Oregon semi chisel chain

i am sorry

2023.06.09 00:51 sandwich_with_a_hat i am sorry

NARRATOR: (Black screen with text; The sound of buzzing bees can be heard) According to all known laws of aviation, : there is no way a bee should be able to fly. : Its wings are too small to get its fat little body off the ground. : The bee, of course, flies anyway : because bees don't care what humans think is impossible. BARRY BENSON: (Barry is picking out a shirt) Yellow, black. Yellow, black. Yellow, black. Yellow, black. : Ooh, black and yellow! Let's shake it up a little. JANET BENSON: Barry! Breakfast is ready! BARRY: Coming! : Hang on a second. (Barry uses his antenna like a phone) : Hello? ADAM FLAYMAN:
(Through phone) - Barry? BARRY: - Adam? ADAM: - Can you believe this is happening? BARRY: - I can't. I'll pick you up. (Barry flies down the stairs) : MARTIN BENSON: Looking sharp. JANET: Use the stairs. Your father paid good money for those. BARRY: Sorry. I'm excited. MARTIN: Here's the graduate. We're very proud of you, son. : A perfect report card, all B's. JANET: Very proud. (Rubs Barry's hair) BARRY= Ma! I got a thing going here. JANET: - You got lint on your fuzz. BARRY: - Ow! That's me!
JANET: - Wave to us! We'll be in row 118,000. - Bye! (Barry flies out the door) JANET: Barry, I told you, stop flying in the house! (Barry drives through the hive,and is waved at by Adam who is reading a newspaper) BARRY== - Hey, Adam. ADAM: - Hey, Barry. (Adam gets in Barry's car) : - Is that fuzz gel? BARRY: - A little. Special day, graduation. ADAM: Never thought I'd make it. (Barry pulls away from the house and continues driving) BARRY: Three days grade school, three days high school... ADAM: Those were awkward. BARRY: Three days college. I'm glad I took a day and hitchhiked around the hive. ADAM== You did come back different. (Barry and Adam pass by Artie, who is jogging) ARTIE: - Hi, Barry!
BARRY: - Artie, growing a mustache? Looks good. ADAM: - Hear about Frankie? BARRY: - Yeah. ADAM== - You going to the funeral? BARRY: - No, I'm not going to his funeral. : Everybody knows, sting someone, you die. : Don't waste it on a squirrel. Such a hothead. ADAM: I guess he could have just gotten out of the way. (The car does a barrel roll on the loop-shaped bridge and lands on the highway) : I love this incorporating an amusement park into our regular day. BARRY: I guess that's why they say we don't need vacations. (Barry parallel parks the car and together they fly over the graduating students) Boy, quite a bit of pomp... under the circumstances. (Barry and Adam sit down and put on their hats) : - Well, Adam, today we are men.
ADAM: - We are! BARRY= - Bee-men. =ADAM= - Amen! BARRY AND ADAM: Hallelujah! (Barry and Adam both have a happy spasm) ANNOUNCER: Students, faculty, distinguished bees, : please welcome Dean Buzzwell. DEAN BUZZWELL: Welcome, New Hive Oity graduating class of... : ...9: : That concludes our ceremonies. : And begins your career at Honex Industries! ADAM: Will we pick our job today? (Adam and Barry get into a tour bus) BARRY= I heard it's just orientation. (Tour buses rise out of the ground and the students are automatically loaded into the buses) TOUR GUIDE: Heads up! Here we go.
ANNOUNCER: Keep your hands and antennas inside the tram at all times. BARRY: - Wonder what it'll be like? ADAM: - A little scary. TOUR GUIDE== Welcome to Honex, a division of Honesco : and a part of the Hexagon Group. Barry: This is it! BARRY AND ADAM: Wow. BARRY: Wow. (The bus drives down a road an on either side are the Bee's massive complicated Honey-making machines) TOUR GUIDE: We know that you, as a bee, have worked your whole life : to get to the point where you can work for your whole life. : Honey begins when our valiant Pollen Jocks bring the nectar to the hive. : Our top-secret formula : is automatically color-corrected,
scent-adjusted and bubble-contoured : into this soothing sweet syrup : with its distinctive golden glow you know as... EVERYONE ON BUS: Honey! (The guide has been collecting honey into a bottle and she throws it into the crowd on the bus and it is caught by a girl in the back) ADAM: - That girl was hot. BARRY: - She's my cousin! ADAM== - She is? BARRY: - Yes, we're all cousins. ADAM: - Right. You're right. TOUR GUIDE: - At Honex, we constantly strive : to improve every aspect of bee existence. : These bees are stress-testing a new helmet technology. (The bus passes by a Bee wearing a helmet who is being smashed into the ground with fly-swatters, newspapers and boots. He lifts a thumbs up but you can hear him groan) : ADAM==
What's the difference? TOUR GUIDE: You'll be happy to know that bees, as a species, haven't had one day off : in 27 million years. BARRY: (Upset) So you'll just work us to death? : We'll sure try. (Everyone on the bus laughs except Barry. Barry and Adam are walking back home together) ADAM: Wow! That blew my mind! BARRY: "What's the difference?" How can you say that? : One job forever? That's an insane choice to have to make. ADAM: I'm relieved. Now we only have to make one decision in life. BARRY: But, Adam, how could they never have told us that? ADAM: Why would you question anything? We're bees. : We're the most perfectly functioning society on Earth.
BARRY: You ever think maybe things work a little too well here? ADAM: Like what? Give me one example. (Barry and Adam stop walking and it is revealed to the audience that hundreds of cars are speeding by and narrowly missing them in perfect unison) BARRY: I don't know. But you know what I'm talking about. ANNOUNCER: Please clear the gate. Royal Nectar Force on approach. BARRY: Wait a second. Check it out. (The Pollen jocks fly in, circle around and landing in line) : - Hey, those are Pollen Jocks! ADAM: - Wow. : I've never seen them this close. BARRY: They know what it's like outside the hive. ADAM: Yeah, but some don't come back. GIRL BEES: - Hey, Jocks! - Hi, Jocks! (The Pollen Jocks hook up their backpacks to machines that pump the nectar to trucks, which drive away)
LOU LO DUVA: You guys did great! : You're monsters! You're sky freaks! I love it! (Punching the Pollen Jocks in joy) I love it! ADAM: - I wonder where they were. BARRY: - I don't know. : Their day's not planned. : Outside the hive, flying who knows where, doing who knows what. : You can't just decide to be a Pollen Jock. You have to be bred for that. ADAM== Right. (Barry and Adam are covered in some pollen that floated off of the Pollen Jocks) BARRY: Look at that. That's more pollen than you and I will see in a lifetime. ADAM: It's just a status symbol. Bees make too much of it. BARRY: Perhaps. Unless you're wearing it and the ladies see you wearing it. (Barry waves at 2 girls standing a little away from them)
ADAM== Those ladies? Aren't they our cousins too? BARRY: Distant. Distant. POLLEN JOCK #1: Look at these two. POLLEN JOCK #2: - Couple of Hive Harrys. POLLEN JOCK #1: - Let's have fun with them. GIRL BEE #1: It must be dangerous being a Pollen Jock. BARRY: Yeah. Once a bear pinned me against a mushroom! : He had a paw on my throat, and with the other, he was slapping me! (Slaps Adam with his hand to represent his scenario) GIRL BEE #2: - Oh, my! BARRY: - I never thought I'd knock him out. GIRL BEE #1: (Looking at Adam) What were you doing during this? ADAM: Obviously I was trying to alert the authorities. BARRY: I can autograph that.
(The pollen jocks walk up to Barry and Adam, they pretend that Barry and Adam really are pollen jocks.) POLLEN JOCK #1: A little gusty out there today, wasn't it, comrades? BARRY: Yeah. Gusty. POLLEN JOCK #1: We're hitting a sunflower patch six miles from here tomorrow. BARRY: - Six miles, huh? ADAM: - Barry! POLLEN JOCK #2: A puddle jump for us, but maybe you're not up for it. BARRY: - Maybe I am. ADAM: - You are not! POLLEN JOCK #1: We're going 0900 at J-Gate. : What do you think, buzzy-boy? Are you bee enough? BARRY: I might be. It all depends on what 0900 means. (The scene cuts to Barry looking out on the hive-city from his balcony at night) MARTIN:
Hey, Honex! BARRY: Dad, you surprised me. MARTIN: You decide what you're interested in? BARRY: - Well, there's a lot of choices. - But you only get one. : Do you ever get bored doing the same job every day? MARTIN: Son, let me tell you about stirring. : You grab that stick, and you just move it around, and you stir it around. : You get yourself into a rhythm. It's a beautiful thing. BARRY: You know, Dad, the more I think about it, : maybe the honey field just isn't right for me. MARTIN: You were thinking of what, making balloon animals? : That's a bad job for a guy with a stinger. :
Janet, your son's not sure he wants to go into honey! JANET: - Barry, you are so funny sometimes. BARRY: - I'm not trying to be funny. MARTIN: You're not funny! You're going into honey. Our son, the stirrer! JANET: - You're gonna be a stirrer? BARRY: - No one's listening to me! MARTIN: Wait till you see the sticks I have. BARRY: I could say anything right now. I'm gonna get an ant tattoo! (Barry's parents don't listen to him and continue to ramble on) MARTIN: Let's open some honey and celebrate! BARRY: Maybe I'll pierce my thorax. Shave my antennae. : Shack up with a grasshopper. Get a gold tooth and call everybody "dawg"! JANET: I'm so proud. (The scene cuts to Barry and Adam waiting in line to get a job) ADAM: - We're starting work today!
BARRY: - Today's the day. ADAM: Come on! All the good jobs will be gone. BARRY: Yeah, right. JOB LISTER: Pollen counting, stunt bee, pouring, stirrer, front desk, hair removal... BEE IN FRONT OF LINE: - Is it still available? JOB LISTER: - Hang on. Two left! : One of them's yours! Congratulations! Step to the side. ADAM: - What'd you get? BEE IN FRONT OF LINE: - Picking crud out. Stellar! (He walks away) ADAM: Wow! JOB LISTER: Couple of newbies? ADAM: Yes, sir! Our first day! We are ready! JOB LISTER: Make your choice. (Adam and Barry look up at the job board. There are hundreds of constantly changing panels that contain available or unavailable jobs. It looks very confusing)
ADAM: - You want to go first? BARRY: - No, you go. ADAM: Oh, my. What's available? JOB LISTER: Restroom attendant's open, not for the reason you think. ADAM: - Any chance of getting the Krelman? JOB LISTER: - Sure, you're on. (Puts the Krelman finger-hat on Adam's head) (Suddenly the sign for Krelman closes out) : I'm sorry, the Krelman just closed out. (Takes Adam's hat off) Wax monkey's always open. ADAM: The Krelman opened up again. : What happened? JOB LISTER: A bee died. Makes an opening. See? He's dead. Another dead one. : Deady. Deadified. Two more dead. : Dead from the neck up. Dead from the neck down. That's life!
ADAM: Oh, this is so hard! (Barry remembers what the Pollen Jock offered him and he flies off) Heating, cooling, stunt bee, pourer, stirrer, : humming, inspector number seven, lint coordinator, stripe supervisor, : mite wrangler. Barry, what do you think I should... Barry? (Adam turns around and sees Barry flying away) : Barry! POLLEN JOCK: All right, we've got the sunflower patch in quadrant nine... ADAM: (Through phone) What happened to you? Where are you? BARRY: - I'm going out. ADAM: - Out? Out where? BARRY: - Out there. ADAM: - Oh, no! BARRY: I have to, before I go to work for the rest of my life. ADAM:
You're gonna die! You're crazy! (Barry hangs up) Hello? POLLEN JOCK #2: Another call coming in. : If anyone's feeling brave, there's a Korean deli on 83rd : that gets their roses today. BARRY: Hey, guys. POLLEN JOCK #1 == - Look at that. POLLEN JOCK #2: - Isn't that the kid we saw yesterday? LOU LO DUVA: Hold it, son, flight deck's restricted. POLLEN JOCK #1: It's OK, Lou. We're gonna take him up. (Puts hand on Barry's shoulder) LOU LO DUVA: (To Barry) Really? Feeling lucky, are you? BEE WITH CLIPBOARD: (To Barry) Sign here, here. Just initial that. : - Thank you. LOU LO DUVA: - OK. : You got a rain advisory today, :
and as you all know, bees cannot fly in rain. : So be careful. As always, watch your brooms, : hockey sticks, dogs, birds, bears and bats. : Also, I got a couple of reports of root beer being poured on us. : Murphy's in a home because of it, babbling like a cicada! BARRY: - That's awful. LOU LO DUVA: (Still talking through megaphone) - And a reminder for you rookies, : bee law number one, absolutely no talking to humans! : All right, launch positions! POLLEN JOCKS: (The Pollen Jocks run into formation) : Buzz, buzz, buzz, buzz! Buzz, buzz, buzz, buzz! Buzz, buzz, buzz, buzz! LOU LU DUVA: Black and yellow! POLLEN JOCKS:
Hello! POLLEN JOCK #1: (To Barry)You ready for this, hot shot? BARRY: Yeah. Yeah, bring it on. POLLEN JOCK's: Wind, check. : - Antennae, check. - Nectar pack, check. : - Wings, check. - Stinger, check. BARRY: Scared out of my shorts, check. LOU LO DUVA: OK, ladies, : let's move it out! : Pound those petunias, you striped stem-suckers! : All of you, drain those flowers! (The pollen jocks fly out of the hive) BARRY: Wow! I'm out! : I can't believe I'm out! : So blue.
: I feel so fast and free! : Box kite! (Barry flies through the kite) : Wow! : Flowers! (A pollen jock puts on some high tech goggles that shows flowers similar to heat sink goggles.) POLLEN JOCK: This is Blue Leader. We have roses visual. : Bring it around 30 degrees and hold. : Roses! POLLEN JOCK #1: 30 degrees, roger. Bringing it around. : Stand to the side, kid. It's got a bit of a kick. (The pollen jock fires a high-tech gun at the flower, shooting tubes that suck up the nectar from the flower and collects it into a pouch on the gun) BARRY: That is one nectar collector! POLLEN JOCK #1== - Ever see pollination up close? BARRY: - No, sir. POLLEN JOCK #1:
(Barry and the Pollen jock fly over the field, the pollen jock sprinkles pollen as he goes) : I pick up some pollen here, sprinkle it over here. Maybe a dash over there, : a pinch on that one. See that? It's a little bit of magic. BARRY: That's amazing. Why do we do that? POLLEN JOCK #1: That's pollen power. More pollen, more flowers, more nectar, more honey for us. BARRY: Cool. POLLEN JOCK #1: I'm picking up a lot of bright yellow. could be daisies. Don't we need those? POLLEN JOCK #2: Copy that visual. : Wait. One of these flowers seems to be on the move. POLLEN JOCK #1: Say again? You're reporting a moving flower? POLLEN JOCK #2: Affirmative. (The Pollen jocks land near the "flowers" which, to the audience are obviously just tennis balls) KEN: (In the distance) That was on the line!
POLLEN JOCK #1: This is the coolest. What is it? POLLEN JOCK #2: I don't know, but I'm loving this color. : It smells good. Not like a flower, but I like it. POLLEN JOCK #1: Yeah, fuzzy. (Sticks his hand on the ball but it gets stuck) POLLEN JOCK #3== Chemical-y. (The pollen jock finally gets his hand free from the tennis ball) POLLEN JOCK #1: Careful, guys. It's a little grabby. (The pollen jocks turn around and see Barry lying his entire body on top of one of the tennis balls) POLLEN JOCK #2: My sweet lord of bees! POLLEN JOCK #3: Candy-brain, get off there! POLLEN JOCK #1: (Pointing upwards) Problem! (A human hand reaches down and grabs the tennis ball that Barry is stuck to) BARRY: - Guys! POLLEN JOCK #2: - This could be bad. POLLEN JOCK #3: Affirmative. (Vanessa Bloome starts bouncing the tennis ball, not knowing Barry is stick to it)
BARRY== Very close. : Gonna hurt. : Mama's little boy. (Barry is being hit back and forth by two humans playing tennis. He is still stuck to the ball) POLLEN JOCK #1: You are way out of position, rookie! KEN: Coming in at you like a MISSILE! (Barry flies past the pollen jocks, still stuck to the ball) BARRY: (In slow motion) Help me! POLLEN JOCK #2: I don't think these are flowers. POLLEN JOCK #3: - Should we tell him? POLLEN JOCK #1: - I think he knows. BARRY: What is this?! KEN: Match point! : You can start packing up, honey, because you're about to EAT IT! (A pollen jock coughs which confused Ken and he hits the ball the wrong way with Barry stuck to it and it goes flying into the city) BARRY:
Yowser! (Barry bounces around town and gets stuck in the engine of a car. He flies into the air conditioner and sees a bug that was frozen in there) BARRY: Ew, gross. (The man driving the car turns on the air conditioner which blows Barry into the car) GIRL IN CAR: There's a bee in the car! : - Do something! DAD DRIVING CAR: - I'm driving! BABY GIRL: (Waving at Barry) - Hi, bee. (Barry smiles and waves at the baby girl) GUY IN BACK OF CAR: - He's back here! : He's going to sting me! GIRL IN CAR: Nobody move. If you don't move, he won't sting you. Freeze! (Barry freezes as well, hovering in the middle of the car) : GRANDMA IN CAR== He blinked! (The grandma whips out some bee-spray and sprays everywhere in the car, climbing into the front seat, still trying to spray Barry) GIRL IN CAR: Spray him, Granny! DAD DRIVING THE CAR: What are you doing?! (Barry escapes the car through the air conditioner and is flying high above
the ground, safe.) BARRY: Wow... the tension level out here is unbelievable. (Barry sees that storm clouds are gathering and he can see rain clouds moving into this direction) : I gotta get home. : Can't fly in rain. : Can't fly in rain. (A rain drop hits Barry and one of his wings is damaged) : Can't fly in rain. (A second rain drop hits Barry again and he spirals downwards) Mayday! Mayday! Bee going down! (WW2 plane sound effects are played as he plummets, and he crash-lands on a plant inside an apartment near the window) VANESSA BLOOME: Ken, could you close the window please? KEN== Hey, check out my new resume. I made it into a fold-out brochure. : You see? (Folds brochure resume out) Folds out. (Ken closes the window, trapping Barry inside) BARRY: Oh, no. More humans. I don't need this. (Barry tries to fly away but smashes into the window and falls again) : What was that?
(Barry keeps trying to fly out the window but he keeps being knocked back because the window is closed) Maybe this time. This time. This time. This time! This time! This... : Drapes! (Barry taps the glass. He doesn't understand what it is) That is diabolical. KEN: It's fantastic. It's got all my special skills, even my top-ten favorite movies. ANDY: What's number one? Star Wars? KEN: Nah, I don't go for that... (Ken makes finger guns and makes "pew pew pew" sounds and then stops) : ...kind of stuff. BARRY: No wonder we shouldn't talk to them. They're out of their minds. KEN: When I leave a job interview, they're flabbergasted, can't believe what I say. BARRY: (Looking at the light on the ceiling) There's the sun. Maybe that's a way out. (Starts flying towards the lightbulb) : I don't remember the sun having a big 75 on it. (Barry hits the lightbulb and falls into the dip on the table that the humans are sitting at) KEN:
I predicted global warming. : I could feel it getting hotter. At first I thought it was just me. (Andy dips a chip into the bowl and scoops up some dip with Barry on it and is about to put it in his mouth) : Wait! Stop! Bee! (Andy drops the chip with Barry in fear and backs away. All the humans freak out) : Stand back. These are winter boots. (Ken has winter boots on his hands and he is about to smash the bee but Vanessa saves him last second) VANESSA: Wait! : Don't kill him! (Vanessa puts Barry in a glass to protect him) KEN: You know I'm allergic to them! This thing could kill me! VANESSA: Why does his life have less value than yours? KEN: Why does his life have any less value than mine? Is that your statement? VANESSA: I'm just saying all life has value. You don't know what he's capable of feeling. (Vanessa picks up Ken's brochure and puts it under the glass so she can carry Barry back to the window. Barry looks at Vanessa in amazement) KEN:
My brochure! VANESSA: There you go, little guy. (Vanessa opens the window and lets Barry out but Barry stays back and is still shocked that a human saved his life) KEN: I'm not scared of him. It's an allergic thing. VANESSA: Put that on your resume brochure. KEN: My whole face could puff up. ANDY: Make it one of your special skills. KEN: Knocking someone out is also a special skill. (Ken walks to the door) Right. Bye, Vanessa. Thanks. : - Vanessa, next week? Yogurt night? VANESSA: - Sure, Ken. You know, whatever. : (Vanessa tries to close door) KEN== - You could put carob chips on there. VANESSA: - Bye. (Closes door but Ken opens it again) KEN: - Supposed to be less calories.
VANESSA: - Bye. (Closes door) (Fast forward to the next day, Barry is still inside the house. He flies into the kitchen where Vanessa is doing dishes) BARRY== (Talking to himself) I gotta say something. : She saved my life. I gotta say something. : All right, here it goes. (Turns back) Nah. : What would I say? : I could really get in trouble. : It's a bee law. You're not supposed to talk to a human. : I can't believe I'm doing this. : I've got to. (Barry disguises himself as a character on a food can as Vanessa walks by again) : Oh, I can't do it. Come on! : No. Yes. No. : Do it. I can't.
: How should I start it? (Barry strikes a pose and wiggles his eyebrows) "You like jazz?" No, that's no good. (Vanessa is about to walk past Barry) Here she comes! Speak, you fool! : ...Hi! (Vanessa gasps and drops the dishes in fright and notices Barry on the counter) : I'm sorry. VANESSA: - You're talking. BARRY: - Yes, I know. VANESSA: (Pointing at Barry) You're talking! BARRY: I'm so sorry. VANESSA: No, it's OK. It's fine. I know I'm dreaming. : But I don't recall going to bed. BARRY: Well, I'm sure this is very disconcerting. VANESSA: This is a bit of a surprise to me. I mean, you're a bee!
BARRY: I am. And I'm not supposed to be doing this, (Pointing to the living room where Ken tried to kill him last night) but they were all trying to kill me. : And if it wasn't for you... : I had to thank you. It's just how I was raised. (Vanessa stabs her hand with a fork to test whether she's dreaming or not) : That was a little weird. VANESSA: - I'm talking with a bee. BARRY: - Yeah. VANESSA: I'm talking to a bee. And the bee is talking to me! BARRY: I just want to say I'm grateful. I'll leave now. (Barry turns to leave) VANESSA: - Wait! How did you learn to do that? BARRY: (Flying back) - What? VANESSA: The talking...thing. BARRY:
Same way you did, I guess. "Mama, Dada, honey." You pick it up. VANESSA: - That's very funny. BARRY: - Yeah. : Bees are funny. If we didn't laugh, we'd cry with what we have to deal with. : Anyway... VANESSA: Can I... : ...get you something? BARRY: - Like what? VANESSA: I don't know. I mean... I don't know. Coffee? BARRY: I don't want to put you out. VANESSA: It's no trouble. It takes two minutes. : - It's just coffee. BARRY: - I hate to impose. (Vanessa starts making coffee) VANESSA: - Don't be ridiculous!
BARRY: - Actually, I would love a cup. VANESSA: Hey, you want rum cake? BARRY: - I shouldn't. VANESSA: - Have some. BARRY: - No, I can't. VANESSA: - Come on! BARRY: I'm trying to lose a couple micrograms. VANESSA: - Where? BARRY: - These stripes don't help. VANESSA: You look great! BARRY: I don't know if you know anything about fashion. : Are you all right? VANESSA: (Pouring coffee on the floor and missing the cup completely) No. (Flash forward in time. Barry and Vanessa are sitting together at a table on top of the apartment building drinking coffee)
: BARRY== He's making the tie in the cab as they're flying up Madison. : He finally gets there. : He runs up the steps into the church. The wedding is on. : And he says, "Watermelon? I thought you said Guatemalan. : Why would I marry a watermelon?" (Barry laughs but Vanessa looks confused) VANESSA: Is that a bee joke? BARRY: That's the kind of stuff we do. VANESSA: Yeah, different. : So, what are you gonna do, Barry? (Barry stands on top of a sugar cube floating in his coffee and paddles it around with a straw like it's a gondola) BARRY: About work? I don't know. : I want to do my part for the hive, but I can't do it the way they want. VANESSA: I know how you feel.
BARRY: - You do? VANESSA: - Sure. : My parents wanted me to be a lawyer or a doctor, but I wanted to be a florist. BARRY: - Really? VANESSA: - My only interest is flowers. BARRY: Our new queen was just elected with that same campaign slogan. : Anyway, if you look... (Barry points to a tree in the middle of Central Park) : There's my hive right there. See it? VANESSA: You're in Sheep Meadow! BARRY: Yes! I'm right off the Turtle Pond! VANESSA: No way! I know that area. I lost a toe ring there once. BARRY: - Why do girls put rings on their toes? VANESSA: - Why not? BARRY:
ADAM: Humans! I can't believe you were with humans! : Giant, scary humans! What were they like? BARRY: Huge and crazy. They talk crazy. : They eat crazy giant things. They drive crazy. ADAM: - Do they try and kill you, like on TV? BARRY: - Some of them. But some of them don't. ADAM: - How'd you get back? BARRY: - Poodle. ADAM: You did it, and I'm glad. You saw whatever you wanted to see. : You had your "experience." Now you can pick out your job and be normal. BARRY: - Well... ADAM: - Well? BARRY: Well, I met someone.
ADAM: You did? Was she Bee-ish? : - A wasp?! Your parents will kill you! BARRY: - No, no, no, not a wasp. ADAM: - Spider? BARRY: - I'm not attracted to spiders. : I know, for everyone else, it's the hottest thing, with the eight legs and all. : I can't get by that face. ADAM: So who is she? BARRY: She's... human. ADAM: No, no. That's a bee law. You wouldn't break a bee law. BARRY: - Her name's Vanessa. (Adam puts his head in his hands) ADAM: - Oh, boy. BARRY== She's so nice. And she's a florist! ADAM: Oh, no! You're dating a human florist!
