2013.02.12 12:51 Morticide Stardew Valley
2016.03.06 00:26 FarmyFarm Farms of Stardew Valley
2019.07.31 19:10 FightMeYouLilBitch StardewValleyExpanded
2023.06.04 08:58 KodamaBaby Happily ever after! [Update post]
![]() | So a few years ago, I posted here to say that my boyfriend had bought me a junimo plush whilst I was recovering from surgery. I just came across the post in my post history and saw that I had a lot of comments along the lines of ‘put a ring on that man!’ So I just had to come back with an update to say that we’ve now been married for 3 months!! We still play Stardew Valley together all the time on our co-op farm and we ended up having a lot of piano covers of the Stardew soundtrack in our wedding ceremony, alongside other video game piano instrumentals! Junimo now lives happily in our game room with our Ghibli plushes and other collectibles. submitted by KodamaBaby to StardewValley [link] [comments] Guess I got my mermaid pendant in the end! 🥰 |
2023.06.04 08:47 Ki_Lyme Looking for some suggestions for a Co-Op game
2023.06.04 08:35 tanubby Playing for the first time.
2023.06.04 08:17 mokoj Can't plant fruit trees in the greenhouse
[game] An error occurred in the base update loop: InvalidCastException: Unable to cast object of type 'Microsoft.Xna.Framework.Graphics.Texture2D' to type 'System.Collections.Generic.Dictionary`2[System.Int32,System.String]'. at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) at StardewValley.TerrainFeatures.FruitTree..ctor_PatchedBy (FruitTree this, Int32 saplingIndex) at StardewValley.Object.placementAction_PatchedBy (Object this, GameLocation location, Int32 x, Int32 y, Farmer who) at StardewValley.Utility.tryToPlaceItem(GameLocation location, Item item, Int32 x, Int32 y) at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) at StardewValley.Game1.<>c__DisplayClass913_0. b__0() at MinecartPatcher.MCPModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) at StardewValley.Game1.UpdateControlInput(GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1117 [game] An error occurred in the base update loop: InvalidCastException: Unable to cast object of type 'Microsoft.Xna.Framework.Graphics.Texture2D' to type 'System.Collections.Generic.Dictionary`2[System.Int32,System.String]'. at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1. b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) at StardewValley.TerrainFeatures.FruitTree..ctor_PatchedBy (FruitTree this, Int32 saplingIndex) at StardewValley.Object.placementAction_PatchedBy (Object this, GameLocation location, Int32 x, Int32 y, Farmer who) at StardewValley.Utility.tryToPlaceItem(GameLocation location, Item item, Int32 x, Int32 y) at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) at StardewValley.Game1.<>c__DisplayClass913_0. b__0() at MinecartPatcher.MCPModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) at StardewValley.Game1.UpdateControlInput(GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1117
2023.06.04 08:13 mokoj Can't plant fruit trees in the greenhouse (Modded game)
[game] An error occurred in the base update loop: InvalidCastException: Unable to cast object of type 'Microsoft.Xna.Framework.Graphics.Texture2D' to type 'System.Collections.Generic.Dictionary`2[System.Int32,System.String]'. at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.Does anyone know what is the issue and how to fix it?b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) at StardewValley.TerrainFeatures.FruitTree..ctor_PatchedBy (FruitTree this, Int32 saplingIndex) at StardewValley.Object.placementAction_PatchedBy (Object this, GameLocation location, Int32 x, Int32 y, Farmer who) at StardewValley.Utility.tryToPlaceItem(GameLocation location, Item item, Int32 x, Int32 y) at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) at StardewValley.Game1.<>c__DisplayClass913_0. b__0() at MinecartPatcher.MCPModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) at StardewValley.Game1.UpdateControlInput(GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1117 [game] An error occurred in the base update loop: InvalidCastException: Unable to cast object of type 'Microsoft.Xna.Framework.Graphics.Texture2D' to type 'System.Collections.Generic.Dictionary`2[System.Int32,System.String]'. at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1. b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 141 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 152 at StardewValley.TerrainFeatures.FruitTree.loadData(Int32 saplingIndex) at StardewValley.TerrainFeatures.FruitTree..ctor_PatchedBy (FruitTree this, Int32 saplingIndex) at StardewValley.Object.placementAction_PatchedBy (Object this, GameLocation location, Int32 x, Int32 y, Farmer who) at StardewValley.Utility.tryToPlaceItem(GameLocation location, Item item, Int32 x, Int32 y) at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) at StardewValley.Game1.<>c__DisplayClass913_0. b__0() at MinecartPatcher.MCPModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) at StardewValley.Game1.UpdateControlInput(GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 1117
2023.06.04 08:07 Dismas_Darling Anyone wanna gift me Dredge on Steam?
