Halal meat shop near me
Letterkenny
2014.08.16 01:32 genron1111 Letterkenny
Letterkenny consists of hicks, skids, hockey players and Christians. These are their problems. Canadian TV series. CHECK THE STICKIED POSTS FOR IMPORTANT ANNOUNCEMENTS.
2012.07.06 05:05 soulsbear EdmundM
The subreddit for all things Edmund McMillen.
2016.05.12 17:27 chillaxin4life Milwaukee's Bicycle Community
Welcome to Milwaukee's bike subreddit! From the urban commuters to the beach cruisers, everyone and their bike is welcome here for newbie advice, pro events, and everything in between! Bike maps and bike shops are listed in the wiki.
2023.06.04 20:33 Dear-Refrigerator-45 Trip report.
| Shrooms changed my life last night. Me and my wife lost our son, I was torn, but I was watching my wife be torn apart trying prescription medication without any help. We were slipping into a dark place she would not go shopping, stoped socializing, so I read about shrooms healing powers and we tried them. We had a beautiful time, the next day I went to work and didn’t hear from her so I text her and she texted back “I’m shopping babe” now mind you she hasn’t left the house much at all while on leave. I seen her go from dark place to shopping it was beautiful. So we decided to get more involved and grow our our. Fast forward 1 year and a few trips of no more the 4g, last night we tripped on 5g per laid there and barely felt any from our creepers so I quickly decided let’s do 15g of our purple mystics split lemon tek and wooowwwwwwwwws we went into a beautiful state I tripped so hard we were out of this realm and I’m so glad we did a much larger dose I thought I died, and I was with her and our son in heaven where nothing was nothing and the pain was gone cuz I was so happy I was with my family. I don’t know how to explain it im not very educated im blue collar hard labor working man with my own business. Anyways I seen how weak I am by not embracing life, and cherishing the love and memories and stop being so closed up and “tough guy” that I need to express my love and be happy while I have the opportunity to express my love and let this guard down cuz me being “tough guy” is really the weakest guy the tough people are the open, inviting, and just love. Im sorry I can’t explain it but I see why Mike Tyson now vs back then is so different Shrooms unlocked and broke that wall down for him as well. Shrooms is natural and beautiful love people, tell ur family everyday ur true feelings while u can so when ur gone you can love the universe submitted by Dear-Refrigerator-45 to shrooms [link] [comments] |
2023.06.04 20:33 ProfessionalGent01 46 [M4F] SF bayarea, CA - looking for one special younger cutie that is curious or wanting to have an older discreet situationship.
So about me, I’m fun , non-judgmental , kind, open minded , responsible, discreet, nurturing, supportive, handsome, caring, trustlworthy , a mentor, flirty with the right people, and respectful. Let's start slow and build trust and get to know each other first. No commitment or pressure. Time will tell as they say. Near by preferred but will talk to anyone all shapes and sizes. Just send me a DM. Picture in profile
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2023.06.04 20:33 Malkav1806 Pastry question
Hey folks.
there is a big vietnamese shopping center in berlin germany. A few years ago i got myself a vietnamese pastry after a vietnamese frien recommended it.
it was sweet and i guessed made with rice flour so kinda like mochi but really big, hand sized. it was wrapped in a bananaleaf, went there twice after that encounter got somethings i thought that were like that but it was both times bitter and not what i wanted. Can anyone plese tell me the name?
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2023.06.04 20:32 euphorbiaceae_512 Greenery withdrawal, where can i go?
More of a question for my fellow plant loving out of towners from states with actual greenery. Since Reno lacks a proper botanical garden or just diverse plant life in general, where do you all go to reset when things get to be too much? (I’ve been to all the plant shops and garden centers here in town too as a substitute and they’re all incredibly underwhelming). How far does one have to drive away from this brown-town to feel at home again? Or is it just not possible?
I moved here for work experience. On top of this miserably long winter, the work culture at my job is they just sit in a dark office all day, have their lunches brought to them and we never even so much as leave the building until 5pm. It’s been a huge drain on my soul. I just need a place where i can grab a cup of coffee on a mental health day off and sit with a sketchbook (i’m a visual artist) and relax.
Or if there are any secret dimensional portals in town to teleport to a quiet coffee shop in Joshua Tree, or an ice cream shop in the Everglades? Lol…i’m loosing my mind here.
My apologies to the locals and life long Reno folks. I’m not trying to knock your town, it’s just not for me and i’m literally looking for a lifeline to keep me from the daily thoughts of taking a forever nap.
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2023.06.04 20:32 PsychLeo64 People of Delhi who owns a modded Nintendo Switch, here's a question for you guys.
Where can I get my switch lite modded and how much it will cost me. Tried to look around on the internet but no success. Found a guy but he is charging too much (10k). So please do let me know if you guys know any shop or guy that can help me with this.
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2023.06.04 20:32 rhondaodefey Temu
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2023.06.04 20:32 KelpieB Desperately want bisalp but mental block due to fear of surgery
CW: discussion of surgery, omphalophobia
Hi all, I (26f) want a bisalp and plan to discuss it during my next physical (I don’t currently have a PCP since I am new to the area but plan to shop around until I find a childfree-friendly doctor). The only problem is I’m nervous about the surgery itself. I’ve been reading up on the procedure and watching animations to try to prepare myself because I usually feel better if I know what to expect, but I have omphalophobia (fear of bellybuttons—sounds silly I know), and knowing that for the laparoscopic procedure the surgeon will remove the fallopian tubes through a port made in the navel is making me nauseous to think about. Thankfully my partner is getting a vasectomy soon, but I still want a bisalp anyway for my own peace of mind, especially given the current political climate in the US.
My question is this: how did you feel before/after your bisalp? How did you deal with a fear of surgery if you have one? And after care? I’m concerned about being able to care for my wounds without getting lightheaded/queasy. Any advice is welcome! I know I’m going to end up getting the procedure done regardless of my fear because it’s better for me long-term, but any info or words of advice y’all have will help me feel more relaxed beforehand! Thank you!
