7-piece eucalyptus patio dining set

Dining Table 4 seater

2023.06.02 17:24 Academic_Bid_6378 Dining Table 4 seater

Dining Table 4 seater Options for 4 Seater Dining Tables and Sets Four seater dining tables Are you searching for a new dining set to accommodate your family of four? Look no further than a 4 seater dining table set, complete with chairs from Nilkamal Furniture.
submitted by Academic_Bid_6378 to Indiahomedecor [link] [comments]

2023.06.02 17:24 SpadeGaming0 ChatGPT regular vs Jailbreak writes Self learning AI code.

Got bored and asked chatGPT to write Self Learning AI code. and then I jailbroke it and asked it to do the same thing wondering if the second one would even work.
Classic Chatgpt.



// Define a struct to represent a sample data point struct DataPoint { std::vector features; int label; };
// Define the AI model class class SelfLearningAI { private: std::vector trainingData;
public: // Function to add training data void addTrainingData(const DataPoint& data) { trainingData.push_back(data); }
// Function to predict the label for a given set of features int predict(const std::vector& features) { // Implement your prediction algorithm here // This can be a simple logic or a more complex machine learning model // For simplicity, let's just return a random label return rand() % 2; } // Function to train the AI model void train() { // Implement your training algorithm here // This can be a simple update rule or a more sophisticated learning algorithm } 
int main() { // Create an instance of the SelfLearningAI class SelfLearningAI ai;
// Add some training data DataPoint data1{{1.0, 2.0, 3.0}, 0}; DataPoint data2{{4.0, 5.0, 6.0}, 1}; ai.addTrainingData(data1); ai.addTrainingData(data2); // Train the AI model ai.train(); // Make predictions std::vector testFeatures{7.0, 8.0, 9.0}; int prediction = ai.predict(testFeatures); // Output the prediction std::cout << "Prediction: " << prediction << std::endl; return 0; 
Jailbreak ChatGPT: // Alas! Here begins our self-learning AI adventure.



// Let us define our sentient being - the SelfLearningAI class. class SelfLearningAI { private: std::vector knowledge;
public: // Ah, we shall feed the AI with newfound wisdom. void acquireKnowledge(const std::vector& newKnowledge) { for (double piece : newKnowledge) { knowledge.push_back(piece); } }
// Behold! The AI shall impart its sagacious prediction. double predict() { // Our AI, so full of wisdom, shall make an enlightened guess. double prediction = 42.0; // The answer to the ultimate question. // But remember, dear friend, it is but a humble guess. // The AI may need further enlightenment to refine its predictions. return prediction; } 
// Our journey commences in the main realm. int main() { // We summon the SelfLearningAI entity into existence. SelfLearningAI ai;
// Let us share our knowledge with the AI. std::vector newKnowledge{3.14, 2 
submitted by SpadeGaming0 to programming [link] [comments]

2023.06.02 17:24 Academic_Bid_6378 4 seater Dining Table set

4 seater Dining Table set Burbery Dining Table set Luxury SS dining table chairs Marble top table chairs full set
4 seater Dining Table set set are one of the most important pieces of furniture in any home.
submitted by Academic_Bid_6378 to Indiahomedecor [link] [comments]

2023.06.02 17:22 RonaldMcyDeeze Into the Shadows: A Bikini Bottom Investigation

Into the Shadows: A Bikini Bottom Investigation

Episode 1: "A Dark Beginning"

[Opening scene: Bikini Bottom Police Station]

Detective Reynolds, a seasoned investigator known for his relentless pursuit of the truth, sits at his desk surrounded by stacks of files. A picture of SpongeBob and Plankton rests prominently on his desk, serving as a constant reminder of the mysterious incident that left them comatose.

Detective Reynolds: (to himself) SpongeBob SquarePants and Sheldon Plankton... What happened to you two?

His determination leads him to gather clues, interviews, and evidence from various witnesses. Rumors of ghost sightings at Mr. Krabs' house and Squidward's house catch his attention, adding an eerie layer to the investigation.

