Michigan winning lottery results
Greed Island
2019.07.16 09:40 Old_Man_Lucy Greed Island
Hunter x Hunter's Greed Island converted into a fully-fledged tabletop role-playing game and adventure!
2023.06.04 18:48 Objective-Ad-4208 Drag Race Random Rerun: Holland S2 EP4 Results/Lip-Sync
The Results of the "Cinderella in Mokum" Rusical Challenge are in! *
*
*
WIN: Kameron Michaels ⭐⭐ (
2x win)
HIGH: Loosey LaDuca ⭐ / Precious Paula Nicole
LOW: Darienne Lake ⭐
BTM2: Malaysia Babydoll Foxx (
2x btm) / Visa ⭐ (
1x btm)
*
*
*
Malaysia Babydoll Foxx, Visa. Prior to tonight, you were asked to prepare a lip-sync performance of En Vogue's song, "Free Your Mind". This is your last chance to impress me and save yourself from elimination. Good Luck and Don't Fuck It Up!
Poll Spreadsheet/Track Record submitted by
Objective-Ad-4208 to
RPDRfantasyseason [link] [comments]
2023.06.04 18:47 AutoModerator [Download Course] Matthew Neer – Broadcast Mentor (Genkicourses.site)
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2023.06.04 18:44 pbrt107 Felt good.
2023.06.04 18:42 muhammad-al-arifi Game crashes on startup with dx11 (cooked) (not responding)
When I try to start the game, it crashes on startup with a white rectangle in the top left, and the window is named "dx11 (cooked) (not responding)". Sometimes I get to the title screen but when the game receives any input, it crashes.
Here are my logs:
Log: Log file open, 04/06/2023 18:32:56
Log: GPsyonixBuildID 230413.76047.419576
Log: Command line: -AUTH_LOGIN=unused -AUTH_PASSWORD=CENSORED -AUTH_TYPE=exchangecode -epicapp=Sugar -epicenv=Prod -EpicPortal -epicusername="CENSORED" -epicuserid=CENSORED -epiclocale=de -epicsandboxid=CENSORED
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: ... running in INSTALLED mode
Init: Language extension: DEU
Init: Language extension: DEU
DevConfig: GConfig::LoadFile associated file: ..\..\TAGame\Config\TAUI.ini
Init: Version: 230413.76047.419576
Init: Compiled (64-bit): Apr 13 2023 21:41:21
Init: Command line: -AUTH_LOGIN=unused -AUTH_PASSWORD=CENSORED -AUTH_TYPE=exchangecode -epicapp=Sugar -epicenv=Prod -EpicPortal -epicusername="CENSORED" -epicuserid=CENSORE -epiclocale=de -epicsandboxid=CENSORED
Init: Base directory: C:\Program Files (x86)\Epic Games\rocketleague\Binaries\Win64\
[0000.95] Log: Purging 7-day cache '..\..\TAGame\Logs\*.dmp'...
[0000.95] Log: Purging 3-day cache '..\..\TAGame\Logs\*.log'...
[0000.96] Init: Computer: win11-desktop
[0000.96] Init: User: user
[0000.96] Init: CPU Page size=4096, Processors=12
[0000.96] Init: High frequency timer resolution =14.318180 MHz
[0000.96] Init: Memory total: Physical=16.0GB (16GB approx) Pagefile=23.7GB Virtual=131072.0GB
[0000.96] Init: Presizing for 138000 objects not considered by GC, pre-allocating 0 bytes.
[0000.96] Init: Object subsystem initialized
[0001.07] Log: Using feature set PrimeUpdate42
[0001.18] Log: FOnlineSubsystemEOS: EOS version = 1.13.0-24551320
[0001.19] DevOnline: EOS Platform CacheDirectory=C:\Users\user\AppData\Local\Rocket League\
[0001.97] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 1060 6GB
[0001.97] Log: Adapter has 6044MB of dedicated video memory, 0MB of dedicated system memory, and 8168MB of shared system memory
[0002.01] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
[0002.01] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8168MB of shared system memory
[0002.02] Log: Shader platform (RHI): PC-D3D-SM5
[0002.21] Breadcrumbs: Startup_PreInit: 2.212
[0002.26] Breadcrumbs: Startup_LoadGlobalShaders: 0.050
[0007.34] Log: ProductDatabase_TA::InitProductLabels 0.01 sec total.
[0007.42] Log: ProductDatabase_TA::UpdateAvailableProducts 0.08 sec total.
[0007.44] Breadcrumbs: Startup_LoadScriptPackages: 5.174
[0008.11] Breadcrumbs: Startup_LoadNonNativePackages: 0.678
[0008.12] Log: 139658 objects as part of root set at end of initial load.
[0008.12] Log: 0 out of 0 bytes used by permanent object pool.
[0008.12] Log: ShaderCache load stats: AccumLoadSeconds=(3.238) ShadersLoaded=(338008) Duplicates=(20093)
[0008.12] Log: Initializing Engine...
[0008.12] Log: BuildID: 1445111688 from GPsyonixBuildID
[0008.23] SystemSettings: Loading PC Settings
[0008.24] Breadcrumbs: Startup_BuildGuidCache: 0.130
[0008.28] Log: Running hardware survey...
[0008.28] Log: Wwise(R) SDK Version 2019.1.1 Build 6977. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
[0008.42] Log: OS: Microsoft Windows 11 Pro (22000)
[0008.42] Breadcrumbs: Startup_ClientInit: 0.180
[0008.45] Log: WinSAT: 7.8 [9.2 CPU, 8.7 2D, 9.9 3D, 9.2 Mem, 7.8 Disk]
[0009.67] Log: Processor: AMD Ryzen 5 2600 Six-Core Processor (AMD64 Family 23 Model 8 Stepping 2) 6 Cores, 12 Threads
[0009.67] Log: Memory: 8.00GB
[0009.67] Log: Memory: 8.00GB
[0009.67] Log: VideoController: NVIDIA GeForce GTX 1060 6GB (31.0.15.3203)
[0009.67] Log: Network Adapter: Realtek PCIe GbE Family Controller
[0009.67] Log: Network Adapter: VirtualBox Host-Only Ethernet Adapter
[0009.67] Log: Disk C: 9.44GB free of 222.85GB
[0009.67] Log: Disk D: 79.27GB free of 714.25GB
[0009.67] Log: Disk F: 2788.40GB free of 2794.16GB
[0009.67] Log: Sound Device: USB Audio 2.0
[0009.67] Log: Sound Device: USB-Audiogerät
[0009.67] Log: Sound Device: NVIDIA High Definition Audio
[0009.67] Log: Sound Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
[0009.67] Log: Sound Device: High Definition Audio-Gerät
[0009.67] Log: Sound Device: SteelSeries Sonar Virtual Audio Device
[0009.67] Log: Sound Device: Voicemod Virtual Audio Device (WDM)
[0009.67] Log: Hardware survey complete in 0.70 seconds.
[0009.67] Log: Detected 1 GPUs for rendering
[0009.73] Breadcrumbs: Startup_CreateViewport: 1.307
[0009.73] DevOnline: Created named interface (RecentPlayersList) of type (Engine.OnlineRecentPlayersList)
[0010.12] ScriptLog: PsyNet using environment DBE_Production Prod
[0010.13] PsyNet: PsyNetConnection_X_0 disabled OSCS_ServiceUnavailable
[0010.13] PsyNetStaticData: HandleCacheExpired
[0010.13] PsyNetStaticData: HandleGetURL URL=(
https://config.psynet.gg/v2/Config/BattleCars/1445111688/Prod/Epic/DEU/)
[0010.13] PsyNetStaticData: Blocking sync start
[0010.14] DevOnline: WebRequest_X_0 SEND:
https://config.psynet.gg/v2/Config/BattleCars/1445111688/Prod/Epic/DEU/ [0010.32] DevOnline: WebRequest_X_0 RECV: 304
[0010.32] PsyNetStaticData: Blocking sync complete. Elapsed=0.1893
[0010.32] PsyNetStaticData: HandleDataChanged
[0010.40] Log: ProductDatabase_TA::UpdateAvailableProducts 0.07 sec total.
[0012.40] Log: ProductDatabase_TA::InitProductLabels 0.01 sec total.
[0012.40] PsyNet: PsyNetConnection_X_0 enabled
[0012.42] PsyNetStaticData: UpdateCacheTimerEnabled CacheTimer.bEnabled=(True)
[0012.43] Auth: OnlinePlayerAuthentication_TA_0 None Unknown00 SetAuthLoginError [Error Type=OSCS_NotConnected Code=-1 Message=]
[0012.43] Auth: OnlinePlayerAuthentication_TA_0 None Unknown00 Logout
[0012.43] PsyNet: PsyNetConnection_X_1 disabled OSCS_NotConnected
[0012.43] Auth: OnlinePlayerAuthentication_TA_0 LoggedOut Unknown00 HandlePsyNetConnectionChanged
[0012.43] Auth: OnlinePlayerAuthentication_TA_0 LoggedOut Unknown00 UpdateLoginState
[0012.43] Auth: OnlinePlayerAuthentication_TA_0 LoggedOut Unknown00 SetAuthLoginError [Error Type=OSCS_NotConnected Code=-1 Message=]
[0012.43] Auth: OnlinePlayerAuthentication_TA_0 LoggedOut Unknown00 Logout
[0012.43] Auth: OnlinePlayerAuthentication_TA_0 LoggedOut Unknown00 UpdateLoginState AuthLoginError=[Error Type=OSCS_NotConnected Code=-1 Message=]
[0012.43] ScriptLog: HandleBlockListStatusCreated Status=(PlatformBlockListStatus_0) ControllerId=(0)
[0012.43] SaveGame: Load Player.ControllerId=(0) SaveFileName=(..\..\TAGame\SaveDataEpic\DBE_Production\
b0741f8dbb80490cb22519aed5b2da0b.save)
[0012.44] Breadcrumbs: Startup_InitOnlineSubsystem: 2.710
[0012.46] DevNet: Browse: MENU_Main_p
[0012.47] Log: LoadMap: MENU_Main_p
[0012.47] Exit: XAudio2 Device shut down.