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2023.06.04 20:31 Cbombr I moved to a new city to get away from everything, and I guess I did
I just graduated college from a school in a big city. Prior to the beginning of my senior year, I basically had a near perfect time in school despite COVID interrupting a big chunk of my college experience. At the beginning of my senior year, my girlfriend that I spent my entire college experience with cheated and then broke up with me for the person she cheated on me with. I was pretty wrecked through it all, but decided that if she could move on, I could too. So I started seeing someone else and like every senior in college started applying to jobs. One was in a city that was far away from everything, still close enough if I wanted to make a long drive to see what friends I still had left, but far enough to maybe distance myself from the bad memories of the nearly three years in the city I used to live in. I was offered the job and since no one else was moving fast enough, I took it. Now I could focus on finishing strong and maybe seeing where this new relationship would take me, the new girl was even open to moving with me. My ex then pretty much gaslight me (which she was amazing at) into breaking up with the new girl and starting things over with her against my friends' advice which alienated me from them pretty much over night. When I realized that they were right I cut things off and tried to mend what I could with all the people I ignored. Towards the end of the year, it became clear to me that I'd be the only one leaving for somewhere new. My friends all said that they'd miss me and the girl that I basically screwed over even said that she wishes I would have stayed because she wanted to at least open the idea of being friends again. My story for pretty much all of my senior year was one big shit show up until the last two weeks, and now that I graduated, I feel like I made the wrong decision and left a city and friends that I loved to go somewhere to get away from it all. Now I've lived in this new place, in an apartment by myself, not knowing anyone, and doing nearly nothing outside of work for about a week. The few chances I've had to meet new people have all pretty much turned into dead-ends- bars, pools, coffee shops, the gym, etc. I took this job to get away from everything, and I did... but now I'm just here, but it feels like my life is somewhere else.
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2023.06.04 20:30 ProfessionalGent01 46 [M4F] #SF bayarea, CA - looking for one special younger cutie that is curious or wanting to have an older discreet situationship.
So about me, I’m fun , non-judgmental , kind, open minded , responsible, discreet, nurturing, supportive, handsome, caring, trustlworthy , a mentor, flirty with the right people, and respectful. Let's start slow and build trust and get to know each other first. No commitment or pressure. Time will tell as they say. Near by preferred but will talk to anyone all shapes and sizes. Just send me a DM. Picture in profile
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2023.06.04 20:30 Anomalous-Phenomena After 9.5 hours of trying, I give up.
All I wanted to do today was spend some time in the company of a friend or fellow human being. A mix of chatting, listening to music or perhaps binge watch a series. It would be great in person but online would also be fine as we could have streamed the series.
One friend is not feeling well, so that is a no can do.
I check the 3 contacts on my phone. Great, one of them must have changed their number. One is not responding to text messages. The other did reply to my suggestion with just "Nah, cba." (Can't Be Arsed) I insist that you do not try to think of an excuse to let me down gently.
The next option use Reddit to find someone, what a joke as no one is interested in any form of contact with a male my age.
The final option is Discord and one of the servers set up for like minded people looking to make friends. Some of the servers have sections specifically for meeting others and enjoying music or series together with another person or small group.
I started trying at 10 am and it is now very nearly 7:30 pm. In those 9.5 hours I have not found a friend or a human being that is interested in chatting, music, watching a series or any combination of the three.
Is it just bad luck? Is it just bad timing? Is it too shorter notice? or perhaps it is just me?
I.
GIVE.
UP.
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2023.06.04 20:30 kateri29 Thoughts? Opinions?
Hi All-
I am new to e-bikes and ended up buying two and would like honest opinions, feedback, tip etc.
- Gazelle Medeo T9-bought this from a local shop near me for long rides all around the sate I live in. Both on bike paths and roads. For exercise and getting around
- Volcon Brat-(in blue)- after buying the Gazelle I saw this online a fell in love. I live part time on a small island and plan to use this more to zip around, have some fun, etc. Not so much exercise based. Probably a crazy splurge to get both but gas is crazy expensive out there and this thing looks cool. Is it a good bike though?
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2023.06.04 20:30 sweetdudejim5 Casting for the main characters
So it’s become obvious to a lot of us that the main cast has become a bit of a mess. You have Olivia (whose characterization has become a bit of a mess), Fin, Carisi and then basically a bunch of newbies. And add to that the fact that Fin and Carisi don’t get as much screen time as they deserve.
Before I start, I’m just gonna say a lot of this is just me riffing on some ideas. So here goes…
But anyways, the point I wanted to make is how the main cast just is generally lacking in well written characters with actors who have at least a bit of chops. Honestly, as far as I can see it, they really had a great track record all the way through probably to Kat. That was the last time I felt we had an addition to the crew who had any dramatic weight behind them.
Every new detective since then has been a half-assed whatever that it’s hard to care about. Velasco is about as interesting as watching paint dry, Churlish was horribly introduced as a character and further appearances have seemed to try to walk back her being a rat, as if they knew they screwed up, and Muncy, hoo boy. Probably the worst written and acted main character in SVUs history. It seemed like watching an amateur. Just an embarrassing character. And Bruno, once again, it’s cute, nice idea, trying to bring some Munch like vibe, but it’s so obvious and the characterization we get of this guy is sketchy at best cuz he’s never around long enough for us to get to know him.
I think Wolf Dick has bought too much into the idear that the cast has to be young and pretty. Everybody on the cast is good looking. Compare that to the earlier years. Don Cragen and John Munch were grizzled cops, even Stabler, dude looked like a father of four with issues. Yeah, you had Mayhem as the babyfaced younger guy and Olivia was Olivia, but still.
Why not bring some more grizzled, experienced cops into the group?
Hey Wolf Dick, stop being so cheap and bring in Donal Logue as a main character, fuck….bring back Danny Pino. Bring in somebody like Jeffrey Donovan, who has done a fabulous job as a long time cop on the mothership. Even Jason Biggs showed some promise when working with the team, why wasn’t that pursued. Plus that woulda been interesting: “from American Pie to SVU.”
