Lotto 47 winning numbers
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2023.06.04 09:52 bittersweetacacia20 Hat Trick Existing User Winning Board
2023.06.04 09:51 BryggerHeise Numerological day analysis of 4-6–2023 17/8 Goodness, Benevolence, Humility & Beauty/ Feminine principle
| Inspired by your Ability to Manifest, you want to bring Goodness, Humility and Beauty into the world, with the Feminine principle of Eros, Yin, Art, Growth and Decay as essence. 4-6–2023 17/8 Goodness, Benevolence, Humility & Beauty/ Feminine principle Spirit: 4 Physical Realization; Matter; Pragmatic Way; Daily practice Soul: 6 Power; Male Drive; Yang; Life force; Sexuality. Body: 23 Unconditional Love or ‘Cry for Love’? The sum total of today is 17/8: Goodness, Benevolence, Humility and Beauty resulting in the feminine principle This you want to live and express through your spirit’s Ability to Manifest, your soul’s Power and Drive and your physical ability to express Unconditional Love. Today's pentagram Themes This daring process is driven by two major themes today: ‘Expansion of Self-Awareness’ and ‘Relationships’. Blue 2-Red 4: Axis of Expansion of Self-Awareness: 2(9) - (7)4 Focus-concentration drives your expansion of self-awareness. In the quest to find the answer to WHO you really, your focus lies on what brings you closer to yourself. “What do I need to let go of because it does not bring me to the highest expression of myself, and what do I need to hold on to and further develop as it brings me the highest expression of myself? Many a time you have to do what is difficult to do. The two driving forces are “Serve, Aid and Heal “ coming from the spiritual level to join with “Learning from Karma” coming from the physical level. 29: To ‘Serve, Aid and Heal’ is a great way to get out of being overly focussed on yourself and your beautiful Ego. It may vastly expand your awareness of WHO you are, when you serve, aid and heal. The danger lies in overdoing it and being only focussed on serving, healing and aiding others, to get love, appreciation and approval. You then fall into the “Helper Syndrome” 74: ’Learning from Karma’ may serve you well also. If you are able to manifest this power of self-reflection, if you are able to learn from your own mistakes, then it puts you on the way to the Light. If you do not develop this self-reflective ability or refuse to learn from your mistakes, your awareness gets more and more restricted, confined and narrow. The balance of the two principles lies in ‘Dissolution’ and ‘Restart’. It is a very restless energy as you constantly have to decide on new transformations, new beginnings. It takes the deep feminine energy to be able to rebuild again and again. Blue 4- Red 6: The axis of Fate, Focus and Concentration: 4(1)-(9)6 Your inner awakening and leadership drives your quest for focus and concentration. Your inner leadership makes you decide what to hold on to and what to let go of. Focussing – thus avoiding Fate- is a dominant feature in your life. The two driving forces are the Spiritual Mountaineer coming from the emotional level to join with Healing Magnetism coming from the mental level. Your feelings are reaching for the highest expression of your spirit, whereas your mind wants to heal through its magnetic powers, through transference of energy, being a cosmic antenna. 41: Spiritual Mountaineer The spiritual mountaineer is capable of translating ideas and inspiration immediately into action or physical form. Basically capable of manifesting any idea with success. This holds the danger of a deep fall, as such a steep path is also very narrow and you may fall off. A prerequisite is a deep love for yourself. 96: Healing Magnetism; Cosmic Antenna Healing magnetism holds the ability to heal in a magnetic and even magical way, by transferring energy, like in Reiki. Most people with this number are unaware of this capability. The danger lies in the misuse of power turning this gift into an self-oriented addiction. The balance of the two principles lies in their sum: the higher dimension of vitality. What is bigger than a human’s vitality? Divine vitality. Once you hit the right balance on this axis you will experience a sense of heightened vitality in yourself and in the people and animals around you. (Especially animals pick up on this higher energy very quickly) Beware: Should you misuse your gifts and avoid to focus, the energy may turn against you, creating unexpected Fate and low Vitality. Levels of Awareness You have high mental and physical awareness today. Your mental awareness is obtained through Revolution and Healing magnetism. Your physical awareness is obtained through ‘Undeserved Luck or Deep wound’ and ‘Learning from Karma’. The goal of both levels is to Intuitively show the Sun-Child in you. To be the public person who stands in the middle of attention, being a role model for others. The goal is also to have Powerful Insights, like a powerful inner sun rising up in you. Triangles Your mental and physical awareness is further enhanced today with the connection to the 6th (“Ego” realm) principle. It gives you the conscious decision to show the “sun child” in you. Individual number not yet discussed: “Ego” realm: Blue/Red 63 63 Sun child 3x21 Rank + Prime: 16. + 47 63 gives the ability to be a ‘Public Person”. Not a follower, but someone who can be a role model for others. 63’s mostly have a positive aura (charisma). 63 as the reversion of 36 has conquered the impulsiveness, which characterizes the 36. 3x21: Conscious Decision (3) to let the “Inner Sun” of Insight (21) shine. 3 behind 6; Conscious Decision (3) to work positively with the Force (6). Sum 9: The Mind helps in doing so. 16+47=63 contains the Perseverance, Assertiveness (Axis 1-6) to live Self-Consciously (7) in Daily Life (4). Note: If your birthday is today, the topics described above are your topics for 2023. Should a baby be born on this day, then today’s themes are the baby’s life-themes. See you (virtually) : (D) Arbeitskreis: 23. Juni Hybride Düsseldorf For a full explanation of the numbers and how to read the Pentagram have a look at my website: www.pentalogie.com submitted by BryggerHeise to NumerologyPentagram [link] [comments] |
2023.06.04 09:50 BryggerHeise Numerological day analysis of 4-6–2023 17/8 Goodness, Benevolence, Humility & Beauty/ Feminine principle
| Inspired by your Ability to Manifest, you want to bring Goodness, Humility and Beauty into the world, with the Feminine principle of Eros, Yin, Art, Growth and Decay as essence. 4-6–2023 17/8 Goodness, Benevolence, Humility & Beauty/ Feminine principle Spirit: 4 Physical Realization; Matter; Pragmatic Way; Daily practice Soul: 6 Power; Male Drive; Yang; Life force; Sexuality. Body: 23 Unconditional Love or ‘Cry for Love’? The sum total of today is 17/8: Goodness, Benevolence, Humility and Beauty resulting in the feminine principle This you want to live and express through your spirit’s Ability to Manifest, your soul’s Power and Drive and your physical ability to express Unconditional Love. Today's pentagram Themes This daring process is driven by two major themes today: ‘Expansion of Self-Awareness’ and ‘Relationships’. Blue 2-Red 4: Axis of Expansion of Self-Awareness: 2(9) - (7)4 Focus-concentration drives your expansion of self-awareness. In the quest to find the answer to WHO you really, your focus lies on what brings you closer to yourself. “What do I need to let go of because it does not bring me to the highest expression of myself, and what do I need to hold on to and further develop as it brings me the highest expression of myself? Many a time you have to do what is difficult to do. The two driving forces are “Serve, Aid and Heal “ coming from the spiritual level to join with “Learning from Karma” coming from the physical level. 29: To ‘Serve, Aid and Heal’ is a great way to get out of being overly focussed on yourself and your beautiful Ego. It may vastly expand your awareness of WHO you are, when you serve, aid and heal. The danger lies in overdoing it and being only focussed on serving, healing and aiding others, to get love, appreciation and approval. You then fall into the “Helper Syndrome” 74: ’Learning from Karma’ may serve you well also. If you are able to manifest this power of self-reflection, if you are able to learn from your own mistakes, then it puts you on the way to the Light. If you do not develop this self-reflective ability or refuse to learn from your mistakes, your awareness gets more and more restricted, confined and narrow. The balance of the two principles lies in ‘Dissolution’ and ‘Restart’. It is a very restless energy as you constantly have to decide on new transformations, new beginnings. It takes the deep feminine energy to be able to rebuild again and again. Blue 4- Red 6: The axis of Fate, Focus and Concentration: 4(1)-(9)6 Your inner awakening and leadership drives your quest for focus and concentration. Your inner leadership makes you decide what to hold on to and what to let go of. Focussing – thus avoiding Fate- is a dominant feature in your life. The two driving forces are the Spiritual Mountaineer coming from the emotional level to join with Healing Magnetism coming from the mental level. Your feelings are reaching for the highest expression of your spirit, whereas your mind wants to heal through its magnetic powers, through transference of energy, being a cosmic antenna. 41: Spiritual Mountaineer The spiritual mountaineer is capable of translating ideas and inspiration immediately into action or physical form. Basically capable of manifesting any idea with success. This holds the danger of a deep fall, as such a steep path is also very narrow and you may fall off. A prerequisite is a deep love for yourself. 96: Healing Magnetism; Cosmic Antenna Healing magnetism holds the ability to heal in a magnetic and even magical way, by transferring energy, like in Reiki. Most people with this number are unaware of this capability. The danger lies in the misuse of power turning this gift into an self-oriented addiction. The balance of the two principles lies in their sum: the higher dimension of vitality. What is bigger than a human’s vitality? Divine vitality. Once you hit the right balance on this axis you will experience a sense of heightened vitality in yourself and in the people and animals around you. (Especially animals pick up on this higher energy very quickly) Beware: Should you misuse your gifts and avoid to focus, the energy may turn against you, creating unexpected Fate and low Vitality. Levels of Awareness You have high mental and physical awareness today. Your mental awareness is obtained through Revolution and Healing magnetism. Your physical awareness is obtained through ‘Undeserved Luck or Deep wound’ and ‘Learning from Karma’. The goal of both levels is to Intuitively show the Sun-Child in you. To be the public person who stands in the middle of attention, being a role model for others. The goal is also to have Powerful Insights, like a powerful inner sun rising up in you. Triangles Your mental and physical awareness is further enhanced today with the connection to the 6th (“Ego” realm) principle. It gives you the conscious decision to show the “sun child” in you. Individual number not yet discussed: “Ego” realm: Blue/Red 63 63 Sun child 3x21 Rank + Prime: 16. + 47 63 gives the ability to be a ‘Public Person”. Not a follower, but someone who can be a role model for others. 63’s mostly have a positive aura (charisma). 63 as the reversion of 36 has conquered the impulsiveness, which characterizes the 36. 3x21: Conscious Decision (3) to let the “Inner Sun” of Insight (21) shine. 3 behind 6; Conscious Decision (3) to work positively with the Force (6). Sum 9: The Mind helps in doing so. 16+47=63 contains the Perseverance, Assertiveness (Axis 1-6) to live Self-Consciously (7) in Daily Life (4). Note: If your birthday is today, the topics described above are your topics for 2023. Should a baby be born on this day, then today’s themes are the baby’s life-themes. See you (virtually) : (D) Arbeitskreis: 23. Juni Hybride Düsseldorf For a full explanation of the numbers and how to read the Pentagram have a look at my website: www.pentalogie.com submitted by BryggerHeise to numerology [link] [comments] |
2023.06.04 09:49 Ok-Technology4275 Can any New Users help me before my coins expire? I can click on two devices <3
2023.06.04 09:47 AutoModerator [Download Course] Matthew Neer – Broadcast Mentor (Genkicourses.site)
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2023.06.04 09:26 hoc-trade Attempt to explain our destructive DayTrading Behaviors: Daniel Kahnemann's Prospect Theory
| Prospect Theory by Kahnemann and Tversky from 1979 is one of the core pillars of behavioral finance. It has shown such importance, that it was referenced for Kahnemann’s Nobel Prize in Economics in 2002. I am completely fascinated by Prospect Theory and its far-reaching impact, and I do believe a lot of it can be translated to DayTrading: What is Prospect Theory though and how can it affect traders in an extremely negative way? Prospect Theory very well explains the core trading error of a majority of traders, but let’s go step-by-step. Let’s first understand what is Prospect Theory and look at some examples to get a better understanding. Second, deep-dive how it affects us as traders, and third, outline what we as traders can do as countermeasures and thereby improve our trading performance. Whether we are daytrading Crypto, Forex, stocks or Futures does not matter, as Prospect Theory is a general behavioral tendency applicable to any trading market. - Prospect Theory: What does it say?
