Des moines marathon road closures

Dedicated to the greatest automobile

2013.04.29 17:14 boxofassholes Dedicated to the greatest automobile

Duesenberg Automobile & Motors Company, Inc. was an American manufacturer of luxury automobiles. Founded in Des Moines, Iowa, August Duesenberg and Frederick Duesenberg, the company was active from 1913 to 1937. Makers of the famous straight-eight engine with four valves per cylinder, dual overhead cams, and 265 horsepower in naturally aspirated form, it was the fastest and most advanced automobile on the road.
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2013.04.20 03:27 BrianM19 We have moved to r/USL2

We have migrated subs. Come join us over at USL2.
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2018.01.19 06:17 Hispanicatth3disc0 USL League 2

A hub for all things USL League 2, the third level in the United Soccer League ecosystem. Previously the Premier Development League (PDL). #Path2Pro
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2023.06.03 17:20 gyhujino Questions aux enseignants qui enseignent à des enfants ayant un trouble de l’attention

Bonjour, je suis un jeune babysitter et je dois m’occuper d’un petit garçon ( 9 ans ) souffrant d’un trouble de l’attention ainsi que de dyslexie.
Ce petit a quelque problème pour ses devoirs, j’aurai aimé savoir si des enseignants/nounous/parents auraient déjà enseigner à des enfants comme lui ?
Si oui, quel pédagogie utiliser ? Et comment réussir a le remotiver pour qu’il reprenne gouts à ses devoirs et que ça soit moins dure pour lui ?
Merci d’avance
submitted by gyhujino to enseignants [link] [comments]


2023.06.03 17:15 KeuDeNoir A part consulter, quels conseils me donneriez-vous ?

Bonjour la commu, j'ai 23 ans et depuis 1 an et demi je suis officiellement plus puceau, j'ai eu un peu moins d'une dizaine de partenaire sexuelle et voilà mon problème. Je ne suis clairement pas dans l'optique d'avoir une copine, et même en ayant envie de passer à l'acte, au moment fatidique je ressens comme une vague de pression/ de stress comme si j'appréhendais la réaction de ma partenaire, comme si javais quelque chose à prouver, de ce fait je n'ai jamais "fini" lors de l'acte, et parfois même je n'ai pas pu entrer en érection. Je pense que c'est un blocage psychologique et je vais en parler à un professionnel mais je voulais quand même recevoir des avis, conseils etc.. A noter aussi que j'entame pas mal de conversion dans un désintérêt en sachant pertinemment que ça n'ira pas au bout car je n'arrive pas à recaler les filles qui viennent prendre contact. Je sais que j'ai un gros travail à faire sur moi même notamment pour ce que je viens de dire précédemment. Évidemment j'ai un profond respect pour les femmes avec qui je parle, je couche cela va sans dire
submitted by KeuDeNoir to AskMeuf [link] [comments]


2023.06.03 17:15 CUSZIS_62 Comment se rendre aux îles Jackson ?3 étapes

  1. Il vous faudra d'abord un passeport Jacksonais, malheureusement, ces passeports ne sont disponibles qu'aux Îles Jackson. Il vous faudra donc les acheter à des trafiquants de passeports, il y en a énormément à Bordeaux.
  2. Ces trafiquants de passeports sont souvent des migrants Jacksonais. En effet, pour aller aux Îles Jackson, vous aurez besoin d'un bateau d'immigration clandestin pour traverser le golf de Gascogne. À noter que seuls les bateaux de moins de 15 mètres de long sont autorisés.
  3. Arrivé aux Îles Jackson, vous irez ensuite discrètement au poste de douane le plus proche et vous n'avez plus qu'à montrer votre passeport et les douaniers vous laisseront passer.
submitted by CUSZIS_62 to IlesJackson [link] [comments]


2023.06.03 17:13 Zarkarotte Petite sportive pour 20000€

Hello!
Je cherche actuellement à me séparer de ma citadine pour me prendre un petit coupé sportif, j'ai un budget de 20000€, dépassable dans la limite du raisonnable, j'aimerais acheter comptant.
Fan de japonaises, je me tourne pour le moment vers la Subaru BRZ (ou sa sœur GT86, que j'aime un poil moins visuellement) et la Mazda MX5-RF en 160ch. J'aimerais aussi essayer de faire, de temps à autre, du circuit.
Avec l'explosion du marché de l'occasion, et ma voiture actuelle n'étant pas encore vendue, les annonces intéressantes ont tendances à me filer sous le nez, ou à être intéressantes mais hors budget.. Ça fait mal de voir des voitures qui ont pris 5000€ en si peu de temps..
Du coup j'essaye de m'ouvrir à d'autres modèles, j'ai déjà écumé une belle liste mais je serais ravi de vous lire! Si vous connaissez un modèle de coupé sportif (propulsion) pour environ 20000€ et qui n'a pas fait dix fois la distance terre lune, n'hésitez pas à m'en faire parvenir :)
submitted by Zarkarotte to voiture [link] [comments]


