also emotions we should avoid acting upon, no matter if we agree or disagree with the law. And please, no Nazi comparisons; they did much, much worse and I think it’s clear to all (or at least, I hope it is) that the Quebec government is absolutely not on the verge of committing a mass genocide. Accusations like that will only make people go on the defensive and are an obstacle to dialogue. We’ll get nowhere, still be mad and frustrated, and continue the cycle for even longer.
It may sometimes look like this debate will never end, like francophones and anglophones are destined to forever disagree when it comes to language, but in the end, nothing is eternal. I’m sure we’ll get somewhere one day, even if that day is years away.
Anyway, that’ll be it for part 1! Stay tuned for part 2, where we’ll take a look at the different language laws that were once in place in other provinces: Ontario, Manitoba, British-Columbia, even the territories had some! I’ll also do my best to write about the current language laws in the other provinces and compare the situation of Franco-Albertans and Fransaskois (for example) with the situation of anglophones in Québec.
Sources: - Wikipédia (
https://fr.wikipedia.org/wiki/Charte_de_la_langue_fran%C3%A7aise) for most of my information (the site is well-organized and I mostly followed their organization)
- OQLF website (
https://www.oqlf.gouv.qc.ca/charte/changementslegislatifs/?gclid=CjwKCAjwrpOiBhBVEiwA_473dKae6mSlJbQPGLgRox_ACQLIs3VDA263wB5RiIMCgE4ubyVlAUOTchoCnZUQAvD_BwE) mostly concerns labour laws
- The Canadian Encyclopedia (
https://www.thecanadianencyclopedia.ca/farticle/loi-101) bit of history and legal obstacles
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2023.06.03 01:41 barnwater_828 6/2/23 - Summary: Trumps thoughts on Andrew Cuomo.
2023.06.03 01:41 barnwater_828 6/2/23 - Summary: Trumps thoughts on Andrew Cuomo.
2023.06.03 01:28 SevereContribution35 Game Matrix: Analysis of GDC 2017 "An Approach to Holistic Level Design"
| Source: An Approach to Holistic Level Design This article offers a comprehensive analysis of the source video. While it closely follows the video's content, it also includes my own interpretations and expansions on the concepts presented, providing a deeper exploration into the art of game design. The three key elements of the game and their connection 1. Introduction to Holistic Level Design Over the past decade, Lee has contributed to four games, starting with an open-world action driving game, and subsequently transitioning towards first-person games with a holistic approach to level design. 1.1 Holistic Level Design Holistic thinking, as defined in the dictionary, involves viewing every component of a design in relation to its impact on the whole, with the understanding that the whole can be significantly more impactful than its individual parts. This concept is beautifully encapsulated in a quote from the book '100 Things I Learned at Architecture School': 'beauty is due more to the harmonious relationship among the elements of a composition than to the elements themselves.' This principle is argued to hold true for level design. 1.2 Key Elements in Games The lecture identifies three key elements in games: presentation, gameplay, and story. These elements are considered the three main pillars of game design. Each of these elements is crucial in its own right and deserves individual discussions. However, the focus of this talk is specifically on how these elements work together. 1.3 Interrelationships Between Key Elements The talk the concepts of affordances and intentionality that emerge from the relationship between gameplay and presentation. The way things are presented and the story that emerges leads to the idea referred to as world building. The interaction between gameplay and story gives rise to the concept of interactive narrative. The aim is to highlight and summarize these concepts and provide insights on their application in level design. Affordances and Intentionality 2. Affordances and Intentionality The discourse commences with an elucidation of affordances, a term primarily associated with industrial design. A quintessential example of affordances in action is the design of door handles, where the form of the handle communicates its function. This principle is extrapolated to level design, arguing that the design of elements within the game environment should intuitively communicate their function to the player. 2.1 Affordances The most conspicuous affordances in first-person level design are visual 2.1.1 Affordances in Level Design In the milieu of immersive 3D games such as Dishonored, the most conspicuous affordances in first-person level design are visual, conveyed through elements like layout and lighting. These affordances present the player with navigation options in relation to their goals and obstacles. The design of the game environment, inclusive of specific interactive objects, affords particular gameplay opportunities. Consistency in these low-level game player forms is deemed crucial for clarity and player understanding. Arkane is strictly prohibited to use the same meshes for a non-interactive door as an interactive one 2.1.2 Visual Language in Level Design The talk underscores the importance of establishing a clear visual language in level design. For instance, at Arkane, it is strictly prohibited to use the same meshes for a non-interactive door as an interactive one. This is to ensure clarity for the players and avert confusion. The talk also discusses the use of world fiction to justify level design requirements. 2.1.3 Broad Affordances in Level Design Moving beyond low-level affordances, the talk discusses broader, higher-level affordances. These include communicating to the player the breadth of the possibility space and the extent of their agency. The talk uses the example of the Dust District mission in Dishonored 2 to illustrate how layout can reflect high-level affordances and present clear choices to the player. Intentionality is defined as making conscious choices with specific goals and expectations in mind 2.2 Intentionality The concept of intentionality in games was coined around 1997 by Doug Church. This concept has since been explored and expanded upon by various game designers and theorists. Intentionality is a critical aspect of gameplay as it directly influences the player's engagement and immersion in the game world. Intentionality is defined as making conscious choices with specific goals and expectations in mind. This involves the player actively making decisions based on their understanding of the game environment and mechanics, their objectives, and their desired outcomes. Examples of weak intentionality include being lost, doing something without knowing why, and twitch reacting to surprises. These situations often result from unclear or inconsistent affordances, lack of clear objectives, or sudden and unexpected game events. 