Infinity customer service number

CustomerServiceNumber

2022.07.05 06:21 ALLPhoneNumber CustomerServiceNumber

Find Customer Service Number , Chat, Hours, Phone Number, Email information of all Brand & companies in United States
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2019.12.20 00:21 Thenextmaniacbro For FedEx employees

An open forum for all FedEx employees. For customer questions please use FedEx! FedEx Discord: https://discord.gg/fedex
[link]


2010.03.09 04:03 FootballMarketing adidas

A subreddit for discussion, images, videos, and everything related to adidas.
[link]


2023.05.30 05:29 anilkk16 Is shifting to Hostinger worth it?

I have a very expensive hosting site(Greengeeks), though they are very good at customer service. Moving to Hostinger will save me a lot of money. I have about 400 + articles on my site. There are so many of us promoting Hostinger that it becomes difficult to understand whether they can provide good customer service or not. If anyone has a first-hand experience with Hostinger, do let me know how good their customer service is.
submitted by anilkk16 to SEO [link] [comments]


2023.05.30 05:29 Excellent-Target-847 One-Minute Daily AI News 5/29/2023

  1. At Computex, Nvidia unveiled its Nvidia Avatar Cloud Engine (ACE) for Games, enabling smarter AI-based non-playable characters (NPCs) for gaming applications. ACE is a custom AI model foundry service that transforms games by bringing intelligence to NPCs through AI-powered natural language interactions.[1]
  2. ‘Everyone is a programmer now’ Jensen Huang, the CEO of Nvidia Corp claimed that artificial intelligence (AI) has effectively eliminated the “digital divide” by enabling anyone to become a computer programmer simply by speaking to a computer.[2]
  3. The Organization for Economic Cooperation and Development plans to review its guidelines on artificial intelligence in the wake of the precipitous uptake of generative AI, such as ChatGPT.[3]
  4. According to the iCIMS report, 47% of college graduates are interested in using ChatGPT or other AI bots to write their resumes or cover letter. 25%of Gen Z have already used an AI bot to write their resume or cover letter. However, job seekers using generative AI should be cautious: 39% of recruiters said using AI technology when hiring is a problem.[4]
Sources included at: https://bushaicave.com/2023/05/29/5-29-2023/
submitted by Excellent-Target-847 to ArtificialInteligence [link] [comments]


2023.05.30 05:28 Nomas7 Any recommendations for a new career path for an MBA?

Looking for some advice. A very close loved one passed away last weekend and it has me evaluating what I want to do for the rest of my career.
I have been working in Human Resources/IT for the last 10 and a half years in a large hospital system and am making about $65K/yr. I’m getting tired of the corporate environment and the 9-5 schedule and I am just not getting any sense of fulfillment. Anyone have any suggestions on alternate career paths for an MBA?
My top skills include customer service, data entry, and working in Microsoft software such as Word, Excel, and PowerPoint.
My top interests/hobbies outside of work include computers, bowling, cars, simple construction, and walking/working out.
I have worked from home since March of 2020 and prefer to work primarily remotely. I’m not opposed to commuting (I love driving), but not during the “normal commute hours”.
I’m open to obtaining new education/certifications as well if needed.
Any suggestions and ideas are welcome.
submitted by Nomas7 to careerguidance [link] [comments]


2023.05.30 05:26 A_wa1 DIY Custom Card Help

Now that Crown Zenith has come and gone (and I have some free time over summer break), I thought I'd make a vstar alt art for my favorite pokemon (Alolan Vulpix) who got unfortunately snubbed by gamefreak, despite not having any experience with custom card creation (or art skills). However, I'm having trouble finding a template for galarian gallery vstar alt arts (the ones without the pattern behind the vstar text box and unfilled text boxes). Does anyone know where I can find those? Also I'd like to get some recommendations for a good card printing service that does textured foils. Thanks!
submitted by A_wa1 to PokemonTCG [link] [comments]


