65590 7 rzr code

HVAC Breaker Question

2023.06.09 03:09 mikewalt820 HVAC Breaker Question

HVAC Breaker Question
HAVC Breaker question
Hello there,
I’m having a central air replaced with a heat pump. The old unit used two 30A breakers. I’m told they will reuse the breakers for the new system. After reading through the material I found that all the documentation recommends 40A breaker(s). I spoke with an electrician friend of mine who said he would question it (which I intend to tomorrow as they as in the middle of installing) as a 40A would require a #8 wire instead of whatever the 30A presently uses. Can someone please look at the attached images and offer some professional advice as to whether this should be wired on a 40A breaker and if I should compel them to do so if required? I don’t want it installed not to code and I certainly don’t want a house fire over it. Maybe I’m concerned for no reason but I’d rather be safe than homeless.
Additionally, the old air handler was wired with two 15A breakers with no bar on them to indicate they are tied. Most air handlers I understand are 220/240 (whatever it is). I’m not sure how the installers will be wiring the new air handler but according to the documentation it should be wired directly from the compressor. 🤷‍♂️
submitted by mikewalt820 to u/mikewalt820 [link] [comments]


2023.06.09 03:06 CheekyLando88 A comprehensive guide to milk the Dead Money vending machines for all they're worth

Dead Money features multiple characters obsessed with the Sierra Madre. I too, have become engrossed with its wonders. Today I'm going to tell you all about my favorite one. The Sierra Madre vending machine.
The machines exchange SM chips for a multitude of items. Most importantly, it sells you stimpacks and weapon repair kits. Stims are obviously important but why repair kits? We can just make them right? Sure. A few dozen. But if you exploit the machine this way, you can get hundreds.
Collect, fix and sell every weapon you pick up. Doing so will add up to way more than all the Gold Bars in a playthrough.
So let's get started.
  1. Dead Money starts in the Abandoned BOS bunker East of Novac. The bunker consists of stairs leading to a hallway with one broken tunnel on the right, one open tunnel on the left and a radio straight ahead. The radio at the end of the hall will start the DLC if you get too close. Go down the left hall and hack the Average terminal to enter Elijah's hideout. There is a small mailbox opposite the terminal. There is also a Sierra Madre vending machine inside the hideout. You can use this before and after DM. This is also my usual player house.
  2. Starting as early as you can, gather cigarette packs and cartons in the Mojave. Although you can exchange them for Sierra Madre chips before you start the DLC, they will not come with you. But it's good to get into the habit and build up a stash for later.
  3. The vending machines start with very basic recipes like foodstuffs and Doctors Bags. In order to get better options you must gather all the holotapes of recipes you want. So stimpacks, weapon repair kits, .357s etc. You will most likely need the wiki for this. I know the wiki sucks, I'm sorry.
https://fallout.fandom.com/wiki/Vending_machine_code
  1. As early as you can, start collecting Fission Batteries and Scrap metal. This can be used at a workbench to make 50 chips with 1FB/2SM. The recipe is given to you by one of the NPCs who join you in the Madre heist. Her name is Christine, be nice to her. Two skills checks of 6 perception and intelligence are required for her to give you the recipe.
  2. The most important thing you must do is Gamble at the Sierra Madre. If you win 7,500 caps at the Madre you will get rewarded with a "complimentary voucher". These can be redeemed at the vending machines for 1,000 chips. Now remember the mailbox opposite the terminal in the BOS bunker? One Complimentary Voucher and 100 chips will be sent there every 3 days. Both items will always send, but you can't use the Voucher without winning 7,500 chips. You can win up to 10,000 chips before being kicked out. I recommend blackjack. If your luck is low. Save scum. Its limited by a timer to stop this, but it's absolutely worth it.
  3. Complete the DLC however you please and return to the Mojave. Feel free to DM me if you're super stuck. Wait a few days and collect those vouchers baby.
  4. The Gold Bar wiki offers a good list of vendors with deep pockets. All vendors restock Sunday and Wednesdays. Except the Comissary in Lonesome Road. It has 6,000 caps and resets when you exit the vendor menu. You can exploit this to make thousands if you have alot of weapons saved up and the Long Haul perk.
https://fallout.fandom.com/wiki/Gold_bar_(Dead_Money)
  1. Now I know a few people are gonna say "well shit Lando I already finished Dead Money"
I have good news. Even if you don't get the 7,500, the mailbox will still get 100 chips every three days. The vouchers will be useless. Cartons of cigarettes are worth 20 chips and packs are worth 5. You can also exchange a few clothing items for 2-4 chips each. You'll most likely have picked up that holo and the one for stims just playing DM naturally. The one for weapon repair kits is kinda hard to find, I'm sorry. Hopefully you can use this exploit on that cowboy build you're gonna do one day.
Feel free to add anything or tell me if I got anything wrong!
May this help all of you in your relentless cleansing of the Mojave
submitted by CheekyLando88 to falloutnewvegas [link] [comments]