2023.06.03 17:12 Visible_Kitchen4722 Guerre en Ukraine, en direct : au moins deux personnes tuées dans des bombardements à Belgorod

Guerre en Ukraine, en direct : au moins deux personnes tuées dans des bombardements à Belgorod submitted by Visible_Kitchen4722 to u/Visible_Kitchen4722 [link] [comments]


2023.06.03 17:11 FistyMcBeefSlap Accurate road closure info

What do y’all use for road closure information? Seems like I’m always running into road closures that don’t populate on google or Apple Maps. 45th is in that constant state of open and closed. Does Idaho 511 update enough to use effectively?
Edit: Specifically talking about road construction closures.
submitted by FistyMcBeefSlap to idahofalls [link] [comments]


2023.06.03 17:09 KeuDeNoir besoin de conseil, avis sur un problème

Bonjour la commu, j'ai 23 ans et depuis 1 an et demi je suis officiellement plus pusso, j'ai eu un peu moins d'une dizaine de partenaire sexuelle et voilà mon problème. Je ne suis clairement pas dans l'optique d'avoir une copine, et même en ayant envie de passer à l'acte, au moment fatidique je ressens comme une vague de pression/ de stress comme si j'appréhendais la réaction de ma partenaire, comme si javais quelque chose à prouver, de ce fait je n'ai jamais "fini" lors de l'acte, et parfois même je n'ai pas pu entrer en érection. Je pense que c'est un blocage psychologique et je vais en parler à un professionnel mais je voulais quand même recevoir des avis, conseils etc.. A noter aussi que j'entame pas mal de conversion dans un désintérêt en sachant pertinemment que ça n'ira pas au bout car je n'arrive pas à recaler les filles qui viennent prendre contact. Je sais que j'ai un gros travail à faire sur moi même notamment pour ce que je viens de dire précédemment.
Je m'en remets à vous 😅
submitted by KeuDeNoir to AskMec [link] [comments]


2023.06.03 16:45 Tayo826 Des Moines & Central Iowa Railroad car No. 1712 in Des Moines on October 5, 1940. Photo by R.D. Kimmel.

Des Moines & Central Iowa Railroad car No. 1712 in Des Moines on October 5, 1940. Photo by R.D. Kimmel. submitted by Tayo826 to Trams [link] [comments]


2023.06.03 16:45 Tayo826 Des Moines & Central Iowa Railroad car No. 1712 in Des Moines on October 5, 1940. Photo by R.D. Kimmel.

Des Moines & Central Iowa Railroad car No. 1712 in Des Moines on October 5, 1940. Photo by R.D. Kimmel. submitted by Tayo826 to Iowa [link] [comments]


2023.06.03 16:45 Tayo826 Des Moines & Central Iowa Railroad car No. 1712 in Des Moines on October 5, 1940. Photo by R.D. Kimmel.

Des Moines & Central Iowa Railroad car No. 1712 in Des Moines on October 5, 1940. Photo by R.D. Kimmel. submitted by Tayo826 to desmoines [link] [comments]


2023.06.03 16:44 Tayo826 Des Moines & Central Iowa Railroad car No. 1712 in Des Moines on October 5, 1940. Photo by R.D. Kimmel.

Des Moines & Central Iowa Railroad car No. 1712 in Des Moines on October 5, 1940. Photo by R.D. Kimmel. submitted by Tayo826 to fuckcars [link] [comments]


2023.06.03 16:44 Tayo826 Des Moines & Central Iowa Railroad car No. 1712 in Des Moines on October 5, 1940. Photo by R.D. Kimmel.

Des Moines & Central Iowa Railroad car No. 1712 in Des Moines on October 5, 1940. Photo by R.D. Kimmel. submitted by Tayo826 to notjustbikes [link] [comments]


2023.06.03 16:43 Tayo826 Des Moines & Central Iowa Railroad car No. 1712 in Des Moines on October 5, 1940. Photo by R.D. Kimmel.

