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2023.06.02 18:04 _otter_pop Has anyone got the advanced sale code for Camp Flog Gnaw?

Wanna make sure that I'm not the only one that hasn't gotten it yet. I figured he would send it out an hour or so before 12
submitted by _otter_pop to tylerthecreator [link] [comments]


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2023.06.02 18:02 DaLeAtaB Nvidia stocks rise with AI popularity

Nvidia stocks rise with AI popularity

Nvidia

Our experts tell us how the record rise in Nvidia stocks and hype around AI affected prices of cryptoassets

Nvidia has become the first graphics processor manufacturer whose market capitalization has approached $1 trillion. Its devices have recently been used by cryptocurrency miners. But now the growth of the company’s shares is due to the growth of artificial intelligence technology.
On Tuesday, May 30, price of Nvidia stocks skyrocketed to a historic high. In its quarterly report, the company said that the proliferation of artificial intelligence technology is translating into record sales. And its net income for the quarter was markedly higher than what analysts had predicted.
Nvidia’s developments have spread in the video game industry, the field of professional visualization. As well as in the field of high-performance computing and the automotive industry. In this case, Nvidia’s onboard computers are used as the basis for unmanned cars. The company supplies technology to major market players such as Apple, Microsoft, Alibaba and Amazon.
In late 2006, Nvidia allowed third-party developers to use the processing power of its graphics processing units (GPUs) not only for graphics optimization but also for other purposes. Nvidia processors are good at a lot of simultaneous calculations. And in this they noticeably lose to central processors, the leading manufacturer of which is Intel.

Notable success of Nvidia outside of the video game industry has brought the company mining cryptocurrencies. And where the GPU has also proven its effectiveness. In 2020, amid rising prices for Bitcoin and other cryptocurrencies, Nvidia surpassed Intel in market value. And its quotes continued to rise, reaching a record high of almost $330 per stock at the end of 2021.

Demand for Nvidia graphics cards was supported by miners. Who assembled cryptocurrency mining farms based on the Proof-of-Work (PoW) algorithm from the devices. The most profitable of these has always been Ethereum (ETH). But last September, developers planned to move it to Proof-of-Stake (PoS). After that, the need for mining to issue new coins disappeared. And miners were forced to switch to much less profitable coins or refused to mine cryptocurrencies using GPUs in principle.
The fall in excitement around video card mining, as well as the collapse of the crypto market last year, brought down Nvidia’s stocks. But now the wave of AI has reawakened investor enthusiasm. Since the beginning of the year, the company has increased its market share by $220 billion. By comparison, Ethereum has a market capitalization of $228.3 billion. Nvidia stock is up 165% in 2023 alone. Nvidia’s capitalization now stands at $939.3 billion, which brings it closer to the $1 trillion mark.

AI and cryptocurrencies

On May 28, Nvidia unveiled several technologies related to artificial intelligence at Computex 2023. Among them is the Avatar Cloud Engine service. Which allows you to give the intelligence of side characters in video games. As well as the DGX GH200 supercomputer for generative AI, the Spectrum-X platform for cloud providers. And the MGX architecture for creating metaverse and a few others.
The flow of news around Nvidia has also affected the cryptocurrency market. Project tokens, which aggregators categorize as “artificial intelligence,” rose in value in less than a week. And some of them showed up to 60% growth. An example of such an asset was the AKT token of the Akash Network project. The developers position it as an open network for trading computing power.
The most capitalized assets in the category also benefited from positive news from Nvidia. The token of the SingularityNET project (AGIX), “the first decentralized artificial intelligence marketplace.” Which runs on the Cardano blockchain, rose in value by 10%. Fetch.ai (FET), a coin platform with machine learning algorithms, gained more than 6% in less than a week. And the OCEAN token used by the Ocean Protocol data economy project rose nearly 9%.
Similar trends took place in the market at the beginning of the year amid the mass spread of chatbots with artificial intelligence ChatGPT. Which still enjoys notable popularity, including in the cryptocurrency community.

Largest crypto asset in AI category

The largest crypto-asset in the AI category is the Render token (RNDR) of the Render Network project from OTOY. Its capitalization exceeds $900 million and it is traded on leading cryptocurrency exchanges. And its price has risen almost seven-fold since the beginning of the year.
OTOY provides cloud-based graphics rendering solutions. These are used by visual effects creators, artists, animators, designers, architects and engineers, according to the company’s website. Its products, which also involve AI. The company Meta also uses them.
As part of the Render Network project, OTOY developers have modified the code of their cloud computing platform for GPU rendering. And they did it so that RNDR tokens could be used to pay for the service, thus creating demand for the asset.
In 2021, OTOY released the Octane X Classic rendering app on the App Store. And which also uses Render Network technology. Also getting the project into Apple’s app store was a successful marketing move for RNDR. The token has risen more than 60 percent since May 13. This happened when The Wall Street Journal’s sources reported. That Apple would unveil a mixed reality headset at the WWDC 2023 event in early June. This was largely contributed to by a number of speculations that. That the device could, in theory, also use some of the Render Network’s developments.
Our experts note that in general, the coins of blockchain projects, which in one way or another involve artificial intelligence. Since the beginning of the year proved to be the group of the most successful in terms of crypto-assets investment. Along with tokens of the management of liquid stacking services.

/
submitted by DaLeAtaB to CryptoUpvotesAgency [link] [comments]


2023.06.02 18:00 EnesSoftware My game crashing when I open my inventory :d

---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]

Time: 2023-06-02 18:58:02
Description: Rendering entity in world

java.lang.NoClassDefFoundError: net/minecraft/class_809$class_811
at com.minecraftserverzone.weaponmaster.itemlayers.HumanoidItemLayer.render([HumanoidItemLayer.java:69](https://HumanoidItemLayer.java:69)) at com.minecraftserverzone.weaponmaster.itemlayers.HumanoidItemLayer.method\_4199([HumanoidItemLayer.java:21](https://HumanoidItemLayer.java:21)) at net.minecraft.class\_922.method\_4054(class\_922.java:145) at net.minecraft.class\_1007.method\_4215(class\_1007.java:66) at net.minecraft.class\_1007.method\_3936(class\_1007.java:43) at net.minecraft.class\_898.method\_3954(class\_898.java:141) at net.minecraft.class\_490.method\_29977(class\_490.java:166) at com.mojang.blaze3d.systems.RenderSystem.runAsFancy([RenderSystem.java:1188](https://RenderSystem.java:1188)) at net.minecraft.class\_490.method\_48472(class\_490.java:166) at net.minecraft.class\_490.method\_2486(class\_490.java:133) at net.minecraft.class\_490.method\_2389(class\_490.java:110) at net.minecraft.class\_465.method\_25394(class\_465.java:98) at net.minecraft.class\_485.method\_25394(class\_485.java:28) at net.minecraft.class\_490.method\_25394(class\_490.java:92) at net.minecraft.class\_437.method\_47413(class\_437.java:121) at net.minecraft.class\_757.method\_3192(class\_757.java:937) at net.minecraft.class\_310.method\_1523(class\_310.java:1218) at net.minecraft.class\_310.method\_1514(class\_310.java:801) at net.minecraft.client.main.Main.main([Main.java:237](https://Main.java:237)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:468](https://MinecraftGameProvider.java:468)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:74](https://Knot.java:74)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23)) 
Caused by: java.lang.ClassNotFoundException: net.minecraft.class_809$class_811
at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass([BuiltinClassLoader.java:641](https://BuiltinClassLoader.java:641)) at java.base/java.lang.ClassLoader.loadClass([ClassLoader.java:520](https://ClassLoader.java:520)) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass([KnotClassDelegate.java:226](https://KnotClassDelegate.java:226)) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass([KnotClassLoader.java:112](https://KnotClassLoader.java:112)) at java.base/java.lang.ClassLoader.loadClass([ClassLoader.java:520](https://ClassLoader.java:520)) ... 22 more 


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Render thread
Stacktrace:
at com.minecraftserverzone.weaponmaster.itemlayers.HumanoidItemLayer.render([HumanoidItemLayer.java:69](https://HumanoidItemLayer.java:69)) at com.minecraftserverzone.weaponmaster.itemlayers.HumanoidItemLayer.method\_4199([HumanoidItemLayer.java:21](https://HumanoidItemLayer.java:21)) at net.minecraft.class\_922.method\_4054(class\_922.java:145) at net.minecraft.class\_1007.method\_4215(class\_1007.java:66) at net.minecraft.class\_1007.method\_3936(class\_1007.java:43) at net.minecraft.class\_898.method\_3954(class\_898.java:141) at net.minecraft.class\_490.method\_29977(class\_490.java:166) at com.mojang.blaze3d.systems.RenderSystem.runAsFancy([RenderSystem.java:1188](https://RenderSystem.java:1188)) at net.minecraft.class\_490.method\_48472(class\_490.java:166) at net.minecraft.class\_490.method\_2486(class\_490.java:133) at net.minecraft.class\_490.method\_2389(class\_490.java:110) at net.minecraft.class\_465.method\_25394(class\_465.java:98) at net.minecraft.class\_485.method\_25394(class\_485.java:28) at net.minecraft.class\_490.method\_25394(class\_490.java:92) at net.minecraft.class\_437.method\_47413(class\_437.java:121) 

-- Entity being rendered --
Details:
Entity Type: minecraft:player (net.minecraft.class\_746) Entity ID: 94 Entity Name: DarkRavenn Entity's Exact location: 1921.38, 70.00, -997.65 Entity's Block location: World: (1921,70,-998), Section: (at 1,6,10 in 120,4,-63; chunk contains blocks 1920,-64,-1008 to 1935,319,-993), Region: (3,-2; contains chunks 96,-64 to 127,-33, blocks 1536,-64,-1024 to 2047,319,-513) Entity's Momentum: 0.01, -0.08, -0.03 Entity's Passengers: \[\] Entity's Vehicle: null 
Stacktrace:
at net.minecraft.class\_898.method\_3954(class\_898.java:141) at net.minecraft.class\_490.method\_29977(class\_490.java:166) at com.mojang.blaze3d.systems.RenderSystem.runAsFancy([RenderSystem.java:1188](https://RenderSystem.java:1188)) at net.minecraft.class\_490.method\_48472(class\_490.java:166) at net.minecraft.class\_490.method\_2486(class\_490.java:133) at net.minecraft.class\_490.method\_2389(class\_490.java:110) at net.minecraft.class\_465.method\_25394(class\_465.java:98) at net.minecraft.class\_485.method\_25394(class\_485.java:28) at net.minecraft.class\_490.method\_25394(class\_490.java:92) at net.minecraft.class\_437.method\_47413(class\_437.java:121) at net.minecraft.class\_757.method\_3192(class\_757.java:937) at net.minecraft.class\_310.method\_1523(class\_310.java:1218) at net.minecraft.class\_310.method\_1514(class\_310.java:801) at net.minecraft.client.main.Main.main([Main.java:237](https://Main.java:237)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:468](https://MinecraftGameProvider.java:468)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:74](https://Knot.java:74)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23)) 