BARRY: We're not dating. ADAM: You're flying outside the hive, talking to humans that attack our homes : with power washers and M-80s! That's one-eighth a stick of dynamite! BARRY: She saved my life! And she understands me. ADAM: This is over! BARRY: Eat this. (Barry gives Adam a piece of the crumb that he got from Vanessa. Adam eats it) ADAM: (Adam's tone changes) This is not over! What was that? BARRY: - They call it a crumb. ADAM: - It was so stingin' stripey! BARRY: And that's not what they eat. That's what falls off what they eat! : - You know what a Cinnabon is? ADAM: - No. (Adam opens a door behind him and he pulls Barry in)
BARRY: It's bread and cinnamon and frosting. ADAM: Be quiet! BARRY: They heat it up... ADAM: Sit down! (Adam forces Barry to sit down) BARRY: (Still rambling about Cinnabons) ...really hot! (Adam grabs Barry by the shoulders) ADAM: - Listen to me! : We are not them! We're us. There's us and there's them! BARRY== Yes, but who can deny the heart that is yearning? ADAM: There's no yearning. Stop yearning. Listen to me! : You have got to start thinking bee, my friend. Thinking bee! BARRY: - Thinking bee. WORKER BEE: - Thinking bee. WORKER BEES AND ADAM: Thinking bee! Thinking bee!
Thinking bee! Thinking bee! (Flash forward in time; Barry is laying on a raft in a pool full of honey. He is wearing sunglasses) JANET: There he is. He's in the pool. MARTIN: You know what your problem is, Barry? (Barry pulls down his sunglasses and he looks annoyed) BARRY: (Sarcastic) I gotta start thinking bee? JANET: How much longer will this go on? MARTIN: It's been three days! Why aren't you working? (Puts sunglasses back on) BARRY: I've got a lot of big life decisions to think about. MARTIN: What life? You have no life! You have no job. You're barely a bee! JANET: Would it kill you to make a little honey? (Barry rolls off the raft and sinks into the honey pool) : Barry, come out. Your father's talking to you. : Martin, would you talk to him? MARTIN:
Barry, I'm talking to you! (Barry keeps sinking into the honey until he is suddenly in Central Park having a picnic with Vanessa) (Barry has a cup of honey and he clinks his glass with Vanessas. Suddenly a mosquito lands on Vanessa and she slaps it, killing it. They both gasp but then burst out laughing) VANESSA: You coming? (The camera pans over and Vanessa is climbing into a small yellow airplane) BARRY: Got everything? VANESSA: All set! BARRY: Go ahead. I'll catch up. (Vanessa lifts off and flies ahead) VANESSA: Don't be too long. (Barry catches up with Vanessa and he sticks out his arms like ana irplane. He rolls from side to side, and Vanessa copies him with the airplane) VANESSA: Watch this! (Barry stays back and watches as Vanessa draws a heart in the air using pink smoke from the plane, but on the last loop-the-loop she suddenly crashes into a mountain and the plane explodes. The destroyed plane falls into some rocks and explodes a second time) BARRY: Vanessa! (As Barry is yelling his mouth fills with honey and he wakes up, discovering that he was just day dreaming. He slowly sinks back into the honey pool) MARTIN: - We're still here.
JANET: - I told you not to yell at him. : He doesn't respond to yelling! MARTIN: - Then why yell at me? JANET: - Because you don't listen! MARTIN: I'm not listening to this. BARRY: Sorry, I've gotta go. MARTIN: - Where are you going? BARRY: - I'm meeting a friend. JANET: A girl? Is this why you can't decide? BARRY: Bye. (Barry flies out the door and Martin shakes his head) : JANET== I just hope she's Bee-ish. (Fast forward in time and Barry is sitting on Vanessa's shoulder and she is closing up her shop) BARRY: They have a huge parade of flowers every year in Pasadena? VANESSA: To be in the Tournament of Roses, that's every florist's dream!
: Up on a float, surrounded by flowers, crowds cheering. BARRY: A tournament. Do the roses compete in athletic events? VANESSA: No. All right, I've got one. How come you don't fly everywhere? BARRY: It's exhausting. Why don't you run everywhere? It's faster. VANESSA: Yeah, OK, I see, I see. All right, your turn. BARRY: TiVo. You can just freeze live TV? That's insane! VANESSA: You don't have that? BARRY: We have Hivo, but it's a disease. It's a horrible, horrible disease. VANESSA: Oh, my. (A human walks by and Barry narrowly avoids him) PASSERBY: Dumb bees! VANESSA: You must want to sting all those jerks. BARRY: We try not to sting.
It's usually fatal for us. VANESSA: So you have to watch your temper (They walk into a store) BARRY: Very carefully. You kick a wall, take a walk, : write an angry letter and throw it out. Work through it like any emotion: : Anger, jealousy, lust. (Suddenly an employee(Hector) hits Barry off of Vanessa's shoulder. Hector thinks he's saving Vanessa) VANESSA: (To Barry) Oh, my goodness! Are you OK? (Barry is getting up off the floor) BARRY: Yeah. VANESSA: (To Hector) - What is wrong with you?! HECTOR: (Confused) - It's a bug. VANESSA: He's not bothering anybody. Get out of here, you creep! (Vanessa hits Hector across the face with the magazine he had and then hits him in the head. Hector backs away covering his head) Barry: What was that? A Pic 'N' Save circular? (Vanessa sets Barry back on her shoulder)
VANESSA: Yeah, it was. How did you know? BARRY: It felt like about 10 pages. Seventy-five is pretty much our limit. VANESSA: You've really got that down to a science. BARRY: - Oh, we have to. I lost a cousin to Italian Vogue. VANESSA: - I'll bet. (Barry looks to his right and notices there is honey for sale in the aisle) BARRY: What in the name of Mighty Hercules is this? (Barry looks at all the brands of honey, shocked) How did this get here? Cute Bee, Golden Blossom, : Ray Liotta Private Select? (Barry puts his hands up and slowly turns around, a look of disgust on his face) VANESSA: - Is he that actor? BARRY: - I never heard of him. : - Why is this here? VANESSA: - For people. We eat it. BARRY:
You don't have enough food of your own?! (Hector looks back and notices that Vanessa is talking to Barry) VANESSA: - Well, yes. BARRY: - How do you get it? VANESSA: - Bees make it. BARRY: - I know who makes it! : And it's hard to make it! : There's heating, cooling, stirring. You need a whole Krelman thing! VANESSA: - It's organic. BARRY: - It's our-ganic! VANESSA: It's just honey, Barry. BARRY: Just what?! : Bees don't know about this! This is stealing! A lot of stealing! : You've taken our homes, schools, hospitals! This is all we have! :
And it's on sale?! I'm getting to the bottom of this. : I'm getting to the bottom of all of this! (Flash forward in time; Barry paints his face with black strikes like a soldier and sneaks into the storage section of the store) (Two men, including Hector, are loading boxes into some trucks) : SUPERMARKET EMPLOYEE== Hey, Hector. : - You almost done? HECTOR: - Almost. (Barry takes a step to peak around the corner) (Whispering) He is here. I sense it. : Well, I guess I'll go home now (Hector pretends to walk away by walking in place and speaking loudly) : and just leave this nice honey out, with no one around. BARRY: You're busted, box boy! HECTOR: I knew I heard something! So you can talk! BARRY: I can talk. And now you'll start talking! : Where you getting the sweet stuff?
Who's your supplier? HECTOR: I don't understand. I thought we were friends. : The last thing we want to do is upset bees! (Hector takes a thumbtack out of the board behind him and sword-fights Barry. Barry is using his stinger like a sword) : You're too late! It's ours now! BARRY: You, sir, have crossed the wrong sword! HECTOR: You, sir, will be lunch for my iguana, Ignacio! (Barry hits the thumbtack out of Hectors hand and Hector surrenders) Barry: Where is the honey coming from? : Tell me where! HECTOR: (Pointing to leaving truck) Honey Farms! It comes from Honey Farms! (Barry chases after the truck but it is getting away. He flies onto a bicyclists' backpack and he catches up to the truck) CAR DRIVER: (To bicyclist) Crazy person! (Barry flies off and lands on the windshield of the Honey farms truck. Barry looks around and sees dead bugs splattered everywhere) BARRY: What horrible thing has happened here?
: These faces, they never knew what hit them. And now : they're on the road to nowhere! (Barry hears a sudden whisper) (Barry looks up and sees Mooseblood, a mosquito playing dead) MOOSEBLOOD: Just keep still. BARRY: What? You're not dead? MOOSEBLOOD: Do I look dead? They will wipe anything that moves. Where you headed? BARRY: To Honey Farms. I am onto something huge here. MOOSEBLOOD: I'm going to Alaska. Moose blood, crazy stuff. Blows your head off! ANOTHER BUG PLAYING DEAD: I'm going to Tacoma. (Barry looks at another bug) BARRY: - And you? MOOSEBLOOD: - He really is dead. BARRY: All right. (Another bug hits the windshield and the drivers notice. They activate the windshield wipers) MOOSEBLOOD== Uh-oh! (The windshield wipers are slowly sliding over the dead bugs and wiping
them off) BARRY: - What is that?! MOOSEBLOOD: - Oh, no! : - A wiper! Triple blade! BARRY: - Triple blade? MOOSEBLOOD: Jump on! It's your only chance, bee! (Mooseblood and Barry grab onto the wiper and they hold on as it wipes the windshield) Why does everything have to be so doggone clean?! : How much do you people need to see?! (Bangs on windshield) : Open your eyes! Stick your head out the window! RADIO IN TRUCK: From NPR News in Washington, I'm Carl Kasell. MOOSEBLOOD: But don't kill no more bugs! (Mooseblood and Barry are washed off by the wipr fluid) MOOSEBLOOD: - Bee! BARRY: - Moose blood guy!! (Barry starts screaming as he hangs onto the antenna) (Suddenly it is revealed that a water bug is also hanging on the antenna.
There is a pause and then Barry and the water bug both start screaming) TRUCK DRIVER: - You hear something? GUY IN TRUCK: - Like what? TRUCK DRIVER: Like tiny screaming. GUY IN TRUCK: Turn off the radio. (The antenna starts to lower until it gets to low and sinks into the truck. The water bug flies off and Barry is forced to let go and he is blown away. He luckily lands inside a horn on top of the truck where he finds Mooseblood, who was blown into the same place) MOOSEBLOOD: Whassup, bee boy? BARRY: Hey, Blood. (Fast forward in time and we see that Barry is deep in conversation with Mooseblood. They have been sitting in this truck for a while) BARRY: ...Just a row of honey jars, as far as the eye could see. MOOSEBLOOD: Wow! BARRY: I assume wherever this truck goes is where they're getting it. : I mean, that honey's ours. MOOSEBLOOD: - Bees hang tight. BARRY:
MOOSEBLOOD: I knew I'd catch y'all down here. Did you bring your crazy straw? (The truck goes out of view and Barry notices that the truck he's on is pulling into a camp of some sort) TRUCK DRIVER: We throw it in jars, slap a label on it, and it's pretty much pure profit. (Barry flies out) BARRY: What is this place? BEEKEEPER 1#: A bee's got a brain the size of a pinhead. BEEKEEPER #2: They are pinheads! : Pinhead. : - Check out the new smoker. BEEKEEPER #1: - Oh, sweet. That's the one you want. : The Thomas 3000! BARRY: Smoker? BEEKEEPER #1: Ninety puffs a minute, semi-automatic. Twice the nicotine, all the tar. : A couple breaths of this knocks them right out.
BEEKEEPER #2: They make the honey, and we make the money. BARRY: "They make the honey, and we make the money"? (The Beekeeper sprays hundreds of cheap miniature apartments with the smoker. The bees are fainting or passing out) Oh, my! : What's going on? Are you OK? (Barry flies into one of the apartment and helps a Bee couple get off the ground. They are coughing and its hard for them to stand) BEE IN APARTMENT: Yeah. It doesn't last too long. BARRY: Do you know you're in a fake hive with fake walls? BEE IN APPARTMENT: Our queen was moved here. We had no choice. (The apartment room is completely empty except for a photo on the wall of the "queen" who is obviously a man in women's clothes) BARRY: This is your queen? That's a man in women's clothes! : That's a drag queen! : What is this? (Barry flies out and he discovers that there are hundreds of these structures, each housing thousands of Bees) Oh, no! : There's hundreds of them! (Barry takes out his camera and takes pictures of these Bee work camps. The beekeepers look very evil in these depictions)
Bee honey. : Our honey is being brazenly stolen on a massive scale! : This is worse than anything bears have done! I intend to do something. (Flash forward in time and Barry is showing these pictures to his parents) JANET: Oh, Barry, stop. MARTIN: Who told you humans are taking our honey? That's a rumor. BARRY: Do these look like rumors? (Holds up the pictures) UNCLE CARL: That's a conspiracy theory. These are obviously doctored photos. JANET: How did you get mixed up in this? ADAM: He's been talking to humans. JANET: - What? MARTIN: - Talking to humans?! ADAM: He has a human girlfriend. And they make out! JANET: Make out? Barry!
BARRY: We do not. ADAM: - You wish you could. MARTIN: - Whose side are you on? BARRY: The bees! UNCLE CARL: (He has been sitting in the back of the room this entire time) I dated a cricket once in San Antonio. Those crazy legs kept me up all night. JANET: Barry, this is what you want to do with your life? BARRY: I want to do it for all our lives. Nobody works harder than bees! : Dad, I remember you coming home so overworked : your hands were still stirring. You couldn't stop. JANET: I remember that. BARRY: What right do they have to our honey? : We live on two cups a year. They put it in lip balm for no reason whatsoever!
ADAM: Even if it's true, what can one bee do? BARRY: Sting them where it really hurts. MARTIN: In the face! The eye! : - That would hurt. BARRY: - No. MARTIN: Up the nose? That's a killer. BARRY: There's only one place you can sting the humans, one place where it matters. (Flash forward a bit in time and we are watching the Bee News) BEE NEWS NARRATOR: Hive at Five, the hive's only full-hour action news source. BEE PROTESTOR: No more bee beards! BEE NEWS NARRATOR: With Bob Bumble at the anchor desk. : Weather with Storm Stinger. : Sports with Buzz Larvi. : And Jeanette Chung. BOB BUMBLE: - Good evening. I'm Bob Bumble. JEANETTE CHUNG:
KEN: In tennis, you attack at the point of weakness! VANESSA: It was my grandmother, Ken. She's 81. KEN== Honey, her backhand's a joke! I'm not gonna take advantage of that? BARRY: (To Ken) Quiet, please. Actual work going on here. KEN: (Pointing at Barry) - Is that that same bee? VANESSA: - Yes, it is! : I'm helping him sue the human race. BARRY: - Hello. KEN: - Hello, bee. VANESSA: This is Ken. BARRY: (Recalling the "Winter Boots" incident earlier) Yeah, I remember you. Timberland, size ten and a half. Vibram sole, I believe. KEN: (To Vanessa) Why does he talk again? VANESSA:
Listen, you better go 'cause we're really busy working. KEN: But it's our yogurt night! VANESSA: (Holding door open for Ken) Bye-bye. KEN: (Yelling) Why is yogurt night so difficult?! (Ken leaves and Vanessa walks over to Barry. His workplace is a mess) VANESSA: You poor thing. You two have been at this for hours! BARRY: Yes, and Adam here has been a huge help. ADAM: - Frosting... - How many sugars? ==BARRY== Just one. I try not to use the competition. : So why are you helping me? VANESSA: Bees have good qualities. : And it takes my mind off the shop. : Instead of flowers, people are giving balloon bouquets now. BARRY:
Those are great, if you're three. VANESSA: And artificial flowers. BARRY: - Oh, those just get me psychotic! VANESSA: - Yeah, me too. : BARRY: Bent stingers, pointless pollination. ADAM: Bees must hate those fake things! : Nothing worse than a daffodil that's had work done. : Maybe this could make up for it a little bit. VANESSA: - This lawsuit's a pretty big deal. BARRY: - I guess. ADAM: You sure you want to go through with it? BARRY: Am I sure? When I'm done with the humans, they won't be able : to say, "Honey, I'm home," without paying a royalty! (Flash forward in time and we are watching the human news. The camera shows
a crowd outside a courthouse) NEWS REPORTER: It's an incredible scene here in downtown Manhattan, : where the world anxiously waits, because for the first time in history, : we will hear for ourselves if a honeybee can actually speak. (We are no longer watching through a news camera) ADAM: What have we gotten into here, Barry? BARRY: It's pretty big, isn't it? ADAM== (Looking at the hundreds of people around the courthouse) I can't believe how many humans don't work during the day. BARRY: You think billion-dollar multinational food companies have good lawyers? SECURITY GUARD: Everybody needs to stay behind the barricade. (A limousine drives up and a fat man,Layton Montgomery, a honey industry owner gets out and walks past Barry) ADAM: - What's the matter? BARRY: - I don't know, I just got a chill. (Fast forward in time and everyone is in the court) MONTGOMERY: Well, if it isn't the bee team.
(To Honey Industry lawyers) You boys work on this? MAN: All rise! The Honorable Judge Bumbleton presiding. JUDGE BUMBLETON: All right. Case number 4475, : Superior Court of New York, Barry Bee Benson v. the Honey Industry : is now in session. : Mr. Montgomery, you're representing the five food companies collectively? MONTGOMERY: A privilege. JUDGE BUMBLETON: Mr. Benson... you're representing all the bees of the world? (Everyone looks closely, they are waiting to see if a Bee can really talk) (Barry makes several buzzing sounds to sound like a Bee) BARRY: I'm kidding. Yes, Your Honor, we're ready to proceed. JUDGE BUMBLBETON: Mr. Montgomery, your opening statement, please. MONTGOMERY: Ladies and gentlemen of the jury, : my grandmother was a simple woman. :
Born on a farm, she believed it was man's divine right : to benefit from the bounty of nature God put before us. : If we lived in the topsy-turvy world Mr. Benson imagines, : just think of what would it mean. : I would have to negotiate with the silkworm : for the elastic in my britches! : Talking bee! (Montgomery walks over and looks closely at Barry) : How do we know this isn't some sort of : holographic motion-picture-capture Hollywood wizardry? : They could be using laser beams! : Robotics! Ventriloquism! Cloning! For all we know, : he could be on steroids! JUDGE BUMBLETON: Mr. Benson?
BARRY: Ladies and gentlemen, there's no trickery here. : I'm just an ordinary bee. Honey's pretty important to me. : It's important to all bees. We invented it! : We make it. And we protect it with our lives. : Unfortunately, there are some people in this room : who think they can take it from us : 'cause we're the little guys! I'm hoping that, after this is all over, : you'll see how, by taking our honey, you not only take everything we have : but everything we are! JANET== (To Martin) I wish he'd dress like that all the time. So nice! JUDGE BUMBLETON: Call your first witness. BARRY: So, Mr. Klauss Vanderhayden
of Honey Farms, big company you have. KLAUSS VANDERHAYDEN: I suppose so. BARRY: I see you also own Honeyburton and Honron! KLAUSS: Yes, they provide beekeepers for our farms. BARRY: Beekeeper. I find that to be a very disturbing term. : I don't imagine you employ any bee-free-ers, do you? KLAUSS: (Quietly) - No. BARRY: - I couldn't hear you. KLAUSS: - No. BARRY: - No. : Because you don't free bees. You keep bees. Not only that, : it seems you thought a bear would be an appropriate image for a jar of honey. KLAUSS: They're very lovable creatures.
: Yogi Bear, Fozzie Bear, Build-A-Bear. BARRY: You mean like this? (The bear from Over The Hedge barges in through the back door and it is roaring and standing on its hind legs. It is thrashing its claws and people are screaming. It is being held back by a guard who has the bear on a chain) : (Pointing to the roaring bear) Bears kill bees! : How'd you like his head crashing through your living room?! : Biting into your couch! Spitting out your throw pillows! JUDGE BUMBLETON: OK, that's enough. Take him away. (The bear stops roaring and thrashing and walks out) BARRY: So, Mr. Sting, thank you for being here. Your name intrigues me. : - Where have I heard it before? MR. STING: - I was with a band called The Police. BARRY: But you've never been a police officer, have you? STING: No, I haven't. BARRY:
No, you haven't. And so here we have yet another example : of bee culture casually stolen by a human : for nothing more than a prance-about stage name. STING: Oh, please. BARRY: Have you ever been stung, Mr. Sting? : Because I'm feeling a little stung, Sting. : Or should I say... Mr. Gordon M. Sumner! MONTGOMERY: That's not his real name?! You idiots! BARRY: Mr. Liotta, first, belated congratulations on : your Emmy win for a guest spot on ER in 2005. RAY LIOTTA: Thank you. Thank you. BARRY: I see from your resume that you're devilishly handsome : with a churning inner turmoil
that's ready to blow. RAY LIOTTA: I enjoy what I do. Is that a crime? BARRY: Not yet it isn't. But is this what it's come to for you? : Exploiting tiny, helpless bees so you don't : have to rehearse your part and learn your lines, sir? RAY LIOTTA: Watch it, Benson! I could blow right now! BARRY: This isn't a goodfella. This is a badfella! (Ray Liotta looses it and tries to grab Barry) RAY LIOTTA: Why doesn't someone just step on this creep, and we can all go home?! JUDGE BUMBLETON: - Order in this court! RAY LIOTTA: - You're all thinking it! (Judge Bumbleton starts banging her gavel) JUDGE BUMBLETON: Order! Order, I say! RAY LIOTTA: - Say it! MAN:
I didn't want all this to go to waste, so I called Barry. Luckily, he was free. KEN: Oh, that was lucky. (Ken sits down at the table across from Barry and Vanessa leaves the room) VANESSA: There's a little left. I could heat it up. KEN: (Not taking his eyes off Barry) Yeah, heat it up, sure, whatever. BARRY: So I hear you're quite a tennis player. : I'm not much for the game myself. The ball's a little grabby. KEN: That's where I usually sit. Right... (Points to where Barry is sitting) there. VANESSA: (Calling from other room) Ken, Barry was looking at your resume, : and he agreed with me that eating with chopsticks isn't really a special skill. KEN: (To Barry) You think I don't see what you're doing? BARRY: I know how hard it is to find the right job. We have that in common.
KEN: Do we? BARRY: Bees have 100 percent employment, but we do jobs like taking the crud out. KEN: (Menacingly) That's just what I was thinking about doing. (Ken reaches for a fork on the table but knocks if on the floor. He goes to pick it up) VANESSA: Ken, I let Barry borrow your razor for his fuzz. I hope that was all right. (Ken quickly rises back up after hearing this but hits his head on the table and yells) BARRY: I'm going to drain the old stinger. KEN: Yeah, you do that. (Barry flies past Ken to get to the bathroom and Ken freaks out, splashing some of the wine he was using to cool his head in his eyes. He yells in anger) (Barry looks at the magazines featuring his victories in court) BARRY: Look at that. (Barry flies into the bathroom) (He puts his hand on his head but this makes hurts him and makes him even madder. He yells again) (Barry is washing his hands in the sink but then Ken walks in) KEN: You know, you know I've just about had it (Closes bathroom door behind him) with your little mind games. (Ken is menacingly rolling up a magazine) BARRY:
(Backing away) - What's that? KEN: - Italian Vogue. BARRY: Mamma mia, that's a lot of pages. KEN: It's a lot of ads. BARRY: Remember what Van said, why is your life more valuable than mine? KEN: That's funny, I just can't seem to recall that! (Ken smashes everything off the sink with the magazine and Barry narrowly escapes) (Ken follows Barry around and tries to hit him with the magazine but he keeps missing) (Ken gets a spray bottle) : I think something stinks in here! BARRY: (Enjoying the spray) I love the smell of flowers. (Ken holds a lighter in front of the spray bottle) KEN: How do you like the smell of flames?! BARRY: Not as much. (Ken fires his make-shift flamethrower but misses Barry, burning the bathroom. He torches the whole room but looses his footing and falls into the bathtub. After getting hit in the head by falling objects 3 times he picks up the shower head, revealing a Water bug hiding under it) WATER BUG: Water bug! Not taking sides!
(Barry gets up out of a pile of bathroom supplies and he is wearing a chapstick hat) BARRY: Ken, I'm wearing a Chapstick hat! This is pathetic! (Ken switches the shower head to lethal) KEN: I've got issues! (Ken sprays Barry with the shower head and he crash lands into the toilet) (Ken menacingly looks down into the toilet at Barry) Well, well, well, a royal flush! BARRY: - You're bluffing. KEN: - Am I? (flushes toilet) (Barry grabs a chapstick from the toilet seat and uses it to surf in the flushing toilet) BARRY: Surf's up, dude! (Barry flies out of the toilet on the chapstick and sprays Ken's face with the toilet water) : EW,Poo water! BARRY: That bowl is gnarly. KEN: (Aiming a toilet cleaner at Barry) Except for those dirty yellow rings! (Barry cowers and covers his head and Vanessa runs in and takes the toilet cleaner from Ken just before he hits Barry) VANESSA: Kenneth! What are you doing?! KEN== (Leaning towards Barry)
You know, I don't even like honey! I don't eat it! VANESSA: We need to talk! (Vanessa pulls Ken out of the bathroom) : He's just a little bee! : And he happens to be the nicest bee I've met in a long time! KEN: Long time? What are you talking about?! Are there other bugs in your life? VANESSA: No, but there are other things bugging me in life. And you're one of them! KEN: Fine! Talking bees, no yogurt night... : My nerves are fried from riding on this emotional roller coaster! VANESSA: Goodbye, Ken. (Ken huffs and walks out and slams the door. But suddenly he walks back in and stares at Barry) : And for your information, I prefer sugar-free, artificial sweeteners MADE BY MAN! (Ken leaves again and Vanessa leans in towards Barry) VANESSA: I'm sorry about all that. (Ken walks back in again)