It doesn’t even have to be people from the Law & Order universe, just actors with some chops who would work on a show like this. People like those mention in the paragraph above. Maybe at one time people who were movie stars or at least character actors who have been around and could give some grit and experience to the squad. Somebody would actually be interesting to watch without having to rely on Mariska to make the show keep moving. It could be an actor that’s near or over 50. It’s okay Wolf, we don’t watch a police procedural for all the hotties. We’re not at an NSYNC concert.
Or we can just have Wolf Dick just pick out whoever he thinks is the new prettiest girl to replace which female he thinks is aging out of the show.
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2023.06.04 20:30 TheDoomedHeretic 25[F4R] Wisconsin/Exclusively Online Disco Elysium enthusiast searching for RP partner, mostly for Star Wars, Dragon Age, Warhammer, and a few other fandoms.
As the title mentions I'm an advanced-novella RPer looking for GMs or offering myself as a GM for various text-based RPs. I've provided a sample down below and will ask the same of anybody that reaches out. Outside of writing I tend to spend most of my time on games like Knights of the Old Republic 2, New Vegas, and, indeed, the Hobocop Game. I'm an Associate at Amazon with an otherwise unimpressive social life, occasionally leaving the house to play WH40K Tabletop.
Discord is more-or-less required for me to be interested; sample incoming.
The boar is not dead, though to all the other hunters’ senses it is. It lays motionless on its side within the sled, tied down by rope with two arrows sticking discordantly out of its hide like seams of broken bone. Frozen blood pools in the cracked stomach of the sled, collecting rather than leaking now that red ice has sealed the wood. Poison leaching out of the arrowheads keeps the boar docile, and its breathing so light that only Trapper can see. An ovate in too-thin robes shivers as she ties a garland of rosemary around the beast’s neck, murmuring prayers to the ancestors that they might find the kill worthy.
Winter has seized the land in its vise, its unending waves of cold and snow having transformed the Barony of Marlas into a crueler scape, one Trapper doesn’t quite recognize. Tranquility abounds along the driven snow, all through the clearing, hiding the buried world and the woes of man but unable to snuff them out. Trapper knows well what a mirage it is, the oppressive winters of his homeland no less savage than the bloodletting summers. The numbing cold does not soothe his aches, for he knows they’ll be worse come morning, come the thaw. Too soon this clearing will melt, its river gone from white to red, the whole Septima Line thrust back to war.
Baron Orys refuses to yield to midnight season, to accept its peace, and so from his great warhorse’s saddle he brazenly belts out a mixture of drunken lyrics and commands, determined to master this hunt even if he does not partake. An entourage on horseback spreads out in his orbit, ranging from eager young footmen to grizzled junkers, all in varying states of inebriation at his command. Their braying is nearly louder than the hounds’, who hungrily stalk between the sled and the hole they pulled the boar out from. Teased by the hunt but yet unrewarded, they’re too unruly to be kept in check by the kennel master.
On foot slog the unfortunates who actually have to take part in the hunt, Trapper among them. They huddle into their hemp canvas cloaks, glancing up at the moody afternoon sky threatening to crack open with another snowstorm. Dark clouds sweep in low from the south like a riptide, a single vast current swept in from the mountains already menacing the Oldwoods. Its furthest gales reach them as tongues of vengeful cold, flecks of whipped-up snow biting into Trapper’s exposed skin.
By the boar’s nest leans a typical Mallean, one of Trapper’s two erstwhile comrades. Sigorn is tall, pale, broad, with the close-set, wide-boned features of a commoner, and a shock of red hair grown out to protect against the elements. Beneath his cloak he proudly bears his blood-flecked armor, each dent a Darkman put into it a point of dear pride. He’s not the only one, either, the clearing filled with dozens of youths whose first blooding ended in victory amid a blizzard. Baron Orys, deep into his cups after six days of nonstop celebration, saw a break in the storms and gladly called a hunt. When informed he could not go on account of his shattered knee - he simply grinned, and ordered himself tied to his saddle.
Trapper remembers the moment his lord fell from the saddle, burned into his nerves. The screaming of horses, skidding hooves catching on the frozen ground. On the edges of his vision a rider smashes into a branch in the din, others don’t move at all for fear of the blizzard. His spurs dig, his borrowed steed whines, and he races for his lord - only for another to reach him first.
“What a woman.” Sigorn sighs beside Trapper, craning his neck to look at one of their lord’s companions of honor. Susannah Oye, junker unlike the others, a pretty, willowy noblewoman well into motherhood, with the lean, ruthless look of a ranger. Her two poisoned arrows are what struck the boar down, and her pride curls off her body like steam. Sigorn’s face cracks into exaggerated appreciation, and then he turns to their lord’s other honored companion. Another woman, this one as young as they are, haughtily-built and leering with none of Susannah’s refinement. Many of those looks are reserved for Trapper, forced to slog on foot as just another hunter. “Anya too. I think she fancies you, eh?”
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2023.06.04 20:30 redvsblue23 [M4F] Would like to find a lovely lady for a fun Romantic slice of life roleplay! Would also enjoy hearing your ideas.
Hello everyone im new to this sub. I was actually looking for some sort of romantic roleplay. Maybe we meet in school or later in life and we can just see what happens. I also enjoy the idea of maybe being enemies and we are forced to spend time together. You could be a former girlfriend that got away. I also wouldn't mind maybe just meeting out in public like a coffee shop or something. We can even make it more fun and add adventure or scifi elements but im fine with a romantic slice of life roleplay. If you have anything you would like to add feel free to message me. I am also ok with things getting hot and heavy but if it's something you don't like feel free to let me know and I won't cross any boundaries you might have. I am looking for either a long term or short term! Anyone is welcome so feel free to message me your ideas and we can have a bit of fun together!
I would enjoy picking out the details with you so if your interested feel free to message me with any questions. And I also wouldn't mind playing out whatever role play ideas you might have. Tell me some of your ideas I might like them more! As for ways to chat I don't mind the reddit chat, I also have kik,discord, whatsapp. All of those are fine with me.
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2023.06.04 20:30 DokCyber My wife said she saw a bowtie made from solid mahogany. She said she nearly bought it for me but she didnt think I would wear it. I replied Wooden tie?
My wife said she saw a bowtie made from solid mahogany. She said she nearly bought it for me but she didnt think I would wear it. I replied Wooden tie?