2023.05.30 05:26 MetalingusMikeII The numbers are down - The real reason…

Some people believe the fast pace and movement of the last few CoD games killed off CoD’s active playerbase, that “sweaty players and skillgaps” are the cause. It seems like even Infinity Ward thought this, hence the way MWII is designed. After doing a lot of research and connecting the dots, I don’t think this is correct.
Let’s start with the reported loss of players towards the end of the original Warzone. CoD experienced a 50 million player loss - the majority of these left over the release of Vanguard/Caldera. It has nothing to do with the movement or skillgap. If the skillgap was really a concern, player counts would have fallen off a cliff after a few months of MW19/Verdansk, but they didn’t.
The majority of people didn’t like Vanguard upon launch and they certainly didn’t like the Caldera map. The switch from a city based map to a rural based map turned off a huge chunk of Warzone players.
Let’s focus on the current PC player counts - Steam numbers are live source of the PC playerbase. It’s normal for the playerbase of a game to drop after launch, but what’s supposed to happen is a large peak with each season that slowly falls off. What we can see is that MWII is on a steady downhill, regardless of season updates. Steam is a great source of active playerbase numbers, but it isn’t the only source we’ve had.
In Spain, Activision allowed the OXO Museo museum to stream the live player count numbers of Warzone 2, MWII and DMZ for one day. This was leaked on Twitter. For whatever reason, this didn’t actually get as much attention as it should have. The information revealed just how many players play the current games on a daily basis. From there we learned that Warzone 2 (including DMZ) had a player count of 424,00. This is for all platforms combined. This was in late January. Steam numbers for last month show 102,946 as a daily player count. Using this information, we can calculate the ratio of daily console to PC players is 4:1.
Apex Legends (only PC) routinely averages around 200k+ players on PC. Even if the ratio of console to PC players is different with this game, give CoD the benefit of the doubt since it’s more console focused, let’s say console to PC ratio is lower at 2:1. This still theoretically results in that game having 50% higher player counts (all platforms) than Warzone 2 and DMZ combined. This is a far cry from the Verdansk days where Warzone was played much more than Apex. This is reflected in Twitch viewership. People like to claim Twitch viewership isn’t a good assessment of popularity, but regardless of how casual or hardcore a game is - if the game is played a lot, it will both be streamed a lot and have a lot of people watching said streams. Fortnite is a very casual game as an example, with a large audience of people watching. Apex has significantly more people streaming and watching it than Warzone 2.
Going even further with this, let’s compare Multiplayer. The OXO Museo showed 184,000 as the daily player count. Compare this to the golden era of CoD, like Black Ops 2 and MW2. These games showed the global player count in the Multiplayer menu, something they don’t do anymore as they’re likely embarrassed of the drop. Back then, player counts averaged half a million and sometimes peaked to 2 million, even several months into the life cycles. Average daily player count is a direct measure of player retention. MWII has significantly worse player retention than its classic ancestors. Now obviously, times change and some people move on. But the difference between modern Multiplayer retention and classic Multiplayer retention is too large to ignore and the gameplay design is a direct cause of this.
What people don’t seem to understand is the concept of rewarding gameplay. When you dumb a game down and reduce its skillgap, so that the most ultra casuals can enjoy it - it doesn’t result in more money long-term. Yes, maybe initial sales will be higher but not micro-transactions. Why? For people to buy cosmetics, they need to at least be somewhat dedicated to the game. They don’t have to be “hardcore”, but let’s say these people are semi-casual - let’s label these semi-casuals as “midcore”. They’re not casual but they’re also not hardcore. It’s not casuals buying Blueprints en masse, it’s midcore and hardcore players - they’re the “whales” wasting money on cosmetics.
A game that has a very small skillgap isn’t rewarding. It may be gratifying to the masses of casuals that play it a handful of times per month, but not rewarding to the dedicated or midcore. If the game doesn’t have a sense of reward within its core gameplay (not just in Ranked), people find little use in “grinding” it and therefore spend less money on micro-transactions. This is why while MWII sold extremely well (casuals mopped it up), but micro-transaction revenue is lower than in Cold War - this Treyarch game at the time was praised by investors due to the amount of Bundles, Blueprints and Operators it sold. Cold War plays like a transitional CoD game with a moderately sized skillgap, see the correlation here? Half the coin in modern games is in micro-transactions. It’s all well and good selling the most initial copies, but if player numbers drop below the past high standards of retention and micro-transaction revenue drops - it isn’t the best long-term strategy.
CoD Campaigns are often not talked about regarding casuals, but they should be. People seem to think that casuals flocking to MWII is because the Multiplayer skillgap shrank. Nope. People love realistic/immersive story experiences. It’s why Sony is able to rake in so much exclusive cash, as the market for a well polished, immersive story experience is always hungry. The vast majority of casual CoD players play the Campaign, no/very little Multiplayer and never touch the game again. This is no different with MWII and it’s for this reason that tailoring Multiplayer gameplay specifically to target casuals was a terrible idea.
CoD Multiplayer may not thrive off the small hardcore, but the midcore is the majority of its active player base. If the hardcore is roughly 1% of CoD customers, the midcore is roughly 10%. Each game sells around 25 million copies each year. Only around 1% of those numbers are playing Multiplayer each day. The majority of casuals buy CoD for its Campaign, leaving a smaller percentage of casuals and the midcore making up the Multiplayer numbers.
This is why the developers should have listened to the midcore and hardcore players for Multiplayer feedback, not casuals. Listen to the casuals for Campaign and co-op feedback. Casual players are not your typical “gamers”. They’re more money conscious as the hobby is not a large part of their life. They’re more likely to play games for “their moneys worth”, which is usually in the Campaign mode. Making CoD Multiplayer accessible is important to convert the percentage of casuals that are curious about Multiplayer into midcore players, but dedicating design philosophy solely around casual players was the worst decision they’ve ever made.
The numbers don’t lie. The opinions of the midcore and hardcore align with them. Player retention is at an all time low and it’s because the developers and Activision as a whole, are focusing on the wrong players with their design philosophy.
submitted by MetalingusMikeII to CoDCompetitive [link] [comments]


2023.05.30 05:26 Charming-Sky6989 Third and Fourth Card Recommendations!

CREDIT PROFILE
CATEGORIES
MEMBERSHIPS & SUBSCRIPTIONS (delete lines that don't apply)
PURPOSE
I have been living under a rock and finally catching up on how to best utilize credit cards. I'm looking to get at least 2 more in the near future and start building from there to maximize cashback and rewards. I will have a significant purchase in the near future ~$10k (In the next 2 months probably) so I would like to maximize the rewards. I also read that I could downgrade my CSP and then re-open it to get the SUB. Will I lose any of my UR points if I do that?
submitted by Charming-Sky6989 to CreditCards [link] [comments]


2023.05.30 05:26 GoingCrazy0515 Global Wood Laser Cutters Market Size, Future Scope, Demands and Projected Industry Growths to 2029Trotec, Kern Laser Systems, MetaQuip

