Stg44 no recoil loadout
Allied punks fuck off.
2015.02.23 19:17 Allied punks fuck off.
Think Germany did it better? Scratch that, *know* that Germany did it better? Then you're home.
2014.01.02 18:03 MechWarrior Online :: Outreach HPG :: MWO
Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot games by PGI.
2023.06.04 18:05 JuanToeFree My feedback post
Since it seems to be a popular format, let me chime in with my own ideas for potential reworks, new features etc.
Part 1: space combat
space combat is just not very fun right now, there's mainly 2 issues.
first, getting breached in a full health ship doesn not feel fair at all, taking any large ship into raid is just begging for trouble as half the map will try to breach into your ship, completely nullifying their utility.
the second issue i have with the current state of space combat is how unrewarding it feels in most cases.
i will not talk about ship and weapon balance as i'm sure the devs have heard everything there is to be said and balancing is forever a WIP.
breaching:
there's been a lot of ideas to "fix" breaching on this sub, the most talked about one is to make it impossible to breach ships until they are damaged enough. a similar but more flexible approach IMO would be to make breaching take time based on the amout of hull left in the ship and it's tier. the players inside the ship would hear a loud drilling sound at the breach spot giving them enough time to prepare an ambush. it might take 20s-30s to breach a full health heavy frigate, or 2s to breach a 15% hp rustbucket. this would achieve the following:
- yoloing around the map and breaching a full health ship becomes all but a death sentence.
- The magnitude of a dogfight's victory now matters, if you win without taking much damage, you are pretty much safe from the losers podding into you immediately , however, if you barely win you're still in danger.
- It opens the possibility to add different types of breachpods to different ships, or ship customization if it comes back such as pods that drill faster, pods that drill silently, pods that drop a flash or a nade seconds before breaching etc...
- as a mainly solo player i often leave the periscope just after getting breached, wich means i have zero sound info on breach location, while my opponent knows exactly where i am, this reverses that.
- synchronized breaching from a team remains a threat, but a diminished one.
- zero impact on breaching disabled ships.
- it gives solos a chance to fight against the disgusting strat of 1 breacher, 1 shooter by hopefully giving us time to deal with the ship before the breacher makes it in.
unrewarding dogfights:
winning a dogfights usually results in the ship still standing pelting the downed ship until the players in it pod out, there's really 4 options here:
- they pod out and breach you (see above)
- they pod out and leave (x fewer players to worry about)
- they pod out and you kill them (best case scenario atm)
- they stay in. this is the part that currently feels really wrong.
after shooting their ship for an appropriate amount of time, you have to:
- leave commands
- run to the pods, sit through the animation
- find their ship, get there, breach it
- optionnaly die because they were wearing heavy pilot armor, went through a whole pharmacy and ambushed you at the breach point
- otherwise, run around until you find their bodies
- loot what you can, usually ship gear, occasionally good gear you can't really carry
- run to the pods, sit through the animation
- find your ship if it's still here and intact, get there, breach it
- run back to the commands
overall this takes forever, is incredibly dangerous, and you might only get a luger and some 9mm for it. the xp for disabling ships is very low as well.
my solution:
Allow us to destroy downed ships. After depleting "hull integrity", give us a second health bar of "system integrity", when it reaches 0, a horn blares in the ship before it blows up killing everyone inside. this achieves the following:
- it is no longer possible to wait forever inside a burning destroyed ship to ambush the winner of a dogfight.
- you can get your spoils much faster and safer by simply salvaging the ship
- you can add some material rewards to space combat by adding to the salvage crates some materials based on the destroyed ship craft cost.
part 2: QOL
obviously the game is very buggy and fixes are a priority, but i'm not going to get into that here.
vertical audio pls x)
zero to hero need some adjusting in places but since every second thread is "sas captain where?" i guess the devs are aware of that.
lots of small ergonomics changes to inventory management are needed. filling a large containers with meds takes way longer than it should. i made some suggestions
here.
more post raid info would be really nice.
stacking meds. seriously, please allow us to stack meds. so much space is taken by meds, i can hardly loot anything :'(
prestige cost rebalance, 10 prestiges worth of Ps for a 6th hangar bay, is this a joke?
zero to hero probably shouldn't reset on prestige.
part 3: base upgrades, "kits" and supergear
this part is 100% imaginary features, i'm just spitballing ideas here.
Kits:
Kits are packages that may contain any combination and amount of any kind of gear. the default kit is the classic "p08 pouch rig box of 9mm", more kits can be unlocked through questing, fulfilling trade requests, crafting base upgrades, achievements, prestige unlocks, whatever...
In the play screen, under the ship card and above the crew box, add a box for kit selection, with the default kit selected by default every raid.
Every kit outside of the default one costs money.
In raid, on the shelf where you would normally find free gear, you have a box instead that contains your selected kit.
most likely, kits would only be available to the crew's host.
there would be essentially 3 tiers of kits:
low tiers would contain cheap gear, maybe better than the current ship gear, might include sack bags, cheap helmets and a couple bandages, innefective weapons such as the sten, m1a1, various sidearms etc, these would be most useful for early prestige, noobs and broke players with some money in the bank, they would cost between 50-80% of their combined price.
mid tier would contain the better weapons and armors available for sale by the various traders, maybe some modded guns such as the m50, tommy, svt, ppsh, uzis etc, there are more useful for established players who want the convenience, they would cost 150-200% of their combined price.
high tier would contain endgame loadouts for VERY HIGH prices, these would act amongst other things as a cash sink for players currently accumulating millions with nothing to spend it on. is a kit containing a 12-12rig, radio full of meds and a modded bar slightly broken? yes, but what if it cost $750k?
base upgrades:
these would act as a ressource sink and long term goal to work toward.
have a bunch of stations and upgrades be craftable and upgradable, with low tiers beeing various degrees of very cheap, and high tiers beeing various degrees of extremely expensive.
workbench would gate the crafting of most weapons/armors/bags
chem lab for explosives and meds
ammo dump, med cabinet, gun racks, armor racks, hangar bays, crafting chest... would add new tabs in the gear menu, between player inventory and stash inventory, leading to unique stashes designed to store large amount of specific items.
for instance, the ammo dump would, at tier 1 be able to store 600 of every large ammo and 1200 of small ones. double that at tier 2, double again at tier 3.
treasures, treasure mats and supergear:
this is my problem: nothing in this game feels all that rare or valuable, gold bullions, meh, nukes, meh, supply crates, meh... the vaults are kinda worthless, the supply depots are full of crafting mats but i'm not excited about anything craftable.
this is my solution: treasures.
add a new tool, the breaching charge, used to get inside a secure chest found in every vault. that tool however is uncraftable and reasonably rare. (single use obv)
in this chest, have a decent chance to spawn 1-2 items from the trasure lootlist, amongst other high tier gear.
these treasures would include valuables worth A LOT, collectibles that might lead to achievments/quests/insert other features, and most importantly treasure mats.
treasure mats would be combined with a ton of regular materials to craft extremely high end gear that would outperform regular stuff, with the caveat that they would be NON REPAIRABLE.
for instance, say you open a secure chest and find a superpanzer rig blueprint, combine it with 12 reinforced metal, 15 fabric and 20 synthetic scrap to get a 15 armor rig with 3 2*2 pockets and 150-200 durability.
this might sound completely op but it really gets you from 5 bodyshots with an stg to 6 and it does fuck all for you if you get shot in the face or legs.
this achieves the following:
- makes high loot area high loot again
- killing that one superchad makes you feel like a kid at christmas
- ressource sink due to very high crafting cost
- get back those "i HAVE to make it out alive" moments
- possibility to add true gg gear without it ending up everywhere immediately due to high crafting cost and high rarity of the treasure mats
anyway, that's all for now, thanks for reading and let me know what you think.
submitted by
JuanToeFree to
MaraudersGame [link] [comments]
2023.06.04 16:25 dwartbg5 [Warzone] I've been having a lot of luck with the RPK, it's has a good recoil and fast TTK. Only downside is the ADS time, is there something faster that works the same way? Or some good RPK loadout? I've been using the ones from Codmunity
As the title suggests. Usually I wasn't a fan of LMG's but recently after I started using an RPK with settings taken from the Codmunity app, I started getting insane amount of kills on most matches in Warzone (10+). I coupled it with the Vel46.
Is there something similar, but that has a faster ADS time? The RPK in any form isn't as fast to aim with as I'd wish. I'd be grateful if you guys could help me! Thanks in advance!
submitted by
dwartbg5 to
CODLoadouts [link] [comments]
2023.06.04 16:09 Avo_Gitidi Deep Rock in Smash Bros.
The Dwarves would have the same weight as Samus, two jumps and no special movement options.
Gimmick
The Dwarves would be able to swap between them, each one having different Special moves.
This would happen when you hold shield and the special button, a wheel will appear with the option to choose from any of the classes: top left-Gunner, top right-Scout, bottom left-Engineer and bottom right-Driller.
They will also have an ammo bar for the specials that is shared for everyone.
Basic Attacks
Jab-DRG’s jab would be similar to Steve’s where they can still move while using it, they would swing their pickaxe in a downwards motion stopping right in front of them doing good damage and knockback like Ganon’s jab.
F-Tilt-The Dwarves would take out Engineer’s Warthog and do a simple blast forward.
D-Tilt-They would use Driller’s Plasma Charger and shoot at the ground making a small explosion.
U-Tilt-For the up tilt the Dwarves would throw a flare high over their shoulder.
F-Smash- The Dwarfs would do a Power Attack in front of them with their pickaxe.
D-Smash-They would use Scout’s Zhukov NUK17 and shoot both sides at the same time making it a multihit.
U-Smash-DRG would use the Bulldog and shoot directly upwards.
Nair-They would use the CRSPR Flamethrower and shoot around them.
Fair-It would be a classic downwards swing with the pickaxe.
Bair-The Dwarves would use the Boomstick shooting backwards doing huge knockback and even pushing the player due to the recoil.
Dair-The Dwarves would be encased in a Personal Drop Pod and go straight down, spiking all the way.
Uair-DRG would use the Stubby and shoot up while moving it slightly side to side.
Grabs
The Dwarves would grab with one hand and pummel with the handle of the pickaxe. Throws will also regenerate a small portion of ammo.
F-Throw-For the forward throw they would simply shoot the opponent in the face with the Subata.
B-Throw-The Dwarves would push the foe behind them and then shoot him with the Flare Gun in the belly.
D-Throw-They would pin the enemy down and then a resupply pod would fall on top of him. This one regenerates all ammo.
U-Throw-DRG would throw them upwards and then use the Lead Storm to continuously shoot the foe upwards.
Specials
N-Special:The neutral specials are gonna be about the Dwarfs shooting their guns while also being able to aim them. They will have to reload the weapons which makes them stay still and vulnerable.
Gunner-The Gunner would use the Thunderhead, the gun will speed up with time and will create a small explosion on impact with anything. It has 110 bullets and takes 5 seconds to reload.(440 max ammo)
Scout-The Scout will use the M1000 that will charge up if you don’t shoot it immediately. It has 8 bullets and reloads in 2 seconds.(96 max ammo)
Engineer-The Engineer will use the Breach Cutter that will shoot out big horizontal plasma blades that do a bit of multi hitting before launching the opponent. It has 3 bullets before reloading, taking 3 seconds to do so.(12 max ammo)
Driller-The Driller will use the Corrosive Sludge Pump shooting slime balls that do damage, slow enemies and if they hit the ground, they will make a puddle. It has 20 bullets and reloads in 3 seconds.(120 max ammo)
F-Special:The forward specials are gonna be about the throwables.Each class has 4 throwables each.
Gunner-The Gunner will throw a Cluster Grenade that will divide into 9 other bomblets that will explode on impact with anything.
Scout-The Scout will throw his Voltaic Stun Sweeper which will stun any opponent it hits and bounce to any targets that are nearby and then break, if it doesn’t hit anyone it will return to the Scout.
Engineer-The Engineer will throw a Shredder Swarm that on impact will burst into 5 Shredders that will go after any foe and deal damage and knockback, breaking in the process.
Driller-The Driller would throw an Impact Axe that will do high damage and knockback to anyone it touches.
D-Special:The down specials are gonna be about the utility items with the exception of the Scout.
Gunner-The Gunner will put down a Shield Generator that will block projectiles and if any enemy enters the bubble they will start taking damage and their damage will be reduced.(4 max ammo)
Scout-The Scout will throw an Inhibitor-Field Generator, if any foe gets hit by the IFG’s explosion they will be slowed for 10 seconds.(4 max ammo)
Engineer-The Engineer would make an LMG Gun Platform that after 4 seconds will be ready to shoot. It will shoot 3 bullets per second, have a 90 bullet magazine, when it’s empty it will need the Engineer to reload it taking 2 seconds to do so.(425 max ammo)
Driller-The Driller will throw out a Satchel Charge, if he uses it again it will explode doing high damage and knockback.(2 max ammo)
U-Special:The up specials are gonna be about the movement items.
Gunner-The Gunner will use a Zipline Launcher that will shoot directly at the nearest ledge and slowly carry the gunner to the other side. The Gunner can still act while on the zipline but only doing aerials and specials. Other players can use the zipline by simply jumping on top of it and they will be automatically attached. The zipline will have a 1.5 second reload that will only start when any of the classes reaches the destination. (3 max ammo)
Scout-The Scout will use his Grappling Hook as a tether recovery with a 4 second cooldown.(Infinite ammo)
Engineer-The Engineer will use his Platform Gun and shoot 4 times once below him and the other 3 in the direction of the nearest ledge, these will act like normal platforms that anyone can use and it will have a 2 second reload.(16 max ammo)
Driller-The Driller will use the Reinforced Power Drills which will drill through a small tunnel around him for 3 seconds using 8 ammo. If he arrives at the stage it will take him 8 seconds until he can use them again. When he hits an opponent it will become a multi hit and last an extra second launching the opponent when he overloads(the time runs out).(38 max ammo)
Final Smash
DRG’s final smash will begin with the Drop Pod coming from above, any opponent hit by it will be transitioned into a cutscene where they are in Hoxxes getting mauled by Glyphids, Rockpox meteors and Rival tech weaponry such as the Nemesis. After all that they will come back to the stage and be either launched or killed if at 80% or higher.