At its core, Prospect Theory describes that humans tend to apply an asymmetric assessment of potential losses and gains. Kahnemann and Tversky said that “in human decision-making, losses loom larger than gains” (1979). Still sounds a bit theoretical and hard to grasp, right? Let me walk you through a real experiment that describes the core of Prospect Theory very well. Imagine the following scenario: You are given two options to choose from: A) 100% chance to lose 3,000 USD B) 80% chance to lose 4,000 USD, 20% chance to lose nothing Which one would you choose? Next, you have to choose between the following: C) 100% chance to win 3,000 USD D) 80% chance to win 4,000 USD, 20% chance to win nothing Again, which one would you choose? Interestingly, when asked to choose between A) and B), 92% chose B), so taking the chance to avoid losses. However, when choosing between C) and D) only 20% choose D), meaning only a small number of people would take the risk to win more (note B & D have a prospect of similar risk/ likelihood). The experiment nicely shows that humans tend to avoid risk when gains are at stake, however are much more willing to take risk to prevent losses (loss aversion). AGAIN, this is the core here: People show a strong tendency to not take risks when gains are at stake, but are willing to do so if they could avoid losses! Having understood this, we can apply this to Trading as well! 2. Prospect Theory applied to Trading Knowing from Prospect Theory that we tend avoid risks when gains are at stake and seek risks if we could prevent losses, we should have a look at our profit-taking, but also our loss-taking behavior. We know that in Trading it is about Cutting our losses early, while letting our profits run in order to have our profits outweigh out losses and be profitable. There are plenty of statements from the best traders in the world outlining this key element of trading. What do we do in loss trades? According to Prospect Theory, we are willing to take risks to avoid losses. Is this actually good or bad in terms of trading strategy? It is exactly the opposite of what we should do as traders. If we take additional risks to avoid our losses, that means we do not cut or loss early and move on. We rather show a behavior of taking on additional risk in a trade that is already in loss in order to potentially recover our loss and close it breakeven or in profit. In terms of trading, that means we may adjust our Stop Loss even further away in case we are in a loss trade, thereby not accepting our loss, but gambling higher in order to prevent the loss. This behavior can actually be witnessed with a large amount of traders, and it is extremely toxic to our performance, as we let our loss trades become big. https://preview.redd.it/c3rc6tuqby3b1.png?width=852&format=png&auto=webp&s=fd68b73c3b830ffc9f49e249f429cade9509bffa Tracking this behavior, we can see that is has a significant negative influence on the performance. The moment we know what we need to look at is the moment we can understand the toxic influence on our performance which would otherwise be hidden in our trading data. On the profit side, we can witness a similar toxic behavior, just instead of letting loss trades become big, we keep our profits small. In Prospect Theory we have seen that we rather take the safe smaller profit instead of taking the risk to grow our win even bigger. In terms of trading, profitable positions are oftentimes manually stopped by the trader even before reaching the initially set Take Profit level. Imagine you are in a trade, which went 1,000 USD in profit already, with a Take Profit set at 2,000 USD. Many traders tend to manually close the trade at 1,000 USD profit, thereby securing their win but forgoing the chance to reach the 2,000 USD profit. https://preview.redd.it/c56vcmwyby3b1.png?width=556&format=png&auto=webp&s=24b0a900b0b4c875b6d4cc8270a626119b4ce439 Similarly to the Stop Loss adjustment in loss trades, we can track the manual stops of traders and simulate the individual performance effect of this behavior on our performance (simulates trade outcome if the trader would have not manually stopped the trade in profit). Doing those two behaviors over and over again, we as traders set ourselves up for failure. It is extremely hard to be profitable overall if we keep our profits small and keep having big losses. However, it is the human tendency to do so as explained in Prospect Theory, and we all are humans, so we as traders have to find ways to adjust our behavior as we otherwise are part of the >85% of traders that are losing money. How can we do that? Let’s have a look in part 3 what we can do: - Countermeasures to toxic trading behavior
There might be very individual countermeasures to counteract this typical behavioral tendency, but let’s focus on 3 general ones here which are very powerful and helped me a lot: a) Situational awareness, b) Alternate profit metrics, and c) Leverage technology & alerts. Let’s get into what those are: a) Situational Awareness I believe by reading and getting to know about the behavioral biases underlying our trading decisions, we are already doing the first step. Behavioral biases and fallacies are unconscious in nature, hence we do not recognize this specific behavior with ourselves as it feels natural. The first step in working on the impact of those biases in trading is to recognize our own behavior and be able to make sense of it. The next time we are adjusting your Stop Loss or manually close a profit trade early, we may first recognize that you now did something likely counterproductive to your performance and secondly, will hopefully be able to make sense of our own behavior by understanding Prospect Theory. Adjusting trading behaviors is not an instant process, it always starts with understanding, recognizing, and then step-by-step adjustments. b) Alternate profit metrics Much of the trading behaviors we show are closely interlinked with how we value money, and the Prospect Theory is a very good example for this. Follow-up studies have actually shown a weakened effect of loss aversion with increased wealth, however this would go a bit beyond this post and it's already very long :) Kahnemann and Tversky argued in their Prospect Theory, that losses hurt 2–2.5 times as much compared to the pleasure equivalent gains, which explains much of our actual behavior. In order to soften this effect, and thereby also achieve a more rational behavior, as traders we can move away from thinking in currency terms (such as US Dollar), but rather think in o ther metrics such as risk or points/ pips. Instead of thinking we lost 2,000 USD on a trade, we can equate the 2,000 USD as 1R (risk). If we adjust our Stop Loss to 3,000 USD, we may lose 1.5R, if we win 4,000 USD, we win 2R, and so on. By doing so, we move away from our value of money, move away from the pain of losing money, and move away from the pleasure of winning money. However, as we learnt the pain is larger for losses compared to the equivalent pleasure from wins, so eliminating or reducing this pain and pleasure is actually doing us a favor, both emotionally as well as behaviorally. c) Leverage technology & alerts Nowadays, traders can enjoy a great level of support during their trading by leveraging technology and software targeted at identifying those destructive trading behaviors. Hoc-trade is one of those tools, and as seen in the previous chapter, it measures exactly the kind of behaviors which can be explained with Prospect Theory. In case destructive behaviors are identified one will receive a near real-time alert in case you have adjusted your Stop Loss again or just manually closed a profit trade. While you can identify those behaviors and also will receive alerts to support you during trading with technology, it still requires you as the trader to make trading decisions. Therefore, technology can be seen as a great help which can give you an edge over other traders, but you will still need to understand, recognize, and alternate your behavior in order to utilize the full effect on your trading performance. A quick closing remark: Behavioral economics/ finance is a fascinating field with incredibly valuable insights for trading. A majority of our oftentimes destructive behaviors can be explained by biases and fallacies, and the Prospect Theory is truly one of the most important ones. It covers our behavior at the heart of trading strategies, growing large profits while keeping our losses tight. I would like to close this post with 2 quotes, the first from one of the best traders in the world, and the second from likely the best investor in the world. Both quotes clearly outline how crucial it is to follow what we have discussed in this post: Cut your losses early… Quote 1: Ed Seykota, Trader: “The elements of good trading are 1) cutting losses, 2) cutting losses, and 3) cutting losses. If you can follow these three rules, you may have a chance.” …and let your profits run! Quote 2: Warren Buffet, Berkshire Hathaway “When it’s raining gold, reach for a bucket, not a thimble” Happy Trading and stay safe! submitted by hoc-trade to Daytrading [link] [comments] |
2023.06.04 09:06 CMDR_Soup Spartans (Halo) vs Clone Troopers (Star Wars)
Every Spartan in Halo goes up against every clone trooper in Star Wars.
Spartans
- 50 Spartan-IIs
- 900 Spartan-IIIs
- 5000 Spartan-IVs
All are equipped in Gen 3 MJOLNIR, with individual Spartans being able to equip single equipment or armor ability modules. They can scavenge equipment and armor ability modules from dead comrades and from orbital support pods dropped onto the battlefield. Assume Gen 3 thrusters have the same capabilities as Gen 2 thrusters.
Spartans get their signature weapons if they have them (Nornfang, Oathsworn, etc), and they can fully equip themselves with any weapon in the UNSC armory. Ammunition, food, water, medicine, more weapons, and replacement armor parts are dropped onto the battlefield via drop pod. The most powerful munitions the Spartans will be able to access are C12 explosive packs and octa detonation charges.
The armor parts come with tools, and are sufficient to fully repair MJOLNIR with enough time (no more than a week for an extremely damaged suit).
The medical supplies come with whatever is necessary to maintain the IVs' augmentations, as well as smoothers for the Gamma IIIs.