Today, Global Info Research, a publisher of global market research reports, released Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029> .This report is a detailed and comprehensive analysis for global Wood Laser Cutters market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.
Our professional reports can achieve :
1.Analyze the needs of the global Wood Laser Cutters business market
2.Answer the market level of global Wood Laser Cutters
3.Statistics the annual growth of the global Wood Laser Cutters production market
4.The main producers of the global Wood Laser Cutters production market
5.Describe the growth factor that promotes market demand
Request Free Sample Copy Or buy this report at:
https://www.globalinforesearch.com/reports/1534980/wood-laser-cutters
The following are the reported product types, applications in major companies:
Market segment by Type CO2 Laser Machine Diode Laser Machine
Market segment by Application Signage Photo Frame Gifts & Crafts Architectural Models Others
Major players covered Trotec Kern Laser Systems MetaQuip eurolaser Boss Laser Universal Laser Systems Laguna Tools Glowforge Epilog Laser OMTech Laser Vector & Raster Laser Services GOLDEN LASER GWEIKE JustLaser Flux Suzhou Chanxan Laser Technology ACCURL Maker Works Technology Lotus Laser Systems TwoTrees
Main Contents of the Report:
Chapter 1, to describe Large Diameter Seamless Steel Pipe product scope, market overview, market estimation caveats and base year. Chapter 2, to profile the top manufacturers of Large Diameter Seamless Steel Pipe, with price, sales, revenue and global market share of Large Diameter Seamless Steel Pipe from 2018 to 2023. Chapter 3, the Large Diameter Seamless Steel Pipe competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast. Chapter 4, the Large Diameter Seamless Steel Pipe breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2018 to 2029. Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2018 to 2029. Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2022.and Large Diameter Seamless Steel Pipe market forecast, by regions, type and application, with sales and revenue, from 2024 to 2029. Chapter 12, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War. Chapter 13, the key raw materials and key suppliers, and industry chain of Large Diameter Seamless Steel Pipe. Chapter 14 and 15, to describe Large Diameter Seamless Steel Pipe sales channel, distributors, customers, research findings and conclusion.
We provide in-depth market development analysis reports for enterprises, and are a company that digs deep into global industry information to support enterprises with market strategies. Global info research provides market information consulting services in the global region to support enterprise strategic planning and official information reporting; especially in the fields of electronic semiconductors, chemicals, medical devices, etc. It is constructed to solve the niche product data that cannot be counted by official units such as statistical bureaus, customs, and associations for customers; the company focuses on customized research, management consulting, IPO consulting, industry chain research, database and top industry services. The company has large basic databases (e.g. National Bureau of Statistics, Customs import/export database, industry association database, etc.), expert resources (including industry experts with over 10 years of marketing or R&D experience in the energy industry, automotive, chemical, medical ICT consumer products, etc.). Trusted by more than 30,000 companies around the world, our services cover more than 365 industries, including energy, automotive, and pharmaceuticals.
Contact information of GlobaI Info Research
E-mail:[email protected]
Add:FLAT/RM A 9/F SILVERCORP INTERNATIONAL TOWER 707-713 NATHAN ROAD MONGKOK KL HONG KONG
TELL:+86-176 6505 2062
Website:http://www.globalinforesearch.com
submitted by GoingCrazy0515 to u/GoingCrazy0515 [link] [comments]


2023.05.30 05:22 Affectionate-Yam7616 keuty 3fd 3fapv 4fetm mfpv 5clad 8cl

keuty 3fd 3fapv 4fetm mfpv 5clad 8cl

keuty 3fd 3fapv 4fetm mfpv 5clad 8cl
We are chemical raw materials and pharmaceutical intermediates manufacturers direct sales.
If you need to purchase products, please scan the QR code in the video photo and add my contact information.
I'll be at your service. wickr me:medicals1638
https://preview.redd.it/rs3pbpic0w2b1.jpg?width=443&format=pjpg&auto=webp&s=4a5373d55cd6a17065a81d75f696a0df4e3b8c9e
https://reddit.com/link/13vf31a/video/ha1ewm4c0w2b1/player
submitted by Affectionate-Yam7616 to u/Affectionate-Yam7616 [link] [comments]


2023.05.30 05:17 Breakfast_Sauce discounted gift card

discounted gift card
got gifted two $25 cards but i dont play. ill sell them for $20 for anyone who got cashapp i can send wtv proof u need they not used.
submitted by Breakfast_Sauce to playstation [link] [comments]


2023.05.30 05:16 Cheap-Yak7414 keuty 3fd 3fapv 4fetm mfpv 5clad 8cl

keuty 3fd 3fapv 4fetm mfpv 5clad 8cl

keuty 3fd 3fapv 4fetm mfpv 5clad 8cl
We are chemical raw materials and pharmaceutical intermediates manufacturers direct sales.
If you need to purchase products, please scan the QR code in the video photo and add my contact information.
I'll be at your service. wickr me:medicals1638
https://reddit.com/link/13vez4x/video/lqgrjpaczv2b1/player
https://preview.redd.it/8bztusubzv2b1.jpg?width=443&format=pjpg&auto=webp&s=76e80ebf9ca3a63ccf61de59ebda1a352368409d
submitted by Cheap-Yak7414 to u/Cheap-Yak7414 [link] [comments]


