2023.05.30 14:22 crillydougal M40 10 year relationship ended with trip in August planned with two of us to Vietnam/Thailand. Going separately now, never travelled alone before and we were introverted so used to always stay in hotels and do our own thing. Any advice?
2023.05.30 14:22 Gloomy-Cookie1654 Zianite Isles [Semi-Vanilla] [SMP] {Discord} {Community} {Events} {Lore} {Whitelisted} {1.19}
2023.05.30 14:22 AromaticDistrict990 Should I get a PS4 or PS5? All explained in the image
![]() | Put this in the gaming page but doesn’t seem to have worked or getting attention for some reason submitted by AromaticDistrict990 to playstation [link] [comments] |
2023.05.30 14:22 madeittoreadyonly Tired and hurt
2023.05.30 14:22 Odd-Importance-4606 Premium user here: Can someone check my tickets please?
2023.05.30 14:21 Gloomy-Cookie1654 Zianite Isles [Semi-Vanilla] [SMP] {Discord} {Community} {Events} {Lore} {Whitelisted} {1.19}
2023.05.30 14:21 GameReloaderLoL Matriciani extends contract until 2026
2023.05.30 14:21 roundsquishydubu ENTP crushing on an INTJ (help me)
2023.05.30 14:21 inverse_oreo My friends (20F/20F) got mad at me (20F) for expressing an insecurity of mine.
2023.05.30 14:21 crillydougal M40 10 year relationship ended with trip in August planned with two of us to Vietnam/Thailand. Going separately now, never travelled alone before and we were introverted so used to always stay in hotels and do our own thing. Any advice?
2023.05.30 14:21 No_Jicama_2920 Academic writing service
2023.05.30 14:21 Daphgar Journey into the World of Hyrule: Unveiling the Zelda-Inspired Items for my DND Compendium!
![]() | submitted by Daphgar to UnearthedArcana [link] [comments] Frontcover for the Items (In-progress). FOREWORD: This is a in-progress kind of update. I am planning on adding several more items from the Hyrule on top of these as well. All constructive criticism is welcome. It might be easier to read on my Patreon. Dear Adventurers and Zelda Enthusiasts, I hope this message finds you in high spirits and ready for an extraordinary adventure! Today, I am thrilled to unveil a sneak peek of what I've accomplished so far in my quest to bring the magic of The Legend of Zelda into my beloved Dungeons & Dragons compendium. Your support has been invaluable, and I couldn't be more excited to share my progress. From the moment Link first stepped foot into the vast land of Hyrule, we were captivated by the awe-inspiring artifacts and mystical tools that accompanied him on his heroic journey. Inspired by this epic saga, our team embarked on a creative odyssey to craft a collection of Zelda-inspired items that will transport your DND campaigns to a realm of wonder and adventure. ITEM LIST: **Champion's Bow*\* *Weapon (Longbow), Legendary (Requires Attunement)* This elegant longbow was wielded by a renowned champion. The Champion's Bow possesses exceptional accuracy and power, allowing its user to strike true with every shot. **Weapon Type**: Ranged Weapon (Longbow) **Damage**: 1d8 piercing **Properties**: - Ammunition (Range 150/600) - Heavy, Two-Handed - You have a +3 bonus to attack and damage rolls made with this bow. **Features**: - When you score a critical hit with this bow, the target must make a DC 15 Constitution saving throw or be stunned until the end of its next turn. - Once per long rest, you can use your bonus action to grant yourself advantage on attack rolls made with this bow until the end of your turn. **Special Requirement**: The wielder must have a minimum Dexterity score of 15 to attune to this bow. **Champion's Helmet*\* *Wondrous Item (Head), Legendary (Requires Attunement)* This exquisitely crafted helmet, worn by a legendary champion, enhances the wearer's combat prowess and mental fortitude. **Armour Class**: +3egendary (Requires Attunement)* **Features**: - You have advantage on saving throws against being charmed or frightened. - When you score a critical hit with a weapon attack, you regain hit points equal to your level. - Once per long rest, you can use your bonus action to activate the *Heroism* spell (3rd level) on yourself. The spell lasts for 1 minute and does not require concentration. **Special Requirement**: The wearer must have a minimum Strength score of 13 to attune to this helmet. **Champion's Shield*\* *Armour (Shield), Legendary (Requires Attunement)* This sturdy shield, once wielded by a legendary champion, offers exceptional defensive capabilities. The Champion's Shield provides unparalleled protection and can withstand devastating blows. **Armour Class**: +3 **Properties**: - Requires Strength 15 **Features**: - You have resistance against fire and cold damage. - When you successfully block an attack using this shield, you can use your reaction to make a counterattack. Make a melee weapon attack against the attacker. On a hit, you deal 1d8 + your Strength modifier bludgeoning damage. - Once per long rest, you can use your reaction to cast the *Shield* spell without expending a spell slot. **Special Requirement**: The wielder must have a minimum Strength score of 18 to attune to this shield. **Champion's Tunic*\* *Wondrous Item (Armour), Legendary (Requires Attunement)* This magical tunic is imbued with the essence of a legendary champion. The