Des Moines & Central Iowa Railroad car No. 1712 in Des Moines on October 5, 1940. Photo by R.D. Kimmel. submitted by Tayo826 to TrainPorn [link] [comments]


2023.06.03 16:43 Tayo826 Des Moines & Central Iowa Railroad car No. 1712 in Des Moines on October 5, 1940. Photo by R.D. Kimmel.

submitted by Tayo826 to transit [link] [comments]


2023.06.03 16:42 Tayo826 Des Moines & Central Iowa Railroad car No. 1712 in Des Moines on October 5, 1940. Photo by R.D. Kimmel.

Des Moines & Central Iowa Railroad car No. 1712 in Des Moines on October 5, 1940. Photo by R.D. Kimmel. submitted by Tayo826 to Interurbans [link] [comments]


2023.06.03 16:32 Fibrox [WTS] Magpul PDR-C w/ Wolverine Hydra engine (IA)

WTS Magpul PDR-C - $1000 shipped OBO
Good condition body with nonleaking and fully functional wolverine Hydra engine. Feeds well and holds air. Comes with the sight and amp in the photos + 3 7.4v lipos for the FCU.
Will sell locally in eastern Iowa(Iowa City or Quads Cities) or Des Moines Area. Price OBO and negotiable.

https://imgur.com/a/4e0MLPi
submitted by Fibrox to airsoftmarket [link] [comments]


2023.06.03 16:30 Lilith_Redemption Comment ignorer les regards ?

Hello les meufs !
J’habite une banlieue un peu craignos et dès que je sors de chez moi y’a des squatteurs partout adossés au mur qui me fixent comme un bout de viande. Peu importe ce que je porte. Ils sont pires que des chiens.
Quand ils font que regarder et me fixer en bavant limite c’est le moins pire. Quand ils abordent, ou me touchent ou autre alors là…
Bref malgré le fait que depuis l’adolescence c’est ainsi j’arrive toujours pas à ignorer. En fait quand ils me fixent je deviens hyper méfiante, je flippe et j’essaie de faire genre j’ai pas vu. Mais je vois du coins de l’œil quoi. Je me force pour ne pas montrer que j’ai peur. Je marche avec confiance. Mais en fait à intérieurement je bad et je flippe.
Bref dites moi comment vous vous gérez ce genre de situation ?
submitted by Lilith_Redemption to AskMeuf [link] [comments]