2.2.1 The Importance of Player Intentionality Clear intentionality is at the heart of all the motor tuned gameplay. This type of gameplay emphasizes the player's active role in shaping their gaming experience through their decisions and actions. Gameplay mechanics and abilities revolve around giving the player unique and combinable powers. These powers provide the player with a range of options for interacting with the game environment and overcoming challenges. This, in turn, enhances the player's sense of agency and intentionality. Affordances present the player with information about the situation so they can understand their options and act with intentionality. This involves designing the game environment and mechanics in a way that clearly communicates the possible actions and outcomes to the player. 4 tips to enhance player intentionality 2.2.2 Facilitating Player Intentionality Players need choice, motivation, information from clear and consistent affordances, and time to process the information to act with intentionality. Providing players with a range of options, clear objectives, consistent and understandable affordances, and sufficient time to make decisions can significantly enhance their sense of intentionality. Ways to facilitate intentionality include clear and consistent affordances, presenting the player with higher-level and longer-term goals, and player-driven pacing and player-initiated action. These strategies aim to empower the player, giving them more control over their gaming experience and promoting a greater sense of engagement and immersion. The Gameplay Cycle 2.2.3 The Gameplay Cycle The gameplay cycle consists of observing, formulating a plan, executing the plan, and reacting. This cycle represents the continuous process of decision-making and action-taking that players go through during gameplay. Stealth gameplay emphasizes this loop, giving the player time to think, explore, analyze the situation, and formulate an intention before they reveal themselves. This type of gameplay promotes a high level of player intentionality by requiring careful planning and strategic decision-making. Examples of weak intentionality 2.2.4 The Effect of Intentionality on Linearity Perception Linearity feels bad when intentionality is lacking or weak. When players are forced to follow a predetermined path with little room for decision-making or exploration, they may feel less engaged and immersed in the game. Games like Half-Life 2 and Portal, despite being linear, feel less so due to strong intentionality. These games succeed in creating an engaging and immersive experience by aligning the player's goals and actions with the game's objectives and mechanics, thereby enhancing the player's sense of agency and intentionality. The more linear a game is, the more the level designer's job is to design situations that players will naturally want to do, making them feel that it was their idea all along. This involves creating a game environment and mechanics that align with the player's motivations and expectations, thereby promoting a greater sense of intentionality and engagement. World Building 3. World Building World building is a crucial aspect of game development, contributing significantly to the overall player experience. It involves creating a unique, cohesive, and meaningful environment that immerses players and enhances gameplay. This process is not just about designing landscapes and structures; it's about creating a living, breathing world that tells a story. 3 world building goals 3.1 Setting Goals for World Building The first step in world building is setting clear, specific goals. It's not enough to have a vague idea of the world you want to create. Instead, you need to be specific about the details and the ideas you're presenting. For instance, merely presenting a future with war and corporations might establish a genre, but it doesn't build a specific world. The more specific the ideas are to your game's world, the more unique and memorable the world becomes. However, specificity doesn't necessarily mean that everything has to be completely original. You can use well-known archetypes and add specific details to make them unique to your world. For instance, Harvey Smith, the creative director of Dishonored, used a well-known archetype, the crazy evil genius scientist, and added specific details to make the character unique and contribute to the world building. Black market and overseer outpost in Dishonored 3.2 The Use of Mission Weave Scenes Mission weave scenes are an effective tool for world building. These scenes, which are woven into the gameplay, help build the world and tell stories that are specific to the game's universe. For instance, in Dishonored, scenes inside a black market or an overseer outpost were used to convey information specific to the game's factions and district, thereby contributing to the world building. These scenes are not just for gameplay; they also serve to immerse the player in the world. They provide context and background, helping the player understand the world they're in and the characters they're interacting with. In Dishonored, even minor details were used to contribute to the world building 3.3 The Constant Need for World Building World building is not a one-time task; it's a continuous process. Every aspect of the game, from NPCs to objectives to loot, offers an opportunity for world building. As a game developer, you should always be looking for ways to add depth and detail to your world. For instance, in Dishonored, even minor details were used to contribute to the world building. A building that was initially just a facade was later opened up to provide more navigation options for the player. Instead of making it just another generic abandoned apartment, the developers added a note for the player to read, telling a story about someone who used to live there but got kicked out by the overseers. 