2023.05.30 05:16 asj0107 Flight review sky team

Flight review sky team
Flew with virgin for the first time. I’m a long time delta flyer and was very excited to try the newest addition to sky team and I’m pretty disappointed. The first flight Tampa to London was economy and wasn’t too bad. The leg room was pretty tight but the seats weren’t horrible. The service in economy was okay except one of the flight attendants couldn’t keep her hands out of her mouth while serving drinks and food. We took off at 11pm and basically slept through the entire flight. When we woke up about 2-3 hours before landing everyone else was served breakfast but we were skipped and never offered it for some reason but did receive drinks.
The flight back was again London to Tampa, flying out of Heathrow the service from check in agents was very nice and easy. We went to the designated upper class check in and quickly made it though security. The lounge was super nice and clean. Food was as expected for most lounges, it was just average but that’s all I hope for anyway from lounges. The gate attendants were super nice as we were boarding and I was very excited for this flight as we were flying the retreat suits (1D and 1G) on the a330-900 neo. Super spacious and they had tons of storage right next to you so there was no need to have to put your bag up, the seats were huge and comfortable and the tv was bigger than all the others. It was a very packed flight and as we were waiting for take off the man next to me proceeded to take his bare feet and put them up next to the screen which is something I didn’t think someone would actually do. The flight attendants on this flight seemed promising but we were mistaken, basically we were totally ignored and had to ask several people for different things and usually didn’t even end up getting them. When the attendants started taking dinner orders, they told me I had requested a meal which wasn’t correct and she also kept saying the wrong seat number. The food was different and not super great, the salad was huge slices to orange with leak and goat cheese and the halloumi poke bowl was okay, the halloumi was so hard I couldn’t cut into mine and my boyfriend said his was salty. When desert came around, my boyfriend got an almond cake and she said she’d bring the utensils over, he waited and she walked up and down the cabin about 4 times until he flagged her down and she asked if there’s anything else he wanted, she seemed to have completely spaced on bringing him a spoon. The service was incredibly inconsistent, when you got the flight attendants attention they were friendly and attentive, however once they moved on they seemingly forgot about you, frequently having to ask multiple times for drinks or food. The crew was young and this could be explained by inexperience. For a before landing snack my boyfriend order the chicken sliders and we were told it would take about 10 minutes which of course was no issue, then about 10 minutes later we asked if they were coming and was given a very vague response of no they wouldn’t be. Weirdly enough we did later see other people received the chicken sliders. Before landing flight attendants seemed to not care about getting any dishes or preparing the cabin at all for landing. The doors for the seats were never latched, so the continued flying in and out of the slots for the landing and to have them take our dishes was a challenge to the point that mine was taken with about 7 minutes to landing. I would recommend getting the retreat seats 100% and I did enjoy my flight with virgin sadly the flight attendants were just not great. I have 8 years of restaurant experience and although serving can be hard, it seemed like it was a big struggle which was disappointing I’ve heard very good things about virgin and their team.
submitted by asj0107 to delta [link] [comments]


2023.05.30 05:16 Temporary_Remove6498 What's the most frustrating customer service experience you've had?

What's the worst pickup line someone has used on you or that you've used on someone else?
submitted by Temporary_Remove6498 to u/Temporary_Remove6498 [link] [comments]


2023.05.30 05:15 Lazy-Organization-42 JMP bogo sale

Did anyone buy swimsuits from her bogo sale? I just realized I ordered two bottoms bc I’m an idiot. One of the pics had the top in the pic I wanted but it was actually for the bottom 🤦🏽‍♀️🤦🏽‍♀️😭. I just emailed them not expecting to hear anything until tomorrow and I got a response within 30 minutes. They will try to fix it. I thought that was really great for customer service.
submitted by Lazy-Organization-42 to SiestaKeyMTV [link] [comments]


2023.05.30 05:15 PurpleSolitudes Best Controller For PC in USA Available on Amazon

Best Controller For PC in USA Available on Amazon
Welcome to our conversation about the best controllers for gaming PC ! As more and more games become available on PC, many gamers are looking for a comfortable, responsive controller that can help them enjoy their favorite titles without sacrificing precision or accuracy. In this discussion, we'll explore some of the most popular options on the market, discuss their pros and cons, and help you find the perfect controller for your gaming needs. Whether you prefer console-style controllers, specialized gamepads, or something in between, we're here to guide you through the world of PC gaming peripherals.

Best Controller For PC

Xbox Elite Wireless Controller Series 2 Core


https://preview.redd.it/8ni1s5pgob2b1.png?width=1500&format=png&auto=webp&s=62b4867712b0fff38f30a29ac8938ea3df09a53e
Xbox Elite Wireless Controller Series 2 Core is a highly advanced gaming controller that has been designed for professional gamers and enthusiasts who demand the best performance from their equipment. This controller offers a wide range of features and customization options that provide an unprecedented level of control and precision.
Read our full Series 2 Core Review View on Amazon

Xbox Core Wireless Controller


https://preview.redd.it/eqwnfrkhob2b1.png?width=1500&format=png&auto=webp&s=2a1baa39869c6d142d0a9ecf1bac36525d909a50
As the world of gaming continues to evolve, so too do the needs and preferences of gamers everywhere. One key aspect of this evolution is the increasing popularity of PC gaming, which has led to a need for high-quality controllers that can provide the precision and performance required by serious gamers. In this review, we'll take a closer look at one of the most popular options on the market: the Xbox Core Wireless Controller.
Read our full Xbox Core Review View on Amazon

PowerA Spectra Infinity Enhanced



https://preview.redd.it/xhcxh7niob2b1.png?width=1500&format=png&auto=webp&s=4c2a7f8110cc13ec38f0383c97a26416c39d369e
PowerA is a well-known brand in the gaming industry, specializing in creating controllers and accessories for gamers of all levels. One of their latest offerings is the PowerA Spectra Infinity Enhanced, a controller that promises to deliver top-notch performance, customization options, and an impressive battery life.
In this review, we'll take a closer look at the design and build quality, customization options, performance, battery life, and compatibility of the PowerA Spectra Infinity Enhanced.
Read our full PowerA Spectra Infinity Enhanced Review View on Amazon