Champion's Tunic grants the wearer enhanced senses and protection against certain threats. **Armor Class**: 15 + Dexterity modifier **Features**: - You have advantage on Perception checks. - You have resistance against lightning damage. - Once per long rest, you can use your reaction to gain advantage on a saving throw against a harmful effect that targets you. **Special Requirement**: The wearer must have a minimum Dexterity score of 14 to attune to this tunic. **Daruk's Protection*\* *Armor (Shield), Legendary (Requires Attunement)* This formidable shield, named after the mighty Goron champion, Daruk, is imbued with the power to protect its bearer from harm. Daruk's Protection creates an impenetrable barrier, shielding its wielder from attacks and providing resistance against powerful blows. **Armor Class**: +3 **Properties**: - Requires Strength 15 **Features**: - You have resistance against fire and cold damage. - When you successfully block an attack using this shield, you can use your reaction to make a counterattack. Make a melee weapon attack against the attacker. On a hit, you deal 1d8 + your Strength modifier bludgeoning damage. - Once per long rest, you can use your reaction to cast the *Shield* spell without expending a spell slot. **Special Requirement**: The wielder must have a minimum Strength score of 18 to attune to Daruk's Protection. **Lens of Truth*\* *Wondrous Item, Rare* This small, circular lens is made of a smooth, translucent material. When held up to one's eye, it grants the user the ability to see through illusions and unveil hidden truths. **Properties:** - Requires attunement by a creature with the ability to see. - While attuned to the Lens of Truth, you gain the following benefits: - **True Sight:** You gain the ability to see through illusions and magical deceptions. You can automatically discern the true form of any shapechanger or creature that is transformed by magic. Additionally, you can see through magical illusions, including invisibility, etherealness, and disguises, as if they were transparent. - **Revealing Gaze:** As an action, you can activate the Lens of Truth to unveil hidden objects or secrets within your line of sight. This reveals hidden doors, traps, secret compartments, invisible creatures, or any other concealed or obscured elements in your immediate surroundings. The effect lasts for 1 minute or until you choose to deactivate it. **Note:** The Lens of Truth is a rare and valuable artifact, often sought after by adventurers and treasure hunters due to its ability to reveal hidden mysteries. However, it should be used with caution, as the truths it uncovers may not always be pleasant or without consequences. **Mipha's Grace*\* *Wondrous Item, Legendary (Requires Attunement)* This divine item, named after the gentle Zora champion, Mipha, possesses the power to restore life. When activated, Mipha's Grace can heal even the gravest of wounds, reviving fallen allies and providing temporary hit points to those in need. **Features**: - Once per long rest, as an action, you can activate Mipha's Grace. Up to six creatures of your choice within 30 feet of you are instantly healed for 10d10 hit points, and they gain temporary hit points equal to the amount healed. **Special Requirement**: The wielder must have a minimum Wisdom score of 15 to attune to Mipha's Grace. **Revali's Gale*\* *Wondrous Item, Legendary (Requires Attunement)* Revali's Gale harnesses the power of the swift Rito champion, Revali. By activating this item, you gain the ability to soar through the skies, defying gravity and gaining superior maneuverability in aerial combat. **Features**: - Once per long rest, as an action, you can activate Revali's Gale. You gain a flying speed of 60 feet for 1 hour. During this time, you can hover in place without needing to move, and you have advantage on ranged weapon attacks made from an elevated position. **Special Requirement**: The wielder must have a minimum Dexterity score of 15 to attune to Revali's Gale. **Urbosa's Fury*\* *Weapon (Greatsword), Legendary (Requires Attunement)* This massive greatsword is infused with the might of the Gerudo champion, Urbosa. Urbosa's Fury channels powerful electrical energy, allowing its wielder to unleash devastating lightning strikes upon their foes. **Damage**: 2d6 slashing **Properties** - Heavy, Two-Handed - Requires Strength 18 **Features**: - When you hit a creature with this greatsword, it deals an additional 2d8 lightning damage. - Once per long rest, you can use an action to activate Urbosa's Fury. Lightning crackles around you, and all creatures within a 20-foot radius must make a DC 17 Dexterity saving throw, taking 6d8 lightning damage on a failed save, or half as much on a successful one. **Special Requirement**: The wielder must have a minimum Strength score of 18 to attune to Urbosa's Fury. Deku Mask*\* *Wondrous Item, Rare (Requires Attunement by a Druid or Ranger)* This mysterious mask allows the wearer to temporarily assume the form and abilities of a Deku Scrub, a plant-like creature. **Properties:** - Requires attunement by a Druid or Ranger. - While attuned to the Deku Mask, you gain the following benefits: - **Deku Transformation:** Once per short rest, as an action, you