[0012.50] Log: Fully load package: ..\..\TAGame\CookedPCConsole\GameInfo_GFxMenu_SF.upk
[0012.57] Log: Fully load package: ..\..\TAGame\CookedPCConsole\GFxSounds_MainMenu_SF.upk
[0012.58] Log: Fully load package: ..\..\TAGame\CookedPCConsole\GFX_StartMenu_SF.upk
[0012.66] Log: Fully load package: ..\..\TAGame\CookedPCConsole\GFX_MainMenu_SF.upk
[0012.72] Log: Game class is 'GameInfo_GFxMenu_TA'
[0012.79] Log: *** WARNING - PATHS MAY NOT BE VALID ***
[0012.79] Log: Bringing World menu_main_p.TheWorld up for play (0) at 2023.06.04-18.33.08
[0012.79] Log: Flushing async loaders.
[0013.02] Log: Flushed async loaders.
[0013.03] Log: Bringing up level for play took: 0.298115
[0013.53] Log: ########### Finished loading level: 1.061848 seconds
[0013.55] Breadcrumbs: Startup_Browse: 1.107
[0013.55] Log: Initializing Engine Completed
[0013.55] Breadcrumbs: Startup_Total: 13.550
[0013.58] DevOnline: WebRequest_X_1 SEND:
https://rl-cdn.psyonix.com/SpecialEvent/Images/rl_season-rush_event-screen_logo.png [0013.58] DevOnline: WebRequest_X_2 SEND:
https://rl-cdn.psyonix.com/SpecialEvent/Images/rl_season-rush_event-screen.jpg [0013.59] SaveGame: HandleDataLoaded Result.Code=(BasicLoadResult_Success)
[0013.59] ScriptLog: NetworkSave_TA_0 ApplySettings ReplicationRate=60 NetSpeed=15000 InputRate=60
[0014.07] SaveData: Profile_TA_0 OnLoaded LocalID=(0)
[0014.07] ScriptLog: GetDLCProducts, UnlockedDLCList=
[0014.09] ScriptLog: GetDLCProducts, UnlockedDLCList=
[0014.09] SaveGame: LocalPlayer_TA_0 HandleSaveDataLoaded
[0014.21] Log: Flushing async loaders.
[0014.93] Log: Flushed async loaders.
[0015.23] Warning: Warning, Material boost_toonywater.Materials.Blank_MAT missing bUsedWithStaticLighting=True!
[0015.23] Warning: Warning, Material BlackMarketTest_Skin.MAT_BlackMarketTest missing bUsedWithStaticLighting=True!
[0015.83] DevOnline: EOSSDK-LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
[0016.00] DevOnline: WebRequest_X_1 RECV: 304
[0016.01] DevOnline: WebRequest_X_2 RECV: 304
[0016.78] DevOnline: UOnlinePersistentAuthInterfaceEOS::LoginCallback ResultCode = EOS_Success
[0017.04] DevOnline: WebRequest_X_3 SEND:
https://api.epicgames.dev/epic/id/v1/accounts?accountId=b0741f8dbb80490cb22519aed5b2da0b [0017.04] PsyNet: PsyNetConnection_X_1 enabled
[0017.04] Auth: OnlinePlayerAuthentication_TA_0 LoggedOut Epicb0741f8dbb80490cb22519aed5b2da0b0 HandlePsyNetConnectionChanged
[0017.04] Auth: OnlinePlayerAuthentication_TA_0 LoggedOut Epicb0741f8dbb80490cb22519aed5b2da0b0 UpdateLoginState
[0017.04] ScriptLog: OnlinePlayerAuthentication_TA_0 LoggedOut Epicb0741f8dbb80490cb22519aed5b2da0b0 GotoAuthState RequestAuthCode
[0017.04] Auth: OnlinePlayerAuthentication_TA_0 RequestAuthCode Epicb0741f8dbb80490cb22519aed5b2da0b0 RequestAuthTicket Epicb0741f8dbb80490cb22519aed5b2da0b0
[0017.04] Auth: OnlinePlayerAuthentication_TA_0 RequestAuthCode Epicb0741f8dbb80490cb22519aed5b2da0b0 HandleAuthTicket bSuccess=(True)
[0017.04] ScriptLog: OnlinePlayerAuthentication_TA_0 RequestAuthCode Epicb0741f8dbb80490cb22519aed5b2da0b0 GotoAuthState SendLoginRequest
[0017.04] Auth: OnlinePlayerAuthentication_TA_0 SendLoginRequest Epicb0741f8dbb80490cb22519aed5b2da0b0 HandleLoginStatusChanged LS_LoggedIn Epicb0741f8dbb80490cb22519aed5b2da0b0
[0017.04] Party: HandleLocalPlayerLoginStatusChanged PlayerName=Der_Mustermann08 PlayerID=Epicb0741f8dbb80490cb22519aed5b2da0b0 LoginStatus=LS_LoggedIn IsPrimary=True IsInParty=False
[0017.04] PsyNet: HTTP send ID=PsyNetMessage_X_0 Message=PsyNetMessage_X_0
[0017.04] DevOnline: WebRequest_X_4 SEND:
https://api.rlpp.psynet.gg/rpc/Auth/AuthPlayev2 [0017.20] ScriptLog: GetDLCProducts, UnlockedDLCList=
[0017.55] DevOnline: WebRequest_X_4 RECV: 200
[0017.55] PsyNet: HTTP recv ID=PsyNetMessage_X_0 Message=PsyNetMessage_X_1
[0017.57] DevOnline: WebRequest_X_3 RECV: 200
[0017.57] ScriptLog: OnlinePlayerAuthentication_TA_0 SendLoginRequest Epicb0741f8dbb80490cb22519aed5b2da0b0 GotoAuthState LoggedIn
[0017.57] Auth: OnlinePlayer_TA_0 OnlinePlayerAuthentication_TA_0 HandleAuthLoginChange Auth.bLoggedIn=(True)
[0017.57] PsyNet: Enabling PerCon
[0017.57] PsyNet: PsyNetConnection_X_1 SetAuthorized bAuthorized=True
[0017.57] RankedReconnect: LocalPlayer_TA_0.CheckForRankedReconnect() bOpenedStartMenu=(False) IsMenuLevel=(True) bLoggedIn=(True) IsPrimaryPlayer=(True) RankedReconnectAvailable=(False) EpochTime=(0) EpochNow=(1685896454) TimeSince=(1685896454) ReconnectTimeoutSeconds=(900) Reservation=()
[0017.83] PsyNet: PsyNetMessengerWebSocket_X_0 Connected
[0017.83] PsyNet: PsyNetConnection_X_1 UpdateConnectionState bConnected=(True) bFreshConnection=(True)
[0017.83] DevOnline: WebRequest_X_5 SEND:
https://api.kws.ol.epicgames.com/v1/epic-settings/public/users/b0741f8dbb80490cb22519aed5b2da0b/values?game=rl [0017.83] DevOnline: WebRequest_X_6 SEND:
https://api.epicgames.dev/epic/friends/v1/b0741f8dbb80490cb22519aed5b2da0b/blocklist [0017.83] DevOnline: PlayerDataStorage_QueryFileList: Beginning to query files. User=(b0741f8dbb80490cb22519aed5b2da0b)
[0017.83] PsyNetBeaconDetail_X: PsyNetBeacon_X_0 SetPsyNetConnection InPsyNetConnection=(PsyNetConnection_X_1)
[0017.83] PsyNet: PsyNetConnection_X_1 UpdateConnectionState bPerConConnected=(True)
[0017.96] DevOnline: WebRequest_X_6 RECV: 200
[0017.97] ScriptLog: HandleStatusChanged PrimaryStatus.DownloadStatus=(EB_Success) ControllerId=(0)
[0018.07] ScriptLog: ListenForBlockListDownloaded PrimaryStatus=(PlatformBlockListStatus_0) PrimaryStatus.DownloadStatus=(EB_Success)
[0018.09] EOSVoice: HandleFriendsListChanged
[0018.17] DevOnline: WebRequest_X_5 RECV: 200
[0018.17] EOSPermissions: NS=chat SN=text PL=null EL=null DV=0 IV=0
[0018.17] EOSPermissions: NS=chat SN=voice PL=null EL=null DV=0 IV=0
[0018.17] EOSPermissions: NS=profile SN=p2p-trading PL=null EL=null DV=0 IV=0
[0018.17] EOSPermissions: NS=profile SN=require-pin-to-add-friend PL=False EL=null DV=False IV=False
[0018.17] DevOnline: WebRequest_X_7 SEND:
https://api.epicgames.dev/epic/friends/v1/b0741f8dbb80490cb22519aed5b2da0b/outgoing [0018.23] DevOnline: PlayerDataStorage_QueryFileList: Finished querying files. User=(b0741f8dbb80490cb22519aed5b2da0b) Success=(1)
[0018.23] DevOnline: PlayerDataStorage_ReadFile: Beginning to download file. User=(b0741f8dbb80490cb22519aed5b2da0b) FileName=(RLSaveData)
[0018.28] DevOnline: WebRequest_X_8 SEND:
https://rl-cdn.psyonix.com/ChallengeIcons/Challenge_Play.jpg [0018.28] DevOnline: WebRequest_X_9 SEND:
https://rl-cdn.psyonix.com/ChallengeIcons/Challenge_Shot.jpg [0018.28] DevOnline: WebRequest_X_10 SEND:
https://rl-cdn.psyonix.com/ChallengeIcons/Challenge_Save.jpg [0018.28] DevOnline: WebRequest_X_11 SEND:
https://rl-cdn.psyonix.com/ChallengeIcons/Challenge_Center.jpg [0018.28] DevOnline: WebRequest_X_12 SEND:
https://rl-cdn.psyonix.com/ChallengeIcons/Challenge_Win.jpg [0018.28] DevOnline: WebRequest_X_13 SEND:
https://rl-cdn.psyonix.com/ChallengeIcons/Challenge_AerialGoal.jpg [0018.28] DevOnline: WebRequest_X_14 SEND:
https://rl-cdn.psyonix.com/ChallengeIcons/Challenge_SAG.jpg [0018.28] DevOnline: WebRequest_X_15 SEND:
https://rl-cdn.psyonix.com/ChallengeIcons/Challenge_Clear.jpg [0018.28] DevOnline: WebRequest_X_16 SEND:
https://rl-cdn.psyonix.com/ChallengeIcons/Challenge_Goal.jpg [0018.30] DevOnline: WebRequest_X_7 RECV: 200
[0018.31] DevOnline: WebRequest_X_17 SEND:
https://rl-cdn.psyonix.com/ChallengeBanners/NUX_Popup_Octane.png [0018.31] DevOnline: WebRequest_X_18 SEND:
https://rl-cdn.psyonix.com/ChallengeBanners/Season_imagery_Reward.png [0018.32] DevOnline: WebRequest_X_19 SEND:
https://rl-cdn.psyonix.com/ChallengeBanners/rl_s10_challenge_dashboard.png [0018.35] DevOnline: WebRequest_X_8 RECV: 304
[0018.35] ScriptLog: RegionPinger_X_0 PingRegions ("
104.153.85.120:18297","
63.33.189.62:8807","
13.57.223.153:8461","
34.126.172.1:2667","
54.151.128.56:8493","
34.85.38.127:2047","
185.179.203.5:25559","
117.120.11.163:3167","
185.179.201.73:11284","
15.229.127.180:8281","
3.111.38.247:7807")
[0018.45] DevOnline: WebRequest_X_9 RECV: 304
[0018.45] DevOnline: WebRequest_X_10 RECV: 304
[0018.45] DevOnline: WebRequest_X_11 RECV: 304
[0018.45] DevOnline: WebRequest_X_14 RECV: 304
[0018.46] DevOnline: PlayerDataStorage_ReadFile: File download complete. User=(b0741f8dbb80490cb22519aed5b2da0b) FileName=(RLSaveData) Success=(1)
[0018.46] EOSSync: HandleFileReadComplete LocalSaveTick: 141
[0018.46] EOSSync: HandleFileReadComplete OnlineSaveTick: 141
[0018.46] EOSSync: HandleFileReadComplete Local Save is up to date, keeping this file
[0018.46] ScriptLog: NewProductIDs128:
[0018.46] ScriptLog: GetDLCProducts, UnlockedDLCList=