-- Renderer details --
Details:
Assigned renderer: net.minecraft.class\[email protected] Location: 0.00,0.00,0.00 - World: (0,0,0), Section: (at 0,0,0 in 0,0,0; chunk contains blocks 0,-64,0 to 15,319,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,-64,0 to 511,319,511) Rotation: 0.0 Delta: 1.0 
Stacktrace:
at net.minecraft.class\_898.method\_3954(class\_898.java:141) at net.minecraft.class\_490.method\_29977(class\_490.java:166) at com.mojang.blaze3d.systems.RenderSystem.runAsFancy([RenderSystem.java:1188](https://RenderSystem.java:1188)) at net.minecraft.class\_490.method\_48472(class\_490.java:166) at net.minecraft.class\_490.method\_2486(class\_490.java:133) at net.minecraft.class\_490.method\_2389(class\_490.java:110) at net.minecraft.class\_465.method\_25394(class\_465.java:98) at net.minecraft.class\_485.method\_25394(class\_485.java:28) at net.minecraft.class\_490.method\_25394(class\_490.java:92) at net.minecraft.class\_437.method\_47413(class\_437.java:121) at net.minecraft.class\_757.method\_3192(class\_757.java:937) at net.minecraft.class\_310.method\_1523(class\_310.java:1218) at net.minecraft.class\_310.method\_1514(class\_310.java:801) at net.minecraft.client.main.Main.main([Main.java:237](https://Main.java:237)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:468](https://MinecraftGameProvider.java:468)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:74](https://Knot.java:74)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23)) 

-- Screen render details --
Details:
Screen name: net.minecraft.class\_490 Mouse location: Scaled: (860, 360). Absolute: (1720.000000, 720.000000) Screen size: Scaled: (1720, 720). Absolute: (3440, 1440). Scale factor of 2.000000 
Stacktrace:
at net.minecraft.class\_757.method\_3192(class\_757.java:937) at net.minecraft.class\_310.method\_1523(class\_310.java:1218) at net.minecraft.class\_310.method\_1514(class\_310.java:801) at net.minecraft.client.main.Main.main([Main.java:237](https://Main.java:237)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:468](https://MinecraftGameProvider.java:468)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:74](https://Knot.java:74)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23)) 

-- Affected level --
Details:
All players: 1 total; \[class\_746\['DarkRavenn'/94, l='ClientLevel', x=1921.38, y=70.00, z=-997.65\]\] Chunk stats: 1024, 182 Level dimension: minecraft:overworld Level spawn location: World: (0,71,0), Section: (at 0,7,0 in 0,4,0; chunk contains blocks 0,-64,0 to 15,319,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,-64,0 to 511,319,511) Level time: 56990346 game time, 78840710 day time Server brand: vanilla Server type: Non-integrated multiplayer server 
Stacktrace:
at net.minecraft.class\_638.method\_8538(class\_638.java:455) at net.minecraft.class\_310.method\_1587(class\_310.java:2406) at net.minecraft.class\_310.method\_1514(class\_310.java:820) at net.minecraft.client.main.Main.main([Main.java:237](https://Main.java:237)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:468](https://MinecraftGameProvider.java:468)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:74](https://Knot.java:74)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23)) 

-- Last reload --
Details:
Reload number: 1 Reload reason: initial Finished: Yes Packs: vanilla, fabric, minecraft:supporteatinganimation, file/VanillaTweaks\_r216118.zip, file/black-villagers.zip, file/undefined-Totem-pv9.zip, visualoverhaul:rounddiscs, file/Better [Bows.zip](https://Bows.zip), file/\[1.2\] Enhanced Boss [Bars.zip](https://Bars.zip), file/graysblock-s-better-paintings.zip 