The Spartans will be able to use unarmed Mongeese, Warthogs, and Razorbacks for transport. Fuel is not an issue, and replacement vehicles will appear in the wild.
Clone Troopers
- 6.2 million clone troopers
- 1600ish Clone Commandos
- The Bad Batch
The clone regulars are equipped with Phase 2 armor. The Commandos and Bad Batch wear Katarn-class armor. The specialized units like jet troopers retain their gear.
All clones are equipped as they normally are, with the vast majority being equipped with blaster rifles. Some will have rocket launchers or rotary cannons. Replacement power packs, food, water, medicine, and more weapons will be ferried down to the surface by unarmed dropships, which will leave the battlefield after offloading their cargo. The most powerful munitions the clones will be able to access are thermal detonators, both in grenade and remote-detonated form.
The clones will be able to use unarmed AT-RTs and AT-TEs for transport. Fuel is not an issue, and replacement vehicles will appear in the wild.
Battlefield
The battlefield is a large, continent-sized landmass with varied terrain. Cities, abandoned military bases, large plains, deserts, forests, etc.
In orbit, the UNSC Home Fleet is engaging the GAR Open Circle Fleet in combat. Neither side will win, but every 50 hours an opening will appear for either side to lob some Archers or turbolasers down at the surface. Both fleets will also be able to relay intel and drop supplies down to the troops on the surface. The orbital fight is mainly for flavor, though.
Will the Spartans' superior individual quality be able to overcome the massive numbers gap, or will the clones' strategic advantage give them the win over the greatest soldiers of the UNSC?
If the Spartans get ground into the dirt, reinforce them by making every ODST into a Spartan-IV and sending them in (plus 40,000ish IVs).
If the clones simply can't pin down the Spartans, give them their Jedi Generals (plus 400ish Jedi Generals).
Win condition for either side is making the enemies unable to drastically affect friendly operations in the region.
Use main canon for Halo, and Disney canon for Star Wars.
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2023.06.04 08:58 obhanesoo1 youmus still highest winrate first item after nerf
2023.06.04 08:57 DrFierce420 For those tenants who won their case at the RTB, were you ever able to collect?
There was this post a very short while ago...
https://fraservalleytoday.ca/2023/05/31/abbotsford-tenant-wins-33k-settlement-against-landlord-rtb/?utm_source=dlvr.it&utm_medium=facebook It's one thing to get a decision in your favour, it's another thing to collect. I myself got a decision in my favour against the purchasers of the house I was renting with my family, who evicted us with the pretext they (or a close relative) needed it to move in.
My family and I had to scramble for another place to live, couldn't find anything remotely close to the rent we were paying, and needed to settle on a place that was a huge rent increase.
The new purchasers, after we moved out, let the property vacant for 5 months, renovated for a month and a half, and then proceeded to rent the place for a bit more than what we are paying now at our new address (so a big jump in rent for those renting there now compared to what it was with the old owner).
We filed a tenancy complaint on the grounds of a bad faith eviction. We served the new owners and when the day came, they didn't show up. We had irrefutable evidence that these people were served properly and in a timely manner. We also had plenty of evidence to show the merit of our claim and we also had someone not related to us that was a witness to all the facts brought forward. So we won our case, with these people ordered to pay 20+ grand.
We waited for them to file a motion for reconsideration of the decision, for which they didn't prevail (for a number of reasons, including not availing themselves of a continuance and other reasons).
We then sent them a registered demand letter and gave them another month to pay, which they ignored. So we went to small claims court to see what could be done. There are a few things we could do in an effort to get paid the amount due, but it'll involve more fees, and more time to wait (and I am convinced they will ignore all this as well).
So, what would be the best course of action here? I'd love to hear from someone who won their case at the RTB, got an order from them, and above all
was able to collect. This has put a serious hole in what little savings we had and has tightened incredibly our budget. So any insight, tips, or suggestions to help get some relief (which would come from collecting the money) would be appreciated.
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2023.06.04 08:57 tokajlover “Would you kill for your kid” video circulating on the Internet
I am not sure if anyone has mentioned this but there’s a video circulating of a bunch of mothers being asked if they would kill for their kid, and not an inconsiderable number are like “no, I wouldn’t do that”.
One of the women even said something like “I’d do my best to defend them in any other way but no I wouldn’t kill for them if it came to that”, so you know the question was set up in the usual if you needed to protect them way, not just like randomly.
I have seen a lot of responses to that video from other mothers saying they wouldn’t even hesitate, would gladly go to jail for it, etc, and I am certainly of that camp. I don’t see it as competitive motherhood or anything like that, I truly would not even stop to think about it as my momma bear instincts would win out immediately, and while I try to not be judgemental most of the time, I have to admit I am unashamedly really judgemental of anyone who said that they wouldn’t.
I haven’t really heard of any mothers just admitting they wouldn’t do anything, including killing others to defend their child, but then I guess if I think about it it makes sense at least some people would feel that way but I am still quite shocked lol.
There is nothing measured or lukewarm in my love for my child and I think it so odd to have a child to then not be willing to do whatever it takes to protect them.
I am genuinely curious if anyone else feels the way those mothers who said no did, and if so, what your reasoning is?
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tokajlover to
Mommit [link] [comments]
2023.06.04 08:54 troublepickinganame 0xGamble - 1UCK [100k market cap] [4 days old]
TL;DR at the bottom, but may be worth a read
I just found a token with a genuinely unique take on a gambling contract that has had all ownership revoked by its dev, minus his 10% share and now its over to everyone. This is something actually fun. I spent my whole day researching this token and wanted to share with you what I found out about it.
Some facts about 0xGamble (ticker: 1UCK)
• max supply: 123456789 • no minting, no backdoors, burn included on every TX • launched 4 days ago • code checks out
As the name implies, 0xGamble is a gambling) token. Here’s how it works:
• 1% tax on every TX - 50% burned, 50% goes into the ‚pot‘ • every TX generates a random number internally • if the generated number is divisible by 69, the ‚house‘ (aka dev) wins the ‚pot‘ • if the number is divisible by 420, the guy making the transaction wins the ‚pot‘ (congrats!) • if the number is divisible by 1337, the ‚pot‘ is burned forever
To put it simple: • buy/sell/transfer - chance to win the pot • hold - tokens get burned, price go up • provide liquidity - liquidity rewards + tokens get burned, price go up
Nobody knows if and when anyone (the ‚house‘ included) will win the pot. Or if it will get burned and we have to wait for a new pot. And that’s alright. We all win.
There is no official website, marketing, telegram, etc. No official nothing. Dev kept 10% of the supply as payment and added the rest as liquidity on PancakeSwap. No other tokens exist, or will ever exist. There’s no pre-sale, so there’s no whales to dump. Everyone can make his own 1UCK.
Investing in crypto is basically a gamble anyways. Everyone hopes his favorite coin is gonna make it. So an actual, honest gambling token boiling down crypto to what it actually is seems to really fit here!
I did some further digging:
Let’s look back at those facts:
- if number is divisible by 420: Transaction address wins
- if number generated is divisible by 69: The house wins
- If number is divisible by 1337: pot is burned
When doing the math, the odds of
- Winning the pot are ~0.23 %
- The pot going to the house are ~1.4 %
- The pot getting burned are ~0.07 %
To put that into perspective: Typical slot machines have a 1/5000 to a 1/34 million chance of winning the jackpot. So, the odds of winning with a 1UCK Transaction are 10 - 10000000x higher than winning the pot of a slot machine.
That’s not all, I dug deeper. Is it really like that? I did cross check of and found out the following: Out of 434 transactions (at that time), the total of burned tokens was at 2,247,721 (at that time)
The function „PotTransferredToHouse“ was emitted 4 times during those 434 transactions, adding up to 1,068,881 Tokens
One lucky Guy out of those 434 transactions won the rest of the pot, which was about 1,178,840 Tokens.
So the math adds up with the calculated odds: Number of transactions: 434 House wins: 4 -> odds: 0.92 % User wins: 1 -> odds: 0.23 %
*
What does it mean? * In my opinion, this is one of the most honest tokens I have ever seen. No Rug, no BS, no big marketing talks about real world use cases. Just a simple gambling token with solid code (seriously, check for yourselves). Its simplicity is also its beauty.
Genius move: Turning the coin into the casino itself removes counterparty risk associated with third party gambling sites. This could actually become something big.
Because with this mechanic the token is actually the first of its kind! Where is this coin listed? You can get it on PancakeSwap. This is the contract address: 0x30016A1764C93EEdCCbEE5E1b3835F191c6f4050
TL;DR: No-Bullshit gambling token playing a numbers game every transaction. Better chances than regular slots. Code checks out, math checks out. This could be big. You’re still early for this one.
submitted by
troublepickinganame to
SatoshiStreetDegens [link] [comments]
2023.06.04 08:47 AutoModerator [Download Course] Matthew Neer – Broadcast Mentor (Genkicourses.site)
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2023.06.04 08:46 Teban54 [Analysis] Tyranitar (and its Mega) with Brutal Swing in raids: The Dark-type Monster Returns
| TL;DR - Hunt down those Cliffs before Shadow Larvitar goes away! Shadow (Dark) Tyranitar redefines dark/ghost attackers now. It's at Mega Gengar tier, MILES ahead of all other non-megas, is one of the most useful shadows in raids among all types, and is very future proof. - L30 Shadow Tyranitar = L50 Hydreigon and all others
Regular (Dark) Tyranitar = Hydreigon. Mayyybe 1% below Hydreigon, and it's mostly typing-dependent. Once released, Mega Tyranitar will become #1 Dark and #1 Rock, both in solo performance (though Mega Diancie will be better), and especially in group damage contribution due to its bulk. Dark or Rock? Save 1 non-shadow of each for the mega, then: Shadow Dark > Shadow Rock > Regular Dark = Hydreigon > Regular Rock. - Ideally, both Shadow Dark and Shadow Rock are worth making teams of (rock team mixed with Rampardos), but prioritize Dark.
- Shadow Rock is also #1 non-mega rock, but just barely, and will eventually be outclassed. Keep at least 1 for Rockets though.
- DO NOT PURIFY!
Keep reading for: - Why each Tyranitar can't double duty
- Dark/Ghost and Rock-type attacker comparison charts and Mega comparison charts
- Brief mention of Mega Sableye (it disappoints)
- Is Shadow Tyranitar (dark) the most useful raid attacker of all types? (Strength & Utility metric)
- Pairwise comparisons involving shadow and regular Tyranitar
- Future considerations
- Shadow Darkrai with Dark Void is the only one that can truly outclass Shadow Tyranitar
- More detailed recommendations on "Dark vs. Rock"
- List of my previous analyses - now in Google Sheets!