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submitted by AutoModerator to FreeDownload2023 [link] [comments]


2023.06.09 03:01 cyberbay [GB] Sisyphus65 - Cylinder Weight, Various collocations, New Premium Version, GB open till 30th June

Greetings keyboard friends.
This is Velocifire team. After months of preparation , we are trilled to tell you that the GB of Sisyphus65 is live now! Thank you so much for supporting this project so far. You can learn all the information about this keyboard from this post, including the newly launched premium version (SE version), all vendors and updated reviews, without further ado, let’s take a look.
Photos

E-White Mountain Black Rock Gray Forest Green (Prototype)

Render

Production Environment

Video

Showcase Sound Test Assembly

Reviews

YouTube
NearLucid (Mountain Black)
Edwardtanujayaa ( E-White)
DBOKEY (Mountain Black SE.ver ) - Time: June 9th 20:00 (KST)
Keybored ( Forest Green) - Time: This weekend (We will update the specific time later.)
Alexotos (Burgundy SE.ver ) - Time TBD
Twitch
nearLucid (Mountain Black )
Instagram
edwardtanujayaa ( E-White)
Inspiration & Designs
Our vision for the Sisyphus 65 was to create a visually appealing keyboard that draws inspiration from the absurdist tale of Sisyphus, a well-known ancient Greek myth. Our aim was to achieve a sophisticated design that is easily recognizable due to its uniqueness. To pay homage to the dystopian hero, we have incorporated contoured lines on the keyboard that depict the hill and the boulder.
The PVD stainless steel column represents the weight of the boulder, while the straight lines on the main part of the case top represent the hill. Moreover, we have included the Morse code "C L I M B" on the top of the keyboard, a word that is used repeatedly in the Sisyphus story. Additionally, we have used dichroic anodizing on the front of the keyboard and the metal badge to add to its charm and character.
Overall, we are confident that the Sisyphus 65 will capture your imagination and leave you enchanted with its exquisite design and attention to detail.

SE Premium Version

Just as Sisyphus was condemned to endlessly push a boulder up a hill, designers must continue to refine and improve their creations, never truly reaching a final destination. The SE version of our keyboard embodies this eternal pursuit of excellence. What is the difference between the SE version and the standard version? The chamfers around the keyboard case of the SE version are processed into gold or silver via Dual-color Anodized process, which is more noble and elegant, and visually improved. Burgundy SE.ver (Gold chamfer) Black SE.ver (SilveGold chamfer) The default cylinder weight of the SE version is a black crack style not PVD. Stainless Steel Black Crack Cylinder

New Add On

To enhance playability and increase enjoyment, each kit now includes a keypad plate that can be used to assemble a keypad when combined with the upgrade bag. Gallery
Case*1 Bluetooth dual-mode PCB*1 Middle frame*1 Foot pad*4 Screws*4 Ps. The switches and the keycaps in the renders are not included by the upgrade bag.

Specification

Mountain Black
Ice Blue
Rock Gray
Forest Green
Burgundy
E-White
PC(black/white)
FR4
Alu
1.2mm
Flex-cut
Wired
Hotswap PCB
VIA Supported
Support ANSI Layout
Support Ladder Caps Key
Support Split Backspace
PVD Silver
PVD Gold
PVD Silver
PVD Gold
Black Crack
Flat strip
Mountain-shaped strip

Kit Content

● Keyboard cases *1
● Flat strip *1 or Mountain-shaped strip*1
● Stainless steel PVD rectangle weight *1
● Stainless steel cylinder weight *1
● Sillicone gasket between case and column *3
● Sillicone gasket between case and weight *1
● Dual-colored anodized badge *1
● Wired VIA supported PCB *1
● Black PC plate *1
● Poron plate foam 3mm *1
● IXPE switch foam 0.5mm *1
● Poron case foam with hot-swap cut 1.5mm *1
● Poron bottom foam 2mm *1
● Gasket silicone socks *20
● Sillicone feet *4
● Screws: M4*9, *2\ M2*6, *5\ M2.5*4, *4\ M2*4, *4\ M2*3, *14
● Pillars connecting PCB and plate *7
● Anti-static gloves *1
GB Information
GB Time: June 9th, 9:00 GMT+8 to June 30th, 24:00 GMT+8, 2023
Sale Type: 300-unit limit
Estimated Shipping Time: 8-10 weeks after the GB end
GB Price: From 299 USD
Regional Vendors
CA: Deskhero - Sale time: June 1st to June 30th, 2023 AU: Daily Clack - Sale time: TBD EU: KEYGEM - Sale time: TBD UK: Mechboards - Sale time: TBD KR: Monstargear - Sale time: TBD JP: Basekeys - Sale time: TBD PH: Zionstudios - Sale time: June 10th to June 30th, 2023 MY: Rebult Keyboards - Sale time: TBD SG: Ktechs - Sale time: TBD US and the rest of the world: Velocifire
Welcome to join our Discord Server and follow our Instagram for more discussion and information about the Sisyphus65!
submitted by cyberbay to mechmarket [link] [comments]


