Tryndamere aram
All Random, All Mid
2013.05.01 19:13 HumanTarget All Random, All Mid
A sub for League of Legends ARAM (all-random, all-mid) game mode players.
2023.06.06 10:25 TellMeYouAreSorry I used to have way more fun before the balance changes.
Aso I've always been an aram enthusiastic, however, I remember a time where there were not balance changes in ARAM. The game mode had aram specific items and overall was a better experience. Yes, there were still the op aram champs like ziggs and xerath but it was not as close as the op champs we have today. Currently, we have a giga buffed tank tryndamere, qyianna one shots by pressing all keys, asol clearing waves with 1 ability, etc etc So, how bad can you be at your job for all the changes you implemented to make the game mode "fair" and it made it actually worse? I mean how fking pathetic is that the supposedly biggest game mode we had this year was hexgates and dropping tower for ARAM and they actually had to remove that because how bad it was?
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2023.05.28 21:20 Acceptable-Hope7508 dark harvest diana (aram)
| listen guys yall have to test diana full ap with dark harvest in aram!!! is so freacking funny she deals a lot of damage!!! go with the snow ball speel too (i missclicked and go with mana spell but i have fun anyway xD) i got four triple kills i also carried my team since we are -2 players, kog joined us later submitted by Acceptable-Hope7508 to DianaMains [link] [comments] |
2023.05.23 11:23 Technical-Bake2311 People seem to take ARAM as serious as SR Ranked
That's it. I didn't think it was that serious and I've been playing it for 7 years (rip treeline) as a way to never really rage at League again. Saddest thing is I see people complain about off-meta builds when their only focus is mobalytics and op.gging in ARAM. I use it to test random builds, do crazy comps, and decide to go cleanse/clarity sometimes just for shits and giggles. I don't really care about win rate, but even with my consistent off-builds I manage to carry once in a blue moon and still be 50%+ but the honours and the GG are all that matter.
Does anyone else play JUST to have fun and not exactly win? or do you play ARAM the same way you play SR?
Edit: Damn, my bad. It seems that people are anti off-meta. Don't worry man, I'll run Crit Darius, Tank Samira, and ADC Leblanc to save your games. Don't worry, tested on practice tool.
Edit 2:
Stay mad, we ball. Final Edit: I'm happy that some people play ARAM how it's always been played man. More power to the people who're trying out new builds and breaking the meta, we wouldn't have people realising Tank Azir's potential, or Tryndamere's amazing HP/Damage stack with Heartsteel, or Lightning Shen. There's a lot of people that lack the capacity to stand on one leg and still carry the game. Stay innovators, ignore the power of Mobafire, and keep on balling, never end, and never surrender.
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2023.05.19 14:50 TabaCh1 Veigo's doesnt have a core identity
What is Viego actually supposed to be? He's decent at many things but not particularly good at one thing.
A melee crit adc like Tryndamere/Yasuo?
A melee on-hit adc like Master Yi? (I know Yi can also go crit)
An on-hit attack speed bruiser like Trundle/Irelia?
Theres was also a time where lethality was a build path like Kha but mostly in ARAM.
Personally I think Riot should remove his crit scalings and replace it with Attack Speed.
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2023.05.17 18:38 StallingArtist Thornmail Should be buffed
It just doesn't punish auto attacking champs; If It dealt way more damage, then champions like yasuo yone tryndamere vayne kogmaw yi belveth... Draven kayle and olaf would actually have to think about dueling a tank before trying to run them down.
1 It would be hilarious in low elo seeing a yi kill themselves focusing a tank 2 It's just not fair having 1 single champion as a solution for a whole archetype of champion 3 Yes, I've just been bent over by an akshan and yone as a 500armor(jaksho) amumu, why do you ask? 4 I wouldn't mind personally, if I had to play around a good thornmail tank ( dealing with rammus isn't a big threat either)
I guess I'm just asking for an armor ratio buff (even if it meant giving the grievous wound effect to a new item), Or just give it a periodic passive that functions as a rammus w?
"What about rammus tho?" Rework him lmao, make him an auto attacker champ (They've done an archetype shift with ausol so why not)
Anyone else having a better idea against auto-heavy champs (Especially on aram)?
There, yearly copypasta done, back to my lair.
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2023.05.17 10:58 DerEchte99 Aram Balance Changes: A Masterclass in Delightfully Absurd Chaos!
Hey there, fellow Aram enthusiasts! Brace yourselves for an astonishing journey into the realm of mind-boggling balance changes that will make you question the very foundation of rationality. Join me as we explore the genius of Aram's champion tweaks, including the glorious wonders of Pyke, Aurelion Sol, Shen, Tryndamere, and the utterly flawless Heartsteel item!