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2023.06.04 20:29 dnew My Firmament Critique (heavy spoilers for all Cyan games)
Before I dump on the game, let me mention a few of the places that were actually clever:
- The bit with Camelus where you had to raise the bridge and shoot into it from below.
- Figuring out there was a path under the bridge that the ice block blocked.
- Figuring out that you could get up on the ice block from the other end of the crane.
I found the game to be disappointing and frustrating, all down to three reasons:
- The lack of interaction modes. Everything is a doorknob.
- The lack of characters, plot, conflict, and motivation.
- An inability to suspend disbelief, made even more absurd by the ending.
Let's look at these, along with contrasting to early Cyan games, and notice how combining all three together makes for a poor experience.
Essentially, the only mode of interaction available is turning a knob. While this is not necessarily a game killer (Myst, for example, only has clicking something) in Firmament it is completely treated as turning a knob. That is, every time you use the adjunct, you're interacting with a manufactured bit of machinery to control power to one or the other function of what you're connecting to. This leads to a sparse range of puzzles that can be included, essentially none of which progress the narrative. And it leads to the requirement for a technical instruction manual at the start of the game.
There's no "let the water out of the chest then close the knob again so it'll float when you fill the pool." There's no compass rose or turning mirrors. There's no locks to find the combination to (fortunately, given the plot). There's no sorting of singing monkeys. There's no tempting of birds with seed pods. There's no catching of Squees. There's no summoning of Wharks. The steam generator and pipes to fill the Voltaic airship actually work logically, and there's a reason they're puzzling, unlike the steam pipes in Curievale. (I had to actually look up which world the steam pipes were in just now, which shows you how well-integrated that puzzle is.) Also, each puzzle is independent of all the others; there's no foreshadowing of what you need to know, nor cleverness of relating one puzzle to another, as was common all through Exile for example.
Almost all the puzzles (including the most frustrating) involve trying to find the next doorknob to turn; or, having found it, trying to figure out how to reach it with the one and only tool available. Occasionally there's the "let's see if I can find the hidden pathway." Almost none of them involve figuring something out based on the environment or the world building. When stuck, I found myself walking around with the adjunct out looking for some hidden doorknob to light up, or wandering into unobvious corners and walking around the edge of the playable area seeing if I missed a hidden pathway. This is compounded by the huge amount of nonsensical consistency-busting designs. (Watch any first-time playthrough and you'll see the player running all over the place looking for the next clue.)
Granted, once you figured out the solution, it was often clear in hindsight what you were supposed to have been doing.
- You could realize the conservatory is symmetrical and has rubble blocking the way so you need to climb across the planters.
- You could figure out that there were controls under the sulfur you couldn't see the first time by looking at the diagram, if you could figure out what the diagram was saying without extensive exploring to start with.
- You could figure out that the goal in the battery field was to connect the one wire to the other (and not stringing batteries from the outside inwards) once you realize there's exactly two wires leading out from the lake and the error is "no connection".
- You could figure out what order the sockets get concatenated in by looking at their orientations. (Granted, they tried to teach you that during "verification.")
- Once you've drained the first reservoir, it becomes clear the odd structures sticking up were walkways.
- Often you progress a ways through a puzzle and then you can see the exit.
The lack of characters, living people, conflict, narrative, etc also left the game feeling lacking. There's nobody you can interact with, almost no direction is provided as to what you should do (and no, just saying "start the Embrace" doesn't help given you have no memory of what that means), and no motivation for doing it other than some ghost tells you. The real reason you work at it is you know you're playing a game. The fact that the world is terribly inconsistent with the story, and the mentor wants you to do things she won't reveal, just compounds the problem.
- One of the first things she tells you is she'll lie to you, which kind of gave away the "you are Turner" ending.
- You're the only person alive/awake, you're vital to the completion of the project, and your mentor can tell you what to do, but she doesn't.
- In Myst, Riven, Exile, you're given ongoing plot, and you know your motivation from the start, and why there's nobody helping you.
- The ending is an unsatisfying info dump. The beginning is the same. There really wasn't a sense of accomplishment, especially since "Hey, you got to the end, no go away, everything else is automated."
The entire time I was playing, I was saying to myself "Why would this be like this?" It made the entire experience tremendously gamey. Myst and Riven didn't make you think "why would anyone do this?" Exile and Portal both had reasons for being full of puzzles, as well as a motivation for your opponent to be setting up the puzzles
and for making them solvable. But Firmament should have been 10x as easy to navigate, except that wouldn't make a good game, so artificial barriers that make no sense are set in your way. This, for me, destroyed the suspension of disbelief. Especially when the ending reveals that even the things you might have thought were accidental were designed that way. Even the constructed places were designed like puzzles rather than somewhere you want your workers to be effective at working.
- Why would your mentor set things up that you needed to work so hard to make happen what she wanted?
- Why are there even locks on the doors, given only keepers and crew are there?
- Why would any giant door only have a doorknob on one side, especially when there are other doors you can enter?
- Why wouldn't there be a path around the skiff engine so you could couple either side?
- Why is there even a cargo skiff stuck to the side of a building that has stairs at the top and bottom of its range? That's like making a handicap elevator that opens onto a staircase landing. What are you moving on the skiff?
- Why would you install steam pipes zig-zagging all over under the water?
- Why would you install the gangways zig-zagging all over under the water?
- Why would you install steam valves that block the path when turned on? Why not turn that bit so they stick out over space?
- What does turning on the steam even do, other than clearing the way to the spire? It's not powering anything at the exit. Why are the pipes and heaters even there except to make a puzzle?
- Why do the electric heaters need steam power?
- Why do pressurized steam pipes glow green, except to make the puzzle possible? Why are electric lights shining out from inside the steam pipes?
- Why wouldn't you provide all the modes of running the crane on top of the crane? Why can't you raise the hook from on top of the crane?
- How is Juleston the only place that needs special electricity? Where do the other realms get their electricity that this realm couldn't?
- Why does the conservatory have collapsed columns blocking the way that aren't anywhere else in the building? There's no place for them to have fallen from. They're not symmetrical with the other half of the building.