2023.06.09 02:56 Tessa_71 New setup for my gaming corner. Do you think it looks good?

New setup for my gaming corner. Do you think it looks good? submitted by Tessa_71 to pcmasterrace [link] [comments]


2023.06.09 02:56 data-dreamr Feedback for My Kaggle Project: Exploring data from Reddit posts

Hey fellow Redditors!
I've been working on this exciting project on Kaggle where I delve into data from another Reddit page. Specifically, I've been analyzing the Technology subreddit.
I would absolutely love to hear your thoughts and suggestions to enhance this project even further! You can check out the project here: 💾 Technology EDA + SA 💾 Kaggle
Feel free to delve into the analysis and let me know what you think. Did I overlook anything crucial? Are there any areas where I could improve? I'm all ears!
By the way, I'm considering incorporating some different analyses using the extracted data. Maybe including around 7 graphs could be a good idea... What do you think?
submitted by data-dreamr to datascience [link] [comments]


2023.06.09 02:56 artificiallyselected Presale Question

The tool site says that a pre-sale code will be loaded in your user profile before the presale on June 7. I’m not currently signed up and I missed this deadline. Does this mean if I sign up for an annual membership now I will have no access to the presale?
submitted by artificiallyselected to tool [link] [comments]


2023.06.09 02:55 Chet00puffXD Recent pick ups 😮‍💨, what do y’all think about the LA Family Farms Collabs so far ?

Recent pick ups 😮‍💨, what do y’all think about the LA Family Farms Collabs so far ? submitted by Chet00puffXD to ColdFire [link] [comments]


2023.06.09 02:49 Professional_Dark531 Civic vs Accord for first car

I’m a university student looking for a good, reliable first car that’s cheap on gas.
https://www.facebook.com/marketplace/item/3632053067071236/?mibextid=6ojiHh 2014 civic - 212,000 km - $6,750
https://www.facebook.com/marketplace/item/2041543012859787/?mibextid=6ojiHh 2011 civic - 6620 km - $4,345
https://www.facebook.com/marketplace/item/799411568075202/?mibextid=6ojiHh 2011 civic - 289,700 km - $9,600
https://www.facebook.com/marketplace/item/736842381413833/ 2010 Honda accord - $8000 - 224,600 km
https://www.facebook.com/marketplace/item/647430473563543/?ref=search&referral_code=null&referral_story_type=post&tracking=browse_serp%3Abc430e4b-b389-4fd3-ba9c-67ed8366e4d0 2009 Honda accord - $6,700 - 300,000 km
https://www.facebook.com/marketplace/item/773784614179071/ 2010 Honda accord EX-L Sedan 4D - $7,000 - 267,000 km
https://www.facebook.com/marketplace/item/1452412382175727/ 2015 Honda accord Sport Sedan 4D - $10,700 - 270,000 km
https://www.facebook.com/marketplace/item/821278075675310/ 2010 Honda accord crosstour - $9,350 - 202,000 km
https://www.facebook.com/marketplace/item/646532163642446/?mibextid=6ojiHh 2011 accord - 195,000 km - $8,900
submitted by Professional_Dark531 to whatcarshouldIbuy [link] [comments]


2023.06.09 02:48 visrealm Common pio code "included" by multiple pio programs?

I have two pio programs which are identical except for a single delay value.
.program program_10_tick_loop .define public PIXEL_TICKS 10 mov pins, null wait 1 irq 4 mov x, y [7] loop: pull ifempty out null, 4 out pins, 12 [PIXEL_TICKS - 4] jmp x-- loop .wrap .program program_8_tick_loop .define public PIXEL_TICKS 8 mov pins, null wait 1 irq 4 mov x, y [7] loop: pull ifempty out null, 4 out pins, 12 [PIXEL_TICKS - 4] jmp x-- loop .wrap 
I'm wondering if it's possible to .define the delay and "include" the common code? Something like this:
.program program_10_tick_loop .define public PIXEL_TICKS 10 .include program_template .program program_8_tick_loop .define public PIXEL_TICKS 8 .include program_template .template program_template .wrap_target mov pins, null wait 1 irq 4 mov x, y [7] loop: pull ifempty out null, 4 out pins, 12 [PIXEL_TICKS - 4] jmp x-- loop .wrap 
I know I can modify the pio memory later, but would prefer something like this if possible.
submitted by visrealm to raspberrypipico [link] [comments]


2023.06.09 02:47 Hansgrooper 6 month in. Should I change what I’m doing.