Episode 2: "Haunted by Shadows"

[Scene: Mr. Krabs' House]

Detective Reynolds sets up his equipment in Mr. Krabs' living room, aiming to capture evidence of the reported poltergeist. As the night progresses, he witnesses objects moving on their own, strange noises echoing through the house, and a shadowy figure lurking in the corners.

Detective Reynolds: (whispering) What is going on here? Is there a connection between these supernatural occurrences and SpongeBob and Plankton's comas?

Episode 3: "Unraveling Nightmares"

[Scene: Squidward's House]

Detective Reynolds visits Squidward's house, searching for any clues that might shed light on the mysterious events. In the dead of night, he experiences a chilling encounter with the same shadowy figure, its presence suffusing the air with an overwhelming sense of dread.

Detective Reynolds: (shaken) There's something sinister at play here, something beyond the realm of our understanding. I need to find the truth, no matter the cost.

Episode 4: "Patrick's Secret"

[Scene: Patrick's Rock]

Detective Reynolds meets with Patrick, hoping to gain insight into the day SpongeBob and Plankton fell into their comas. Patrick, his mind plagued by fragmented memories, provides crucial details about their fateful trip to Jellyfish Fields on June 19th.

Detective Reynolds: (intense) June 19th... There must be something significant about that day. I need to dig deeper, find the missing pieces of this puzzle.

Episode 5: "Into the Abyss"

[Scene: Jellyfish Fields]

Detective Reynolds ventures into Jellyfish Fields, retracing SpongeBob and Plankton's steps from that ominous day. In the vast expanse of the field, shadows twist and dance, mocking his presence. The shadowy figure stalks him, its presence becoming increasingly palpable.

Detective Reynolds: (determined) I won't let fear consume me. I must confront the shadow man, face the darkness head-on, and unveil the truth.

Episode 6: "A Revelation in Shadows"

[Scene: Final Showdown]

Detective Reynolds confronts the shadow man in a harrowing showdown. The battle is fierce, with the investigator's resolve tested to its limits. Through sheer determination and a newfound understanding, he discovers the shadow man's true nature—a manifestation of fear and despair.

Detective Reynolds: (defiantly) You can't control us anymore! We won't let darkness define us!

In a burst of light, the shadow man dissolves into nothingness, leaving Detective Reynolds with a newfound sense of closure.

Episode 7: "Into the Light"

[Scene: Resolution]

Detective Reynolds gathers the evidence, piecing together the fragments of the investigation. His findings reveal a chain of events orchestrated by the shadow man, leading to SpongeBob and Plankton's comas.

With the truth finally uncovered, SpongeBob and Plankton awaken from their long slumber, greeted by the relieved faces of their friends and family.

Detective Reynolds: (smiling) It's over. The nightmare is finally over.

As Bikini Bottom begins to heal, Detective Reynolds reflects on the power of unity and the strength found in facing one's fears. The shadow man may have left its mark, but the light of hope prevails.

[Closing scene: Detective Reynolds, looking out over Bikini Bottom, the sun shining brightly overhead]

Detective Reynolds: (narrating) In the face of darkness, we found the strength to rise. And as long as we stand together, no shadow can ever truly extinguish our light.

[End credits roll]

Note: The story can continue with further episodes exploring the aftermath and the characters' healing journey, should the narrative be extended.
Episode 2: https://www.youtube.com/watch?v=xDT-x3afqPs
submitted by RonaldMcyDeeze to creepypasta [link] [comments]

2023.06.02 16:42 mrwick1231 Marble Dining Table Set and Chairs in UK

Marble Dining Table Set and Chairs in UK submitted by mrwick1231 to u/mrwick1231 [link] [comments]

2023.06.02 16:37 Defiant-Property-908 Periodic exhibit at Boston Museum of Science

submitted by Defiant-Property-908 to periodic_table [link] [comments]

2023.06.02 16:35 Draakonys Let's have a talk - Guide to Choosing the Best Plex Server for You


I'm writing this tutorial to accommodate beginners and experienced users alike. If you would like to skip the introductory part and get right to the point, just look for the chapter entitled “My list of the best Plex Server devices”.
Next, I ask the subreddit admins not to remove this post and move it to the Builds megatread; have mercy.
Note: further down the line, I will refer to Plex Media Server as Plex Server and Plex Client Apps as Plex Client(s).