[0018.47] ScriptLog: GetDLCProducts, UnlockedDLCList=
[0018.47] ScriptLog: GetDLCProducts, UnlockedDLCList=
[0018.47] DevOnline: WebRequest_X_12 RECV: 304
[0018.47] DevOnline: WebRequest_X_13 RECV: 304
[0018.47] DevOnline: WebRequest_X_15 RECV: 304
[0018.47] DevOnline: WebRequest_X_16 RECV: 304
[0018.47] DevOnline: WebRequest_X_20 SEND:
https://rl-cdn.psyonix.com/Legal/PC/EULA/DEU.txt [0018.47] DevOnline: WebRequest_X_21 SEND:
https://rl-cdn.psyonix.com/Legal/PC/PrivacyPolicy/DEU.txt [0018.51] DevOnline: WebRequest_X_17 RECV: 304
[0018.51] DevOnline: WebRequest_X_18 RECV: 304
[0018.51] DevOnline: WebRequest_X_19 RECV: 304
[0018.51] DevOnline: WebRequest_X_21 RECV: 304
[0018.53] DevOnline: WebRequest_X_20 RECV: 304
[0019.58] Matchmaking: All Regions Pinged: USE (0.1129),EU (0.0
submitted by
muhammad-al-arifi to
RocketLeague [link] [comments]
2023.06.04 18:39 anonymaus404 UK: I'm afraid of winning the lottery, I'm afraid of total freedom to do whatever I want
Feeling afraid of freedom
Yes your read that right.I dont know why, maybe its because I've been conditioned to be a worker corporate slave since birth and that kind of freedom that this kind of money brings scares a part of me.
Do you feel the same? It does not make sense at all, I should be happy but I also feel anxious because of this, I feel like "I should not have this much power!" Can you help me get over this?
Yes I will treat myself of course but nothing stupidly extravagant and public.
Cover Story if I win the lottery
I'm in IT / tech as a senior software engineer and have cover stories to explain why Im buying reasonably expensive houses / "working" remotely. I already work 100% remotely anyway and can travel if I want to but I don't (bc it's so expensive!). I will tell only my closest 2 family members and that's it. The rest I will just say I'm going to travel the world while working remotely and also "running my successful AI company" that makes me a lot of money. I can create a dummy webpage for that and say I incorporated it in the Cayman Islands or an offshore-haven (I would say it is for tax reasons) so they can't look up the company financials etc (they will only see the website!).
So with my "AI company" doing so well, I can decide to then help out close family members and pay off their mortgages / debts. That will also explain why I'm buying houses to rent, I will just say I put down a deposit on them and have a few mortgages (so they think I have to deal with mortgages rather than think I bought them cash!)
Of course, in their eyes I will "get rich" over the span of 1-2 years rather than suddenly.
submitted by
anonymaus404 to
ifiwonthelottery [link] [comments]
2023.06.04 18:35 AutoModerator [Download Course] Sam Ovens – Consulting Accelerator (Genkicourses.site)
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2023.06.04 18:30 AutoModerator [Download Course] Chris Parker – 30 Minute Pull (Genkicourses.site)
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2023.06.04 18:28 1234ideclareworldwar (Low Effort Sunday) I don't how understand how a good portion of the Succession fanbase could have watched 4 seasons of this show and still be left surprised by the ending
Major spoilers for HBOs "Succession", obviously. Also if you have any interest in this show, like any at all, please don't read this rant, it will definitely ruin part of the experience for you. Also, this should be fairly obvious based on the overwhelmingly positive reception its received both my critics and audiences, this is a really good fucking show, with some of the best acting, dialogue and music (holy shit the music) I've ever seen on television. It is a family drama following 3 children battling for control of their aging fathers media conglomerate (with the crown jewel being the equivalent of fox news), with the central question the series posses being who will succeed the fathefounder, and everyone involved happens to be a raging narcissist.
That being said Succession seems to have suffered a fate most IPs do when they become popular; fan discourse surrounding it devolves into unfunny memes, tribalistic stan wars, and a complete misunderstanding the story and characters and the themes they are communicating, with the succession subreddit sorta being a perfect storm for all of this nonsense. I'm really not trying to sound pretentious here or flex my flawless media literacy it whatever, but I seriously don't understand how one can watch 4 seasons of this show and think a Roy kid was gonna win the company in the end.
None of the three main kids, who the story is largely told from the perspective of, are component, or in the words of their father, "serious" people and the show makes this obvious. Kendall, the eldest boy (sorry Connor you're irrelevant), has worked at the company and at the beginning of the series is seemingly positioned as the obvious choice to succeed his father, but he suffers from addiction issues and lacks the sense of business initiative or ruthlessness his father wants. The second boy, Roman, who was the biggest victim of the fathers abusive tendencies, is basically a manchild, prone to emotional outbursts, a sexual deviant, and basically needs to be ordered around, making him the most loyal to the father but also his least favourite, and is never really taken seriously as a legitimate successor by anyone.
Finally there is Shiv, the daughter, and oh boy where to even start here. The discourse surrounding this character could frankly get a rant of its own, but the jist of it is Shiv laughs at the common trope in modern media of the women always being the smartest in the room. While she is seemingly more articulate and book smart than her brothers, she is comically entitled, inexperienced and power hungry, but completely overestimates her own intelligence time after time that more or less leads to her taking L after L after L, humiliation after humiliation and you can't even feel bad because the character is given almost no redeeming qualities. Despite having no experience at the company or in the business world, she feels entitled to be CEO of one of Americas largest corporations and even rejects her fathers proposal of a 3-5 year fast track working in the company to prepare her for the role. She decries misogyny and the corporations enabling of reactionary right wing politics, but intimidates sexual assault victims, tries to get another women fired for being sexually harassed by her brother (Roman), and immediately U-turns on her opposition to a pseudo-fascist president the moment she realizes it could help her gain power in the company. She marries Tom, a man she considers weak and servile for the purpose of controlling him, cheating on him, proposing an open relationship the night after they get married, yet still ends up getting fucked over by him multiple times. She has no values, fails at everything, is cruel, smug and condescending to everyone around her (and the actress absolutely nails it!), so no, this absolutely is not another Skylar White situation, lol.
Oh and guess who does end up being CEO in the end? Tom, though admittedly he is more or less a puppet/pain sponge to the Swedish Techbro who ends up buying out the company. Thats the thing cool thing about succession, the concepts of "winning and losing" are hysterically warped. The kids "lose" while gaining a billion dollar cashout, because they were so comically rich to begin with money didn't even matter. There's even fourth kid who doesn't involve himself in the company at all who pretty much just lives a life of leisure and luxury off the money he was born into without bothering with work at all. The company mattered to them because it meant succeeding their father, symbolic of his favouritism, which they all desperately wanted. The Dad (Logan) however, a raging abusive narcissist himself, probably the morally most despicable character in the series even, was always disappointed with his children, jealous of them even for the comfortable upbringing he provided them with compared to one of hardship and suffering he experienced, and thus encouraged them to backstab and compete with each other in hopes they'd finally become someone he was proud of. Logan dies early into season 4, simply succumbing to his age and fragility on a plane, and even catches an L from beyond the grave as his kids end up losing ATN (fox news equivalent) to the swedish tech bro (which was not part of the original acquisition detail Logan had agreed to) and thus the propaganda arm of the American right is effectively controlled by a foreigner.