Current protocol
180mg of test c every 5 days 1/2 mg of ANASTROZOLE every 5 days
Is my levels seem high, the clinic I use doesn’t seem worried about anything other than my e2. I have seen a slight elevation in my blood pressure.
I feel good but have seen some weight gain. Do I keep doing what I’m doing or should I back off?
submitted by Hansgrooper to trt [link] [comments]


2023.06.09 02:46 Ok-Ice3258 [WTS] Assorted EDC Clearance Sale CRKT, Camillus, Zippo, Leatherman, Suunto

Up for sale is a small collection of EDC items
https://imgur.com/a/dsrvZaM
  1. Boker Magnum folding knife. BNIB grade A. Never used, sharpened, or carried. In excellent condition. Large and heavy and very sturdy. Very good quality G10 scales with no marks or scratches. Could potentially be used for chopping. Flipper action non assisted opening. US 30.00 Shipped CONUS only
  2. CRKT Carson Design M16-10KZ Grade B. Shows minor signs of paint wear on thumb stud. Never sharpened or used. Carried short period of time. Very good condition. US 25.00 Shipped CONUS only
  3. Camillus folder. No model name. Grade C. Used and missing belt clip. Flipper non assisted opening. All metal construction. Good condition. US 25.00 Shipped CONUS only
  4. Zippo lighter BNIB Grade A. High polish chrome in original box, never used, carried, or struck. 2000 date code as shown in picture. Comes in original cardboard Zippo box US 25.00 Shipped CONUS only
  5. Zippo lighter BNIB Grade A. Brushed stainless finish with filigree style engraving around edges as seen in pictures. Never used, carried, or struck. 05 date code as shown in picture. Comes in original plastic Zippo display box US 25.00 Shipped CONUS only
  6. Leatherman micro keychain knife tool. Grade B. Not used or carried but no box or packaging included. In excellent condition with scary sharp blade, nail file, and scissors US 25.00 Shipped CONUS only
  7. Suunto outdoor adventure watch. Grade C. Unsure of model. Has altimeter, barometer, and compass. Tells time too. All functions work as they should, shows signs of use. US 30.00 Shipped CONUS only
PayPal, venmo, cashapp, and Zelle
Will combine shipping on purchase of more than one item.
submitted by Ok-Ice3258 to EDCexchange [link] [comments]


2023.06.09 02:44 ComfortableGreySloth [ONLINE][SWADE][EST/EDT] Savage Worlds Lite-Supers One-Shot Saturday, June 24th 2023 7PM Eastern Time

Looking to run a Savage Worlds Lite-Supers one-shot game on Saturday, June 24th 2023 around 7:00 PM Eastern time.
TLDR: It's Drew Hayes' "Super Powereds" and your characters are all graduates of the hero academy, or at the graduate press conference through other means. It's on a boat.
VTT: Voice through Discord. I'm using Foundry VTT but can be convinced to use Tabletop Simulator instead.
Concept: At a cruise press conference between heroes, supers, powereds, reformed villains, and the public- suddenly chaos spreads across the city when the news of a power suppressing invention hits the airwaves. Your heroes, be they human agents of the DVA (Department of Variant-Human Affairs), supes themselves, or simply the family of one, have to respond to the attack on your ship where the device was unveiled and save the city before the cost of human lives, and civil repairs, are too high!
Setting Rules: Conviction, Limited Actions, Maximum Parry & Penalty, No Power Points (You can use Super Power modifiers to adjust the cost, and thus the penalty, for your Arcane Background powers but they are fixed at time of purchase), Power Stunts, Synergy, Super Powers Homebrew (You can take Arcane Background: Super Powers which gives you 10 SPP, no limit. Purchasing this Arcane Background additional times gives you 5 more SPP each. If this was a campaign I would do it differently.)
Character creation: Basic character creation, race options are: Human (You are still allowed to take an Arcane Background), Powered (As human except you can take a single racial Arcane Background, or Super Power, but you also get a homebrew Major Hindrance: Uncontrolled Power that lets me activate any of your powers when I want to. You otherwise need to balance the cost of the super power with modifiers or other negative racial traits) , and Super (As human except you can take multiple racial Arcane Backgrounds, and Super Powers, but you also get the Major Hindrances: Code of Honor, Secret, and Vow. You still need to balance the cost of the Edges and Super Powers with modifiers or other negative racial traits).
Reach me on Discord comfortablegrey#5183 or Reddit. I'm allowing up to six players, new or veteran.
submitted by ComfortableGreySloth to lfg [link] [comments]