Introduction At the start of the Season of Hidden Gems, we got our seasonal Go Battle League move update. As part of the update, Tyranitar can now learn Brutal Swing as part of its regular, non-legacy moveset, using a Regular Charged TM. Additionally, the season website has (accidentally?) revealed that Mega Tyranitar will make its debut in Mega Raids from July 25 to August 4 ( full schedule on Go Hub). A detailed look at the website's source code also shows Mega Sableye release from June 29 to July 6. When I previously wrote about Tyranitar for its Community Day Classic in January, my tone was rather bleak, as regular Tyranitar had already fallen way below the tier lists of both rock and dark attackers. Quoted from the TL;DR back then: Unless you missed December CD, relax - 2023 is not 2018. Regular Tyranitar is not a must-have anymore. But that was when Tyranitar's dark moveset was Bite/Crunch, both being mediocre to bad moves. Now, Tyranitar can instead use Brutal Swing, a borderline overpowered (OP) move designed for Hydreigon to shine on its Community Day a year ago. Does Brutal Swing help both regular and Shadow Tyranitar restore its 2017 glory? How will Mega Tyranitar (and Mega Sableye) perform in raids once they arrive? I'll address these questions with the following parts: - Tyranitar (Regular, Shadow, Mega) and Mega Sableye as Dark/Ghost-type raid attackers
- Mega Tyranitar as a Rock-type raid attacker
- Future Considerations - What else can catch up with Shadow Tyranitar?
- Verdict: Dark or Rock?
If you're on desktop and want to jump to a particular part, search "Part X". You can now follow me (@teban54) on Twitter! Since this post is too long, Reddit may not allow edits after publishing. Should there be minor changes or bug fixes, I will mention them in a comment. A legacy fast move - why each Tyranitar can't double duty A minor note that should be obvious for veteran players, but still useful to point out. To function as a rock type, Tyranitar needs Smack Down, a legacy fast move. This means you can't build a single Tyranitar and TM back and forth between dark and rock movesets. An individual Tyranitar is locked in as either a rock type or a dark type, not both. This may force you to build twice as many Tyranitars as you normally would - a dark team and a rock team - if necessary. Do note that you will be able to get Smack Down by evolution during December 2023 Community Day, without needing an Elite Fast TM. And if you really want to, you can TM a Smack Down Tyranitar to Bite. It's a one-way street: Rock -> Dark is a yes, Dark -> Rock is a no (or at least expensive). Part 1: Tyranitar as a Dark Attacker [Part 1 TL;DR] Shadow Tyranitar redefines the Dark/Ghost meta, being at Mega Gengar tier, and L30 Shadow Ttar = L50 other options. It's now a Tier 1 shadow in utility across all types. Regular Tyranitar is virtually the same as Hydreigon, mayyybe 1% worse and typing-dependent. Mega Tyranitar is also at Mega Gengar tier, and will likely be the choice for a Dark/Ghost Mega from now on. Dark and Ghost attackers ranked by their average in-raid performance, using ASE and ASTTW. Charts of ASE with and without dodging are here. Brutal Swing is a HUGE upgrade on Tyranitar: an 18% improvement, almost the same as shadow vs. non-shadow, and enough to cross several tiers. - Put it another way: Non-shadow Tyranitar with Brutal Swing is as good as Shadow Tyranitar without Brutal Swing.
As a result, Shadow Tyranitar REDEFINES non-mega Dark/Ghost attackers now. - Shadow Tyranitar's power gets to Mega Gengar tier, and most people should know how OP Mega Gengar is. (Detailed comparisons later...)
- Everything that we used to call "a top dark/ghost type" gets left WAY behind. This includes: Hydreigon, Shadow Weavile, Shadow Tyranitar without Brutal Swing, Shadow Mewtwo (Shadow Ball), Giratina Origin, Darkrai. Now, Shadow Tyranitar at Level 30 = all these options at Level 50, Hydreigon included.
- For the DPS lovers, here's the ER and DPS table. Indeed, even in raw DPS, Shadow Tyranitar is now the highest among all non-mega dark/ghost types - and it still has good bulk!
Regular Tyranitar is now virtually the same as Hydreigon, mayyybe 1% below. Together, they're the top non-shadow non-mega options. - This also means it's better than Giratina-O and Darkrai.
- So, non-shadow Tyranitar isn't meta-defining per se, since Hydreigon already existed. If you had a Hydreigon army from its CD, regular Ttar doesn't do anything extra, aside from typing differences. Put your resources into the shadows.
- (Detailed comparisons later...)
When Mega Tyranitar arrives, it will sit in the same tier as Mega Gengar and Shadow Tyranitar in individual performance. In other words, top of the type. - Mega > Shadow, but DO NOT PURIFY.
- (Detailed comparisons and mega charts later...)
Shadow Tyranitar (Dark)'s Incredible Utility [Section TL;DR] Due to the high utility of dark/ghost types (many bosses to use them against), Shadow Tyranitar is now one of the most useful raid attackers across all types. This will remain the case even after most future shadows (including shadow legendaries) are released. A solid Tier 1 shadow for raiding. I've always treated dark and ghost types as "one" of the most useful types for raiding, if not the most useful. Their main roles are anti-psychic and anti-ghost, and it happens that there's a crazy number of psychic-type T5 bosses (perhaps the most common type among legendaries). Back when I wrote the Shadow Mewtwo analysis in January, I defined a "Strength and Utility" (S&U) metric, which combines individual powers of raid attackers with the number of raids they can be used against. For example, Shadow Mewtwo as a psychic type doesn't do too well, because psychic attackers are rarely needed. With all expected future Gen 1-5 shadows at that time - which included Shadow Hydreigon, but not Shadow Tyranitar with Brutal Swing - the metric looked like this: Strength and Utility (S&U) metric with Gen 1-5 shadows in January 2023. \"(Shadow) Hydreigon\" on this chart is a close approximation for Shadow Tyranitar with Brutal Swing. Treat the "Hyderigon" on the chart as Shadow Tyranitar. That means... Shadow Tyranitar (dark) is one of the most useful raid attackers - #1 by the S&U metric. Both right now, and in a future where all Gen 1-5 shadows are released. The incredibly powerful (future) shadow legendaries that you're thinking of: Shadow Mewtwo, Groudon, Rayquaza, Terrakion... In terms of utility, they all pale in comparison to Shadow Tyranitar. - One caveat is that this chart only considers utility of a single type. Shadow Mamoswine's utility in either of its types may be lower than Shadow Tyranitar, but its combined utility will likely be higher, at least today.
So yes, I would absolutely rank Shadow Tyranitar (dark) as a Tier 1 shadow in raids today. (And my definition of Tier 1 was very restrictive. I ranked Shadow Mewtwo as Tier 2... And people hated it.) Comparisons: Mega & Shadow Tyranitar, and Mega Gengar [Section TL;DR] Mega > Shadow Ttar. Mega Gengar technically "wins" more often than both (and still has the highest DPS/TTW), but it's very unreliable, and when it fails, it fails very badly. Mega Tyranitar vs. Shadow Tyranitar vs. Mega Gengar (L40 best friends) Mega Tyranitar vs. Mega Gengar: (Individual power, without damage boosting) - Mega Gengar may be better than Mega Tyranitar more often, but it's WAY less consistent.
- This is due to Mega Gengar's fragility and weakness to psychic moves. On the other hand, Mega Tyranitar doesn't fear much, except fighting moves.
- As a result, Mega Tyranitar gets better average Estimator. (Remember the bar chart above doesn't show how much better each option is.) In TTW, Mega Gengar still pulls ahead.
The other two pairs are comparing apples (megas) to oranges (non-megas), but: Shadow Tyranitar vs. Mega Gengar: - Same discussion as above, except that Shadow Ttar fares worse than its Mega counterpart.
- Their average Estimators are similar at L40-50, whereas Mega Gengar is ahead in TTW.
Mega Tyranitar vs. Shadow Tyranitar: - In theory, Shadow Ttar actually out-DPSes Mega Ttar by 2.1%. But Mega Ttar has 54% more TDO, more than enough to make up for it.
- Indeed, in practice, Shadow's tiny DPS advantage almost evaporates. Mega is better.
Comparisons: Regular Tyranitar vs. Hydreigon and others [Section TL;DR] Hydreigon is technically still better, but only by 1%, and basically typing-dependent. Tyranitar outclasses most other options, arguably except Shadow Weavile. Tyranitar vs. other similar Dark and Ghost attackers (L40 best friends) Everything listed here used to be the "golden standard" for dark and ghost. Now, even non-shadow Tyranitar at least puts up a fight, if not straight up outclasses them. (Recall that Shadow Tyranitar is above all of them by 18%.) Starting with Tyranitar vs. Hydreigon, as it's the most relevant pair. - Hydreigon has 256 base attack to Tyranitar's 251, but Ttar has more defense and HP. Now that they have the same moveset, Hydreigon naturally has slightly higher DPS, while Tyranitar has higher TDO.
- From the bar chart... Yes, Hydreigon is technically still better.
- However, it's only better by a tiny amount - usually on the scale of 1%.
- Here's a plot of the extent to which each one is better than the other. In 80% of cases, the difference is really small.
- In practice, what's preferred essentially boils down to typing differences.
Tyranitar vs. Shadow Weavile is also interesting: Shadow Weavile is a classic glass cannon, stronger in the best case, but very risky. But if you're comparing to a shadow... Why not use Shadow Tyranitar instead? Tyranitar basically outclasses the rest (Darkrai, Giratina-O, Chandelure, Gholdengo), aside from typing disadvantages, such as Focus Blast Mewtwo. Dark and Ghost-type Mega Comparisons [Section TL;DR] Mega Tyranitar > all dark megas, and > Mega Gengar unless everyone else uses ghost. Mega Sableye disappoints. Comparison of dark- and ghost-type megas, in terms of damage up to a fixed time frame (relative to the no-mega baseline). Big type icons denote attackers that other raiders use. As usual, this chart looks at the question "which mega contributes the most damage to the group", accounting for both its own damage output and its mega boost to other raiders. Note that Primal Kyogre/Groudon in the 6th slot may still be the best way to contribute damage (method explained in my Mega Pinsir analysis). If you don't want to "use" a Primal... Yes, Mega Tyranitar will outclass all Dark-type Megas on all fronts - in both power (Houndoom) and group boosting (Gyarados). Comparing to Mega Gengar: - If you coordinate so that everyone else uses ghost types, then Mega Gengar is better.