Oh, the sheer delight of witnessing the meticulous craftsmanship behind Aram's balance changes. Who needs clarity and strategic updates when we can plunge headfirst into a swirling vortex of chaos? Forget about having a solid foundation for enjoyable gameplay—let's embrace the enchantment of stepping blindly into a minefield and savor the thrill of not knowing what's coming next! Oh, the joyous ecstasy of staring at the screen, contemplating the mysteries of the universe, and counting the seconds as they creep by like a snail on tranquilizers. Can you feel the excitement building up in your bones? I bet you can't wait to dive into another thrilling Aram match with our beloved Pyke, Aurelion Sol, Tryndamere, Shen, and let's not forget the legendary Heartsteel that bestows its perfectly balanced gifts upon the lucky few.
First up, let's delve into the unparalleled brilliance of Pyke, the eternal bearer of joy with his whimsical hook and the ever-satisfying execute mechanics. Isn't it simply ecstatic to be yanked out of thin air and gracefully sent back to the fountain, courtesy of our beloved pirate? Pyke's design epitomizes the pinnacle of balance and fair play, ensuring that every encounter with him is a harmonious dance of satisfaction.
Oh, and how can we overlook the majestic Aurelion Sol, the cosmic dragon effortlessly soaring through the celestial realms. Witness the spectacle of his stars obliterating everything in their path, leaving mere mortals trembling in awe. Clearly, there is no greater display of balance than a champion who can reshape the very fabric of the universe with a casual flick of their wrist. Bravo, Riot, bravo!
But wait, there's more! Let us not overlook the sheer elegance and finesse of Shen, the unwavering tank standing tall as the paragon of justice. Marvel at his impeccable ability to taunt entire teams, leaving opponents helplessly pummeled into submission while dishing out a truckload of damage. It's like witnessing a breathtaking symphony of grace and calculated chaos, a masterpiece of champion design that only the most refined palates can appreciate.
And how can we forget the sheer brilliance of Tank Tryndamere, the embodiment of "press R and watch everyone cry," while stacking Heartsteel for eternity? Oh, the sheer delight of witnessing his relentless pursuit of victory, embodying the spirit of fair and balanced gameplay. It's truly heartwarming to see his adversaries left with nothing but shattered dreams and keyboards drenched in the salty tears of defeat. Kudos, Riot, kudos!
And behold, the unparalleled perfection of the Heartsteel item, a pinnacle of design that grants its wielder unrivaled power, rendering them invincible against any assault. Who needs vulnerability or the mental strain of strategic decision-making when we can bask in the glory of an item that mercilessly renders opponents utterly helpless? It's like unwrapping a gift from the gods, a game-changer of divine proportions that eliminates any possibility of dull moments or tedious tactical choices.
Oh, but let's not forget to celebrate the latest stroke of genius—the 20% Tenacity buff for assassins. Because who doesn't love to see those sneaky, bursty champions equipped with even more tools to sow havoc and destruction? Forget the concept of crowd control—let assassins pirouette merrily through a minefield of stuns, roots, and silences. It's truly a stroke of genius, Riot, a stroke of genius!
Let us not forget the awe-inspiring world of balance changes, where poke mages once reigned supreme. Thanks to the masterminds behind these changes, our beloved poke mages have been reduced to mere waveclear bots. Hooray for mindlessly obliterating minion waves with our mighty abilities, completely devoid of strategy or skill!
But wait, there's more! Brace yourselves for the epitome of matchmaking prowess as you find yourself in the company of players with significantly lower MMR. It's like being the star of your very own clown fiesta, where coordination and balanced gameplay are but distant memories. Who needs fair fights when you can revel in the glorious chaos of being tossed into an unbalanced extravaganza? It's like a fireworks show of unpredictability!
Last but not least, let us delve into the realm of AP Malphite, where destruction triumphs over resilience. Who needs the reliable solidity of a tank when you can embrace the meteoric force of an earth-shattering offense? Tank Malphite might as well toss pebbles while AP Malphite obliterates mountains with a single earth-shattering ability. How dare tank Malphite challenge the unstoppable might of AP Malphite's explosive magical power? Simply outrageous!
Ah, the cherry on top of the League of Legends experience—the absolutely delightful queue times! Can you feel the excitement building up inside you as you eagerly wait for the stars to align and the matchmaking algorithm to work its mysterious magic? It's like being on a thrilling rollercoaster ride, except instead of actually moving, you're sitting there, twiddling your thumbs, and contemplating the meaning of life while time stretches on indefinitely. Truly, an experience that will leave you feeling utterly enlightened and fulfilled, as you bask in the sheer ecstasy of waiting for an eternity to be matched with players of vastly different skill levels. Who needs instant gratification when you can savor the anticipation for hours on end?