2023.06.03 16:09 gweleif Thirteen game concepts

Today's games repulse me with their copycat, timid and shallow character. Though it seems like there is a variety of concepts flashing around, in practice games revolve around the same half-dozen tropes. Their hallmark sign is that it is nothing that is not seen on TV. If the game's idea is not a reflection of the modern world from someone who, by all appearances, has never read a real book or has experience to share, then it's Pirates in Some Carribean, or the Victorian Age When Jack the Ripper Roamed in a Black Cab, or the Middle Ages with Standard Treachery, or Abstract Space Exploration. I was sick and tired of this a few years ago, now I have all but given up on this art form. Even when the concept is interesting, it is rarely taken far or with force. Neutered developers are afraid to give offense and as a result make bland, short-breathing stuff, but I think the sharp edges are never there to begin with anymore. I don't know anybody who sets out to defy the world, stand apart from its simulations and blandishments and spit a good gob in its ugly square face.
I have never had an opportunity to make a game of my own (it takes a team besides everything else), but I have made mods for a very old RPG for years - new mechanics, plots, magic, quests, effects, scripts, writing and so on. I have more or less put that old engine on its head, though I know hardly anyone will ever find out about my efforts. This is to say that I am not a pure theorist. Some time in the winter, bored and exasperated, I decided to do a quick marathon of game ideas - for RPG, quests, simulations, something in-between - and see how many I can whip out on the run. I would like something from here picked up by a company, but I am not advertising. I realize that is probably not something that might happen. It was a good exercise for me, however. Here are the results for all to see. I did ten first, then three more occurred to me.
1 ) Circa Caotica
You play the role of Jabsh, a clown of a traveling circus, who suddenly discovers that he is no orphan but the son (Raka, daughter for female players) of the director, Maestro Leotardi. Minutes later after making the sobbing confession the boss is swallowed by the Crocodile Man in a suspicious accident. You have to own up to the unexpected legacy and step into the tight and tall boots of the director. Your responsibility is to keep the circus going by fine-tuning and inventing acts based on ideas solicited over regular all-troupe brainstorming sessions despite little starting respect from the others, who have decided to unionize as well (the mentalist takes notes). You must keep drawing in crowds to avert the bankruptcy, earn respect and manipulation points and find the truth behind Leotardi's death and the disappearance of the Big Green cashbox with everyone's last year salary and the medallion that supposedly bears the face of your mother the same evening. All the while you still have to perform in regular clown acts with your partner. You can play as a red clown or a white clown, and the other type will be your foil.
2) Nachtwaffe
"Ah, count. Decided to join me for a walk?" Vampires steal planes from the Nazi airforce to zoom through the dark skies over the Balkans and turn humans to make more of their own. You start out as a single nosferatu, converted from an arrogant German, and must find and raid small airports and landing strips across the forests and mountains of Roumania, impersonate a living officer to get supplies and fuel, avoid communist guerillas, find and build places to hide during the day and choose which humans to turn to expand your force. Naturally, it is all quite a dead end, as the war is bound to finish sooner or later, which radio broadcasts confirm, and what then will happen to the vampiric empire? But this is something that the gameplay begins to convey to the player gradually. Hopefully the fate of someone who has no future but still does his all will touch some dormant strings in players' hearts.
3) Yuck!
The sleepy Tibetan village of Dongtso is unaware of what lurks in the bushes and the mountains: you, the desperately lonely yak-man. Born with a big head and two horns, you have only one connection to civilization: the gold ring in your nose. Squinting cross-eyed, you can just make out some kind of symbols on it, and a banner over the village shrine features ones like them. This must be the key. You have to lurk about the supersititious hamlet, helping the folk at night and out of sight with small chores and evesdropping on their reactions and conversations until you can pick up a few words, including, at some point, "Hello." Since this is a game about Tibet and shaping up something rebellious, let the tongue be one of Tibet's many and accompanied by Tibetan script. You can train to pronounce the words when you dare show yourself to children, old people and widows, to improve from mooing to legible speech, but until then you have to dodge men's hunting parties and survive. With enough good deeds and a few friends, you might win the folk's confidence and stand before the village council so that someone might teach you to read. The quest becomes complicated, however, by the appearance of the army of People's Republic of China that establishes a base in the village in its push to subdue Tibet. The year is 1952. One of the newcomers is a local - a renegade llama who, the villagers say, has been on many supernatural journeys in the mountains, even to Shangri-La, but is now wearing the uniform of Tibet's conquerors. The writing on the ring, deciphered, identifies him as your father. What will happen next?
4) Footlocker
This is a soccer-themed RPG, but you view the sport from the point of view of a bookie besieged on all sides by mafia. To pay back his debt he resolves on a colossal set-up: first get control of an underdog team, then bring them at least to the regional semi-finals and, with the bets in their favor, make them lose in a big way. The thugs are ready to provide cash handouts, leg-breaking, knuckle sandwiches, addictive opioids and more to get the right people on the team and stubborn elements out, but at the cost of increased control and cut of the profits. You must balance their appetities with placating sports authorities, the press, sponsors and police. In the final match a dilemma presents itself: go through with the plan and ruin the team or defy the gangsters and take your chances on the right side of the tracks?
5) And See It Again For the First Time