3 world building tips 3.4 Deep Dive into World Building World building is not just about creating a physical environment; it's also about creating a society and a culture. It's about showing how the people in the world live, what they believe in, and how they interact with each other. For instance, in Bioshock, every part of its world supports the idea of how a society might crumble under relentless pursuit of progress. In Metro 2033, a child playing with a toy car symbolizes the future that the people are fighting for. In Dishonored, the world is about power relationships and corruption, and this is reflected in the world building. In conclusion, world building is a complex process that requires careful planning and continuous effort. It's about creating a world that is specific, continuous, and says things about the people in the world. With the right approach, you can create a game world that feels unique, cohesive, and meaningful. 4. Interactive Narrative Interactive narrative is a complex and expansive topic that arises from the intersection of interactivity and storytelling. While it's a vast subject that can't be fully covered in a brief period, it's essential to grasp its significance in the context of game design. The conventional wisdom of 'show, don't tell,' often borrowed from passive mediums like films and novels, isn't an adequate guiding principle for interactive narratives. These passive mediums don't need to consider the element of interactivity inherent in games. Thus, in the context of interactive narratives, we must go beyond merely showing and telling. The unique strength of interactive media is its interactivity. This interactivity can be leveraged to empower the player with narrative intentionality. This involves giving the player the information, time, and opportunity to make intentional choices with narrative goals in mind, not just gameplay goals. This approach is a potent way to engage the player in the story and make them feel a part of the game world. 4.1 Case Study: Narrative Intentionality in Dishonored In games like Dishonored, narrative intentionality is built into the game at a systems level. This means that the game's systems are designed to facilitate narrative intentionality. Every non-player character (NPC) in the game can be interacted with in various ways, and these interactions can alter the story and the world. This transforms what would otherwise be a simple gameplay choice into an opportunity to express narrative intentionality. Every time a player encounters an NPC, they are not just making a gameplay decision, but also a narrative one. This adds a layer of depth and complexity to the game, making it more engaging and immersive. 4.2 Case Study: Narrative Intentionality in Uncharted 2 Another method to create a sense of drama and emotional engagement in games is by aligning the player's emotions with those of the character in the game. This can be seen in Uncharted 2, where players are made to feel the same anxiety and tension as the protagonist during perilous situations. This is achieved by maintaining player control during these situations, rather than switching to a cutscene. This ensures that the player's emotional state aligns with that of the character, creating a more immersive and emotionally engaging experience. The 'pick up the can' tutorial in Half-Life 2 4.3 Case Study: Narrative Intentionality in Half-Life 2 and Heavy Rain The 'pick up the can' tutorial in Half-Life 2 is an excellent example of how games can evoke drama and story in the player's mind. In this tutorial, the player is presented with a choice that reflects the human condition of the game's characters. This choice is not just a gameplay decision, but also a narrative one, making the player relate to the game's characters on a deeper level. Heavy Rain is another game that effectively illustrates how even minor gameplay mechanics can be used to affirm or challenge a player's sense of morality and values. In one scene, the player is given the choice to play the role of a good father or a selfish one. This choice is not just about winning or losing a game sequence, but also about expressing the player's narrative intentionality. This scene resonates with the player because it reflects the fundamental nature of parenthood, where personal success is no longer the priority. 'Understanding Comics' 5. Conclusion The final segment of the talk delved into an intriguing comparison between the art of creating comics and the process of level design in video games. Lee drew upon insights from Scott McCloud's seminal work, 'Understanding Comics'. McCloud's central argument is that the allure of comics doesn't simply stem from the fusion of exceptional art and writing. Instead, it's the unique interplay between these elements that truly brings a comic to life. This concept finds a parallel in the realm of level design. The player's experience isn't solely defined by the individual elements of gameplay, graphics, and story. Rather, it's the synergistic relationship between these elements that shapes the gaming experience. Lee further posited that in the context of immersive games, these elements aren't merely supplementary features designed to enhance gameplay. They are, in fact, integral to the overall player experience. Lee urged level designers to embrace these insights as shared objectives. When collaborating with other disciplines, such as artists and writers, these shared objectives can serve as a guiding principle. The ultimate goal is to create games that are not only more engaging but also more interesting and captivating for the player. I will continue to delve into the fascinating world of game design in future articles. If you find this topic intriguing, please follow me for more insights. I also welcome your thoughts and suggestions on game design. Let's explore and learn together :) My discord server: discord.gg/cXTKubD7Zn submitted by SevereContribution35 to leveldesign [link] [comments] |