So, my esteemed Aram enthusiasts, let us raise our glasses to the wondrous chaos, the bewildering absurdity, and the impeccable mess that is Aram balance changes. In this realm of unpredictable splendor, where Pyke reigns supreme, stars dance across the sky, tanks taunt with unparalleled grace, and Heartsteel bestows invincibility, we uncover the true essence of delightful madness and captivating entertainment. May your clown fiestas be forever legendary, your AP Malphite unstoppable, and your queue times everlasting!
Disclaimer: Caution! This post contains an ample dose of sarcasm capable of powering an entire country. Please proceed with a healthy appreciation for humor and a strong understanding of the comedic chaos that is Aram. Enjoy the ride!
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2023.05.06 04:13 Frederike09 World of Tanks feat Bambi
2023.05.05 05:20 kenman My 5x S+ game, there are many others but this one is mine
2023.05.01 13:30 segments123 Saw recent posts about Trynda, so I present how I beat it.
2023.04.30 22:53 OverdriverJC So yeah, Heartsteel Trynda. You guys were right
2023.04.21 16:39 Drackolus Support in ARAM pain
2023.04.21 08:27 TanGeriN_off Pretty fun game with four supports (sorry for not english, this is eune)
2023.04.17 08:01 bellTM Ok so please teach me the way? Do I just reactively W her E and all in?
2023.04.16 02:47 K3nnJoe League Could Benefit from Champion Rotation
What I mean by champion rotation is that many champions should be removed from playability from all ranked modes. League has a problem with the sheer number of champions in the game. So many have outdated kites, unbalance-able kits, or unhealthy mechanics. I like Riot's champion updates, but too many champions still need them, damaging the League of Legends experience. It is also making it impossible for new players to get into the game due to the massive number of champions they have to learn to play. These are similar problems to what Legends of Runeterra had, but since card games are used to having rotation, LoR instituted rotation and fixed all those problems. MOBAs are not used to rotation, but there has never been one to the scale of LoL, and it is time to add rotation to LoL. Rotating out some champs would open up design space for new champs, which could be better designed with those mechanics (for example, I have Morgana rotating out not because she is a bad champion but because I think they could make a more exciting kit that has black shield).
I propose they rotate many champs (the ones I think could be rotated are listed below) and make those champions only playable in fun game modes, including ARAM, URF, and an Eternal game mode. Those rotated champions are not playable for Normal (so new players learn them first), and all competitive game modes are solo/duo, flex, and pro. The playable ones should be selected to make the best play experience possible. Then at the beginning of each pre-season, rotate out some more, add some back, and bring in champion reworks.
My imagined rotation is broken into three categories. Actual Riot employees would make a list that is 10x better than the one below, but I think it gives an idea of what I am thinking. Some might seem weird, but I tried to remove some from every role and type. And some fall under a few categories, but I just placed them under one. And I imagine the list Riot would make would include many more.
Outdated: Master Yi, Quinn, Shaco, Tryndamere, Gragas, Singed, Kennen, Zyra, Corki, Alilstar, Shyvanna, Jax, Xin, Wukong, Teemo, Twitch
Unhealthy Mechanics: Evelynn, Pyke, Hiemberdinger, Katarina, Kogmaw, Morgana, Malphite, Akshan
Balance Nightmares: Soraka, Yuumi, Jarvin IV, Tahm Kench, Ryze, Akali, Camille, Aphleios, Kalista, Azir
Extras to even out roles: Thresh, Tristana, Xerath, Poppy, Trundle, Annie, Anivia, Syndra
Interested in people's reactions (I am assuming extremely negative). The game would feel much better if Riot picked 100-120 champions for the best play experience in ranked play.
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2023.04.14 08:23 LoLBakami League of Legends subreddit time capsule from 10 years ago
/leagueoflegends Time Capsule reopened 10 Years later
It has been 10 years since the time capsule was originally posted. I thought it would be nice if I could make an updated post for it. Please note that this is not a recap of the past decade, but more like how the game has changed from a decade ago.
Original post for the time capsule! Today's date is 14th April 2023.
Champions: There were 51 new champions released making it a grand total of 163 champions in the game, Milio being the newest.