SCUF Instinct Pro

https://preview.redd.it/ix4zd30kob2b1.png?width=1500&format=png&auto=webp&s=d3dd1d130891505efd4a3acaf0152f0de7be00c0
SCUF Instinct Pro is a gaming controller that has been designed with the needs of serious gamers in mind. This controller offers a number of features that make it stand out from other controllers on the market, including its customizable design and build quality, its performance, battery life, and compatibility with a wide range of gaming platforms.
Read our full Scuf Instinct Pro review View on Amazon

Razer Wolverine Ultimate


https://preview.redd.it/qmufd6vkob2b1.png?width=1500&format=png&auto=webp&s=3b4b742df50830d4ce316ecfa4d34e6e0da5da60
Razer Wolverine Ultimate is a premium gamepad that aims to offer gamers the kind of high-level customization and control typically only found in competitive PC gaming peripherals. With advanced features like interchangeable thumbsticks and D-pad, as well as additional programmable buttons and trigger stops, this gamepad is designed with the needs of serious gamers in mind. In this review, we'll take an in-depth look at the Razer Wolverine Ultimate, evaluating its design and build quality, customization options, performance, battery life, and compatibility to determine whether it's worth the investment for gamers looking to up their game.
Read our full Razer Wolverine Ultimate Review View on Amazon

Victrix Pro BFG Wireless Gaming Controller


https://preview.redd.it/y0yizhjlob2b1.png?width=1080&format=png&auto=webp&s=e596beb9d62ca38574575fb1bb087819f8af6dac
The Victrix Pro BFG Wireless Gaming Controller is a high-end gaming accessory that is built to impress. With a range of customization options, top-notch build quality, and exceptional performance, this controller is sure to appeal to gamers of all skill levels.
Read our full Victrix Pro Review View on Amazon
submitted by PurpleSolitudes to allinsolution [link] [comments]


2023.05.30 05:14 GoingCrazy0515 Global Polyester Reflective Fabric Industry Analysis Report 2023

Today, Global Info Research, a publisher of global market research reports, released Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029> .This report is a detailed and comprehensive analysis for global Polyester Reflective Fabric market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.
Our professional reports can achieve :
1.Analyze the needs of the global Polyester Reflective Fabric business market
2.Answer the market level of global Polyester Reflective Fabric
3.Statistics the annual growth of the global Polyester Reflective Fabric production market
4.The main producers of the global Polyester Reflective Fabric production market
5.Describe the growth factor that promotes market demand
Request Free Sample Copy Or buy this report at:
https://www.globalinforesearch.com/reports/1534978/polyester-reflective-fabric
The following are the reported product types, applications in major companies:
Market segment by Type Reflectivity Above 500 Reflectivity 400-500 Reflectivity 300-400 Reflectivity Below 300
Market segment by Application Fireman Clothing Traffic Office Clothing Sanitation Worker Clothing Construction Worker Clothing Coal Miner Clothing Others
Major players covered 3M DM Giolite-Lumian Jisung Corporation Zhejiang YGM Technology Anhui Alsafety Reflective Material Hangzhou Dawei Decorative Material XW Reflective Jinyang Industrial Nanjing Henghui Wuxi Wenqi
Main Contents of the Report:
Chapter 1, to describe Large Diameter Seamless Steel Pipe product scope, market overview, market estimation caveats and base year. Chapter 2, to profile the top manufacturers of Large Diameter Seamless Steel Pipe, with price, sales, revenue and global market share of Large Diameter Seamless Steel Pipe from 2018 to 2023. Chapter 3, the Large Diameter Seamless Steel Pipe competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast. Chapter 4, the Large Diameter Seamless Steel Pipe breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2018 to 2029. Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2018 to 2029. Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2022.and Large Diameter Seamless Steel Pipe market forecast, by regions, type and application, with sales and revenue, from 2024 to 2029. Chapter 12, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War. Chapter 13, the key raw materials and key suppliers, and industry chain of Large Diameter Seamless Steel Pipe. Chapter 14 and 15, to describe Large Diameter Seamless Steel Pipe sales channel, distributors, customers, research findings and conclusion.
We provide in-depth market development analysis reports for enterprises, and are a company that digs deep into global industry information to support enterprises with market strategies. Global info research provides market information consulting services in the global region to support enterprise strategic planning and official information reporting; especially in the fields of electronic semiconductors, chemicals, medical devices, etc. It is constructed to solve the niche product data that cannot be counted by official units such as statistical bureaus, customs, and associations for customers; the company focuses on customized research, management consulting, IPO consulting, industry chain research, database and top industry services. The company has large basic databases (e.g. National Bureau of Statistics, Customs import/export database, industry association database, etc.), expert resources (including industry experts with over 10 years of marketing or R&D experience in the energy industry, automotive, chemical, medical ICT consumer products, etc.). Trusted by more than 30,000 companies around the world, our services cover more than 365 industries, including energy, automotive, and pharmaceuticals.
Contact information of GlobaI Info Research
E-mail:[email protected]
Add:FLAT/RM A 9/F SILVERCORP INTERNATIONAL TOWER 707-713 NATHAN ROAD MONGKOK KL HONG KONG
TELL:+86-176 6505 2062
Website:http://www.globalinforesearch.com
submitted by GoingCrazy0515 to u/GoingCrazy0515 [link] [comments]


2023.05.30 05:14 No_Restaurant_9142 Chat bot purgatory and appalling customer service