Starting out from your homeland on three caravels, you unfurl the sails and set out to circumnavigate the world. The globe is randomly generated every time and rolls away at the horizon, with the map, continents and straits unknown beforehand, in the manner of River Raid. Your characters are the three ships and their crews, condition and supplies are their stats. Dropping anchor at strange shores and dealing with natives will be necessary but dangerous as they fight with each other, shuffle and migrate like microbes. Loss of crew can't be repaired. At least one of the ships must find the passages and make it to the fabulous Gate of Makhamedi, enter it from the far side and begin the journey home.
6) The Person and the Essence
In the beginning chapter you play Sauqin, second-in-command to general Varziranga, head of the army of the Arcolan Empire sent to quash the rebellion of Panlaa, who has tried to bring his province to secede. The imperial army has crushed Panlaa'a troops a fortnight ago and has got him shut in the Ravine of the Gold Specks. Complete victory is near, but the commander has been acting strangely since the battle. On this decisive night his behavior spins out of control just as Panlaa makes a sudden sally from his trap, causing great confusion. As his lieutenant, it falls to you to maintain order in dealing with the various officers as well as the clerics of the One, who insist that Panlaa, a lapsed pagan, be given to them for execution once he is captured. The ending of the chapter will determine whether Panlaa ends in the emperor's prison in the capital, Hotharsoom, alive or dead at the clerics' hands, whether Varziranga will be simply demoted or disgraced.
Chapter two will take place in the capital city. You will have been promoted to a top military command for your performance, only to become embroiled in an intrigue involving the emperor's controlling mother, a consequential schism in the church of the One over whether the head of state is eternally the same person reincarnated or a series of persons, demagogues in the public and lurking pagans with unclear motives. Other chapters will follow, and the endings will determine who sits on the throne and who stands behind it, whether state policy is in principle subject to revision and criticism or not and whether the pagan faiths are crushed without mercy or adopted into the church of the One. The material here is Byzantium, Egypt with the notion of the pharaoh as incarnate Horus and the empires of southeast Asia. Some early Christian heresies also deserve to be revivified.
7) Of Rats and Men
You are a rat trapped in the gears of the Trumpet of Doom, the hugest, heaviest and most advanced steam ship ever to paddle the Grumuous Sea. This basin is famously salty enough to let even an iron float for a time, which, the public money finally gathered, made it the perfect road to carry the 25-inch-gunned ("24 + 1 for Paterland!") Trumpet to the shores of Festaly and at last give those Festalians what for! The citizenry is cheering with patriotic joy, the brass bands are blowing. The ship rats are less happy, especially you, who were captain Reissenpouf's pet before you managed to scramble through a porthole and below the desk as he was buttering a toast. You are nearly panicky with fright. Unlike the locals there, you have spent time locked with the diagrams in the captain's safe and know that the battleship is very weakly armored below the waterline. Someone must have made a good bit of business during the construction selling the metal. When the Trumpet comes up against the Festalians with their triton suicides or their rumored counterpart ship, the Rough Musician, not even the Grumuous Sea will keep it from ending up as a gigantic, barnacled wreck on the ocean floor.
To avoid this fate you only have so much time to organize the other rats for systematic sabotage. The game's world is the enormous ship below and above the deck. The humans of the crew are, of course, adamant in their resolve to get themselves killed, so they will repair the servos, the cables turning the massive gears, the ball bearings, the hydraulics and the rest almost as quickly as those are destroyed. This effort will be headed by the near-transparent, monochrome spindle of a man, Admiral Hel, the leader of the expedition, always of his private high deck, sipping his black milk and staring through his spectacles ahead to where TOD's fate awaits it. If all of you ratfolk together gnaw through and spoil enough of the ship's devices, however, the captain might just have the authority to radio Kaiser Walzer of the decision to turn back... though you personally may also have to sneak back into his cabin to sit on his pillow and intone suggestions as he sleeps. The fact that you are an albino rat and at first come across as a crazy visionary doesn't help, and neither does being a female rat and having to give birth to a litter every so often. The current mate can be deputied on tasks while lactating. Other ships may sometimes be encountered in the sea, with different results, and you may improve your reputation in the murine community by predicting these encounters, if you check the looking glass often enough. The length of the game, and hence the difficulty, depends on the distance to Festalian waters - from two weeks' journey to three months.
8) Cosmic Choir
You play as one of the planets of the solar system. The other actors and your partners are the thieving and scurrilous Mercury, the lusty and sly Venus, the militant braggart Mars and so on. And you are the meh-in-the-middle Earth, and in this group of strong personalities stand out with your unique ability of Rational Decision (it would be nice to get Woody Allen for the voice acting, were he younger). Other planets have other powers, and all of them certain characteristics and appetites (for tasty meteorites, for more intimate or more standoffish orbits and so on). The plot revolves around the announcement of the Sun that it has had enough of burning hydrogen and wants to retire, going immediately into the red giant phase, which would, of course, burn up all of the inner planets and kick the outer planets way out. For this the star has recruited a planet-sized asteroid, large enough to pull most of the star fuel away so that the moribund transformation may be set in motion. The euthanatic dark planet is whirring ever closer. Before it gets on a near enough orbit to disrupt the Sun the other planets must find out what caused this sudden depression and persuade their ruler and source of life otherwise. (The answer is that the Sun has always dreamt of going nova but lacks substance.) Playing as the only inhabited planet, you must also keep the life forms on you alive through all of the maneuvering. If you can get Mars to cooperate, however, you may shorten the distance enough for humanity and some of the ecosystems to make the leap and found Musk City there, and then you won't have to care about your surface anymore.
9) Paris, 1245 A.D.