There has been 24 champions that undergo major gameplay and visual reworks since; Fiddlesticks, Kayle, Nunu & Willump, Ryze, Sion, Warwick, Evelynn, Gangplank, Taric, Udyr, Poppy, Pantheon, Morderkaiser, Akali, Galio, Urgot, Swain, Irelia, Trundle, Karma, Yorick, Wukong, Xerath, Graves, Volibear, Sejuani, and Fiora (Lots of arguments could be made for other champions to be on this list, but I only wanted to focus on the ones that has gotten a complete makeover in gameplay or visual, so champions like Maokai where his ultimate was his only big change does not make the cut. My only exception was Graves, his changes weren’t drastic, but it was big enough to change his gameplay entirely)
Conversely, there are 38 champions that had not received any large changes in their kit; Annie, Jax, Master Yi, Morgana, Sivir, Twisted Fate, Singed, Tryndamere, Twitch, Karthus, Cho’Gath, Anivia, Blitzcrank, Janna, Malphite. Nasus, Gragas, Kennen, Lux, Renekton, Jarvan IV, Nocturne, Lee Sin, Vayne, Orianna, Leona, Riven, Ziggs, Nautilus, Lulu, Hecarim, Varus, Jayce, Kha,Zix, Elise, Nami, Vi, and Thresh.
Rumble’s win rate is at 47.5% today in solo queue, 148th highest in the game. Nilah is the highest with 53.5%.
Caitlyn’s pick rate is at 15.9% today, 4th highest in the game. Jinx is the highest with 25.9%.
Karma’s win rate is at 48.2% today, 20th lowest in the game but also higher than Rumble by four spots. K'Sante is the least with 44.4%.
Urgot’s pick rate is at 3.2% today, 44th lowest in the game. Ivern is the least with 0.8%.
There are
five six black champions in League of Legends; Lucian, Senna, Ekko, Pyke, K’Sante, Rell
Yordle Counter: 15 (Fizz’s lore has changed since to make him a Yordle with the addition of Gnar, Kled, and Vex being added)
Skins: There are currently 1510 skins in the game with 9 more coming with the Nightbringer, Dawnbringer, and Inkshadow skins.
There were 564 total skins in the game during the time of the post, so Riot has been making an average of 95~ skins per year in the past decade.
Leona and Yasuo are tied for the most legendary skins (3) There are 18 champions tied for the second most legendary skins (2); Ahri, Ashe, Caitlyn, Cho’Gath, Corki, Darius, Ezreal, Heimerdinger, Lee Sin, Lux, Pyke, Riven, Soraka, Teemo, Thresh, Tristana, Vayne, Zed
Miss Fortune has the most skins (19) Lux has the second most (18) Ezreal has the third most (17)
There are now six Ultimate skins; Pulsefire Ezreal, Spirit Guard Udyr, DJ Sona, Elementalist Lux, Gun Goddess Miss Fortune, K/DA ALL OUT Seraphine.
Game in General: The 2 maps currently available are Summoners Rift and the Howling Abyss. The Proving Grounds, the Crystal Scar and the Twisted Treeline are all removed from the game.
There are only 2 permanent game modes now, 5v5 Summoner’s Rift and 5v5 ARAM. 3v3 and Dominion (It's long and gone) are both removed. A 2v2v2v2 game mode is in the works.
Teamfight Tactics is a game mode released separately from the main game, but uses the same client.
The current standard meta is still Solo top, Jungler, Solo Mid, and an AD Carry with Support bottom lane.
List of Current servers: EUW, EUNE, NA, Brazil, LAN, LAS, Turkey, Korea, Taiwan, Thailand, China, Vietnam, Philippines, OCE (formerly known as Australia), Russia. SG (Singapore, Malaysia, & Indonesia), TW (Taiwan, Hong Kong, & Macao), Japan, and the PBE server.
The client still runs on spaghetti codes.
Competitive: NA LCS Season 3 Spring ended with TSM winning with a record of 26-10 after Wildturtle replaced Chaox as ADC in the middle of the split.
Where are the teams now:
Team Curse along with its entire roster merged with Team Liquid in Season 5.
Team Dignitas would disband in Season 7, but later rejoin in Season 9 after acquiring Clutch Gaming’s spot in the LCS.
TSM Snapdragon AKA
TSM is one of the longest standing names in the game, being in the league even before the creation of the LCS, but rumored to be selling their spot soon.
Counter Logic Gaming, alongside TSM, have also been in the LCS since the beginning, but they were just acquired by NRG and will be rebranding this coming 2023 Summer Split.
Good Game University was renamed to Team Coast for the 2013 NA LCS Summer Split.
Team Vulcan was renamed to XDG Gaming after one season.
Team MRN disbanded after failing to qualify for a spot in the 2013 NA LCS Summer Split.