I recently switched over to PublicMobile, and at first it seemed that things were working well. I then realized that many of my incoming calls were going straight to voicemail, and I was not receiving many texts, even though outgoing texts, and calls seem to be working fine.
I am now trapped in an endless cycle of chat bots, who keep telling me to log into my customer account and submit a help ticket… The problem is, because I am not receiving texts, I cannot receive the SMS verification codes that are sent to my phone to allow me to login.
I’m so frustrated and at this point and mwould prefer to just delete my account… but I can’t log in to do so.
Can anyone help, please?
submitted by No_Restaurant_9142 to PublicMobile [link] [comments]


2023.05.30 05:13 PoeCollector Little Snitch and Ledger Live - A more detailed and accurate report

Someone posted a while back claiming Ledger Live was connecting to all kinds of crazy stuff after the update, like TikTok and Facebook. Others in the comments disputed this. I thought I'd run it myself and also provide some commentary. I am not a security expert, but I am a web app developer and thus have some familiarity with making domain calls like these in your app.
As a refresher, Little Snitch is a reverse firewall, meaning it can detect and block outgoing data an app you're running wants to send. On principle it catches everything including functions that are a part of macos, and even its own updater. MacOS is actually pretty secure as OSes go. Little Snitch is a great way to make that even better by not allowing apps to send data anywhere you don't approve of.
I had Ledger Live 1.58 on macos, then updated to 1.6, which is the latest version. My Ledger was not plugged in. The results for each version were identical. It connected to the following:

Connections

ledger.com Obviously, it would need to connect to ledger. Digging deeper, it connects to subdomains called "explorers.api" and something called "countervalues." I don't know what these do.
statuspage.io - this lets the end user (you) check the status of a service. This is a function available in the Ledger Live app.
segment.io and braze.eu - these are generic tools that can do customer analytics. No idea how they are being used, but it's common for an app to gather simple anonymized statistics on things like which tabs are clicked most often by people in which countries, etc. While this is normal and doesn't particularly scare me, I think many in the hardware wallet customer base may want more details on what behaviors, if any, are being monitored.
fontawesome.com - this serves up icons, such as the ones in the left sidebar. A large percent of all web apps use this. Nothing special.
googleapis - Google has many APIs. Digging further, the only thing this called to is Fire Base Installations, which is a tool for managing installation of apps on devices. Probably needed for Ledger Manager.
sentry.io - helps developers fix slowdowns and bugs in their own apps. If you encountered a bug, this might let Ledger devs know a bug was encountered.
stackinsat.com, youhodler.com, bity.com and baanx - these are exchange-like crypto services, most likely needed for the buy/sell/swap features in Ledger Live.
b-cdn.net- Bunny CDN. A CDN is simply a thing that delivers content, such as static images, to the end user (you) quickly. Otherwise those assets would have to be stored with the app itself, which for the devs is inefficient and expensive.
digitaloceanspaces.com - Digital Ocean is among the most popular cloud server businesses. Developers (including me) use it to host their app.
sardine.ai - a safe payments / fraud prevention tool. Makes sense given that buy/sell/swap are features in Ledger Live.

Personal Take

I actually don't find a single one of these to be suspicious in the context of a regular internet-based application. Also, every connection was in the USA or Europe, with the exception of Digital Ocean, which is an American company with global data centers. Not that this really matters, but if you are worried about it connecting to China or Russia or something, it isn't.
However, I think it's worth saying the obvious: A hardware wallet app is NOT a regular application. It's unavoidable that having a slick-looking app with so many features comes with a security tradeoff of more connections. Contrast Sparrow wallet, an open-source bitcoin-only wallet with a boring interface. It barely connects to anything other than mempool related sites to check the blockchain and coingecko to check the price.
Really, this just highlights the need to open source the Ledger Live app, that way people can more easily scrutinize these connections.
submitted by PoeCollector to ledgerwallet [link] [comments]