Cosmetic Stuff
DRG will enter the stage by arriving in a Drop Pod.
Taunts:
U-Taunt-For the up-taunt Bosco will appear and salute at the current Dwarve as they yell one of the many variants of “Rock and Stone!”
D-Taunt-The Dwarves will all surround a Compressed Gold chunk pointing at it with their Laser Pointers and yelling “We're rich!”
S-Taunt-For the side-taunt Molly will show up and the Dwarve will deposit some minerals.
Victory Screens:
1st-The Dwarves will all show up and cheer as they chug down some Glyphid Slammers.
2nd-The Dwarves will all stand around and dance like they do when the jukebox is turned on.
3rd-The Dwarves will yell “Rock and Stone!” and then stand in any of the default victory poses.
Costumes:
1st-The default costumes.
2nd-The Roughneck pack clothes.
3rd-The Biohazard Pack clothes.
4th-The Robot Rebellion clothes.
5th-The Dark Future clothes.
6th-The Dawn of the Dread clothes.
7th-The Supporter Upgrade clothes.
8th-The Supporter Upgrade II clothes.
Thank you for reading!
If you have any questions please do tell me.
submitted by
Avo_Gitidi to
DeepRockGalactic [link] [comments]
2023.06.04 15:44 SwannSwanchez Dev Server Datamine 2.26.0.36 -> 2.26.0.40 Part 2
2.26.0.36 -> 2.26.0.40 Part 2
Aircraft weapon changes :
- 20 mm Mk. 11 Mod. 5 : Overheating Increased
Aircraft equipment changes :
- DAMOCLES : Mass : 190 -> 265 kg
Aircraft rocket and missile changes :
- AGM-22, 9M14 (all), 9M17 (all), AS.11, Rb 52 : Guidance : Control Cone FoV : 15 -> 30°
- TOW (all), Rb 55 (all) : Guidance :
- Added Launch Sector = 10°
- Control Cone FoV : 10 -> 25°
- 9M114, 9M123, 9M133 (all), HJ9 (AFT09), HOT (all) : Guidance : Control Cone FoV : 15 -> 25°
- 9M120 (all) : Guidance :
- Removed Max Launch Angle
- Added Launch Sector = 9°
- Control Cone FoV : 15 -> 25°
- PL8, Python-3 : Guidance :
- IR Seeker : FoV : 2.5 -> 3.6°
- Max G-load : 30 -> 40 G
Naval weapon changes :
- Nettuno Mk. 1 :
- Drag Coef : 0.1 -> 0.9
- Booster Force : 30000 -> 20000 N
- Start Speed : 100 -> 0 m/s
- Max Speed : 280 -> 646 m/s
- Explosive Mass : 15.8 -> 6 kg
- Volna-M : Proximity Fuse : Trigger Radius : 50 -> 40 m
Torpedo changes :
- 450 mm Whitehead A 110/450 :
- Drop Speed Range : [0, 83.5] -> [-10, 78] km/h
- Drop Height Range : [0, 120] -> [-10, 105] m
- Drop Angle Range : +/- 15 -> +/- 90°
- Removed Fuse Sensitivity
- Now behave the same in AB
Tech-tree changes :
- Number of French Bluewater to unlock rank 2 : 2 -> 3
BR changes :
- F-4E Kurnass 2000 : 11.3 / 11.7 / 11.7 -> 11.3
- J8F : 12.0 -> 11.7
- Kfir C2 : 10.3 / 10.7 / 10.3 -> 10.7 / 11.0 / 10.7
Statcard changes :
- F-4J (UK) :
- No longer considered a Naval fighter
- Carrier spawn removed
- Lancaster M.R. Mk. 7 : Crew : 6 -> 4
- BTR-80A :
- Hull armor : 10 / 10 / 10 -> 12 / 8 / 6 mm
- Turret armor : 0 / 0 / 0 -> 23 / 23 / 13 mm
- Ise : Max speed : 45.36 -> 46.8 km/h
- Lorraine : Main turret armor : 300 / 256 / 360 -> 300 / 216 / 360 mm
- Paris :
- Main turret armor : 256 / 256 / 400 -> 250 / 250 / 360 mm
- Citadel armor : 0 / 270 / 40 -> 0 / 250 / 40 mm
New vehicles :
- Leopard (FR) :
- Rank 1
- BR : 3.7
- Located after the Bourrasque
- Stock Repair Cost : 200 / 260 SL
- Spaded Repair Cost : 256 / 333 SL
Economy changes :
- AJ 37 :
- Stock Repair Cost : 3970 / 12870 / 17880 -> 4010 / 12990 / 18050 SL
- Spaded Repair Cost : 5395 / 17490 / 24298 -> 5393 / 17471 / 24277 SL
- Modification changes :
- New boosters :
- No longer gives improvement to aileron deflection rate, rate increased to this modification's old level instead
- Repair cost coefficient : 0.02 -> 0.011
- Compressor : Repair cost coefficient : 0.037 -> 0.036
- Wings repair : Repair cost coefficient : 0.053 -> 0.052
- Engine : Repair cost coefficient : 0.079 -> 0.078
- Cover : Repair cost coefficient : 0.045 -> 0.044
- G-suit : Repair cost coefficient : 0.052 -> 0.051
- AJS 37 :
- Stock Repair Cost : 3850 / 10320 / 17130 -> 4010 / 10750 / 17850 SL
- Spaded Repair Cost : 5397 / 14468 / 24016 -> 5393 / 14458 / 24008 SL
- Modification changes :
- Compressor : Repair cost coefficient : 0.038 -> 0.036
- New boosters :
- No longer gives improvement to aileron deflection rate, rate increased to this modification's old level instead
- Repair cost coefficient : 0.053 -> 0.011
- Airframe : Repair cost coefficient : 0.048 -> 0.046
- Wings repair : Repair cost coefficient : 0.055 -> 0.052
- G-suit : Repair cost coefficient : 0.053 -> 0.051
- New 30 mm cannons/MGs : Repair cost coefficient : 0.021 -> 0.02
- Engine : Repair cost coefficient : 0.081 -> 0.078
- Cover : Repair cost coefficient : 0.046 -> 0.044
- F-4E Kurnass 2000 : Modification changes :
- Added Python 3 as Tier 3 modification
- Removed AIM-7E-2 modification
- Removed AIM-7F modification
- Compressor : GE cost : 420 -> 400
- Fuselage repair : GE cost : 420 -> 400
- AIM-9G : GE cost : 420 -> 400
- 20 mm belts : GE cost : 420 -> 400
- M117 : GE cost : 420 -> 400
- Flares/Chaff : GE cost : 420 -> 400
- New boosters : GE cost : 400 -> 380
- Airframe : GE cost : 400 -> 380
- AIM-9L : GE cost : 400 -> 380
- New 20 mm cannons/MGs : GE cost : 400 -> 380
- Mk83 : GE cost : 400 -> 380
- GBU-12 : GE cost : 400 -> 380
- LAU-3/A : GE cost : 400 -> 380
- Wings repair : GE cost : 510 -> 490
- G-suit : GE cost : 510 -> 490
- Gun pod SUU-23/A. : GE cost : 510 -> 490
- Mk84 : GE cost : 510 -> 490
- LAU-10/A : GE cost : 510 -> 490
- Engine :
- RP cost : 34000 -> 43000
- GE cost : 790 -> 960
- Cover :
- RP cost : 34000 -> 43000
- GE cost : 790 -> 960
- GBU-10 :
- RP cost : 34000 -> 43000
- GE cost : 790 -> 960
- AGM-65D :
- RP cost : 34000 -> 43000
- GE cost : 790 -> 960
- F-16A-10 (ISR) : Modification changes :
- Added Python 3 as Tier 4 modification
- Compressor : GE cost : 330 -> 350
- Fuselage repair : GE cost : 330 -> 350
- Flares/Chaff : GE cost : 330 -> 350
- 20 mm belts : GE cost : 330 -> 350
- BLU-27/B : GE cost : 330 -> 350
- AIM-9P : GE cost : 330 -> 350
- New boosters : GE cost : 440 -> 470
- Airframe : GE cost : 440 -> 470
- G-suit : GE cost : 440 -> 470
- Mk82 : GE cost : 440 -> 470
- LAU-3/A : GE cost : 440 -> 470
- Wings repair : GE cost : 480 -> 510
- Cover : GE cost : 480 -> 510
- New 20 mm cannons/MGs : GE cost : 480 -> 510
- Mk84 : GE cost : 480 -> 510
- AIM-9L : GE cost : 480 -> 510
- Engine :
- RP cost : 57000 -> 43000
- GE cost : 1100 -> 840
- EFS :
- RP cost : 57000 -> 43000
- GE cost : 1100 -> 840
- AGM-65B :
- RP cost : 57000 -> 43000
- GE cost : 1100 -> 840
- F-14B : Modification changes :
- Added GBU-10/24 as Tier 4 modification
- Removed GBU-10 modification
- G.91 Y : Modification changes :
- Added Nord AS.20 as Tier 2 modification
- Added Nord AS.30 as Tier 4 modification
- Fuselage repair : GE cost : 280 -> 310
- Compressor : GE cost : 280 -> 310
- 30 mm belts : GE cost : 280 -> 310
- 559G1 : GE cost : 280 -> 310
- M82 : GE cost : 280 -> 310
- Airframe :
- RP cost : 11000 -> 9100
- GE cost : 380 -> 350
- New boosters :
- RP cost : 11000 -> 9100
- GE cost : 380 -> 350
- M82-2 :
- RP cost : 11000 -> 9100
- GE cost : 380 -> 350
- LAU-3/A :
- RP cost : 11000 -> 9100
- GE cost : 380 -> 350
- Wings repair : GE cost : 340 -> 380
- G-suit : GE cost : 340 -> 380
- New 30 mm cannons/MGs : GE cost : 340 -> 380
- M83 : GE cost : 340 -> 380
- LAU-10/A : GE cost : 340 -> 380
- Cover :
- RP cost : 22000 -> 16000
- GE cost : 750 -> 610
- Engine :
- RP cost : 22000 -> 16000
- GE cost : 750 -> 610
- M83-2 :
- RP cost : 22000 -> 16000
- GE cost : 750 -> 610
- J8B :
- Number of modifications needed to unlock Tier 4 : 1 -> 2
- Modification changes :
- Added Type 500 as Tier 4 modification
- Fuselage repair : GE cost : 380 -> 400
- Compressor : GE cost : 380 -> 400
- 23 mm belts : GE cost : 380 -> 400
- Flares/Chaff : GE cost : 380 -> 400
- Airframe : GE cost : 430 -> 450
- New boosters : GE cost : 430 -> 450
- HF-6 : GE cost : 430 -> 450
- PL-5B : GE cost : 430 -> 450
- Wings repair :
- RP cost : 37000 -> 25000
- GE cost : 930 -> 660
- New 23 mm cannons/MGs :
- RP cost : 37000 -> 25000
- GE cost : 930 -> 660
- Cover : GE cost : 400 -> 430
- Engine : GE cost : 400 -> 430
- G-suit : GE cost : 400 -> 430
- EFS : GE cost : 400 -> 430
- Type 250 :
- Tier : 4 -> 3
- RP cost : 16000 -> 25000
- GE cost : 400 -> 660
- Aspide : GE cost : 400 -> 430
- J8F : Modification changes :
- Added Type 500 as Tier 4 modification
- Compressor : GE cost : 330 -> 350
- Fuselage repair : GE cost : 330 -> 350
- Flares/Chaff : GE cost : 330 -> 350
- 23 mm belts : GE cost : 330 -> 350
- PL-5B : GE cost : 330 -> 350
- New boosters : GE cost : 470 -> 500
- Airframe : GE cost : 470 -> 500
- G-suit : GE cost : 470 -> 500
- HF-6 : GE cost : 470 -> 500
- Wings repair :
- RP cost : 44000 -> 33000
- GE cost : 690 -> 550
- New 23 mm cannons/MGs :
- RP cost : 44000 -> 33000
- GE cost : 690 -> 550
- PL-8 :
- RP cost : 44000 -> 33000
- GE cost : 690 -> 550
- Engine : GE cost : 670 -> 710
- Cover : GE cost : 670 -> 710
- EFS : GE cost : 670 -> 710
- Type 250 :
- Tier : 4 -> 3
- RP cost : 43000 -> 33000
- GE cost : 670 -> 550
- JA 37C :
- Stock Repair Cost : 3530 / 9720 / 15860 -> 3560 / 9820 / 16030 SL
- Spaded Repair Cost : 5397 / 14861 / 24249 -> 5386 / 14857 / 24253 SL
- Modification changes :
- Flares/Chaff : Repair cost coefficient : 0.125 -> 0.124
- Airframe : Repair cost coefficient : 0.052 -> 0.051
- New boosters :
- No longer gives improvement to aileron deflection rate, rate increased to this modification's old level instead
- Repair cost coefficient : 0.023 -> 0.012
- Wings repair : Repair cost coefficient : 0.06 -> 0.059
- Engine : Repair cost coefficient : 0.089 -> 0.088
- G-suit : Repair cost coefficient : 0.058 -> 0.057
- JA 37D :
- Stock Repair Cost : 3610 / 9100 / 16840 -> 3780 / 9530 / 17640 SL
- Spaded Repair Cost : 6025 / 15187 / 28105 -> 6021 / 15181 / 28100 SL
- Modification changes :
- Compressor : Repair cost coefficient : 0.043 -> 0.041
- Flares/Chaff : Repair cost coefficient : 0.13 -> 0.124
- New boosters :
- No longer gives improvement to aileron deflection rate, rate increased to this modification's old level instead
- Repair cost coefficient : 0.06 -> 0.012
- Airframe : Repair cost coefficient : 0.054 -> 0.051
- Flares/Chaff : Repair cost coefficient : 0.084 -> 0.08
- Wings repair : Repair cost coefficient : 0.062 -> 0.059
- G-suit : Repair cost coefficient : 0.06 -> 0.057
- New 30 mm cannons/MGs : Repair cost coefficient : 0.024 -> 0.023
- Engine : Repair cost coefficient : 0.092 -> 0.088
- Cover : Repair cost coefficient : 0.052 -> 0.05
- Kfir C2 : Modification changes :
- Added Python 3 as Tier 4 modification
- Compressor :
- RP cost : 12000 -> 10000
- GE cost : 380 -> 330
- Fuselage repair :
- Added Category : Flight performance
- RP cost : 12000 -> 10000
- GE cost : 380 -> 330
- 30 mm belts :
- RP cost : 12000 -> 10000
- GE cost : 380 -> 330
- Mk82 :
- RP cost : 12000 -> 10000
- GE cost : 380 -> 330
- LAU-3/A :
- RP cost : 12000 -> 10000
- GE cost : 380 -> 330
- New boosters : GE cost : 410 -> 430
- Airframe :
- Added Category : Flight performance
- GE cost : 410 -> 430
- Flares/Chaff :
- Added Category : Survivability
- Tier : 2 -> 1
- RP cost : 13000 -> 10000
- GE cost : 410 -> 330
- New 30 mm cannons/MGs : GE cost : 410 -> 430
- M117 : GE cost : 410 -> 430
- Wings repair :
- RP cost : 15000 -> 12000
- GE cost : 470 -> 390
- G-suit :
- Added Previous modification (visually, not required) : Flares/Chaff
- RP cost : 15000 -> 12000
- GE cost : 470 -> 390
- Gun pod SUU-23/A. :
- RP cost : 15000 -> 12000
- GE cost : 470 -> 390
- Mk83 :
- RP cost : 15000 -> 12000
- GE cost : 470 -> 390
- LAU-10/A :
- RP cost : 15000 -> 12000
- GE cost : 470 -> 390
- Engine :
- RP cost : 19000 -> 24000
- GE cost : 590 -> 790
- Cover :
- Added Category : Flight performance
- Tier : 4 -> 3
- RP cost : 19000 -> 12000
- GE cost : 590 -> 390
- 20 mm belts :
- RP cost : 19000 -> 24000
- GE cost : 590 -> 790
- Mk84 :
- RP cost : 19000 -> 24000
- GE cost : 590 -> 790
- AIM-9G :
- Removed Required modification : Flares/Chaff
- Tier : 4 -> 2
- RP cost : 19000 -> 13000
- GE cost : 590 -> 430
- Kfir C7 :
- Number of modifications needed to unlock Tier 4 : 3 -> 4
- Modification changes :
- Added Python 3 as Tier 4 modification
- Compressor :
- RP cost : 10000 -> 8600
- GE cost : 340 -> 310
- Fuselage repair :
- Added Category : Flight performance
- RP cost : 10000 -> 8600
- GE cost : 340 -> 310
- Flares/Chaff :
- Added Category : Survivability
- RP cost : 10000 -> 8600
- GE cost : 340 -> 310
- 30 mm belts :
- RP cost : 10000 -> 8600
- GE cost : 340 -> 310
- Mk82 :
- RP cost : 10000 -> 8600
- GE cost : 340 -> 310
- LAU-3/A :
- RP cost : 10000 -> 8600
- GE cost : 340 -> 310
- New boosters : GE cost : 450 -> 470
- Airframe :
- Added Category : Flight performance
- GE cost : 450 -> 470
- New 30 mm cannons/MGs : GE cost : 450 -> 470
- M117 : GE cost : 450 -> 470
- Shafrir 2 :
- Removed Previous modification (visually, not required) : Flares/Chaff
- Tier : 2 -> 1
- RP cost : 13000 -> 8600
- GE cost : 450 -> 310
- Wings repair :
- RP cost : 12000 -> 11000
- GE cost : 410 -> 400
- G-suit :
- Added Previous modification (visually, not required) : Flares/Chaff
- RP cost : 12000 -> 11000
- GE cost : 410 -> 400