Complexity disbanded after failing to qualify for a spot in the 2015 NA LCS Spring Split
10 years ago,
Cloud 9 was not yet a team in the LCS. Today, they have just won their 6th LCS title.
EU LCS Season 3 Spring ended with Fnatic beating Gambit Gaming in a close 5 game series and after a dominant split where they went 27-9.
Where are the teams now:
Gambit Gaming disbanded in Season 6 and Team Vitality replaced their LCS spot.
Fnatic remains as one of Europe’s most popular teams and still plays in the LEC today.
SK Gaming leaves the LCS after Season 5, but later rejoins in Season 9 as part of the LEC franchise program.
Evil Geniuses would leave the EU in Season 4 and Alliance takes their spot in the LCS.
Copenhagen Wolves would be relegated from the LCS after Season 5.
Against All Authority,
GIANTS Gaming, and
Dragonborns all failed to qualify for a spot in the 2014 EU LCS Spring Split, but
GIANTS will later rejoin the league in Season 5 until Season 9 where they are not accepted as one of the franchised teams in the LEC.
World Elite AKA Team WE still plays in the LPL today, but definitely not as dominant as before, winning only one domestic title in the past decade.
TSM beat a Korean team for the first time at World 2014 against Samsung White who defeated TSM in a 3-1 series and went on to win the entire tournament.
SK finally beat Fnatic in the 3rd week of the EU LCS 2013 Summer, with a record of 3-1 against Fnatic at the end of the season.
Today,
G2 Esports have secured their 10th LEC/EU LCS title in the 2023 LEC Winter format.
LCS Casters:
Phreak, after over 13 years, announced at the end of 2022 that he would be retiring from shoutcasting and instead work on the Riot’s game design team.
Kobe, previously known as
Kobe24, is still a caster for Riot Games and the LCS.
Jatt worked as caster for the LCS until he became a coach for Team Liquid in Season 10, but he is now back as a freelance caster and analyst for the LCS.
Rivington AKA
Riv, has stopped casting for the LCS after Season 10, casted for the Valorant Champions Tour for a bit, and now is a freelance caster as of 2023.
Deman and
Joe Miller (Joe 'Joe ' Don't call me Joe Miller' Miller' Miller) announced their departure from Riot Games in 2014 to work at ESL where they are still at today.
Jason Kapla is now a caster also for the ESL.
Quickshot, renamed from
Qu1ksh0t, still works as a play-by-play caster for the LEC.
Competitive League of Legends is still yet to be broadcast on television to the best of my knowledge. League of Legends have been broadcasted in multiple television channels around the world.
League of Legends All-Star has not been held since 2020 due to its low viewership numbers during the pandemic.
The LCS coverage on Twitch today is around 110,000 viewers which is about the same or even lower than it was 10 years ago.
Misc: Teemo is still in the game, and so is
Y̴̱̯͂̓̕͠u̴̙͛͗̐u̴̙͈͊́͆̄̚m̵̱̿͆̃̿̕i̷̜͎̔̒͌.
Pingu has not yet been released and I am starting to think that he never will.
Urf The Manatee was murdered and Warwick now wears his skin.
CLG Documentary is finally out, but so is the org.
League of Legends is still not yet an Olympic Sport, but was one of the events played at the 2018 Asian Games and looking to be played again this year at the 2022 Asian Games (delayed due to pandemic)
/leagueoflegends front page ten years ago what they thought /leagueoflegends would look like today 10 years ago Today's front page /leagueoflegends currently has 6,264,034 summoners.
windyknight I hope you reached Diamond.
lolisn4444 you do not have to worry that you might still be in Bronze V if Riot removes it.
I hope that you may find something in this post interesting to you. I spent a good amount of time researching especially for the competitive section even though it may not be the most accurate. If there is anything I miss or you would like to add, feel free to leave it in the comments and thank you
ESierra for the original post!
edit: fixed formatting
edit2: fixed errors and added more info
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2023.04.13 04:17 nag0007 Leaqueoflegends Challenges Google Sheet Vers. 2.0 just an Idea
2023.04.10 04:12 GMilk101 For the 4th straight patch veigar is a top 3 champ. At what point is he just disabled from the mode?
2023.04.10 03:17 Bman_EZ It's enough to make a grown man cry.
2023.03.26 05:16 GMilk101 Currently on our 3rd consecutive week of this...
2023.03.21 11:20 JugonQuinto Aram Tryndamere S13: Juego uno de los peores personajes para ARAM (Compas letal + Viento huracanado)
2023.03.18 16:51 Jragon713 My ideal League of Legends patch notes
Systems
Role Selection
- ADDED: Role selection can be fully ordered, with fill standing in for any unselected roles.