The series ends with the three kids making one final play to stop the company being sold to the tech bro in the shareholder board meeting, of which they are all members of. Shiv was originally working with the Tech Bro under the faulty assumption that he would make her the puppet CEO, but like everyone else he doesn't take her seriously and plays her like a fiddle. When she finds out about this the night before the acquisition is to be voted on, she defects to her brothers side and they all agree to make Kendall CEO. During the shareholder meeting however, Shiv becomes the tie breaking vote and gets cold feet, triggered by Kendall already acting like a arrogant, unprofessional frat guy, resulting in an absolutely hysterical sequence where the siblings argue and even fight like literal children in front of the entire company and ends with Shiv signing over the control of the company to the TechBro and Tom being named as the new CEO. Roman seems to have the "happiest" ending of the three, seemingly finally gaining clarity to how pointless this all was. Shiv (who is pregnant with Toms child), returns to his side in a nasty role reversal of the power dynamics of their relationship, with the implication being she'll end up a housewife/mother, a seemingly brutal fate to a women of her ambition. Kendall gets easily the most crushing blow, estranged from his family, betrayed by his siblings, his only company being a security guard who watches him to ensure he doesn't commit suicide. Some people loved this ending, some people hated it, but a concerning amount of people either didn't seem to coming or "doesn't think it makes sense". I really question if these people were watching the same show for the past 5 years because this was a predictable, heavily forshadowed conclusion.
Succession is heavily inspired by Shakespeares King Lear, a story in which 3 children fight (and eventually die) for control of their aging fathers kingdom. There are multiple cases of direct dialogue references to quotes from this play in the show, but even if you missed this, the entire show constantly and repeatedly hammers home the fact that the 3 main characters are incompetent nepobabies, with their flaws being explicitly spelled out numerous times, often by their own father or even each other. Yet a good portion of the audience seemed to think or hope that this story was going to end with one of siblings (usually Kendall or Roman, most people didn't seem to take Shiv seriously) finally becoming the "killer" their father wanted and taking over the company, and of course this people were really mad when this didn't happen. There were numerous instances throughout the show of characters making dumb mistakes which the audience then interpreted as moments of triumph, like when Roman ends up getting ATN included as part of the tech bros acquisition of the company. Hell the night before the acquisition vote the kids are fucking around acting like children as if they have already won, just further demonstrating how immature and unserious they are. Really a lot of discourse surrounding the show devolved into "who is worse" or "who deserves it more" kinda like a game of thrones (with the question of "who wins the throne" also not being the point of the book series at least, the dumb hack writers decided to go in that direction in the end), with endless discourse arguing whether Shiv was a worse person than Kendall or not, or if Roman secretly was a business bro god who was gonna rise from his fathers shadow or whatever, and little discussion of the actual themes of the show regarding the impacts of generational wealth and the cycle of abuse. I originally started using reddit as a way to find communities revolving around media I had consumed and how other people had interpreted this content, but it seems that this sorta discourse is increasingly polluted by toxic stan culture, shitty memes, and people looking to use media as an excuse to argue about culture war shit.
Tl:Dr: The succession fanbase are not serious people
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1234ideclareworldwar to
CharacterRant [link] [comments]
2023.06.04 18:28 sandman730 Rules & Schedule
Welcome to all GMs and AGMs to this years' edition of the
/hockey annual offseason sim!
Spreadsheets
I will be personally editing all the spreadsheets, keeping them updated throughout the sim and they can all be found on the sidebar as well as in the chat channel.
Please message
sandman730 if anything is incorrect or you wish to make changes on your roster sheet.
Tentative Sim Schedule
Mon. June 12th - Sim Discord Invites
Thu. June 15th - Sim Begins and Rosters Frozen (2pm ET)
Sun. June 18th - Deadline for GMs to Submit Plans (2pm ET)
Mon. June 19th - Trade Period Begins (2pm ET) (Provided GMs have an Approved Plan)
Mon. June 19th - Buyout Period Begins (2pm ET)
Thu. June 22nd - Deadline to Submit Trades Involving Players/Prospects for the NHL Draft (8pm ET)
Fri. June 23rd - NHL Draft Rounds 1-3 (8pm ET) Sat. June 24th - NHL Draft Rounds 4-7 (2pm ET) (No Trades Allowed)
Sat. June 24th - Last Chance to Place Players on Waivers for a Buyout (2pm ET)
Sun. June 25th - Deadline for Qualifying Offers (5pm ET) Sun. June 25th - Buyout Period Ends (5pm ET)
Sun. June 25th - Last Chance for Clubs to Sign UFAs to an 8 Year SPC (11:59pm ET)
Mon. June 26th - Free Agency Roster Freeze (12pm ET) (Discussion allowed, but no moves finalized)
Thu. June 29th - Free Agency Begins (12pm ET) Wed. July 12th - Qualifying Offers Expire (5pm ET)
Thu. August 3rd - Waiver Window Opens (2pm ET)
Fri. August 11th - Last Chance to Place Players on Waivers (2pm ET)
Sat. August 12th - Rosters Due (5pm ET) Sun. August 13th - End of Sim (Reviewing Rosters/Making Recaps/Etc.)
Google Calendar CBA
For information about the cap and CBA, read
this post and feel free to ask
sandman730 any questions.
IRL Moves
Since we are in sim-mode, IRL moves do not apply to the sim, except for five key exceptions:
- Players retiring (if they retire IRL, they're out of the sim and cannot be signed),
- Player suspensions (ex: Slava Voynov),
- Transactions involving a foreign professional entering NHL,
- An NHL player signing in another league (ex: Liiga),
- Players being placed on long-term injured reserve.
Regarding the 3rd point, if the player announces he is officially returning to the NHL or he signs IRL with an NHL team, then he is available to sign. Until then, he cannot be signed.
Coach hirings/firings, AHL contracts, relocation, etc. are not part of this sim.
Keep it Realistic
You can't be perfect since plenty of teams could go many ways. If your team is clearly rebuilding, you should continue to rebuild and help the process.
Try not to acquire guys just for the purpose of flipping them later. We're not outright banning it since it happens IRL sometimes, but it's super uncommon, especially for bigger names. Rebuilding teams rarely take cap dumps to help out other teams in exchange for late round picks. If it is a fair trade, it can still be accepted. There will need to be incentive for teams to acquire cap dumps. Don't include unnecessary pieces or trade picks too far out (trading picks after 2024 will require a compelling reason). Don't trade the rights to retired players.
We are asking each GM for an initial offseason plan. This plan includes basic things like which direction the team is headed this summer, but with slightly more detail such as whether they will hope to pursue more options via trades or free agency, how they will deal with their cap space (or lack thereof), etc.
You will not be able to sign or trade anyone until your plans are submitted and approved. If you wish to amend your plan, submit it via
mod mail, including your reasoning for the amendment.
[GM Plan Form]() Throughout free agency, the mod team will reach out to GMs to see if they are changing their plans due to transactions that have taken place in the sim (i.e. missing out on free agents, changes in the trade market, etc.).
THIS NOT FANTASY HOCKEY, DO NOT TREAT THIS AS FANTASY HOCKEY OR NHL 23 BE A GM
Trades
We realize GMs want to be more active than their real-life counterparts but we will be pretty strict on allowing trades in the sim. When you submit a trade or signing, both parties must send the trade in to the office of the commissioner (via mod mail). You also must include a justification as to why the trade makes sense for your party including how it will affect the cap, lineup and future roster decisions. Please use the below template. All players, picks, additional terms, rights to players, and salary retention amounts must be specified and identical in both parties' submissions.
Before making a trade, we encourage you to find multiple comparable trades which will convince us that the trade is realistic. Please do not compare each trade to the Matt Duchene to Ottawa trade and say "Well, it's more realistic than that one".
We will do our best to announce the trades right away as they come in. Do not post pending trades in other threads until they are posted. Please allow us at least 24 hours to approve trades and for graphics to be prepared.
Try not to blow your load, especially on the first day. Be patient, especially with trades. Just try. You'll thank us later. Those who follow this advice usually will find incredible bargains and can take advantage of other GM's mistakes.
Trade Submission Template
We would like teams to use the following template when submitting trades to ensure all relevant information is included.
Team A receives:
Team B receives:
Corresponding moves: (players sent down, called up, or put on waivers; answer "none" if not applicable)
Cap/salary implications:
Goal:
Justification:
Comparables:
Other options pursued:
Long-term implications:
I certify that I own the assets I am trading away; my team remains roster & cap compliant; I have complied with any no-trade lists; etc.
Example
NYR receives: Tyler Motte
WPG receives: 2023 4th Round Pick (WPG)
Corresponding moves: None
Cap/salary implications: The Rangers can take the remainder of Motte's $1,225,000 cap hit.
Goal: The Rangers are looking to add depth for a playoff push. The Canucks are looking to acquire future assets for a player on an expiring contract.
Justification: The Rangers are solidly in a playoff position and are looking to buy at the deadline. Motte can fill a 4th line role.
Comparables: SEA traded Mason Appleton to WPG for a 2023 4th before the 2022 TDL. MTL traded Nick Cousins to VGK for a 2021 4th before the 2020 TDL.
Other options pursued: The Rangers also tried to acquire Derick Brassard and Vladislav Namestnikov, but were unable to make a deal work.
Long-term implications: The Rangers are willing to give up a mid-round pick to add depth now.
I certify that I own the assets I am trading away; my team remains roster & cap compliant; I have complied with any no-trade lists; etc.
No-Trade/No-Movement Clauses
These will be handled by TBD. If you wish to trade a player with a No-Trade or No-Movement Clause, you must message them, requesting a list of teams a player can or cannot be traded to, or if a player would be willing to waive his No-Movement Clause. Please give them at least 24 hours to fulfill such requests.
Trading UFA Rights
We have tried this in the past and some agents felt obligated to have the UFA sign in the city that acquired the players' rights. We feel it would be best if every team gets a fair chance so this year we will NOT be allowing trading for UFA rights. This will also hopefully lead to fewer trades and more UFA signings.
Additionally, we will not allow you to sign and trade UFAs or pending UFAs.