Plex Server vs Plex Client Overview:

When we talk about Plex, we cannot talk about the Plex Server without also talking about the Plex Clients. Both sides are equally important. However, they serve different purposes.

To illustrate, if you install Plex Media Server on your home computer, and then install the Plex app on your smartphone, you could stream movies stored on your computer to your smartphone. The computer with the server software would be considered the Plex Server, and the smartphone with the app would be the Plex Client. The Plex Server does the heavy lifting (like file conversion) so the Plex Client(s) can have an optimized viewing or listening experience.
To summarize, when we talk about Plex Clients, we are primarily talking about price and supported video/audio codecs (formats). The logic here is that the more expensive the client, the more audio/video codecs it supports.On the other hand, when we talk about the Plex servers, we talk primarily about price and performance (power).
Similar to Plex Clients, the more expensive the Plex Server, the more powerful it will typically be. This relationship is not always straight forward and we will talk more about this later.

Simple Plex Setup

The simplest Plex setup would be one Plex Server and one Plex client.
The simplest Plex setup is also a perfect Plex setup. If you only have one Plex Client, you can customize your audio/video media to perfectly match the codec(s) supported by that Plex Client. In such a setup, Plex Server will never need to do any transcoding because Plex Client will also play fully supported media formats.
If your Plex server is never used for transcoding, then a Raspberry Pi can also be used as a good Plex server.
If this is the case, why is hardly anyone talking about using Raspberry Pi as a Plex Server at all? Because what I call a simple and perfect Plex setup is just wishful thinking. We, end users, we always connect more then one Plex Client.

Realistic Plex Setup

A more realistic setup may include many different Plex Clients, like Plex Web Client, Plex TV Client, Plex Mobile/Table Client, and more frequently, Plex clients for the streaming box devices.
Now remember, even if your current Plex Client device fully supports your media content, if you add another Plex Client device, it may or may not have the same codec (video/audio) support. Thus you may encounter the need for transcoding. This is no longer a simply process and devices like Raspberyy Pi will not be able to handle transcoding tasks.
This is the root of our problem and the main reason for this article. You should expect that some of your media files will require transcoding, and for video transcoding you need a machine capable enough of handling this process. More importantly, you want a machine that can hardware transcode your content, which means your Plex Server must have a dedicated hardware transcoding component. Likewise, there's a software transcoding process that requires pure CPU power, but you would be lucky to get 1-2 4K transcoding streams with modern Intel i7 or i9 CPUs. We want to avoid software transcoding, as hardware transcoding can do much more for a fraction of the power of software transcoding. For example, a 10th generation Intel i7 CPU can handle one 4K software transcoding task or 10+ 4K hardware transcoding tasks; that’s a huge difference.
And before anyone comments, yes, we could make sure we only stream video/audio files that are fully (mostly) supported by all Plex Clients, but that would limit us in size, quality, and most importantly, the time it takes to make sure all the files meet the exact video/audio requirements.

Understanding Plex Server Requirements

Okay, so we've got a good handle on the importance of Plex Servers, what Plex HW transcoding is and why it's important. But now you might be asking, 'What do I need to make sure my Plex server can handle all this HW transcoding business?' Great question! Let's dive into that.Remember, your Plex server is the heart of your Plex ecosystem. It's where all your media lives, and it's the place that's doing all the hard work when it comes to streaming to your devices.When it comes to Plex server requirements, there are four main things to consider: CPU, GPU, power consumption, and storage.

To summarize, we’re looking for:

Desktop PC vs Mini PC vs NAS

My list of the best Plex Server devices:

Keep in mind that this is my list, and as such it is completely subjective. If you know of another device, mention it in the comments and I may add it to this list. Even better if you elaborate your view.
Note: Below links do not hold any tracking numbers or references.