- However, if you're not sure what others will bring, Mega Tyranitar is better, often by far.
Brief mention on Mega Sableye. In theory, being able to boost both Dark and Ghost damage - regardless of what others choose - sounds very enticing. Sadly, Mega Sableye's laughable power and mediocre bulk means it can't execute that well. It's worse than Mega Tyranitar in almost all situations, including when others use ghost types. Part 2: Mega Tyranitar as a Rock Attacker [Part 2 TL;DR] Mega Tyranitar's individual power is barely above Mega Aerodactyl (current best rock type), and slightly below Mega Diancie. However, its superior bulk makes it the best mega for contributing damage in group raids. Rock attackers ranked by their average in-raid performance, using ASE and ASTTW. Charts of ASE with and without dodging are here. In individual power, Mega Tyranitar is the best rock attacker, being better than Mega Aerodactyl... But just barely. - It will also have worse solo performance than Mega Diancie, when/if it's released at Go Fest. (Not shown on the chart)
- However, Mega Tyranitar has a massive bulk advantage over Mega Diancie and Aerodactyl, making it the Rock-type Mega of choice due to boosting other players. (More on this in a moment...)
Brief note on Shadow and regular Tyranitar: - Shadow Tyranitar is the best non-mega rock type in Estimator, but only barely ahead of Rampardos. In large lobbies (TTW), Rampardos actually catches up.
- Shadow/Mega Tyranitar are tanks, while Rampardos and Mega Aerodactyl are glass cannons. The latter have higher DPS respectively, but not enough bulk to fully shine when relobbying is a concern.
- A mixed lobby of, say, 3 Rampardos followed by 3 Shadow Tyranitar may perform even better.
- Non-shadow Tyranitar is worse than several options, and #6 non-shadow non-mega.
More discussions on Shadow and regular Tyranitar with Smack Down can be found in my CD Classic analysis. Rock-type Mega Comparisons Comparison of rock-type megas, in terms of damage up to a fixed time frame (relative to the no-mega baseline). Very simple chart. Mega Tyranitar is the best rock-type mega to use in group raids for damage contribution, due to its superior bulk providing the 30% mega boost for longer. Even though it's weaker than Mega Diancie by itself. Part 3: Future Considerations - What else can catch up with Shadow Tyranitar? [Part 3 TL;DR] Shadow Tyranitar is very future-proof as a dark type. Future counters such as Shadow Hydreigon may become similar, but nothing can truly outclass it until we get Shadow Darkrai with Dark Void. However, as a rock type, it will eventually be outclassed by Shadow Rhyperior, Shadow Rampardos, etc. Future Dark-type Attackers Future and speculative dark and ghost attackers ranked by ASE and ASTTW. Charts of ASE with and without dodging are here. If we're only talking about what can outclass Shadow Tyranitar? The answer is: Only Shadow Darkrai, once it gets Dark Void. Several things can become equivalent to Shadow Tyranitar or barely below, however: - Shadow Hydreigon. Just like their non-shadow forms, their shadows will likely tie each other.
- Darkrai (non-shadow) with Dark Void, if the move is sufficiently OP.
- Shadow Darkrai with its current moves. If Niantic never gives us Dark Void.
- Calyrex Shadow Rider, if it gets a Game Master moveset change and receives Hex.
- Hoopa Unbound with its signature move.
Blacephalon (with the best possible moves) and Shadow Chandelure will lie between non-shadow and Shadow Tyranitars, but probably on the lower side. In short... Shadow Tyranitar is pretty darn future-proof as a dark type. Future Rock Attackers On the other hand, as a rock type, Shadow Tyranitar is waiting to be outclassed by future shadows. In particular, Shadow Rhyperior and Shadow Rampardos. (And to a less extent, Shadow Terrakion and Shadow Gigalith.) I covered them in my CD Classic analysis in January, including possibilities of Tyranitar receiving better rock-type moves. You can jump to the charts here. Part 4: Verdict - Dark or Rock? So here's a punchline: Do you want a #1 dark that's miles ahead of other dark types, or a #1 rock that's only barely ahead of other rock types? A #1 dark that's very unlikely to be outclassed, or a #1 rock that will be outclassed sooner or later? Based on this, here's a more detailed set of advice: Form | Dark | Rock | Mega | 1 non-shadow Dark for Mega | 1 non-shadow Rock for Mega | Shadow | As many Shadow Dark as possible | Ideally also a team of Shadow Rock and Rampardos, at least 1, but lower priority than dark | Non-shadow | Round out your Hydreigon team, if you lack Shadow Ttars | Just the 1 Mega, unless you lack all the better options | Or, as a one-liner: After 1 Mega for each, Shadow Dark > Shadow Rock > Regular Dark = Hydreigon > Regular Rock. If you need to choose between limited Shadow Larvitars with good IVs, prioritize dark. - DO NOT PURIFY! Use another non-shadow for the mega.
- I recommend having at least 1 Shadow Rock for Rocket battles. Smack Down Ttar is awesome especially against flying grunts.
Factors that went into the recommendations above, which also serves as a recap of the whole article: - Megas for both types are a must.
- Both Shadow Dark and Shadow Rock are currently #1 non-mega of their types. Both are worth building teams of (though the rock team may be mixed with Rampardos).
- Shadow Dark fares significantly better among its own type than Shadow Rock, is stronger in raw power, and is also more future proof.
- I'd try my best not to TM a Shadow Rock to Dark - find a better one from Cliff. But if you really have to, Rampardos and Rhyperior get you covered. Shadow SD Tyranitar is ahead of Rhyperior, but they fulfill the same role: a rock-type tank.
- Shadow Ttar > Regular Ttar, of course. So ideally, any resources should preferably go into the shadows before the non-shadows (if at all).
- Regular Dark = Hydreigon, or 1% below. Anyone that has already built a Hydreigon team doesn't need another regular Tyranitar. If you haven't, regular Ttar is awesome, but why not build a Shadow Ttar instead?
- Regualr Rock < Rampardos, Rhyperior, Terrakion, Tyrantrum, Gigalith. TM'ing Regular Rock to Dark wouldn't be too crazy.
Of course, these are general guidelines, and may differ based on your availability of attackers, preferences (e.g. Unique 6, hate shadows), etc. Ultimately, do what makes you happy. ------------------------------------------- What's next? I'll start working on Breaking Swipe Haxorus analysis ASAP. Preliminary thoughts can be found here. Beyond that, I will likely be scaling down the frequency and depth of my analyses soon. More details and explanations to come. (This article is already less in-depth than it could have been.) Appendix: Past analyses on other types A complete list of all my past analyses - on every single type other than normal - can now be found in this spreadsheet! submitted by Teban54 to TheSilphRoad [link] [comments] |
2023.06.04 08:35 Dense_Raspberry_1672 Can any New Users help me before my coins expire? I can click on two devices <3
2023.06.04 08:35 araciare Who wrote this? (Right answers only)
2023.06.04 08:21 a-witch-in-time Runoff help
#include #include // Max voters and candidates #define MAX_VOTERS 100 #define MAX_CANDIDATES 9 // preferences[i][j] is jth preference for voter i int preferences[MAX_VOTERS][MAX_CANDIDATES]; // Candidates have name, vote count, eliminated status typedef struct { string name; int votes; bool eliminated; } candidate; // Array of candidates candidate candidates[MAX_CANDIDATES]; // Numbers of voters and candidates int voter_count; int candidate_count; // Function prototypes bool vote(int voter, int rank, string name); void tabulate(void); bool print_winner(void); int find_min(void); bool is_tie(int min); void eliminate(int min); int main(int argc, string argv[]) { // Check for invalid usage if (argc < 2) { printf("Usage: runoff [candidate ...]\n"); return 1; } // Populate array of candidates candidate_count = argc - 1; if (candidate_count > MAX_CANDIDATES) { printf("Maximum number of candidates is %i\n", MAX_CANDIDATES); return 2; } for (int i = 0; i < candidate_count; i++) { candidates[i].name = argv[i + 1]; candidates[i].votes = 0; candidates[i].eliminated = false; } voter_count = get_int("Number of voters: "); if (voter_count > MAX_VOTERS) { printf("Maximum number of voters is %i\n", MAX_VOTERS); return 3; } // Keep querying for votes for (int i = 0; i < voter_count; i++) { // Query for each rank for (int j = 0; j < candidate_count; j++) { string name = get_string("Rank %i: ", j + 1); // Record vote, unless it's invalid if (!vote(i, j, name)) { printf("Invalid vote.\n"); return 4; } } printf("\n"); } // Keep holding runoffs until winner exists while (true) { // Calculate votes given remaining candidates tabulate(); // Check if election has been won bool won = print_winner(); if (won) { break; } // Eliminate last-place candidates int min = find_min(); bool tie = is_tie(min); // If tie, everyone wins if (tie) { for (int i = 0; i < candidate_count; i++) { if (!candidates[i].eliminated) { printf("%s\n", candidates[i].name); } } break; } // Eliminate anyone with minimum number of votes eliminate(min); // Reset vote counts back to zero for (int i = 0; i < candidate_count; i++) { candidates[i].votes = 0; } } return 0; } // Record preference if vote is valid bool vote(int voter, int rank, string name) { for (int i = 0; i < candidate_count; i++) { //check that user input name matches candidate name if (strcmp(candidates[i].name, name) == 0) { //update preferences array with voter's choices per candidate preferences[voter][rank] = i; return true; } } return false; }
This last section (bool vote) has me confused.
I understand that the vote function takes inputs voter, rank, and name. However, I don't see voter or rank initialized anywhere before this section of code.
It seems that the first time that voter and rank are used are within this function, but as they haven't been assigned a value before their incorporation into "preferences[voter][rank]", I don't understand how the computer knows what I'm referring to when I use the words "voter" and "rank".
I thought that every variable needs to be initialized first, but it seems like it hasn't in this case. How is this line of code working, then?
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2023.06.04 08:19 hesitant--alien Recap - MBMBaM 662: The Consequence Race
As table setting, I haven’t listened to MBMBaM in three years, give-or-take, so I have no clue what the modren era (😎) of the show is like. However, I
have been hate-listening to a movie podcast enough that I’ve actually turned a corner into liking it, so I feel spiritually ready for this. Plus I’m a little drunk, which has never been a bad decision for anybody ever.