- Gun pod SUU-23/A. :
- RP cost : 12000 -> 11000
- GE cost : 410 -> 400
- Mk83 :
- RP cost : 12000 -> 11000
- GE cost : 410 -> 400
- LAU-10/A :
- RP cost : 12000 -> 11000
- GE cost : 410 -> 400
- AIM-9D :
- Tier : 3 -> 2
- RP cost : 12000 -> 13000
- GE cost : 410 -> 470
- Engine :
- RP cost : 19000 -> 24000
- GE cost : 650 -> 860
- Cover :
- Added Category : Flight performance
- Tier : 4 -> 3
- RP cost : 19000 -> 11000
- GE cost : 650 -> 400
- 20 mm belts :
- RP cost : 19000 -> 24000
- GE cost : 650 -> 860
- Mk84 :
- RP cost : 19000 -> 24000
- GE cost : 650 -> 860
- AIM-9G :
- Tier : 4 -> 3
- RP cost : 19000 -> 11000
- GE cost : 650 -> 400
- Mirage III CJ :
- Number of modifications needed to unlock Tier 4 : 1 -> 2
- Modification changes :
- Compressor :
- RP cost : 29000 -> 19000
- GE cost : 620 -> 410
- Fuselage repair :
- RP cost : 29000 -> 19000
- GE cost : 620 -> 410
- New boosters :
- RP cost : 13000 -> 16000
- GE cost : 280 -> 340
- Airframe :
- RP cost : 13000 -> 16000
- GE cost : 280 -> 340
- 30 mm belts :
- Tier : 2 -> 1
- RP cost : 13000 -> 19000
- GE cost : 280 -> 410
- Type 25C :
- RP cost : 13000 -> 16000
- GE cost : 280 -> 340
- AIM-9D :
- RP cost : 13000 -> 16000
- GE cost : 280 -> 340
- Wings repair :
- RP cost : 37000 -> 24000
- GE cost : 800 -> 520
- G-suit :
- RP cost : 37000 -> 24000
- GE cost : 800 -> 520
- Engine :
- RP cost : 19000 -> 24000
- GE cost : 410 -> 520
- Cover :
- RP cost : 19000 -> 24000
- GE cost : 410 -> 520
- New 30 mm cannons/MGs :
- Tier : 4 -> 3
- RP cost : 19000 -> 24000
- GE cost : 410 -> 520
- Type 21B :
- RP cost : 19000 -> 24000
- GE cost : 410 -> 520
- Matra R530E :
- RP cost : 19000 -> 24000
- GE cost : 410 -> 520
- P-51D-5 :
- Stock Repair Cost : 1580 / 4000 / 6400 -> 1640 / 4000 / 6640 SL
- Spaded Repair Cost : 2150 / 5279 / 8448 -> 2146 / 5080 / 8432 SL
- Modification changes :
- Fuselage repair :
- Added AB repair cost coefficient : 0.007
- Repair cost coefficient : 0.007 -> 0.006
- Airframe :
- Repair cost coefficient : 0.045 -> 0.043
- AB repair cost coefficient : 0.046 -> 0.045
- Compressor :
- Repair cost coefficient : 0.036 -> 0.034
- AB repair cost coefficient : 0.037 -> 0.035
- Wings repair :
- Repair cost coefficient : 0.051 -> 0.05
- AB repair cost coefficient : 0.053 -> 0.051
- Engine :
- Repair cost coefficient : 0.05 -> 0.048
- AB repair cost coefficient : 0.052 -> 0.05
- New 12.7 mm cannons/MGs : Repair cost coefficient : 0.015 -> 0.014
- Cover :
- No longer gives improvement to structural strength and mass, both increased to this modification's old level instead
- Repair cost coefficient : 0.044 -> 0.005
- Removed AB repair cost coefficient : 0.045
- Engine injection : AB repair cost coefficient : 0.049 -> 0.047
- G-suit :
- Repair cost coefficient : 0.05 -> 0.048
- AB repair cost coefficient : 0.052 -> 0.05
- P-51D-10 (Wetmore) : Modification changes : Cover : No longer gives improvement to structural strength and mass, both increased to this modification's old level instead
Image and text changes :
- New loadout icon : missile_type_f_air_to_air_group : https://i.imgur.com/bCk5mIC.png
- New Tech Image : Panthere : https://i.imgur.com/TBTQ11t.png
- New Avatar : Nikolai Gastello : https://i.imgur.com/FEAaw1x.png
- New Loading Screen : J8F
- New Menu Text :
- "India"
- "GTM PD"
- "SRC PD GTM"
- "ACQ PD GTM"
- "ACM PD GTM"
- "BST PD GTM"
- "VSL PD GTM"
- "TRK PD GTM"
- "TWS GTM"
- "TWS GTM"
- "ACQ PD GTM"
- "ACM PD GTM"
- "BST PD GTM"
- "VSL PD GTM"
- "TRK PD GTM"
- Vehicle Text Change :
- "Chacal-class, Chacal, 1938" -> "Jaguar-class, Chacal, 1938"
- "Chacal-class, Panthere, 1940" -> "Jaguar-class, Panthere, 1940"
Mission changes :
- [Enduring Confrontation (old)] Denmark, Dover, Malta, Peleliu, Port Moresby, Saipan : Added BR based carriers
- [Historical Campaign] Counterattack : Enterprise (CV-6) is now more easily sunk
- Advance to the Rhine, Vietnam : Map borders changed
Current Dev version : 2.26.0.40
Current Dev-Stable version : 2.25.1.135
Current Live version : 2.25.1.135
submitted by
SwannSwanchez to
Warthunder [link] [comments]
2023.06.04 15:37 XxBaconHotDogxX Why did we tie in a randbats 😭💀
2023.06.04 15:14 OriginalXVI FULLY MATHEMATICALLY OPTIMIZED Assault Rifles for the Ultra-Mastery Grind! (1000 Kills with Every Weapon)
| Grandmaster Emblem & Calling Card. Welcome, future Grandmasters! Whether you're on the Grandmaster / Ultra-Mastery Grind for the coveted Calling Card, Emblem, and Charm, a Shipment 24/7 aficionado, or just looking for some high-powered ultra-mobility setups, I hope you find the builds presented in this post helpful! They are crafted to my personal specifications to be the pound-for-pound, stat-for-stat, mathematically best possible builds for Shipment 24/7 to assist those on the Ultra-Mastery grind. For the uninformed - What is Ultra-Mastery? The Weapon Grandmaster or Ultra-Mastery grind is a reward for scoring 1000 kills with 51 weapons. This is not a very widely-earned achievement, but from what I have been able to hear, it is any 51 weapons (just like Polyatomic & Orion) - not the base 51 weapons (which would force you to include the dreaded Riot Shield and Launchers). Obviously, Shipment 24/7 is the path of least resistance, so it makes sense to optimize excellent builds to assist with 1000 kills each. Attachment & Stat Priority Overview A very basic TL;DR of the stat priority for Shipment is ADS > Strafe > everything else. Maximize ADS and movement speed (and thus, strafe), with as large of a magazine as possible, and by cleverly utilizing newly buffed big mags and mobility barrels, craft snappy, high-mobility, high-capacity powerhouses that move fast without excessive recoil. The first thing you might notice about these optimized builds is that I don't actually use the No Stock attachment on any AR build; this is because despite the mobility boon, the recoil and first-shot kick penalties are far too extreme, even for Shipment. In short, in their current state, No Stock attachments are effectively useless (certain exceptions apply). If you're ever trying to knock someone off from headglitching a crate, the first-shot kick and visual recoil is going to obfuscate your own aim, no matter how much you humanly compensate for recoil. To properly counter the No Stock penalties and get the weapon into a controllable state, you have to essentially stack recoil attachments, and by the time you do, you have no room for that extended magazine and your mobility numbers end up being worse with No Stock than the possible mobility combinations without it. At least, if you want something firing smoothly and clearly enough to knock people off mounted crate headies in Shipment. The builds I present pervasively use mobility barrels, strafe stocks (carefully selected between Strafe/Sprint and full mobility options that harm recoil), Corio Laz Lasers (same ADS as FSS OLE-V, without the S2F bonus), Recoil Control Rear Grips, and extended magazines. While I outfitted every build with the intermediate option, 40/45-round extended magazines, all of these builds maintain strong mobility with maximum 60-round capacity magazines. The idea is to extract as much ADS and movement/strafe speed as humanly possible while countering the recoil with as little hand-holding as possible, placing the onus of recoil control in your hands. However, these builds have more than manageable recoil - I think you'll be quite surprised how quickly they can handle with how little recoil they have! A particular ace attachment is the generic +Recoil Control Rear Grip. It has many names across many guns, but it provides an impressive amount of recoil reduction with absolutely no penalty to ADS. Aiming Idle Stability, despite being one of the most important stats in the game, is almost wholly unimportant on Shipment, considering that the sway (which is active while firing, contradicting 'idle') has little chance to knock you off target in your frequent short-range encounters. In the same vein, Recoil Stabilization takes a backseat as stable plots aren't necessarily needed when targets are so close. It's a Good Time to Mention: the Best Ways to Control Recoil If you missed it, I included a pretty detailed writeup on the best ways to control recoil - all in a clever series of settings that make an absolute world of difference. Section 3 of my Polyatomic & Orion guide - if you don't have these settings enabled, you'll be playing a different (and better) game soon. Fully Optimized Assault Rifles for Shipment If you're using Old Reddit, you may not see these pictures embedded. You should be able to click the links. All builds feature advanced stats, optimized directly from Symthic, including ADS, S2F, TTK, Range, Strafe, and TacSprint Speed! M4A1 [Image] M4A1 optimized build for Shipment with advanced stats. The classic M4A1. Good all around. Excellent mobility and best-in-class strafe speed. Taq-56 [Image] Taq-56 optimized build for Shipment with advanced stats. My personal favorite. The expected Taq mobility and pinpoint accuracy mixed with a mobility blend. Flash Hider added for minimal recoil control incurring a tiny ADS penalty to clear up the firing conditions. Just .08ms shy of the fastest fully-automatic TTK - a testament to its lethality. Kastov 762 [Image] Kastov 762 optimized build for Shipment with advanced stats. The Kastov 762 is difficult to save considering its bulky profile, but the barrel helps it come a long way. It almost starts to feel like an SMG, surprisingly enough. This will have one of the more intense recoil models. Lachmann-556 [Image] Lachmann-556 optimized build for Shipment with advanced stats. The newly buffed Lachmann-556 can now shred the entirety of Shipment in its native damage range while maintaining the signature easy, smooth recoil. Fastest movement speed in class, but low damage. STB 556 [Image] STB 556 optimized build for Shipment with advanced stats. A classic powerhouse with plenty of DPS and slaying power despite the unimpressive TTK, with unfortunately limited options in the mobility department; Strafe speed is below average and lowest in the class, but thankfully, the STB is a naturally fast-handling weapon. M16 [Image] M16 optimized build for Shipment with advanced stats. The obvious weakling and the only build to not feature an extended magazine. Everything is focused into tightening the consistency of the one-burst, and mobility is an afterthought. Kastov-74u [Image] Kastov-74u optimized build for Shipment with advanced stats. The fan-favorite ASMG that will live up to your every expectation. Be as aggressive as you want, this 74u packs the speed and damage to keep up. Second-fastest ADS, and tied for fastest fully-automatic TTK with the Kastov 545. Third-fastest movement speed. Kastov 545 [Image] Kastov 545 optimized build for Shipment with advanced stats. An ultra-smooth recoil pattern complemented by extremely fast strafe. Unexpectedly amazing, especially with 60 rounds. Tied for fastest fully-automatic TTK with the Kastov-74u. M13B [Image] M13B optimized build for Shipment with advanced stats. The M13 you remember from MW19. Lower damage, but fast mobility - and this one goes very fast. Randomly pleasing 1-2-3 cascade of timings with ADS/S2F/TTK. Intense recoil, but it's worth the mobility gains. Fastest ADS, second-fastest movement speed, and just .02m/s shy of fastest strafe speed. Chimera [Image] Chimera optimized build for Shipment with advanced stats. Despite looking like a cookie-cutter build, this build took me a long time to find, and it still sucks! Unfortunately, the Chimera simply isn't good at anything, and I think this is about as good as you can get. ISO Hemlock [Image] ISO Hemlock optimized build for Shipment with advanced stats. If only the Ironsights were better, I'd love to include the classic Recoil Control Rear Grip. Nonetheless, recoil is extremely manageable and movement is swift. And there we have it! I really hope you enjoy some of these builds. Despite following a similar formula, I paid very close attention to the stat weights of each individual attachment, considering the impact of diminishing returns and adjusting Tuning as such. You should find that they go much faster than advertised thanks to Tuning, so make sure to turn those dials to 11. Let me know which build is your favorite, or which build(s) you liked! Yes, more fully optimized Shipment 24/7 loadouts are coming soon - SMGs next. Did this guide help you? You should consider joining XVI to find all of my guides in one place without having to look far - a one-stop shop for all of my guides. All of my guides are posted here to ModernWarfareII, but categorized and organized in XVI so you can find them easily. The mention of this subreddit is not intended to divert or "steal" traffic from this subreddit. There are no user posts in my subreddit and it is purely an informational resource for people to find my guides. Thanks for reading. See you next guide :) submitted by OriginalXVI to ModernWarfareII [link] [comments] |
2023.06.04 14:21 Phoenz1 no recoil croshair
2023.06.04 14:10 Colt_Leasure Have you ever heard of The Triangle Game?