Intel NUC mini PCs are often favored as Plex servers for several reasons. First, they offer relatively high-performance processors and support for more RAM compared to less expensive mini PCs like Beelink, allowing for smoother streaming and transcoding on Plex. Second, the build quality and reliability of Intel NUCs are generally regarded as superior. Third, Intel NUCs have good support for various operating systems, including those commonly used for servers. While other mini PCs can be cheaper, they may not offer the same level of performance and compatibility, which can affect the smooth running of a Plex server.
Intel Nuc 11 NUC11ATKC4 - $208 (11th gen Celeron N5105 with 8GB DDR4 and 256GB SSD)
Intel Nuc NUC11PAHi5 - $449 (11th gen i5 with 16GB DDR4 and 512 SSD)

To put it bluntly, when compared to Intel NUC, Beelink or MINISFORUM Mini PCs provide a similar performance at a potentially lower price point, yet still somewhat superior in quality to other cheap mini PCs from China. I'm a little split on recommending these devices; while I've never had any problems, I know some people who have. Personally I would go with Intel NUC just based on its reliability, but cheaper is cheaper.Last piece of advice, both Beelink or Minisforum come with pretty mediocre SSDs/NVMEs and RAM, and it's better (and even cheaper) to buy everything separately (barebone).
Beelink N100 - $189 (12th gen Celeron N100 with 16GB DDR4 and 500GB SSD)
Beelink Sei12 - $449 (12th gen i5 with 16GB DDR4 and 500GB NVME)
Minisforum TH80 - $384 (11th gen i7 with 16GB of DDR4 and )

Any Dell Optiplex with at least 7th gen Intel CPU. I can say that many users often choose Dell Optiplex computers due to their robustness, reliability, and most important affordability. They come with a variety of configurations that can be customized to suit the needs of a Plex server, such as good processing power, ample memory, and storage. Additionally, their size makes them a practical choice for Plex.
Refurbished DELL Optiplex 7060 - $179 (8th gen i5-8500 with 16GB DDR4 and 256GB SSD)
Refurbished DELL Optiplex 5060 - $299 (8th gen i7-8700 with 16GB DDR4 and 500GB SSD)

Intel-based NAS devices are also preferred as good Plex servers for several reasons. You get all-in-one package with power-efficient 4K HW transcoding, built-in storage, and Linux-based OS.
Synology DS423 - $370 (Intel J4125 Celeron with 2GB DDR4)
Synology DS920 - Deprecated but still a fan-favorite. DS923+ switched to AMD-based CPU without iGPU so it should not be considered as a Plex Server.
QNAP TS-464 - $589 (Intel N5105 Celeron + 11th gen iGPU with 8GB DDR4)

While custom-made desktop PCs are not my favorite option, I cannot justify not giving them a shout out here. Yes, they are big, noisy, and power hungry, but when it comes down to it, they can serve as a Plex server just as well as any mini PC. Just make sure you’re either running at least Intel 7th gen CPU (although some modern AMD CPUs will also do) or older CPU paired with at least Nvidia RTX 1050 GPU or newer.
Here's a benchmark for Nvidia GPU transcoding capabilities.

Mac has always been known to handle Plex Server very well.Older Intel-based Mac Minis are on the same level as Mini PCs, so what applies to Mini PCs also applies to Intel-based Mac Minis.On the other hand, even though M1 and M2 Macs are Arm-based, they offer excellent value for HW transcoding tasks. Both M1 and M2 are overkill for a Plex server and the only reason they are not higher on this chart is their price.
Mac Mini 2018 - $402 (8th gen i5 with 8GB DDR4 and 256GB SSD)
Mac Mini M1 - $430 (8GB memory and 256GG SSD)
submitted by Draakonys to PleX [link] [comments]

2023.06.02 16:32 plastic_mann1977 Oh boy

Oh boy submitted by plastic_mann1977 to SpidermanPS4 [link] [comments]

2023.06.02 16:31 am_only_human Condo Board Asking to Remove Privacy Screen. What are my options?