0:00 - I’ve always kind of disliked the intro, especially the “cool baby” part, and sadly that has not changed with time.
0:20 - First time hearing the new theme song, which is fine if a little twee for my taste. I weirdly hate how they deliver the “1, 2, 3, 4” up top, but that’s just nitpicky. We can’t all be DeeDee Ramone, you know?
1:10 - Introductions. Travis introduces himself as “noted intellectual and middlest brother”, and Griffin just says “…And I’m Griffin… McElroy”. I didn’t laugh, but I did actually find that slightly funny, so I’m optimistic for how this goes.
1:35 - Justin has invented a new game that he wants to play called “Simply the Guests” where he tells them who guested on a celebrity’s podcast and they have to guess the celebrity. Travis points out that the title is a touching tribute (to Tina Turner, he clarifies a few seconds later) and there’s a bit where Justin and Griffin pretend not to know she died that Justin interrupts with a parody song. Is this too soon? I can’t tell, but I also only get my celebrity death news from Simpsons memes.
2:31 - I’ve had to pause and restart enough times that I’ve realized how shitty the web player is, since I have to click like three times before it registers as being on the page and actually trying to play instead of just highlighting the button, and if I try to click the 15 second rewind button it usually skips to the ~11 minute mark right above the button. However, I refuse to actually download the episode because if I do that, Jesse Thorne wins.
2:58 - Justin only has one round prepared, but expects it will take longer than they expect. Griffin rightly questions if it’s actually possible to play this game based on the information that will be provided. Travis says that sometimes when he comes up with a game, it’s like when you start off at level 1 fighting Sephiroth and die, but it just takes you to a cutscene and is all part of the game. I’m struggling to think of games he’s come up, which is maybe a metaphor for how I never finished FFVII. Justin says it should be easy if their heads are on a swivel, and 50-50 if they’re half paying attention.
4:30 - Justin is giving the guests in order as they’ve appeared: Billy Ray Cryrus, John Carter Cash, Billy Bush, Albert Pujols. Griffin laughs and makes a joke about how his head is on a swivel but it hurts, and I’m shocked and a little disappointed that it wasn’t a joke about how one of the greatest Cardinals of all time has a name that’s pronounced “Poo Holes”.
5:00 - The next guests listed Adam Carrolla, Clint Black, and Gary Busey. Travis incorrectly guesses Blake Shelton. Justin says Katie Couric was the next guess, and Griffin’s postulation of Kevin Sorbo is apparently pretty close.
6:10 - Dr. Drew is the next guest. Travis asks if they would be willing to guest, and Justin says he likes to think they’d have a nice long talk about it. Griffin guesses Randy Quaid. Justin neither confirms nor denies, but instead finishes listing the guests - Sharon Stone, Martin Short, Mike Lindell (the MyPillow CEO), Jim Brown, and Anthony Fauci. I actually kind of like this game, because what the fuck?
8:40 - Justin says he’ll give them an episode title for any celeb mentioned. Travis picks Sharon Stone, who covered “Pandemics, Social Justice Movements, and Animal Actors”. Griffin picks Pujols, who covers “Baseball, Downs Syndrome, and Living the American Dream”, and asked if there were other baseball players on the list.
10:05 - Justin admits he skipped Jimmy Morris because he didn’t know who that is. I didn’t either, but I have the power of Google and in the time it took him to explain why he was skipped, learned that he starting playing for Tampa Bay Devil Rays when he was 35 and
The Rookie was based on him.
10:30 - Travis and Griffin discuss “Sorbo adjacent” celebrities and Justin scolds them for not talking to each other, saying that’s what a podcast is and that he’s trying to do a podcast. To paraphrase a joke from Jon Gabrus, it’s three straight white men talking, we already know it’s a podcast.
11:30 - Travis suggests Dennis Quaid, since he has a strong connection to baseball and Christ. Griffin agrees and Travis is in fact correct. Ironically, that means that Jimmy Morris was probably the most helpful clue, since Dennis Quaid starred in
The Rookie. Justin offers a bonus for naming the show, and says it’s something with “Dennis”. Griffin accurately guesses “The Dennissance”.
13:45 - Justin mentions Morris was the titular rookie, and claims that people forget Dennis Quaid. They discuss the Quaid siblings a bit and advise Dennis to get back in the podcasting game.
15:15 - First question of the episode: “My boyfriend and I were looking for a bar before your Columbus TAZ show and walked by one that looked empty and not our vibe, but it had tinted windows so it was hard to tell. We walked to another bar and inside the door person flagged us down and said someone was looking for us. We were already inside this other bar when the woman who was working at the first bar said she saw us looking in and said “Please come into my bar - we have cheaper drinks. We were confused and startled and decided to stay at the bar we were already at, but we weren’t sure if we regretted it because this person went to the effort to chase us down half a block, cross a busy street, went through a revolving door to get to us. Also, the drinks at the bar were expensive. Should we have gone back to the other bar instead?” - Confused in Columbus. Not to brag, but I’ve been to a lot of bars in my lifetime and can say with some confidence this didn’t happen.
16:05 - They immediately answer that, no, they should not have gone back to the other bar. Travis accurately points out that weird pursuit aside, if they have that little business then 100% of the focus would be on them. Griffin thinks they would have had a tremendous amount of power and would get their drinks immediately, and the bartender might have cool stories. They discuss how bad the design of this bar is that it’s impossible to see inside, both because they crave attention and so that someone will notice in case they go missing.
18:45 - Travis says if he ran a restaurant across from another restaurant, he would go up to patrons at the competitor and try to lure them away. Apparently Tom Green did this with pizza delivery as a TV show, and Justin thinks he would have Shark Tank’d it if it was a viable option.
19:36 - Travis says Tom Green would’ve probably called it “Shart Tank”. I laughed out loud.
20:00 - Griffin says in Austin they basically have to have barkers for the various bars given the amount of competition for foot traffic and Justin thinks they should just go for hyper-local advertising.
21:00 - Travis offers Griffin an investment opportunity, claiming he needs angel investors. Justin is incensed that he isn’t offered the chance, and Griffin says it’s because he has no money but maybe his “crypto shit’s gonna pay off some day”. Justin says he doesn’t have “crypto shits unless I’ve been eating cryp-tacos” (Griffin pitches crypto-salsa) and that Superman hates cleaning up Krypto shits.
21:44 - Travis points out that Superman named his dog after a thing he hates. I swear this had to be a Seinfeld joke at some point, since the two things I know about Jerry Seinfeld are (a) he loves Superman and (b) he’s not funny. Actually, I know a third thing, which is that he dated a 17-year-old when he was 38. Anyway, fuck that guy.
21:50 - Travis pitches having a long stretch of connected bars by buying all the existing bars and knocking down the connecting walls. Griffin and Justin point out that’s essentially the Disneyland model, and Justin mentions the Goofy sour balls.
21:51 - I Googled “Goofy sour balls” and thankfully it was a real candy. Griffin indignantly says that they stopped making them and that “Goofy took his sour balls away”. Travis says “He washed them” and they ignore him. I laughed out loud again, man’s really winning me back. They continue on this riff, making more and worse versions of the same joke.
24:07 - Question 2: “I’m enrolled in summer college courses. In one of my classes, a guy in front of me likes to stretch backwards over his chair with his eyes closed. His head basically ends up right on my desk and he will breathe in my face. I’ve had to move my laptop to stop him from laying on it. Am I the weird one for staring at the guy as he disrupts all my belongings and my personal space? He does it more than five times a class. It’s very awkward and makes it hard to focus on the lecture. Should I say something? Help me brothers, how do I stop this stretching bandit from stealing my peace of mind?” - Cramped College Co-Ed in Canada.
24:57 - Justin has an immediate suggestion. I assume it’s the actual solution, which is to say something like an adult or just switch seats, but nope, it’s the old chestnut of put some jelly on it. Griffin suggests surprise massage. Travis clarifies that they’re definitely ignoring the “excuse me, could you not do that” option, which Griffin confirms because it’s not very funny. This takes me back to when I used to regularly listen, since part of the driving force for me stopping was the sheer number of questions that could be solved by two seconds of slightly awkward conversation. I totally get it, social anxiety is a bitch and I’ve absolutely been there, but the lack of funny kinda stems from the question. They all agree, and Travis suggests adding broken glass to the jelly.
26:57 - Griffins goes back to the massage suggestion, with “dual percussive massagers”. Justin suggests hovering over them and saying “There’s my sweet boy” and Travis suggests a “little kiss on the forehead” which, thankfully, they immediately shoot down. Still, I’m uncomfortable.
28:00 - Justin points out that, if someone actually followed the advice they give, the problem would be solved, it’s just a question of consequences. There’s some more discussion of the Quaids but my spirit is a little broken and I can’t bring myself to rewind to accurately transcribe any of it.
29:43 - Money Zone: Travis says, “Well Justin,” and Justin misidentifies him as Griffin. So far, hardest laugh of the episode. The ad is for Zocdoc, which Justin mispronounces a
lot. I assume any service that advertises on a podcast is actually just a money laundering scheme, medical stuff doubly so, but it does remind me that MaxFun podcasts are the only ones where I can tell the ad copy was done in a single take with no edits. I admire it, in a way.
32:45 - A MaxFun ad for “Just the Zoo of Us”, which is apparently a podcast where they rate animals on their “effectiveness, ingenuity, and aesthetics”. It kind of worked on me, which is to say I’m debating the merits of getting a Zoobooks subscription as a childless woman approaching her thirties.
33:30 - A MaxFun ad for “Feeling Seen”, where the editor likes to play the game of taking a sip of coffee anytime the guest says how good a question is, how smart the host is, or cries unexpectedly. I cannot stress enough how much this makes me not want to listen. I don’t even have anything snide to say, I’m just genuinely put off by it.
34:19 - Griffin introduces the Wizard of the Cloud: How to “Talk Nerdy” to someone, which is meant to help you talk to the “cute nerd in your science class” by becoming more adorkable to them. Justin and Travis are disgusted by the word “adorkable”, which feels like a real split with their brand of appealing to mid-2010s Tumblr users.
36:00 - Travis points out that this article presupposes that nerdy people only want to be seduced with nerdy things, and will shun all other romance. The original pickup line is “Are you a carbon sample? Because I definitely want to date you. If you’ve seen The Big Bang Theory, you already know science and physics nerds are the best” Travis punches it up with “I’ve got a theory that we should Big Bang.” Currently he’s batting a thousand for me.