-- System Details --
Details:
Minecraft Version: 1.19.4 Minecraft Version ID: 1.19.4 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.3, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 604171424 bytes (576 MiB) / 1157627904 bytes (1104 MiB) up to 17850957824 bytes (17024 MiB) CPUs: 32 Processor Vendor: GenuineIntel Processor Name: 13th Gen Intel(R) Core(TM) i9-13900K Identifier: Intel64 Family 6 Model 183 Stepping 1 Microarchitecture: unknown Frequency (GHz): 3.00 Number of physical packages: 1 Number of physical CPUs: 24 Number of logical CPUs: 32 Graphics card #0 name: NVIDIA GeForce RTX 3080 Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x2216 Graphics card #0 versionInfo: DriverVersion=31.0.15.3598 Memory slot #0 capacity (MB): 16384.00 Memory slot #0 clockSpeed (GHz): 4.80 Memory slot #0 type: Unknown Memory slot #1 capacity (MB): 16384.00 Memory slot #1 clockSpeed (GHz): 4.80 Memory slot #1 type: Unknown Virtual memory max (MB): 37628.75 Virtual memory used (MB): 17078.41 Swap memory total (MB): 5120.00 Swap memory used (MB): 26.78 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx17024m -Xms256m Fabric Mods: advancedcompass: Advanced Compass 1.2.14 appleskin: AppleSkin 2.4.3+mc1.19.4 architectury: Architectury 8.1.87 betterf3: BetterF3 6.0.2 betterstats: Better Statistics Screen 2.8.1+1.19.4 tcdcommons: TCD Commons API 2.8+1.19.4 betterthanbunnies: Better Than Bunnies 1.3.0 betterthanllamas: Better Than Llamas 1.2.0 boathud: BoatHud 1.1.3 bookshelf: Bookshelf 18.0.2 capes: Capes 1.5.2+1.19.3 carpet: Carpet Mod 1.4.101+v230319 carpet-extra: Carpet Extra 1.4.100 chat\_heads: Chat Heads 0.10.14 cherishedworlds: Cherished Worlds 6.0.5+1.19.4 chesttracker: Chest Tracker 1.1.21 libgui: LibGui 7.0.0-beta.2+1.19.4 
jankson: Jankson 5.0.1+j1.2.2
blue_endless_jankson: jankson 1.2.2
libninepatch: LibNinePatch 1.2.0
 whereisit: Where Is It 1.14.16 cloth-config: Cloth Config v10 10.0.96 cloth-basic-math: cloth-basic-math 0.6.1 collective: Collective 6.54 completeconfig: CompleteConfig 2.3.1 completeconfig-base: completeconfig-base 2.3.1 completeconfig-gui-cloth: completeconfig-gui-cloth 2.3.1 completeconfig-gui-yacl: completeconfig-gui-yacl 2.3.1 detailab: Detail Armor Bar 2.6.3+1.19.4-fabric dynamiccrosshair: Dynamic Crosshair 6.2.1+1.19.4 com\_github\_llamalad7\_mixinextras: MixinExtras 0.2.0-beta.8 dynamiccrosshaircompat: Dynamic Crosshair Compat 3.1.1+1.19.3 eatinganimationid: Eating Animation 1.9.3 ecs: Elytra/Chestplate Swapper 1.3.0-MC1.19 emotecraft: Emotecraft 2.2.7-b.build.48 bendy-lib: Bendy api 4.0.0 player-animator: Player Animator 1.0.2+1.19.4 enchdesc: EnchantmentDescriptions 15.0.1 entity\_model\_features: Entity Model Features 0.2.9 entity\_texture\_features: Entity Texture Features 4.4.4 org\_apache\_httpcomponents\_httpmime: httpmime 4.5.10 entityculling: EntityCulling-Fabric 1.6.2-mc1.19.4 essentialgui: EssentialGUI 1.8.10+1.19.4 fabric-api: Fabric API 0.83.0+1.19.4 fabric-api-base: Fabric API Base 0.4.27+1e9487d2f4 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.28+504944c8f4 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.9+10ce000ff4 fabric-block-api-v1: Fabric Block API (v1) 1.0.8+e022e5d1f4 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.37+10ce000ff4 fabric-client-tags-api-v1: Fabric Client Tags 1.0.18+10ce000ff4 fabric-command-api-v1: Fabric Command API (v1) 1.2.30+f71b366ff4 fabric-command-api-v2: Fabric Command API (v2) 2.2.9+10ce000ff4 fabric-commands-v0: Fabric Commands (v0) 0.2.47+df3654b3f4 fabric-containers-v0: Fabric Containers (v0) 0.1.57+df3654b3f4 fabric-content-registries-v0: Fabric Content Registries (v0) 3.5.12+10ce000ff4 fabric-convention-tags-v1: Fabric Convention Tags 1.5.2+10ce000ff4 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.17+aeb40ebef4 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 11.4.3+10ce000ff4 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.48+10ce000ff4 fabric-entity-events-v1: Fabric Entity Events (v1) 1.5.16+10ce000ff4 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.0+10ce000ff4 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.55+df3654b3f4 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.35+a1ccd7bff4 fabric-item-api-v1: Fabric Item API (v1) 2.1.20+10ce000ff4 fabric-item-group-api-v1: Fabric Item Group API (v1) 3.0.8+10ce000ff4 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.35+504944c8f4 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.33+df3654b3f4 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.18+10ce000ff4 fabric-loot-api-v2: Fabric Loot API (v2) 1.1.30+10ce000ff4 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.34+9e7660c6f4 fabric-message-api-v1: Fabric Message API (v1) 5.1.4+10ce000ff4 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.42+10ce000ff4 fabric-models-v0: Fabric Models (v0) 0.3.33+10ce000ff4 fabric-networking-api-v1: Fabric Networking API (v1) 1.3.4+10ce000ff4 fabric-networking-v0: Fabric Networking (v0) 0.3.44+df3654b3f4 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 7.0.6+10ce000ff4 fabric-particles-v1: Fabric Particles (v1) 1.0.26+10ce000ff4 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.11+10ce000ff4 fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.2.3+10ce000ff4 fabric-renderer-api-v1: Fabric Renderer API (v1) 2.3.1+10ce000ff4 fabric-renderer-indigo: Fabric Renderer - Indigo 1.3.1+10ce000ff4 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.41+df3654b3f4 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.31+10ce000ff4 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.24+10ce000ff4 fabric-rendering-v0: Fabric Rendering (v0) 1.1.44+df3654b3f4 fabric-rendering-v1: Fabric Rendering (v1) 2.1.4+10ce000ff4 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.3+10ce000ff4 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.5+5ade3c38f4 fabric-screen-api-v1: Fabric Screen API (v1) 1.0.48+10ce000ff4 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.23+10ce000ff4 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.11+10ce000ff4 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.2.1+10ce000ff4 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 3.2.0+10ce000ff4 fabric-language-kotlin: Fabric Language Kotlin 1.9.4+kotlin.1.8.21 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 1.8.21 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 1.8.21 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.8.21 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.8.21 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.20.2 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.6.4 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.6.4 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.4.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.5.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.5.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.5.0 fabricloader: Fabric Loader 0.14.21 fallingleaves: Falling Leaves 1.15.0+1.19.4 forgeconfigapiport: Forge Config API Port 6.0.2 com\_electronwill\_night-config\_core: core 3.6.5 com\_electronwill\_night-config\_toml: toml 3.6.5 grindenchantments: Grind Enchantments 3.1.1+1.19.4 codec-config-api: Codec Config API 1.0.2+1.19.3 held-item-info: Held Item Info 1.4.2 iceberg: Iceberg 1.1.9 indium: Indium 1.0.15+mc1.19.4 inventoryhud: Inventory HUD + 3.4.12 inventoryprofilesnext: Inventory Profiles Next 1.10.2 inventorytotem: Inventory Totem 3.0 iris: Iris 1.6.1 io\_github\_douira\_glsl-transformer: glsl-transformer 2.0.0-pre12 org\_anarres\_jcpp: jcpp 1.4.14 org\_antlr\_antlr4-runtime: antlr4-runtime 4.11.1 itemborders: Item Borders 1.2.0 itemscroller: Item Scroller 0.19.2 jade: Jade 10.3.1 java: OpenJDK 64-Bit Server VM 17 journeymap: Journeymap 5.9.7 journeymap-api-fabric: JourneyMap API 1.19.4-1.9-fabric-SNAPSHOT keymap: keymap 0.7.0-beta.1+1.19.2-fabric leavemybarsalone: Leave My Bars Alone 6.0.0 legendarytooltips: Legendary Tooltips 1.4.3 libipn: libIPN 3.0.1 litematica: Litematica 0.14.3 lithium: Lithium 0.11.1 malilib: MaLiLib 0.15.4 minecraft: Minecraft 1.19.4 minihud: MiniHUD 0.26.2 modmenu: Mod Menu 6.1.0-rc.4 notenoughanimations: NotEnoughAnimations 1.6.4 panorama: Panorama 1.3.0 partyparrots: Party Parrots 1.2.0 pl3xmap: Pl3xMap 1.19.4-435 adventure-platform-fabric: adventure-platform-fabric 5.8.0 
net_kyori_adventure-api: adventure-api 4.13.0
net_kyori_adventure-key: adventure-key 4.13.0
net_kyori_adventure-platform-api: adventure-platform-api 4.2.0
net_kyori_adventure-text-logger-slf4j: adventure-text-logger-slf4j 4.13.0
net_kyori_adventure-text-minimessage: adventure-text-minimessage 4.13.0
net_kyori_adventure-text-serializer-gson: adventure-text-serializer-gson 4.13.0
net_kyori_adventure-text-serializer-plain: adventure-text-serializer-plain 4.13.0
net_kyori_examination-api: examination-api 1.3.0
net_kyori_examination-string: examination-string 1.3.0
 cloud: Cloud 1.8.3 
cloud_commandframework_cloud-brigadier_: cloud-brigadier 1.8.3
cloud_commandframework_cloud-core_: cloud-core 1.8.3
cloud_commandframework_cloud-services_: cloud-services 1.8.3
fabric-permissions-api-v0: fabric-permissions-api 0.2-SNAPSHOT
io_leangen_geantyref_geantyref: geantyref 1.3.13
 presencefootsteps: Presence Footsteps 1.8.0 kirin: Kirin UI 1.14.0 prism: Prism 1.0.4 puzzleslib: Puzzles Lib 6.0.9 roughlyenoughitems: Roughly Enough Items 11.0.617 error\_notifier: Error Notifier 1.0.9 showmeyourskin: Show Me Your Skin! 1.6.3+1.19.4 cardinal-components-base: Cardinal Components API (base) 5.1.0 cardinal-components-entity: Cardinal Components API (entities) 5.1.0 cicada: CICADA 0.4.0 signtools: Sign Tools 1.0.3 skinlayers: 3d Skin Layers 1.5.3-mc1.19.4 sodium: Sodium 0.4.10+build.24 sound\_physics\_remastered: Sound Physics Remastered 1.19.4-1.1.1 status-effect-bars: Status Effect Bars 1.0.2 tweakeroo: Tweakeroo 0.16.0 visuality: Visuality 0.7.0 visualoverhaul: VisualOverhaul 5.0.0 midnightlib: MidnightLib 1.3.0 voicechat: Simple Voice Chat 1.19.4-2.4.8 weaponmaster: YDM's Weapon Master 3.0.5 whymap: WhyMap 1.6.4 worldedit: WorldEdit 7.2.14+6360-094b734 xaerominimap: Xaero's Minimap 23.4.4 xaeroworldmap: Xaero's World Map 1.30.3 Loaded Shaderpack: (off) NEC status: No NEC detected Launched Version: fabric-loader-0.14.21-1.19.4 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: NVIDIA GeForce RTX 3080/PCIe/SSE2 GL version 3.2.0 NVIDIA 535.98, NVIDIA Corporation Window size: 3440x1440 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map\_client.txt) Graphics mode: fancy Resource Packs: vanilla, fabric, minecraft:supporteatinganimation, file/VanillaTweaks\_r216118.zip, file/black-villagers.zip (incompatible), file/undefined-Totem-pv9.zip (incompatible), visualoverhaul:rounddiscs (incompatible), file/Better [Bows.zip](https://Bows.zip), file/\[1.2\] Enhanced Boss [Bars.zip](https://Bars.zip), file/graysblock-s-better-paintings.zip Current Language: tr\_tr CPU: 32x 13th Gen Intel(R) Core(TM) i9-13900K 
submitted by EnesSoftware to fabricmc [link] [comments]


2023.06.02 17:59 SwannSwanchez Dev Server Datamine 2.26.0.25 -> 2.26.0.34 Part 3

2.26.0.25 -> 2.26.0.34 Part 3

Naval changes :
Ground changes :
Aircraft weapon changes :
Bomb changes :
Air missile changes :
Current Dev version : 2.26.0.40
Current Dev-Stable version : 2.25.1.135
Current Live version : 2.25.1.135
submitted by SwannSwanchez to Warthunder [link] [comments]


2023.06.02 17:51 CautiousStruggle6 Flatsome Multi-Purpose Responsive WooCommerce Theme

Flatsome Multi-Purpose Responsive WooCommerce Theme submitted by CautiousStruggle6 to WordPressThemes [link] [comments]


2023.06.02 17:46 theriverdales27 (Selling) all titles from 4K - starting at $3 - 007, Saw, Star Wars, Pulp Fiction, Reservoir Dogs, Lightyear, Spiderman Trilogy, Bullet Train, Sicario, The Batman, Shooter, Cruella, Shawshank Redemption, Evil Dead 2, Rambo, Rocky I-IV, Marvel, DC, Disney, Pixar, TONS MORE!

All movies listed are from 4K releases, unless otherwise noted. All listed below are full codes.
DMI redeemed for most Disney titles (noted on each title). Willing to do offers on bundles. Duplicates listed on purpose.
I also have some Disney Movie Insiders codes/points for sale (no movies, just rewards points) listed at the bottom.
Check the redemption sheet to see if the movie you want will redeem on the platform you are looking for.
I take PayPal F&F only

$4.00 - 3 From Hell - LG
$3.00 - Avengers - Endgame - MA (NO DMI)
$5.00 - The Batman - MA
$5.00 - The Batman - MA
$8.00 - Christmas Vacation (National Lampoon's...) - MA
$5.00 - Coco - MA (NO DMI)
$5.00 - Cruella - MA (NO DMI)
$6.00 - Dr. Strange - In the Multiverse of Madness - MA (NO DMI)
$6.00 - Dr. Strange - In the Multiverse of Madness - MA (NO DMI)
$5.00 - Evil Dead 2 - LG
$8.00 - It's a Wonderful Life - Paramount
$5.00 - Lightyear - MA (NO DMI)
$4.00 - The Mountain Between Us - Fox
$5.00 - No Time to Die (007 James Bond) - iTunes
$6.00 - Pulp Fiction - paramount
$6.00 - Pulp Fiction - paramount
$6.00 - Pulp Fiction - paramount
$5.00 - Ralph Breaks the Internet - MA (NO DMI)
$6.00 - Reservoir Dogs - LG
$6.00 - Reservoir Dogs - LG
$5.00 - Rambo - Last Blood - LG
$7.00 - Rocky - WB
$6.00 - Rocky II - WB
$6.00 - Rocky III - WB
$7.00 - Rocky IV / Rocky VS Drago - ultimate directors cut (both movies) - WB
$5.00 - Saw - LG
$7.00 - Shawshank Redemption - MA
$3.00 - Sicario - LG
$5.00 - Snatched - fox
$5.00 - Shooter - paramount
$5.00 - Star Wars: The Last Jedi - MA (NO DMI)
$5.00 - Star Wars: The Last Jedi - MA (NO DMI)
$3.00 - Super 8 - paramount
$4.00 - Total Recall (1990) - LG
$4.00 - Toy Story 4 - MA (NO DMI)
$5.00 - Unbreakable - MA (NO DMI)