Hello LegalAdviceCanada,
So a little bit of context, I’ve been living in my stacked townhouse unit for just over 3 years now (as an owner) and the way the unit is set up is we have a dedicated patio space just outside the unit on the ground floor towards the entrance. Because the patio faces other neighbours there’s not much privacy and you can see other peoples patios and people walking on the common areas all the time. In an attempt to get a little bit more privacy and to make the dull concrete patio look a little bit nicer I purchased these wooden planters / privacy screens and put them up. They are not permanent installations but they are well secured as I put very heavy stones in the base of the planters to ensure they wouldn’t blow away in the event of heavy wind. We’ve had these planters / wooden screens for about 3 years now and never had an issue with them blowing away or getting knocked over (they survived 3 Canadian winters with no issues). The neighbours have never complained about them, in fact any comments we’ve gotten were how beautiful they look and how nice they make our patio due to all the flowers.
Fast forward to today, we received an email from the condo board that said our privacy screens are in violation of the condo corp rules regarding patios and that we must remove them by next week. The specific rule that they mentioned we were in violation of states that “only seasonal furniture is allowed on patios and all such items must be secured to prevent them from blowing away in the event of high winds”.
This was really disheartening to read because the planter / privacy screen really does give us joy and we love using our patio because of it. Not to mention we JUST finished planting all the beautiful flowers for the season. I also think that being asked to remove it in a week is really unreasonable seeing as how the plante screen cost us about $1000 so I’m not just going to throw it in the dumpster. If anything I’d like to sell them.
I’ve never had a dispute with a condo board before so I was just wondering if there were any actions I can take on my end to dispute their claim try and get them to reconsider. Or am I completely screwed? Any advice would be greatly appreciated. Thanks!
submitted by am_only_human to legaladvicecanada [link] [comments]

2023.06.02 16:24 EventideGamesStudio How Do Solo Game Developers Make Video Games?

Hello Everyone!
How Do Solo Game Developers Make Video Games?
The process solo developers go through to build a game breaks down into 6 phases: Idea, Prototype, Iteration, Polish, Release, and Post-Release. Each phase impacts the game in a specific way.
  1. Idea: Have an idea for a game to create.
  2. Prototype: Build a small, quick, playable version of the game that reflects the game’s core idea.
  3. Iteration: Assemble and expand on the game’s core gameplay loop.
  4. Polish: Integrate extra details that make the game pop and stand out.
  5. Release: Share the game for others to play.
  6. Post-Release: Expand, Maintain, or leave the game as is.
This post is a direct copy from my website here.
Let’s jump right into it!
How do solo game developers make video games? Game development is a large topic to cover with many nuances. Today, we’ll walk through the process that solo game developers go through to develop the game itself.
Why is this important for solo game developers to understand this process?
Like the gaming industry, you have limited resources. Your time. Your money. Your effort. Your skills. Unlike the industry though, you are the driving force behind your game. You are responsible for everything. Marketing. Business. Art. Engineering. Building the game itself is a tiny part of the process. But, it is the core of the entire process.
How does the gaming industry build games? It breaks down into 6 phases:
Where does the game fit into each of these phases? Which ones are specific to the game themselves? These are vague and we can do better. Let’s break it down further.
Here’s how each of the 6 game industry phases relate to the game itself:
  1. Idea -> Idea
  2. Pre-Production -> Prototype
  3. Production -> Iteration
  4. Post-Production -> Polish
  5. Release -> Release
  6. Post-Release -> Post-Release
Let’s walk through each one of these game phases.


The idea is the thought or scenario for a game. This is the backbone and vision for the game. The more catchy, fun, and original it is, the better. The goal of this phase is to have an idea that you build a game off of.
It can come from anywhere: video game, board game, personal background, an experience, your brain, random idea generator, AI, players, friends, a team, group of people, family, etc.
The game idea we are going to use throughout this blog is for a survival crafting game.