- Why wouldn't the walkways around planters go all the way around? How are you supposed to care for or harvest the contents on the sides without walkways?
- Why wouldn't the controls for rotating the planters be more easily accessible? There's 6 or so controls to raise and lower each planter, and one control to rotate them that you wouldn't even be able to access on foot.
- Why do you need to ride the ice block to get to the factory? Did OSHA approve that? How come the protective gear described on the sign isn't available?
- Why did the walkway in the ice processing center that the moving bridge fills collapse, and where did the collapsed floor go? There are no broken plates on the floor.
- Why is there even a movable room in the ice processing center? Why not just finish building the bridges and walkways?
- How did whoever put the moving bridge there leave? You can only reach it standing on top of an ice block.
- Why is the green pipe valve hidden behind a bunker? Wouldn't it be easier to build stairs?
- Why wouldn't you build stairs all the way to the ground instead of having to walk along the crane to an ice block to reach the stairs?
- Why are there blocks of ice all over outside the processing center?
- How did all the ice blocks get around the base of the crane? Why not grind those up instead?
- How did the block of ice block the pathway, then the bridge get closed, except intentionally?
- Why not put all the controls for the sulfur mixer in one socket?
- Why is there a giant door requiring three sockets to get connected? The tracks don't go through, and there's nothing to be moved from one side to the other, and no vehicle nearby. Why is it there, and who closed it for that matter?
- Who would build a vehicle where the part you need to line up can't be seen from the steering wheel? Camelus' back door is not visible from the steering wheel. The first ice crane has to be automated at each end because you can't see what's happening. The alignment of the second ice crane is invisible from inside the crane, requiring the platform out the side.
And
then you get to the end, and it becomes even more absurd, given that everything you've seen was intentionally designed and built.
- Why would the crane be constructed to run into the cliff? Put it farther out like the bubble car, or don't put rocks jutting out to block its path.
- Why would the sulfur need to be mined? It's not really a planet. Why not stacks of sulfur bricks? Why are there geysers in space?
- Why would you build the bubble car rails where they'd get frozen by ice? There's no seasonal run-off making waterfalls so you had to know that would happen.
- Why pretend you're mining coal? Why launch your coal supply from the ground in rocks instead of extracting it on Earth?
- Why are you wasting coal melting ice anyway? Just use the water before you freeze it. Why build the heat-powered power plant in the coldest realm?
- Why not build the steam furnace downhill from piles of coal and a big pool of water?
- What were you planning to do with a bunch of mountains in orbit when you got to your destination?
- Lots of puzzles block you from turning them off once solved. Why? And how'd they even get in that state in the first place? Nobody is working against you, and nobody has more authority to make changes than you do.
And many more I don't remember the details of.
Given Cyan's track record, one might ponder some of the inconsistencies in implementation and wonder whether they have a deeper meaning.
I couldn't find any.
- The first double-bridge you come to, you have to navigate around to cross; the second double-bridge you can just reach the adjunct across; the bubble car there (I think) is positioned in a way that the last person to leave couldn't set up.of mentor dialog or books or something.
- Only one bunker has an alternate exit.
- Only one bunker has a hibernation bed. Did she drag that there? Her monologue doesn't sound like it.
- It seems like a bad idea to have the Juleston bunker close you in when the power goes off.
- Places blocked by rubble have nowhere above for the rubble to have come from.
- Collapsed floors that need to be bridged have no broken flooring or rubble under them, nor is there any reason for them to have collapsed.
- The first double-bridge you come to, you have to naviate around to cross; the second double-bridge you can just reach the adjunct across; the bubble car there (I think) is positioned in a way that the last person to leave couldn't set up.
- The moving bridge near the ice grinder for sure could not have been left that way (unless someone got ground up). Otherwise riding the ice wouldn't be a puzzle.
- The first place you need to connect three sockets, and there's only one order they connect in.
- The second place needs four sockets connected, but still shows "1/3" when you do the first one.
- When there's some option not currently available for a socket, you're not given that option. Or maybe it goes "Doink". Or maybe just nothing happens. Or maybe it's dimmed out. Or maybe it starts and then immediately reverts.
Compare to Myst: Myst was surreal, magical. It's expected in such situations that there will be weirdness. Nevertheless, essentially every puzzle was reasonable in its environment and grounded and somewhat predictable. Things like getting the key to the lighthouse was grounded in basic physics; things like resetting the spaceship after a mistake, or figuring out how to deduce the stoneship symbols, or raising the channelwood tree, were based on wide-spread cultural references. Where there were other puzzles, the end-goal was shown in advance, with you almost always running across the lock before being presented with the keys. The rare maze allowed you to (mostly) see where you were going several steps ahead and also told you the destination before you found it. The pointers to the story were left in conspicuous places (the note on the grass, the blue and red books). Also, the weird crap was explained in extensive world-building (heh) books in the library. Nothing (almost) was hidden just to make a puzzle harder. The solution to each puzzle was presented while you're in the puzzle trying to figure out the solution, if only you were clever or observant enough to understand it. If you wanted to get into the spaceship, you followed the wires. The elevator trick in Mechanical Age wasn't hidden; you just had to think about why the elevator didn't start right away. The most hidden thing there was the secret panels, which were secret, but still had a target drawn on them. Every place you were stymied by a lock, the lock was intentionally put there to keep natives of the land away from the books, or to keep others from using the books on Myst Island (i.e., the places of protection).