Conditional Picks
You cannot trade picks with conditions, with some exceptions:
- Lottery protection
- Higheloweetc. of multiple picks in a given round
- Settling scenarios based on previous trade conditions
We realize it happens in real life, but it is hard to track from experience and hopefully it will cut down on the amount of unnecessary trade conditions.
Unfair Value
To avoid exploitation and chaos in the trade market, we sometimes need to step in to preserve the sim's integrity. This may be somewhat subjective, so the trade committee will discuss and vote on most trades. Your trade will go through more smoothly if you provide ample justification and can offer comparable trades. Some common issues include:
- Undervaluing cap space or salary - Since there is no real money involved in this simulation and no accountability to owners or future cap issues, people can undervalue these assets. Please provide examples of comparable trades.
- Undervaluing future draft picks - Similarly, since there is no accountability within the sim for these assets, unnecessarily adding late draft picks or too high draft picks can be problematic. Again, provide examples of comparable trades.
- Differing opinions on the value of players or prospects - These usually will go through, but may require further explanation.
Vetoes
sandman730, meatb4ll, and TBD are gonna be the “veto panel” and we are gonna take it very seriously. If the vote is unanimous 3-0 either way, then we will accept/reject the trade or signing. If it is 2-1 either way, then we will ask TBD for their opinions and votes. We will then come to a decision with the majority winning. There are a number of reasons why a trade or signing may be vetoed by the trade committee:
- Violates the CBA (ex: puts a team over the contract limit)
- Involves NTCs (i.e., the player would block the trade)
- Puts a team over the cap or roster limit (or under the floor), without them having a clear plan for how to get back under (or over)
- Violates other house rules (ex: trading UFAs)
- Unrealistic (see above)
- Unfair value (see above)
- Goes against their plan (or goes too far all-in on either the present or future)
meatb4ll will communicate veto decisions and discussions.
Entry Draft
Rounds 1-3 of the draft will take place on the chat channel on Fri. June 23rd at 8pm ET. We kindly ask that everyone attends this in the chat since it will go a lot smoother not having to wait for GMs and it is one of the most exciting parts of the sim in terms of trades and activity. This is the one day we hope to have all GMs and AGMs alike participate since we require your cooperation. Draft day trades involving players/prospects must be submitted 24 hours before the start of the draft (Thu. June 22nd at 8pm ET). Trades made during the draft (involving draft picks) must be submitted via DM to the commissioners.
On Sat. June 24th at 2pm ET, we will host Rounds 4-7 for those who would like to participate. It is not mandatory, you will just be auto-picked if you don’t show up. There will not be any trading allowed for this portion of the draft.
If a GM cannot make it either night, you are welcome to appoint an AGM to draft for the team, submit a custom auto-draft list, or respect our auto-draft list (Bob McKenzie, then Future Considerations). Please confirm this via mod mail or (if mid-draft) via DM to the commissioners.
Please make your selections as promptly as possible to ensure the draft runs smoothly for everyone. Do not delay your selection to make a meme/image (you are welcome to post them afterwards). We will allow 2 min per selection for Rounds 1-3 and 1 min for Rounds 4-7. Each team will be allowed a 2 min timeout (one per team). We also will take a brief intermission (~10 min) between rounds.
If you wish to draft players not listed on the Elite Prospects Draft Board, you must petition the commissioners via mod mail before the start of the draft.
Qualifying Offers
GMs will need to submit a list of who they are sending Qualifying Offers to, among RFAs, and who they are letting test free agency (becoming UFAs). We will have a thread for this and they will be due by Sun. June 25th at 5pm ET (don’t pull a Dale Tallon). If you have further questions about this process, read about it in the CBA post and message a commissioner or leave a comment if you have further questions.
Free Agency
We will have 3 RFA agents and 4 UFA agents who have chosen the clients they will represent. Not every RFA/UFA will need an agent and you can find the lists on the spreadsheet, but generally, if the player played 15+ NHL games last season, he will require an agent. For the rest of the RFAs (those marked "Commissioners"), if they were qualified both in the sim and IRL, we will wait until they get an IRL contract and match it in the sim; if they were only qualified in the sim, they will be signed for their qualifying offers. For the rest of the UFAs, message the commissioners (via mod mail) with a contract offer. Please include a justification as to why the signing makes sense for your party including, for GMs, how it will affect the cap, lineup and future roster decisions. Please use the below template.
When both a GM and agent have come to a finalized deal, both sides need to submit the contract offer to the mods (via mod mail).
This contract offer must include the cap hit, term, any no-trade clauses, and any performance bonuses. Please keep it realistic as it could cause a domino effect when using comparables.
There will be the possibility for offer sheets, however, right now we are not sure the best way to determine who the player would actually pick. Ideas are encouraged. That being said, it’s more likely a player would choose a contender, hometown, long contract, good place in the lineup, or high salary rather than just picking at random. We also want to mention how rare offer sheets are in real life.
Agents have been sworn under the Oath of Bettman that they will be honest, realistic, and of course fun.
NHL CBA contract rules apply (more information here). Signing a player in free agency and then trading the player is prohibited.
Signing Submission Template
We would like teams to use the following template when submitting signing to ensure all relevant information is included.
Team:
Player:
Year(s):
AAV:
Other clauses: (NTC/NMC, performance bonuses, etc.; answer "none" if not applicable)
Corresponding moves: (players sent down, called up, or put on waivers; answer "none" if not applicable)
Cap/salary implications:
Goal:
Justification:
Comparables:
Other options pursued:
Long-term implications:
I certify that my team remains roster & cap compliant.
Example
Team: Columbus Blue Jackets
Player: Jack Roslovic
Year(s): 2
AAV: $4,000,000
Other clauses: None
Corresponding moves: None
Cap/salary implications: The Blue Jackets still have ~$22.8M in cap space for 2022-23, which should be sufficient for our needs.
Goal: The Blue Jackets are looking to keep a local player who has played well for the team.
Justification: While Roslovic had an excellent 2020-21 season, he regressed in 2021-22. A short term deal allows him to demonstrate that he can continue to be a valuable player without hamstringing us with a burdensome contract should he underperform.
Comparables: Ryan Spooner signed with NYR for 2yr x $4M in the 2018 offseason. Chris Tierney signed with OTT for 2yr x $3.5M in the 2020 offseason. Ryan Strome signed with NYR for 2yr x $4.5M in the 2020 offseason.
Other options pursued: None, Roslovic was a RFA that we wished to keep.
Long-term implications: While this contract will walk Roslovic to UFA status, we hope that he continues to perform well and we are able to sign a more long-term extension with him once Voracek's contract is off our books.
I certify that my team remains roster & cap compliant.
Extensions
Players with one year remaining on a multi-year contract are also eligible for extensions. We are allowing each team to extend one such player, provided the AAV is over $6M. Message the Commissioners (via mod mail) with a competitive offer, and an explanation for why you want to extend the player.
GM vs Assistant GM
The GM is the one who makes the final decisions and who other GMs should message. You are encouraged to speak to anyone including Assistants, but for trades and updates on where they stand, please contact the GMs. The assistants are here to serve as a second opinion, fill in on things the GM might have made unclear, and ultimately serve as backups in case the GM needs to be replaced, for example on draft day.
Respect
PLAY NICE. If people act like dicks in trade/FA negotiations, particularly in agreeing to something and then going back on their word, PM the admins and we'll take care of it. Repeat offenders will get removed from the sim. Racism, homophobia, and other forms of bigotry will not be tolerated. No politics.
If you have any questions, feel free to comment below or DM any commissioner. If we need to clarify some things, we will do so.