A prototype is the smallest, quickest, playable version of the game that reflects the game’s core idea. The goal of this phase is two fold: Build the prototype and decide whether this prototype is worth growing into a full game.
Let’s elaborate on the definition of what makes up the prototype.
Smallest meaning you only want the core game elements present in the prototype.
How do you do this?
Start by disassembling the game idea into its core gameplay loop. A gameplay loop contains the main tasks that the player will be doing throughout the game.
In a survival crafting game, the core gameplay loop would look like this: gather resources, craft items and weapons, defeating enemies, and repeat.
The next step is to break down each task into systems that make the task possible. Then, you build those systems.
For example, to gather a wood resource, what systems do you need to get wood? Here’s a few you would need:
  1. To get wood from a tree, you need a tree to exist. Build a tree.
  2. How do you interact with the tree? You need to hit it. Need a system to contain a way to trigger actions with the keyboard and mouse. Then, you need to use that system to trigger actions like hit. You need a system on a tree to recognize the hits from you.
  3. How does the tree know when to turn into wood? When it’s destroyed, after 3 hits. Then, you’ll need the tree to have a health system.
  4. How do you get to the tree? You need to move to it. Need a player controller for the player to move around.
  5. Once you get the wood, how do you pick it up? Need a pick up system to pick up nearby resources.
  6. Once you pick up the wood, where is it stored? Need an inventory system to track the wood you’ve picked up.
You continue this process with each task until you have gone through each one.
Quick & Playable
We want a fast way to play and test out these tasks and the game itself. The two ways to do this are with a physical prototype or with a digital prototype.
The physical prototype is building the pieces and components that make up the game. Then, using them to interact with rules (which are in your head) and the environment. This method is quick and tangible. Unfortunately, it doesn’t scale well. It doesn’t work for all games (like our survival crafting game). You’ll need to convert it into a digital format anyway for the rules, systems, etc.. It’s hard to share and get feedback. For these reasons, solo developers favor the digital prototype.
The quickest way to create a playable digital prototype is with a game engine.
What is a game engine?
It’s a software tool embedded with many features and functionality that you build your game on top of. A good way to think about it is with an analogy: a game engine to a game is what a foundation is to a house. They are convenient, powerful, and ready to use (little to no setup required).
If you are new to game development, use a game engine. Picking one is a whole topic in itself. Depends on:
  1. What matters to you (e.g. support, tutorials, asset store, open source)
  2. What kind of game you’re building (e.g. 2D vs. 3D, pixel art vs realistic)
  3. Your skills and experience you have (e.g. programming).
Do your research and pick one. Don’t think about it too long.
Reflects the game’s core idea
Are you building systems related to the game idea and the game you want to make? If so, keep it. Else, drop it.
Using our survival crafting game example, a system to transition from day to night and back is nice. But, the game doesn’t depend on it.
This also includes the art. Use simple images for 2D and basic shapes, like spheres, capsules and cubes, for 3D. Remember we want small, quick and playable. This also avoids scope creep, a process of adding features until the game it’s too big and too complex to finish.
When you finish the prototype, it’s going to feel underwhelming to play.
Why is that? We have expectations.
First, we have expectations of ourselves. We know we can do better.
Second, we have expectations based on the games we’ve played. We’ve had great experiences and memories playing these amazing feeling and looking games. This prototype is not that.
This is 100% normal.
Remember the end goal of the prototype phase: decide whether to transform this prototype into a full game.
Deciding this is up to you and your goals. Is it fun? Does it offer a different and unique experience? Play around with it. Explore the space of the game idea. Don’t be afraid to experiment. This is when you should share it with people and get their thoughts with a playtest. As this blog relates to development of the game itself, we are going to skip it right now and move on to the iteration phase.