2023.05.30 05:13 MetalingusMikeII [COD] The numbers are down - The real reason…

Some people believe the fast pace and movement of the last few CoD games killed off CoD’s active playerbase, that “sweaty players and skillgaps” are the cause. It seems like even Infinity Ward thought this, hence the way MWII is designed. After doing a lot of research and connecting the dots, I don’t think this is correct.
Let’s start with the reported loss of players towards the end of the original Warzone. CoD experienced a 50 million player loss - the majority of these left over the release of Vanguard/Caldera. It has nothing to do with the movement or skillgap. If the skillgap was really a concern, player counts would have fallen off a cliff after a few months of MW19/Verdansk, but they didn’t.
The majority of people didn’t like Vanguard upon launch and they certainly didn’t like the Caldera map. The switch from a city based map to a rural based map turned off a huge chunk of Warzone players.
Let’s focus on the current PC player counts - Steam numbers are live source of the PC playerbase. It’s normal for the playerbase of a game to drop after launch, but what’s supposed to happen is a large peak with each season that slowly falls off. What we can see is that MWII is on a steady downhill, regardless of season updates. Steam is a great source of active playerbase numbers, but it isn’t the only source we’ve had.
In Spain, Activision allowed the OXO Museo museum to stream the live player count numbers of Warzone 2, MWII and DMZ for one day. This was leaked on Twitter. For whatever reason, this didn’t actually get as much attention as it should have. The information revealed just how many players play the current games on a daily basis. From there we learned that Warzone 2 (including DMZ) had a player count of 424,00. This is for all platforms combined. This was in late January. Steam numbers for last month show 102,946 as a daily player count. Using this information, we can calculate the ratio of daily console to PC players is 4:1.
Apex Legends (only PC) routinely averages around 200k+ players on PC. Even if the ratio of console to PC players is different with this game, give CoD the benefit of the doubt since it’s more console focused, let’s say console to PC ratio is lower at 2:1. This still theoretically results in that game having 50% higher player counts (all platforms) than Warzone 2 and DMZ combined. This is a far cry from the Verdansk days where Warzone was played much more than Apex. This is reflected in Twitch viewership. People like to claim Twitch viewership isn’t a good assessment of popularity, but regardless of how casual or hardcore a game is - if the game is played a lot, it will both be streamed a lot and have a lot of people watching said streams. Fortnite is a very casual game as an example, with a large audience of people watching. Apex has significantly more people streaming and watching it than Warzone 2.
Going even further with this, let’s compare Multiplayer. The OXO Museo showed 184,000 as the daily player count. Compare this to the golden era of CoD, like Black Ops 2 and MW2. These games showed the global player count in the Multiplayer menu, something they don’t do anymore as they’re likely embarrassed of the drop. Back then, player counts averaged half a million and sometimes peaked to 2 million, even several months into the life cycles. Average daily player count is a direct measure of player retention. MWII has significantly worse player retention than its classic ancestors. Now obviously, times change and some people move on. But the difference between modern Multiplayer retention and classic Multiplayer retention is too large to ignore and the gameplay design is a direct cause of this.
What people don’t seem to understand is the concept of rewarding gameplay. When you dumb a game down and reduce its skillgap, so that the most ultra casuals can enjoy it - it doesn’t result in more money long-term. Yes, maybe initial sales will be higher but not micro-transactions. Why? For people to buy cosmetics, they need to at least be somewhat dedicated to the game. They don’t have to be “hardcore”, but let’s say these people are semi-casual - let’s label these semi-casuals as “midcore”. They’re not casual but they’re also not hardcore. It’s not casuals buying Blueprints en masse, it’s midcore and hardcore players - they’re the “whales” wasting money on cosmetics.
A game that has a very small skillgap isn’t rewarding. It may be gratifying to the masses of casuals that play it a handful of times per month, but not rewarding to the dedicated or midcore. If the game doesn’t have a sense of reward within its core gameplay (not just in Ranked), people find little use in “grinding” it and therefore spend less money on micro-transactions. This is why while MWII sold extremely well (casuals mopped it up), but micro-transaction revenue is lower than in Cold War - this Treyarch game at the time was praised by investors due to the amount of Bundles, Blueprints and Operators it sold. Cold War plays like a transitional CoD game with a moderately sized skillgap, see the correlation here? Half the coin in modern games is in micro-transactions. It’s all well and good selling the most initial copies, but if player numbers drop below the past high standards of retention and micro-transaction revenue drops - it isn’t the best long-term strategy.
CoD Campaigns are often not talked about regarding casuals, but they should be. People seem to think that casuals flocking to MWII is because the Multiplayer skillgap shrank. Nope. People love realistic/immersive story experiences. It’s why Sony is able to rake in so much exclusive cash, as the market for a well polished, immersive story experience is always hungry. The vast majority of casual CoD players play the Campaign, no/very little Multiplayer and never touch the game again. This is no different with MWII and it’s for this reason that tailoring Multiplayer gameplay specifically to target casuals was a terrible idea.
CoD Multiplayer may not thrive off the small hardcore, but the midcore is the majority of its active player base. If the hardcore is roughly 1% of CoD customers, the midcore is roughly 10%. Each game sells around 25 million copies each year. Only around 1% of those numbers are playing Multiplayer each day. The majority of casuals buy CoD for its Campaign, leaving a smaller percentage of casuals and the midcore making up the Multiplayer numbers.
This is why the developers should have listened to the midcore and hardcore players for Multiplayer feedback, not casuals. Listen to the casuals for Campaign and co-op feedback. Casual players are not your typical “gamers”. They’re more money conscious as the hobby is not a large part of their life. They’re more likely to play games for “their moneys worth”, which is usually in the Campaign mode. Making CoD Multiplayer accessible is important to convert the percentage of casuals that are curious about Multiplayer into midcore players, but dedicating design philosophy solely around casual players was the worst decision they’ve ever made.
The numbers don’t lie. The opinions of the midcore and hardcore align with them. Player retention is at an all time low and it’s because the developers and Activision as a whole, are focusing on the wrong players with their design philosophy.
submitted by MetalingusMikeII to CallOfDuty [link] [comments]


2023.05.30 05:12 Flutterwave I am paying 4$ a month for service with them but I checked and the same service for new customers is $9 a week?! Why?! How?

submitted by Flutterwave to TextNow [link] [comments]


2023.05.30 05:12 emposoeremg [GET] Donald Miller - Business Made Simple (47.16 GB) Download

[GET] Donald Miller - Business Made Simple (47.16 GB) Download

Donald Miller - Business Made Simple
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submitted by emposoeremg to learninghubgc [link] [comments]


2023.05.30 05:12 joeybowie91 Anyone else without water?