KEN: I know it's got an aftertaste! I LIKE IT! (Ken leaves for the last time) VANESSA: I always felt there was some kind of barrier between Ken and me. : I couldn't overcome it. Oh, well. : Are you OK for the trial? BARRY: I believe Mr. Montgomery is about out of ideas. (Flash forward in time and Barry, Adam, and Vanessa are back in court) MONTGOMERY-- We would like to call Mr. Barry Benson Bee to the stand. ADAM: Good idea! You can really see why he's considered one of the best lawyers... (Barry stares at Adam) ...Yeah. LAWYER: Layton, you've gotta weave some magic with this jury, or it's gonna be all over. MONTGOMERY: Don't worry. The only thing I have to do to turn this jury around : is to remind them of what they don't like about bees. (To lawyer)
MONTGOMERY: Oh, I'm hit!! : Oh, lordy, I am hit! JUDGE BUMBLETON: (Banging gavel) Order! Order! MONTGOMERY: (Overreacting) The venom! The venom is coursing through my veins! : I have been felled by a winged beast of destruction! : You see? You can't treat them like equals! They're striped savages! : Stinging's the only thing they know! It's their way! BARRY: - Adam, stay with me. ADAM: - I can't feel my legs. MONTGOMERY: (Overreacting and throwing his body around the room) What angel of mercy will come forward to suck the poison : from my heaving buttocks? JUDGE BUMLBETON: I will have order in this court. Order!
: Order, please! (Flash forward in time and we see a human news reporter) NEWS REPORTER: The case of the honeybees versus the human race : took a pointed turn against the bees : yesterday when one of their legal team stung Layton T. Montgomery. (Adam is laying in a hospital bed and Barry flies in to see him) BARRY: - Hey, buddy. ADAM: - Hey. BARRY: - Is there much pain? ADAM: - Yeah. : I... : I blew the whole case, didn't I? BARRY: It doesn't matter. What matters is you're alive. You could have died. ADAM: I'd be better off dead. Look at me. (A small plastic sword is replaced as Adam's stinger) They got it from the cafeteria downstairs, in a tuna sandwich.
: Look, there's a little celery still on it. (Flicks off the celery and sighs) BARRY: What was it like to sting someone? ADAM: I can't explain it. It was all... : All adrenaline and then... and then ecstasy! BARRY: ...All right. ADAM: You think it was all a trap? BARRY: Of course. I'm sorry. I flew us right into this. : What were we thinking? Look at us. We're just a couple of bugs in this world. ADAM: What will the humans do to us if they win? BARRY: I don't know. ADAM: I hear they put the roaches in motels. That doesn't sound so bad. BARRY: Adam, they check in, but they don't check out!
ADAM: Oh, my. (Coughs) Could you get a nurse to close that window? BARRY: - Why? ADAM: - The smoke. (We can see that two humans are smoking cigarettes outside) : Bees don't smoke. BARRY: Right. Bees don't smoke. : Bees don't smoke! But some bees are smoking. : That's it! That's our case! ADAM: It is? It's not over? BARRY: Get dressed. I've gotta go somewhere. : Get back to the court and stall. Stall any way you can. (Flash forward in time and Adam is making a paper boat in the courtroom) ADAM: And assuming you've done step 29 correctly, you're ready for the tub! (We see that the jury have each made their own paper boats after being taught how by Adam. They all look confused) JUDGE BUMBLETON:
Mr. Flayman. ADAM: Yes? Yes, Your Honor! JUDGE BUMBLETON: Where is the rest of your team? ADAM: (Continues stalling) Well, Your Honor, it's interesting. : Bees are trained to fly haphazardly, : and as a result, we don't make very good time. : I actually heard a funny story about... MONTGOMERY: Your Honor, haven't these ridiculous bugs : taken up enough of this court's valuable time? : How much longer will we allow these absurd shenanigans to go on? : They have presented no compelling evidence to support their charges : against my clients, who run legitimate businesses. : I move for a complete dismissal
of this entire case! JUDGE BUMBLETON: Mr. Flayman, I'm afraid I'm going : to have to consider Mr. Montgomery's motion. ADAM: But you can't! We have a terrific case. MONTGOMERY: Where is your proof? Where is the evidence? : Show me the smoking gun! BARRY: (Barry flies in through the door) Hold it, Your Honor! You want a smoking gun? : Here is your smoking gun. (Vanessa walks in holding a bee smoker. She sets it down on the Judge's podium) JUDGE BUMBLETON: What is that? BARRY: It's a bee smoker! MONTGOMERY: (Picks up smoker) What, this? This harmless little contraption? : This couldn't hurt a fly, let alone a bee. (Montgomery accidentally fires it at the bees in the crowd and they faint
and cough) (Dozens of reporters start taking pictures of the suffering bees) BARRY: Look at what has happened : to bees who have never been asked, "Smoking or non?" : Is this what nature intended for us? : To be forcibly addicted to smoke machines : and man-made wooden slat work camps? : Living out our lives as honey slaves to the white man? (Barry points to the honey industry owners. One of them is an African American so he awkwardly separates himself from the others) LAWYER: - What are we gonna do? - He's playing the species card. BARRY: Ladies and gentlemen, please, free these bees! ADAM AND VANESSA: Free the bees! Free the bees! BEES IN CROWD: Free the bees! HUMAN JURY: Free the bees! Free the bees! JUDGE BUMBLETON: The court finds in favor of the bees!
BARRY: Vanessa, we won! VANESSA: I knew you could do it! High-five! (Vanessa hits Barry hard because her hand is too big) : Sorry. BARRY: (Overjoyed) I'm OK! You know what this means? : All the honey will finally belong to the bees. : Now we won't have to work so hard all the time. MONTGOMERY: This is an unholy perversion of the balance of nature, Benson. : You'll regret this. (Montgomery leaves and Barry goes outside the courtroom. Several reporters start asking Barry questions) REPORTER 1#: Barry, how much honey is out there? BARRY: All right. One at a time. REPORTER 2#: Barry, who are you wearing? BARRY: My sweater is Ralph Lauren, and I have no pants.
(Barry flies outside with the paparazzi and Adam and Vanessa stay back) ADAM: (To Vanessa) - What if Montgomery's right? Vanessa: - What do you mean? ADAM: We've been living the bee way a long time, 27 million years. (Flash forward in time and Barry is talking to a man) BUSINESS MAN: Congratulations on your victory. What will you demand as a settlement? BARRY: First, we'll demand a complete shutdown of all bee work camps. (As Barry is talking we see a montage of men putting "closed" tape over the work camps and freeing the bees in the crappy apartments) Then we want back the honey that was ours to begin with, : every last drop. (Men in suits are pushing all the honey of the aisle and into carts) We demand an end to the glorification of the bear as anything more (We see a statue of a bear-shaped honey container being pulled down by bees) than a filthy, smelly, bad-breath stink machine. : We're all aware of what they do in the woods. (We see Winnie the Pooh sharing his honey with Piglet in the cross-hairs of a high-tech sniper rifle) BARRY: (Looking through binoculars)
Wait for my signal. : Take him out. (Winnie gets hit by a tranquilizer dart and dramatically falls off the log he was standing on, his tongue hanging out. Piglet looks at Pooh in fear and the Sniper takes the honey.) SNIPER: He'll have nausea for a few hours, then he'll be fine. (Flash forward in time) BARRY: And we will no longer tolerate bee-negative nicknames... (Mr. Sting is sitting at home until he is taken out of his house by the men in suits) STING: But it's just a prance-about stage name! BARRY: ...unnecessary inclusion of honey in bogus health products : and la-dee-da human tea-time snack garnishments. (An old lady is mixing honey into her tea but suddenly men in suits smash her face down on the table and take the honey) OLD LADY: Can't breathe. (A honey truck pulls up to Barry's hive) WORKER: Bring it in, boys! : Hold it right there! Good. : Tap it.
(Tons of honey is being pumped into the hive's storage) BEE WORKER 1#: (Honey overflows from the cup) Mr. Buzzwell, we just passed three cups, and there's gallons more coming! : - I think we need to shut down! =BEE WORKER #2= - Shut down? We've never shut down. : Shut down honey production! DEAN BUZZWELL: Stop making honey! (The bees all leave their stations. Two bees run into a room and they put the keys into a machine) Turn your key, sir! (Two worker bees dramatically turn their keys, which opens the button which they press, shutting down the honey-making machines. This is the first time this has ever happened) BEE: ...What do we do now? (Flash forward in time and a Bee is about to jump into a pool full of honey) Cannonball! (The bee gets stuck in the honey and we get a short montage of Bees leaving work) (We see the Pollen Jocks flying but one of them gets a call on his antenna) LOU LU DUVA: (Through "phone") We're shutting honey production! : Mission abort. POLLEN JOCK #1: Aborting pollination and nectar detail. Returning to base. (The Pollen Jocks fly back to the hive)
(We get a time lapse of Central Park slowly wilting away as the bees all relax) BARRY: Adam, you wouldn't believe how much honey was out there. ADAM: Oh, yeah? BARRY: What's going on? Where is everybody? (The entire street is deserted) : - Are they out celebrating? ADAM: - They're home. : They don't know what to do. Laying out, sleeping in. : I heard your Uncle Carl was on his way to San Antonio with a cricket. BARRY: At least we got our honey back. ADAM: Sometimes I think, so what if humans liked our honey? Who wouldn't? : It's the greatest thing in the world! I was excited to be part of making it. : This was my new desk. This was my new job. I wanted to do it really well. :
And now... : Now I can't. (Flash forward in time and Barry is talking to Vanessa) BARRY: I don't understand why they're not happy. : I thought their lives would be better! : They're doing nothing. It's amazing. Honey really changes people. VANESSA: You don't have any idea what's going on, do you? BARRY: - What did you want to show me? (Vanessa takes Barry to the rooftop where they first had coffee and points to her store) VANESSA: - This. (Points at her flowers. They are all grey and wilting) BARRY: What happened here? VANESSA: That is not the half of it. (Small flash forward in time and Vanessa and Barry are on the roof of her store and she points to Central Park) (We see that Central Park is no longer green and colorful, rather it is grey, brown, and dead-like. It is very depressing to look at) BARRY: Oh, no. Oh, my. :
They're all wilting. VANESSA: Doesn't look very good, does it? BARRY: No. VANESSA: And whose fault do you think that is? BARRY: You know, I'm gonna guess bees. VANESSA== (Staring at Barry) Bees? BARRY: Specifically, me. : I didn't think bees not needing to make honey would affect all these things. VANESSA: It's not just flowers. Fruits, vegetables, they all need bees. BARRY: That's our whole SAT test right there. VANESSA: Take away produce, that affects the entire animal kingdom. : And then, of course... BARRY: The human species? : So if there's no more pollination,
: it could all just go south here, couldn't it? VANESSA: I know this is also partly my fault. BARRY: How about a suicide pact? VANESSA: How do we do it? BARRY: - I'll sting you, you step on me. VANESSA: - That just kills you twice. BARRY: Right, right. VANESSA: Listen, Barry... sorry, but I gotta get going. (Vanessa leaves) BARRY: (To himself) I had to open my mouth and talk. : Vanessa? : Vanessa? Why are you leaving? Where are you going? (Vanessa is getting into a taxi) VANESSA: To the final Tournament of Roses parade in Pasadena. :
They've moved it to this weekend because all the flowers are dying. : It's the last chance I'll ever have to see it. BARRY: Vanessa, I just wanna say I'm sorry. I never meant it to turn out like this. VANESSA: I know. Me neither. (The taxi starts to drive away) BARRY: Tournament of Roses. Roses can't do sports. : Wait a minute. Roses. Roses? : Roses! : Vanessa! (Barry flies after the Taxi) VANESSA: Roses?! : Barry? (Barry is flying outside the window of the taxi) BARRY: - Roses are flowers! VANESSA: - Yes, they are. BARRY: Flowers, bees, pollen!
VANESSA: I know. That's why this is the last parade. BARRY: Maybe not. Could you ask him to slow down? VANESSA: Could you slow down? (The taxi driver screeches to a stop and Barry keeps flying forward) : Barry! (Barry flies back to the window) BARRY: OK, I made a huge mistake. This is a total disaster, all my fault. VANESSA: Yes, it kind of is. BARRY: I've ruined the planet. I wanted to help you : with the flower shop. I've made it worse. VANESSA: Actually, it's completely closed down. BARRY: I thought maybe you were remodeling. : But I have another idea, and it's greater than my previous ideas combined. VANESSA: I don't want to hear it!
BARRY: All right, they have the roses, the roses have the pollen. : I know every bee, plant and flower bud in this park. : All we gotta do is get what they've got back here with what we've got. : - Bees. VANESSA: - Park. BARRY: - Pollen! VANESSA: - Flowers. BARRY: - Re-pollination! VANESSA: - Across the nation! : Tournament of Roses, Pasadena, California. : They've got nothing but flowers, floats and cotton candy. : Security will be tight. BARRY: I have an idea.
(Flash forward in time. Vanessa is about to board a plane which has all the Roses on board. VANESSA: Vanessa Bloome, FTD. (Holds out badge) : Official floral business. It's real. SECURITY GUARD: Sorry, ma'am. Nice brooch. =VANESSA== Thank you. It was a gift. (Barry is revealed to be hiding inside the brooch) (Flash back in time and Barry and Vanessa are discussing their plan) BARRY: Once inside, we just pick the right float. VANESSA: How about The Princess and the Pea? : I could be the princess, and you could be the pea! BARRY: Yes, I got it. : - Where should I sit? GUARD: - What are you? BARRY: - I believe I'm the pea. GUARD: - The pea? VANESSA:
It goes under the mattresses. GUARD: - Not in this fairy tale, sweetheart. - I'm getting the marshal. VANESSA: You do that! This whole parade is a fiasco! : Let's see what this baby'll do. (Vanessa drives the float through traffic) GUARD: Hey, what are you doing?! BARRY== Then all we do is blend in with traffic... : ...without arousing suspicion. : Once at the airport, there's no stopping us. (Flash forward in time and Barry and Vanessa are about to get on a plane) SECURITY GUARD: Stop! Security. : - You and your insect pack your float? VANESSA: - Yes. SECURITY GUARD: Has it been in your possession the entire time? VANESSA: - Yes.
SECURITY GUARD: Would you remove your shoes? (To Barry) - Remove your stinger. BARRY: - It's part of me. SECURITY GUARD: I know. Just having some fun. Enjoy your flight. (Barry plotting with Vanessa) BARRY: Then if we're lucky, we'll have just enough pollen to do the job. (Flash forward in time and Barry and Vanessa are flying on the plane) Can you believe how lucky we are? We have just enough pollen to do the job! VANESSA: I think this is gonna work. BARRY: It's got to work. CAPTAIN SCOTT: (On intercom) Attention, passengers, this is Captain Scott. : We have a bit of bad weather in New York. : It looks like we'll experience a couple hours delay. VANESSA: Barry, these are cut flowers with no water. They'll never make it. BARRY:
I gotta get up there and talk to them. VANESSA== Be careful. (Barry flies right outside the cockpit door) BARRY: Can I get help with the Sky Mall magazine? I'd like to order the talking inflatable nose and ear hair trimmer. (The flight attendant opens the door and walks out and Barry flies into the cockpit unseen) BARRY: Captain, I'm in a real situation. CAPTAIN SCOTT: - What'd you say, Hal? CO-PILOT HAL: - Nothing. (Scott notices Barry and freaks out) CAPTAIN SCOTT: Bee! BARRY: No,no,no, Don't freak out! My entire species... (Captain Scott gets out of his seat and tries to suck Barry into a handheld vacuum) HAL: (To Scott) What are you doing? (Barry lands on Hals hair but Scott sees him. He tries to suck up Barry but instead he sucks up Hals toupee) CAPTAIN SCOTT: Uh-oh. BARRY: - Wait a minute! I'm an attorney!
HAL: (Hal doesn't know Barry is on his head) - Who's an attorney? CAPTAIN SCOTT: Don't move. (Scott hits Hal in the face with the vacuum in an attempt to hit Barry. Hal is knocked out and he falls on the life raft button which launches an infalatable boat into Scott, who gets knocked out and falls to the floor. They are both uncounscious.) BARRY: (To himself) Oh, Barry. BARRY: (On intercom, with a Southern accent) Good afternoon, passengers. This is your captain. : Would a Miss Vanessa Bloome in 24B please report to the cockpit? (Vanessa looks confused) (Normal accent) ...And please hurry! (Vanessa opens the door and sees the life raft and the uncounscious pilots) VANESSA: What happened here? BARRY: I tried to talk to them, but then there was a DustBuster, a toupee, a life raft exploded. : Now one's bald, one's in a boat, and they're both unconscious! VANESSA: ...Is that another bee joke? BARRY:
VANESSA: I can't fly a plane. BARRY: - Why not? Isn't John Travolta a pilot? VANESSA: - Yes. BARRY: How hard could it be? (Vanessa sits down and flies for a little bit but we see lightning clouds outside the window) VANESSA: Wait, Barry! We're headed into some lightning. (An ominous lightning storm looms in front of the plane) (We are now watching the Bee News) BOB BUMBLE: This is Bob Bumble. We have some late-breaking news from JFK Airport, : where a suspenseful scene is developing. : Barry Benson, fresh from his legal victory... ADAM: That's Barry! BOB BUMBLE: ...is attempting to land a plane, loaded with people, flowers : and an incapacitated flight crew. JANET, MARTIN, UNCLE CAR AND ADAM: Flowers?! (The scene switches to the human news)
REPORTER: (Talking with Bob Bumble) We have a storm in the area and two individuals at the controls : with absolutely no flight experience. BOB BUMBLE: Just a minute. There's a bee on that plane. BUD: I'm quite familiar with Mr. Benson and his no-account compadres. : They've done enough damage. REPORTER: But isn't he your only hope? BUD: Technically, a bee shouldn't be able to fly at all. : Their wings are too small... BARRY: (Through radio) Haven't we heard this a million times? : "The surface area of the wings and body mass make no sense."... BOB BUMBLE: - Get this on the air! BEE: - Got it.
BEE NEWS CREW: - Stand by. BEE NEWS CREW: - We're going live! BARRY: (Through radio on TV) ...The way we work may be a mystery to you. : Making honey takes a lot of bees doing a lot of small jobs. : But let me tell you about a small job. : If you do it well, it makes a big difference. : More than we realized. To us, to everyone. : That's why I want to get bees back to working together. : That's the bee way! We're not made of Jell-O. : We get behind a fellow. : - Black and yellow! BEES: - Hello! (The scene switches and Barry is teaching Vanessa how to fly) BARRY:
Left, right, down, hover. VANESSA: - Hover? BARRY: - Forget hover. VANESSA: This isn't so hard. (Pretending to honk the horn) Beep-beep! Beep-beep! (A Lightning bolt hits the plane and autopilot turns off) Barry, what happened?! BARRY: Wait, I think we were on autopilot the whole time. VANESSA: - That may have been helping me. BARRY: - And now we're not! VANESSA: So it turns out I cannot fly a plane. (The plane plummets but we see Lou Lu Duva and the Pollen Jocks, along with multiple other bees flying towards the plane) Lou Lu DUva: All of you, let's get behind this fellow! Move it out! : Move out! (The scene switches back to Vanessa and Barry in the plane) BARRY: Our only chance is if I do what I'd do, you copy me with the wings of the plane! (Barry sticks out his arms like an airplane and flys in front of Vanessa's face)
VANESSA: Don't have to yell. BARRY: I'm not yelling! We're in a lot of trouble. VANESSA: It's very hard to concentrate with that panicky tone in your voice! BARRY: It's not a tone. I'm panicking! VANESSA: I can't do this! (Barry slaps Vanessa) BARRY: Vanessa, pull yourself together. You have to snap out of it! VANESSA: (Slaps Barry) You snap out of it. BARRY: (Slaps Vanessa) : You snap out of it. VANESSA: - You snap out of it! BARRY: - You snap out of it! (We see that all the Pollen Jocks are flying under the plane) VANESSA: - You snap out of it! BARRY: - You snap out of it!
VANESSA: - You snap out of it! BARRY: - You snap out of it! VANESSA: - Hold it! BARRY: - Why? Come on, it's my turn. VANESSA: How is the plane flying? (The plane is now safely flying) VANESSA: I don't know. (Barry's antennae rings like a phone. Barry picks up) BARRY: Hello? LOU LU DUVA: (Through "phone") Benson, got any flowers for a happy occasion in there? (All of the Pollen Jocks are carrying the plane) BARRY: The Pollen Jocks! : They do get behind a fellow. LOU LU DUVA: - Black and yellow. POLLEN JOCKS: - Hello. LOU LU DUVA: All right, let's drop this tin can
on the blacktop. BARRY: Where? I can't see anything. Can you? VANESSA: No, nothing. It's all cloudy. : Come on. You got to think bee, Barry. BARRY: - Thinking bee. - Thinking bee. (On the runway there are millions of bees laying on their backs) BEES: Thinking bee! Thinking bee! Thinking bee! BARRY: Wait a minute. I think I'm feeling something. VANESSA: - What? BARRY: - I don't know. It's strong, pulling me. : Like a 27-million-year-old instinct. : Bring the nose down. BEES: Thinking bee! Thinking bee! Thinking bee! CONTROL TOWER OPERATOR: - What in the world is on the tarmac? BUD: - Get some lights on that!
(It is revealed that all the bees are organized into a giant pulsating flower formation) BEES: Thinking bee! Thinking bee! Thinking bee! BARRY: - Vanessa, aim for the flower. VANESSA: - OK. BARRY: Out the engines. We're going in on bee power. Ready, boys? LOU LU DUVA: Affirmative! BARRY: Good. Good. Easy, now. That's it. : Land on that flower! : Ready? Full reverse! : Spin it around! (The plane's nose is pointed at a flower painted on a nearby plane) - Not that flower! The other one! VANESSA: - Which one? BARRY: - That flower. (The plane is now pointed at a fat guy in a flowered shirt. He freaks out and tries to take a picture of the plane) VANESSA: - I'm aiming at the flower!
BARRY: That's a fat guy in a flowered shirt. I mean the giant pulsating flower made of millions of bees! (The plane hovers over the bee-flower) : Pull forward. Nose down. Tail up. : Rotate around it. VANESSA: - This is insane, Barry! BARRY: - This's the only way I know how to fly. BUD: Am I koo-koo-kachoo, or is this plane flying in an insect-like pattern? (The plane is unrealistically hovering and spinning over the bee-flower) BARRY: Get your nose in there. Don't be afraid. Smell it. Full reverse! : Just drop it. Be a part of it. : Aim for the center! : Now drop it in! Drop it in, woman! : Come on, already. (The bees scatter and the plane safely lands) VANESSA: Barry, we did it! You taught me how to fly!
BARRY: - Yes! (Vanessa is about to high-five Barry) No high-five! VANESSA: - Right. ADAM: Barry, it worked! Did you see the giant flower? BARRY: What giant flower? Where? Of course I saw the flower! That was genius! ADAM: - Thank you. BARRY: - But we're not done yet. : Listen, everyone! : This runway is covered with the last pollen : from the last flowers available anywhere on Earth. : That means this is our last chance. : We're the only ones who make honey, pollinate flowers and dress like this. : If we're gonna survive as a species, this is our moment! What do you say?
: Are we going to be bees, or just Museum of Natural History keychains? BEES: We're bees! BEE WHO LIKES KEYCHAINS: Keychain! BARRY: Then follow me! Except Keychain. POLLEN JOCK #1: Hold on, Barry. Here. : You've earned this. BARRY: Yeah! : I'm a Pollen Jock! And it's a perfect fit. All I gotta do are the sleeves. (The Pollen Jocks throw Barry a nectar-collecting gun. Barry catches it) Oh, yeah. JANET: That's our Barry. (Barry and the Pollen Jocks get pollen from the flowers on the plane) (Flash forward in time and the Pollen Jocks are flying over NYC) : (Barry pollinates the flowers in Vanessa's shop and then heads to Central Park) BOY IN PARK: Mom! The bees are back! ADAM: (Putting on his Krelman hat) If anybody needs
to make a call, now's the time. : I got a feeling we'll be working late tonight! (The bee honey factories are back up and running) (Meanwhile at Vanessa's shop) VANESSA: (To customer) Here's your change. Have a great afternoon! Can I help who's next? : Would you like some honey with that? It is bee-approved. Don't forget these. (There is a room in the shop where Barry does legal work for other animals. He is currently talking with a Cow) COW: Milk, cream, cheese, it's all me. And I don't see a nickel! : Sometimes I just feel like a piece of meat! BARRY: I had no idea. VANESSA: Barry, I'm sorry. Have you got a moment? BARRY: Would you excuse me? My mosquito associate will help you. MOOSEBLOOD: Sorry I'm late. COW: He's a lawyer too?
MOOSEBLOOD: Ma'am, I was already a blood-sucking parasite. All I needed was a briefcase. VANESSA: Have a great afternoon! : Barry, I just got this huge tulip order, and I can't get them anywhere. BARRY: No problem, Vannie. Just leave it to me. VANESSA: You're a lifesaver, Barry. Can I help who's next? BARRY: All right, scramble, jocks! It's time to fly. VANESSA: Thank you, Barry! (Ken walks by on the sidewalk and sees the "bee-approved honey" in Vanessa's shop) KEN: That bee is living my life!! ANDY: Let it go, Kenny. KEN: - When will this nightmare end?! ANDY: - Let it all go. BARRY: - Beautiful day to fly. POLLEN JOCK:
submitted by sandwich_with_a_hat to bees [link] [comments]