2023.06.09 02:41 hutonahill_temp Preposed Constitutional Framework for the Supreme Court

Kinda an unusual post, but I’ve been thinking about how I might set up the Supreme Court if it was up to me. Please let me know what you think :)
Section 1: The Composition
Clause 1: Houses The Supreme Court shall be composed of two houses of nine Justices. The First house shall have juristiction over criminal cases while the Second House shall have Juristiction over civil cases. Clause 2: Chief Justice Each house shall have a Chief Justice in charge of conducting the buisness of the house. 
Section 2: Their Job
Clause 1: Assignment In order for a case to come before the court, it must have the endorcement of 4 or more Justaces Clause 2: Scope The Supreme Court may only decide issues of constitutionality. Clause 3: Appelite The Supreme Court may only choose to accept cases from those that the Court's of Apeals have decided in the last 2 months, however, once a case is accepted the court has 6 months to render a ruling on that case 
Section 3: Their Powers
Clause 1: Supremicy The Supreme Court shall be the highest court in the land. Clause 2: Athority The Supreme Court shall have the authority to overturn the decision of any law or any part of any law passed by Congress, regulation or part of any regulation enacted by the federal goverment, and any ruling or part of any ruling made by a lower court. 
Section 4: The Nomination Process
Clause 1: Nomination The President has the responsibility to nominate a canidate to the Supreme Court no more than 3 months after a seat becomes vacant. If the President fails to do so, the Senate has 3 months elect a canidate of their choosing. If both the President and the Senate fail to nominate a canidate within the designated windows, the opposite house of the court may nominate a canidate with a 5/9 majority requiring no confirmation. However, if during this time the President nominates a canidate, the court shall lose this oppurtunity. Clause 2: Confermation The Senate has 3 months to vote on the Presidents nomination. If they fall to do so, the President's nominee is confirmed. Clause 3: Secreicy During the Senate's 3 month interview window, any proceedings related to the nomination of a Justice in the senate shall remain sealed to the senate and the Supreme Court for a period of 5 years, after which it shall be made public. If it is found and proven that a senator or other offical present is responsible for the release of this information before the designated release date, the supreme court, by a 2/3 majority of both houses may suspend that senator or offical for 6 months. If the information was released by a person or persons employed by a senator, the court may choose to hold the senator responsible and suspend the Senitor. The suspension may be overturned by a 2/3 majority vote of the House of Representatives. If the President is found to be responsible for releasing this information, the court may not directly remove the president, however if a 2/3 majority of the full supreme court agrees the President is responsible, the majority for impeaching this President in both houses is reduced to 3/5 instead of 2/3 for the duration of there current term in office. 
Section 5: Temparary Justaces
Note: this should keep the court moving while the nomination process moves along. Clause 1: Structure Each House shall have one seat for a Temparary Justace. This Justace shall not have a vote in dections. However, In the event that one of the seats on the court is empty the temperary justace shall fulfill the responsibilities of the office of Justace until a full member of the court is apointed at which point they shall resign. Clause 2: Nomination The nomination process for a Temparary Justace is the same as a reguler Justace as outlined in Section 4 except all deadlines are doubled. However, note that the process to nominate a Temporary Justice starts after all seats on the court have been filled. Clause 3: Terms Temparary Justaces have a term of 10 years. Clause 4: Knolage Temparary Justaces have a responsibility to be informed about the courts current cases. As such they shall be privy to any meanings of the justices of there house but barred from public discussion of those meetings. 
Section 6: After
Clause 1: Ineligability Justaces shall have a term of 20 years, after which they shall resign. After there resignation they shall be ineligable for apointment to any position in government for a period of 5 years. Note: this should help keep the court above the polical fray, but force the court to stay relivent. 
Section 7: Impeachment
Clause 1: Indightment The House of Representitives may draft artilces of impeachment aganst any sitting Justace or Temparary Justace. These articles must include any evidance the House wishes the senate to consider. The articles must be passed by a 2/3 majority. The house shall be required to deliver the evidance to the Senate in a format and quantity such that a reasonable person with a reasonable staff could easily review the evedance over the course of no more than two work weeks. Clause 2: Conviction Once an impeachment vote has passed in the House of Representitives the Senate is required render ether a guilty verdict by 2/3 majority, or a not guilty verdict. They are required to consider the evedance gathered by the House of Representitives. They must vote within 6 months of the impeachment vote passing the house. If they do not vote a not guilty verdict is rendered. Clause 3: Sucess If the Senaces conviction returns guilty, then the Justace is removed from offace and is bared from being apointed to any office in goverment. Clause 4: Failue IF the Senate's conviction returns not guilty, the House of Representitives is bared from passing any articles of Impeachment agancet the Supreme Court for 6 months. Clause 5: Focus The House of Representitives's articles of impeachment may impeach up to 4 justaces at once. After articles of impeachment are passed the House of Representitives may not pass any other articles of impeachment until the senate renders a dection on the current articles. 
Section 8: the details
Clause 1: Code of Ethics Congress shall be responsible for passing a code of ethics for the Supreme Court. They shall have the authority to require disclosure of any financial records starting 6 months before the Justice was nominated and ending five years after the Justices term is over. Rules for disclosure must apply equally to all justices. Clause 2: Salary Congress shall have the responsibility to set the salaries of the justices of the Supreme Court 
submitted by hutonahill_temp to supremecourt [link] [comments]