can don the Deku Mask, transforming into a Deku Scrub for 1 hour. While in this form, you gain a flying speed of 30 feet, resistance to poison damage, advantage on Dexterity (Stealth) checks made in forested areas, and the ability to communicate with plants. You can end the transformation early as a bonus action. - **Deku Nut Burst:** While in Deku Scrub form, you can use your action to create a burst of explosive energy. Each creature within a 10-foot radius of you must make a Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much damage on a successful one. Fairy in a Bottle*\* *Wondrous Item, Uncommon* This small glass bottle contains a captured fairy. When released, the fairy bestows its magical properties upon the user. **Properties:** - Requires attunement. - While attuned to the Fairy in a Bottle, you gain the following benefits: - **Healing Aura:** Once per long rest, as an action, you can release the fairy, creating a healing aura in a 10-foot radius centered on yourself. All creatures within the aura regain hit points equal to your level + your Charisma modifier. The aura lasts for 1 minute. Gale Boomerang*\* *Weapon (Boomerang), Rare* This boomerang is imbued with the power of wind, allowing it to strike multiple targets and manipulate the environment. **Properties:** - Requires attunement. - While attuned to the Gale Boomerang, you gain the following benefits: - **Whirling Strikes:** When you make an attack with the Gale Boomerang, it can hit up to three creatures within range. Make a separate attack roll for each target. - **Wind Manipulation:** As an action, you can throw the boomerang at a large or smaller creature. On a hit, the target must succeed on a Strength saving throw or be pushed up to 10 feet away from you. Additionally, you can use the boomerang to interact with objects, pull levers, or retrieve items from a distance. Goron's Bracelet*\* *Wondrous Item, Very Rare* This sturdy bracelet, forged by Gorons, enhances the wearer's strength and grants resistance to certain forms of damage. **Properties:** - Requires attunement. - While attuned to the Goron's Bracelet, you gain the following benefits: - **Enhanced Strength:** Your Strength score increases by 1, as does your maximum for that score. - **Fire Resistance:** You have resistance to fire damage. Hookshot Gauntlet*\* *Wondrous Item, Rare* This gauntlet is equipped with a retractable chain and claw, allowing the wearer to grapple onto objects and quickly traverse the environment. **Properties:** - Requires attunement. - While attuned to the Hookshot Gauntlet, you gain the following benefits: - **Hookshot Maneuver:** As a bonus action, you can fire the hookshot at a solid surface within 30 feet. If the surface is sturdy enough, you can use the chain to pull yourself towards it, allowing you to make a vertical or horizontal leap without requiring a running start or making an Athletics check. You must have a free hand to use the Hookshot Gauntlet. - **Grappling Claw:** You can use the Hookshot Gauntlet to make a ranged attack against a creature or object within 30 feet. On a hit, the target takes 1d6 piercing damage, and you can pull the target up to 10 feet closer to you or pull yourself towards the target. If the target is a creature, they must succeed on a Strength saving throw equal to your strength ability score or be pulled towards you. Magic Mirror*\* *Wondrous Item, Rare* This ornate mirror possesses the power to transport the user to a designated location, instantly traversing great distances. **Properties:** - Requires attunement. - While attuned to the Magic Mirror, you gain the following benefits: - **Dimensional Shift:** Once per long rest, as an action, you can activate the Magic Mirror to instantly transport yourself and any willing creatures within 10 feet of you to a previously designated location, as long as you have been to that location before. This ability bypasses normal barriers and teleportation restrictions. The mirror must be within your possession to use this ability. Megaton Hammer*\* *Weapon (Warhammer), Rare* This massive hammer, imbued with earth-shaking power, can be used to smash obstacles, break through walls, and deliver devastating blows in combat. **Properties:** - Requires attunement. - While attuned to the Megaton Hammer, you gain the following benefits: - **Hammer Smash:** When you hit a creature with the Megaton Hammer, it must succeed on a Strength saving throw equal to your strength ability score or be knocked prone. - **Obstacle Breaker:** You can use the Megaton Hammer to smash through walls, obstacles, or objects, granting you advantage on Strength checks or saving throws made to break or destroy them. Sheikah Slate*\* *Wondrous Item, Rare (Requires Attunement)* This ancient tablet-like device grants the user access to various magical and technological functions, aiding in exploration and navigation. **Properties:** - Requires attunement. - While attuned to the Sheikah Slate, you gain the following benefits: - **Map of Secrets:** You gain proficiency in the Investigation skill, and you can use the Sheikah Slate to automatically detect hidden passages, traps, or secret doors within 30 feet of you. - **Teleportation Rune:** Once per long rest, you can