1
We underestimate the trials the dead have gone through.
This obvious mistake leads to avoidable missteps in life. It is still all too common.
When my Grandfather passed away, I inherited a house in the mountains. The view was breathtaking. It had a sweeping vista of infinite pine trees. The place was nowhere near as large as the properties surrounding it.
It was a summer home for him and my Grandma. The interior of it contained many of his items. This included tobacco pipes, cabinets of obscure teas, and cupboards of whiskey bottles.
One Saturday evening I went through the attic and found a dozen stacks of boxes. The majority of them remained unlabeled. Several contained pulp paperbacks and stacks of old photos. Towards the end of his life, he gave up his old pastimes of hunting and fishing. He stayed at home and watched old game shows instead.
I tried to clean the roof space in one day. I found myself unable to complete it before tiring and going to bed.
The next morning I resumed the activity. It was no longer about trying to declutter the area and fill it with my own possessions. It was now a way to learn more about the man.
All I knew about his reputation was how he had served in World War II. My family told me how he was as short on words as he was on patience.
I found an old newspaper article, dated 1983. There were other period pieces around it. The topics varied. This included the US invasion of Grenada and the debut of Cabbage Patch Kids dolls. A device known as the mobile phone received a mention.
Yet what caught my attention was the first piece. I brushed aside cobwebs to find it buried underneath a pile of cardboard with burnt edges.
The picture was of my Grandfather, Roy Davies. He held a check for fifty thousand dollars. This was an amount I later found out equaled to one hundred and fifty two thousand in today’s money. The mystery of how he could afford the place he gave me was no longer one worth pondering.
The wall behind him had an illustration of a ramshackle house on a hill. The title of the write-up was NORTHERN CALIFORNIA MAN WINS IN THE PILOT FOR NEW SHOW ‘THE TRIANGLE GAME.’
I read the five hundred word account. It detailed how he flew to Los Angeles to be a participant in an allegedly syndicated program. There were two other people he competed against. The editorial feature did not go into detail about what the goal of the game was. How to win or get disqualified was unknown to me. Still Still, my Grandfather walked out a much richer man before he flew back home.
It did mention the couple he played against, a man called James Grover and a woman named Daisy Francis.
I flipped the article. I found were words written in orange ink with a marker on the back, CC ENVELOPE EXIT.
I searched online for the triangle game. I found variations on the pastime ‘I Spy’ first. Players would spot triangular items in their immediate vicinity. I discovered a few board games, along with IQ-related quizzes.
No information was available about a television broadcast.
2
It took almost a month of research to find where James Grover lived.
I managed to find his house by paying for a background checking website. He had gotten a criminal charge for running a red light in front of a cop. Otherwise his record was clean. That single infraction allowed me to find him since it put him in that specific database.
I stood outside his red brick house in a suburb. It was a Wednesday afternoon in a neighborhood located in an upscale part of Illinois.
Frost caked the lawns near the heated sidewalk I stood on. I imagined the place to be serene in the summertime, even if it was a vacant-seeming region now.
A stretch of abodes stood before me without their lights on. Nervousness coursed through me. The idea of having traveled all this way for the information to be wrong made me anxious.
I walked along the concrete pathway towards his front door. I stepped on a creaky porch. I set aside my awareness of the likely pending disappointment and knocked.
A shuffling of feet was on the other side of the entrance. as well as A remote control clicked as the volume of a television blaring a news report got turned down.
He answered. The man fit the correct age range I calculated he would fall into. He wore a flannel jacket and slacks, He had on a blue pair of slippers. His gray mustache bristled as he saw me.
“James Grover?” I asked.
“If you’re trying to sell me something I’m not interested.”
“I’m very sorry to bother you sir, and I promise I won’t take up much of your time. I’m here to ask if you would be willing to let me ask you a few questions about something you might know about. See, I make documentaries for a living, and I have concluded that you might be able to help me.”
I could not take a good photograph when asked, but it was a stringent falsehood I conveyed well in the moment.
In reality, I was a podcaster. The term documentarian, though not as modern, seemed more legitimate. Especially to an older gentleman.
“Alright,” he said after a moment’s hesitation. “What are you making a movie on? Also, where’s your film crew?”
“I gleaned that you were the type to prefer remaining anonymous. The conversation‘s recorded. This will be with your consent, of course. The subject I want to discuss with you involves the triangle game.”
Grover took a few steps away from the threshold and broke eye contact with me as his lips pursed. His eyes wandered over to the corner of his living room, and he brought his gaze back to mine.
“Why do you want to know about that?”
“Because I can’t find anything about it anywhere,” I said. “I’ve even been to the National Archives of Game Show history in search of it. It’s as though it never existed. I know it did because I found this article.”
As I brandished the piece of writing to him, his eyes bulged as he focused and scanned the text.
“Ahh,” he said as he took in a deep inhalation, “I remember that man. Tell you what, come on in. Would you like some coffee?”
I took a seat in one of his recliners as I asked him a few generic questions about his life.
James spent a considerable time of his youth in North Lawndale, one of the rougher places in Chicago. He escaped his impoverished upbringing by pursuing a career as an inventory clerk. He worked his way up to management in a warehousing company.
“I beat the odds in a big way,” he said as he folded his hands and sat across from me.
“So, what can you tell me about your experience on set that day? Do you know about anything that happened post-production?”
“They made us sign contracts where we would promise not to talk about what we went through with anyone. Still, I’m at the point where I’m not very worried, or I don’t think I should be. I was much younger then, about your age. I lived at the boxing gym and had dreams of going pro. Of course that didn’t happen, but when I wasn’t training I was drinking and doing stupid things that young men do. Bar brawls I didn’t deserve to get away with but somehow did. My mother watched a lot of game shows. Without my knowledge, she submitted my name for consideration to become a contestant. She thought it would make me a better person if I had some kind of hope for helping the family. One besides crushing peoples noses for a living.”
“How did she hear about it?”
“I have no idea. I wish I asked her.”
“How did you find out you were going to go on?”
“Back then, everything was a phone call, so that’s what we got. They flew me out there, I took a taxi to get to the set. It was not a traditional studio. The place was closer to a factory with a fake space ship built inside of it. In the center of the room was a neon triangle with the same spaciousness of a house.”
“How was the game played?”
“Before it started, they told us to write down three things we were good at. I put boxing, organizational skills, and running. Daisy listed hers as poker, math, and long distance swimming. Roy - that was his name, the person in the picture you showed me - put outdoor survival, shooting, and cooking. We would stand at each point of the triangle. We’d get asked a question by the host, and we had three minutes to answer it. If we got it right, they gave us a reward being able to attack one of the other two people using the skill sets we put down. The goal is to make the other two quit by getting enough questions correct. Of course, we went into the game blind to the rule set. Otherwise I may have chosen the most aggressive ability imaginable. Roy won because he chose aptitude with a firearm, which trumps any martial art, whether I like it or not.”
James lifted his pant leg and showed me a scar above his knee.
“At least he was kind enough to not make it a fatal blow,” he said.
I showed him the words written on the back of the newspaper clipping. He shrugged and told me he was unaware, dismissive of it as someone’s scrapped note.
I asked him if he remembered the name of the host or could give me a physical description.
“I don’t remember anything about what we called him, if he even told us what he went by. His hair was black and a pompadour style. He wore a purple suit with a bright orange tie.”
“Two last questions,” I said. “Do you know what happened to Daisy, if she’s still alive? Also, do you recall the address of the place where they filmed the game?”
“I wrote to Daisy twice a year before she vanished. We did have one conversation over the phone, and she told me that bad luck was going to follow the losers of that pilot. There was no media coverage about her passing that I ever saw. As far as the location, sure. I wrote it down in a journal I kept with me even when I traveled. I used to keep track of my workouts and diet regiment back then. Let me grab it.”
3
The location where the Triangle Game took place four decades earlier stood in a squalid part of the city.
I passed the ruins of the old LA zoo on my way to the spot. I contemplated how the sight I was about to take in could not get any stranger. I was wrong.
The building was five stories, but the front only had a trio of stained glass windows. Bullet holes surrounded the casements. The place had a nave roof and flying buttresses on both sides. Multi-colored graffiti littered the outside.
It sat in a neighborhood filled with homeless people who slept on benches.
I went there mid-afternoon. I approached the front and found two locked doors. I scaled around back. I stepped over heaps of trash in the process, and saw an opening in the form of a hole large enough to crawl into.
A surge of adrenaline hit me me as I belly crawled through. I was taking a bet on how there were no cameras, guards or residents who would make a scene out of my trespassing.
It is amazing the rules one will bend for the sake of new content on social media, I opined as I made way into the space.
I turned on the flashlight of my phone and saw nothing but an enormous dusty chamber made of concrete.
I moved into the next room. A hoarders lifetime supply of broken antiques sat. Spray painted devil-horned faces grinned from the ceiling.
What caught my attention the most was a camera’s tripod. It stood alone in the far left corner.
I approached it to get a better look. I kicked aside a bunch of cans. As they clattered away, I looked down and saw a pointed tip of something drawn on the ground.
I removed most of the trash by shoving the majority of it aside and saw what was underneath.
The large triangle, which took up most of the flooring in the chamber, was still there after all these years.
In the center of it was a thin line of blood. I crouched down and peered at it.
The fluid was still wet, and a horrid stench met me. I gagged and recoiled, and in my backing away, my shoulder bumped against a dusty and discarded shelf.
Gunfire rang out.
I did not know if it was outside or near me, but I did not wish to find out. I exited the way I came in with a relentless sprint and drove as far away as I could.
4
A year later, I was finally wrapping up my recording of the podcast. I titled it ‘Three Ways to Die.’
While the name of the series was quite sensational, I felt the story merited a bit of clickbait. I had no followers and was unsure of how it would perform.
I reasoned that giving the story any publicity I could would help me find the lost piece of media. Even if it was on the cutting room floor of that very space I had to leave.
I went to call Grover, to try and collect an email address so I could send him the pre-uploaded production.
A woman answered.
“You’re looking for my father. He lost his life six months ago. Someone killed him. I would appreciate it if you got rid of this number.”
She ended the call less than a second after the last word. She wrote me off as an insurance agent looking to take advantage of a grieving family member.
I paced around my room. Although I did not know him well, I had come to like him, and his gruesome end was not one he deserved. I researched crime news to find out what had happened to him, to no avail.
The newspaper piece I had collected that fateful day sat at the edge of my desk.
I lifted it towards me and flipped it over again. I stared at the words — CC ENVELOPE EXIT.
The sentence was nonsensical. I had applied my own meanings to the gibberish phrase. Like it was a cryptic and silly way of saying ‘outgoing mail.’
I do not know whether it was desperation, a creative inclination or an admixture of both. I decided to run it through an anagram generator I had searched for on the web.
It came up with many phrases, some of them surreal, but the one that popped out to me was EXPECT VIOLENCE.