Anyone else without water? submitted by joeybowie91 to Chattanooga [link] [comments]


2023.05.30 05:11 MetalingusMikeII The numbers are down - The real reason…

Some people believe the fast pace and movement of the last few CoD games killed off CoD’s active playerbase, that “sweaty players and skillgaps” are the cause. It seems like even Infinity Ward thought this, hence the way MWII is designed. After doing a lot of research and connecting the dots, I don’t think this is correct.
Let’s start with the reported loss of players towards the end of the original Warzone. CoD experienced a 50 million player loss - the majority of these left over the release of Vanguard/Caldera. It has nothing to do with the movement or skillgap. If the skillgap was really a concern, player counts would have fallen off a cliff after a few months of MW19/Verdansk, but they didn’t.
The majority of people didn’t like Vanguard upon launch and they certainly didn’t like the Caldera map. The switch from a city based map to a rural based map turned off a huge chunk of Warzone players.
Let’s focus on the current PC player counts - Steam numbers are live source of the PC playerbase. It’s normal for the playerbase of a game to drop after launch, but what’s supposed to happen is a large peak with each season that slowly falls off. What we can see is that MWII is on a steady downhill, regardless of season updates. Steam is a great source of active playerbase numbers, but it isn’t the only source we’ve had.
In Spain, Activision allowed the OXO Museo museum to stream the live player count numbers of Warzone 2, MWII and DMZ for one day. This was leaked on Twitter. For whatever reason, this didn’t actually get as much attention as it should have. The information revealed just how many players play the current games on a daily basis. From there we learned that Warzone 2 (including DMZ) had a player count of 424,00. This is for all platforms combined. This was in late January. Steam numbers for last month show 102,946 as a daily player count. Using this information, we can calculate the ratio of daily console to PC players is 4:1.
Apex Legends (only PC) routinely averages around 200k+ players on PC. Even if the ratio of console to PC players is different with this game, give CoD the benefit of the doubt since it’s more console focused, let’s say console to PC ratio is lower at 2:1. This still theoretically results in that game having 50% higher player counts (all platforms) than Warzone 2 and DMZ combined. This is a far cry from the Verdansk days where Warzone was played much more than Apex. This is reflected in Twitch viewership. People like to claim Twitch viewership isn’t a good assessment of popularity, but regardless of how casual or hardcore a game is - if the game is played a lot, it will both be streamed a lot and have a lot of people watching said streams. Fortnite is a very casual game as an example, with a large audience of people watching. Apex has significantly more people streaming and watching it than Warzone 2.
Going even further with this, let’s compare Multiplayer. The OXO Museo showed 184,000 as the daily player count. Compare this to the golden era of CoD, like Black Ops 2 and MW2. These games showed the global player count in the Multiplayer menu, something they don’t do anymore as they’re likely embarrassed of the drop. Back then, player counts averaged half a million and sometimes peaked to 2 million, even several months into the life cycles. Average daily player count is a direct measure of player retention. MWII has significantly worse player retention than its classic ancestors. Now obviously, times change and some people move on. But the difference between modern Multiplayer retention and classic Multiplayer retention is too large to ignore and the gameplay design is a direct cause of this.
What people don’t seem to understand is the concept of rewarding gameplay. When you dumb a game down and reduce its skillgap, so that the most ultra casuals can enjoy it - it doesn’t result in more money long-term. Yes, maybe initial sales will be higher but not micro-transactions. Why? For people to buy cosmetics, they need to at least be somewhat dedicated to the game. They don’t have to be “hardcore”, but let’s say these people are semi-casual - let’s label these semi-casuals as “midcore”. They’re not casual but they’re also not hardcore. It’s not casuals buying Blueprints en masse, it’s midcore and hardcore players - they’re the “whales” wasting money on cosmetics.
A game that has a very small skillgap isn’t rewarding. It may be gratifying to the masses of casuals that play it a handful of times per month, but not rewarding to the dedicated or midcore. If the game doesn’t have a sense of reward within its core gameplay (not just in Ranked), people find little use in “grinding” it and therefore spend less money on micro-transactions. This is why while MWII sold extremely well (casuals mopped it up), but micro-transaction revenue is lower than in Cold War - this Treyarch game at the time was praised by investors due to the amount of Bundles, Blueprints and Operators it sold. Cold War plays like a transitional CoD game with a moderately sized skillgap, see the correlation here? Half the coin in modern games is in micro-transactions. It’s all well and good selling the most initial copies, but if player numbers drop below the past high standards of retention and micro-transaction revenue drops - it isn’t the best long-term strategy.
CoD Campaigns are often not talked about regarding casuals, but they should be. People seem to think that casuals flocking to MWII is because the Multiplayer skillgap shrank. Nope. People love realistic/immersive story experiences. It’s why Sony is able to rake in so much exclusive cash, as the market for a well polished, immersive story experience is always hungry. The vast majority of casual CoD players play the Campaign, no/very little Multiplayer and never touch the game again. This is no different with MWII and it’s for this reason that tailoring Multiplayer gameplay specifically to target casuals was a terrible idea.
CoD Multiplayer may not thrive off the small hardcore, but the midcore is the majority of its active player base. If the hardcore is roughly 1% of CoD customers, the midcore is roughly 10%. Each game sells around 25 million copies each year. Only around 1% of those numbers are playing Multiplayer each day. The majority of casuals buy CoD for its Campaign, leaving a smaller percentage of casuals and the midcore making up the Multiplayer numbers.
This is why the developers should have listened to the midcore and hardcore players for Multiplayer feedback, not casuals. Listen to the casuals for Campaign and co-op feedback. Casual players are not your typical “gamers”. They’re more money conscious as the hobby is not a large part of their life. They’re more likely to play games for “their moneys worth”, which is usually in the Campaign mode. Making CoD Multiplayer accessible is important to convert the percentage of casuals that are curious about Multiplayer into midcore players, but dedicating design philosophy solely around casual players was the worst decision they’ve ever made.
The numbers don’t lie. The opinions of the midcore and hardcore align with them. Player retention is at an all time low and it’s because the developers and Activision as a whole, are focusing on the wrong players with their design philosophy.
submitted by MetalingusMikeII to Warzone [link] [comments]