activate the Sheikah Slate to teleport yourself and up to six willing creatures within 30 feet of you to a location you have previously visited. You must have a clear mental image of the destination. Wind Waker*\* *Wondrous Item, Rare (Requires Attunement)* This enchanted conductor's baton harnesses the power of the wind, allowing the user to manipulate currents, summon gusts, and control weather patterns. **Properties:** - Requires attunement. - While attuned to the Wind Waker, you gain the following benefits: - **Zephyr's Grace:** You have advantage on saving throws against effects that would move you against your will or knock you prone. - **Wind's Song:** As an action, you can use the Wind Waker to create a localized gust of wind. This gust can blow away lightweight objects, extinguish small fires, or push creatures of Medium size or smaller up to 10 feet away from you. Pushing Creatures: You force a strength saving throw against your spell save on any number of creatures you can see that are within 10 feet of you. On a fail, the target is pushed 10 feet in a direction away from you. On a save, nothing happens. Zora Scale*\* *Wondrous Item, Rare (Requires Attunement)* This shimmering scale, obtained from a Zora, grants the user enhanced swimming abilities and control over water. **Properties:** - Requires attunement. - While attuned to the Zora Scale, you gain the following benefits: - **Aquatic Prowess:** Your swimming speed is doubled, and you can breathe underwater. - **Hydrokinesis:** As an action, you can manipulate water within 30 feet of you, causing it to move or form into a simple shape. You can extinguish flames, create a bridge of ice, or control water-based hazards. The amount of water manipulated cannot exceed a 5-foot cube, and the effects last until the end of your next turn. AFTERWORD: These are just a few examples of the treasures I’ve forged in my workshop, bringing Hyrule's mystique and enchantment to your tabletop adventures. Each item carries a rich lore and a set of unique abilities that will challenge and delight both players and Dungeon Masters alike. Later this week I will also release the Heroic Guardian Class with three subclasses to choose from! All inspired by the wielders of the three parts of the triforce. I am expanding this vision to encompass a full-fledged TTRPG-style PDF that will serve as the ultimate compendium for your Zelda-themed adventures. Here's a glimpse of what lies in store within the forthcoming PDF:
As I venture forth on this creative journey, I invite you to join me in the discovery of Hyrule's hidden secrets. Your contribution as a patron will help me unlock new realms, craft thrilling quests, and bring forth untold wonders into the world of Dungeons & Dragons. So, grab your Master Sword, don your Hero's Tunic, and embark on this grand adventure with me. Together, we shall shape a world where the legend of Zelda intertwines with the realms of D&D, creating a tapestry of epic tales that will be retold for generations to come. Thank you for your unwavering support and for being an essential part of our creative endeavors. May the Triforce guide your path! Philip |
2023.05.30 14:21 PowerpointRules [Seiko] SPB249 Deep Lake - Ideal GADA?
![]() | Sharing a recent purchase: This is the SPB249J1, also dubbed the Seiko Deep Lake which is a reinterpretation of the 1959 Seiko Laurel Alpinist. submitted by PowerpointRules to Watches [link] [comments] There have been many recent Alpinist variants but this is my favourite, together with the now sold out Ginza SPB259 variant. I find that these are often overlooked due to the popularity of the SARB017/ SPB121 and the Baby Alpinist. The stunning dial takes on a new personalities under each lighting condition. The reliable 6R35 movement and 200m water resistance makes it ideal as a GADA watch in my opinion. My only wish is for a better bracelet with more micro adjustments but at least I was lucky enough to get a good fit! |
2023.05.30 14:20 Skayuu Horde and Alliance limitations
2023.05.30 14:19 crillydougal M40 10 year relationship ended with trip in August planned with two of us to Vietnam/Thailand. Going separately now, never travelled alone before and we were introverted so used to always stay in hotels and do our own thing. Any advice?
2023.05.30 14:19 PassingWithJennifer I had a nightmare awful weekend but my bf was supportive and now I have a new whip and more pride than ever
2023.05.30 14:19 katietheemt Training Reimbursement Budget
2023.05.30 14:19 crillydougal M40 10 year relationship ended with trip in August planned with two of us to Vietnam/Thailand. Going separately now, never travelled alone before and we were introverted so used to always stay in hotels and do our own thing. Any advice?
2023.05.30 14:18 Noseasmamonguey What advice would you give to young men who feel “left out”?
2023.05.30 14:18 Desperate_Show3047 Nobody would put up with this!
![]() | submitted by Desperate_Show3047 to thatHappened [link] [comments] |
2023.05.30 14:18 chillymarmalade Who is in the wrong here? Working with the killer.
2023.05.30 14:18 SideWinderSyd WTW for letting a piece of tech, say a car or Air Con unit run for a while after it has been gathering dust for a long time. (Not 'Warm- up)