2023.06.09 02:34 G_i_r_a_f_f_e JavaFX- event handlers not working?

Been staring at my screen for an hour and I have no idea why this code isnt working. Basically nothing is happening or printing anything out when i click on any of the card buttons. Even ChatGPT doesn't know what's happening so i'm forced to ask here. any help is really appreciated

import javafx.application.Application; 
import javafx.event.ActionEvent; import javafx.event.EventHandler; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.layout.StackPane; import javafx.stage.Stage; import java.util.ArrayList; import javafx.scene.layout.GridPane; import javafx.geometry.Insets; import javafx.geometry.Pos;
public class App extends Application {
public Card centerCard; public Button centerCardButton; public GridPane playerHand; public Button cardButton; public void renderCards(ArrayList cards) { playerHand.getChildren().clear(); for (int i = 0; i < cards.size(); i++) { Card card = cards.get(i); cardButton = new Button(); styleCard(cardButton, card); playerHand.add(cardButton, i, 0); cardButton.setOnAction(e -> { System.out.println("Card pressed"); if (checkCard(card, centerCard)) { cards.remove(card); centerCard = card; styleCard(centerCardButton, centerCard); renderCards(cards); } }); } } public boolean checkCard(Card card, Card centerCard) { return card.number == centerCard.number card.colour.equals(centerCard.colour); } public void styleCard(Button cardButton, Card card) { cardButton.setText(String.valueOf(card.number)); cardButton.getStyleClass().add("card-button"); cardButton.getStyleClass().add(card.colour); } public Card generateCard() { String[] colours = {"red", "green", "blue", "yellow"}; int coloursIndex = (int)Math.floor(Math.random()*colours.length); int numberIndex = (int)Math.floor(Math.random()*8+1); return new Card(colours[coloursIndex], numberIndex); } @Override public void start(Stage primaryStage) { primaryStage.setTitle("Crazy 8"); ArrayList player1Cards = new ArrayList<>(); ArrayList player2Cards = new ArrayList<>(); for (int i = 0; i<=7; i+=1) { player1Cards.add(generateCard()); player2Cards.add(generateCard()); } StackPane layout = new StackPane(); GridPane gameBoard = new GridPane(); gameBoard.setAlignment(Pos.CENTER); gameBoard.setHgap(10); playerHand = new GridPane(); playerHand.setVgap(10); playerHand.setPadding(new Insets(10)); playerHand.setAlignment(Pos.BOTTOM_CENTER); playerHand.setHgap(10); GridPane opponentHand = new GridPane(); opponentHand.setHgap(10); opponentHand.setVgap(10); opponentHand.setPadding(new Insets(10)); opponentHand.setAlignment(Pos.TOP_CENTER); for (int i = 0; i < player2Cards.size(); i++) { Card card = player2Cards.get(i); Button cardButton = new Button(); cardButton.getStyleClass().add("card-button"); cardButton.getStyleClass().add("facing-down"); opponentHand.add(cardButton, i, 0); } Card drawPileCard = generateCard(); Button drawPileCardButton = new Button(); drawPileCardButton.getStyleClass().add("card-button"); drawPileCardButton.getStyleClass().add("facing-down"); gameBoard.add(drawPileCardButton, 0, 1); centerCard = generateCard(); centerCardButton = new Button(); styleCard(centerCardButton, centerCard); gameBoard.add(centerCardButton, 1, 1); layout.getChildren().add(gameBoard); layout.getChildren().add(playerHand); layout.getChildren().add(opponentHand); Scene scene = new Scene(layout, 850, 700); scene.getStylesheets().add("styles.css"); primaryStage.setScene(scene); primaryStage.show(); renderCards(player1Cards); System.out.println("Program started"); } public static void main(String[] args) { launch(args); } 
}

submitted by G_i_r_a_f_f_e to javahelp [link] [comments]