2023.06.08 21:32 star10293 quality jump rings and sizing?

my necklaces keep falling apart, I am not sure if it is the jump ring quality because it isn't that they are opening, it is just the chain that is slipping through the hole. my chain may be too thin/dainty. how should I measure gauge and size for a small chain? I know the gauge has to be small enough for the chain to fit. should it be semi-tight against the jump ring?
submitted by star10293 to jewelrymaking [link] [comments]


2023.06.08 17:24 Lehrasap I left Islam after becoming aware of RARE Information that Islam prohibited millions of slave women to take the Hijab, and even kept their Breasts Naked, and separating babies of slave mothers after they get their 2 molar teeth (i.e. about 6 months) and selling them in the Islamic Bazaars of Slavery

Very Unfortunate! Our ignorance is our biggest enemy.
Do you know that:
  1. Muslims themselves don't know that Islam prohibited slave women to take the Hijab, while it was reserved only for Free Muslim women as a sign of honour. (It was an old pre-Islamic practice in that area, where slave women and prostitutes were prohibited to take Hijab, and it was reserved only for women of high-status families).
  2. Even worse, even 99% of Muslims don't know that Islam even kept the breasts of slave women naked. Yes, it is true. There were thousands of slave women in public with naked breasts. They were sold in that same semi-naked state in the Islamic Bazaars of Slavery, where customers were also allowed to check their naked bodies by touching them.
  3. Islam allows the master to rape the captive/slave woman. And after fulfilling his lust (and losing interest in her), he handed her over to his brother or any slave. And after all his brothers and slaves raped her, then she was sold to 2nd master, who again raped and sold her to the 3rd master .... and thus the chain of rape of poor slave women continued. (Remember: The Bible also allowed to marry a captive woman, even against her consent. But then she became like a free wife and couldn't be sold any further to other men).
  4. Islam even allowed the masters to swap their slave girls in order to rape them.
  5. Islam also allowed the master to snatch away the wife of his male slave, and start raping her. And after fulfilling the lust, he handed her back to her husband (i.e. the male slave).
  6. 99% of Muslims don't know about the evil of "Slavery by BIRTH" in Islam. The children of slave parents were born as slaves automatically.
  7. 99% of Muslims today don't know that Islam allows the master to separate the baby from his/her slave mother, and sell him/her in the Islamic slave markets after the baby has two molar teeth (i.e. about 6 months). Yes, the whole family of slaves had no meaning as the master could sell the slave husband or slave wife at any time.
  8. 99% of Muslims don't know today that Muslim men used to buy baby girls or small minor prepubescent girls from the Islamic slave Bazaars. And Islamic Sharia allowed them to undress them, to kiss their naked bodies, to make them to masturbate them, or to rub their penis in their thighs to ejaculate (Islamically known as مفاخذة). And at the age of 5, 6,7 or 8 years, if the master felt she was strong enough, then he was allowed to penetrate in her vagina too.
  9. 99% of Muslims today don't know that Islam allowed the master to deny the parentage of his own child from a slave woman. In that case, the own son/daughter became his slave, whom he could sell in the slave markets.
  10. 99% of Muslims today don't know if a slave ran away, then Islamic Sharai allows the master to kill him. A companion of Muhammad (named Jarir) slaughtered his slave, while he ran away.
  11. There is absolutely no punishment for a master if he kills his own slave.

For proof, please read this article:
Part 1: Crimes of Islamic Slavery against Humanity
Part 2: Part 2: Allah/Muhammad forced the poor slave women to move with naked breasts in public

Warning: You may have to cry several times while reading this article, as it happened to all of us. But please stay patient, and read it till the end.
Most ex-Muslims will tell you the same reason (i.e. Islamic Slavery) for leaving Islam.
And the 2nd biggest reason is the contradictions between Islam and modern science.
Please bookmark my website: https://atheism-vs-islam.com/ where I have gathered a lot of RARE information about Islam, which Muslim preachers try their best to hide from the public.
submitted by Lehrasap to thegreatproject [link] [comments]


2023.06.08 16:38 TheLogicalMine Minecraft: Trails and Tales iceberg v2

Minecraft: Trails and Tales iceberg v2 submitted by TheLogicalMine to PhoenixSC [link] [comments]


2023.06.08 16:36 TheLogicalMine Minecraft: Trails and Tales iceberg [v2]

Minecraft: Trails and Tales iceberg [v2] submitted by TheLogicalMine to wattles [link] [comments]


2023.06.08 16:33 TheLogicalMine Minecraft: Trails and Tales iceberg [v2]

Minecraft: Trails and Tales iceberg [v2] submitted by TheLogicalMine to RetroGamingNow [link] [comments]


2023.06.08 16:28 TheLogicalMine Minecraft: Trails and Tales iceberg [v2]

Minecraft: Trails and Tales iceberg [v2] submitted by TheLogicalMine to IcebergCharts [link] [comments]


2023.06.08 07:03 SentientRockPeople On a dating app what is the best time/place to ask a woman out for a spontaneous date (like "I'm hanging out at so and so place, feel free to join and I'll buy you a drink/coffee")?

So I have a bunch of semi-interested matches on dating apps. When I'm hanging out at a place, occasionally I invite them to join me right then and there and it's worked a couple times to get a casual first date rolling. So I'm wondering what kind of an invite looks better
Obviously it's dumb if it's like a dirt cheap dive bar or a chain restaurant. But let's say the venue is interesting but also reasonable to hang out at casually. A gastropub or craft brewery or coffee shop
By giving an insight on your life and that you do stuff on your own, it could look impressive/interesting/confident even if she doesn't have time right then.
An invite like this also might look bad on Friday or Saturday night to the party girl type, but could look bad on Monday through Thursday night to the average working woman type.
So
submitted by SentientRockPeople to dating [link] [comments]


2023.06.08 06:57 SentientRockPeople On a dating app what is the best time/place to ask a woman out for a spontaneous date (like "I'm hanging out at so and so place, feel free to join and I'll buy you a drink/coffee")?

So I have a bunch of semi-interested matches on dating apps. When I'm hanging out at a place, occasionally I invite them to join me right then and there and it's worked a couple times to get a casual first date rolling. So I'm wondering what kind of an invite looks better
Obviously it's dumb if it's like a dirt cheap dive bar or a chain restaurant. But let's say the venue is interesting but also reasonable to hang out at casually. A gastropub or craft brewery or coffee shop
By giving an insight on your life and that you do stuff on your own, it could look impressive/interesting/confident even if she doesn't have time right then.
An invite like this also might look bad on Friday or Saturday night to the party girl type, but could look bad on Monday through Thursday night to the average working woman type.
So
submitted by SentientRockPeople to dating_advice [link] [comments]