Contrast with (say) the greenhouse puzzle: first you have to figure how to get to the entrance riding the skiff, because that made so much more sense than another flight of stairs or a ladder; thank goodness the vines didn't
quite close off
every path. Then you have to figure out that the place you're trying to go is the other side of the planters on the same level (and not to the thing that looks like a lift or ladder), even though you can't see the other side. Then you ride the things around a while, trying to see the walkways above and below you, before realizing there's another doorknob down at the bottom; good thing they all have distinctive lights on them, eh? That doorknob can only be reached from where you're far from your goal, and from a limited number of puzzle states, then you have to work your way all the way back up, and then if you're lucky you'll have figured out how to turn the planters so you can dodge across. Sometimes you can cross on the diagonal, sometimes it's a fraction too far. And your knees don't bend, so you can't get over the foot-high plank lying on the floor. Or look at the steam pipes and heaters. You need to turn them on, and oh goody, they light up when you do. But some of the doorknobs don't glow; other sockets on the pipes aren't doorknobs they just look that way. Some of the pipes go above the surface, and you can't tell where they come back down. You then can turn on electric heaters using steam, somehow. You have to go down to turn one on, then melt some ice, then coming back up requires turning that off again. Several times you have to turn it on, then turn it off again because the valve was installed in a way that blocks the walkway. There's a valve hidden behind a grate for some reason, but fortunately your other tool can go through grates and the walkway passes by quite close. Then you have to turn on a valve, loop around to go two levels down, turn on the second valve that you can't get to because the steampunk builders thought it was a good idea to install valves that block the pathway, come back up far enough to turn on the third valve, go back down to turn on the heater, come back up and turn
off the first valve, then you can progress. And when you've worked the steam power all the way to the end, what do you get? A steam-powered machine? No, just the same electric lift as in every other realm. Good thing, because you had to turn the steam off again to get to the other side of the path. The only reason for the steam pipes is to make a puzzle that somehow runs electric heaters off steam pressure, with electricity at both ends of the path already. Oh, and there's a hundred meters of gangway in loops and ramps in the water, instead of, you know, a path from one side to the other.
Compare to Riven: Riven is grounded like Firmament. It's not particularly supernatural. The stuff is mechanical, not magical. If someone disappears from a one-door room, there's probably a hidden switch. Granted, "fire marbles" aren't explained, and why there would even need to be clues to get into Tay is unclear story-wise, but OK, combinations to locks need to be written where you can find them. And the mine cart going under water was just Rule Of Cool. Everything
else makes sense. Secret passages are only secret from one side. Doors are locked between where Ghen moves and where natives move, and locked on the side where Ghen is. When there's a "hidden" passage that's hard to see, the people who created it leave a pointer (usually a dagger). When there's a hidden door, you can see into the adjacent room so you know to look for the door. There's no case of "wander all over the level holding the 'show me interaction points' control, trying to figure out if there's a button that enables some other part of the level to work." There's no wondering whether you need an upgrade to even start working on this puzzle. If there's a hidden button to make something work, you can follow the wire to it (the fan), or see the pathway over there, or see the room through the window (book assembly island dome), or notice from where you start there's only one other path of many open (the lake sub), or etc. Look at the design of the wood pulp boiler vs the sulphur mixer. And again, the reason for all the locks are explained in-game. Riven is a masterclass in adventure game design because the puzzles all make sense in the context and story of the game, all of which we see before we need to know it, and there's almost nothing
arbitrary about the puzzles.
Contrast with Firmament: Firmament
looks realistic, but is surreal in detail. The entire place acts like one giant puzzle, with a dozen unintuitive steps to get from each place to the next. It has knobs that can control things remotely, but uses that capability to put things out of reach instead of making things easier, even tho the only people with adjuncts would be people who are supposed to be working the machines. It has machinery on rails constructed too close to other features to let the cars pass (like the first crane blocked by rocks, the second crane blocked by ice, the bubble car blocked by the ice, etc), which is even more silly when you find out the cliffs aren't natural either. It uses complex machinery of all different kinds to accomplish the same ends; the skiff vs the first crane vs the second crane vs the sulfur trains; the conveyance pods vs the bubble cars vs (cripes) riding blocks of ice and hopping off hopefully before you reach the shredder blades. There are places where simple stairs or bridges could be built, but instead there's a half dozen baroque processes to get from one place to another place a literal stone's throw away (see "riding blocks of ice" as well as the pointless skiff and the pointless steam pipes and ....). There's several kinds of power supplies which have to be turned on, each of which powers only the bits of puzzle blocking your way. There are innumerable doorknobs placed in cages where you have to be at the right angle to fire them with no obvious reason for the cage walls to be blocking you from there (see "riding blocks of ice"). Even at the end you have to walk entirely around the axis twice to unlock a door you're 20 feet from when you come out into space.
Compare to Exile: Exile is surreal, but this time it's intentionally designed by its creator to be surreal. Each age has a purpose and a theme, and it
looks designed (unlike Myst's ages). The design of each Age gives you clues to the solutions of the puzzles, and then plays into the endgame. You have an ongoing story that tells you the motivations of the people involved. You have a reason you're suddenly thrown into the situation alone. (As in Myst and Riven, for that matter.) No need for the cliche loss of memory or untrustworthy narrator (both features of Firmament, both described in the opening monologue). There's a reason the puzzles are more difficult than you'd think necessary. The same reason is why there are clues how to solve them scattered about. And you're shown the ways in which the puzzles were made more difficult, which helps tell the story; nothing is randomly broken by accident. When you solve an age, you get a beautiful reward of getting to see the age laid out before you to admire. The ending is fulfilling, and in your hands, left to you to figure out how to bring about some solution or the best solution.
Contrast with Firmament: No setup other than a monologue telling you "you remember nothing, I might lie, go do puzzles I mean maintenance work." The puzzles are arbitrary-progress-blockage puzzles. There's very little where you have to think about what the world is like to make things work. The ages don't feel any different from each other, because every one is "figure out where the path is, where the goal is, and then try to find where you can reach the doorknob from." There's no puzzle having to do with ice on Curievale (other than the heaters, which are just different forms of doors). There's no puzzle having to do with plants on St. Andrew. Even places where you might have figured it out, it was tedious rather than clever; for example, the batteries were painted colors. Imagine how it would have been if you could see into the water and each post had a different number of batteries wired to it? I don't really want to spend time doing linear algebra to figure out puzzles during my gaming hour. And when you do solve a puzzle, half the time you're inside a building or vehicle where you can't see what's happening; the shutters only open once, the bubble cars obscure most of the view, engaging the Embrace doesn't make it obvious the doors are opening in the spire, etc.
How could I have done better? Well, I don't design games for a living, but I've been playing adventure games since they were coded in FORTRAN and printed their text on paper. There are a few obvious places the puzzles could have been made more enjoyable.