$22 - Spiderman Trilogy: 1,2,3 (Sam Raimi) - MA
$22 - Rocky I - IV - WB

0.75 (75 cents) - Cars 2 DVD (100 points)
0.75 (75 cents) - Cars 2 DVD (100 points)
FIRM price for DMI code(s) (only 1 movie title can be used per account)
submitted by theriverdales27 to DigitalCodeSELL [link] [comments]


2023.06.02 17:39 themsc190 “Queer Readings of the Centurion at Capernaum” — eBook on sale for $5 (usually $50) through June 3 with code PRIDE1

submitted by themsc190 to QueerTheology [link] [comments]


2023.06.02 17:35 RTRvera The Tales Of The Brotherhood

The city of Caligo, capital of the magical kingdom Luminis Obscurum, sat nestled at the heart of a labyrinthine mountain range. Its ominous silhouette sprawled in every direction, its myriad structures draped in dark violet hues, gleaming under the eerie light of a moon perpetually shrouded by a veil of foreboding crimson clouds. The city was surrounded by an intricate lacework of floating islands, shrouded in perpetual twilight, held aloft by a blend of mystical forces and practical alchemy. Like a thousand demon eyes, the lights of Caligo blinked and twinkled in the perpetual night.
At the center of the city rose the Coliseum Arcanum, a gargantuan amphitheater that dominated the skyline. Its impossibly tall spires pierced the heavens, each adorned with statues and banners that howled in the ceaseless wind. Built from dark obsidian stone that seemed to drink in the light, the coliseum was the heart of the city, pulsating with the rhythm of the wild and brutal contests it hosted.
The air was thick with anticipation as the annual Grand Arcana Tournament was about to begin. Warriors from every corner of the kingdom and beyond had gathered to partake in a ruthless test of strength, endurance, and arcane mastery. The stakes were high, for the winner would be granted one wish — any request within the realm of possibility, as promised by the arcane potentates who ruled Luminis Obscurum.
And so, five extraordinary individuals found themselves on the cusp of the city, overlooking the sprawling urban expanse. The depth of their bond was reflected in the aura of resilience they radiated, a testament to the hardships they had weathered together.
Askari, the warrior monk, was the group's spiritual compass, guiding them through their trials with an unwavering determination reminiscent of his celestial forebear, Sun Wukong. His build was sinewy, every muscle carved from a lifetime of discipline and dedication. He carried the Ruyi Jingu Bang, an unyielding staff as flexible in combat as the very air, a symbol of his birthright and testament to his strength.
Skyblitz, an Aarakocra of intimidating stature, stood beside him. His feathers were as sharp as razors, their metallic sheen reflecting the enigmatic moonlight. He was a master of the turbulent winds, manipulating the very air around him into deadly weapons or sturdy shields. His eyes held a hint of wisdom that belied his avian wildness.
Next stood Redroot, the Goliath, towering over his companions. His skin bore the weathered marks of the mountain he hailed from, and the deep, unyielding roots that had fostered him. His magic was as much a part of him as the very rock he could command — sturdy, unwavering, and titanic in its ferocity.
Joneson, the Oathbreaker, was a stark contrast to the rest. A former Paladin who had turned his back on his sacred vows, he was a mystery, even to his closest friends. The void he mastered was as perplexing and enigmatic as the man himself. His aura was dark, pulsating with an energy that sent shivers down the spines of even the bravest.
Lastly, there was IraTater, the Poison Dragonborn, a creature of mischief and mayhem. His scales shimmered an iridescent green under the glow of the distant city, a signal of the deadly toxin that coursed through his veins. His crooked grin revealed rows of sharp teeth, a sign of his nonchalant attitude towards the world and its troubles.
Their gazes were collectively locked on the imposing structure at the heart of the city, an ominous sense of destiny pervading their silence.
"Y'all ready for this?" IraTater broke the silence, a playful grin spreading across his face.
Skyblitz responded with a solemn nod, his avian eyes reflecting a hardened resolve. "It's why we're here, isn't it?" His voice was calm, a lull in the storm.
Redroot's massive hand came to rest on the Aarakocra's shoulder, his deep voice rumbling like a landslide. "We face this together. As always."
Askari turned towards Joneson, his eyes searching the Paladin's shrouded countenance. "What of you, Joneson? Are you prepared to stand with us once again?"
The Oathbreaker turned his gaze away from the city, looking into the eyes of his comrades. His eyes held a profound sadness, but beneath it lay a flicker of defiance. "The void in my past may never be filled. But today, I fight for you, my brothers. For us."
A shared grin spread among them, and they extended their hands into a joint fist bump, their pact reaffirmed. They had faced challenges before, but the battles that lay ahead were unlike any they had experienced. The stakes were high, the odds were daunting, but the strength of their bond held firm.
As the first rays of false dawn cast their ethereal light on the city of Caligo, the friends stepped onto the path leading into the heart of Luminis Obscurum, their hearts aflame with determination and camaraderie. The Grand Arcana Tournament awaited, and the fate of five friends was about to intertwine with the destiny of an entire kingdom.
Having traversed the twisted maze of Caligo's cobblestone streets, the friends found themselves at the foot of the Coliseum Arcanum. Up close, its enormity was almost incomprehensible, the structure dwarfing everything around it.
The surrounding area was a riotous carnival, alive with an intoxicating mix of excitement and dread. Vibrant market stalls, whimsical parades, and arcane showcases adorned the streets, a tumultuous celebration of the upcoming bloodshed. Over the cacophony of jubilations, the friends could hear the roar of the crowd within the coliseum, their excitement a palpable force in the air.
As they entered the coliseum, a servile goblin ushered them to a preparation chamber. The room was dimly lit, the air saturated with the metallic tang of past battles and the musk of warriors preparing for combat.
"The matches will be one on one," the goblin's voice crackled, his eyes filled with a strange blend of fear and respect. "You'll be facing the Revenant Reapers. They're a brutal team—"
"No need to worry, friend," IraTater interrupted, flashing the goblin a toothy grin. "We can handle a bit of brutality."
The goblin nodded nervously, taking a few steps back before scurrying away.
"The Revenant Reapers, huh?" Skyblitz murmured, the name rolling off his tongue like a curse. "I've heard rumors. They're supposed to be ruthless."
"Most competitors here are," Redroot rumbled, his massive hands balling into fists. "But so are we."
Askari nodded, the warrior monk's eyes reflecting a deep-seated determination. "We will face this challenge as we have faced all others - together."
The air in the chamber vibrated with their shared resolve. The friends began to prepare for the upcoming fight, the sounds of their armor and weapons echoing in the chamber.
---
Meanwhile, in a similar chamber on the opposite side of the coliseum, a team of formidable warriors prepared for combat. The Revenant Reapers, a team as ruthless as their moniker suggested, were eager to engage in the deadly dance of the tournament.
There was Grimmhilt, a necromancer dwarf whose powers had brought him an unsettling semblance of immortality. Aridorn, an Elven sorcerer with the essence of elemental fire at his fingertips. Shifty Snigg, a halfling rogue with a penchant for bloodshed. Zul'Kur, an Orc shaman capable of summoning the wrath of the ancients. And finally, Galros, a tiefling warlock whose pact with a powerful demon endowed him with a frightening array of dark magic.
"Got our match-ups for the first round," Grimmhilt's gravelly voice resonated in the chamber, his hands holding a piece of parchment. "I've got Askari, the warrior monk. Aridorn, you're up against Skyblitz, the bird-man. Snigg, you'll take the Goliath, Redroot. Zul'Kur, you have the Oathbreaker, Joneson. And Galros, you get to play with the poison Dragonborn, IraTater."
A chorus of anticipatory laughter echoed through the chamber. These were fighters who lived for the thrill of the fight, the rush of blood, and the sweet taste of victory.
---
The time for the first match approached, and an electric tension filled the air. As the friends exited their preparation chamber, they stepped into the staggering expanse of the Coliseum Arcanum.
High above them, in a throne overlooking the entirety of the Coliseum, sat the announcer, an eccentric gnome by the name of Razzle Fizzlebop. With a voice amplified by magical means, he welcomed the crowd to the grand spectacle about to unfold.
"Welcome, one and all, to the Grand Arcana Tournament!" His voice boomed across the Coliseum, echoing off the obsidian walls. "In this corner, a team like no other, bonded by courage, a quintet of outstanding warriors: Askari, Skyblitz, Redroot, Joneson, and IraTater! And in the other corner, a ruthless band of hardened fighters, known for their merciless tactics: the Revenant Reapers!"
A deafening cheer erupted from the spectators as the two teams stepped into the arena, each fighter sizing up their respective opponent.
"May the best team prevail!" Razzle Fizzlebop's voice rang out, a signal of the brutal spectacle to come. "Let the Grand Arcana Tournament commence!"
The friends shared a final look of camaraderie, each promising the other that no matter what happened, they would face it together.
As the echoes of the crowd's cheers filled the air, the friends braced themselves. The stage was set. The dance of death was about to begin.
With the commencement of the tournament, the atmosphere within the Coliseum Arcanum transformed. The anticipation reached fever pitch, the audience holding their collective breath as the first combatants took center stage.
"IraTater of the Brotherhood!" Razzle Fizzlebop's voice resonated through the coliseum, his enthusiastic tone whipping the crowd into a frenzy. "Versus Galros of the Revenant Reapers! A venomous dance with the flames of the inferno!"
IraTater walked into the spotlight, his scales shimmering like deadly emeralds. He offered the crowd a cheeky wave, his usual levity on full display despite the high stakes.
Across the battlefield, Galros stood, a menacing figure swathed in a cloak of shadowy flames. His eyes glowed with a fiery intensity, a visual testament to the infernal pact that fueled his magic.
"As per the rules of the Grand Arcana Tournament," Razzle continued, "The fight will go on until one fighter yields, is incapacitated, or… worse."
IraTater couldn't help but roll his eyes at the gnome's dramatic flair. "Alright, big guy," he called to Galros, "Let's give 'em a show."
The tiefling merely smirked, his hands beginning to dance in the intricate patterns of arcane sigils, summoning the deadly magic of his infernal pact.
The match began in earnest, Galros opening with a volley of "Hellfire Bolts", flaming projectiles that exploded upon impact. IraTater nimbly evaded, his agile form a blur on the battlefield.
With a growl, IraTater retaliated with a "Venomous Torrent," a wave of toxic energy that radiated from his outstretched claws. Galros, however, was quick to erect an "Infernal Barrier," absorbing the brunt of the toxic assault.
The two continued to exchange blows, Galros utilizing destructive pyromancy, while IraTater countered with his unique blend of agility and venomous magic. Despite his playful demeanor, IraTater's prowess was undeniable, his movements punctuated by fluidity and precision.
However, as the battle progressed, it became apparent to IraTater that he was gradually being outmatched. Galros' infernal magic was relentless, and while IraTater's agility and venom-based attacks were formidable, they were not enough to keep up with Galros' fiery onslaught.
Spotting his opportunity, Galros decided to play dirty, casting a "Shadow Bind," an underhanded spell designed to immobilize his opponent by exploiting a moment of weakness. The crowd gasped as dark tendrils snaked from Galros' fingers, aiming to entrap IraTater.
But the Dragonborn was not so easily subdued. A deep, guttural growl escaped him as he looked into Galros' smirking face. "You want to play dirty?" He hissed, his scales standing on end as a surge of poisonous energy coursed through his veins.
Embracing his raw power, IraTater unleashed his "Basilisk Strike." His form became a blur, moving with such speed that it seemed to split into multiple images. In the blink of an eye, he closed the gap between him and Galros, his claw striking true. A potent burst of venomous energy erupted from his fingertips, the impact rocking the entire arena.
Galros' smirk was wiped clean off his face as he was thrown backward, crashing into the arena's boundary with an impact that left a crater in the obsidian. The tiefling's body was immobile, his defeat unmistakable.
"And the first round goes to IraTater!" Razzle Fizzlebop's voice echoed throughout the Coliseum Arcanum, the crowd erupting into cheers.
In the shadows of the entrance to the arena, Askari watched with a stormy expression. His fists clenched at his sides, his gaze fixed on the incapacitated form of Galros. He had always believed in the sanctity of honorable combat, and Galros' underhanded tactic had struck a nerve.
As Razzle Fizzlebop announced the next match - Askari versus Grimmhilt - the warrior monk stepped onto the battlefield, his gaze determined and unwavering. He had always held himself to a code of honor, and this fight would be no different. He would win for his friends, and he would do it with dignity.
And so, as the crowd's cheers echoed through the grand Coliseum, the stage was set for the next deadly dance in the Grand Arcana Tournament.
A tense hush fell over the spectators as the next combatants were announced. "Ladies and gentlemen, the next duel in the Grand Arcana Tournament," Razzle Fizzlebop's voice rang out, clear and resonant. "Askari of the Brotherhood versus Grimmhilt of the Revenant Reapers!"
Askari moved to center stage, his warrior monk training evident in his fluid grace. The crowd watched in anticipation as an ethereal golden aura shimmered around him, an echo of his inherent power. Even from a distance, the intensity of his aura was palpable, a testament to his descent from the legendary Sun Wukong.
Opposite him stood Grimmhilt, a dwarf necromancer shrouded in an aura of decay and death. His eyes glowed with an unnatural light as he prepared his formidable defenses.
"Hey, Grimmhilt," Askari called out, his voice carrying over the silence of the coliseum. "I hope you're prepared. Because I plan to end this quickly."
A sinister grin spread across Grimmhilt's face, his voice raspy with cruel amusement. "We'll see about that, monkey boy."
With a resounding gong, the duel began. As expected, Grimmhilt wasted no time in erecting his "Undead Bastion," a towering barrier of necrotic energy intended to shield him from Askari's attacks.