submitted by
sandman730 to
hockeyoffseason23 [link] [comments]
2023.06.04 18:27 AutoModerator [Download Course] Allie Bjerk – Tiny Offer Lab (Genkicourses.site)
| Get the course here: [Download Course] Allie Bjerk – Tiny Offer Lab (Genkicourses.site) Our website: https://www.genkicourses.site/product/allie-bjerk-tiny-offer-lab/ What You Get: MODULE 1: The Tiny Offer Idea Generation Process It All Starts With The Right Offer For The Right Audience… In Module 1, you’ll learn to avoid the mistakes most digital product creators make, that cost them HUGE profits — not to mention months of frustration and wasted time. We’ll dive in to… 5 reasons you need to be super clear on your WHO before you ever start building out your Tiny Offer Funnel How to use the 3P Method to easily identify your perfect WHO The 3 recession-proof niches you must be aware of before you narrow down your options Simple ways to validate demand and supply for your idea before you create your Tiny Offer The Stealth Map Method to learn how your ideal client feels, what they know, what they do, and what they buy Why your competition is irrelevant once you discover your blue ocean MODULE 2: Imagine Your Offer Suite The Most Crucial Piece Of Your Tiny Offer Success Puzzle Is Your Irresistible Offer… In Module 2, you’ll set up your 3-part Tiny Offer suite for maximum profits — and maximum results for your buyers. We’ll dive in to… The 3 types of problems you need to solve with your Tiny Offer Suite 3 easy questions to ask to generate ideas for your Tiny Offer and a simple system for validating your offer How to create and name one-of-a-kind frameworks for your offer Turning your framework into a product and finding the Standout Element of your offer How to use the Offer Suite Wheel to determine the dollar value of each component of your Tiny Offer MODULE 3: Nail Product Creation High-Converting Offers Have Pleasing Visuals And Practical Assets… In Module 3, you’ll create a unique style for your Tiny Offer and get down to brass tacks by building out assets. We’ll dive in to… How to brand the Tiny Offer way, including how to select eye-catching colors, fonts, and graphics The 10-minute logo method that will save you HOURS of head-banging-against-keyboard frustration The inside scoop on the BEST tools to use for slide creation, video recording, worksheet creation, and other assets Allie’s Go-to Equipment List with links to everything you need to create a polished Tiny Offer Suite MODULE 4: Your Stellar Sales Pages You Won’t Get Any Traction Without A Sales Page That Speaks To Your Ideal Buyer… In Module 4, you’ll learn Allie’s secrets to copy that converts at each step in your funnel. We’ll dive in to… A walkthrough of Allie’s Livestream 365 and Client Multiplier Method Sales Pages, so you can understand the flow of the page and use these “swipes” for inspiration Customizable templates in Google Docs for your main offer sales page, check-out page, one-time offer page, and confirmation page Customizable video sales scripts in Google Docs for your main offer and one-time offer MODULE 5: Optimize Your E-Mail Sequences Don’t Downplay The Power Of Emails When You’re Selling Digital Products… In Module 5, you’ll learn how to circle back and reclaim lost sales and how to deliver exactly what your buyer expects. We’ll dive in to… Why potential buyers start buying but don’t finish checking out and how to recoup those “abandoned cart” sales using 3 simple emails Exactly what to include in your confirmation emails to ensure happy customers The secret to making sales after the sale by increasing cart value, nurturing your audience, and planting seeds for high-end offers Customizable templates in Google Docs for all email sequences MODULE 6: Focus On Tech Tech Doesn’t Have To Be Scary… In Module 6, you’ll get the step-by-step system for my recommended Tech Stack, learn how to make it work for you, and how to hire someone if you need to. We’ll dive in to… How to master creating lists, tags, and automations, so your email back-end flows seamlessly Setting up your sales page stack using my Clickfunnels template and how to make it your own The in’s and out’s of uploading and organizing your program assets in a course platform How to make your tech talk and work together for a smooth customer experience from start to finish MODULE 7: Engineer Your Traffic Rake In The Sales Before You Ever Spend A Penny On Ads… In Module 7, you’ll learn the nuances of an organic traffic strategy and pick and choose what works for you from a menu of proven tactics. We’ll dive in to… How to get your first 100 buyers without investing in paid ads using the TOL Organic Traffic Strategy How to make ONE piece of content work 10X harder with a repurposing strategy + Allie’s Content Inspiration Swipe File The 4-Part High Converting Tiny Offer Webinar + Allie’s webinar slides template Tactics for a quick cash infusion for your paid ads, and how to create profitable, win-win partnerships MODULE 8: Fund Your Ads The Paid-Ad Strategy To Put Your Profits On Autopilot… In Module 8, you’ll walk step-by-step through setting up, creating, launching, and troubleshooting your ad campaign. We’ll dive in to… What you need to have in place before you run Facebook Ads to your Tiny Offer and understanding the Ads Manager How to choose from the 3 types of ad campaigns based on the results you want How to profile your audience and choose an audience type, plus setting your budget, optimizing your ads, and using retargeting ads Creating compliant and effective ad copy + creative, and what to do if your ad is rejected or shut down Bonus: How to advertise your Tiny Offer on other platforms MODULE 9: ROI Multiplier You’re Building A List Of Buyers — Time To Leverage That… In Module 9, you’ll learn exactly how to lead buyers of your Tiny Offer down the high-end path. We’ll dive in to… How to choose from the 3 types of High-Ticket Offers, map out your framework, and create your assets Hosting a live webinar to sign high-ticket clients and how to decide on the best webinar call to action Getting subscribers to register, show up, and buy — it’s all about the emails Customizable templates in Google Docs for opt-in page, webinar slides, emails, sales page, application page, and more BONUSES: Recorded Q+A Calls (Tech, Copywriting, Strategy, FB Ads) You’ll get to eavesdrop on 12 months worth of expert coaching calls from my high-end Tiny Offer Group Coaching Program. From Tiny Offer strategy, to tech, copywriting, and Facebook Ads, my team and I cover it all. Stuck on a particular point? Search by keyword and you’ll be directed to the exact timestamp in the calls on that topic. Free VIP Recording of Profit Camp Profit Camp is a two-day event that is comprised of four value packed sections: Your 20 Hour Week @ $1k Per Hour Map Out Your High-Ticket Group Program Design Your VIP Offer Create an Irresistible Tiny Offer® A HUGE BUNDLE of Customizable Copy Templates Skip the overwhelm and frustration of creating everything from scratch by using my proven best-selling templates! *BRAND NEW* BONUS: Tiny Offer® Sales Page Builder Let me write your ENTIRE sales page for you in just a few minutes using my Sales Page Copy Builder Tool. Simply answer a few questions and my algorithm will write your sales page for you! @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ If you're wondering why our courses are priced lower than the original prices and are feeling a bit suspicious (which is understandable), we can provide proof of the course's contents. We can provide a screenshot of the course's contents or send you a freebie, such as an introduction video or another video from the course, to prove that we do have the course. Should you wish to request proof, we kindly ask you to reach out to us. Please be aware that our courses do not include community access. This is due to the fact that we do not have the authority to manage this feature. Despite our desire to incorporate this aspect, it is, unfortunately, unfeasible. Explore affordable learning at Genkicourses.site 🎓! Dive into a world of quality courses handpicked just for you. Download, watch, and achieve more without breaking your budget. submitted by AutoModerator to GetAny_Courses [link] [comments] |
2023.06.04 18:26 justheretoglide Id like to explain a parallel between Tom Brady and Harry Kane, and why so many of you are foolish
I was New England patriots fan for almost 50 years. I watched them through thick and then, but not once did i get the feeling the owners and the coaches didnt give a crap about the fans and were only concerned with cash and EGO.
Then new England drafted a guy named Tom Brady, his first year was nothing , his career was the greatest of all time. Then a coach decided to get an ego problem, after being in 8 super bowls and winning 6, he decides he isnt going to re-sign the greatest QB ever. management declines to re-sign him. Fans star yelling, let him go, hes gonna cost too much, were fine without him.
Then it happened.
We took all that money, didnt resign him and spent it on the most free agents in NFL history.
Brady went to another team that hadnt won in 20+ years.
The patriots failed miserably, all those free agents sucked , they got paid and did nothing.
Tom brady won the league MVP and the Superbowl, AGAIAN, with his new team, creating a whole new legacy away from his previous team.
The fans , and the coach, now have the worst team in their division, and onw of the worst in the entire NFL. They likely will never again see the inside of a superbowl, unless they buy a ticket, and sit in the stands.
The patriot's franchise makes so much money, new stadium, great concerts etc. one of the top money making franchises in the world, yet not a threat to the top of the NFL anymore.
Now you can also see the similarities here with Fenway Sports group CEO john henry, who also owns liverpool. He nickled and dimed the red sox to death letting 5 all stars and league MVPs walk off the team, to save cash, but he wont spend the cash, and as a result the red sox are a last place team just 3 years after winning it all.
Whats my point?
you think Daniel levy is going to sell harry kane and spend the money on new fantastic players to help this club?
KEEP DREAMING!!!
That money will go to building the new F1 track, maybe a cheese room, and a payoff to ENIC shareholders.
Or worse they will buy another bissouma tanganga richarlison trio for 125 million, who cant get out of their own way. Or maybe re-sign eric dier for 50 million for 5 years
and Spurs will be the next permanent member of the bottom of the premier league table. fighting off relegation year after year wishing they had kept kane for as long as possible.
let me give you a fact you CANNOT refute.
Harry Kane for one more season is worth more to winning, and to the players on the pitch, and success in the franchise, than 200m in Daniel levy's pockets is.
Daniel Levy getting paid means nothing to the players or to you as a fan. Stop acting like he will buy vini, and messi to show up and lead spurs. most of that money will go to pay off other debts, it WILL NOT g to the teams roster!
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2023.06.04 18:25 AutoModerator [Download Course] Jason Palliser – Tax Delinquent Blueprint 2022 (Genkicourses.site)
| Get the course here: [Download Course] Jason Palliser – Tax Delinquent Blueprint 2022 (Genkicourses.site) Our website: https://www.genkicourses.site/product/tax-delinquent-blueprint-2022/ Finding and Flipping Tax Delinquent Properties the RIGHTway The Tax Delinquent Blueprint online training program uses proven strategies for finding distressed homeowners severely behind on their property taxes. The training shows you how to uniquely beat out the competition with a Tax Assistance program. In this online training program, there’s a step-by-step process for finding homeowners that need your Tax Assistance program performed on their property, and helps them get out from thousands of dollars in debt owed to the county. The Tax Assistance approach will always beat the “put cash in your pocket now” marketing any day of the week. Here’s a comparison with the Tax Assistance marketing versus “I’ll put some money in your pocket” approach: - Average direct mail response rate using Tax Assistance: 38%
- Average direct mail response rate using “Put Money in Your Pocket”: 1%
We’ve tested this marketing in 138 cities since 2014. The testing and tweaking to get the messaging correct took years to perfect. Many of our students get 30%, 40% and 50% plus response rates. With the Tax Assistance marketing you’ll never hear from a heated homeowner again. You’ll receive inbound calls from property owners more than happy to speak with you about their situation, and how you can help them get out from an unfortunate position. How would you like to speak with people that aren’t angry to talk with you? I bet you would like to speak with people that aren’t immediately saying to you, “What’s your offer? Just give me your offer!” With the Tax Delinquent Blueprint training we give you the tools to decrease your monthly marketing budget. Yes, that’s correct and not a typo. You’ll see how our system will help decrease your marketing budget drastically. The days of sending out 5,000, 10,000 or even 20,000 mailing pieces are over. How can we decrease the marketing budget? Simple, here it is: - We use “List Stacking” to refine our list
- Only target those that need our help
- Filter by areas we want to buy in now
We’ve been in this sandbox for years and have figured out the winning formula for giving us the competitive edge. If you don’t have the right message, you’ll get mediocre results. We have the right messaging and it works better than anything else. The Tax Delinquent Blueprint training program includes 11 lessons including a final exam, 19 downloads downloads (deal documents, deal calculator, and phone scripts), and so much more. Most importantly you’ll receive our Tax Assistance direct mail marketing pieces that will get you high response rates, and happy homeowners calling you. Who is the Tax Delinquent Blueprint training program for? - Brand new investors that are looking to get their first deal closed. The step-by-step proven plan will help get you to your first deal closed using private money within record are looking to get their first deal closed. The step-by-step proven plan will help get you to your first deal closed within record time.