My stomach turned as I realized how my own personal investigation yielded nothing. I opened the window and was soon exposed to some fresh Sierra air, which was therapeutic but not curative.
I decided to take a long walk. I had been sedentary over the last week due to intensive editing. I figured a jaunt would help me smooth a few psychological knots things out.
I slid my closet door open to try and find a pair of sweat pants.
The sound of thunder reverberated outside. I stared out to find the sky had become overcast.
The closet door creaked even louder than I could remember it having been before.
Orange ties hung on the rack, and a triangle painted a pastel green was visible behind it.
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2023.06.04 14:09 Colt_Leasure Have you ever heard of The Triangle Game?
1
We underestimate the trials the dead have gone through.
This obvious mistake leads to avoidable missteps in life. It is still all too common.
When my Grandfather passed away, I inherited a house in the mountains. The view was breathtaking. It had a sweeping vista of infinite pine trees. The place was nowhere near as large as the properties surrounding it.
It was a summer home for him and my Grandma. The interior of it contained many of his items. This included tobacco pipes, cabinets of obscure teas, and cupboards of whiskey bottles.
One Saturday evening I went through the attic and found a dozen stacks of boxes. The majority of them remained unlabeled. Several contained pulp paperbacks and stacks of old photos. Towards the end of his life, he gave up his old pastimes of hunting and fishing. He stayed at home and watched old game shows instead.
I tried to clean the roof space in one day. I found myself unable to complete it before tiring and going to bed.
The next morning I resumed the activity. It was no longer about trying to declutter the area and fill it with my own possessions. It was now a way to learn more about the man.
All I knew about his reputation was how he had served in World War II. My family told me how he was as short on words as he was on patience.
I found an old newspaper article, dated 1983. There were other period pieces around it. The topics varied. This included the US invasion of Grenada and the debut of Cabbage Patch Kids dolls. A device known as the mobile phone received a mention.
Yet what caught my attention was the first piece. I brushed aside cobwebs to find it buried underneath a pile of cardboard with burnt edges.
The picture was of my Grandfather, Roy Davies. He held a check for fifty thousand dollars. This was an amount I later found out equaled to one hundred and fifty two thousand in today’s money. The mystery of how he could afford the place he gave me was no longer one worth pondering.
The wall behind him had an illustration of a ramshackle house on a hill. The title of the write-up was NORTHERN CALIFORNIA MAN WINS IN THE PILOT FOR NEW SHOW ‘THE TRIANGLE GAME.’
I read the five hundred word account. It detailed how he flew to Los Angeles to be a participant in an allegedly syndicated program. There were two other people he competed against. The editorial feature did not go into detail about what the goal of the game was. How to win or get disqualified was unknown to me. Still Still, my Grandfather walked out a much richer man before he flew back home.
It did mention the couple he played against, a man called James Grover and a woman named Daisy Francis.
I flipped the article. I found were words written in orange ink with a marker on the back, CC ENVELOPE EXIT.
I searched online for the triangle game. I found variations on the pastime ‘I Spy’ first. Players would spot triangular items in their immediate vicinity. I discovered a few board games, along with IQ-related quizzes.
No information was available about a television broadcast.
2
It took almost a month of research to find where James Grover lived.
I managed to find his house by paying for a background checking website. He had gotten a criminal charge for running a red light in front of a cop. Otherwise his record was clean. That single infraction allowed me to find him since it put him in that specific database.
I stood outside his red brick house in a suburb. It was a Wednesday afternoon in a neighborhood located in an upscale part of Illinois.
Frost caked the lawns near the heated sidewalk I stood on. I imagined the place to be serene in the summertime, even if it was a vacant-seeming region now.
A stretch of abodes stood before me without their lights on. Nervousness coursed through me. The idea of having traveled all this way for the information to be wrong made me anxious.
I walked along the concrete pathway towards his front door. I stepped on a creaky porch. I set aside my awareness of the likely pending disappointment and knocked.
A shuffling of feet was on the other side of the entrance. as well as A remote control clicked as the volume of a television blaring a news report got turned down.
He answered. The man fit the correct age range I calculated he would fall into. He wore a flannel jacket and slacks, He had on a blue pair of slippers. His gray mustache bristled as he saw me.
“James Grover?” I asked.
“If you’re trying to sell me something I’m not interested.”
“I’m very sorry to bother you sir, and I promise I won’t take up much of your time. I’m here to ask if you would be willing to let me ask you a few questions about something you might know about. See, I make documentaries for a living, and I have concluded that you might be able to help me.”
I could not take a good photograph when asked, but it was a stringent falsehood I conveyed well in the moment.
In reality, I was a podcaster. The term documentarian, though not as modern, seemed more legitimate. Especially to an older gentleman.
“Alright,” he said after a moment’s hesitation. “What are you making a movie on? Also, where’s your film crew?”
“I gleaned that you were the type to prefer remaining anonymous. The conversation‘s recorded. This will be with your consent, of course. The subject I want to discuss with you involves the triangle game.”
Grover took a few steps away from the threshold and broke eye contact with me as his lips pursed. His eyes wandered over to the corner of his living room, and he brought his gaze back to mine.
“Why do you want to know about that?”
“Because I can’t find anything about it anywhere,” I said. “I’ve even been to the National Archives of Game Show history in search of it. It’s as though it never existed. I know it did because I found this article.”
As I brandished the piece of writing to him, his eyes bulged as he focused and scanned the text.
“Ahh,” he said as he took in a deep inhalation, “I remember that man. Tell you what, come on in. Would you like some coffee?”
I took a seat in one of his recliners as I asked him a few generic questions about his life.
James spent a considerable time of his youth in North Lawndale, one of the rougher places in Chicago. He escaped his impoverished upbringing by pursuing a career as an inventory clerk. He worked his way up to management in a warehousing company.
“I beat the odds in a big way,” he said as he folded his hands and sat across from me.
“So, what can you tell me about your experience on set that day? Do you know about anything that happened post-production?”
“They made us sign contracts where we would promise not to talk about what we went through with anyone. Still, I’m at the point where I’m not very worried, or I don’t think I should be. I was much younger then, about your age. I lived at the boxing gym and had dreams of going pro. Of course that didn’t happen, but when I wasn’t training I was drinking and doing stupid things that young men do. Bar brawls I didn’t deserve to get away with but somehow did. My mother watched a lot of game shows. Without my knowledge, she submitted my name for consideration to become a contestant. She thought it would make me a better person if I had some kind of hope for helping the family. One besides crushing peoples noses for a living.”
“How did she hear about it?”
“I have no idea. I wish I asked her.”
“How did you find out you were going to go on?”
“Back then, everything was a phone call, so that’s what we got. They flew me out there, I took a taxi to get to the set. It was not a traditional studio. The place was closer to a factory with a fake space ship built inside of it. In the center of the room was a neon triangle with the same spaciousness of a house.”
“How was the game played?”
“Before it started, they told us to write down three things we were good at. I put boxing, organizational skills, and running. Daisy listed hers as poker, math, and long distance swimming. Roy - that was his name, the person in the picture you showed me - put outdoor survival, shooting, and cooking. We would stand at each point of the triangle. We’d get asked a question by the host, and we had three minutes to answer it. If we got it right, they gave us a reward being able to attack one of the other two people using the skill sets we put down. The goal is to make the other two quit by getting enough questions correct. Of course, we went into the game blind to the rule set. Otherwise I may have chosen the most aggressive ability imaginable. Roy won because he chose aptitude with a firearm, which trumps any martial art, whether I like it or not.”
James lifted his pant leg and showed me a scar above his knee.
“At least he was kind enough to not make it a fatal blow,” he said.
I showed him the words written on the back of the newspaper clipping. He shrugged and told me he was unaware, dismissive of it as someone’s scrapped note.
I asked him if he remembered the name of the host or could give me a physical description.
“I don’t remember anything about what we called him, if he even told us what he went by. His hair was black and a pompadour style. He wore a purple suit with a bright orange tie.”
“Two last questions,” I said. “Do you know what happened to Daisy, if she’s still alive? Also, do you recall the address of the place where they filmed the game?”
“I wrote to Daisy twice a year before she vanished. We did have one conversation over the phone, and she told me that bad luck was going to follow the losers of that pilot. There was no media coverage about her passing that I ever saw. As far as the location, sure. I wrote it down in a journal I kept with me even when I traveled. I used to keep track of my workouts and diet regiment back then. Let me grab it.”
3
The location where the Triangle Game took place four decades earlier stood in a squalid part of the city.
I passed the ruins of the old LA zoo on my way to the spot. I contemplated how the sight I was about to take in could not get any stranger. I was wrong.
The building was five stories, but the front only had a trio of stained glass windows. Bullet holes surrounded the casements. The place had a nave roof and flying buttresses on both sides. Multi-colored graffiti littered the outside.
It sat in a neighborhood filled with homeless people who slept on benches.
I went there mid-afternoon. I approached the front and found two locked doors. I scaled around back. I stepped over heaps of trash in the process, and saw an opening in the form of a hole large enough to crawl into.
A surge of adrenaline hit me me as I belly crawled through. I was taking a bet on how there were no cameras, guards or residents who would make a scene out of my trespassing.
It is amazing the rules one will bend for the sake of new content on social media, I opined as I made way into the space.
I turned on the flashlight of my phone and saw nothing but an enormous dusty chamber made of concrete.
I moved into the next room. A hoarders lifetime supply of broken antiques sat. Spray painted devil-horned faces grinned from the ceiling.
What caught my attention the most was a camera’s tripod. It stood alone in the far left corner.
I approached it to get a better look. I kicked aside a bunch of cans. As they clattered away, I looked down and saw a pointed tip of something drawn on the ground.
I removed most of the trash by shoving the majority of it aside and saw what was underneath.
The large triangle, which took up most of the flooring in the chamber, was still there after all these years.
In the center of it was a thin line of blood. I crouched down and peered at it.
The fluid was still wet, and a horrid stench met me. I gagged and recoiled, and in my backing away, my shoulder bumped against a dusty and discarded shelf.
Gunfire rang out.
I did not know if it was outside or near me, but I did not wish to find out. I exited the way I came in with a relentless sprint and drove as far away as I could.
4
A year later, I was finally wrapping up my recording of the podcast. I titled it ‘Three Ways to Die.’
While the name of the series was quite sensational, I felt the story merited a bit of clickbait. I had no followers and was unsure of how it would perform.
I reasoned that giving the story any publicity I could would help me find the lost piece of media. Even if it was on the cutting room floor of that very space I had to leave.
I went to call Grover, to try and collect an email address so I could send him the pre-uploaded production.
A woman answered.
“You’re looking for my father. He lost his life six months ago. Someone killed him. I would appreciate it if you got rid of this number.”
She ended the call less than a second after the last word. She wrote me off as an insurance agent looking to take advantage of a grieving family member.
I paced around my room. Although I did not know him well, I had come to like him, and his gruesome end was not one he deserved. I researched crime news to find out what had happened to him, to no avail.
The newspaper piece I had collected that fateful day sat at the edge of my desk.
I lifted it towards me and flipped it over again. I stared at the words — CC ENVELOPE EXIT.
The sentence was nonsensical. I had applied my own meanings to the gibberish phrase. Like it was a cryptic and silly way of saying ‘outgoing mail.’
I do not know whether it was desperation, a creative inclination or an admixture of both. I decided to run it through an anagram generator I had searched for on the web.
It came up with many phrases, some of them surreal, but the one that popped out to me was EXPECT VIOLENCE.
My stomach turned as I realized how my own personal investigation yielded nothing. I opened the window and was soon exposed to some fresh Sierra air, which was therapeutic but not curative.
I decided to take a long walk. I had been sedentary over the last week due to intensive editing. I figured a jaunt would help me smooth a few psychological knots things out.
I slid my closet door open to try and find a pair of sweat pants.
The sound of thunder reverberated outside. I stared out to find the sky had become overcast.
The closet door creaked even louder than I could remember it having been before.
Orange ties hung on the rack, and a triangle painted a pastel green was visible behind it.
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2023.06.04 13:23 OniiChan8723 H: weapons W: offers (mainly apparel or commandos/epr) can bundle
2023.06.04 12:58 MissingMichigan What to do. What to do.
Good Morning,
I am looking for advice.
I am getting a little older, so I am thinking about reducing the number of firearms I have. My son never really took to hunting or shooting, and that's ok. No nieces or nephews interested, either. I figure that when I pass, it would be easier on my wife if she didn't have a lot of guns to try to get rid of. Plus, she really doesn't know anything about them, so it's probably better financially if I take care of most of them.
At the same time, I'm not dead yet. I am an occasional Ruffed Grouse hunter. I've been known to hunt the occasional whitetail. I can still handle the recoil of a 12ga (but that could become less pleasant as time goes on). And there is no better home defense gun than a shotgun in a pinch.
I have sentimental firearms (my late father's rifle and 2 shotguns - none of which I take to the field any longer) that I will keep no matter what.
I also plan on keeping my CZ 457 22LR and my Henry 30-30 Steel.
Here are my current shotguns & rifles: 20 ga Beretta Silver Pigeon I O/U 20 ga Browning BPS 12 ga Mossberg 500 22 LR Henry Frontier 30-06 Semi-Customized Savage 110 357 Henry Big Boy Steel
I think I need one good all around shotgun. I like a 20 ga, but I am just wondering about the versatility and availability of 12 ga ammo. I don't generally want an auto, just from a maintenance perspective and potential future gun laws outlawing semi-autos (it's just a possibility, but let's please not turn this post into a debate on gun laws). I like a good break action, but I'm not made of money, so I'd like to cover most of the cost with the trade ins I've listed. Pumps are good, too.
So what are your thoughts and recommendations? Maybe the 20 ga/12 ga thing is just me overthinking it. I already own what I am looking for. What do you all think?
And thanks in advance.