- You have a clear ranking of role preference? A > B > C > D > E.
- You don't care what you play if you can't get your main role? A > Fill.
- You'll play anything besides the role you hate? Fill > E.
- You have a favorite and a least favorite? A > Fill > E.
- etc.
- NOTE: I know we can't guarantee that players get their first choice every game, but letting them further define their preferences seems reasonable enough. Even with this change, players would sometimes get their last choice, but hopefully less often.
Buyback
- ADDED: Players can now spend 150 gold per champion level to cut their death timers short and immediately respawn at their base (360 second cooldown).
- NOTE: I'm copying this concept from DotA2, I really like the potential tradeoff there of saving gold to give yourself another chance to defend vs. spending that gold on an item powerspike.
Directional Movement
- ADDED: Players can now use a hotkey (hold or toggle, like with Target Champions Only) to move in a direct line towards the clicked point without pathfinding.
- NOTE: Also copied from DotA2, it's nice for any situations where you need to get as close to a wall as possible without pathing around to the other side.
Tutorial
- ADDED: Many more tutorial missions, each one dedicated to properly explaining a specific concept.
- NOTE: The current tutorial is a good start, but it's only 3 missions (destroy enemy base, turn experience into levels, turn gold into items). I think this game could use many more tutorial scenarios than that: jungling/neutral objectives, warding/vision/stealth, etc.
Practice Tool
- ADDED: Multiplayer practice lobbies.
- ADDED: "Stack champion buffs" button.
- NOTE: Filling in some gaps. Testing specific interactions would be much easier if we could set up scenarios with multiple champions involved, and checking values at certain stages of the game would be easier if we could grant champion-specific stacks, like Gangplank's Silver Serpents or Aurelion Sol's Stardust.
Bottom role
- CLARIFICATION: Marksmen are not the only class that can be played in the bottom lane, some mages are viable there too; please stop calling it "ADC". Sustained DPS is only one of the multiple ways to help carry your team. Also, if you have other roles already providing the aforementioned DPS, consider picking more for utility instead.
- NOTE: The inconsistency of people accepting multiple classes in any other role but not bottom really bugs me; non-marksmen like Karthus, Seraphine, or Veigar could definitely also want a lane partner more than they want solo experience, while the physical DPS can come from Tryndamere top, Kindred jungle, Tristana middle, etc. Honestly, it's just weird to hear people say "top/jg/mid/sup" (role) but then also "ADC" (a.k.a. "marksman", class), it's a mismatched comparison.
In-Game Missions
- ADDED: The Battle for Bilgewater in-game mission. If Miss Fortune and Gangplank are on opposing teams, Miss Fortune has at least 1 rank in Make It Rain, Gangplank has at least 1 rank in Cannon Barrage, and Gangplank has purchased at least 1 upgrade for Cannon Barrage, a 'quest received' ping signals each to take the other down, being rewarded for emerging victorious. When Gangplank takes down Miss Fortune, he gains 250 additional Silver Serpents, and when Miss Fortune takes down Gangplank, one of his purchased Cannon Barrage upgrades (randomly selected if he has multiple) is applied to her Make it Rain.
- NOTE: I really like the in-game rival quests, like RengaKha'Zix and Thresh/Senna/Lucian have, and Cannon Barrage is really just a larger version of Make it Rain. Perhaps a unique Cannon Barrage upgrade might be a more interesting reward than just a Silver Serpent bounty...
Champions
Altair
- P - Elemental Orbit
- ADDED: Altair is constantly orbited by 3 elemental Orbs. Each Orb deals magic damage (scaling with Altair's level and AP) to enemies on contact.
- ADDED: Altair cannot improve his abilities with skill points. He gains access to Cyclic Surge at level 1, Orbs Out and Orbs In at level 2, and Elemental Mastery at level 6 (improving automatically at levels 11 and 16). Instead, Altair may spend his skill points to gain ability power, magic penetration, or movement speed.
- NOTE: It's understandable that Riot wanted Aurelion Sol's generally appealing thematic to have a kit that's easier to pick up so he could really become popular, but it was kind of a shame to lose a relatively unique kit. This champion is an attempt at using the precedent set by Aphelios to really give the player more control over his orbit. Altair is designed to be a mid lane battlemage.
- Q - Cyclic Surge
- ADDED: Altair cycles his Orbs to the next Element (Fire, Water, Air, Earth) and gains a temporary burst of movement speed. Altair's Orbs have a bonus effect (refreshing on further hits, not stacking) based on his current Element. 1 second static cooldown.
- Fire: Searing Orbs temporarily reduce enemy armor and magic resistance.