2023.06.08 06:10 Preetham-PPM All Mathematics known to a man

(infinity,1)Cat
(infinity,1)Topos
(infinity,n)Cat
(∞,1)Operad
2Cat
A Categorical Manifesto
A Concise Course in Algebraic Topology
A Cubical Approach to Synthetic Homotopy Theory
A History of Western Philosophy
A Polarized View of String Topology
A Survey of Cohomological Physics
A crash course in topos theory -- The big picture
A mechanization of the Blakers-Massey connectivity theorem in Homotopy Type Theory
A string diagram calculus for predicate logic
ASSet
Ab
AbMon > history
Abstract and Concrete Categories
Adjointness for 2-Categories
Adjointness in Foundations
Airy function
Alg
Algebraic Homotopy
Algebres enveloppantes
Ambidexterity in K(n)-Local Stable Homotopy Theory
An Essay on the Foundations of Geometry
An Exercise in Kantization
An Introduction to Homological Algebra
Analysis Situs
Archive for Mathematical Sciences & Philosophy
Ausdehnungslehre
Australian Category Theory Seminar
Banach algebra
Banach ring
Banach space
Bartel Leendert van der Waerden
Basic Bundle Theory and K-Cohomology Invariants
Beiträge zur Begründung der transfiniten Mengenlehre
Bol loop
BoolAlg
Boole -- The Laws of Thought
Bordism, Stable Homotopy and Adams Spectral Sequences
Borel summability
BrownAHT
Bruck-Toyoda theorem
C*Alg
CAT
CRing
Calculus of fractions and homotopy theory
Calculus on Manifolds
CartSp
Cat
Categorical Homotopy Theory
Categorical dynamics
Categories and Sheaves
Categories for the Working Mathematician
Categories in Continuum Physics
Categories, Allegories
Category Theory in Context
Catégories Tannakiennes
Cauchy integral theorem
Cellular Cohomology in Homotopy Type Theory
Center for Quantum and Topological Systems
Characteristic forms and geometric invariants
Chiral Algebras
Chiral Nuclear Dynamics
Chromatic Homotopy Theory
Chu construction
Classification of continuous maps of a complex into a sphere
Closed Immersions
CoDGCA
CocommCoalg
Cohesive Toposes -- Combinatorial and Infinitesimal Cases
Cohesive Toposes and Cantor's "lauter Einsen"
Combinatorial Homotopy and 4-Dimensional Complexes
Combinatorial model categories have presentations
Combinatorial species and tree-like structures
CommAlg
Comments on the development of topos theory
Commutative Algebra
Como
CompBoolAlg
CompLat
Complex cobordism and stable homotopy groups of spheres
Complex oriented cohomology theories and the language of stacks
Computational Topology, An Introduction
Conformal field theory in four and six dimensions
Connections, Curvature, and Cohomology
Converging Realities -- Toward a common philosophy of physics and mathematics
Cospans in Algebraic Topology
Counterexamples in Topology
Cours d'Analyse
Course of Theoretical Physics
Critique of Pure Reason
Croatian Black Hole School
Crossed Menagerie
Daniell integral
Deformation Theory
Des Catégories Abéliennes
Descent Theorems
Differential Forms in Algebraic Topology
Dirac charge quantization and generalized differential cohomology
Directed Algebraic Topology
Disquisitiones Arithmeticae
DistLat
Duff interview at M-Theory-Mathematics 2020
EGA
EGA IV
Eilenberg-MacLane Spaces in Homotopy Type Theory
Elementary Categories, Elementary Toposes
Elements
Elements of Mathematics
Elements of ∞-Category Theory
Elliptic Cohomology I
Encyclopaedia of Mathematics
Encyclopedia of the Philosophical Sciences
Equality in hyperdoctrines and comprehension schema as an adjoint functor
Equivariant cohomology theories
Equivariant stable homotopy theory
F-norm
FAC
FGA
FGA explained
Factorization algebras in perturbative quantum field theory
FinRel
FinSet
Finite Quantum Electrodynamics -- The Causal Approach
Five lectures on supersymmetry
Formal Moduli Problems and DG-Lie Algebras
Foundations of Algebraic Topology
Foundations of Constructive Analysis
Foundations of Mechanics
Fourier transform
Frames and Locales
Fredholm operator
Friedrichs extension
Friedrichs' system
Frm
From Fields to Strings -- Circumnavigating Theoretical Physics
From String structures to Spin structures on loop spaces
From classical field theory to perturbative quantum field theory
Functorial Semantics of Algebraic Theories
Fundamental Bigroupoids and 2-Covering Spaces
GAGA
Gabriel multiplication
Galois Theories
Gauge Field Theory and Complex Geometry
Gelfand duality
Gelfand spectrum
General Theory of Natural Equivalences
Geometric Algebra
Geometric Models for Elliptic Cohomology
Geometric and topological structures related to M-branes
Geometry, Topology and Physics
Global Homotopy Theory and Cohesion
Global homotopy theory
Grassmannian
Gravitation
Grothendieck Festschrift
GroupNames
Groupprops
Grp
Grpd
Grundlage der gesamten Wissenschaftslehre
Grundriss des Eigenthümlichen der Wissenschaftslehre
Gérard Gonzalez-Sprinberg
Handbook of Algebraic Topology
Handbook of Analysis and its Foundations
Handbook of Analysis and its Foundations
Handbook of Categorical Algebra
Handbook of Homotopy Theory
Handbook of K-theory
Handbook of Quantum Gravity
Handbook of Quantum Logic and Quantum Structures
Hausdorff series
Hazewinkel, Witt vectors
Help me! I'm trying to understand Bakalov and Kirillov
HeytAlg
Higher Algebra
Higher Algebraic Structures and Quantization
Higher Groups in Homotopy Type Theory
Higher Structures in M-Theory 2018
Higher Topos Theory
Higher categories and homotopical algebra
Higher-Dimensional Types in the Mechanization of Homotopy Theory
Hilb
Hilbert space
Ho(Cat)
Ho(Top)
Ho(sSet)
Ho(∞Grpd)
HoTT at DMV2015
HoTT in Bonn2018
Hodge theory and Complex algebraic geometry
Homotopical Algebra
Homotopy Limit Functors on Model Categories and Homotopical Categories
Homotopy Limits, Completions and Localizations
Homotopy Theory of Higher Categories
Homotopy Type Theory -- Univalent Foundations of Mathematics
Homotopy Type Theory Electronic Seminar Talks
Homotopy Types
Homotopy limits, completions and localizations
Homotopy theories and model categories
Homotopy topoi and equivariant elliptic cohomology
Hopf algebroid
Hopf algebroid over a commutative base
Hopf module
Indagationes Mathematicae
Infinity-Grpd
Introduction to Higher-Order Categorical Logic
Introduction to Homotopy Type Theory
Introduction to Strings and Branes
Introduction to compact transformation groups
Introduction to fibrewise homotopy theory
Introduction to foliations and Lie groupoids
Introduction to Étale Cohomology
Isle of Thorns
Jacobson ring
Joost Vercruysse
K-Theory for Operator Algebras
Kenzo
Kerodon
Kontsevich formality
Kontsevich-Vishik trace
LOOPS'22
Lagrange inversion
Lat
Lebesgue space
Lectures on Equivariant Stable Homotopy Theory
Lectures on category theory
Lectures on n-Categories and Cohomology
Lectures on the History of Philosophy
Lectures on the Orbit Method
Lectures on the Philosophy of History
Lectures on the Philosophy of Religion
Lectures on the geometry of quantization
Lectures on Étale Cohomology
Les Dérivateurs
Lex
Lie Groups, Lie Algebras, Cohomology and Some Applications in Physics
LieAlg
LieGrpd
Loc
Local homotopy theory
Localization in Homotopy Type Theory
Locally Presentable and Accessible Categories
Logic as the Essence of Philosophy
Long March
Loop Groups and Twisted K-Theory
Loop Groups, Characters and Elliptic Curves
M-Theory and Mathematics
MSet
Macdonald polynomial
Malcev, protomodular, homological and semi-abelian categories
Mathematical Theory of Quantum Fields
Mathematical Topics Between Classical and Quantum Mechanics
Mathematical methods of classical mechanics
Meaning and Necessity
Meas
Metaphysics (Aristotle)
Methods of Modern Mathematical Physics
Methods of homological algebra
Mixed Hodge Structures
Mod
Modalities in homotopy type theory
Model Categories
Model Categories and More General Abstract Homotopy Theory
Model Categories and Their Localizations
Model categories of diagram spectra
Models for Smooth Infinitesimal Analysis
Modern Differential Geometry for Physicists
Modern foundations for stable homotopy theory
Moderne Algebra
Mon(∞,1)Cat
Monoidal Functors, Species and Hopf Algebras
Morita context
MultiSet
N-complex
Najib Idrissi
Naming and Necessity
Natural operations in differential geometry
Nature conformable to herself
Naturerkennen und Logik
New Dimensions in Geometry
New Spaces for Mathematics and Physics
Non-Archimedean Analysis
Nonabelian Algebraic Topology
Noncommutative Algebra
Noncommutative Geometry
Noncommutative Geometry, Quantum Fields and Motives
Northwestern TFT Conference 2009
Notes on homotopical algebra
Oberwolfach
Oberwolfach HoTT-Coq tutorial
On PL deRham theory and rational homotopy type
On Vortex Atoms
On the Classification of Topological Field Theories
On the Space-Theory of Matter
On the homotopy groups of spheres in homotopy type theory
Operad
Operator theory in the C*-algebra framework
Orbifolds in Mathematics and Physics
Ore domain
Parametrized Homotopy Theory
Parmenides dialogue
Peripatetic Seminar on Sheaves and Logic
PermCat
Perturbative Algebraic Quantum Field Theory
Phenomenology of Spirit
Philosophy of Nature
Physical Mathematics and the Future
Picard-Lefschetz theory
Planet Math
Poiss
Pos
Pr(infinity,1)Cat
Practical Foundations for Programming Languages
Practical Foundations of Mathematics
Principia Mathematica
Problems in the theory of automorphic forms -- 45 years later
Prof
Proper Morphisms, Completions, and the Grothendieck Existence Theorem
Properties of Integral Morava K-Theory and the Asserted Application to the Diaconescu-Moore-Witten Anomaly
Pursuing Stacks
QCD and strongly coupled gauge theories - challenges and perspectives
Quadratic Functions in Geometry, Topology, and M-Theory
Quantization of Gauge Systems
Quantum Fields and Strings
Quantum Gauge Theories -- A True Ghost Story
Quantum Information Meets Quantum Matter
Quantum mechanics for mathematicians
Quantum physics: a functional integral point of view
Quasi-Coherent Sheaves and Tannaka Duality Theorems
Quelques propriétés globales des variétés différentiables
Quiv
Rational and p-adic Homotopy Theory
Rees matrix semigroup
Rel
Renormalization and Effective Field Theory
Representability Theorems
Riccati equation
Richard Dawid
Ring
Rings, modules and algebras in stable homotopy theory
Rota-Baxter algebra
Ryan Rohm
SDiff
SGA1
SSet Cat
Sage
Schanuel's lemma
Schauenburg bialgebroid
Schwarzian derivative
Schwinger-Tomonaga-Feynman-Dyson
SemiLat
Seminar on Triples and Categorical Homology Theory
Set
Sets for Mathematics
Sheaves in Geometry and Logic
SimpAb
SimpSet
Simplicial homotopy theory
Sketches of an Elephant
SmoothManifolds
Sobolev space
Some Thoughts on the Future of Category Theory
Some geometric perspectives in concurrency theory
Some remarks on axiomatized set theory
Some title containing the words "homotopy" and "symplectic", e.g. this one
Spectral Algebraic Geometry
Spectral Schemes
Spectrum
Spin geometry
Stab(infinity,1)Cat
Stable Infinity-Categories
Stable categories and structured ring spectra
Stable homotopy and generalised homology
Stefaan Caenepeel
Stone Spaces
StreetCBS
String Theory Dynamics In Various Dimensions
String Theory and Particle Physics -- An Introduction to String Phenomenology
String theory
String theory and the real world
Strings 2022
Structural Complexity of Proofs
Structured Spaces
Structures de Dérivabilité
StrωGrpd
SupLat
Supergravity and Superstrings - A Geometric Perspective
Supersymmetries and their Representations
Supersymmetry for mathematicians
Symmetric spectra
Symmetry
Séminaire Bourbaki
T-Duality and Differential K-Theory
T-Duality in K-theory and Elliptic Cohomology
Takeuchi product
The Blind Spot
The Cauchy Problem in Classical Supergravity
The Convenient Setting of Global Analysis
The Geometry of Physics - An Introduction
The Impact of D-Branes on Mathematics
The Interpretation of Quantum Mechanics
The Multifaceted Skyrmion
The Principles of Quantum Mechanics
The Relation of Cobordism to K-Theories
The Rising Sea
The Self-Organizing Universe
The Stacks Project
The Theory of Quasi-Categories and its Applications
The Unreasonable Effectiveness of Mathematics in the Natural Sciences
The Unreasonable Effectiveness of Physics in the Mathematical Sciences
The World in Eleven Dimensions
The join construction
The many faces of the superworld
The real projective spaces in homotopy type theory
The role of locality in perturbation theory
Theory and Applications of Categories
Three Roles of Quantum Field Theory
Timaeus dialogue
Tools for the advancement of objective logic
Top
TopGrp
TopMfd
Topological Algebraic Geometry - A Workshop
Topological Quantum Field Theories from Compact Lie Groups
Topological Quantum Field Theory, Nonlocal Operators, and Gapped Phases of Gauge Theories
Topos
Topos Theory
Toposes of laws of motion
Topospaces
Towards Higher Categories
Towards Higher Universal Algebra in Type Theory
Towards an enumerative geometry of the moduli space of curves
Tractatus Logico-Philosophicus
Transformation Groups
Transformation Groups and Representation Theory
Type Theory and Functional Programming
Vect
W algebra
Weierstrass preparation theorem
Young measure
affine Grassmannian
analytic geometry
associative Yang-Baxter equation
bananaspace
bicovariant differential calculus
books about string theory
books and reviews in mathematical physics
books in algebraic geometry
bounded operator
brace
calculus
canonical hypergroup
categorification in representation theory
category of V-enriched categories
category of chain complexes
category of cubes - exposition
category of monoids
category of representations
category of simple graphs
central bimodule
classification of finite simple groups
colocalization
combinatorial group theory
compact operator
complex analysis
convergence
coring
crossed product algebra
cyclic category
cyclic derivation
dSet
dgAlg
dgcAlg
dilogarithm
distribution
divergent series
double Poisson structure
double derivation
dual basis
entire function
essential ideal
finite field
formality
formally real field
free Lie algebra
functional analysis
functional analysis bibliography
gebra theory
globe category
harmonic analysis
historical notes on quasigroups
homotopy type theory - references
homotopy type theory events
hyperfunction
hyperring
identity of Bol-Moufang type
infinitesimal analysis
integral
integral transform
isotope (algebra)
lacuna
local analytic geometry
local category
locally convex topological vector space
magma
math blogs
mathematical literature
measurable function
measure space
mediality
meromorphic function
microlocal analysis
microlocal category
microlocal defect functional
microlocal sheaf theory
model theory of fields
modular ideal
movable singularity
multiplier algebra
nCob
nGrpd
near-ring
necklace Lie algebra
noncommutative rational function
noncommutative residue
operational calculus
operator algebra
power series
power series
pre-Calabi-Yau algebra
preprojective algebra
pseudocompact ring
punny title
quasideterminant
quasifield
radical ring
regular field extension
regular summation method
rewriting
sAb
sampling theory
self-adjoint extension
set theoretic Yang-Baxter equation
simplex category
sources in computational topology
spectral theory
superfluous epimorphism
symplectic reflection algebra
tertiary radical
topological vector space
transvection
truss
ultradistribution
umbral calculus
umbral calculus
unbounded operator
uniform filter
uniform module
vDbl
variational calculus
weak bialgebra
submitted by Preetham-PPM to copypasta [link] [comments]


2023.06.08 05:14 GoingCrazy0515 Global Automatic Capsule Inspection Machine Market Analysis, Competitors, Growth Rate 2023 Proditec, Sensum, Qualicaps/Mitsubishi

Global Info Research announces the release of the report “Global Automatic Capsule Inspection Machine Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029” . The report is a detailed and comprehensive analysis presented by region and country, type and application. As the market is constantly changing, the report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided. In addition, the report provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
According to our (Global Info Research) latest study, the global Automatic Capsule Inspection Machine market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Key Features:
Global Automatic Capsule Inspection Machine market size and forecasts, in consumption value), sales quantity, and average selling prices, 2018-2029
Global Automatic Capsule Inspection Machine market size and forecasts by region and country, in consumption value, sales quantity, and average selling prices, 2018-2029
Global Automatic Capsule Inspection Machine market size and forecasts, by Type and by Application, in consumption value, sales quantity, and average selling prices, 2018-2029
Global Automatic Capsule Inspection Machine market shares of main players, shipments in revenue, sales quantity, and ASP, 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Automatic Capsule Inspection Machine
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Automatic Capsule Inspection Machine market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments.
Request Free Sample Copy Or buy this report at:
https://www.globalinforesearch.com/reports/1535491/automatic-capsule-inspection-machine
The Automatic Capsule Inspection Machine market is segmented as below:
Market segment by Type
Fully Automatic Semi Automatic
Market segment by Application
Pharmacy Health Supplements Nutritional Supplements
Major players covered
Proditec Sensum Qualicaps/Mitsubishi OPTEL Accura NFA Xinchang Xike Automation Equipment Co., Ltd. ANTARES VISION S.p.A Kemel Automation Technology
The Main Contents of the Report, includes a total of 15 chapters:
Chapter 1, to describe Automatic Capsule Inspection Machine product scope, market overview, market estimation caveats and base year. Chapter 2, to profile the top manufacturers of Automatic Capsule Inspection Machine, with price, sales, revenue and global market share of Automatic Capsule Inspection Machine from 2018 to 2023. Chapter 3, the Automatic Capsule Inspection Machine competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast. Chapter 4, the Automatic Capsule Inspection Machine breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2018 to 2029. Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2018 to 2029. Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2022.and Automatic Capsule Inspection Machine market forecast, by regions, type and application, with sales and revenue, from 2024 to 2029. Chapter 12, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War. Chapter 13, the key raw materials and key suppliers, and industry chain of Automatic Capsule Inspection Machine. Chapter 14 and 15, to describe Automatic Capsule Inspection Machine sales channel, distributors, customers, research findings and conclusion.
The analyst presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on the Automatic Capsule Inspection Machine market covers the following areas:
1.Automatic Capsule Inspection Machine market sizing
2.Automatic Capsule Inspection Machine market forecast
3.Automatic Capsule Inspection Machine market industry analysis
4.Analyze the needs of the global Automatic Capsule Inspection Machine business market
5.Answer the market level of global Automatic Capsule Inspection Machine
6.Statistics the annual growth of the global Automatic Capsule Inspection Machine production market
7.The main producers of the global Automatic Capsule Inspection Machine production market
8.Describe the growth factor that promotes market demand
Global Info Research is a company that digs deep into global industry information to support enterprises with market strategies and in-depth market development analysis reports. We provides market information consulting services in the global region to support enterprise strategic planning and official information reporting, and focuses on customized research, management consulting, IPO consulting, industry chain research, database and top industry services. At the same time, Global Info Research is also a report publisher, a customer and an interest-based suppliers, and is trusted by more than 30,000 companies around the world. We will always carry out all aspects of our business with excellent expertise and experience.
Contact Us:
Global Info Research
Web: https://www.globalinforesearch.com
CN: 0086-176 6505 2062
HK: 00852-5819 7708
US: 001-347 966 1888
Email: [email protected]
submitted by GoingCrazy0515 to u/GoingCrazy0515 [link] [comments]


2023.06.08 04:13 Dougietran22 NCAA 100m semi results

NCAA 100m semi results
PJ Austin came outta nowhere, he was running 10.0 and 10.1 for the whole season and just ran 9.89. Great performances from Beck Ashe and Shaun
submitted by Dougietran22 to Sprinting [link] [comments]


2023.06.07 20:51 Big_Cat_Tongue First time using a chainsaw. Read a bunch about safety, thought I was doing everything right, and it kicked back at me hard. What am I doing wrong?

I have the Oregon CS1500 18-inch electric. First time ever touching a chainsaw. Watched tons of videos, read the manual, felt like I knew how to be safe.
I was cutting a 14" diameter red cedar. The tree was laying on the dirt, no tension on either side. I made sure to cut with the "base" of the chain rather than the tip of the chain. I started at the topside and was cutting toward the dirt. When I got to about 70% of the way through, the chainsaw shot out of the tree horizontally. It didnt kick up at all. Just shot out towards me. Like this: https://i.imgur.com/la1akZd.png
I'm a bit nervous to go back again until I know what i might have messed up. My only guess is maybe i put too much weight on the saw, causing it to dig into the wood and the rotation of the chain "drove" it out of the tree, but that wouldnt make sense considering the chain rotates clockwise.
submitted by Big_Cat_Tongue to Chainsaw [link] [comments]


2023.06.07 20:45 thrownawaz092 I don't THINK I'm an assassin? - Chapter 3 - Stalking the streets