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2023.06.04 12:37 redditsuxandsodoyou OCE matchmaking has become unplayable
| Adding my complaint to the long list, heres the most recent match my team played. I'm our strongest player and I managed to get a lucky kill off on two of their players before they rolled over us, (long range hail mary vandal headshot, and a hipfired bodyshot on a wounded out of position player who killed my two teammates) this was about the 10th loss in a row. We didn't win a single match in a 6 hour play session today. Yesterday we won 2 matches, the day before we won zero. Two wins in ~18 hours of gameplay. We are winning maybe 1 in 30 games at this point, ideally we should be winning approximately 1 in 4. It's ridiculous. Our trio has no money, we are running contraband winfields and level 1 free hunters. This trio had level 50 hunters, full long ammo loadouts etc. This match isn't special at all, every match is like this. If anything, this match is more reasonable than usual. If we are lucky we get to play in our skill bracket (3/4 star) but in those matches one team will always be a 5/6 star premade who wins the round anyway. There is hunt taketh and there is being stuck below 1k hunt dollars 3 prestige loops in a row. The game is utterly miserable to play right now, this is peak hour. I won't even mention the team of 6 star hackers with 5.0 k/d who are on 24/7 in OCE, who have links to their hacking software in their steam profiles and we now get to run into 3 or 4 times a day. They are of course all prestige 80+ and yet haven't been banned yet. I had never seen them a single time until the mmr change. Finally I'd like to mention how much I enjoy the amount of racial slurs I now hear. 5/6 star seems to be where edgy 14 year olds hang out because I've heard more n words in the last two weeks than I have in the past year of hunt. We're widening mmr brackets to the detriment of the majority of the playerbase to let this minority of shitheads queue faster? I hope their queues pop empty lobbies and they quit the game, they are scumbags. I don't like to gripe online but this mmr change is genuinely the biggest mistake crytek have made with the game and I feel like complaining online is the only way to get the message through. This is dogshit, none of us are having fun. https://preview.redd.it/x9pi3cj17z3b1.png?width=4000&format=png&auto=webp&s=d60c68e6367d5ef3c6067bff00be171f41508109 submitted by redditsuxandsodoyou to HuntShowdown [link] [comments] |
2023.06.04 12:33 lexaproquestions New G43X Talo w/RMSc Thoughts
Just wanted to share my experience. A week or two back I traded my G43 and G48 for a new G43X Talo with a factory mounted RMSc. Overall, it's a great gun; pretty much my ideal carry. I've owned and been carrying Glocks for around 25 years, shot them in IDPA and IPSC, and am pretty convinced they're damned near the perfect combination of robustness, accuracy, reliability, and size.
I've noticed a few things I found interesting. First, despite the heavier trigger compared to non-slimline Glocks, they're just as accurate. Bowling pins at 25 yards are no problem offhand. I have noticed, though, that it's more ammunition sensitive in terms of function. It seems not to like my reloads, and will FTRB with them. On those rounds where it doesn't RTB, I'll get a failure to fire and very off center primer strike. I also have experienced a couple failures to feed, with the rounds hanging up at a 45 degree angle into the chamber with 147gn American Eagle FMJ. I detail stripped it and cleaned everything. I noticed that both the striker channel and the striker safety channels were filthy and oily from the factory. Given the FTRB and misfeeds, I've ordered an aftermarket one piece recoil spring assembly in 19lb, rather than the factory 17lb. I expect this, along with more break-in, will help resolve the issues. I experienced similar issues with the G43, but not the G48, which went away after a full break in. I only have around 200 rounds through it, so it's still pretty new.
Overall, I'm still very happy with it, and expect that the issues will resolve with the new recoil spring and further break in. It's still interesting to see these issues, which I've never experienced with any of the dozen+ "regular" Glocks I've owned.
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2023.06.04 12:12 SwannSwanchez Dev Server Datamine 2.26.0.36 -> 2.26.0.40 Part 1
2.26.0.36 -> 2.26.0.40 Part 1
- VBCI 2 (MCT-30) : Max field repair time lowered
- Game parameter changes :
- New Burn mark parameters :
- Ship radius = 7
- Ship position push multiplier = 5
- Ship direction push multiplier = 1.15
- Ground TWS is now called TWS GTM
- Damage Model parameter changes :
- Visual Shrapnel Inner Radius : 0.15 -> 0.05
- Radiators :
- Repair speed lowered by 65%
- It can now be repaired to 100%
- Physical material parameter changes :
- All, except Bricks, Concrete, Metal, Wood and Football ramp : "iak" : 0.2 -> 0.5
- Football ramp : "iak" : 0.2 -> 1
- Track friction on concrete : 0.9 -> 0.95
- Wheel friction on concrete : 0.8 -> 0.95
- Sound changes :
- Tank engines : Max sounds in the 20-400 m radius : 8 -> 16
- Tracks : Max radius : 200 -> 300 m
- New engine sound : BTR-80
- Some long-rod APFSDS now use the APCR loading crew voice
Aircraft changes :
- A6M3 :
- Added custom loadouts
- New loadout : 1x Drop tank (stock)
- Loadout changed : 2x 60kg : Removed Required modification 9 in (mod30)
- Buccaneer S. Mk. 1, Kfir Canard : Updated cockpit
- D4Y3 : Loadout changed : 3x 250 kg : Bombs are now dropped separately
- F-4C, F-4E, F-4EJ (all), F-4F (all), F-4S : Drop tank :
- Fuel mass : 2271 -> 1850 kg
- Now visible in menu
- F-4E (ISR) : Drop tank :
- Fuel mass : 2271 -> 1850 kg
- Model : US -> ISR
- Now visible in menu
- F-4E Kurnass 2000 :
- Updated cockpit
- Engines : Engine armor -> Jet engine armor
- New loadout : 6x Python 3
- Loadout changed : x Empty (stock) -> 1x Drop tank (stock)
- Removed loadouts:
- Custom loadout changes :
- Slot 3, 9 changed : Added 2x Python 3 option, can't be equipped together with 3x AGM-65D on slot 2
- Slot 4, 8 changed :
- Removed 1x AIM-7E-2 option
- Removed 1x AIM-7F option
- Slot 5 changed :
- Option changed : 1x AIM-9G (stock), can't be equipped together with 1x AIM-7E-2 on slot 4 or 1x AIM-7F on slot 4 or 2x BLU-27/B on slot 6 -> 1x AIM-9G (stock), can't be equipped together with 2x BLU-27/B on slot 6
- Option changed : 1x AIM-9L, can't be equipped together with 1x AIM-7E-2 on slot 4 or 1x AIM-7F on slot 4 or 2x BLU-27/B on slot 6 -> 1x AIM-9L, can't be equipped together with 2x BLU-27/B on slot 6
- Added 1x Python 3 option, can't be equipped together with 2x BLU-27/B on slot 6
- Removed 1x AIM-7E-2 option
- Removed 1x AIM-7F option
- Slot 6 changed : Added 1x Drop tank (stock) option
- Slot 7 changed :
- Option changed : 1x AIM-9G (stock), can't be equipped together with 1x AIM-7E-2 on slot 8 or 1x AIM-7F on slot 8 or 2x BLU-27/B on slot 6 -> 1x AIM-9G (stock), can't be equipped together with 2x BLU-27/B on slot 6
- Option changed : 1x AIM-9L, can't be equipped together with 1x AIM-7E-2 on slot 8 or 1x AIM-7F on slot 8 or 2x BLU-27/B on slot 6 -> 1x AIM-9L, can't be equipped together with 2x BLU-27/B on slot 6
- Added 1x Python 3 option, can't be equipped together with 2x BLU-27/B on slot 6
- Removed 1x AIM-7E-2 option
- Removed 1x AIM-7F option
- F-4J :
- Added ejection seat
- New loadout : 1x Drop tank (stock)
- Custom loadout changes :
- Max load : 7257 -> 7400 kg
- Slot 6 changed : Added 1x Drop tank (stock) option
- F-4J (UK), Phantom F.G. Mk. 1, Phantom F.G.R. Mk. 2 :
- Added ejection seat
- New loadout : 1x Drop tank (stock)
- Custom loadout changes : Slot 6 changed : Added 1x Drop tank (stock) option
- F-14B :
- Targeting pod camera moved
- New loadout : 2x GBU-24/B + 1x LANTIRN
- Loadouts changed :
- 4x AIM-9L + 320x Flares / Chaff -> 4x AIM-9L + 640x Flares / Chaff
- 1x GBU-10/B : Required modification changed : GBU-10 -> GBU-10/24
- Custom loadout changes :
- Slot 2, 5 changed :
- Added 160x Flares / Chaff option
- Added 160x Flares / Chaff + 1x AIM-9L (stock) option
- Slot 3 changed :
- Option changed : 1x AIM-7M, can't be equipped together with 1x GBU-10/B on slot 5 -> 1x AIM-7M, can't be equipped together with 1x GBU-10/B on slot 5 or 1x GBU-24/B on slot 5
- Option changed : 2x AIM-7M, can't be equipped together with 1x AIM-54A on slot 5 or 1x AIM-54C on slot 5 or 1x 500lb on slot 5 or 1x 1000 lb on slot 5 or 1x 2000lb on slot 5 or 1x GBU-10/B on slot 5 or 1x Mk. 82 AIR on slot 5 or 1x Mk 83 AIR on slot 5 -> 2x AIM-7M, can't be equipped together with 1x AIM-54A on slot 5 or 1x AIM-54C on slot 5 or 1x 500lb on slot 5 or 1x 1000 lb on slot 5 or 1x 2000lb on slot 5 or 1x GBU-10/B on slot 5 or 1x Mk. 82 AIR on slot 5 or 1x Mk 83 AIR on slot 5 or 1x GBU-24/B on slot 5
- Option changed : 2x AIM-54A, can't be equipped together with 1x 2000lb on slot 5 or 1x GBU-10/B on slot 5 -> 2x AIM-54A, can't be equipped together with 1x 2000lb on slot 5 or 1x GBU-10/B on slot 5 or 1x GBU-24/B on slot 5
- Option changed : 2x AIM-54C, can't be equipped together with 1x 2000lb on slot 5 or 1x GBU-10/B on slot 5 -> 2x AIM-54C, can't be equipped together with 1x 2000lb on slot 5 or 1x GBU-10/B on slot 5 or 1x GBU-24/B on slot 5
- Added 1x GBU-24/B option, must be equipped together with 1x LANTIRN on slot 7
- Slot 4 changed : Added 1x GBU-24/B option, must be equipped together with 1x LANTIRN on slot 7
- F-16A-10 (ISR) :
- New loadout : 6x Python 3
- Custom loadout changes : Slot 1, 2, 3, 7, 8, 9 changed : Added 1x Python 3 option
- G.91 3 :
- New loadout : 2x Canon de 30mm DEFA 552 + 2x Mk. 82 Snakeye
- Custom loadout changes : Slot 2, 5 changed :Added 1x Mk. 82 Snakeye option
- G.91 4 (all) :
- New loadout : 4x Machine Gun, Caliber .50, AN/M3 + 2x Mk. 82 Snakeye
- Custom loadout changes : Slot 2, 5 changed : Added 1x Mk. 82 Snakeye option
- G.91 Y :
- New loadouts :
- 2x AA.20
- 2x AS.20
- 2x AS.30
- 4x Mk. 82 Snakeye
- Custom loadout changes :
- Slot 1, 4 changed : Added 1x Mk. 82 Snakeye option
- Slot 2, 3 changed :
- Added 1x Mk. 82 Snakeye option
- Added 1x AS.20 option
- Added 1x AA.20 option
- Added 1x AS.30 option
- G.91 YS :
- New loadout : 4x Mk. 82 Snakeye
- Custom loadout changes : Slot 2, 3, 4, 5 changed : Added 1x Mk. 82 Snakeye option
- GL 832 HY :
- Float offset : 0.6 -> 0.4
- DM rewritten
- Harrier G.R. Mk. 7 : Sight zoom : 1.51x / 1.86x -> 1.88x -> 6x
- Il-2 (1941) :
- Loadouts changed :
- 4x FAB-100 + 4x RBS-132 -> 4x FAB-100 + 8x RBS-132
- 4x RBS-132 -> 8x RBS-132
- 4x ROFS-132 -> 8x ROFS-132
- 4x ROS-132 -> 8x ROS-132
- Custom loadout changes : Slot 1, 6 changed :
- Option changed : 2x ROS-132 -> 4x ROS-132
- Option changed : 2x ROFS-132 -> 4x ROFS-132
- Option changed : 2x RBS-132 -> 4x RBS-132
- J8 (all) :
- New loadouts :
- Custom loadout changes : Slot 2, 6 changed :
- Added 1x Model 500-3 option
- Added 1x 500-4 option
- Kfir C2 :
- Updated cockpit
- New loadouts :
- 76x 2.75-inch FFAR Mk. 4 + 4x 500lb + 2x Python 3
- 4x 500lb + 16x FFAR MK 32 MOD 0 + 2x Python 3
- 4x 1000 lb + 2x Python 3
- 2x 2000lb + 2x Python 3
- 8x M117 + 2x Python 3
- 2x Python 3
- Removed loadouts :
- 76x 2.75-inch FFAR Mk. 4 + 4x 500lb + 2x AIM-9G
- 4x 500lb + 2x AIM-9G + 16x FFAR MK 32 MOD 0
- 4x 1000 lb + 2x AIM-9G
- 2x 2000lb + 2x AIM-9G
- 2x AIM-9G + 8x M117
- Custom loadout changes : Slot 1, 7 changed : Added 1x Python 3 option
- Kfir C7 :
- Updated cockpit
- New loadout : 4x Python 3
- Custom loadout changes : Slot 1, 2, 6, 7 changed : Added 1x Python 3 option
- Ki 45 Kai Tei, Ki 84 (all) : Loadout changed : 2x 250 kg : Bombs are now dropped separately
- MiG-23 (all), MiG-27 (all) : Drop tank fuel mass : 800 -> 650 kg
- Mirage 2000-5F : Targeting pod zoom = 6.15x / 98.21x
- N1K2-Ja : Loadout changed : 4x 60 kg : Bombs are now dropped separately
- PBY-5A (late) (FR) : Side turrets : 12.7 mm AN/M2 -> 12.7 mm AN/M2 (late)