- Water: Tidal Orbs temporarily reduce enemy movement speed.
- Air: Guiding Orbs temporarily increase ally movement speed.
- Earth: Jagged Orbs deal additional damage over time.
- NOTE: The different Orb types should help make sure Altair doesn't feel too one-note, similar to Udyr's Stances.
- W - Orbs Out
- ADDED: Increase the Orbs' orbit radius, up to a certain maximum. Continues while pressed; no cooldown.
- NOTE: For finer control of where the Elemental Orbit's Orbs' orbit is. Orb orb orbit orb orbitorb.
- E - Orbs In
- ADDED: Decrease the Orbs' orbit radius, down to a certain minimum. Continues while pressed; no cooldown.
- NOTE: See above.
- R - Elemental Mastery
- ADDED: For the next 7 seconds, Cyclic Surge has no cooldown, Altair gains 1/2/3 additional Orbs, and Altair's Orbs gain additional Element-based bonuses. 100/90/80 second cooldown.
- Fire: Burning Searing Orbs now also deal additional damage over time.
- Water: Rejuvenating Tidal Orbs now also heal allies.
- Air: Grasping Guiding Orbs now also briefly pull enemies in.
- Earth: Dense Jagged Orbs now also briefly knock enemies back.
- NOTE: Removing the cycling cooldown helps Altair get to the currently-desired Element before Elemental Mastery wears off. Gaining additional Orbs increases both DPS and effect uptime, and locking bonus effects behind Elemental Mastery allows the Orbs to do things that would be too strong as permanent basic effects.
Gangplank
- P - Trial by Fire
- Bonus movement speed increased from 15%-30% (based on level) to 20%-30% (based on level).
- REMOVED: No longer deals an additional 2 damage per 1% critical strike chance.
- NEW EFFECT: Now grants an additional 0.2% movement speed per 1% critical strike chance.
- NOTE: It's more skillful and fun to kite and use resets to stack extra damage than it is to just slap people once.
Sylas
- P - Petricite Burst
- NEW EFFECT: Stacks now display on health bar for the player.
- NOTE: I like the display that was added to Riven's Runic Blade, I think it would fit Sylas too.
Sion
- Q - Decimating Smash
- BUG FIX: Visual indicator updated to more closely match the ability's hitbox.
- NOTE: We all know that this is not okay.
Ornn
- P - Living Forge
- REMOVED: From level 13 onwards, Mythic items can be made into Masterwork items.
- NEW EFFECT: From level 9 onwards, Boots items can be made into Masterwork items.
- NOTE: This will make more sense when we get to the Items section. Sorry, Cassiopeia and Yuumi!
Items
Mythic items
- REMOVED: Mythic items are no longer their own category, and Mythic passives are removed. Existing Mythic items are now Legendary items and are nerfed accordingly.
- NOTE: I would prefer if the only mutual exclusivity in items came from items that do the same thing, like how you can't buy two Lifeline items. Mythic passives are generally too small to make all the restrictions worth it, they don't actually let you shift your build much. Nerfs to these ex-Mythics compensate for getting this build flexibility back, now that it would be possible to build both Divine Sunderer and Goredrinker, etc.
Boots items
- ADDED: Each Boots item now has a Masterwork version.
- NOTE: Ornn needs something to upgrade items into, and this might make it feel less bad to have an 1100g Boots item occupying a slot that could hold a 3000g Legendary item. Obviously movement speed is an important stat, but it sometimes feels like the slot is half-wasted because it could hold so much more gold's worth of other stats.
Mana Potion
- RE-ADDED: Mana Potions are now available in the shop again.
- NOTE: We should once more have the option to diversify our early item purchases. Yes, I can buy Corrupting Potion if I need double sustain, but I can also just buy Health Potions or Refillable Potion if I just need health; what about if I just need mana? Not all champions buy Lost Chapter or Catalyst of Aeons.
Edge of Night
- REMOVED: Annul passively blocks the next enemy ability after not taking enemy champion damage for 40 seconds.
- NEW EFFECT: Annul is an active ability with a 1 second channel time that blocks the next enemy ability within 7 seconds (40 second cooldown).
- NOTE: Reverting the spell shield to an active effect instead of a passive one feels better, letting players choose when they need it instead of letting it get poked off by something minor.
Banshee's Veil
- REMOVED: Annul passively blocks the next enemy ability after not taking enemy champion damage for 40 seconds.
- NEW EFFECT: Annul is an active ability with a 1 second channel time that blocks the next enemy ability within 7 seconds (40 second cooldown).
- NOTE: See above.
Horizon Focus
- BUG FIX: Hypershot's damage amplification no longer applies to true damage.