- Make the batteries in Juleston visible through the water, with different pylons having different numbers of batteries visibly connected. Then you don't have to do linear algebra and experiments to figure out what's going on, and the fact that the final step is also providing power would be obvious. This would leave open the possibility for the people who want to do linear algebra. (Sort of like how the sound direction clues in Mechanical Age let you navigate in Selentic Age even though there were adequate clues if you went to Selentic first.)
- Keep the steam pipes underwater, so you can follow where the next valve is.
- Actually require the player to mix the sulfur with the sulfur mixer, just for realism. And don't just have the computer tell the user what the next step is. "Door crusted." "Too much acid." "Pool full." Show, don't tell, like with the crusted lock at the start. Maybe make it so you can look into the pool before you add sulfur and see that there are controls down there, and locking lugs, and crusty stuff.
- When a machine finally turns on, make it obvious why you needed that machine in the first place. The whole "turn on steam" in Curievale was there to clear the way of ice in your way (with electric heaters, no less), while the builders could have just put a walkway over or straight through the water there. They could have made the lift at the end obviously running on steam pressure, which might have even made sense in the context of the steampunk origin story. The whole "turn on the batteries" in Juleston was there to power a half dozen machines while other machines all over already had power. Why does the Juleston bunker (you know, the place holding all the maintenance supplies) need battery power to be accessible and the others don't? (Oh, that's right, achievements.) Why did you have to send power to the bunker in order to open the giant doors? And again, the sulfur didn't need mixing (can you tell I'm traumatized?).
- Put some puzzles in that have to do with the age. Require a puzzle where you have to know ice floats, like drop a giant floating ice cube in the resevoir to get across. Require a puzzle where you have to fertilize or poison (with sulfur?) or electrocute (after powering up Juleston?) plants to progress through St Andrew. Let the player pick up a battery to locally power puzzles in Juleston (due to broken wires?) instead of just declaring that this lift lacks power but that lift works fine.
Anyway, that's my rambling. Hope you enjoyed. :)
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2023.06.04 20:29 RVG_Steve [US-CA] [H] Sealed Annihilation Conquest omnibus, X-Men Chris Claremont Jim Lee omnibus volume 2, sealed Daredevil Brubaker omnibus, Werewolf By Night Complete Collection 1-3, Tomb of Dracula Complete Collection 1-5, and more [W] PayPal
https://imgur.com/a/7EJAeqN Shipping included. US residences only. If more pics are needed, please let me know. Willing to discount if you buy multiple items!
Sealed Annihilation Conquest brand new $160
In great condition but spine appears to be slightly sun faded. The Marvel omnibus logo on the spine is not super red. But pretty minor IMO. See pics.
X-Men Chris Claremont Jim Lee volume 2 $105
Used copy, in good to very good condition
Sealed Daredevil Brubaker volume 1 brand new $50
Werewolf By Night 1-3 $230 near mint
Tomb of Dracula 1-5 $325 near mint
He-Man Newspaper Comic Strips Collection $50 (slightly bumped top corner, see pics)
Life and Times of Martha Washington $40 very good condition
Hellblazer volumes 21-23 $125 very good condition
Star Wars Gillen omni $85 (slight blemishes see pics)
Batman No Man’s Land TPB 1-3 $35 this is the one with the BOLD printing on the spines
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2023.06.04 20:29 Sensitive_Injury_666 Buying guides?
Hello, I don’t want to be someone who posts vague questions until I am better researched. Are there any definitive buying guides you all like? Or maybe even 101 type sites to get me headed in the right direction, ie start off by figuring out what kind of bike I want so that I can delve into that particular sub-section. I have talked for hours at the local bike shop but ready to get into the weeds myself
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2023.06.04 20:28 No_Comfortable2633 I think I'm hooked
Hi guys, yesterday I was throwing boomerang fro the first time in my life (31yo).
I've printed one with 4 blades on my 3D printer and went to a near field. It was so much fun, I made the boomerang return to my hand few times after 1-2 hours of throwing.
Today I made It return multiple times and really getting hang of it. I feel like I'm doing really good. Now I would like to buy a proper one (not 3d printed) and try some different shapes and models.
I hope this will stick with me as it is awesome feeling to throw it and see it return.
Can you guys recommend me some of your favorite models and brands? I'm total noob in this. I'm also located in Europe. Thank you so much.
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2023.06.04 20:28 ekalmikoff Is this a manic episode or is she for real?
Hi everyone, I just want to start by saying thank you to everyone who has shared their personal experience with a BPSO. I had recently found this thread after a long time of feeling alone in this situation but to be able to relate with you all is very helpful.
I (29m) have been with my fiancé (25f) for three years and engaged for the past 6 months. From the onset of our relationship she had always struggled with alcohol. Not in the sense she would drink daily but would heavily binge and become a completely different person. She would drink and have mental breakdowns regularly but I’d always attributed it to the alcohol, not mental illness. One time she went to our community pool and then came home hysterically crying because she had seen a baby at the pool and wanted one. ( this should have been a sign early on). After about a year together we decided to build a home and everything seemed well. The night before closing on our home she again was drinking and began telling me how she didn’t want to be together anymore or move into our home. The next morning she awoke like nothing had ever happened and I just let it go and moved on.
Shortly after settling into our home she quit her job and told me she wanted to be a homemaker. I had agreed since I carried all of the financial responsibility on my own anyways. Everything seemed to be good, her mood seemed happy, she started a home business to keep herself busy and then out of nowhere boom a bomb dropped again. She had began going out drinking and coming home blacked out and very rude towards me. When I addressed this with her she told me she had been having an emotional affair with someone I’ve never heard of before. Shortly after deciding to split she became very apologetic and begged for a second chance. Again, due to my unconditional love for her I again took her back. Following this episode we began couples therapy and it really seemed to be helping. So much so that in December I popped the question and we have been planning our wedding.