2023.06.04 08:06 Bright_Operation5748 I have an rx 6600xt and an rx 6700xt available to buy, (both used) for around 185 USD and 284 USD the difference I have seen is that there is about a 20 -30 fps difference. I have a a VG2791R monitor that has a 1980x1080 display. Which one should I get
2023.06.04 07:59 SometimesBread Vortex for Linux
![]() | With the rising userbase of Linux mostly due to the Steam Deck and seeing as some of top played games last month were The Witcher 3, Skyrim and Fallout 4. Is there any hope for a Linux build of Vortex? submitted by SometimesBread to nexusmods [link] [comments] Source: https://steamdeckhq.com/news/steam-decks-top-20-played-games-of-may-2023/ |
2023.06.04 07:34 Subbu_99 OMG HOW IS THIS EVEN POSSIBLE????
![]() | submitted by Subbu_99 to StardewValley [link] [comments] |
2023.06.04 07:15 -summer-death who was your go to romantic interest in stardew valley ?for me its always been penny
2023.06.04 06:48 AndyCowCow Simple, easy games?
2023.06.04 06:47 Mulberry-Careless Developing a restaurant city inspired game, was wondering if anybody would play?
![]() | Hi guys, i'm extremely new to reddit but heres my breakdown:I'm currently a software engineering student, and have been extremely into restaurant city at its peak back when i was like 10. I now have the skills, the resources, and the passion to revive this game like a phoenix from the ashes under a new title, with similar mechanics to the original game, but with more customisable features and more aesthetically pleasing aswell. I was wondering, before i embark on this quest, if anyone would be interested in playing this game that im developing, which would be sold on steam with 3 game modes, story mode, restaurant city mode, and sandbox?Appreciate all the feedback and help <3ps. I'm exactly like you. I know the feeling, of trying to find a game similar to restaurant city, and being disappointed knowing that nothing hits the same as what this game made us feel back in the day. I'm so unbelievably frustrated that all these game makers and devs don't make a game like restaurant city, with an 11 year window youd think something would come by that was similar to how restaurant city made you feel but no. Nothings doing it, trust me i know the feeling. Now that I'm almost graduated and know coding and graphics and still hear no news about a better version of restaurant city, I feel like Thanos when he said "Fine.. I'll do it myself." I loved the game in its peak, cried when it got deleted, and im here to bring it back and hopefully have some help from you guys with devlogs along the way. I'm gonna make the game better than it was, inspired as you will. Like stardew valley on that older game idk the name. I'm gonna add features i wish were there when i was young, like adding multiple floors or balconies or staircases/ steps to slightly higher platforms in your restaurant, cause i remember so many people doing illusions with the box objects to make it look like they had stairs but really they were placed in a clever way. Along with a heap of other things i wish the game added back then, I'm making my new game like a modern improvement to graphics, mechanics, and features that should have been added a long time ago. Please guys comment what ya'll think about this idea? submitted by Mulberry-Careless to RestaurantOdyssey [link] [comments] Good example of what im aiming for |
2023.06.04 05:13 Mousestar369 What if Stardew Valley is actually purgatory?
2023.06.04 05:08 Mother_Ad_6086 Hiiii I’m 22 F & am hoping for more online friends or just a [chat]
2023.06.04 04:59 Forsaken_Software_97 My laptop is overheating and loud (Dell Inspirion 3511)
2023.06.04 04:55 puupuuxcii Port Games
2023.06.04 04:46 IntentlyIntrepid List of games
2023.06.04 04:42 orangechalk 20F(she/they), just want some online friends, irl hermit
2023.06.04 04:41 FartsMcPoop You're never too old for a Stardew Valley birthday cake
![]() | submitted by FartsMcPoop to StardewValley [link] [comments] |
2023.06.04 04:33 iyria [Stardew Valley] Plat #49 and Trophy #2500!
![]() | submitted by iyria to Trophies [link] [comments] |
2023.06.04 04:24 Worldly-Sale9749 Game crashes randomly near beginning of game
https://smapi.io/log/85508a360a8346f4b5864b9a2b0bd4e1
2023.06.04 04:00 New-Writer0026 Helpful Guide/Articles