- Novice investors that have closed a few deals but are looking for that competitive advantage for finding deals that everyone isn’t fighting over.
- Experience investors that have a good business but want to stop working in their business and start working on this business which will lead to ultimate time freedom.
- Real estate agents that would like direct access to real estate investors that are looking for to place bids on government foreclosures giving them consistent commissions.
- Current 9 to 5 Employees to bust out of mediocrity and give their boss the middle finger (or a friendly wave) as they exit towards a life of FINANCIAL FREEDOM!
Right now, is the time to get into real estate. You can do this Tax Delinquent business with… - Little to no experience
- Never using your credit
- Never using your money
- Virtually from anywhere
Jason Palliser Full-Time Investor for 20+ Years • Hedge Funds Acquisition Consultant: Bought & Sold properties in 138 Cities • Nation’s Leading Expert for Marketing & Lead Generation • Built & Sold REI BlackBook: RE Automation Company (Systems & Marketing) • Closed Over 3,200 Investment Transactions Jason Lucchesi Full-Time Investor since 2008 • Nation’s Leading Expert for Locating Off-Market Distressed Properties • 3x Best Selling Author • Closed Over 1,100 Investment Transactions • Expert in Virtual Wholesaling (currently in 6 markets) • Expert in creating passive income from real estate while using OPM @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ If you're wondering why our courses are priced lower than the original prices and are feeling a bit suspicious (which is understandable), we can provide proof of the course's contents. We can provide a screenshot of the course's contents or send you a freebie, such as an introduction video or another video from the course, to prove that we do have the course. Should you wish to request proof, we kindly ask you to reach out to us. Please be aware that our courses do not include community access. This is due to the fact that we do not have the authority to manage this feature. Despite our desire to incorporate this aspect, it is, unfortunately, unfeasible. Explore affordable learning at Genkicourses.site 🎓! Dive into a world of quality courses handpicked just for you. Download, watch, and achieve more without breaking your budget. submitted by AutoModerator to GetCoursesHQ [link] [comments] |
2023.06.04 18:16 Natedog650 Nice
2023.06.04 18:11 ttv_DonSaidTV When the snail blesses you with a 500% SL booster and a bunch of free real-estate! 😍
2023.06.04 18:10 AutoModerator [Download Course] Cody Wittick & Taylor Lagace – The Influencer Marketing Blueprint (Genkicourses.site)
| Get the course here: [Download Course] Cody Wittick & Taylor Lagace – The Influencer Marketing Blueprint (Genkicourses.site) Our website: https://www.genkicourses.site/product/cody-wittick-taylor-lagace-the-influencer-marketing-blueprint/ 2 Million in sales in 6 months! “Because of the strategies laid out in this course, we have already scaled the company up to a $2M brand. In the first three months, we were able to lean heavily on these tactics to become a part of Shopify’s top 1% of growing companies in 2020.” Paul Jackson – Founder, Animal House Fitness $1M brand in 8 months! “Through the help of the Kynship course, we were able to scale our influencer marketing efforts while reaching 7 figures in revenue just 8 months after we launched our brand. Highly recommend the course that Cody & Taylor put together.” WHAT YOU’LL LEARN… - The most important lessons learned about influencer content from $250 million spent on Facebook ads
- The #1 way to build an influencer community that will generate sales
- The proven step-by-step system for influencer whitelisting that could skyrocket your Facebook Ad Account by 1,000%…
- A proven framework even complete beginners can follow for reaching out and following up with influencers without wasting a ton of time or money
- How to analyze an Influencer’s ability to create “selling” content and how to test their “authenticity”
- See how one business generated $1 million in sales in 120 days using Product Seeding
- See how one brand got their product on Lebron James using our approach and methodology
- How to find, choose, and reach out to the right influencers for your brand
- How to source and create influencer generated content
- The real reason why most influencer partnerships fail: contracts (and how to ensure protection)
- The editable creative brief to give right to influencers
- The most effective way to test and scale influencer content
- The economics of influencer marketing and how to create a budget
- And more!
Finally Data-Driven Influencer Marketing Strategies That Work For Any Business We know you want to be a brand with a successful influencer marketing strategy. To be that, you need influencer marketing to generate meaningful revenue for your business. You’re tired of watching other brands crush it with influencers, while you don’t have a strategy or the time to execute one for your brand. We believe you deserve to have a blueprint for success in influencer marketing. There is so much noise (options, agencies, etc.) trying to “help” only leading to more confusion and we know how paralyzing that can be. Leaving you asking the question, “Where do we even start?” Instead of hiring us to do the work for you, we can proudly say, “Start Here,” by using our blueprint broken down into practical and detailed steps that will give you the strategy to grow your revenue. Stop wasting time and money on old techniques that don’t work and start owning an effective influencer strategy. As a result of connecting thousands of influencers with brands, and having visibility to over $250,000,000 in paid media, we created a blueprint that focuses on building communities through sales, not likes. Course Overview & Details Who’s This For?This course is for anyone who’s looking for a hands-on and pragmatic approach to kickstart and grow within influencer marketing:✔ Startup Entrepreneurs✔ Marketing Directors, Managers, and their teams ✔ Influencer Marketing Specialists✔ Agencies✔ Freelancers✔ Brand Owners✔ Students✔ And yes, even Influencers too! In this 7 module program, we’ve given you everything you need to know, including: - The way to win organically: product seeding
- How to analyze an Influencer’s ability to create “selling” content and how to test their “authenticity”
- How to find, choose, and reach out to the right influencers for your brand
- Critical things to include in your influencer contracts and creative briefs
- How to source and create influencer generated content
- The difference between organic posting and influencer whitelisting
- A step by step method of implementing influencer content into your Facebook Ad account
Why We Created This Course Over the past couple years, we’ve received consistent questions, DM’s and emails that have ultimately inspired us to give away everything we know. Our course provides you the tools to start and scale an influencer program for yourself. It primarily focuses on e-commerce, DTC (direct to consumer) businesses but we believe that influencer marketing, and specifically this course, applies to any market/industry/business. This on-demand course is a combination of face-to-face video lessons, resources, screen share Loom videos, and templates, giving you tried and true techniques to implement right away. It includes… 🔑 Immediate, eternal access to all the content ✅ Copy & Paste templates🏗 Step-by-step calculators for creating budgets, ad account builds, and more! 🔍 Discounts on future courses, webinars, etc!📱 A private, exclusive slack community💡 4.75 hours of curated and practical knowledge📼 60 proactive, easy-to-digest 2-15 minute videos💰 $1500+ worth of software deals to start your journey @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ If you're wondering why our courses are priced lower than the original prices and are feeling a bit suspicious (which is understandable), we can provide proof of the course's contents. We can provide a screenshot of the course's contents or send you a freebie, such as an introduction video or another video from the course, to prove that we do have the course. Should you wish to request proof, we kindly ask you to reach out to us. Please be aware that our courses do not include community access. This is due to the fact that we do not have the authority to manage this feature. Despite our desire to incorporate this aspect, it is, unfortunately, unfeasible. Explore affordable learning at Genkicourses.site 🎓! Dive into a world of quality courses handpicked just for you. Download, watch, and achieve more without breaking your budget. submitted by AutoModerator to Get_Courses_HQ [link] [comments] |
2023.06.04 18:06 Mysterious_Guard_717 I have been using Esportsbet.io for quite some time now, and I must say it's an incredible platform for esports betting.
2023.06.04 18:05 JuanToeFree My feedback post
Since it seems to be a popular format, let me chime in with my own ideas for potential reworks, new features etc.
Part 1: space combat
space combat is just not very fun right now, there's mainly 2 issues.
first, getting breached in a full health ship doesn not feel fair at all, taking any large ship into raid is just begging for trouble as half the map will try to breach into your ship, completely nullifying their utility.
the second issue i have with the current state of space combat is how unrewarding it feels in most cases.
i will not talk about ship and weapon balance as i'm sure the devs have heard everything there is to be said and balancing is forever a WIP.
breaching:
there's been a lot of ideas to "fix" breaching on this sub, the most talked about one is to make it impossible to breach ships until they are damaged enough. a similar but more flexible approach IMO would be to make breaching take time based on the amout of hull left in the ship and it's tier. the players inside the ship would hear a loud drilling sound at the breach spot giving them enough time to prepare an ambush. it might take 20s-30s to breach a full health heavy frigate, or 2s to breach a 15% hp rustbucket. this would achieve the following:
- yoloing around the map and breaching a full health ship becomes all but a death sentence.
- The magnitude of a dogfight's victory now matters, if you win without taking much damage, you are pretty much safe from the losers podding into you immediately , however, if you barely win you're still in danger.
- It opens the possibility to add different types of breachpods to different ships, or ship customization if it comes back such as pods that drill faster, pods that drill silently, pods that drop a flash or a nade seconds before breaching etc...
- as a mainly solo player i often leave the periscope just after getting breached, wich means i have zero sound info on breach location, while my opponent knows exactly where i am, this reverses that.
- synchronized breaching from a team remains a threat, but a diminished one.
- zero impact on breaching disabled ships.
- it gives solos a chance to fight against the disgusting strat of 1 breacher, 1 shooter by hopefully giving us time to deal with the ship before the breacher makes it in.
unrewarding dogfights:
winning a dogfights usually results in the ship still standing pelting the downed ship until the players in it pod out, there's really 4 options here:
- they pod out and breach you (see above)
- they pod out and leave (x fewer players to worry about)
- they pod out and you kill them (best case scenario atm)
- they stay in. this is the part that currently feels really wrong.
after shooting their ship for an appropriate amount of time, you have to:
- leave commands
- run to the pods, sit through the animation
- find their ship, get there, breach it
- optionnaly die because they were wearing heavy pilot armor, went through a whole pharmacy and ambushed you at the breach point
- otherwise, run around until you find their bodies
- loot what you can, usually ship gear, occasionally good gear you can't really carry
- run to the pods, sit through the animation
- find your ship if it's still here and intact, get there, breach it
- run back to the commands
overall this takes forever, is incredibly dangerous, and you might only get a luger and some 9mm for it. the xp for disabling ships is very low as well.
my solution:
Allow us to destroy downed ships. After depleting "hull integrity", give us a second health bar of "system integrity", when it reaches 0, a horn blares in the ship before it blows up killing everyone inside. this achieves the following:
- it is no longer possible to wait forever inside a burning destroyed ship to ambush the winner of a dogfight.