- Su-17 (all), Su-22 (all) : Drop tank fuel mass : 1600 -> 1300 kg
- Su-25T :
- Drop tank fuel mass : 1600 -> 1300 kg
- Targeting pod NVD :
- Resolution : 500x300 -> 900x500
- Light multiplier : 12 -> 8
- New loadout : 4x S-25L
- Su-39 :
- Drop tank fuel mass : 1600 -> 1300 kg
- New loadouts:
- 1x Kopyo-25 + 2x R-60M (stock)
- 2x R-60M + 4x S-25L
- TB-3 : Cockpit is now considered open when it comes to sounds
- Tornado G.R. Mk. 1 :
- Loadout changed : 2x PGM 2000 -> 3x PGM 2000
- Custom loadout changes :
- Slot 3, 9 changed : Added 1x PGM 2000 option
- Slot 4 changed :
- Added 1x PGM 2000 option, can't be equipped together with 1x PGM 2000 on slot 8
- Removed 1x PGM 2000 option
- Slot 6 changed :
- Option changed : 1x 1000 lb, can't be equipped together with 2x 1000 lb on slots 4, 5, 7, 8 or 2x 1000 lb Mk.13 No.117 on slots 4, 5, 7, 8 or 2x 1000 lb on slots 4, 5, 7, 8 or 1x PGM 500 on slots 4, 8 or 1x PGM 2000 on slots 4, 8 or 1x GBU-24/B on slot 8 -> 1x 1000 lb, can't be equipped together with 2x 1000 lb on slots 4, 5, 7, 8 or 2x 1000 lb Mk.13 No.117 on slots 4, 5, 7, 8 or 2x 1000 lb on slots 4, 5, 7, 8 or 1x PGM 500 on slots 4, 8 or 1x PGM 2000 on slot 4 or 1x GBU-24/B on slot 8 or 1x PGM 2000 on slot 8
- Option changed : 1x 1000 lb Mk.13 No.117, can't be equipped together with 2x 1000 lb on slots 4, 5, 7, 8 or 2x 1000 lb Mk.13 No.117 on slots 4, 5, 7, 8 or 2x 1000 lb on slots 4, 5, 7, 8 or 1x PGM 500 on slots 4, 8 or 1x PGM 2000 on slots 4, 8 or 1x GBU-24/B on slot 8 -> 1x 1000 lb Mk.13 No.117, can't be equipped together with 2x 1000 lb on slots 4, 5, 7, 8 or 2x 1000 lb Mk.13 No.117 on slots 4, 5, 7, 8 or 2x 1000 lb on slots 4, 5, 7, 8 or 1x PGM 500 on slots 4, 8 or 1x PGM 2000 on slot 4 or 1x GBU-24/B on slot 8 or 1x PGM 2000 on slot 8
- Option changed : 1x 1000 lb, can't be equipped together with 2x 1000 lb on slots 4, 5, 7, 8 or 2x 1000 lb Mk.13 No.117 on slots 4, 5, 7, 8 or 2x 1000 lb on slots 4, 5, 7, 8 or 1x PGM 500 on slots 4, 8 or 1x PGM 2000 on slots 4, 8 or 1x GBU-24/B on slot 8 -> 1x 1000 lb, can't be equipped together with 2x 1000 lb on slots 4, 5, 7, 8 or 2x 1000 lb Mk.13 No.117 on slots 4, 5, 7, 8 or 2x 1000 lb on slots 4, 5, 7, 8 or 1x PGM 500 on slots 4, 8 or 1x PGM 2000 on slot 4 or 1x GBU-24/B on slot 8 or 1x PGM 2000 on slot 8
- Option changed : 1x MK 13 MOD 0 (Paveway), can't be equipped together with 2x 1000 lb on slots 4, 5, 7, 8 or 2x 1000 lb Mk.13 No.117 on slots 4, 5, 7, 8 or 2x 1000 lb on slots 4, 5, 7, 8 or 1x PGM 500 on slots 4, 8 or 1x PGM 2000 on slots 4, 8 or 1x GBU-24/B on slot 8, must be equipped together with 1x TIALD on slot 4 -> 1x MK 13 MOD 0 (Paveway), can't be equipped together with 2x 1000 lb on slots 4, 5, 7, 8 or 2x 1000 lb Mk.13 No.117 on slots 4, 5, 7, 8 or 2x 1000 lb on slots 4, 5, 7, 8 or 1x PGM 500 on slots 4, 8 or 1x PGM 2000 on slot 4 or 1x GBU-24/B on slot 8 or 1x PGM 2000 on slot 8, must be equipped together with 1x TIALD on slot 4
- BO 105 CB-2, Ka-29, Mi-24P (all), Mi-24V, Mi-28A, Mi-35M, UH-1B, UH-1C : Maximum number of simultaneously guided missiles is now limited to 1
- SA 342 L, Z9 (all), Z11WA : 12.7 mm gunpod : Mass : 130 -> 42.25 kg
Sensor changes :
- AI Mk. 24 Foxhunter (all) : ACM lock range : 9250 -> 18500 m
- AN/APG-66 (all) :
- Transceiver antenna : Elevation : Angle of half sensitivity : 3.5 -> 4.8°
- Narrow search pattern :
- Pitch stabilization limit : 30 -> 60°
- Period : 0.35 -> 0.65 s
- Search zone : 5° x 20° -> 8° x 20°
- Medium search pattern :
- Elevation limits : -30° / 30° -> -60° / 60°
- Pitch stabilization limit : 30 -> 60°
- Period : 2 -> 3.8 s
- Search zone : 10° x 60° -> 8° x 60°
- Wide search pattern :
- Elevation limits : -30° / 30° -> -60° / 60°
- Pitch stabilization limit : 30 -> 60°
- Period : 2 -> 3.8 s
- Search zone : 5° x 120° -> 8° x 120°
- HUD lock pattern :
- Elevation limits : -30° / 30° -> -60° / 60°
- Period : 1.3 -> 1 s
- Search zone : 20° x 20° -> 19.2° x 20°
- Vertical lock pattern :
- Elevation limits : -30° / 30° -> -60° / 60°
- Period : 1.3 -> 1 s
- Search zone : 9.9° x 40° -> 9.6° x 40°
- Acquisition pattern :
- Elevation limits : -30° / 30° -> -60° / 60°
- Search zone : 5° x 20° -> 4° x 20°
- AN/AWG-9 (TISEO) : Name : AN/AWG-9 / TISEO -> AN/AWG-9 / AN/AXX-1 TCS
- Kopyo-25 :
- Ground standby : Name : PD HDN standby -> GTM standby
- Ground search : Name : TWS HDN search -> GTM search
- Ground TWS search : Name : TWS HDN search -> TWS GTM search
- Ground TWS acquisition : Name : TWS HDN acquisition -> TWS GTM acquisition
- Ground track : Name : PD HDN track -> GTM track
- Thales RDY, Thomson-CSF RDI :
- PD modes replaced with MPRF and HPRF modes
- All patterns : Elevation limits : -55° / 55° -> -60° / 60°
Naval changes :
- New vehicle files :
- Émile Bertin (FR)
- Marceau (FR)
- AF 99, AF 128, Krischan der Große, KS 5, LS (all), MZ 1, R 41, R 130, R 301, S 38, S 62, S 100 (all), S 204, S 701, SF 05, SF 07, VS 8, VS 10 : Removed 1 skin
- Ise : Engine Max Speed : 47.16 -> 46.8 km/h
- Freccia (P 493) : Loadout changed : 2x S.I. 270 L : Required modification changed : Stock torpedoes -> Torpedo tubes
- Aigle, Vautour : Moved Center of Gravity
- Chacal, Panthere :
- Radio station, fire control room HP increased
- Shell and charge ammo storage HP lowered
- Added Two Fuel Tanks
- Turret Armor : Antifragmentation armor -> RHA
- Colbert :
- Horizontal armor above the steering : 30 -> 18 mm
- Main turret floor : 30 -> 20 mm
- Rangefinder HP lowered
- Moment of Inertia : [62, 1500, 930] -> [70, 1710, 1050]
- Moved Center of Gravity
- Engine Acceleration Increased
- Rudder area : 24 -> 30 m
- Moved Cameras
- Ammo Outside First Ammo Stage of third and fourth main turrets : Reload Time Multiplier : 1.5 -> 1.2
- Duguay-Trouin, Primauguet : Moved Camera
- Jeanne d'Arc :
- Removed Free Respawn
- Moved Center of Gravity
- Engine Acceleration to 16.2 km/h lowered
- Leopard :
- Secondary Guns can no longer be fired together with primary cannons
- Moved Center of Gravity
- Engine Max Speed : 65.736 -> 58.32 km/h
- Armor Reworked
- Added two 20 mm cannons
- Removed two 40 mm, four 12.7 mm, four 13.2 mm cannons
- Depth charges : WBG -> Mk. VII
- Added ammo storage data
- Lorraine :
- Now rearms in batches
- First part of angled belt armor in the nose removed
- Angled belt armor : Thickness : 70 -> 42 mm
- Moved Center of Gravity
- Engine Max Speed : 39.636 -> 38.124 km/h
- Engine Acceleration lowered
- Rudder area : 28 -> 38
- Moved Cameras
- Detection Height : 53.4 -> 42.4 m
- Breaches :
- Water Mass Multiplier : 280 -> 160
- Additional Water Should Die Percent : 26 -> 21 %
- Side Center Of Mass Offset Percent : 12 -> 10 %
- Milan :
- Moved Center of Gravity
- Added 6x 13.2 mm/76 Mle. 1929 Hotchkiss machine gun
- Paris :
- Armor Reworked
- Moved Center of Gravity
- Engine Acceleration lowered
- Rudder area : 28 -> 38
- Moved Cameras
Ground vehicle changes :
- M4 (T26) : Added 8 Shell (in the ammo storage, it had less than the gun could use)
- T1E1 : Hull machine gun : Horizontal Limits : +/- 0 -> +/- 15°
- SPz 12-3 (Typ 3Z 8DLA) "Raketenautomat" :
- Added servo turret turn sound
- No longer has a magazine reload
- Added Replenishment Delay = 4 s
- Added Replenishment Time = 15 s
- BTR-80A :
- Hull Top : 8 -> 6 mm
- Gunner Hatch : 8 -> 19 mm
- Turret : 13 -> 23 mm
- Hull Top Hatches : 8 -> 6 mm
- Engine Grille : 5 mm Structural steel -> 6 mm RHA
- Water Shield : 13 mm RHAHH -> 5 mm Structural steel
- Turret roof : 13 -> 23
- Added small plate just under Gunner's Hatch to DM as 23 mm RHAHH
- Engine Sound : MCTA V6 -> BTR80
- Turret Turn Sound : Servo -> Manual
- Added NVD projector
- Vickers Battle Tank Mk. 1 : Added Gun Mask to DM as 50 mm CHA
- Vijayanta :
- Added Gun Mask to DM as 50 mm CHA
- Added 4 Skins
- VBCI 2 (MCT-30) :
- Almost all aluminium armor had their HP increased from 1000 to 10000
- 1 Front plate inside the hull front : 45 -> 35 mm
- Lower Hull Sides : 20 -> 35 mm
- Inner Rear hull : 15 -> 35 mm
- Plate above tracks : 15 -> 35 mm
- Crew compartment floor : 15 -> 35 mm
- Rear Door : 50 -> 35 mm
- Turret : 40 -> 30 mm
- Hull roof : 25 -> 35 mm
- Front Hull Corners : 50 mm Aluminium alloy AMS 4050A -> 12 mm RHAHH
- Hull floor : 25 -> 35 mm
- Armor around the Gun Breech : 25 -> 30 mm
- Second layer of Upper Hull Sides : 25 -> 35 mm
- Gun Mantlet : 25 mm Aluminium alloy AMS 4050A -> 10 mm RHAHH
- First layer of upper Hull Side : 25 mm Aluminium alloy AMS 4050A -> 12 mm RHAHH
- Armor plate inside turret : 10 -> 30 mm
- Armor in the middle of the turret ring : 25 -> 30 mm
- Driver hatch : 25 -> 35 mm
- Inner Part of the hull rear : 25 -> 35 mm
- Inner Part of the rear door : 50 -> 35 mm
- Small armors on the UFP : 25 -> 35 mm
- Lower LFP : 25 -> 35 mm
- Add-on UFP armor : 25 mm Aluminium alloy AMS 4050A -> 5 mm RHA
- Plate around rear Door : 25 mm Aluminium alloy AMS 4050A -> 12 mm RHAHH
- Boxes next to turret : 25 -> 35 mm
- Boxes on the front of hull : 25 mm Aluminium alloy AMS 4050A -> 5 mm Structural steel
- UFP : 5 mm Aluminium alloy AMS 4050A -> 12 mm RHAHH
- Front Hatches : 5 mm Aluminium alloy AMS 4050A -> 12 mm RHAHH
- LFP : 25 mm Aluminium alloy AMS 4050A -> 12 mm RHAHH
- Little Armor Box between wheels : 25 -> 35 mm
- Part of the door : 25 mm Aluminium alloy AMS 4050A -> 12 mm RHAHH
- 1 front plate : 25 mm Aluminium alloy AMS 4050A -> 12 mm RHAHH
- Engine Grilles : 25 -> 35 mm
- Armor behind wheels : 25 mm Aluminium alloy AMS 4050A -> 12 mm RHAHH
- 12.7 mm Support : 25 -> 20 mm
- Gun Mask: 65 mm Aluminium alloy AMS 4050A -> 10 mm RHAHH
- Turret sides: 42 mm Aluminium alloy AMS 4050A -> 10 mm RHAHH
- Turret back : 25 mm Aluminium alloy AMS 4050A -> 10 mm RHAHH
- Turret Roof : 25 mm Aluminium alloy AMS 4050A -> 10 mm RHAHH
- Front of turret : 25 mm Aluminium alloy AMS 4050A -> 10 mm RHAHH
- Rear of turret upper plate : 25 mm Aluminium alloy AMS 4050A -> 10 mm RHAHH
- Bottom of turret : 20 -> 30 mm
- Part of turret ring : 25 -> 35 mm
- Turret rear corners : 25 mm Aluminium alloy AMS 4050A -> 10 mm RHAHH
- Turret roof hatches: 25 -> 30 mm
- Plates next to gun : 25 -> 30 mm
- Turret front corners : 25 mm Aluminium alloy AMS 4050A -> 10 mm RHAHH
- Sight Support : 25 -> 30 mm
- Part of turret ring : 5 mm Structural steel -> 30 mm Aluminium alloy AMS 4050A
- Gun support : 5 mm Structural steel -> 30 mm Aluminium alloy AMS 4050A
- Gun barrels :
- HP : 200 -> 100
- 35 -> 10 mm
- Added plates between turret crew and driver compartment to DM as 10 mm Aluminium alloy AMS 4050A
- Added plates between the engine and turret crew, and in front of the driver to DM as 5 mm Aluminium alloy AMS 4050A, visible in X-Ray
- Added plate between 1st and 2nd wheels on the right side to DM as 12 mm RHAHH
- Added Driver periscope to DM as 5 mm Structural steel
- Removed 4 plate of 25 mm, 3 plate of 30 mm and 1 plate of 65 mm Aluminium alloy AMS 4050A, 5 plate of 5 mm Structural steel, 4 optics
- Cannon breech, horizontal turret drive, transmission and ammo can no longer be overpressured
- 30 mm Bushmaster 2 Mk. 44 cannon :
- Horizontal Speed : 30 -> 60 °/s
- Vertical Speed : 8 -> 60 °/s
- Vertical Limit : [-8, 20] -> [-10, 45]°
- Added 2 Plane Stabilizer (mfw first french IFV and first french Stabilized vehicle is a premium ))))
- 12.7 mm M2 HB : Sight can now use NVD
- Added Commander Sight (Also Stabilized)
- Second and fourth set of wheels now have 10° steering
- Zoom : 10 -> [2, 14.74]
- FoV : 3.9 -> 17°
- Added Target Tracker
- Gunner Thermal :
- 500x300 -> 1200x800
- Noise Factor : 0.05 -> 0.04
- Added Commander Thermal :
- 1200x800
- Noise Factor = 0.04
- Driver NVD :
- 800x600 -> 1200x800
- Light Multiplier : 5 -> 7
- Added Ammo Storage data
- Sherman Mk. IVb (M3) : Added a First Ammo Stage of 23 shells (Reload x 1.33 beyond)
- Magach 6 Bet Gal : Added Delay between Smoke Salvo = 0.5 s
Current Dev version : 2.26.0.40
Current Dev-Stable version : 2.25.1.135
Current Live version : 2.25.1.135
submitted by
SwannSwanchez to
Warthunder [link] [comments]
2023.06.04 11:58 Frosty_Pie_7344 Is this DR-H build good?