A meticulously researched simulation of the criminal underworld of medieval Paris and the worlds that abutted on it: those of the church, guilds, city watch, the university, lepers, the court and so on. No shortcuts and simplifications for babies who can't tell a Benedictine from a Cistercian. A dynamically filled encyclopedia may be included, though, and remain permanently unlocked for later replays. The main character is a vagrant and a thief. This may be a persistent sandbox, possibly a multiplayer RPG, or it may have a plot, but strictly within historical realities.
10) The Last Supper
You play the role of Jesus, son of God, in the company of the twelve disciples. The game should probably be in first person. (The Sermon of the Mount and such may be shown in cutscenes, or they may be challenges in quiz form.) The time period is your wanderings in Judea after the baptism and until the last night before the arrest. The background is the Judaic society at the time and its Roman controllers, somewhat historically accurate. This is a detective story, a wholldoit where you need to figure out who is best suited to betray you in due time so that you may prep him for the job and finally give him the impetus to "do it quicker" at the Last Supper. For Christ certainly needed someone to betray him. It's not always Judas: the identity of the potential traitor, along with his motives, will vary randomly between playthroughs. Incidents and encounters along the road, both recorded in the Bible and invented, will liven up the experience and better inform you about the personalities of the disciples, building on but going beyond what is known (Peter with his short temper, the lofty John an so on).
11) Cuadrophobia
Ships and the sea again. This time you are a typical sailor with an atypically strong survival instinct on one of the vessels in a colossal game of Battleship between Our Guy and the Other Player. Accordingly, there are two grids firing at each other: your side's and the enemy's, though you only get to travel across your own. The ship you begin on is chosen at random: it may be anything in size from a single-squarer to a five-squarer. Smaller ships are less likely to be hit, of course, but when a ship is finished, it sinks, and you with it. The purpose of the game is to survive until Our Guy's victory, which programmatically is likely but not guaranteed and happens about 70% of the time. To do this you must desert on a regular basis, setting out in a dinghy to a ship more favored in the current situation. However, the dinghy only travels three squares per turn, and you can only spend two turns in the open sea before dying. You also need time on board ships to access their radio broadcasts, which, besides playing some inspirational propaganda, update the picture of the grid as the battle rages. Without it you are limited to paddling to vessels that you can directly see. The role-playing element comes from dealing with ship commanders, who all take their duties and titles - captain of Cruiser! captain of Battleship! - very seriously, from picking up supplies in floating debris and from acquiring special abilities that let you, for example, paddle an extra square farther. Is war evil? Is it to be hated, or is our side to be cheered on? After all, if Our Guy loses, this will all have been in vain.
12) Standardom
In this game of life, dedicated to the International Organization for Standardization (ISO), you must pass through all of the Gates of Conformity to win your ultimate prize - death from old age, as opposed to suicide. The option to kill yourself is always available in the menu. Being the hero and chickenshit that you are, though, you are determined to submit to every humiliation just so you can press forward. The world of the game is a vertical platform that moves with you along the Y axis, which represents time from some random year forwards: you may begin at 100 B.C., 1824 A.D., 12749 j-Spec and so on. It is really all the same where on the timeline you are dropped off. As with other platformers, once the screen has moved, there is no going back. You can walk freely to the left and right, however, pick up bonuses, disarm threats and converse with characters. Going up, every so often the screen is intersected by a wall with a gate in it. Your character's silhouette must either match the cut of the gate or be smaller to pass through. You start out small as a baby, a little circle, but very soon handicaps such as Discovery of Talent, Unusual Upbringing, Independent Spirit or Love of Sex will begin to rush at you to complicate your silhouette with Г, & and other such protrusions. You will also grow in size until your late 20s. Luckily, opportunities will also present themselves to prune some of this exotica: Family, Steady Job, Political Engagement, Puppy, Human Interest and other bonuses can be found or obtained from conversations to simplify your puzzle to a manageable cut until such time as the years pile on and the worst is behind you. You will become smaller and smaller and able to rush through the checkpoints one after the other to the finish line.
13) Six Handshakes to Liberty
The country is suffering under a cruel dictatorship. Ar-Parason, the president-for-life, has wrung the last of resources from the nation and has now thrown it into a disastrous war. In his palace he is surrounded by guards armed to the teeth and without a shred of conscience to shoot the bastard. What can you, a humble microbiologist living in the suburbs, do about this? Nothing, it seems, until you discover a strain of bacteria that is absolutely deadly within weeks and immune to all known antibiotics except one, still not fully developed. The microbe is passed along by touch. Alas, you discover it when you become infected with it. You still have the resources to finish the research on the antibiotic and save yourself, but now you realize that you possess the perfect secret weapon to rid the country of the tyrant. Although you can't get so close to Ar-Parason in person, someone must enjoy that intimacy...
Every day you do your research at the computer, look through the press, then put on gloves and go out in search of people in contact with other people who will, you hope, ultimately carry the strain to its target. You have to follow news to figure out whose hands to shake and who to sleep with - secretaries, daughters of generals, corrupt officials - and many times the scheme will fall short of success. The chain of handshakes will terminate early somewhere, and these intermediaries will just die. But all those sacrifices are worth it, aren't they? You keep several intrigues going at once, determined to see one of them to the end. Meanwhile an epidemic is beginning in the country, Ar-Parason is starting to take precautions, and your own remaining time that could be spent on finishing the antibiotic is also running short. What is more important: life, revenge, justice, survival, honor? Your actions will be your decisions.
submitted by gweleif to gamedev [link] [comments]