However, Askari was not deterred. With a deep breath, he centered himself, focusing his energy as he had been taught in the monasteries of his homeland. His aura shimmered and intensified, the spiritual energy forming a colossal image of a multi-armed deity, an embodiment of Avalokiteshvara, the Bodhisattva of Infinite Compassion.
Grimmhilt's grin faltered as he beheld the spectacle. But before he could react, Askari launched his attack.
"Avalokiteshvara Strike!" Askari roared, the ethereal deity mimicking his movements as they launched a barrage of attacks. Each strike was a concentrated blast of his aura, a devastating assault that battered Grimmhilt's barrier.
The "Undead Bastion," despite its formidable defenses, crumbled under the onslaught. Grimmhilt, robbed of his protective shield, was at the mercy of Askari's barrage. The warrior monk's assault was relentless and in an instant, it was over.
Grimmhilt was left sprawled on the ground, his defenses shattered, his energy depleted. The crowd erupted into cheers as Razzle Fizzlebop announced Askari's victory. "Askari of the Brotherhood is the winner!"
As Askari made his way back to his friends, he was met with high fives and words of praise. The victory, however, brought him no joy. His face remained stern, his mind already on the upcoming battles.
As Skyblitz stepped forward to take the stage, Askari extended his fist to his oldest friend. Skyblitz bumped it with his own, a silent promise of the fight to come. Askari could only hope that the rest of their battles would be fought with honor, for the sake of their brotherhood and the sacred principles they upheld.
"Prepare yourselves, for the gust of competition is about to take flight!" Razzle Fizzlebop's enthusiastic proclamation echoed throughout the coliseum, whipping the spectators into a whirlwind of anticipation. "Skyblitz of the Brotherhood versus Aridorn of the Revenant Reapers!"
Skyblitz emerged onto the battlefield, the embodiment of avian majesty and power. His feathered form shimmered as a warm gust swirled around him, a tangible display of his command over wind magic.
His opponent, Aridorn, carried an imposing aura of his own. His silver hair seemed to flow like mercury, capturing the ominous sheen of his cold eyes. As an Elf warrior, he drew upon the arcane forces at his command, his body language exuding icy determination.
As the starting signal echoed across the coliseum, the tension morphed into a dazzling spectacle of magical prowess. Aridorn was swift, initiating the duel with a "Frost Edge" attack that transformed his longsword into a chilling blade of freezing energy.
Skyblitz, ever the master of the wind, reacted with perfect timing. His "Wind Blade" took form, a blade of compressed air that met Aridorn's icy onslaught head-on. The crowd erupted into cheers, the sheer display of magical mastery a feast for their eyes.
The battle raged on, morphing into an intense back-and-forth between the two combatants. Aridorn kept on the offensive, wielding his chilling magic to launch a series of potent attacks. His "Glacial Wall" forced Skyblitz to keep his distance, while his "Frost Spears" kept the Aarakocra on his talons.
Skyblitz was not to be outdone. His mastery over wind magic was a spectacle in itself. His agile movements, augmented by "Gale Dash," allowed him to evade Aridorn's icy attacks with an effortless grace that seemed almost choreographed. His "Tempest Cyclone" countered Aridorn's defenses, the swirling vortex of wind magic breaking through the icy wall Aridorn had erected.
This thrilling exchange of magic and martial prowess continued, each warrior holding his ground. The crowd watched, breathless, as the two powerhouses collided, each new clash raising the stakes.
Eventually, however, Skyblitz decided it was time to end the match. Channeling his wind magic, he executed his final move, an attack he had perfected over years of rigorous training. "Twister Throw!" he bellowed, the powerful shout resonating across the coliseum.
In a swift, fluid motion, Skyblitz seized Aridorn, his powerful wings carrying them high above the arena. The crowd watched in stunned silence as he summoned a powerful tornado around them, his wind magic swirling with an intensity that left everyone breathless.
The force of the wind spun them around, accelerating until Aridorn was a mere blur in the eye of the storm. With a final, powerful shout, Skyblitz threw Aridorn, propelling him with the force of the swirling wind.
Aridorn plummeted to the ground, his descent marked by a tailwind of force. The impact echoed throughout the coliseum, the ground quaking beneath the force. Dust and debris filled the air, obscuring the view as the crowd held its breath.
When the dust finally settled, Aridorn was revealed, unconscious and defeated, cradled in the heart of a massive crater. Skyblitz landed elegantly on the battlefield, his victory secured.
"Victory to Skyblitz of the Brotherhood!" Razzle Fizzlebop's voice echoed around the arena. The crowd erupted into cheers, their exhilaration shaking the coliseum.
Skyblitz, despite his victory, did not celebrate. His expression was serious, his gaze focused. His mind was already on the battles to come. The Grand Arcana Tournament was far from over, and the Brotherhood was ready to face whatever came next.
As the dust from the previous battle cleared, the Brotherhood gathered in a huddle. Their attention was fixated on Redroot, the Goliath, whose presence was as sturdy and intimidating as a fortress of stone.
"Redroot," Askari began, looking up at his towering friend. "We've seen you hold back, always opting to shield rather than strike. This time, let them witness your true power. Be the landslide, not just the mountain."
Skyblitz joined in, a spark of anticipation illuminating his avian eyes. "You've got this, Red. Make the ground tremble beneath your might."
Redroot nodded solemnly, acknowledging the encouraging words of his companions. "The earth shall quake in my honor."
The crowd's excited chatter fell silent as Razzle Fizzlebop made the next announcement. "Step forward, Redroot of the Brotherhood and Snigg of the Revenant Reapers!"
Snigg, a small yet wiry goblin, walked onto the battlefield, an air of dark magic surrounding him. Redroot followed, his imposing figure causing a wave of silence to sweep across the spectators. The air around him rippled with earth magic, projecting an image that was equal parts awe-inspiring and terrifying.
With a mighty roar, Redroot charged at Snigg, his fist colliding with Snigg's in a thunderous impact that sent shockwaves pulsing through the coliseum. It was a clash of raw strength against potent magic, and the crowd watched in awe as the battle unfolded.
Snigg was swift and cunning, employing his dark magic with a surprising finesse. His "Shadow Warp" allowed him to dodge Redroot's massive strikes and retaliate with "Abyssal Shards." However, Redroot was no easy target. His earth magic countered Snigg's attacks, his "Stone Fist" shattering Snigg's dark energy projectiles while his "Earth Shield" offered unyielding defense.
Despite Snigg's agility and cunning, Redroot stood firm, countering with powerful attacks of his own. He used his "Granite Grasp" to trap Snigg, while his "Boulder Bash" sent the goblin sprawling across the battlefield.
The back-and-forth continued, each fighter displaying their unique set of skills to the fullest. Snigg continued to exploit his nimbleness and dark magic, but Redroot remained a formidable opponent, his resolve as unshakeable as the earth he commanded.
As the battle reached a fever pitch, Redroot decided to end the duel. Gathering his earth magic, he channeled it into a final, devastating attack. With a roar that echoed throughout the coliseum, Redroot slammed his fists into the ground, calling out, "Tectonic Rupture!"
The ground beneath them trembled and shook, a wave of stone and earth erupting beneath Snigg. The goblin had no time to react as the force of the attack knocked him off his feet, sending him crashing onto the battlefield.
When the dust finally settled, Snigg lay unconscious, the aftermath of Redroot's attack evident in the crater surrounding him. Razzle Fizzlebop's announcement of Redroot's victory echoed across the coliseum, met with a deafening roar of approval from the crowd.
The Brotherhood cheered for their friend, their voices drowned out by the thunderous applause. Despite his victory, Redroot remained humble, a gentle smile playing on his lips. His victory wasn't for himself; it was for his friends and the bond they shared. For the Brotherhood, this was just the beginning, and they were ready for the challenges that lay ahead.
As the dust from Redroot's battle settled, the Brotherhood gathered once more. This time, their focus was on Joneson, the Paladin oathbreaker, a man whose past was filled with guilt and redemption, and whose power stemmed from the void itself.
His fellow warriors gave him a solid, reassuring clap on the shoulder. "You've got this, Joneson. You're a Paladin, through and through. Oathbreaker or not, you uphold honor and justice like no other," Skyblitz said, his avian eyes flicking with a hint of admiration.
The others nodded in agreement. Redroot’s gravelly voice echoed Skyblitz's sentiment. "You're not just a warrior, Joneson. You’re a protector. That's your strength."
The air filled with anticipation as Razzle Fizzlebop's voice once again echoed across the coliseum. "Ladies and gentlemen, the final bout of this round. Step forward, Joneson of the Brotherhood and Zul'Kur of the Revenant Reapers!"
Zul'Kur was a towering figure, adorned with intricate tribal tattoos glowing with an arcane energy. He was an orc shaman, known for his potent spirit magic. A formidable opponent, one who had won his previous battles with a ruthless and savage efficiency.
Joneson walked onto the battlefield, his aura of void energy cloaking him like a shadow. Despite the cheering crowd, a sense of stillness enveloped him. His expression was calm, his gaze steady, the air around him seeming to warp slightly as his void magic reacted to his focused state of mind.
The fight began with a massive clash of magic, Joneson's void energy colliding with Zul'Kur's spirit magic. The crowd gasped as the arena filled with a blinding light, both fighters' powers creating an awe-inspiring spectacle.
Joneson was adept with his void magic, utilizing "Void Shield" to block Zul'Kur's spirit attacks, retaliating with his own "Shadow Strike." Zul'Kur was equally skilled, his spirit magic taking the form of ancestral warriors through his "Spirit Summon," each one engaging Joneson with ruthless ferocity.
Back and forth they went, each clash more intense than the last. Zul'Kur’s spirit magic was relentless, but Joneson’s void manipulation allowed him to absorb and deflect the attacks with increasing ease.
However, as the battle wore on, Joneson's void energy started to dominate the field. His "Abyssal Chains" attack ensnared Zul'Kur's spirit warriors, dissolving them into nothingness. His "Black Hole Strike" pulled Zul'Kur off balance, allowing Joneson to land a decisive "Void Punch."
Just as it seemed that Joneson was gaining the upper hand, a commotion stirred from the sidelines. The previously defeated members of The Revenant Reapers rushed into the arena, their expressions desperate and wild.
The crowd gasped as Galros, Grimmhilt, Aridorn, and Snigg stood beside Zul'Kur, their powers radiating menacingly. The odds had abruptly shifted. Joneson, though strong, was now standing against the full force of The Revenant Reapers.
The anticipation was thick as the crowd watched in shocked silence. The Brotherhood stood at the sidelines, their expressions a mix of concern and determination. The stage was set for a showdown like no other, the true test of the Brotherhood's unity and strength yet to come.
The Revenant Reapers' aggressive entrance onto the stage was met with mixed reactions from the crowd, the Brotherhood, and most interestingly, from Joneson himself. The Reapers exuded a sinister, dark energy as they joined Zul'Kur in facing Joneson.
In the Brotherhood's corner, Skyblitz was already halfway into his takeoff, his wings ruffling in anticipation, ready to swoop down and help Joneson. Redroot had tightened his grip on his massive boulder hammer, his eyes reflecting a fierce determination.
But, it was Askari who raised his hand, signaling them to halt. His eyes were locked onto the scene unfolding before them, a calm yet intense look etched onto his face.
"This is his fight," Askari's voice cut through the rising tension. The words were met with immediate confusion and even protest.
"But they're outnumbering him, Askari," IraTater argued, his draconic eyes glaring towards the spectacle in the arena.
Askari, however, was resolute. "Joneson has a strength we've not yet seen. He's been holding back, for reasons only he knows," he continued, his gaze never leaving the center of the coliseum.
There was a pause before Askari recounted a tale, one of a Paladin who had broken his oath to protect those he loved. It was a tale of guilt and redemption, of strength and love. The tale of Joneson, their comrade, their brother in arms. The Brotherhood listened in silence, their eyes now understanding the depth of Joneson's power that lay dormant.
Back in the arena, Joneson stood steady, his gaze meeting Askari's. There was a silent communication, a nod of acknowledgement, and an understanding. It was time.
Without breaking his gaze from the Reapers, Joneson muttered an incantation under his breath. As the words left his lips, the air around him started to warp, and a cold chill swept across the coliseum. His eyes began to gleam with an ethereal light as the Oathbreaker's Seal began to break.
"Void Infinity," he whispered. The two words carried a weight, a promise, and a threat. The darkness swallowed the arena, blotting out the light and encasing the battleground in an impenetrable shroud. The Reapers, about to attack, found themselves in a sea of uncertainty.
Out of the engulfing void emerged figures, formless yet formidable, each a living embodiment of void energy. With every word of Joneson's continued incantation, they grew stronger, their presence more intimidating.
The Reapers tried to retaliate, but their attacks were swallowed by the void. The shadowy figures closed in, a relentless storm of dark energy that crushed their resistance and drowned their cries. The sheer force of the onslaught sent shockwaves through the arena, causing the crowd to gasp in awe.
When the darkness finally receded, the scene that emerged was one of utter devastation. The Reapers lay strewn across the battleground, their energies depleted, their pride shattered.
The crowd erupted into cheers, the echo of "Joneson" resonating throughout the arena. As the Brotherhood rushed to join their victorious comrade in the center, their smiles were as wide as they were proud.
With his friends surrounding him, Joneson looked at each one of them, his eyes softening. The void magic around him faded, replaced by a warm aura. This was more than just a victory. It was a testament of their friendship, their trust, and their unyielding brotherhood. They had emerged triumphant, and for the time being, they could bask in their victory.
It was a powerful conclusion to a stunning display of magic and camaraderie. The Grand Arcana Tournament was far from over, but the Brotherhood had made their mark, and they were ready for whatever came next.
submitted by RTRvera to u/RTRvera [link] [comments]