| I've been using DR-H ever since I started playing the game and it never let me down every single time I play, I used to prio Monolithic Suppressor whenever I make a loadout for my main but the ADS+ it gives is just to slow for me, I usually play passive-aggresive at most times. I also used Mono/Marksman/No stock/OTM and it's fabolous but I often lack the right accuracy and recoil follow up whenever I'm in an intense gun fight (mostly mid to long range). I need your honest opinions on my build. submitted by Frosty_Pie_7344 to CODMobile_Loadouts [link] [comments] |
2023.06.04 11:49 Appropriate-Drive887 [A3][US][Recruiting][][Fallout][Light RP] Weastside Raiders (Fallout Raiders Unit) - Looking for Players and Zeuses/RP Actors
| About us. Death Valley, CA - somewhere near the Divide c. 2281 The Weastside Raiders is a unit that approaches gameplay in Arma 3 in a unique way, taking place in the world of Fallout. We prioritize compatibility, efficiency, and adaptability - it's important to remember that not all real-life military tactics will feasibly work in a setting like Arma 3. As a Raider unit, we approach the lore and gameplay in a more radical manner in line with what is expected of a junkie chem addict. If you're a fan of Schizo Elijah, Psycho Autumn, the greater Fallout lore across the entire franchise, the Old World Blues mod from Hearts of Iron 4 (HOI4), or just love evil maxxing, then this unit is a perfect fit for you. We are a schizophrenic Raider gang so we don't have a formalized rank system or an age restriction. We also don't care how new you are to the game. If you want to play with us, we can train you from zero to Hero. We're open to onboarding new Zeus curators, RP actors, and mission makers as well. Operation Times: Currently we have main ops on Saturday evenings at around 7PM EST. Side ops are on Friday and Sunday evenings - our community is smaller and close-knit so we're flexible and communicate op times accordingly. Discord: https://discord.gg/YwPjpnPD or reach out to TheUberSoldier#5163. Unit Features: Looting, Character Quests, and Market System: a side op of Operation anchorage, a bit of fun Complete custom-curated quests and objectives to obtain personalized drip and weapons in line with your in-game character's story. Loot from enemies and raid sites each op to expand your arsenal. We utilize a mix of both ACE Arsenal and limited-use items, striking a balance between risk and reward. Persistent Character Creation/Progression: Custom character loadouts and personal backstories are persistent across ops - if you can survive, you can keep your loot and gear. Quests can be undertaken to further explore your characters' personal stories and add unique gear tailored to the story of your character - a collaborative effort between the player and mission maker. Dynamic Enemy Difficulty and Tactics: Different custom enemy factions offer different gameplay challenges. Using mods like VCOM and LAMBS this unit offers a very challenging PvE experience that fosters high level cooperative gameplay at the fireteam and squad level. You will face mutants, wildlife, chem addicted Raider gangs, veteran mercenary outfits, pre-war robots, NCR garrisons, feral ghouls, Legion slavers, corporate soldiers, etc. Evolving Wasteland: Your Actions Have Consequences... The world and lore develops around the actions and results of the players in each op; basic cause & effect events, such as a failed stealth mission leads to increased enemy security and reinforcements. There are also more nuanced macroscale implications such as your crimes against humanity finally catching up to you when the peasant militia mobilizes or when a wealthy Brahmin baron sends bounty hunters to claim your scalp. Fallout setting with passionately curated and authentic lore: Witness how war never changes, but men do - through the roads they walk Enter a world scarred by the past of nuclear war during the Great War of 2077. Experience how civilization has rebuilt and re-emerged in the former United States of America under many different forms - from the democratic New California Republic (NCR) to the autocratic, ancient Roman war banners of Caesar's Legion. The unit's main campaign will focus primarily on the adventures of an interstate Raider gang and takes place in a post-independent New Vegas timeline (the Yes Man Ending): The Gang's origins are tied to the NCR Correctional Facility breakout sometime before the events of New Vegas (our debut op) Side ops will be New Vegas War Stories - short campaigns and isolated ops that explore reenactments of famous events across the Fallout lore i.e. Operation Anchorage, Quincy Massacre, HELIOS One, etc. Relive history through multiple flashpoints in the Fallout timeline - through the power of chems you are able to relive memories from the Old World Blues and enter Hyperborea. And much more is to come as this is a passionate, community-driven project that will be growing alongside the playerbase. We have no age restrictions and we're open to newer players and mission curators, so check us out! Join us at: https://discord.gg/YwPjpnPD or reach out to TheUberSoldier#5163 for questions. submitted by Appropriate-Drive887 to FindAUnit [link] [comments] |
2023.06.04 10:30 AutoModerator Rust script
submitted by
AutoModerator to
Rust_Scripts [link] [comments]
2023.06.04 09:25 lordofabyss Help me for DPSing Ecthar solo on ARC hunter
Everything goes smooth. Ads and symbols but i die during DPS phase. Tried using Lament/Acrius. I get blasted by boss or the acolyte grenades. What's the SAFEST DPS strat for this boss.i reached 25% of his health by using anarchy but fucking died due a to an acolyte bade blasting on me. The damage is so low no matter what i use so i need the safest LOADOUT and PLACE to do DPS. Thanks.
submitted by
lordofabyss to
DestinyTheGame [link] [comments]
2023.06.04 09:12 OmegaRebirth Heard this is the new meta.
2023.06.04 08:52 knowallwordtoallstar Bullets don’t go where I aim = bad game
My friend just tried csgo and is struggling to comprehend spray patterns and basic recoil.
I tried to explain to him that it is just a difference in mechanics from other fps games but he still belittled me for hours about how the conventional ads style of aiming is superior. After an hour of silence he sent me a google doc with the following text:
Guns. Every game has a different take on the function of a gun. Some games choose realistic takes, while others down right laughable. The reticle: csgo: In csgo, the reticle system is very different from other games. The reticle (in the middle of your screen) indicates where you are looking/where your “eyes” are. When shooting, your first shots will be inside the reticle, but the following shots will be outside the reticle. The reticle also moves. In Csgo, the reticle represents your “eyes” which are not fixed to the gun. csgo has no ability to aim down sights on most guns. The best solution: Both solutions utilize recoil, but no “bloom” Hipfire: the ideal solution takes what csgo does right, and removes what it does horribly. csgo’s take on the “eyes” not fixed to the hun while not in “ADS” is very realistic and not represented well in other games. The problem arises with the recoil. Since eyes can gimbal, while shooting, the reticle should not move. With the reticle fixed “when out of ADS”, the gun will move around where the player is not indicated by the reticle. To allow the player to aim the gun while out of ADS, there would be a movement change while shooting. When shooting, the reticle moves much slower than when not shooting, but the gun still moves at the same speed. To allow the play to win the gun, we make some of the rounds tracer rounds. To make clear that the reticle is not where the gun is shooting, it is just an “X” in the middle of the screen. Aiming Down Sights “ADS”: when aiming down sights, the reticle represents the gun's sight. This sight is fixed to the gun, so the gun fires exactly where the reticle is pointing. Due to the reticle being fixed, the recoil of the gun is much more intrusive, but also much more controllable as the reticle indicates exactly where the gun is firing. Movement: csgo: in csgo, if you are moving, the accuracy of the guns are significantly worse, which makes you almost forced to stand still to hit shots. The best solution: Hipfire: while moving fast, the player is only able to Hipfire, and a small amount of extra recoil is added. ADS: if the player wants to ADS, they will only be able to move at walking speed, and a small amount of recoil will be added.
I don’t even know where to begin.
he only played about half a casual match before going on his tirade
Sorry for the length of this rant
submitted by
knowallwordtoallstar to
GlobalOffensive [link] [comments]
2023.06.04 08:45 knowallwordtoallstar My friend just tried csgo and is struggling to comprehend spray patterns and basic recoil.
I tried to explain to him that it is just a difference in mechanics from other fps games but he still belittled me for hours about how the conventional ads style of aiming is superior. After an hour of silence he sent me a google doc with the following text:
Guns. Every game has a different take on the function of a gun. Some games choose realistic takes, while others down right laughable. The reticle: csgo: In csgo, the reticle system is very different from other games. The reticle (in the middle of your screen) indicates where you are looking/where your “eyes” are. When shooting, your first shots will be inside the reticle, but the following shots will be outside the reticle. The reticle also moves. In Csgo, the reticle represents your “eyes” which are not fixed to the gun. csgo has no ability to aim down sights on most guns. The best solution: Both solutions utilize recoil, but no “bloom” Hipfire: the ideal solution takes what csgo does right, and removes what it does horribly. csgo’s take on the “eyes” not fixed to the hun while not in “ADS” is very realistic and not represented well in other games. The problem arises with the recoil. Since eyes can gimbal, while shooting, the reticle should not move. With the reticle fixed “when out of ADS”, the gun will move around where the player is not indicated by the reticle. To allow the player to aim the gun while out of ADS, there would be a movement change while shooting. When shooting, the reticle moves much slower than when not shooting, but the gun still moves at the same speed. To allow the play to win the gun, we make some of the rounds tracer rounds. To make clear that the reticle is not where the gun is shooting, it is just an “X” in the middle of the screen. Aiming Down Sights “ADS”: when aiming down sights, the reticle represents the gun's sight. This sight is fixed to the gun, so the gun fires exactly where the reticle is pointing. Due to the reticle being fixed, the recoil of the gun is much more intrusive, but also much more controllable as the reticle indicates exactly where the gun is firing. Movement: csgo: in csgo, if you are moving, the accuracy of the guns are significantly worse, which makes you almost forced to stand still to hit shots. The best solution: Hipfire: while moving fast, the player is only able to Hipfire, and a small amount of extra recoil is added. ADS: if the player wants to ADS, they will only be able to move at walking speed, and a small amount of recoil will be added.
I don’t even know where to begin.
he only played about half a casual match before going on his tirade
Sorry for the length of this rant
submitted by
knowallwordtoallstar to
csgo [link] [comments]
2023.06.04 06:46 vintagechanel I despise my “Godparents” and want nothing to do with them
Brief background, I’m getting married in 5 months and as per religion my partners side of the family requires a church wedding. No issues there, I was brought up in a multi religion household, however for this church aspect of the wedding we need godparents.
My future husbands family suggested we use their family friend as our godparents. Great. Sure. I met her a few times and she was very sweet and caring, didn’t think anything of it. We are having two weddings- a church one followed by a big reception a week later.
While doing the guest list my mother in law told my “godparent” that she could invite her immediate family as she is a part of this wedding (which I don’t think she is- she’s part of the church ceremony but the reception is not religious).
The thing is that this woman has invited well over 20 people to MY wedding. Now this wedding is being paid in part by my family, my fiancés family and us. I have communicated that she is allowed a maximum of 10 which is still pushing it and she went behind my back and has invited additional people claiming that “they already purchased a dress”… be so for real.
Now how do I go about addressing the issue? I am beyond livid right now at both my mother in law and this “godparent”. She also said that she will be walking me down the aisle …LMAO.. and that I would be getting ready at her place to which I responded (respectfully of course) a big fat NO.
I need advice because I am on edge and about to send a SCATHING text message to her along the lines of her covering the cost of inviting these people to MY wedding. I don’t want to walk down the aisle and see the faces of a bunch of people I do not care about nor do they care about me…. Also how weird is it to go to a wedding of someone you don’t know?
I need this off my chest because I really cannot stand this woman as she makes me physically recoil after I discovered she did this. My fiancé is pretty upset too but does not want to upset his mother and the “godparent”. I don’t know what to do??
submitted by
vintagechanel to
offmychest [link] [comments]