36:55 - Wikihow asks “Can math be sexy?” They talk about how sexy 8 is and Travis makes a 69 joke, so I retract my previous statement. There’s a gross astronomy-based pickup line saying “Do you mind if my comet enters your solar system” and “Hey, nice asteroids”. Mercifully, no “Can I touch Uranus?”
38:30 - More bad pickup lines, now about computers. Apparently “You’re hotter than the bottom of my laptop” is a good come-on. The video game lines are equally impressive, and Wikihow recommends that distracting gamers away from their games is easier said than done. These are more sexually charged than before, but no more clever.
43:30 - We’ve arrived at
Star Wars. Wikihow says “Jedis are tough nuts to crack, so you may need to use the Force to woo them effectively.” It’s been a while, but I’m fairly certain Jedis aren’t allowed to fall in love and that’s kind of a whole thing with the prequel trilogy. Also, are we not doing phrasing anymore? Cuz Jesus, they should take a second pass at that.
43:46 - Wikihow suggests several “Yoda-approved pickup lines”, and they do some bad Yoda impressions like “pull down some trim, you will” and “wet, you will get”. This is apparently a thing they’ve done before called “Clipping Yoda”. Justin makes a “something something something, I thought they smelled bad on the outside” joke.]
46:08 - They discuss the
very limited situations when the suggested “I find your lack of nudity disturbing” is acceptable, then move on to the
Lord of the Rings lines which are equally questionable. Travis brings up the theory that Frodo doesn’t know Legolas’ name, and now I wanna rewatch LotR.
50:09 - Justin suggests coming up with their own lines, which results in “You make me feel like John Rhys-Davies in
Sliders, cuz I wanna climb in those holes” and Griffin looking up “nerd movies”.
51:40 - Question 3: “My bank has been advertising a home ownership service to help folks buy and sell homes. I usually ignore them, but this time they’ve been offering a chance to win a flattop grill package with a $100 gift card to a very expensive butcher. I’ve been really wanting to get my dad a new grill. Brothers, I have no way of buying a house, let alone sell one. They’re contacting me, trying to help me buy a house. How do I explain to them I’m only entered to maybe win the grill and have no interest in the service?” From the Poor Hopeful in B (?).
53:00 -
First of all. Second, they suggest the asker (a) admits they were only in it for the grill or (b) saying they have a budget of $750 for a furnished home. It devolves into a riff about Bobby Flay and pitches for “Flay Bobby Flay” and “Bob Bobby Flay” to see if he floats.
56:15 - Plugs for stuff and the end of the episode.
Closing Thoughts: I actually enjoyed that, although with a lot of stopping and starting to write this. Also anyone who likes Clipping Yoda may also like Action Boyz, because pedophile Yoda is a surprisingly rich vein to mine. I don’t think I’ll ever actually pick up listening again, since I have about 280 episodes of Off Book to get to first and this whole recap has made me really contemplate my mortality, but I was pleasantly surprised by how much I enjoyed it
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2023.06.04 07:53 hkatx5 Gaijin, please, my back hurts...
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2023.06.04 07:46 lnedible A Strategical Blunder
The soldiers lined on Ardenholms beaches. Their bright, jewel encrusted armor flashed brightly in the glaring summers sun. The warriors were eager to get on with their game of conquering and subjugating. They were Ardenholmites, Humilauians, and Pommedorans, as well as Tuberite religious warriors hailing from Solanum. They were gathered in Ardenholm to prepare for an imminent invasion from Veritas and their leader, BB.
Ardenholm, Humilau and especially Pommedora were in open rebellion from BB. They thought of him as a tyrannical leader, levying heavy taxes and other unreasonable demands. They finally decided to declare themselves separate from BB, but the turmoil quickly devolved into a fight for control of the entire island chain.
Pommedora was a Tuberist nation, so they called upon their Solanarian brothers to help the fight. The Tuberists, thinking it would be an easy battle, happily joined in.
As the Tuberites made the short voyage to Pommedora, tensions arose. There was an attempt to reestablish diplomatic relations which quickly broke down, resulting in a raid from Veritas on Pommedora, their closest neighbor.
The Tuberites arrived far too late to join the fray, but fortunately the raid was mostly scared off before any real fighting could occur, and the casualties were 6 in Pommedora, after a single arrow barrage and 8 Veritasian raiders who brought their boat too close to the walls and were sunk by a well placed explosive firework.
Thus began an alarmingly fast arms race. Both sides were on islands, so a full force invasion was not viable…yet. Seemingly overnight the once windswept and backwater islands in rebellion turned to industry. The once salty and warm air choked with the smoke from the flames of fires roaring in their mighty hearths. Peaceful and sunny harbors because overrun with heavy bots of war.
Veritas kept pace with the industrial might and the islands were equal in strength. Both bought mercenaries to fight, but Veritas gained a significant upper hand by taking a hefty loan from bankers overseas and buying much better metals than could ever be reaped from the earth on the barren island chain.
Finally the mines were depleted of what little resources they could muster. Though bright earthen metals were occasionally still warm from being melted and pounded into their molds.
With no more brawn games to play, both sides made a quick shift to mind games. Spies. Spies everywhere. In the streets. In the factories. In the harbors. Everywhere. Private conversations became public knowledge overnight. The town square of Ardenholm ran red with the blood of those suspected of treason.
Next came the starvation. The already small fields had been neglected because the farmers had been made to become factory workers. This time, the rebellion got the upper hand, with the Tuberists providing food from their vast fields back in Solanaria. Veritas attempted a naval blockade to stop the shipment of food from arriving. The Tuberists didn’t slow down. The naval commander ordered them to hold. The Tuberists, already very near to the maximum pace, almost appeared to speed up. Finally they stopped just outside of cannon range. They waited in a locked stalemate for 3 days until the Veritasians ran out of water and were forced to return to port. Thus, they spent the winter on meager rations and had to sell some of their newly bought steel to pay for food.
Finally, after a long and cold winter of light eating and intense stare-offs, the spring blossomed in the remaining fields.
The Veritasians had survived the winter by the skin of their teeth and knew that they could not survive another winter. This years winter had been astoundingly warm (by West Phagosian standards). In fact, this was the warmest winter ever recorded.
Over on Pommedora, which at this point had been established as the capital, the situation was almost as grim. The Tuberists, who were creeping up on a years time spent on an island were becoming increasingly obstinate and downright treasonous. They longed to go back to their homeland, and run on green fields, with gently rolling hills bordered by lush, fertile marshes, encased by the great mountains far to the west, just where the eye could see them. They downright despised the cramped island.
Tensions were starting to boil over on all sides of the war, until finally the spy game did its job. The Pommedorans received definitive proof that the Veritasians would be sailing for a “surprise” attack on Ardenholm in one months time. This was the break they needed and with this knowledge they could easily win the war.
Under the cover of darkness they began to very slowly and methodically ship soldier to Ardenholm. They arrived on mail boats and pleasure crafts, in wine barrels and tiny crude rafts. Simultaneously, these same craft evacuated the women and children, bringing them safely to Pommedora.
Then, the day before the battle, an idea was had. It was decided that instead of defending the city they should go on the offensive while the opposing military was away. The idea was they would go quickly to Veritas and slay BB, and then swiftly bring his head back over to Ardenholm where his army, seeing that they had nothing to fight for, would surrender.
There were problems with this plan, though. The entire army was already on Ardenholm, and Pommedora was still the closest island to Veritas, so it would make no sense to keep an army anywhere but there. Also, the ships would probably sail right by each other on their way to conquer their respective islands.
“None the matter with these details” said the commanders, “This plan is too good to pass up.”
And thus we pick up where we started, with the solders, armed to the teeth, sitting in the early morning sun, waiting for their boats to take them to Veritas.
They boarded and set off. 1/10 of the army was left behind to There was nothing but excitement as they lost sight of the shore. The soldiers were tremendously confident in their plan.
The boats sailed for 38 minutes without interruption.
Suddenly, a lookout sounded their horn. The soldiers instantaneously switched from their excited and eager chatter to silence as they looked on the horizon, expecting to see a fleet of opposing ships.
Instead they saw a tiny island. Barely even an island. More like a sad sandbar. The entire island was completely covered in Veritasian troops. They were all standing on the island, their bodies facing the fleet. They were all watching the fleet sail by.
All wielded a dull blue trident, the color of cold and drear ocean
Then one, the commander most likely, stepped forth and walked slowly to the edge of the shore, about 10 feet. He stopped at the edge and dipped the pronged fork of his trident into the water
Not a single eye strayed from his trident as it leapt to life. It’s dull and sad color replaced by an electric blue. The blue started from where the water touched the prongs and snaked down the trident at a decently fast pace.
Then he did the most unexpected thing of all, and fell face first into the water. All eyes remained on where he fell. The seconds ticked by. 15. 30. 60. 90. Was he dead? 120. Then at 133 exactly he sprang from the water. His right hand clamped so tightly around his trident his knuckles were bleached like dead coral. He sailed 50 meters in the air, well above the masts of the boats, and about 150 meters towards the boats.
Then his army all seemingly sprang to life and walked swiftly to the waters edge. It was a trap! They didn’t pause for dramatic effect like he did, diving headfirst into the water and sailing through the air with almost no delay.
The archers attempted to ready their bows but the boats were already packed tight with men, horses, cannons, and all sorts of equipment of war.
The tridenteers sprang forth and plunged into the ocean like rain. A hundred a twenty, they numbered. They rapidly began closing the distance. The archers pulled back their bows and waited for them to get into firing range. They quickly closed in. Finally, they were in shooting distance and they fired. None of the shots struck. In fact, none even came close. The soldiers were simply too small to hit accurately, especially from a rocking boat.
The tridenteers then passed overhead, and did the most unexpected thing of all. A few reached into their pouches and pulled out a single gray stick about the size of a baton. They then dropped them.
All of the tridenteers possessed 8 of these sticks, so most waited until they had clear shots to drop. A few thought they did right then, and threw their sticks towards the ships.
All except one missed. It was tremendously hard to fire accurately while trying to dodge projectiles.
The one that didn’t miss sailed down, down, down until it landed barely on the port side of a medium sized Humilauian cruiser. The wood of the boat was no match for the explosion that rang out. The front port side was torn. The water spout produced from the explosion went 15 meters into the air.