2023.06.02 17:30 AutoModerator [Download Course] Dan Koe – Digital Economics Masters Degree (Genkicourses.site)

[Download Course] Dan Koe – Digital Economics Masters Degree (Genkicourses.site)
Get the course here: [Download Course] Dan Koe – Digital Economics Masters Degree (Genkicourses.site)
Our website: https://www.genkicourses.site/product/dan-koe-digital-economics-masters-degree/


Phase 0) Digital Economics 101

The Digital Economics 101 module will open 1 week prior to the cohort start date.This is an onboarding module that will get you up to speed so we can get straight into the material.This will be required to finish before the start date.
  • Gain a deep understanding of all of the pieces in the digital economy.
  • Learn about the future of media and code — the front-end and backend of the internet — so you can focus your efforts.
  • Understand digital leverage, distribution, no-code tools, and digital assets so you can take part in the mental & financial wealth transfer.

Phase 1) Creating A Meaningful Niche

Every day I hear people going on and on about trying to find their niche.I also hear people talking about how they don’t know how to combine what they love talking about with what will sell.You already have the answer. You just don’t have the clarity.
  • Develop a long-term strategy to create your own niche — meaning you don’t have to worry about your “competition” playing status games.
  • Discover your life’s work, curiosities, and obsessions. I see too many people that are uncertain about this for years.
  • Cultivate and turn your vision, goals, and values into a brand that attracts an audience you love interacting with (and that will buy from you, and only you).

Phase 2) Content Strategy

There is one thing that separates those who make it in the digital economy and those who don’t.It’s the quality, articulation, and perceived originality of their content.The content you post has to make sense to the people you attract.Everyone has a different voice and tone that they resonate with. That they are congruent with and trust.It has to change their thought patterns or behavior — that’s what makes you memorable.That’s what separates you from the sea of people posting surface-level copy-cat style posts.Example and putting my money where my mouth is:
  • Become an expert-level speaker or writer on the topics you care about.
  • Never run out of content ideas for your posts or promotions (without using content templates — that’s how you stay a commodity).
  • Create posts, blogs, tweets, images, and videos that resonate with other’s on a deep level. People will actually ask you how you got so good at what you do.
  • Separate yourself from the ocean of B-tier creators that struggle to sell their products, services, andhave their ideas stick in the head of their audience.
  • Implement our Epistemic Research Method — which is just a fancy way of saying scientific research method… but it’s for researching your mind to craft brilliant content and product ideas.