2023.06.03 15:58 Complete_Ordinary183 10k race for pace set for Marathon

10k race for pace set for Marathon
Planning to do a first full marathon at end of Sept. Currently in week 2 of training after building a bit of base, but not feeling particularly strong as yet. 40 (m)
I ran a 10k road race today. Wondering if this gives me a good indicator for setting pace goals for remainder of my training. It was warm today, HR was high (182 avg) but I don’t feel like I went all out. Felt like a good measured race that pushed me, but not to the point of exhausting.
I’ve been struggling to keep HR super-low during training.
Punching today’s figures into Runners World pace calculator brings up the paces shown on screenshot. Not sure what time predication that equates to overall for the actual Marathon. 🤔
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2023.06.03 15:12 WeWannaKnow Conseil de survie: Préparer un sac pour étre prêt à partir en vitesse (feu, inondation, etc)

Je suis un petit peu survivaliste. J'ai pas de bunker anti bombe dans mon sous-sol, mais si une situation arrive, je peut me nourrir et avoir de l'eau pour un ti boutte. J'ai un bon kit de premier soins. Ben des batteries, une borne de recharge solaire, etc.
Avec les feu, j'aimerais offir un conseil. Préparer un "Bug Out Bag" ou BOB.
En français on dirais hm, un "Sac à décalisser" :)
Qui pourrais sauver votre vie! Sac qui contient l'essentielle, qui ce ramasse vite en cas d'évacuation de derniere minutes!
Le but du sac est de contenir des items pour survivre 24 heures loin de la maison. En attendant de trouver refuge plus permanant genre, centre d'hebergement Croix Rouge ou aménager par les municipalité, ou aller vers de la famille loin du danger.
Voici une petite liste facile. Certaine chose peuvent étre achetés au Dollorama même. Y'as rien de fancy.
Chaque personne par maison devrais avoir son sac. (Plus facile à transporter)
Liste du Sac à décalisser:
Les batteries devrais toujours rester en dehors d'la radio et lampe de poche, pour pas qu'elles coulent et scrap vos affaires.
L'eau en bouteille devrais étre remplacé au 6 mois.
Sacré toute ca dans un sac à dos. Mettez ca dans un endroit facile d'acces (pas dans l'fond d'la garde robe)
Si vous avez à évacuer vite, au moin, vous allez pas courrir partout pis oublier des affaires important!
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2023.06.03 14:56 PhilipTheFair Fêter 'dignement' votre anniversaire, oui ou non? Pourquoi pas?