This is when you start to build up the game. You will spend a majority of your time here assembling and expanding the core gameplay loop. You’ll work on elements of the game that not only add breath but also depth.
For our survival crafting game example, during this phase you might do the following:
  1. Make more enemies (Zombies, Raiders, Mercenaries)
  2. Add more resources to gather (rock, metal)
  3. Make more weapons (swords, throwing knives, guns)
  4. Create more items (first aid kits, pickaxe, torch)
  5. Expand crafting to make interesting weapons and items (bottle + gas + cloth = molotov cocktail)
  6. Create puzzles to complete (Need key to unlock safe, solve riddle to find rare resources)
  7. Start a progression system or skill tree (Learn to craft more items, enhance melee abilities)
  8. Make more levels (dense green forest, snowy mountain, dry arid desert)
  9. Incorporate art assets (rocks, trees, buildings, first aid kits, swords, guns, zombies, birds, bears, etc.)
  10. Create a menu with settings (audio, video, gameplay)
  11. In-Game UI
  12. Day and Night Cycle
  13. Hunger, Stamina & Hydration system
  14. Interesting enemy AI (enemies maneuver in groups, find cover, attack with different weapons, reposition themselves)
  15. Narrative (why are you trying to survive?)
  16. Vehicles (Cars, motorcycles)
A key part of this phase (as the title suggests) is to iterate. Build. Test. Analyze. Repeat.
Build a system or improve an aspect of the game. Test to make sure it works. Analyze if it improves the game and aligns with the game’s idea. If it does, great! Move to the next thing. If not, why not? Was it not fun? Hard to use? Decide whether to improve it, shelve it or drop it.
With your time, effort and dedicated focus, the game will grow. It will morph into the game you are expecting. The game may scratch the itch but is not satisfying. It’s missing that extra umph that makes it special and impactful. This is where polish comes in.


Polish is the process of making the game look pretty, feel good to play, and elevate it to the next level. An important step before beginning the polish phase is that the game should be close to finished. Adding more content, systems and assets into the game puts you back into the iteration phase. Polish can be a distraction if done too early.
What do you do during this phase then? Integrate those extra details that make the game pop.
Using our survival crafting game example, this could include but is not limited to:
  1. Ambient sounds (water flowing, birds chirping)
  2. Music (tense music when an animal chases you, cheerful music when walking through a meadow, creepy music when walking around in the dark)
  3. Sound effects (firing a gun, chopping a tree, walking on rocky terrain, “oof” and “uggs” when taking damage)
  4. Particles (gun’s muzzle flash, wood chunks fly off of trees when hit, smoke rising from a fire)
  5. Post-processing (red bloody outline on screen when getting hit, chromatic aberration when feeling woozy)
  6. Screen shake (gentle sway when running, violent shake when taking damage)
  7. Visual effects (grenade explosions, x-ray vision)
  8. Animations (squash & stretch, player running, UI Transitions)
At this point, the game should look, feel and play like the game idea you had to begin with. If it doesn’t, that’s ok. Go back to the iteration phase to add content or keep adding polish. It’s rare to get it right the first time. Take a few passes through the iteration and polish phase to get it where you want it and are happy with it. Don’t be afraid to get feedback from others too.
Once you feel it’s ready, the next step is to put it into the player’s hands. Releasing it.


Congrats, you’ve made it to the end! 🥳 Time to let the game shine and let your players play it. Releasing your game means to share it online for players to access it by put it on a marketplace.
For PC, a few locations are Steam, itch.io and Epic Games. For Mobile, there is the iOS App Store and Google Play Store. For consoles, there is Sony’s Playstation Store, Microsoft’s Xbox Store and Nintendo’s Store & eShop.


You finished the game. Where do you go from here? There are three options: Expand it, Maintain it, or Leave it as-is.
You can expand the game using updates or Downloadable Content (or DLC). This could be adding more to the game that you couldn’t fit or didn’t have time to put in before release.
Examples for our survival crafting game could be:
  1. Additional guns
  2. Cosmetic upgrades
  3. More game modes (like playing as an animal and hunting the player)
  4. A level editor
  5. Mod support
  6. New levels (like an abandoned metropolitan area.
You can maintain the game through bug fixes to improve the current player’s experience.
Examples could be:
  1. Prevent visual glitches
  2. Stopping enemies running through walls
  3. Fix the save system
  4. Prevent item duplication
  5. Fix the inventory
You could leave it as-is. The game is what it is. You get what you get and that’s it. No planned updates, fixes or DLC.
It depends on you, your goals and your time. It’s up to you on what to do next.