Phase 3) Crafting Your Offer

Most people are sitting on a goldmine of skills, experience, and knowledge (that they can use to help people 1-2 steps behind them).That is what people pay for.Considering 95% of the market are beginners… if you are good at something, you can help them get to your level (no matter how “basic” you think the information is).Do you not watch basic content all day anyway? People don’t want new information, they want to be reminded of what works.
  • Use our Minimum Viable Offer strategy to start monetizing immediately (and have something to improve over time, rather than procrastinating until it’s perfect).
  • Have a strategy for reducing the time you spend working over time (as you build leverage and improve your offer).
  • Know how to create your own customers from the audience you are building, instead of “finding” the right customer for your offer.
  • Take the guesswork out of building coaching, consulting, or digital product offers.

Phase 4) Marketing Strategy

You aren’t making money because you aren’t promoting yourself or your offer.That is literally the only way to make money. Have something desirable and consistently put it in front of peoples’ faces.In Phase 4, I will show you how to systemize, automate, and be consistent with simple promotions.You will be able to make money without having the chance of forgetting to do it (or letting fear of failure get in the way).
  • Learn to sell on social media, in your writing, and across different platforms.
  • Have consistent sales coming in while focusing on your meaningful message (no need to sound salesy all the time).
  • Learn advanced automation strategies that you can implement at your own pace, especially once you validate your offer.

Bonus) The Creator Command Center

The Creator Command Center is a Notion template that houses all of the systems.This is how you will manage your brand, content, offer creation, marketing strategy, and systemized promotions for consistent sales.

Bonus) Live Product Build & Launch

In the first Digital Economics Cohort, I built out my course The 2 Hour Writer.I have videos showing how I build it with the strategies in phase 3 and 4.There is a bonus module that shows how I had an $85,000 launch that resulted in my first $100K month.I did this to prove the strategies inside Digital Economics work if you stick to the plan.And, this past Black Friday, I blew my that monthly high out of the water in 4 days.That’s the power of these strategies if you stay consistent with your life’s work.
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If you're wondering why our courses are priced lower than the original prices and are feeling a bit suspicious (which is understandable), we can provide proof of the course's contents. We can provide a screenshot of the course's contents or send you a freebie, such as an introduction video or another video from the course, to prove that we do have the course. Should you wish to request proof, we kindly ask you to reach out to us.
Please be aware that our courses do not include community access. This is due to the fact that we do not have the authority to manage this feature. Despite our desire to incorporate this aspect, it is, unfortunately, unfeasible.
Explore affordable learning at Genkicourses.site 🎓! Dive into a world of quality courses handpicked just for you. Download, watch, and achieve more without breaking your budget.
submitted by AutoModerator to TheCoursePlace1 [link] [comments]


2023.06.02 17:29 Yderf337788 Ethereum-Based project - iExec receives recognition in Microsoft Azure post through partner testimony

Ethereum-Based project - iExec receives recognition in Microsoft Azure post through partner testimony
Azure Container Instances (ACI) has officially announced the general availability of confidential containers, bringing enhanced security and privacy to data processing on their serverless platform.They've partnered with iExec, a leading player in Web3 & Blockchain projects, to provide more secure solution for processing sensitive data.
Azure's confidential containers on ACI enable customers to deploy Linux applications within a hardware-based and attested Trusted Execution Environment (TEE). This defense-in-depth approach ensures that customers can keep their sensitive data secure as they collect larger sets of information. The platform supports various use cases, including multiparty data analytics, machine learning inferencing, and data processing, empowering users to manage sensitive data efficiently.
One of the standout features of confidential containers on ACI is the ability to protect data-in-use by processing it in encrypted memory. This adds an extra layer of confidentiality, ensuring that even during processing, data remains secure. ACI also offers execution policies, allowing customers to verify the integrity of their workloads and prevent untrusted code from running.
iExec helps enterprises build Web3 & Blockchain projects. The company is specialized in projects requiring trust, confidentiality, and governance. Having developed its own Web3 infrastructure combining Blockchain & Confidential Computing, iExec provides a secure solution for processing, sharing, and monetizing sensitive data, while retaining ownership and confidentiality.
https://preview.redd.it/yecc82r5ok3b1.jpg?width=2800&format=pjpg&auto=webp&s=f18e9edba0ea6e401a73042d410b99f050c0be34
At iExec, confidential containers on ACI is a critical component of our solution architecture that enables us to deploy customer workloads that require the highest levels of security and privacy without the complex modifications required by other platforms. With confidential containers on ACI we can run our most demanding workloads which include traceability, biometric authentication, AI models training/rental and cybersecurity. We are pleased with how Azure confidential computing is helping us create new opportunities for customers with its secure environments for data sharing and utilization.” - Francis Otshudi, Chief Sales Officer
It's exciting to see Azure's commitment to providing a fast, user-friendly solution for deploying containers in a confidential computing environment. The availability of confidential containers on ACI, along with the iExec partnership, is a significant step towards empowering businesses with the tools they need to process sensitive data securely and efficiently.
Share your thoughts and let's discuss how this collaboration between Azure and iExec could shape the future of secure data processing in Web3 !
LINK TO OFFICIAL POST : https://techcommunity.microsoft.com/t5/apps-on-azure-blog/confidential-containers-on-azure-container-instances-general/ba-p/3827460
submitted by Yderf337788 to ethdev [link] [comments]


2023.06.02 17:12 richyrich723 Unanimated face issue

Has anyone else been getting issues where the faces of skins look unanimated whenever they log into Fortnite? And by that I mean that the faces of skins remain stoic even while emoting. I notice this in Party Royale. People face's won't start animating until I've been there for a while. And before you ask, yes I have the latest drivers on my graphics cards, no it's not an old card, it's a 6800XT, and yes my internet is decent - it's a wired gigabit speed connection.
I didn't notice this issue until after Fortnite's most recent engine update to 5.1 sometime in December
submitted by richyrich723 to FortNiteBR [link] [comments]


2023.06.02 17:09 easycoupondeal ✅R for Rabbit Coupon Code R for Rabbit Coupons R for Rabbit sale R...

✅R for Rabbit Coupon Code R for Rabbit Coupons R for Rabbit sale R... submitted by easycoupondeal to u/easycoupondeal [link] [comments]


2023.06.02 17:04 BANGHOL Kiwi ears Quartet just arrived

Kiwi ears Quartet just arrived
Happened to see the posts here saying the kiwi ears quartet just launched so i went on amazon to check and to my surprise they were running a bundle sale of sorts with a tripowin zonie purple which just happens to be almost if not the same shade of puple as the quartets. Remembered we had a local promo code for amazon less 30usd for orders above 100 managed to grab these with the cable included for just 88usd. Recently also got a hexa and i must say im enjoying this a lot more.
submitted by BANGHOL to headphones [link] [comments]


2023.06.02 17:04 golangprojects [Hiring] Senior Golang Engineer - Remote in EMEA at WunderGraph (work from anywhere in Europe!)

One part of WunderGraph is what we call the "Engine", it's the backbone of our product and is used in our API Gateway, the WunderNode. As we're seeing more and more demand for our product, we're looking to extend our team with a Senior Golang Engineer who will be working mainly on the Engine and the WunderNode.
This is why we’re hiring a full-time, fully remote Senior Golang Engineer - Remote in EMEA As a Golang Engineer at WunderGraph, you will work on some fun projects The "Engine" is essentially a Golang application which translates GraphQL requests into any other protocol, like OpenAPI, SOAP, gRPC, GraphQL, Apollo Federation, etc... You could consider the Engine as a "GraphQL Compiler" or Transpiler. The Engine is responsible for parsing, normalization, execution planning, execution runtime, etc... If you are interested in working with ASTs, AST transformations, etc... you will love this kind of work. We have performance requirements, so you should be proficient in writing performant and low GC code in Golang.
Some of your tasks will take more than a few weeks to complete, Ideally, you're someone who likes to go deep on one topic instead of going wide and shallow on many different topics.
Here's a list of things you might be working on: Extend the Compiler "backend" to support Apollo Federation v2 Extend the Compiler "backend" to support gRPC Implement a native Go-based data source for SOAP and OpenAPI, currently we're using a Node.js based solution with a bridge Improve the batching-implementation of the Engine Improve the performance of the Engine in general, driven by feedback from our customers
If I (the CEO) had more time, I'd do all of this on my own, just because I enjoy this kind of work. Unfortunately, my role requires me to focus on Marketing, Sales, Product, and other aspects of the company. That's why we're looking to expand our "Engine Team" with you!
What you bring to the table You should have enough experience to work independently A hard requirement is that you can dig into hard problems and find solutions on your own. We can help you to understand the Engine Architecture, but then you should be able to work on your own. You should have experience working with ASTs, AST transformations, etc... You should have experience writing performant and low GC code in Golang, and know how to benchmark Go code Experience with GraphQL, API Gateways, Proxies, and Networking in general is a plus Experience with OpenAPI, SOAP, gRPC, GraphQL, Apollo Federation is a plus Ideally, you could show through your Open Source contributions that you're a good match for this role You should be comfortable working with a remote team and be able to communicate effectively in English You should be open to meeting with the team for a few days in a row once per quarter in a retreat-like setting You'll be primarily working on open source projects, so you should be comfortable working in the open The Engine team is currently 2 people, you'd be the third. The team is in EMEA, so you should be in a similar timezone.
How we work We're currently a team of 13 developers. We have cycles of 2 weeks, but we keep the planning and regular meetings to a minimum. We really like async work, e.g. by writing down RFCs and discussing them asynchronously via GitHub or Notion.
It's currently a super exciting time to join WunderGraph, as we're seeing a lot of traction in the market. This means that you will be working on a product that has immediate impact on our customers and their businesses. You'll get immediate feedback after a feature is released and see how it's being used by our customers. We love small iterations and shipping early and often so we can get feedback as soon as possible and adjust our plans accordingly.
At the same time, we put a lot of emphasis on quality, testing, and code reviews. We're currently building out a testsuite of end-to-end tests to improve the stability of our product a little bit more with every pull request.
Why it’s fun to work at WunderGraph Small, fast-moving team (really nice people!) with team members from 9 countries You can make a difference both with your work and your personality Opportunity to be part of a fantastic engineering culture Build something you love Discretionary PTO Competitive compensation Quarterly team retreats across the globe
Note: This is a full-time, fully remote position. We are looking for someone who is available to work during European business hours. 
The Process Intro with our CEO and CTO Culture fit call with the team Reference Check and Offer
We’re looking forward to your application so we can grow together!
Read more / apply: https://www.golangprojects.com/golang-go-job-gbq-Remote-Europe-Senior-Golang-Engineer-Remote-in-EMEA-WunderGraph-remotework.html
submitted by golangprojects to jobbit [link] [comments]


2023.06.02 17:02 AutoModerator [I HAVE] Iman Gadzhi Agency Navigator FULL updated course And 3,000+ MORE FREE courses

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submitted by AutoModerator to NewSMMA2023 [link] [comments]


2023.06.02 16:56 Patc1325 Squeeze is possible and judging the angry comments on my post from yesterday, I decided to give an update

Squeeze is possible and judging the angry comments on my post from yesterday, I decided to give an update submitted by Patc1325 to TRKA [link] [comments]


2023.06.02 16:39 crittergitter94 Is a factory misbranded sig rare?