J'ai constaté autour de moi que bcp de mecs aiment pas des masses fêter leur anniversaire, que 'un dîner ça suffit' et encore souvent c'est rien du tout. Je comprends qu'avec les années ça ait moins d'importance, on est plus dans le coup de l'anniversaire star wars à 8 ans (c'était vraiment un truc populaire chez les gars que je connais x). Mais quand même, non?
C'est pas une occasion de fêterassembler des gens que vous aimez/manger des trucs bons/s'offrir des choses 'superflues'? Evidemment je respecte les voeux de mes conjoints, s'ils veulent rien je ferai rien, mais je comprends pas trop cette aversion. Ca vous rappelle des mauvais souvenirs?
Vous le fêtez? Un peu, pas du tout? Et surtout, vous faites quoi quand vous le fêtez? genre si vous deviez définir votre journée d'anniversaire parfaite? Je sais que ça peut sembler gamin, mais je sais pas, à l'âge adulte bcp de choses deviennent fades et c'est dommage!
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2023.06.03 14:53 StarLouZe DÉSINFORMATION : L'EUROPE PAIE LE LOUP POUR GARDER LA BERGERIE

Avisa partners recruté par l'Union européenne pour "lutter contre la désinformation"
C'est une nouvelle tellement absurde qu'elle pourrait sortir tout droit du scénario d'un épisode de Succession, la satire à succès de HBO sur un empire médiatique que dissèque l'émission de la semaine (voir plus bas). Mais elle est bien réelle, et révélée ce jeudi 1er juin par l'Informé : Avisa partners va aider l'Union européenne à lutter contre la désinformation.
Oui, vous avez bien lu : Avisa partners, l'entreprise dont nous vous parlions l'an dernier dans une enquête en trois parties, accusée de manipuler l'information en gérant une galaxie de sociétés "ayant l'apparence de respectables rédactions" mais publiant en fait de "faux articles, payés par de grandes entreprises ou par les États clients d'Avisa partners", va "nourrir la prospective et l’analyse de l’Union européenne concernant « le multilatéralisme, la bataille des récits, la paix/la sécurité/la défense, la désinformation et le terrorisme »". Rassurant !
Reprenons : à l'été 2022, le témoignage d'un "rédacteur fantôme au service des lobbies" publié par Fakir révèle les opérations d'influence menées par Avisa partners pour le compte de clients fortunés. "Avisa partners et ses dirigeants sont liés à une véritable galaxie de faux médias ressemblant vaguement à des vrais pour peu qu'on n'en gratte pas le vernis", écrivait ASI, après avoir gratté et déniché "six commandes de désinformation" sur un site, "au moins sept" sur un autre, trois sur un autre encore… Au total, ASI a recensé des dizaines d'articles commandés par Avisa partners à ce rédacteur-fantôme, en plus des "propres sites d'intox, dédiés à l'intérêt de ses clients" de l'entreprise. ASI s'était ensuite rendu compte que parmi les médias réputés (Mediapart, Les Échos, Jeune Afrique…) ayant été piégés par les contenus d'Avisa, certains avaient oublié de faire le ménage dans les tribunes qu'ils avaient publiées
Depuis la publication de notre enquête, Avisa partners, qui n'apprécie pas beaucoup que la presse indépendante s'intéresse à ses activités, nous poursuit en diffamation pour tenter de nous faire retirer nos articles, ainsi que Reflets et Mediapart. Une procédure extrêmement coûteuse pour un média indépendant. Nous réaffirmons ce que nous déclarions alors : "À ce petit air de procédure-bâillon, nous ne comptons évidemment pas céder, nos trois enquêtes ayant été réalisées dans le respect des règles journalistiques." Depuis leur plainte, de nouvelles révélations sur Avisa ont été publiées par Libération et Jeune Afrique sur "une vaste opération d'e-réputation" menée au Qatar par Avisa comme "sous-traitant technique", et "le lucratif business d'Avisa partners en Afrique".
Alors, quand le président d'Avisa partners, Matthieu Creux, décroche un contrat auprès de la Commission européenne "pour soutenir le nouveau «pôle de prospective stratégique» géré par le Service des Instruments de politique étrangère (IPE) de l’Union" et s'apprête à rendre "entre dix et vingt études par an, sur des thèmes tels que le rôle des femmes dans la lutte contre la radicalisation ou l’influence de la désinformation dans les processus électoraux" selon l'Informé, à Arrêt sur images, ça nous fait doucement rigoler. Si les responsables de la Commission européenne souhaitent lire nos enquêtes afin de s'informer sur les candidats avant d'attribuer le prochain marché destiné à lutter contre la désinformation, ASI se tient à leur disposition.
Pauline Bock
https://www.arretsurimages.net/chroniques/sur-le-grill/desinformation-leurope-paie-le-loup-pour-garder-la-bergerie
Abonnez Vous.
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