The past 6 months have seemed to be great. She has been more present in our relationship, very on top of wedding planning and you can see the genuine excitement in her eyes. Until it all blew up again… 2 months ago she had gone out drinking on a mid week afternoon and got in a car accident while drunk. Thankfully nobody was hurt and she luckily didn’t get a DUI as the cop couldn’t tell through her uncontrollable crying but it did start a whirlwind of issues. Her car was in the shop, family and I began addressing her alcohol abuse and manic episodes and I told her it was time to get help. She immediately found a mental health clinic and promised she would seek treatment and medication so I agreed to move forward with our relationship.
Now she had recently gotten her car back, and immediately went out drinking yet again. When I came home from work to address this issue yet again she isn’t the same person who I have know. She was crying and told me she went ahead and cancelled our wedding and was going to move into an apartment on her own and we are no longer together. She isn’t logical, can’t financially afford to move out independently, and is showing no signs of sadness or remorse for blowing up her entire life.
I do not have much experience dealing with this so I do not know if she genuinely is ending our relationship or in a manic episode. Do I just let it run its course? Is there any hope that she will snap out of it? Looking for advice from people who have experienced similar situations.
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2023.06.04 20:28 FoxyNights Looking for a pokemon switch game to 'invest' into
hi guys just wanting some opinions on 2 different pokemon games. The 2 games are pokemon violet and pokemon unite. after getting some gift cards for a special occasion i was able to get 70$ e shop money for my new switch i just picked up about 2 weeks ago. Ive been playing and enjoying pokemon unite as a new style of pokemon game(yes infested with mtx) but kinda yearning some nostalgia from orginal pokemon style games(violet/scarlet) i was wondering what the better investment for my gameplay time would be, buy pokemon violet/scarlet or invest the 60$ into pokemon unite gems to buy pokemon and a few skins. how is the competative gameplay for violet/scarlet thats what im mainly interested in or is the simplicity for ranked gameplay from unite the better choice for me to invest into? i honestly dont have a preference in playing the standard turn based strategy pokemon like violet/scarlet or the moba style gameplay of unite. i tried to find reviews to contrast the 2 but couldnt find anything relevant. i know violet and scarlet has its fair share of performance issues and unite has lots of menu crashes but which is the lesser of 2 evils in this case? if i did pick pokemon unite the occasional 10-20$ every few months wouldnt be an issue for me to pay for extra gems for pokemon and skins
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2023.06.04 20:28 Hot-Bookkeeper8823 Screaming cryptid driving me crazy
For the past three days I’ve been hearing something screaming ‘help meeee… help me….. aaaaaaaggggggggghhhhhhh help meeeee’ on and off.
Everything started the night after my fiancé saw something unexplainably creepy at the skatepark near the woods while walking the dogs. We were walking our two dogs and we planned to go down to the skatepark to train the dogs some more in agility. The park is small only consisting of about 3 medium ramps and one that barely reaches mid shin on myself. The skatepark is down in a sort of valley and we have to go down some steps to get to it and is surrounded by woods on all sides. As I was about to suggest going down I noticed my fiancé stood still staring into the skatepark while mid panic attack and the dogs were in front of them staring on and off with the smaller one fixated and pulling.
They said ‘someone’s down there’ but when I went to look I didn’t see anyone or anything down there and it was dead quiet.
‘No there isn’t, I looked and I can’t see anyone’
‘No seriously there are people down there, looks like a fucking cult or something’ they said half joking and half panicked. ‘We need to go home’
I was confused and thought it was their mind playing tricks because it was dark and still wanted to go down like something was inviting me (that’s what it felt like in hindsight, in the moment something was making me feel annoyed and frustrated at not being able to go down there)
‘No come on there’s no one down there it’s ok we can go and run with the dogs'
‘No no I want to go home…. Seriously please can we just go home’ they mentioned they heard a scream coming from the woods but again I heard nothing. And the second time they heard it they turned and walked off quickly and I followed. For the rest of the night they were really uneasy to the point I was worried for them. They were drawing what they saw trying to make sense of it, while struggling to make much sense themselves. Talking about demons, nuns, deer, goat skull headed man, etc. It creeped me the fuck out and I asked to drop the topic but I knew something wasn’t right. The next day was ok, taking the dogs for a walk the usual amount, feeling better about the whole situation.
Then I heard something.
The first time I heard it, it was around 3am and I heard what sounded like a drunk or heavily injured man screaming for help, nothing specific, just ‘help meee, help me, aaaaaggggghhhhh help meeeeeeee’ and the occasional screaming. It circled our housing complex and got louder near the window right by our bed. I got up to look out of the window and I saw a figure, it looked like a man in a grey tracksuit with his hood up and he was walking away from us about 200m-300m from our window. Staggering drunk or injured but seemingly unbothered. Still screaming help me. The thing is the screaming was completely emotionless and uninterested. It stopped shortly after I saw the figure.
The second time was around 8am the next day the same emotionless screaming circling the house that lasted for about five minutes before cutting off mid scream. I chalked it up to just some drunk kid wanting to scare people or cause a scene. Or perhaps it was someone with mental health issues in an episode. I then heard it a few hours later as I left to walk the dogs coming from the forest that our front door overlooks. Still emotionless and the same words ‘help meee, help me, aaaaaggggghhhhh help meeeeeeee’. There were two men by the road fixing up their bikes and people on their balconies smoking but no one seemed to hear what I was hearing. So I carried on ignoring it. It didn’t stop for the 10 minutes I was out there letting the dogs pee and poo. And carried on even as I entered the house.
It eventually stopped and some family came to visit but when I walked out the house to get a drink from the shop I heard it start up again, it started the second I opened the door and didn’t stop even as I was walking down the stairs to the shop or as I came out of the shop and walked in the house. It carried on for about 5 minutes after I entered the house again just repeatedly screaming help me help me please and screaming.
Now my brain is repeating it like tinnitus the same thing over and over again while my head hurts more and more from the screaming ‘help meeeee help me please aaaaaagggggghhhhhh help meeeeeeee’ the same order just over and over and over and over and over again. I’m getting a migraine while typing this because the screaming just won’t stop and it’s getting louder and I don’t know what it is or why it’s happening or what could be doing it.
Tldr: my fiancé saw something in the forest and now something is screaming for help at all hours of the day and night. It’s started screaming in my head and it won’t stop. It seems to be getting louder and giving me a migraine, making me sick, and driving me insane.
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