2023.06.09 02:32 Business_Worth_1343 Cannot find module "response-time"

Cannot find module
Hello, I need help with this, sorry if I don't write well, I don't know English and I'm using the translator. I used the "git pull" command and now I get this when I want to start
submitted by Business_Worth_1343 to SillyTavernAI [link] [comments]


2023.06.09 02:28 PizzaConfidential Best friend is detained for something he already served time for, the lawyer from the case isn't answering, what now?

My best friend went through a long legal process a few years ago over some things that he did (he admitted guilt). He did prison time for 7 months, and the agreement was that once he did the time, the warrants would all be gone.
Last week, I went on a cruise with him and our partners. On the last day of the cruise, right as we docked in the US, the border patrol knocked on his door and arrested him. They are now holding him as a "fugitive" in another city (same city that we docked in, he does not live there). They are saying he has a warrant for something from several years ago (the thing he went to prison and did time for) and are saying he tried to flee the country.
Looking into it, his partner realized that the lawyer never filed what he needed to file, leaving his case "pending". This left him with a warrant he never knew about. The partner tried calling the lawyer, the lawyer responded with a text saying "text me I'm in court". After texting the lawyer about my friend being in jail in another city, he never responded. My friend tried to call from jail, the lawyer never picked up. The partner tried texting and calling and emailing, eventually the calls went to voicemail. He got his friend to call, saw that it was from the same area code, ignored it, and now it is going to voicemail for the friend. It has been a week, my friend is still in jail, and the lawyer is still ignoring him.
My friend is still in jail in another city, the judge is saying that it is out of their hands, that the original city of the crime has to come get him (extradite him), or his lawyer needs to respond saying he has time served. There HAS to be a way to get his lawyer to respond.
I want to ask yall, what can my friend do??? Can he sue this lawyer for ignoring and blocking him after a huge mess up?
submitted by PizzaConfidential to legaladvice [link] [comments]


2023.06.09 02:23 G_i_r_a_f_f_e Event handlers not working?

Been staring at my screen for an hour and I have no idea why this code isnt working. Basically nothing is happening or printing anything out when i click on any of the card buttons. Even ChatGPT doesn't know what's happening so i'm forced to ask here.
import javafx.application.Application; import javafx.event.ActionEvent; import javafx.event.EventHandler; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.layout.StackPane; import javafx.stage.Stage; import java.util.ArrayList; import javafx.scene.layout.GridPane; import javafx.geometry.Insets; import javafx.geometry.Pos; public class App extends Application { public Card centerCard; public Button centerCardButton; public GridPane playerHand; Button cardButton; public void renderCards(ArrayList cards) { playerHand.getChildren().clear(); for (int i = 0; i < cards.size(); i++) { Card card = cards.get(i); cardButton = new Button(); styleCard(cardButton, card); playerHand.add(cardButton, i, 0); cardButton.setOnAction(e -> { System.out.println("Card pressed"); if (checkCard(card, centerCard)) { cards.remove(card); centerCard = card; styleCard(centerCardButton, centerCard); renderCards(cards); } }); } } public boolean checkCard(Card card, Card centerCard) { return card.number == centerCard.number card.colour.equals(centerCard.colour); } public void styleCard(Button cardButton, Card card) { cardButton.setText(String.valueOf(card.number)); cardButton.getStyleClass().add("card-button"); cardButton.getStyleClass().add(card.colour); } public Card generateCard() { String[] colours = {"red", "green", "blue", "yellow"}; int coloursIndex = (int)Math.floor(Math.random()*colours.length); int numberIndex = (int)Math.floor(Math.random()*8+1); return new Card(colours[coloursIndex], numberIndex); } u/Override public void start(Stage primaryStage) { primaryStage.setTitle("Crazy 8"); ArrayList player1Cards = new ArrayList<>(); ArrayList player2Cards = new ArrayList<>(); for (int i = 0; i<=7; i+=1) { player1Cards.add(generateCard()); player2Cards.add(generateCard()); } StackPane layout = new StackPane(); GridPane gameBoard = new GridPane(); gameBoard.setAlignment(Pos.CENTER); gameBoard.setHgap(10); playerHand = new GridPane(); playerHand.setVgap(10); playerHand.setPadding(new Insets(10)); playerHand.setAlignment(Pos.BOTTOM_CENTER); playerHand.setHgap(10); GridPane opponentHand = new GridPane(); opponentHand.setHgap(10); opponentHand.setVgap(10); opponentHand.setPadding(new Insets(10)); opponentHand.setAlignment(Pos.TOP_CENTER); for (int i = 0; i < player2Cards.size(); i++) { Card card = player2Cards.get(i); Button cardButton = new Button(); cardButton.getStyleClass().add("card-button"); cardButton.getStyleClass().add("facing-down"); opponentHand.add(cardButton, i, 0); } Card drawPileCard = generateCard(); Button drawPileCardButton = new Button(); drawPileCardButton.getStyleClass().add("card-button"); drawPileCardButton.getStyleClass().add("facing-down"); gameBoard.add(drawPileCardButton, 0, 1); centerCard = generateCard(); centerCardButton = new Button(); styleCard(centerCardButton, centerCard); gameBoard.add(centerCardButton, 1, 1); layout.getChildren().add(gameBoard); layout.getChildren().add(playerHand); layout.getChildren().add(opponentHand); Scene scene = new Scene(layout, 850, 700); scene.getStylesheets().add("styles.css"); primaryStage.setScene(scene); primaryStage.show(); renderCards(player1Cards); System.out.println("Program started"); } public static void main(String[] args) { launch(args); } } 
submitted by G_i_r_a_f_f_e to JavaFX [link] [comments]