Is a factory misbranded sig rare?
I recently got a sig 365xl that is misengraved as a x. It has an xl length slide, the sn matches for the xl in the paperwork and on the box.
Has anyone else gotten one of these?
submitted by crittergitter94 to QualityTacticalGear [link] [comments]


2023.06.02 16:30 AutoModerator [Download Course] Dan Koe – Digital Economics Masters Degree (Genkicourses.site)

[Download Course] Dan Koe – Digital Economics Masters Degree (Genkicourses.site)
Get the course here: [Download Course] Dan Koe – Digital Economics Masters Degree (Genkicourses.site)
Our website: https://www.genkicourses.site/product/dan-koe-digital-economics-masters-degree/


Phase 0) Digital Economics 101

The Digital Economics 101 module will open 1 week prior to the cohort start date.This is an onboarding module that will get you up to speed so we can get straight into the material.This will be required to finish before the start date.
  • Gain a deep understanding of all of the pieces in the digital economy.
  • Learn about the future of media and code — the front-end and backend of the internet — so you can focus your efforts.
  • Understand digital leverage, distribution, no-code tools, and digital assets so you can take part in the mental & financial wealth transfer.

Phase 1) Creating A Meaningful Niche

Every day I hear people going on and on about trying to find their niche.I also hear people talking about how they don’t know how to combine what they love talking about with what will sell.You already have the answer. You just don’t have the clarity.
  • Develop a long-term strategy to create your own niche — meaning you don’t have to worry about your “competition” playing status games.
  • Discover your life’s work, curiosities, and obsessions. I see too many people that are uncertain about this for years.
  • Cultivate and turn your vision, goals, and values into a brand that attracts an audience you love interacting with (and that will buy from you, and only you).

Phase 2) Content Strategy

There is one thing that separates those who make it in the digital economy and those who don’t.It’s the quality, articulation, and perceived originality of their content.The content you post has to make sense to the people you attract.Everyone has a different voice and tone that they resonate with. That they are congruent with and trust.It has to change their thought patterns or behavior — that’s what makes you memorable.That’s what separates you from the sea of people posting surface-level copy-cat style posts.Example and putting my money where my mouth is:
  • Become an expert-level speaker or writer on the topics you care about.
  • Never run out of content ideas for your posts or promotions (without using content templates — that’s how you stay a commodity).
  • Create posts, blogs, tweets, images, and videos that resonate with other’s on a deep level. People will actually ask you how you got so good at what you do.
  • Separate yourself from the ocean of B-tier creators that struggle to sell their products, services, andhave their ideas stick in the head of their audience.
  • Implement our Epistemic Research Method — which is just a fancy way of saying scientific research method… but it’s for researching your mind to craft brilliant content and product ideas.

Phase 3) Crafting Your Offer

Most people are sitting on a goldmine of skills, experience, and knowledge (that they can use to help people 1-2 steps behind them).That is what people pay for.Considering 95% of the market are beginners… if you are good at something, you can help them get to your level (no matter how “basic” you think the information is).Do you not watch basic content all day anyway? People don’t want new information, they want to be reminded of what works.
  • Use our Minimum Viable Offer strategy to start monetizing immediately (and have something to improve over time, rather than procrastinating until it’s perfect).
  • Have a strategy for reducing the time you spend working over time (as you build leverage and improve your offer).
  • Know how to create your own customers from the audience you are building, instead of “finding” the right customer for your offer.
  • Take the guesswork out of building coaching, consulting, or digital product offers.

Phase 4) Marketing Strategy

You aren’t making money because you aren’t promoting yourself or your offer.That is literally the only way to make money. Have something desirable and consistently put it in front of peoples’ faces.In Phase 4, I will show you how to systemize, automate, and be consistent with simple promotions.You will be able to make money without having the chance of forgetting to do it (or letting fear of failure get in the way).
  • Learn to sell on social media, in your writing, and across different platforms.
  • Have consistent sales coming in while focusing on your meaningful message (no need to sound salesy all the time).
  • Learn advanced automation strategies that you can implement at your own pace, especially once you validate your offer.

Bonus) The Creator Command Center

The Creator Command Center is a Notion template that houses all of the systems.This is how you will manage your brand, content, offer creation, marketing strategy, and systemized promotions for consistent sales.

Bonus) Live Product Build & Launch

In the first Digital Economics Cohort, I built out my course The 2 Hour Writer.I have videos showing how I build it with the strategies in phase 3 and 4.There is a bonus module that shows how I had an $85,000 launch that resulted in my first $100K month.I did this to prove the strategies inside Digital Economics work if you stick to the plan.And, this past Black Friday, I blew my that monthly high out of the water in 4 days.That’s the power of these strategies if you stay consistent with your life’s work.
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If you're wondering why our courses are priced lower than the original prices and are feeling a bit suspicious (which is understandable), we can provide proof of the course's contents. We can provide a screenshot of the course's contents or send you a freebie, such as an introduction video or another video from the course, to prove that we do have the course. Should you wish to request proof, we kindly ask you to reach out to us.
Please be aware that our courses do not include community access. This is due to the fact that we do not have the authority to manage this feature. Despite our desire to incorporate this aspect, it is, unfortunately, unfeasible.
Explore affordable learning at Genkicourses.site 🎓! Dive into a world of quality courses handpicked just for you. Download, watch, and achieve more without breaking your budget.
submitted by AutoModerator to TheCoursePlace1 [link] [comments]


2023.06.02 16:14 kairilovr I support Crytek

I understand some are upset but this hate hype on the recent Blond Bond changes is really killing me and I want to get this off my chest.
Some facts:
Hunt: Showdown released in 2018 for 40 dollars.
Devs have updated the systems, UI (for better or worse), added quality of life updates, and innumerable balancing updates.
Added dozens of new weapons, variants, and ammo types.
Brand new map
A new boss, with another incoming.
Tried different things at consumer requests, wildfire and rain map variants, reducing water density and other map updates, etc.
Added countless skins and new hunters, some of them free through events and battle passes.
My argument:
Very fucking few developers support their games this far out from launch and even less do it under free updates.
Crytek isn’t the biggest team and they definitely do not have triple A, Fortnite funding. We, as Hunt enjoyers, cannot expect Crytek to continue updating the game for free without a possibility for some revenue generation.
I support them in the BB update. Blond bonds are a premium currency, the fact that we got some for free at all we should be thankful for. Added hunters and weapon skins are not required to enjoy the game.
Fellow hunters, don’t let your fear of FOMO turn into misplaced hate against a good developer.
For those of you “imagine putting microtransactions in a 40 dollar game” you obviously don’t understand basic economics. The devs have overheard costs and running costs in order to continue working on the game. Crytek is a business and they can’t work for free or else they will go out of business.
And guess what, if they go out of business then the game dies and no longer will we be able to hunt in the bayou after the servers eventually shut down.
Therefore, they need a revenue stream. This is your BB and cosmetic packs, which I will remind you were not part of the base game and were not included in the original 40 dollars you spent on the game.
It seems that some have forgotten that there was a time when games came out, you paid 60 bucks, and that was it. No new skins, maps, updates, bug fixes, etc.
Then we had a time where DLCs were PAID and were the only added content to games.
Now we have reached a wonderful point where good devs continually support their games for free, five years outside of release. Let’s not discourage Crytek from continuing to support their game and player base by bitching over losing free premium currency.
I saw a comment in another post regarding the BB update. homie said: “these prices are ridiculous not even call of duty charges this much for skins”
Well guess what my friend, a new COD releases annually, so that skin you paid ten dollars for, will be obsolete the following november when the entire player base moves on to the next best thing.
The redshirt skin I bought four years ago is still available to me today.
Say what you will and vote with your wallet.
I vote to support this awesome dev. I will be buying BB again and again, because I love this team and I want this game to continue on. This game is 40 dollars very well spent.
See you in the bayou.
submitted by kairilovr to HuntShowdown [link] [comments]


2023.06.02 16:11 GreenShelter1284 Hug Your Cat Sale!!

New pets added! Lots of cats on sale this odd holiday! Custom bundles available! All pricing is negotiable! Odd holiday pets and items, Mystery Bags, POTM, lots of lils, and more for sale! Limited quantities. Mix & match bundles! I have more pets, and other codes to bundle. Message if interested!! Don’t see the pet you want? Message me, I might have it just not on my doc yet!
https://docs.google.com/document/d/1v-PYlCwH2tbzHyH6Z3Mm2NalvhiwrRA29AFlQAXXojM/edit
submitted by GreenShelter1284 to WebkinzWorld [link] [comments]


2023.06.02 16:10 GreenShelter1284 Hug Your Cat Sale!!

New pets added! Lots of cats on sale this odd holiday! Custom bundles available! All pricing is negotiable! Odd holiday pets and items, Mystery Bags, POTM, lots of lils, and more for sale! Limited quantities. Mix & match bundles! I have more pets, and other codes to bundle. Message if interested!! Don’t see the pet you want? Message me, I might have it just not on my doc yet!
https://docs.google.com/document/d/1v-PYlCwH2tbzHyH6Z3Mm2NalvhiwrRA29AFlQAXXojM/edit
submitted by GreenShelter1284 to Webkinz [link] [comments]