As day turned to dusk, the reality of the situation Mike had found himself in was starting to dawn on him. It was already established he was in monster central, and in another world, and alone, and had no idea what was going on around him, but after the initial need of not getting spotted and probably mauled was satisfied, a whole new slew of problems were arrayed before him. Where would he eat? Drink? Sleep? If he injured himself, where could he get medical supplies? Where was he going? How could he get back home?
Could he get back home?
A stiff wind blew around him and stole the heat from his body, leaving him cold in an encroaching dark. 'How do I know I can even get back?' besides knowing it existed, Mike knew nothing about magic. He was fairly certain that kobold had sent him back the first time, but by the looks of it they had also summoned him in the first place. Something else pulled him in the second time, so there was a very real chance that he wouldn't be able to do anything. 'and of course, that all comes before the fact I have no idea how to find the little lizard.' Mike ducked into an alley to avoid some kind of flying fish as he considered his situation. Hopeless as it was, finding a needle in a haystack was the only option to present itself, so he reluctantly chose his only option.
Things hit an all time low as Michael sat under a bridge that would serve as his shelter for the night. Sure, there were plenty of haunted houses to choose from, but they all ran the risk of him being found by the monsters that lived in monster city. The bridge was a solid piece of work, being composed mostly of concrete and some kind of wood, and it passed over a wide river that was pretty turbulent for its size. Mike was suprised by the lack of metal, but it seemed to be holding up well enough so he let it go.
Slinging off his backpack, Michael decided to occupy himself by taking stock of his inventory and situation. Laying everything out, he had:
The gym clothes he was wearing, just a tee shirt and shorts. They were sweaty, dirty and didn't cover much
His regular clothes, thick jeans, another tee shirt and an over shirt
His phone, which had no service and 67% battery life. 'yeah, let's turn on airplane mode and the battery saver.' it wouldn't last long, but the calculator, flashlight, stopwatch, notepad and compass tools could all be useful.
Earphones, 'ha! I downloaded all my songs and can listen to them forever if I find a charger! Suck on that Spotify elitists!'
Shoes, nothing special about them
A bag of chocolates that monsters think they're too good for
An almost empty water bottle. 'pro tip, if you're lost in the desert, conserve sweat, not water.' Remembering that bit of survival trivia, he downed the last few gulps.
His pocket knife, score! The salesman had told him this thing could withstand his own weight on the blade, and Mike had really put it through its paces to confirm that claim. It was also a swiss army knife and had several tools in it, even a firestarter! That alone tripled his chances out here.
His wallet, full of useless bills, coins and cards
A gym membership, also useless
Ankle and wrist weights, with detachable pieces of metal to change the weight. 'Should I keep these on or off?' On one hand, he would like to be as physically capable as possible for whatever was coming, and the constant work out would only help with that, but on the other, they would slow him down and tire him out. Not good without a food source. He took them off for now.
And a gym bag, which is always good to have.
The first thing Mike did was change back onto his normal clothes. They would keep him a little warmer and weren't so smelly, which would be good for werewolves that might sniff him out. Walking down to the river, it seemed clear, so he filled his bottle - he could always not drink it later - and began washing the gym clothes.
As he scrubbed his mind moved onto the situation he was in. Another world, monsters, magic and local superpowers are all established. Judging by the state of things, that being the ruins and monsters, this was probably once a thriving nation that had since been overrun and was now populated with the monsters that did so. The biggest concern that came out of that was that this clearly hadn't been a medieval society. True, just about everything was alien to him but he could recognize a TV screen or a car, this place was just as if not more advanced than earth, and they still got wiped out by monsters.
As Mike started wringing out his shorts, his introspection was interrupted when he heard voices overhead. He immediately stopped and turned his head up. It was getting dark by now and whatever was above him had a light, he couldn't understand what the two, no three voices were saying, but he didn't like the tone or the fact that the light source seemed to be getting closer to the side of the bridge. He tensed, and slowly put his sopping clothes into his bag as quietly as he could.
With a loud grunt, whoever has the light jumped over the edge of the bridge, still out of view behind a support but that was as close as he was willing to get. Mike took off as fast as he could in the opposite direction of the ravine the bridge crossed. The ones still on the bridge pulled out another light and called out to the one on the ground, who growled a response back. 'crap, crap, crap!' rang through Mike's head as he put on more speed, the sounds of pursuit not far behind. Between the weights and wet clothes, Michael was worried he might have to ditch his bag again, but it wasn't weighing him down nearly as much as the thought it should. 'just wish adrenaline would come this easy at the gym!' he was making good speed all things considered and was glad to hear his pursuer falling behind.
His hopes of escape were shattered however as one of them proved able to fly, because he heard a screech overhead and saw a silhouette giving away his position! Come on, that's not fair! He had to lose the little cheater and soon, otherwise the others could just run him down at their leisure! Mike turned, slipping on the grassy turf as he aimed to go back in the city. If the universe would just throw him a bone for once, there wouldn't be many other monsters, and he could shake these jerks.
He ducked into an alley, left onto a street before swinging behind some buildings again. Looking up he could still see that cheeky little spy plane was still on him, and from the sounds of the voices, the ones on foot were taking a direct route instead of weaving around, they were closing in. Thanking the universe for actually not putting other monsters in his way, Mike ducked into another alley and saw what he was looking for; a dumpster (he assumed) right under an open window. The only issue was the chain link fence between him and it. 'Really though, who sets up a fence right in an alley like this?' another call from above reminded him of his situation. 'right, deal with it now, ponder neighbors who probably hated each other later.' despite his dismay at the obstacle, he practically leapt over the fence, which was at least 6 feet tall. Adrenaline was one hell of a drug, but there was no way he could do that!
He mentally stored that away as well as he hopped on the dumpster and into the window, waited a couple seconds and hopped back out. He couldn't see the spy anymore which meant they couldn't see him either. He just managed to crawl down a basement window of a building on the other side of the alley before his pursuers burst into the alley as well.
Watching through the window, Michael finally got a good look at the one on foot. That was a big guy, like 8 feet tall and built like a truck kind of big. He was the one with the light in his hand, a glowing ball that floated in his palm, and it cast a rather terrifying shadow over his crocodilian face. He was a crocodile man, no other way about it. Thick tail, heavy green scales that are more yellow on the underside, whatever you're imagining is probably right. The teeth didn't look too sharp but they made up for that in size and number. Besides, if he was anything like earth crocs he had enough bite force to make gums probably work.
Mike was thanking his lucky stars he hadn't been caught when suddenly a second head popped out from behind the first, and he realized the croc had a bucket strapped to his back with something poking out of it. After a bit of chatter, a second creature slithered out of the bucket and onto the ground. It was... Strange to say the least.
The creature stood at four feet tall, and was clearly an aquatic being, being covered in fins from head to toe to tail, along with burgundy scales so small he might've mistaken them for skin. Looking at its head it was decidedly a moray, with a mouth full of sharp teeth and an eels... Tail? Body? Let's say tail, coming out of the back of its head. Or would it be a humanoid body coming out of the moray's neck? 'This thing is weird to look at! Why do you need two bodies!?' Michael mentally screamed at the merfolk. He was just getting a grip on his mental image of it when the merfolk threw a wrench into his poor brains attempt to understand it, by flying. Well ok it wasn't flying flying, but with a little hop and spreading its wing-like fins it was able to glide along while hardly touching the ground. 'well this just keeps getting less and less fair.'
A call from above, undoubtedly from their flier, probably told Mr. Crocodile that Mike was in the building that he double backed out of, because his made some growling sounds of their own before he and the merfolk entered in through the window. Mike released a breath he hadn't even realized he was holding and took a look around the room he was in. It was dark in here, with only a bit of light coming from the twilight of a single window, but he could see place was almost empty, with little more than the occasional rug or bit of furniture that had been strewn about and a bit of debris by the stairs.
Seeing his way out, he ran to the stairs before noticing that there was more debris in the way than he saw in the dark. Turning on the flashlight on his phone, his hopes were dashed as he saw that the upper floor had caved in, blocking his access out. He hadn't seen the flier come down to enter the other building, so they were most likely keeping overwatch in case he tried to give them the slip, which he already kinda had, but he needed to make the same trick to work twice, and that always goes well.
Peeking out the window, Mike caught sight of what he assumed to be the flier making rounds overhead. There were only a few seconds on the far side that line of sight was broken, not enough time to run, but there were other hiding spots. Taking a chance, Mike crawled back out of the window as soon as the flier was out of sight and hopped into the confirmed dumpster. It was around now that he realized he didn't exactly have a plan, and his situation wasn't exactly improved either. 'I'm just making sure that I'm not cornered in case they find me. Yeah that's it!' now he had a plan, and his situation had improved too! Sort of, stop asking questions. A few seconds later he was out and under a shutter, and on the next loop he was out of the alley.
Turns out, it's not that easy. Mike had thought he was safe, after rounding a corner he ran until he was sure he'd lost them, only to hear more footsteps from behind. The flier must have seen him and Mr Croc was in pursuit again, at least Mike had enough of a lead he couldn't see them yet. Testing a theory, Mike found a balcony and jumped for it. Yep! Lower gravity was confirmed as he made it nearly two meters off the ground! He also undershot it and smacked his head on the underside of the balcony, eliciting a (hopefully) dignified shriek, ruining the momentous occasion. Still, he was able to hit the ground running and made for another escape.
It had not taken long for a pattern to establish, Mike would hide and lose pursuit only to be spotted by the flier as soon as he got any distance. His best bet was, somehow, to stay close, under the radar so to speak and lead them away. He wasn't sure how they always knew what direction he was in, considering how well he kept out of sight, until he saw Mr. Croc kneel down and sniff a footprint. Ahh, they were tracking him.
That might actually be a blessing in disguise, because they were moving from an abandoned looking residential area to an industrial complex that was more populated, seeing a bit of foot traffic and lights in windows. He just might be able to lose them in there. Mike had a bit of a laugh at the fact that monsters were living on a jobsite when there were some perfectly fine - ok dilapidated, but so is everything else - houses a few streets over. He snapped his attention back to the situation at hand, he was still being chased after all, and now he planned on escaping by walking through Monster City night life. 'how did I let this become my best option?' there was nothing for it though, he just had to hope he could still keep out of sight.
After a couple close calls where Mike had turned a corner only to see a wall or monsters that somehow hadn't noticed him, he got enough of a lead that he could try hiding. Finding a road with hundreds of footprints up and down it, he backtracked a few meters before diving behind a couple pipes that were sticking out of a building.
Mr. Croc showed up not long after with the eel in tow, and signed the flier to come down. He could finally see that dirty little spy plane! It was a... Moth! 3 feet tall with big black eyes, droopy antennae and some soft looking fluff on its head and body, Mike would have thought it adorable if it hadn't been snitching on him!
Being unfamiliar with monsterese, Mike had no idea what was being said, but the body language made it clear they were arguing. It actually looked like a parent scolding their children, with Mr. Croc being 8 feet tall while the others were in the 3-4 foot range. That didn't stop fire being flung both ways as the small pair clearly gave the kind of back talk that would have gotten the taste slapped out of Michael's mouth if he tried it on his dad. With someone saying something the conversation suddenly came to an end with Mr. Croc spitting on the ground and turning away. He fiddled with a latch on his chest and the bucket on his back came loose, hitting the eel on the head and soaking it, undoubtedly on purpose. With a few snide remarks the three went their ways, leaving Mike gracefully alone.
...In the middle of monster city.
Why did the universe insist on not improving the situation? 'Ok that wasn't fair universe, you're trying very hard, and I appreciate you getting me out of that.'
Karmatic retribution for his insolent thoughts hopefully averted, Mike got moving again.
.
Much to his own chagrin and with a hint of irony, Mike found himself tailing Mr Croc. Looking back it was ridiculous that nobody had noticed him running through the streets but he was found squatting under a bridge. Mr. Croc clearly had a reputation of some kind, because people seemed to avoid him like the plague. When Mike tried to backtrack he found himself relatively surrounded by monsters compared to the empty streets he was chased through, and he ended up finding sanctuary in the invisible bubble of Mr. Croc's presence, causing no end of irritation on Mike's end.
.
After nearly an hour of following, Michael's blood was boiling. Maybe because it was due to the lack of sleep, maybe it was due to being chased for hours for no reason, maybe it was due to being forced to hang around his least favourite semi-aquatic reptile. Or maybe it was because he was witnessing a mugging.
While sneaking along behind his quary, Mike did his best to hang back aways and keep an eye out for an escape route. They were still in the industrial complex, but must have been leaving the populated area, judging by the fact that fewer and fewer monsters were coming out after the crocodile had passed. Michael was just about ready to finally get away from him when he spotted someone walking in their direction, clearly having missed the memo to stay away.
The Croc was on them in a flash and the old bird -that's not an insult, she had feathers and a beak- tried to run but didn't get more than a couple steps away before the Croc had gotten a hold of her. Michael watched from the shadows as the bird lady was shaken, growled at and nearly had her head taken off by the snapping maw of an Egyptian god who had a chip on his shoulder. She was panicked, trying to run and begging, but the actual monster had her arm in a firm grip, and with his other hand he grabbed a pouch of some kind of the lady before shoving her onto the ground and walking away like nothing happened.
Michael was fuming. All that just to snatch a purse!? This thug who had chased him all throughout town, acted like he owned the place, who could probably rip Mike in half, did all that over a freaking handbag! His anger froze cold as the victim slowly picked herself up. Now that she wasn't being actively assaulted he could see she really was an old bird, with patches of feathers, wrinkles, generally frail looking, he was looking at someone's grandmother! And that crocodile... No, he would not get away with this!
.
Michael's anger had been subdued by the realization of what he was doing, now tailing the 8-foot lizard man a lot closer than before and armed with a pocket knife, one that felt a lot smaller in his hand as he realized what he was doing, he wasn't sure how to actually do this. The bastard deserved what was coming, but after cooling off Mike knew rushing in was a bad idea. Luckily this industrial complex, or whatever it was, was packed with rails, pipes, and other things so tightly there was practically a second road overhead. Mike's plan, if you could call it that, was to jump down onto the guy and take him out before he even knew what was happening.
Michael barely made a sound as he went up and over, stopping only when his target looked around. It seemed he could tell something was off, but wasn't ready to act on the feeling just yet, which wasn't the kind of opportunity that Mike was one to waste. He dropped, silent as a shadow.
The crocodile may have been 8 feet tall, built like a brick and was in a lower gravity setting, but the simple fact was that he wasn't ready for someone to suddenly land on his neck. He went down like a sack of potatoes with Mike clinging on, the tumble having left him momentarily disoriented. Still, he quickly righted himself, this needed to end fast, or it would turn into an actual fight where he would have the disadvantage. Wrapped around the monster's head Michael brought the knife to its neck and... Hesitated. Mike had been in fights before, but those were scuffles in the school yard, now he was about to kill. He knew his opponent deserved nothing less, but that seemed to fade in the face of taking a life. It was enough to take the fire out of him.
And so, instead of pushing the blade into his windpipe he only pressed it to the Crocs neck instead. "Alright listen up you big bastard," but the big bastard did not listen up, a fact made clear when a large hand grabbed and threw him off. Mike rolled as he landed and quickly got his feet back under him, knife luckily still in hand. The croc slowly stood up, cracking his neck as he did so before speaking. "Ev'uoy tsuj edam ym yad." It said with a toothy grin. Mike just glared from his crouched position. 'different language, nice to know I wasted my time!' kind of obvious in retrospect, but there's nothing for it now. Mike kept low to the ground, with a two foot difference in height he wouldn't even try to match his opponent in strength or reach, so he opted to keep low.
The Croc tensed for a moment before lunging at Mike, maw open and ready to swallow him whole. Mike lunged himself, keeping low to the ground and barely ducked under the attack and swiped at the exposed neck. He didn't expect to land the hit, but his opponent was taken off guard by his offence and didn't quite pull back fast enough, taking a superficial cut below the chin. Shock flashed in the croc's eyes and he lept back, lashing out with claws to keep Mike at bay. Unfortunately for him, Michael knew that playing fair was for suckers, and that you kick opponents when they're down, so he didn't let up. He was moving forward before the Croc had even landed, stayed below the counter and was in his guard again.
This time he didn't hesitate, and plunged his knife in the croc's side eliciting a shocked gasp from the titan and, keeping his momentum, moved just beside his opponent's shoulder before jumping just a little higher than intended and striking again. Still reeling from the first stab, the croc had only managed to make eye contact as Michael's knife sought his throat again, and this time did not stop. Michael landed on his feet as the croc sunk to his knees, blood leaking freely from his neck as he tried to stop the bleeding with his bare hands but it was already done. The crocodile was dead before he hit the ground, and Michael breathed a sigh of relief.
.
That purse wasn't the only property Mr. Croc had appropriated, as Michael found plenty of interesting things on his person. His things now, as he had no way of returning them. Despite the haul, his mind was elsewhere as he walked.
That guy did not know how to fight, probably used to just intimidating people around him. When an actual fight came he was honestly kinda sluggish, and didn't even think to use magic or the shiv that was in his pocket. Even so, that was a dumb thing to do. What was he thinking, attacking someone like that? What if he had known what he was doing!? Mike could not afford these kinds of mistakes in a survival situation, even if he did get lucky, even if he somehow got out unscathed! You just don't rely on that happening, and Michael resolved to remember that in the future.
Finding a good spot, he set the purse down in the middle of a road and retreated to a hiding place. Soon enough the bird lady passed by even slower than before, the only reason Mike got ahead of her was because she was slowly limping along. Seeing that made his hatred flare up again, but his anger faded away as with a shocked look, the bird lady found the purse, looked inside and sagged with visible relief before looking around suspiciously and continuing with just a bit more pep in her step. 'Well,' Mike thought, 'maybe that wasn't such a dumb move after all.'
____________________________________________________Author's note
Alright part 3 is out! Hope y'all enjoy.
In case anyone had missed it, large portions of Reddit will be going dark in protest of the removal of third party software on June 12th. I had originally planned to join the protest, but then I read the HFY 's official take on the matter (remaining neutral to act as an escape from stressful situations like this) and decided that's worthwhile. As such I will continue posting but otherwise will be off of Reddit in protest.
The first shall be previous and the next shall be in a week or so.
submitted by thrownawaz092 to HFY [link] [comments]


2023.06.07 19:59 br1m1ka Jewelry Question.?

Jewelry Question.?
Hey all!!! so a couple weeks ago I ordered my first piece from BVLA. I got their yellow gold Fei Long double threaded end in the large size. I’ve been going back and forth about where I want to put it when it arrives, and I’ve decided that I think I’d like it best in my healed rook. There were a few questions I had about doing this. First of all, is it even possible? I’d absolutely purchase a threadless barbell for it. The thing is, this piece is double threaded, so there’s two posts. I’d be more than willing to add a flat next to my healed rook to accommodate this new piece, however with how large it is I’m not sure that they’ll want to pierce me with it due to possible conflicts with cleaning. I’m also not even sure it’s possible to have one post in a curved barbell and the other in a flatback post.. Do y’all think I’ll be able to wear it there or should I try to pick another location? Here are some pictures of my ears for reference. Once this new piece comes in, I’ll be moving a lot of stuff around for a neater theme. Anyway, if you guys don’t think the rook will work out, I’d love to hear your suggestions for placement. Also, semi off topic, but my conch piercing is about a month and a half old (Sir Hops) and is healing very nicely. I really want to add a 14k gold chain that I have to it, but I’m not sure if it’ll interfere with the healing process. All of my jewelry is 14k and I’ve never so much as had an irritation bump with it, but I’ve never tried adding a chain before it’s completely healed. Any advice in this area?
submitted by br1m1ka to piercing [link] [comments]


2023.06.07 17:54 SevenAImighty Shit on by r/Eugene, looking for local perspective on visiting in September to see the DUCKS!

tl;dr: I need to sell Eugene to a group of middle-aged dads from NC on a 6 day trip of drinking, eating and Oregon Duck Football. Tell me why Eugene should be the only place we visit and what you recommend for a group of 12.
I'm part of a group of 15+ former colleagues and close friends in a group called "Saturday Saints". We have a 6-8 month long process of vetting potential College Schools to visit in the fall for one major football game a year. That process entails voting, presentations, and selling the top 3 schools/games of the upcoming year after three rounds of voting.
We focus primarily 1) Football Experience (tailgate, gameday, stadium, etc.) and 2) City culture & experience, nightlife, food, etc. We aren't interested in women). This will be our 8th year (see our "Shame Chain" for previous home teams). Recently we added a requirement of giving back to the City we visit by doing some form of Community Service.
Colorado at Oregon at the end of September is a Top 3 game this year (along with App State at Wyoming, and USC at Colorado) and I'm selling Eugene to the group! We'll fly out for 5-6 days, experience the city, people, culture and School. Our group is now spread out across the US, but mostly centered in the Carolina's. Most of us are Dads and in our mid-late 30s.
We have options to Fly to Eugene or to Portland where we would do 1-2 days in Portland before taking a train/van to Eugene. We'll plan travel, lodging and map out our week for optimal efficiency.
Looking for suggestions/feedback on the best value for our time. Most of us enjoy hiking, disc golf, golf, beer and the outdoors in general. I'll get food/drinks and other recommendations from the sub's Information, but was curious if you all thought 5-6 days would be best spent in town during game week, or if we'd get more value out of 1-2 days in Portland beforehand.
Open to any and all recommendations!
submitted by SevenAImighty to ducks [link] [comments]


2023.06.07 17:46 JokerUnique The Division 2 - Title Update 18 - Patch Notes

Year 5 Season 1: Broken Wings

A new manhunt has begun with the launch of Season 1: Broken Wings!
Here is all you need to know about the first season for Year 5 of The Division.
 

CONTENTS

  • Season 1: Broken Wings Manhunt
  • Season 1: Broken Wings Calendar
  • Descent Game Mode
  • Gear, Weapons & Talents
  • Quality of Life Changes
  • Apparel Event
  • Season Pass
 

MANHUNT

In the wake of the attack at the White House, The Division has discovered that 11 people are unaccounted for and considered missing. You will be tasked to go on a high-stakes rescue mission to find the missing civilians, as they have valuable intel on the White House and The Castle Settlement.
 
Year 5 Season 1: Broken Wings
 
Year 5 Season 1's prime Season 1's is Mari Singh, the former Director of the DC Aquarium. She moved into The Castle and set up a fish farm to support the settlement and build a sustainable and secure place to raise their growing family. Agents must locate and rescue Mari and 4 other hostages before further damage can be done in Washington DC. Securing the people will help rebuild The Castle and restore vital services for The Division. Good luck, Agents!
 

CALENDAR

Year 5 Season 1: Broken Wings - Calendar
 

DESCENT

Descent is a free, 1-to-4 player game mode with semi-infinite and randomized progression, versus an infinite difficulty curve. Warlords of New York ownership is not required to access the mode.
Agents are stripped of all their gear, specializations and perks when starting the game mode. The mode is a playground where you can experiment with builds not feasible in the regular game, challenging them tactically and encouraging deeper understanding of the build meta. This AR training simulation at the NSA Facility was designed to test the limits of the Ortiz Robotics tech. Leave your gear and SHD tech behind to help Wally extract intel from the NSA database.
Access Descent from the Mega Map, Castle Settlement Door, Matchmaking Station, and Helicopter Pilot to activate the simulation. Equip weapons, skills and talents, take turns exploring rooms, defeat enemies, bosses and the ultimate opponent: the Nemesis.
Continue your Run after defeating the Nemesis and see how far you can go for exclusive leaderboard rewards! Discover the history of the simulation and Ortiz Robotics' connection to the Division and the Black Tusk each week in your Collectibles menu.
 

GEAR, WEAPONS & TALENTS

Year 5 Season 1 comes with an array of new weapons and gear! This includes one Gear- and one Brand Set, new Exotic Weapon and Gear piece, 2 new Named Weapons and a bunch of new Weapons & Gear Talents.
 

NEW EXOTIC WEAPON

St. Elmo's Engine - Exotic AR
=> Image
Talent Actum Est
Shooting an enemy gives 1 stack, at 100 stacks the next magazine is filled with shock ammo.
 

NEW EXOTIC GEAR

Shocker Punch - Exotic Holster
=> Image
 
Talent Defibrillator
Gives 50%-time reduction when being stunned by any electric skill. Using a Shield gives 100% melee damage. Using the St. Elmo's Engine Exotic AR gives an extra 100% melee damage and applies shock to any enemies hit with melee within the 5-meter radius. It has a 15 second cooldown. Fixed Attributes – Armor, Explosive Resistance and Hazard Protection
 

NEW GEAR

The Cavalier - Gear Set
=> Image
2 Pieces equipped give +30% Hazard Protection. 3 Pieces equipped give +40% Incoming Repairs. 4 Pieces equipped give access to a new unique talent.
 
Talent Charging
For each second spent out of cover during combat Agents will get 5% reduced incoming skill damage. Max 50%.
 
Talent Charged
While fully charged, gain immunity to any movement speed debuff and share hazard protection and damage reduction with all allies for 10 seconds. After Charged is consumed, Charging buff will resume if the Agent is still in combat and out of cover. Charged Talent does not stack.
If another agent applies Charged on an ongoing Charging Talent, Charging will pause for the duration of the Charged Talent.
 