2023.06.09 02:21 Naive-Corgi-5558 Any help much appreciated to finish my fun lil elements brew xx

Any help much appreciated to finish my fun lil elements brew xx submitted by Naive-Corgi-5558 to cuecardgameAvid [link] [comments]


2023.06.09 02:19 ACN_creator What is your favorite type of anime?

There are many different types of anime that cater to a wide range of audiences and interests. Here are some of the most popular types of anime:
  1. Shonen: This type of anime is targeted towards young boys and typically features action-packed storylines with male protagonists. Examples include "Naruto," "Dragon Ball Z," and "One Piece."
  2. Shojo: Shojo anime is targeted towards young girls and often features romantic storylines with female protagonists. Examples include "Sailor Moon," "Fruits Basket," and "Ouran High School Host Club."
  3. Seinen: Seinen anime is aimed at older male audiences and often features mature themes and complex characters. Examples include "Attack on Titan," "Berserk," and "Cowboy Bebop."
  4. Josei: Josei anime is aimed at older female audiences and often explores more mature themes and relationships. Examples include "Nana," "Honey and Clover," and "Paradise Kiss."
  5. Mecha: Mecha anime features giant robots or machines as a central plot element, often in a sci-fi or futuristic setting. Examples include "Gundam," "Neon Genesis Evangelion," and "Code Geass."
  6. Sports: Sports anime focuses on various sports, such as basketball, volleyball, or soccer, and often features themes of teamwork, perseverance, and personal growth. Examples include "Haikyuu!!," "Kuroko's Basketball," and "Ace of Diamond."
  7. Isekai: Isekai is a popular genre of anime that involves a character being transported or reincarnated into a different world or dimension. In these stories, the protagonist usually has some kind of special ability or power, and they often find themselves in a fantasy or RPG-like world. Examples of isekai anime include "Sword Art Online," "Re:Zero − Starting Life in Another World," "That Time I Got Reincarnated as a Slime," and "Konosuba: God's Blessing on This Wonderful World!" The isekai genre has become increasingly popular in recent years and is known for its immersive world-building and exciting action sequences.
  8. Fantasy: Fantasy anime is set in fictional worlds with magical elements and often features epic battles between good and evil. Examples include "Fullmetal Alchemist," "Sword Art Online," and "Fairy Tail."
  9. Horror: Horror anime often features supernatural elements and explores themes of fear, death, and the unknown. Examples include "Death Note," "Tokyo Ghoul," and "Parasyte."
  10. Comedy: Comedy anime is designed to make viewers laugh and often features exaggerated characters and humorous situations. Examples include "One Punch Man," "K-On!," and "Gintama."
  11. Other?
submitted by ACN_creator to AnimeCollabNetwork [link] [comments]


2023.06.09 02:15 cbvv1992 🔥50% Off Code And Clip Coupon – $6.49-$7.49 Eyebrow Pencil Eyebrow Microblading Pen (5 Colors)

🔥50% Off Code And Clip Coupon – $6.49-$7.49 Eyebrow Pencil Eyebrow Microblading Pen (5 Colors) submitted by cbvv1992 to DealAndSale [link] [comments]


2023.06.09 02:11 PrestigiousCricket34 40% to 30%

40% to 30% submitted by PrestigiousCricket34 to UberEATS [link] [comments]