- NOTE: Items (specifically Anathema's Chains and Crown of the Shattered Queen) don't decrease true damage, and I want consistency, so they shouldn't increase it either; true damage should be true.
Evenshroud
- BUG FIX: Coruscation's damage amplification no longer applies to true damage.
- NOTE: See above.
Duskblade of Draktharr
- BUG FIX: Nightstalker's damage amplification no longer applies to true damage.
- NOTE: See above.
Navori Quickblades
- BUG FIX: Impermanence's damage amplification no longer applies to true damage.
- NOTE: See above.
Solari Chargeblade
- PORTED: Solari Chargeblade is now available in the shop.
- NOTE: This is a cool Wild Rift item that I would like to also have available in proper LoL.
Ixtali Seedjar
- PORTED: Ixtali Seedjar is now available in the shop.
- NOTE: See above.
Crystalline Reflector
- PORTED: Crystalline Reflector is now available in the shop.
- NOTE: See above.
Petricite Amulet
- ADDED: An AP and magic resistance option for longer fights.
- RECIPE: Verdant Barrier + Aether Wisp + 1050 gold = 2900 gold.
- STATS: 60 ability power, 45 magic resistance, 7% movement speed.
- UNIQUE ACTIVE - Persistence: Removes all magic resistance reduction debuffs currently affecting you, and for the next 6 seconds, magic penetration and magic resistance reduction are only 50% effective against you (90 second cooldown).
- NOTE: while there are multiple AD + armor and AD + magic resistance items, there's only one AP + armor item and one AP + magic resistance item, and they're both best suited for short and impactful moments (stasis/spellshield). Crystalline Reflector (above) fills the AP + armor niche for longer fights, so Petricite Amulet would ideally act as the AP + magic resistance equivalent.
Enchanted Scale Mail
- ADDED: A ramping sustain option for AP fighters.
- RECIPE: Forbidden Idol + Blasting Wand + Ruby Crystal + 950 gold = 3000 gold.
- STATS: 50 ability power, 200 health, 50% base mana regeneration, 16% heal and shield power.
- UNIQUE PASSIVE - Whiteflame's Protection: For each second in combat with champions, all healing and shielding received is increased by 3%, stacking up to 4 times. While this effect is fully stacked, gain 10 basic ability haste.
- NOTE: Though it has gotten better since the item rework, AP fighters are still somewhat under-served by the shop (though in exchange, their kits are often inherently strong). Heal and shield power is a good way to amplify AP fighters' built-in durability without letting mages poach this as a new defensive option.
Runes
Perfect Timing
- REMOVED: Removed from the game.
- NOTE: I think Stasis should be slightly less accessible; you should have to actually buy the ability to become invulnerable.
Fruitful Fertilization
- ADDED: Start the game with 3x Fruitful Fertilizer, which can be activated to instantly regrow the target jungle plant.
- NOTE: We need something to replace Perfect Timing, and this feels very Inspiration-y, I can definitely imagine some cool plant usage.
Game Modes
Rotating queue downtime
- REMOVED: No more gaps between modes. When one mode rotates out, another one rotates in.
- NOTE: The downtime drives some people away until another mode returns, because they're just left with normal games (too slow sometimes) and ARAM (it half plays itself, the game tells you what to play and where to go).
Dominion
- RE-ADDED: Dominion is available again as one of the rotating game modes.
- NOTE: I really liked Dominion, it had the skirmishing (and sometimes full-on teamfighting) over objectives that we all know and love, but the back-and-forth capture points gave a very different feeling than the normal tower-pushing and dragon-killing routine.
URF
- ADDED: URF is now a permanent mode, instead of being part of the rotation. It swaps between pick-ban and random draft each patch.
- NOTE: URF consistently has more players than any other RGM, or even ARAM (source). Given that we can actually see it level off at roughly the same player count as TFT (which is its own game entirely), URF deserves to have its own queue.
Cosmetics
Expanded options
- ADDED: Cosmetics will now be available for more than just champions/wards/emotes, we'll have options for the map, minions, towers, announcer, etc.
- NOTE: Snowmobile cannon minions!
Specific skins
submitted by
Jragon713 to
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2023.03.13 14:22 DreamyViibes are ARAM champion appear chances rigged?
i dont know bout yall but i feel like some champions i literally never get and some champions that nearly have a 100% appear chance in my games. for example i basically never see akshan, rammus etc in aram however i swear EVERY SINGLE GAME there is a senna (emphasis on her) , tryndamere , varus , janna etc. its kinda weird ngl so it begs the question, are the appear chances rigged?
submitted by
DreamyViibes to
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