Chest and Backpack Bonuses:

Chest Bonus – Talent Overcharging Increases Charger max incoming damage protection to 50%
 
Backpack Bonus – Talent Safe Charging Charger gives 10% protection per second
 
Electrique Gear Brand Set
1 Piece equipped gives +10% Status effect Damage. 2 Pieces equipped give +20% Electricity Protection. 3 Pieces equipped give +10% SMG Damage.
 
Chest and Backpack Bonuses:
Named Chest "Henri" Talent Perfect Companion. Increases total weapon damage by 20% within a 10-meter radius of an ally or skill.
 
Named Backpack “Lavoisier" Talent Perfect Galvanize. Applying Blind, Ensnare, Confuse, or Shock to an enemy grant 50% of your armor as bonus armor to you and all allies within 30 meters of that enemy for 10 seconds.
 

NEW NAMED WEAPONS & TALENTS

Cabaret - MP5 ST
Talent “Perfect Thunder Strike” – Deals 40% extra damage to shocked targets.
 
Big Show - MG5 LMG
Talent “Perfect Thunder Strike” – Deals 40% extra damage to shocked targets.
Talent Thunder Strike
Deals 30% extra damage to shocked targets. Applicable to all weapon types except Signature weapons.
 

BALANCING EXISTING GEAR

Talent Determined
Allows to chain multiple headshots by using the Talent's buff.
 

QUALITY OF LIFE CHANGES

  • Conflict XP rebalance.
    • Added SHD XP progression.
  • The living world activities XP gains revamp.
    • Removed Double XP for Convoy activities
    • Across all activities XP gains are now 12% higher
 
=> XP Balancing Changes
 
  • Added the Grants Tab to make the compensations process more streamlined and items easy to obtain.
    • Grants Tab can be found in the Store.
  • Added an option to allow players to change mission difficulty regardless of the world difficulty setting.
  • Added quick grenade selection menu.
    • Hold G for PC
    • Hold D-pad Left for the consoles.
  • Added visual feedback for locked Grenades.
    • When browsing through the Grenades menu in the Inventory, players will see a notification which lets them know if the selected Grenade can be equipped or not.
  • Added an option to mark Apparel Items as favourite.
  • Added Directives selection for Raids.
  • Added the option to Show selected mission Directives on the Mega Map.
  • Added the possibility to hold ESC/SPACE to skip videos and epilepsy warnings.
    • Equivalent of Space button is X (PS) and A (XB)
    • Equivalent of Escape button is Options (PS) and Map/Hide Map (XB)
  • Added a new In Loadouts section at the bottom of the Item Details window in the Inventory (under a gear piece's talent and mod slots) to display the current loadouts where the selected item is present.
  • Added the Hide/Show Mask and Hide/Show Signature Weapon buttons in the Inventory when hovering over the specific tiles/tabs.
    • Currently present in the cross Options layout.
  • Added a notification widget for modding Primary, Secondary and Sidearm weapons' skin slot, which appears if the player has any custom skin available for that weapon in the Store. The notification also has a quick button that redirects to the Weapon Skins Store tab.
    • Only available after you open the custom weapon skin section in the store.
 

OTHER

  • Fixed the issue with the Mission Difficulty setting selected from the Mega Map not persisting when fast traveling to the mission.
  • Deconstructing Named items from Brazos de Arcabuz Brand Set will now give Brazos de Arcabuz resources.
 

DESCENT

  • Balancing and Difficulty:
    • Talents balancing
      • Allegro - Reduced the initial and per tier bonus rate of fire from 10% to 7%
      • Breadbasket - Reduced Headshot damage from 20% to 15%
      • Concussion - Reduced the initial and per tier bonus Weapon damage bonus from 10% to 5%. Reduced the per tier Duration bonus from 1 second to 0.5 seconds. Reduced the per tier Weapon damage from headshot kills from 15% to 10%.
      • Obliterate - Increased the initial Weapon damage bonus from 1% to 1.5% and added fixed number of stacks - 30.
      • Adrenaline Rush - Reduced Bonus armor initial and per tier bonus from 5% to 3%.
      • Optimized - Reduced the initial and per tier Weapon handling bonus from 10% to 5%.
      • Vindictive - Reduced the initial and per tier Critical Hit chance bonus from 7% to 3%.
    • Lowered the arena defensive buff from 20% to 15%.
    • Tweaked the Exotic Talents drop chance by increasing it after Descent Loop 4
    • Updated the supply shop rules by allowing only 2 random special ammo to be present in the list.
    • Fixed difficulty scaling after lvl 30.
    • Added Named Item blueprints from Seasons 1, 2, 3 and 4 to the Reconstructed caches.
  • Rogue agents' encounters:
    • Removed the healing packs.
    • Updated the spawn values based on number of players (number of players + 1 rogue agent)
    • Increased the rogue agents spawn rate.
    • Buffed rogue agents' Health, Damage, and Armor.
  • Nemesis encounters
    • Immune to shock ammo
    • Fixed an issue preventing Nemesis from using Sticky Bomb and Chem Launcher Skills
 

APPAREL EVENT

New Season means new vanity items!
When the event is active, you can earn Apparel Cache keys in game by levelling up your watch levels and unlock the different items through caches. The best part is there are no duplicates in these event caches!
 

ESCALATION

As part of Season 1: Broken Wings, you will be able to unlock apparel items inspired by SHD tech and the Black Tusk.
Escalation Apparel Event keys for the Apparel Caches can be earned from the following sources: 1 free key granted to all players, SHD Levelling - one key every four SHD levels, direct purchase with Premium Credits, and, if you are a Year 5 Season 1 Premium Pass owner, you'll be granted 3 extra keys.
 

SEASON PASS

The optional Season Pass is available for 1000 Premium Credits ($9.99 or your regional equivalent) in the in-game store, granting additional cosmetics and opportunities for season gear as you progress. Year 5 Season 1: Broken Wings is available to all The Division® 2 Warlords of New York owners and Ubisoft+ subscribers.
 
In addition, players with the Season Pass can gain access to the following premium track rewards:
  • 9 new weapon skins
  • 10 new gear dyes
  • 3 new emotes
  • 3 new arm patches
  • Special Year 5 Season 1 vanity outfit
  • A Splinter Cell outfit
  • New helmet available as the level 100 reward
 
You can also track some of the top-level investigations being conducted by the team over on our Known Issues Board.
We look forward to seeing you dive into the missions and objectives for the Season 1 Manhunt, as well as uncover the hidden history and shed light on the secrets of the Black Tusk, Hunters, Division tech and Ortiz Robotics.
 
Good luck out there!
/THE DIVISION 2 TEAM
=> Source
submitted by JokerUnique to thedivision [link] [comments]


2023.06.07 16:59 sliced_lime Minecraft Java Edition 1.20 - the Trails & Tales Update Has Been Released!

What, is there something special happening today? Hold on, let me grab my calendar book from my chiseled bookshelf.
Oh, it's time for Trails & Tales! How could I forget? Time to equip your new brush and ride your camel off to new adventures!
This update can also be found on minecraft.net.

New Features

Archaeology

Decorated Pots

Sniffer

Sniffer Egg

Torchflowers

Pitcher Plant

Camel

Smithing

Netherite Equipment

Armor Trims

Cherry Groves

Bamboo Wood Set

Chiseled Bookshelf

Hanging Signs

Signs

The following changes have been made for both Signs and Hanging Signs. - Sign text can now be edited after being placed in the world - This can be done by interacting with the Sign - Signs with non-text chat components can not be edited - Both sides of the Sign can now have separate text and colors, allowing for further customization options - By default, a Sign will prompt you to input the front side's text when placed - To apply text to the back-side, you must walk to the other side and interact with that face to edit it - Signs can now also be waxed with Honeycomb, preventing any further edits to its text - Opening the sign edit screen in singleplayer no longer pauses the game

Calibrated Sculk Sensors

Vibration Resonance

Playable Mob Sounds

Piglin Mob Head

New Music

Windows Aarch64/ARM64 support

Advancements

New Husbandry Advancements

New Adventure Advancements

Changes

Sculk Changes

Sculk Sensor Phases

Vibration Frequencies

In preparation for the Calibrated Sculk Sensor, vibration frequencies have been greatly simplified to prevent unwanted interference. The following are category descriptions for each frequency and the expected events that they correspond to:
  1. Movement in any medium (land, water and air)
  2. Landing on any surface (land or water)
  3. Item interactions
  4. Gliding with an elytra or unique mob actions (Ravager roar, Wolf shaking, etc)
  5. Dismounting a mob or equipping gear
  6. Mounting a mob or interacting with a mob
  7. Mobs and players getting damaged
  8. Consuming items (drinking and eating)
  9. Blocks 'deactivating' (door close, chest close, button unpress, etc)
  10. Blocks 'activating' (door open, chest open, button press, etc)
  11. Blocks changing (cauldron water level rising, adding food to campfire, etc.)
  12. Blocks being destroyed
  13. Blocks being placed
  14. Mobs and players teleporting or spawning
  15. Mobs and players dying or an explosion

Step Sounds

Advancements

Technical Changes

Light Engine

The light engine is responsible for calculating the brightness of each block in the world. Light is calculated during world generation as well as updated when a block is changed in the world. Behavior of the light engine has not been changed.

Commands

return

The return command can be used to control execution flow inside functions and change their return value. Effects:
Syntax:
return
Parameters:
  • value: An integer return value

data

  • string data sources now accept negative boundaries, which are interpreted as index counted from the end of the string

Display Entity

Interpolation Changes

  • Previous values are always discarded if interpolation_duration is 0
  • Made sure that render properties are applied at the same time (so block_state is applied at the same time as transformation, i.e. at the next tick after receiving an update)
  • Display entities are not rendered until their initial data is received. That means display entities might not be shown on the first tick.
  • Note: due to how the game handles updates, changes to entities made after summoning might be delivered to clients within a later tick

Rendering Changes

  • item_display items have been rotated 180 degrees around the Y axis to better match the transformation that is applied when rendering items on an Armor Stand head and in Item Frames
    • For reference, the order of transformations applied to model (starting from innermost) is item_transform, rotate Y 180, transformation field, entity orientation (billboard option + Rotation field + Pos field)

Structure post-processors

Capped post-processor

  • A capped post-processor has been added which can limit how many blocks a delegated post-processor randomly transform in a structure
  • This can be used to configure a structure piece to have an exact amount of specific blocks, instead of using random distribution
  • The capped post-processor has following required parameters:
    • delegate A post-processor which performs the actual block transformation
    • limit Maximum amount of blocks that the delegated post-processor can transform
    • The blocks inside a structure are all randomly passed to the delegated post-processor until it has transformed the limited amount
    • Either constant or random number generator sampled during post-processing

Rule post-processor block entity configuration

  • Previously a rule could specify an optional fixed output_nbt which would be added to the processed output block entity
  • This field has now been changed to reference a block_entity_modifier
  • Existing block_entity_modifier's are:
    • passthrough Retains existing fields on the block entity
    • This is the default if no block_entity_modifier is specified
    • append_static Similar to previous output_nbt this provides fixed fields to add to the block entity
    • A minor change is that this modifier appends configured fields to the processed block instead of replacing existing fields
    • clear Removes any existing fields on the block entity
    • append_loot Appends a loot table and seed to the block entity through required parameter:
    • loot_table Referenced loot table to add to block entity as LootTable field
    • Field LootTableSeed is also added to the block entity using random seeded by block position

Loot Tables

Random Sequences

The game now uses named random sequences to deterministically produce loot for loot tables. Each random sequence produces a unique sequence based on the world seed and sequence ID, which means a loot table will produce the same results when ran with the same parameters in the same world.
The ID of the random sequence to use for a loot table is specified in a new optional field called random_sequence. If no sequence name is given, loot is drawn using a non-deterministic random source.

reference

New function reference allows functions to call sub-functions (similar to reference condition).
Fields: - name - location of function to call

any_of/all_of

  • Loot condition alternative has been renamed to any_of
  • Added new loot condition all_of that passes only when all sub-conditions pass
    • Has the same syntax as any_of

Advancements

New Triggers

recipe_crafted

  • Triggered when crafting a recipe
  • Conditions:
    • recipe_id - the resource location of the recipe crafted
    • ingredients - an array of predicates for the item stacks used in the recipe
    • A single item stack can only be used to fulfill one predicate
    • Each predicate needs to be fulfilled to trigger the advancement. This allows for separation between recipes that have same identifier but use different ingredients.
    • This field is optional. When not provided, or left empty, only the recipe_id will dictate the success of the trigger

Changed Triggers

  • All fields in placed_block, item_used_on_block and allay_drop_item_on_block have been collapsed into a single location field
  • The new location is similar to the player field - it is a list of loot conditions/predicates
  • All conditions in this list must match for a trigger to run
  • Conditions are evaluated in a new loot context called advancement_location. It has access to:
    • Player as this entity
    • Position of the placed block
    • Block state of the placed/interacted block
    • Held/used item as "tool"
  • Migration guide:
    • Contents of old location field should be migrated to location_check condition
    • Contents of item field should be migrated to match_tool condition
    • Contents of block + state fields should be migrated to block_state_property condition
Example (from make_a_sign_glow advancement):
Before: { "conditions": { "item": { "items": [ "minecraft:glow_ink_sac" ] }, "location": { "block": { "tag": "minecraft:all_signs" } } }, "trigger": "minecraft:item_used_on_block" } After: { "conditions": { "location": [ { "condition": "minecraft:match_tool", "predicate": { "items": [ "minecraft:glow_ink_sac" ] } }, { "condition": "minecraft:location_check", "predicate": { "block": { "tag": "minecraft:all_signs" } } } ] }, "trigger": "minecraft:item_used_on_block" }

Damage Types

  • Players outside the world border are now hurt by the damage type outside_border instead of in_wall
  • Forcibly removing an entity using the /kill command now uses damage type generic_kill instead of out_of_world

Tags

Block Tags

  • Removed replaceable_plants since it was only used as a subset of the blocks for the tag above, and not as universally
  • Added replaceable_by_trees to better express blocks that are replaced when the tree grows through them
  • Added replaceable with all the blocks that can be replaced
    • This tag only represents the internal state of the game, changing this tag does not make blocks replaceable
  • Added sword_efficient to represent blocks that are broken 50% faster by a sword than normal
  • Added maintains_farmland to represent which blocks will not cause farmland to be converted into dirt due to drying out when placed on top of it
  • Added combination_step_sound_blocks that controls which blocks produce a combination of step sounds
  • Added enchantment_power_provider to control which blocks increase the level of an Enchantment Table
  • Added enchantment_power_transmitter to control which blocks are allowed between an Enchantment Table and a Bookshelf (or other Power Transmitter)
  • Added vibration_resonators to control which blocks transmit vibration signals when placed next to Sculk Sensors
  • Added trail_ruins_replaceable for blocks that Trail Ruins can replace when generating
  • Added sniffer_diggable_block to control which blocks Sniffers can dig
  • Added sniffer_egg_hatch_boost to that control on which blocks Sniffer Eggs hatch twice as fast
  • Added ceiling_hanging_signs
  • Added wall_hanging_signs
  • Added all_hanging_signs
  • Added stone_buttons block tag
  • Added cherry_logs block tag
  • Added bamboo_blocks block tag

Item Tags

  • Added villager_plantable_seeds to represent which kind of seeds Villagers can farm
  • Added noteblock_top_instruments to control which blocks can be placed on top of Note Blocks without sneaking
  • Added breaks_decorated_pots to control which tools can break Decorated Pots
  • Added decorated_pot_ingredients
  • Added decorated_pot_sherds
  • Added sniffer_food
  • Added trimmable_armor
  • Added trim_materials
  • Added trim_templates
  • Added stone_buttons item tag
  • Added cherry_logs item tag
  • Added bamboo_blocks item tag

Biome Tags

  • Added has_structure/trail_ruins

Game Events

  • Removed piston_contract game event in favor of block_deactivate
  • Removed piston_extend and dispense_fail game events in favor of block_activate
  • Many game events have new vibration frequencies:
    • 1: step, swim, flap
    • 2: projectile_land, hit_ground, splash
    • 3: item_interact_finish, projectile_shoot, instrument_play
    • 4: entity_roar, entity_shake, elytra_glide
    • 5: entity_dismount, equip
    • 6: entity_mount, entity_interact, shear
    • 7: entity_damage
    • 8: drink, eat
    • 9: container_close, block_close, block_deactivate, block_detach
    • 10: container_open, block_open, block_activate, block_attach, prime_fuse, note_block_play
    • 11: block_change
    • 12: block_destroy, fluid_pickup
    • 13: block_place, fluid_place
    • 14: entity_place, lightning_strike, teleport
    • 15: entity_die, explode

Fonts

New unihex Glyph Provider

  • New glyph provider for reading Unifont HEX files
    • HEX format describes font glyphs using a bitmap
    • The height of every glyph is 16 pixels
    • The width of glyph can be 8, 16, 24 or 32 pixels
    • Every line is made of two hexadecimal numbers separated by :
    • The first value describes a codepoint - it must have 4, 5 or 6 hex digits
    • The second value describes the glyph as a stream of bits, line by line
  • When rendering, empty columns on left and right side of glyphs are removed
    • Custom glyph widths can be set with size_overrides
  • This provider requires two fields:
    • hex_file - path to ZIP archive containing one or more *.hex files (files in archive with different extensions are ignored)
    • size_overrides - list of codepoint ranges that should have width different from auto-detected (based on empty space in glyph). Fields:
    • from, to - start and end of codepoint range (inclusive)
    • left, right - integers describing the position of the left-most and right-most columns of the glyph in range
      • Any bits in columns outside of this range will be discarded

New reference Glyph Provider

  • New glyph provider that can be used to include providers from other fonts
    • Providers are guaranteed to be loaded only once, no matter how many times they are included
  • Provider has one field id, that describes another font to be included in the currently loaded one
    • Inclusion is performed after all fonts are loaded, so it will include all providers for a given font defined in all datapacks

Removed legacy_unicode Glyph Provider

  • The legacy_unicode glyph provider has been removed
  • This functionality has been replaced by the unihex provider

Quick Play

  • Added support for four new command line arguments that allow the game to be launched directly into a world
  • quickPlayPath takes a specified path for logging (relative to the run directory)
    • If a path is provided the following will be logged upon joining a world:
    • type: is either singleplayer, multiplayer, or realms
    • identifier: represents the world you want to join
      • For singleplayer, the folder name of the world
      • For multiplayer, the IP address of the server
      • For realms, the Realms ID
    • port: represents the server port and is only logged for multiplayer
    • name: The name of the world
    • gamemode: The gamemode of the world
    • lastPlayedTime: The time you joined the world
    • Example:
    • --quickPlayPath "quickPlay/log.json" will resolve into .minecraft/quickPlay/log.json
  • quickPlaySingleplayer, quickPlayMultiplayer and quickPlayRealms all take their respective identifier
    • If one of these arguments is provided, the game will try to launch directly into the given world
    • Examples:
    • --quickPlaySingleplayer "New World"
    • --quickPlayMultiplayer "localhost:25565"
    • --quickPlayRealms "1234"

Telemetry

All Events

  • Added new property: launcher_name
    • This is set based on the minecraft.launcher.brand system property
    • This will help us troubleshoot game launch related bugs more effectively, as we will be able to see whether the issue originated in the Minecraft launcher or a third-party program

Updated Required Events

  • world_loaded
    • Added new property: realms_map_content
    • When loading into a Realms Map Content world (Minigame), the world_loaded event will receive the name of that map
    • This is to help us understand how Java Realms players interact with Java Realms adventure or minimap content

New Optional Events

  • advancement_made
    • This event is triggered when a player completes an advancement, and allows us to see the advancement ID and the time when the advancement was completed
    • This helps us as a studio understand player progress and limits, which informs our game design
  • game_load_times
    • This event is triggered when the game client is loaded
    • Includes the time it took for the client to load
    • This is so that we can work on improving and reducing the time it takes to load the game client

server.properties

  • File is now read in UTF-8 initially, with previous encoding (ISO 8859-1/Latin 1) as a fallback
  • File is now written with UTF-8 encoding

Symbolic Link Validation

To improve safety, the game will now detect symbolic links used inside world directory. For a detailed explanation, check our help article.
  • If the target of a symbolic link is not on the user-configured allow-list, the game will not proceed with loading the world
    • Note: the world directory itself can still be linked
  • The list of allowed symbolic link targets is stored in file allowed_symlinks.txt in the client or server top directory
  • The file consists of entries (one per line) with following formats allowed:
    • Lines starting with # are comments and are ignored
    • [type]pattern, where type can be glob, regex or prefix
    • prefix matches start of path with given pattern (so for /test paths /test, /test/ and /test/foo.txt would match)
    • regex matches regular expression against whole path
    • glob uses OS-specific path matching mechanism (for example *.txt would usually match files with txt extension)
    • Note: paths will use OS-specific separators
    • pattern, which uses default prefix type

Fixed bugs in 1.20

Around 250 bugs were fixed in this release. View the list on the issue tracker.
# Get the Release
To install the Release, open up the Minecraft Launcher and click play! Make sure your Launcher is set to the “Latest Release” option.
Cross-platform server jar:
Report bugs here:
Want to give feedback?
submitted by sliced_lime to MinecraftUnlimited [link] [comments]


2023.06.07 16:59 sliced_lime Minecraft Java Edition 1.20 - the Trails & Tales Update Has Been Released!

What, is there something special happening today? Hold on, let me grab my calendar book from my chiseled bookshelf.
Oh, it's time for Trails & Tales! How could I forget? Time to equip your new brush and ride your camel off to new adventures!
This update can also be found on minecraft.net.