The ship sank in 2 minutes.
Immediately it’s neighboring boats turned sharply to rescue the screaming survivors. The tridenteers passed about a kilometer away from the boats before veering to the left and turning to made another pass.
The ships were thoroughly spooked, and most moved to do evasive maneuvers.
Suddenly, three powerful horn blasts rang out. This was the sign to press forth. The ships readjusted course to fan out, but 9 blasts rang out, the sign to stick together.
A second pass was made with 2 ships sunk. Another pass was made, but no ships were sunk. Than another with no ships. Another with 1. Another with 1. Another with none. This continued until 87 passes were made. There were 137 boats in total at the beginning, 7 large, 38 medium and 94 small. 93 remained. There were 4 large boats remaining (the 3 that were sunk had been sunk at the very beginning), 15 medium boats, and 75 small boats. Almost all of the surviving medium and large boats had tied themselves together with rope and formed a sort of floating pontoon. This greatly increased the sailing time, and a journey of 3 hours took 6.
Not all of the ships that were lost had sunk. Of the 19 small boats that were not present in the final fleet, only 2 had actually been sunk.
There had been a sort of mutiny aboard some of the smaller boats after the 8th pass. 2 of the 7 large boats had been hit and were sinking and the situation was looking very dire. In the rear, 9 of the small boats and 8 of the medium boats (the medium boats were the very end of the fleet) all mutinied against their captains, with three being stabbed to death and one being cast into the sea and turned around back to Ardenholm. Watching them sail away nearly caused the entire fleet to break apart but they were guided by a common foe.
A few of the boats lagged behind. 4 medium boats couldn’t keep pace due to being non-fatally struck and turned around. The tridenteers were given orders to at least damage the ships heavily enough to force them to turn around, so they allowed those ships to flee.
3 small ships, in an interesting turn of fate, were nearest to the islands when the bombing started. They were the ones who had sounded the alarm. The tridenteers had passed over them entirely without dropping a single bomb. They were still horrified watching the preliminary carnage before the ships could form up, and decided to run themselves aground on the tiny island the Veritasians had started out in.
They hid under the 6 palm trees for 8 days, not knowing anything about the status of any of the nations. They survived by eating the horses they had brought and drinking the wine they had brought which they were going to celebrate with once the island of Veritas was conquered.
Finally, after 6 hours, the boats sighted Veritas. The midday sun was high in the air and the archers could not see the trident wielders through the sun, accelerating their losses.
Veritas looked abandoned. The alarm has been raised but very few troops were on the walls, looking very frightened.
The soldiers let out a halfhearted cheer upon laying eyes on the island. The Veritasian tridents veered right after the fleet made their way into the smooth natural harbor.
The tridenteers had only lost 11. 7 from lucky bow shots, 3 from the binding from their wrists to their tridents slipping off, and 1 stupid soldier who tried to land on a small boat and was instantly slain.
The boats neared the docks of Veritas. The harbor wasn’t much of a harbor at all, only having a narrow wave-breaking sandspit that only extended past a third of the docks.
The boats made passes towards the docks, with some soldiers being so desperate to get off of them they leaped from the boats and swam to shore.
The boats all started to unload as normal, with horses being placed on the shore and equipment to breach the great gate of Veritas being unloaded
Suddenly the great gate of Veritas, which was expected to be a large obstacle swung open and half of Veritas’s army (still a formidable number mind you) roared forth, banging their shields, and sprinted at the unprepared rebels.
This was not expected at all, and no precautions for this had been taken. The rebels on the beach all turned to run back to the boats when, alas! The tridenteers reappeared from out of nowhere behind the boats. They hurtled towards the crafts, flying much more recklessly now, and dropped their bombs. The boats were not moving or fighting back this time and 8 were struck.
In the same run, 47 of the tridenteers dropped their explosives on top of the docks, blowing all except two up. Those two would be decommissioned in the next run.
This mostly stranded the peoples on the shore, whose only option now was the rowboats from the large ships. Some ran towards those but right then the charging army from the gates slammed into those on the shore.
18 rowboats were cast off, from the beach and the rest were not able to and were scuttled. The battle for the beach was a terrible situation for the rebels with them being completely pinned against the sea.
The battle lasted 15 minutes. There was no command from any officers due to most still being present on the boats. No definitive line was formed up and many men swam out to sea to try to wait out the slaughter. Most men threw their weapons on the ground and begged for mercy.
1/6 of the seaborn army was slain and 1/6 of the army surrendered on the beach, totaling 1/3 of invasion, or exactly 642 men.
The boats tried to leave the harbor but all tried to leave at once and a few collisions occurred. The boats that made it out were harassed by the tridenteers the entire time. A few tridenteers were observed landing on the decks of boats and stabbing sailors as they tried to get the boats under control before running away
To top it off, the winds were blowing in an awful direction and most of the boats were blown far to the right. They nearly crashed into an unwalled peninsula. The horn of orders was silent because the ship they were on had taken a direct hit and was rapidly sinking. The commander of the entire operation, on that ship, had died instantly in the blast. The entire senior commanding force had migrated to that boat during the trident harassment because it was centrally located and the safest option. None of the senior officers survived, as the bomb quite literally split the ship in two, and as they were gathered midship below the upper decks they had either been torn up from wood splinters or went down with the ship and were drowned.
Due to the lack of orders, all ships had their own idea of what to do. Most of them thought that the wind was far too unfavorable to set into open water so decided to land on the peninsula. About 1/3 decided to try the winds and sailed in various directions to various islands. This time, the tridenteers could harass them all they wanted and most would not get far. One tridenteer was assigned per boat, which ended up being a large blunder on Veritas's part because most were out of ammunition and could not do any damage.
Those who landed on the peninsula were met with an immediate problem. Unloading. Most of the men jumped overboard to swim to shore and some ships went completely unmanned before being either sunk or captured by the opposing force. Some men who didn't take of their armor were weighed down by it and drowned. The same happened for the archers, who's quivers filled completely with water instead of arrows, and if they were unable to get the quiver off they drowned.
There was one final factor that was at play. The peninsula itself. It was very long and narrow. So narrow that a tridenteer could safely jump all the way over it without being dashed apart on the rocks.
A single tridenteer sprang fourth. Their bright blue trident electric against the sky, which was growing progressively cloudier. They reached into their pocket and pulled out one of the sticks. They lazily let it go before safely landing in the water on the other side.
They didn’t even have to aim. It exploded on the top right corner of the peninsula and some were caught in the blast.
The other tridenteers followed suit. There were only 26 archers still armed as almost all of them had either abandoned their gear or were weighed down by it trying to swim over.
The entire peninsula was scourged. The walls extended to the beach on either side, and the coast became far too treacherous and rocky to swim around.
40% of the entire army was slain on the peninsula. A further 20% (of the men on the peninsula) surrendered and only 19 men escaped. 9 on a rowboat that was let go because of its irrelevance and 10 somehow survived the swim around the walls and ran up the island before stealing a sailboat and escaping.
Those that turned around and fled immediately suffered casualties, but not to the scale of this. About 5% of the army died on the sail back from getting picked off. Most of the tridenteers ran out of ammunition.
A grand total of 67% of the army perished in this advancement. A further 14% surrendered and of those, 1% died in prison from disease or starvation. 1,531 men in total lost their lives.
As for the boats, of the ones that made it to Veritas, none of the large ships survived, 4 of the medium ships made it back (2 were captured, 9 sank) and 29 of the small ships made it back (38 sunk, 8 captured). Of the 18 rowboats that were on the beach during the initial beach attack, 15 landed on the peninsula, with the other three rowing all the way to Pommedora.
Those that escaped ended up on all manner of islands in the surrounding area. One boat drifted with only one man on board for 8 days. He too survived off of horseflesh but also was lucky enough to get rainwater.
The other half of Veritas’s army had taken a longer route to Ardenholm. Ardenholm somehow managed to pull off an astonishing victory, despite being outnumbered 5-1. They were helped by the crew that had mutinied initially. They made use of their thick walls and used a turtle strategy to wait for help, until after 24 hours when they realized that something had gone seriously wrong they then went on a sudden offensive catching the Veritasian army completely by surprise because they had grown used to not being shot at.
The Ardenholm fighters used bows and a ridiculously large pile of arrows to shoot at the invaders non-stop until they finally gave up and went home. They were significantly hampered by not having the other half of their army. Both sides suffered relatively minor casualties, with Ardenholm losing 19 men and Veritas losing exactly 100.
Veritas lost 58 of their 120 tridenters, with the vast majority being lost by flying too close to the boats and being shot with arrows. Interestingly, 82% of those that landed on boats to stab individual sailors would perish. Their army suffered a loss total of 329.
This defeat left the rebels in shock. Their entire standing army had been effectively wiped out. They would start having to recruit younger men and paying more for mercenaries.
The Tuberists had taken the highest casualty rate, with an unimaginable 80% casualty rate and 16% captured. Only 4%, or just 16 men on one small boat, which they never left, managed to make it back. When the elder potatoes learned about this, they were understandably shocked and devastated and justifiably withdrew all future support to the rebellion. They claimed that the Tuberites had been used as cannon fodder and that that was an stupidly high casualty rate for a defensive mission. They had lost every single one of their ranking officers they had sent on that mission and demanded insanely high rates of compensation. It wasn’t until the battle was thoroughly explained and they were promised that all the islands would convert to Tuberism that they agreed to help once more.
The defeat didn't spell doom for the rebels, but would certainly go on to hamper their future efforts.
And that is the story of one of the worst strategical blunders in Stoneworks history.
This story is based around the truth. Ardenholm was indeed attacked by Veritas and BB after rebelling with Pommedora and Humilau. The Tuberists did indeed help out for religious reasons. There was indeed a failed charge counterattack which was poorly planned and the casualty numbers are accurate if you combine the dead and captured and just consider them all dead. The Veritasians did indeed use tridents to pick most of us off, and I myself died. This would have easily cost us the battle as we lost 80% of our total gear and didn’t really have enough time to make a proper repot. We used the good old 0-armor-stone-axe-rush strategy and only won because they placed capture points underwater which is illegal. So yeah the next battle is in a week (I think) and we have a LOT of grinding to do haha.
Also Stoney hmu if you ever want any scriptwriting help. I love to do this.
If you read this far um gg I guess
- lnedible
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2023.06.04 07:10 PembyVillageIdiot The air and ground grind is bad but boy do I have some news for you, it gets worse.