- you can get your spoils much faster and safer by simply salvaging the ship
- you can add some material rewards to space combat by adding to the salvage crates some materials based on the destroyed ship craft cost.
part 2: QOL
obviously the game is very buggy and fixes are a priority, but i'm not going to get into that here.
vertical audio pls x)
zero to hero need some adjusting in places but since every second thread is "sas captain where?" i guess the devs are aware of that.
lots of small ergonomics changes to inventory management are needed. filling a large containers with meds takes way longer than it should. i made some suggestions
here.
more post raid info would be really nice.
stacking meds. seriously, please allow us to stack meds. so much space is taken by meds, i can hardly loot anything :'(
prestige cost rebalance, 10 prestiges worth of Ps for a 6th hangar bay, is this a joke?
zero to hero probably shouldn't reset on prestige.
part 3: base upgrades, "kits" and supergear
this part is 100% imaginary features, i'm just spitballing ideas here.
Kits:
Kits are packages that may contain any combination and amount of any kind of gear. the default kit is the classic "p08 pouch rig box of 9mm", more kits can be unlocked through questing, fulfilling trade requests, crafting base upgrades, achievements, prestige unlocks, whatever...
In the play screen, under the ship card and above the crew box, add a box for kit selection, with the default kit selected by default every raid.
Every kit outside of the default one costs money.
In raid, on the shelf where you would normally find free gear, you have a box instead that contains your selected kit.
most likely, kits would only be available to the crew's host.
there would be essentially 3 tiers of kits:
low tiers would contain cheap gear, maybe better than the current ship gear, might include sack bags, cheap helmets and a couple bandages, innefective weapons such as the sten, m1a1, various sidearms etc, these would be most useful for early prestige, noobs and broke players with some money in the bank, they would cost between 50-80% of their combined price.
mid tier would contain the better weapons and armors available for sale by the various traders, maybe some modded guns such as the m50, tommy, svt, ppsh, uzis etc, there are more useful for established players who want the convenience, they would cost 150-200% of their combined price.
high tier would contain endgame loadouts for VERY HIGH prices, these would act amongst other things as a cash sink for players currently accumulating millions with nothing to spend it on. is a kit containing a 12-12rig, radio full of meds and a modded bar slightly broken? yes, but what if it cost $750k?
base upgrades:
these would act as a ressource sink and long term goal to work toward.
have a bunch of stations and upgrades be craftable and upgradable, with low tiers beeing various degrees of very cheap, and high tiers beeing various degrees of extremely expensive.
workbench would gate the crafting of most weapons/armors/bags
chem lab for explosives and meds
ammo dump, med cabinet, gun racks, armor racks, hangar bays, crafting chest... would add new tabs in the gear menu, between player inventory and stash inventory, leading to unique stashes designed to store large amount of specific items.
for instance, the ammo dump would, at tier 1 be able to store 600 of every large ammo and 1200 of small ones. double that at tier 2, double again at tier 3.
treasures, treasure mats and supergear:
this is my problem: nothing in this game feels all that rare or valuable, gold bullions, meh, nukes, meh, supply crates, meh... the vaults are kinda worthless, the supply depots are full of crafting mats but i'm not excited about anything craftable.
this is my solution: treasures.
add a new tool, the breaching charge, used to get inside a secure chest found in every vault. that tool however is uncraftable and reasonably rare. (single use obv)
in this chest, have a decent chance to spawn 1-2 items from the trasure lootlist, amongst other high tier gear.
these treasures would include valuables worth A LOT, collectibles that might lead to achievments/quests/insert other features, and most importantly treasure mats.
treasure mats would be combined with a ton of regular materials to craft extremely high end gear that would outperform regular stuff, with the caveat that they would be NON REPAIRABLE.
for instance, say you open a secure chest and find a superpanzer rig blueprint, combine it with 12 reinforced metal, 15 fabric and 20 synthetic scrap to get a 15 armor rig with 3 2*2 pockets and 150-200 durability.
this might sound completely op but it really gets you from 5 bodyshots with an stg to 6 and it does fuck all for you if you get shot in the face or legs.
this achieves the following:
- makes high loot area high loot again
- killing that one superchad makes you feel like a kid at christmas
- ressource sink due to very high crafting cost
- get back those "i HAVE to make it out alive" moments
- possibility to add true gg gear without it ending up everywhere immediately due to high crafting cost and high rarity of the treasure mats
anyway, that's all for now, thanks for reading and let me know what you think.
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2023.06.04 17:57 DruidWitch82 What if there’s a little bit of “woo”?
I’m very much atheist, no longer believe in any deity. Most spells are more mental focus for me (I.e. instead of doing a money spell and expecting to magically win the lottery, I do a money spell and increase my marketing strategies). I’m agnostic but open to the possibility of some psychic ability with tarot. I choose to believe in reincarnation because it’s emotionally comforting to me, although I’m very skeptical of past life memories. Does this fit within the framework of atheopaganism? If not, what?
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2023.06.04 17:56 mabui91 Maybe some pin of shame content for Gothamchess?
2023.06.04 17:49 omarsn93 An international student, aiming for a spring/summer 24 internship. Can I get at least one review :(
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2023.06.04 17:47 AutoModerator [Download Course] Matthew Neer – Broadcast Mentor (Genkicourses.site)
| Get the course here: [Download Course] Matthew Neer – Broadcast Mentor (Genkicourses.site) Our website: https://www.genkicourses.site/product/matthew-neer-broadcast-mento WHAT YOU GET? THE SYSTEM: Makes $10K/mo THE OFFERS: Hottest Products Online THE PAGES: 1-Click Clone Proven Pages THE EMAILS: Million Dollar Swipe File THE TRAFFIC: Done For You Buyers Lists BONUS #1: FB Personal Coaching FACEBOOK COACHING COMMUNITY — Get real time help, support and feedback about your Broadcast Mentor related questions from myself and other members. Invaluable to see others results & success! PERSONAL ATTENTION — Direct access to me personally via our Facebook Coaching Group! I’m in there every single day answering your questions! BONUS #2: 100% FREE Traffic Hack NEVER PAY FOR TRAFFIC AGAIN — While you can buy traffic if you want, I think it’s much better to generate that exact same traffic, but for FREE! BUILD YOUR LIST 100% FREE — You will discover exactly how to build your list, without spending any money on ads. This is the exact same way that I built my first 10,000 person list and earned my first $10K online, and that I still use every single day! BONUS #3: Anti-Spam Hack 3 TXT FILES — When you upload my 3 TXT Files, you will never hit the spam folder again! DOUBLE YOUR OPEN RATE — A really cool side benefit of my Anti-Spam Hack is that is also doubles your open rate and doubles your revenue! REVIVE ALMOST ANY LIST FROM THE DEAD! — Bring almost any list, no matter how old or un-engaged, back from the dead and producing record opens & clicks, and commissions fast! BONUS #4: 7 Day Cash Campaign DONE FOR YOU AUTOMATIONS — The 7 Day Cash Campaign is an email automation that you can 1-click clone into you account that runs on autopilot. DONE FOR YOU EMAILS — You get 7 Done For You Email Cash Campaigns that are proven to convert clicks into cash in any niche. Simply just clone it, turn it on, and let it run to produce commissions for you! BONUS #5: Buyers Lists For FB Ads CUSTOMER DATA — You can download the Buyers Lists in multiple different niches and use them to create super powered AI Targeting for Facebook Ads! FB ADS MASTERCLASS — This is a full on 6 figure education in FB Ads, I’m throwing it in as a bonus if you act now and get in. INSIDER ACCESS — Account bans? Profile restricted? We have a 99% success rate to get any banned asset back on fast! BONUS #6: High Ticket Commissions SECRET OFFER — You get exclusive access to one of my top secret high ticket offers I promote that has personally earned me $357,045 HIGH TICKET COMMISSIONS — Routinely pull in $800, $1,600, and even $3,200 commissions easier than ever before! RECURRING HIGH TICKET — This particular high ticket offer is consumable, meaning people buy it again and again, earning you more sales! BONUS #7: 1v1 Coaching Call MEET & GREET! — I like to meet as many of my clients personally, as I can! This way I can better understand your needs and help you WIN! PERSONALIZED GAME PLAN — We’ll spend about 30 minutes going over your personal situation, define clear goals, and layout a plan for you to achieve success with my help! BONUS #8: 10,000 Buyers Clicks I WILL PROMOTE YOU! — If you take action on the call tonight, I will mail your affiliate funnel to my email list of over 250,000 subscribers, including all 25,000+ buyers of my products! LIMITED 10 PEOPLE ONLY! — Due to the nature of this bonus, I have to limit the number of people who get in. Act now and get your share of 10,000 clicks from my personal buyers list! @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ If you're wondering why our courses are priced lower than the original prices and are feeling a bit suspicious (which is understandable), we can provide proof of the course's contents. We can provide a screenshot of the course's contents or send you a freebie, such as an introduction video or another video from the course, to prove that we do have the course. Should you wish to request proof, we kindly ask you to reach out to us. Please be aware that our courses do not include community access. This is due to the fact that we do not have the authority to manage this feature. Despite our desire to incorporate this aspect, it is, unfortunately, unfeasible. Explore affordable learning at Genkicourses.site 🎓! Dive into a world of quality courses handpicked just for you. Download, watch, and achieve more without breaking your budget. submitted by AutoModerator to NewGenkiCourses [link] [comments] |
2023.06.04 17:46 Scippio-dem-lines Am i missing something here? Every driver completed the race? (F1)