New Features

Archaeology

Decorated Pots

Sniffer

Sniffer Egg

Torchflowers

Pitcher Plant

Camel

Smithing

Netherite Equipment

Armor Trims

Cherry Groves

Bamboo Wood Set

Chiseled Bookshelf

Hanging Signs

Signs

The following changes have been made for both Signs and Hanging Signs. - Sign text can now be edited after being placed in the world - This can be done by interacting with the Sign - Signs with non-text chat components can not be edited - Both sides of the Sign can now have separate text and colors, allowing for further customization options - By default, a Sign will prompt you to input the front side's text when placed - To apply text to the back-side, you must walk to the other side and interact with that face to edit it - Signs can now also be waxed with Honeycomb, preventing any further edits to its text - Opening the sign edit screen in singleplayer no longer pauses the game

Calibrated Sculk Sensors

Vibration Resonance

Playable Mob Sounds

Piglin Mob Head

New Music

Windows Aarch64/ARM64 support

Advancements

New Husbandry Advancements

New Adventure Advancements

Changes

Sculk Changes

Sculk Sensor Phases

Vibration Frequencies

In preparation for the Calibrated Sculk Sensor, vibration frequencies have been greatly simplified to prevent unwanted interference. The following are category descriptions for each frequency and the expected events that they correspond to:
  1. Movement in any medium (land, water and air)
  2. Landing on any surface (land or water)
  3. Item interactions
  4. Gliding with an elytra or unique mob actions (Ravager roar, Wolf shaking, etc)
  5. Dismounting a mob or equipping gear
  6. Mounting a mob or interacting with a mob
  7. Mobs and players getting damaged
  8. Consuming items (drinking and eating)
  9. Blocks 'deactivating' (door close, chest close, button unpress, etc)
  10. Blocks 'activating' (door open, chest open, button press, etc)
  11. Blocks changing (cauldron water level rising, adding food to campfire, etc.)
  12. Blocks being destroyed
  13. Blocks being placed
  14. Mobs and players teleporting or spawning
  15. Mobs and players dying or an explosion

Step Sounds

Advancements

Technical Changes

Light Engine

The light engine is responsible for calculating the brightness of each block in the world. Light is calculated during world generation as well as updated when a block is changed in the world. Behavior of the light engine has not been changed.

Commands

return

The return command can be used to control execution flow inside functions and change their return value. Effects:
Syntax:
return
Parameters:
  • value: An integer return value

data

  • string data sources now accept negative boundaries, which are interpreted as index counted from the end of the string

Display Entity

Interpolation Changes

  • Previous values are always discarded if interpolation_duration is 0
  • Made sure that render properties are applied at the same time (so block_state is applied at the same time as transformation, i.e. at the next tick after receiving an update)
  • Display entities are not rendered until their initial data is received. That means display entities might not be shown on the first tick.
  • Note: due to how the game handles updates, changes to entities made after summoning might be delivered to clients within a later tick

Rendering Changes

  • item_display items have been rotated 180 degrees around the Y axis to better match the transformation that is applied when rendering items on an Armor Stand head and in Item Frames
    • For reference, the order of transformations applied to model (starting from innermost) is item_transform, rotate Y 180, transformation field, entity orientation (billboard option + Rotation field + Pos field)

Structure post-processors

Capped post-processor

  • A capped post-processor has been added which can limit how many blocks a delegated post-processor randomly transform in a structure
  • This can be used to configure a structure piece to have an exact amount of specific blocks, instead of using random distribution
  • The capped post-processor has following required parameters:
    • delegate A post-processor which performs the actual block transformation
    • limit Maximum amount of blocks that the delegated post-processor can transform
    • The blocks inside a structure are all randomly passed to the delegated post-processor until it has transformed the limited amount
    • Either constant or random number generator sampled during post-processing

Rule post-processor block entity configuration

  • Previously a rule could specify an optional fixed output_nbt which would be added to the processed output block entity
  • This field has now been changed to reference a block_entity_modifier
  • Existing block_entity_modifier's are:
    • passthrough Retains existing fields on the block entity
    • This is the default if no block_entity_modifier is specified
    • append_static Similar to previous output_nbt this provides fixed fields to add to the block entity
    • A minor change is that this modifier appends configured fields to the processed block instead of replacing existing fields
    • clear Removes any existing fields on the block entity
    • append_loot Appends a loot table and seed to the block entity through required parameter:
    • loot_table Referenced loot table to add to block entity as LootTable field
    • Field LootTableSeed is also added to the block entity using random seeded by block position

Loot Tables

Random Sequences

The game now uses named random sequences to deterministically produce loot for loot tables. Each random sequence produces a unique sequence based on the world seed and sequence ID, which means a loot table will produce the same results when ran with the same parameters in the same world.
The ID of the random sequence to use for a loot table is specified in a new optional field called random_sequence. If no sequence name is given, loot is drawn using a non-deterministic random source.

reference

New function reference allows functions to call sub-functions (similar to reference condition).
Fields: - name - location of function to call

any_of/all_of

  • Loot condition alternative has been renamed to any_of
  • Added new loot condition all_of that passes only when all sub-conditions pass
    • Has the same syntax as any_of

Advancements

New Triggers

recipe_crafted

  • Triggered when crafting a recipe
  • Conditions:
    • recipe_id - the resource location of the recipe crafted
    • ingredients - an array of predicates for the item stacks used in the recipe
    • A single item stack can only be used to fulfill one predicate
    • Each predicate needs to be fulfilled to trigger the advancement. This allows for separation between recipes that have same identifier but use different ingredients.
    • This field is optional. When not provided, or left empty, only the recipe_id will dictate the success of the trigger

Changed Triggers

  • All fields in placed_block, item_used_on_block and allay_drop_item_on_block have been collapsed into a single location field
  • The new location is similar to the player field - it is a list of loot conditions/predicates
  • All conditions in this list must match for a trigger to run
  • Conditions are evaluated in a new loot context called advancement_location. It has access to:
    • Player as this entity
    • Position of the placed block
    • Block state of the placed/interacted block
    • Held/used item as "tool"
  • Migration guide:
    • Contents of old location field should be migrated to location_check condition
    • Contents of item field should be migrated to match_tool condition
    • Contents of block + state fields should be migrated to block_state_property condition
Example (from make_a_sign_glow advancement):
Before: { "conditions": { "item": { "items": [ "minecraft:glow_ink_sac" ] }, "location": { "block": { "tag": "minecraft:all_signs" } } }, "trigger": "minecraft:item_used_on_block" } After: { "conditions": { "location": [ { "condition": "minecraft:match_tool", "predicate": { "items": [ "minecraft:glow_ink_sac" ] } }, { "condition": "minecraft:location_check", "predicate": { "block": { "tag": "minecraft:all_signs" } } } ] }, "trigger": "minecraft:item_used_on_block" }

Damage Types

  • Players outside the world border are now hurt by the damage type outside_border instead of in_wall
  • Forcibly removing an entity using the /kill command now uses damage type generic_kill instead of out_of_world

Tags

Block Tags

  • Removed replaceable_plants since it was only used as a subset of the blocks for the tag above, and not as universally
  • Added replaceable_by_trees to better express blocks that are replaced when the tree grows through them
  • Added replaceable with all the blocks that can be replaced
    • This tag only represents the internal state of the game, changing this tag does not make blocks replaceable
  • Added sword_efficient to represent blocks that are broken 50% faster by a sword than normal
  • Added maintains_farmland to represent which blocks will not cause farmland to be converted into dirt due to drying out when placed on top of it
  • Added combination_step_sound_blocks that controls which blocks produce a combination of step sounds
  • Added enchantment_power_provider to control which blocks increase the level of an Enchantment Table
  • Added enchantment_power_transmitter to control which blocks are allowed between an Enchantment Table and a Bookshelf (or other Power Transmitter)
  • Added vibration_resonators to control which blocks transmit vibration signals when placed next to Sculk Sensors
  • Added trail_ruins_replaceable for blocks that Trail Ruins can replace when generating
  • Added sniffer_diggable_block to control which blocks Sniffers can dig
  • Added sniffer_egg_hatch_boost to that control on which blocks Sniffer Eggs hatch twice as fast
  • Added ceiling_hanging_signs
  • Added wall_hanging_signs
  • Added all_hanging_signs
  • Added stone_buttons block tag
  • Added cherry_logs block tag
  • Added bamboo_blocks block tag

Item Tags

  • Added villager_plantable_seeds to represent which kind of seeds Villagers can farm
  • Added noteblock_top_instruments to control which blocks can be placed on top of Note Blocks without sneaking
  • Added breaks_decorated_pots to control which tools can break Decorated Pots
  • Added decorated_pot_ingredients
  • Added decorated_pot_sherds
  • Added sniffer_food
  • Added trimmable_armor
  • Added trim_materials
  • Added trim_templates
  • Added stone_buttons item tag
  • Added cherry_logs item tag
  • Added bamboo_blocks item tag

Biome Tags

  • Added has_structure/trail_ruins

Game Events

  • Removed piston_contract game event in favor of block_deactivate
  • Removed piston_extend and dispense_fail game events in favor of block_activate
  • Many game events have new vibration frequencies:
    • 1: step, swim, flap
    • 2: projectile_land, hit_ground, splash
    • 3: item_interact_finish, projectile_shoot, instrument_play
    • 4: entity_roar, entity_shake, elytra_glide
    • 5: entity_dismount, equip
    • 6: entity_mount, entity_interact, shear
    • 7: entity_damage
    • 8: drink, eat
    • 9: container_close, block_close, block_deactivate, block_detach
    • 10: container_open, block_open, block_activate, block_attach, prime_fuse, note_block_play
    • 11: block_change
    • 12: block_destroy, fluid_pickup
    • 13: block_place, fluid_place
    • 14: entity_place, lightning_strike, teleport
    • 15: entity_die, explode

Fonts

New unihex Glyph Provider

  • New glyph provider for reading Unifont HEX files
    • HEX format describes font glyphs using a bitmap
    • The height of every glyph is 16 pixels
    • The width of glyph can be 8, 16, 24 or 32 pixels
    • Every line is made of two hexadecimal numbers separated by :
    • The first value describes a codepoint - it must have 4, 5 or 6 hex digits
    • The second value describes the glyph as a stream of bits, line by line
  • When rendering, empty columns on left and right side of glyphs are removed
    • Custom glyph widths can be set with size_overrides
  • This provider requires two fields:
    • hex_file - path to ZIP archive containing one or more *.hex files (files in archive with different extensions are ignored)
    • size_overrides - list of codepoint ranges that should have width different from auto-detected (based on empty space in glyph). Fields:
    • from, to - start and end of codepoint range (inclusive)
    • left, right - integers describing the position of the left-most and right-most columns of the glyph in range
      • Any bits in columns outside of this range will be discarded

New reference Glyph Provider

  • New glyph provider that can be used to include providers from other fonts
    • Providers are guaranteed to be loaded only once, no matter how many times they are included
  • Provider has one field id, that describes another font to be included in the currently loaded one
    • Inclusion is performed after all fonts are loaded, so it will include all providers for a given font defined in all datapacks

Removed legacy_unicode Glyph Provider

  • The legacy_unicode glyph provider has been removed
  • This functionality has been replaced by the unihex provider

Quick Play

  • Added support for four new command line arguments that allow the game to be launched directly into a world
  • quickPlayPath takes a specified path for logging (relative to the run directory)
    • If a path is provided the following will be logged upon joining a world:
    • type: is either singleplayer, multiplayer, or realms
    • identifier: represents the world you want to join
      • For singleplayer, the folder name of the world
      • For multiplayer, the IP address of the server
      • For realms, the Realms ID
    • port: represents the server port and is only logged for multiplayer
    • name: The name of the world
    • gamemode: The gamemode of the world
    • lastPlayedTime: The time you joined the world
    • Example:
    • --quickPlayPath "quickPlay/log.json" will resolve into .minecraft/quickPlay/log.json
  • quickPlaySingleplayer, quickPlayMultiplayer and quickPlayRealms all take their respective identifier
    • If one of these arguments is provided, the game will try to launch directly into the given world
    • Examples:
    • --quickPlaySingleplayer "New World"
    • --quickPlayMultiplayer "localhost:25565"
    • --quickPlayRealms "1234"

Telemetry

All Events

  • Added new property: launcher_name
    • This is set based on the minecraft.launcher.brand system property
    • This will help us troubleshoot game launch related bugs more effectively, as we will be able to see whether the issue originated in the Minecraft launcher or a third-party program

Updated Required Events

  • world_loaded
    • Added new property: realms_map_content
    • When loading into a Realms Map Content world (Minigame), the world_loaded event will receive the name of that map
    • This is to help us understand how Java Realms players interact with Java Realms adventure or minimap content

New Optional Events

  • advancement_made
    • This event is triggered when a player completes an advancement, and allows us to see the advancement ID and the time when the advancement was completed
    • This helps us as a studio understand player progress and limits, which informs our game design
  • game_load_times
    • This event is triggered when the game client is loaded
    • Includes the time it took for the client to load
    • This is so that we can work on improving and reducing the time it takes to load the game client

server.properties

  • File is now read in UTF-8 initially, with previous encoding (ISO 8859-1/Latin 1) as a fallback
  • File is now written with UTF-8 encoding

Symbolic Link Validation

To improve safety, the game will now detect symbolic links used inside world directory. For a detailed explanation, check our help article.
  • If the target of a symbolic link is not on the user-configured allow-list, the game will not proceed with loading the world
    • Note: the world directory itself can still be linked
  • The list of allowed symbolic link targets is stored in file allowed_symlinks.txt in the client or server top directory
  • The file consists of entries (one per line) with following formats allowed:
    • Lines starting with # are comments and are ignored
    • [type]pattern, where type can be glob, regex or prefix
    • prefix matches start of path with given pattern (so for /test paths /test, /test/ and /test/foo.txt would match)
    • regex matches regular expression against whole path
    • glob uses OS-specific path matching mechanism (for example *.txt would usually match files with txt extension)
    • Note: paths will use OS-specific separators
    • pattern, which uses default prefix type

Fixed bugs in 1.20

Around 250 bugs were fixed in this release. View the list on the issue tracker.
# Get the Release
To install the Release, open up the Minecraft Launcher and click play! Make sure your Launcher is set to the “Latest Release” option.
Cross-platform server jar:
Report bugs here:
Want to give feedback?
submitted by sliced_lime to Minecraft [link] [comments]


2023.06.07 16:52 WhatCoreySaw The hits just keep on coming....

New article this am in Business Insider (and InvestorPlace ran it yesterday).
Mentions Icahn and RC - so somebody is looking at the sub.
I am not saying I agree with it - but it is important to follow MSM, because the rest of the world does and it can be a factor in dealmaking. It does make some valuation estimates and the variables that contribute Link to Story

BBBYQ Stock: The Beginning of the End Is Starting for Bed Bath & Beyond

InvestorPlace Jun. 6, 2023, 11:43 AM
InvestorPlace - Stock Market News, Stock Advice & Trading Tips
The doomsday clock has been ticking for Bed Bath & Beyond (OTCMKTS:BBBYQ) for months, but now the countdown to destruction has begun. As the unstable meme stock has trended downward, retail investors have once again proven that they don’t know when to jump ship. The struggling retailer declared bankruptcy and was delisted from the Nasdaq in April 2023, only to reappear on an over-the-counter (OTTC) exchange. Through it all, stubborn investors have stood by BBBYQ stock, pushing for a short squeeze and ignoring the writing on the wall.
Now shares are rising today on news that Buybuy Baby, the company’s last valuable asset, has an interested buyer. On top of that, a prominent e-commerce leader wants to acquire Bed Bath’s intellectual property (IP).
The retailer hasn’t commented on either deal yet, but one thing is certain; the vultures are closing in on what remains of Bed Bath & Beyond, and they are hungry. Let’s dive deeper into what this means for investors.

What’s Happening With BBBYQ Stock

This week brings an important catalyst for BBBYQ stock. June 8 marks the company’s stalking horse bid, a chance for outside investors to take control of the company. Last week, the anticipation of potential offers pushed shares up as investors speculated that either Ryan Cohen or Carl Icahn might seize the opportunity to purchase the company on the cheap. Unfortunately, neither one has expressed any interest, and nothing indicates they will. While momentum for the critical deadline is likely pushing the stock up today, the momentum won’t last.
Across the country, Bed Bath retail locations have been hosting going-out-of-business sales as they prepare to close their doors. Now it is more clear than ever that operations are winding down, just as the company said it would when it filed for Chapter 11 bankruptcy.
According to the Wall Street Journal, Go Global Retail is set on acquiring Buybuy Baby, while Overstock.com (NASDAQ:OSTK) has expressed interest in purchasing the chain’s IP. If it were to successfully acquire it, the outlet’s sources indicate that Overstock would shut down all remaining Bed Bath & Beyond locations. Buybuy Baby, on the other hand, would remain fully operational were it to be sold to Go Global Retail.
Even if Bed Bath & Beyond were to have a second life as a brand sold at a discounted rate on Overstock.com, it wouldn’t save BBBYQ stock. At this point, there can be no doubt that the company has failed. Not only that, but the attempts by the WallStreetBets crowd to create another short squeeze have failed as well, leaving a once popular company in the ashes of a shifting economy. Buybuy Baby could certainly live on under better leadership, but Bed Bath & Beyond will ultimately be nothing more than a name that older shoppers remember semi-fondly.

Why It Matters

While it makes sense for a buyer to want to acquire Buybuy Baby, the case for Bed Bath’s IP is much less strong. This means that Overstock will likely only purchase it at a heavily discounted rate, which won’t help BBBYQ stock. As InvestorPlace contributor Josh Enomoto notes:
“Unfortunately, the value of Bed Bath and its underlying intellectual property is ambiguous. Per the company’s most recent quarterly securities filing, management disclosed that the ‘intangible value of trade names and trademarks was just $13.4 million.’ On the other end of the scale, court filings from late November reveal that Bed Bath held about $4.4 billion in assets and $5.2 billion in debts at the time.”
As the stalking horse bid approaches, investor confidence in Bed Bath is likely to keep declining while the stock does the same. This company is moving closer and closer to its deathbed. The case to bet against it is only getting stronger with each trading day and will only keep increasing as the final deadline approaches.
On the date of publication, Samuel O’Brient did not have (either directly or indirectly) any positions in the securities mentioned in this article. The opinions expressed in this article are those of the writer, subject to the InvestorPlace.com Publishing Guidelines.
submitted by WhatCoreySaw to BBBY [link] [comments]


2023.06.07 16:05 ItCantHurtToTry 27 [M4F] NYC - Looking for a Special Someone

Is it blind optimism that chains you to the refresh button? Perhaps some desperation or boredom in the stew? It’s certainly not for the quality of the writing; my eyes have long since glazed over from hollow platitudes in my own semi-successful quest to leave this subreddit.
If you’re similarly inclined, let’s skip the formalities and drill down to brass tacks. I’ll stick to the more verifiable qualities, and leave the personality guessing game for later. To start, I’m 27 and starting residency in July. Still NYC. It’s left me without a lot of time to myself, yet just enough to spend with the right someone. I’m also a major foodie, replete with my own map of food adventures in waiting. Amateur writer with an outsized ego, probably. I also have a love of board games and video games, especially when it comes to game night. Also a fan of other nerdy vices like Disney, Pixar, Ghibli and the occasional anime. Big traveler, but not worth bragging about. Not very religious, but always down for a philosophical discussion. Open book if you have other questions.
As for my appearance, I am half Jewish half Chinese but most people would just guess white. Normal build, not overweight unless its post AYCE sushi. Happy to swap pics as proof.
Of course, I have my own preferences as well. I’m looking for someone well educated and smart, a good career is a bonus. If you like to describe yourself in astrology or Meyers Briggs terms, it’s probably not gonna work out between us. A little picky in terms of looks as well, I want someone that I'm attracted to. I do prefer conventionally attractive looks, something average in weight and height or so with a hopefully cute face to pair with it. I see kids in my future, so if they aren’t in yours, I’m betting they aren’t the same. Very much looking for someone in the NYC area as well, since I’m not one for LDRs.
If it wasn’t apparent, I’m only looking for something more serious, and certainly nothing strictly platonic. I spent 4 months with an incredible girl I met on here last time, so here's to hoping there's more where that came from.
submitted by ItCantHurtToTry to ForeverAloneDating [link] [comments]


2023.06.07 16:05 ItCantHurtToTry 27 [M4F] NYC - Looking for a Special Someone

Is it blind optimism that chains you to the refresh button? Perhaps some desperation or boredom in the stew? It’s certainly not for the quality of the writing; my eyes have long since glazed over from hollow platitudes in my own semi-successful quest to leave this subreddit.
If you’re similarly inclined, let’s skip the formalities and drill down to brass tacks. I’ll stick to the more verifiable qualities, and leave the personality guessing game for later. To start, I’m 27 and starting residency in July. Still NYC. It’s left me without a lot of time to myself, yet just enough to spend with the right someone. I’m also a major foodie, replete with my own map of food adventures in waiting. Amateur writer with an outsized ego, probably. I also have a love of board games and video games, especially when it comes to game night. Also a fan of other nerdy vices like Disney, Pixar, Ghibli and the occasional anime. Big traveler, but not worth bragging about. Not very religious, but always down for a philosophical discussion. Open book if you have other questions.
As for my appearance, I am half Jewish half Chinese but most people would just guess white. Normal build, not overweight unless its post AYCE sushi. Happy to swap pics as proof.
Of course, I have my own preferences as well. I’m looking for someone well educated and smart, a good career is a bonus. If you like to describe yourself in astrology or Meyers Briggs terms, it’s probably not gonna work out between us. A little picky in terms of looks as well, I want someone that I'm attracted to. I do prefer conventionally attractive looks, something average in weight and height or so with a hopefully cute face to pair with it. I see kids in my future, so if they aren’t in yours, I’m betting they aren’t the same. Very much looking for someone in the NYC area as well, since I’m not one for LDRs.
If it wasn’t apparent, I’m only looking for something more serious, and certainly nothing strictly platonic. I spent 4 months with an incredible girl I met on here last time, so here's to hoping there's more where that came from.
submitted by ItCantHurtToTry to r4r [link] [comments]