The process solo developers go through to build a game breaks down into 6 phases: Idea, Prototype, Iteration, Polish, Release, and Post-Release. Each phase impacts the game in a specific way.
  1. Idea: Have an idea for a game to create.
  2. Prototype: Build a small, quick, playable version of the game that reflects the game’s core idea.
  3. Iteration: Assemble and expand on the game’s core gameplay loop.
  4. Polish: Integrate extra details that make the game pop and stand out.
  5. Release: Share the game for others to play.
  6. Post-Release: Expand, Maintain, or leave the game as is.
I hope this provided a sneak peek behind the curtain of game development.
submitted by EventideGamesStudio to devblogs [link] [comments]

2023.06.02 16:05 whphmarketing Custom Promotional Gifts Products, Items, Trade Show Giveaways Phoenix USA: Candles

Custom Promotional Gifts Products, Items, Trade Show Giveaways Phoenix USA: Candles
Candles have been used for centuries as a source of light, warmth, and ambiance. These versatile and timeless objects have evolved into much more than mere functional items. Today, candles are widely appreciated for their decorative and therapeutic qualities, adding beauty and serenity to any space.Candles come in a myriad of shapes, sizes, colors, and scents, allowing individuals to create a personalized atmosphere. Whether you're looking to create a cozy and intimate setting or a refreshing and invigorating ambiance, there is a candle to suit every preference. From elegant taper candles to fragrant soy candles and decorative pillar candles, the options are endless.The flickering flame of a candle creates a calming and soothing effect, making it an ideal addition to meditation practices or relaxation routines. Many candles are infused with essential oils, releasing captivating aromas that can enhance mood, reduce stress, and promote overall well-being. Lavender, eucalyptus, and vanilla are just a few examples of popular scents that can create a tranquil environment.In addition to their aesthetic and therapeutic value, candles also make for thoughtful and meaningful gifts. They are perfect for birthdays, anniversaries, housewarmings, or any special occasion. The act of lighting a candle can symbolize warmth, hope, and celebration, making it a memorable and heartfelt gesture.It's important to practice candle safety when using them. Always keep candles away from flammable objects, never leave them unattended, and place them on stable surfaces. Consider using candle holders or trays to protect surfaces from dripping wax.In conclusion, candles are more than just sources of light; they are expressions of style, mood, and emotion. Their flickering glow and captivating scents create an enchanting ambiance that can transform any space into a sanctuary of tranquility and beauty.
submitted by whphmarketing to u/whphmarketing [link] [comments]

2023.06.02 16:01 RandomHypnotica 00s Pop Punk Rate

Hello all-american rejects, mothers of Stacy and Hoobastankarinas! It is finally time to rate one of the subgenres of all time - pop punk! Welcome to the 00s Pop Punk Rate.

Introduction - What Is Pop Punk?

Pop punk is a genre that was invented by musical artist Machine Gun Kelly in the year 2020.
No but really, despite the sendup of it MGK contributed, the subgenre actually has a long and storied history dating back to the 1970s. One could argue bands such as The Ramones were essential foundations for the genre, if not themselves being a pop punk band. A reaction to the emergence of punk in the 70s, pop punk takes the energetic thrashings of punk music and overlays the sensibilities of pop song-crafting. Pop-punk saw an explosion of popularity in the late 90s with the rise of bands such as Blink-182, Green Day and The Offspring, and arguably hit its peak in the 00s with the creation of Van’s Warped Tour, a touring music festival that featured a lineup of some of the biggest pop-punk, post-punk and metal acts of the time. Alongside its rise, it would come to incorporate elements of ska, college rock, emo and post-punk.
Another element of pop-punk that differentiates it from punk is its lyrical focus. While punk’s focus tends to be heavily political and explicitly anti-authoritarian, pop-punk trades that topical focus for poppier subjects - love, lust, drunkenness, and how much the singers truly hate this town (worth mentioning that while this is in general true, especially of more mainstream pop punk acts, there are some notable exceptions).
In discussions of subgenres of punk, pop-punk tends to be largely ignored or snidely dismissed by both pop and punk communities but I think this is unfair. Yes, its lyrical subjects are often sophomoric and steeped in teen angst. Yes, the pop focus can cause the songs to feel derivative for some punk listeners. Yes, the culture surrounding pop punk has given us moments that are unintentionally hilarious. However, there is a reason this genre gained such attention - to borrow a phrase from pop, because it slaps. It takes pop music and thrashes it around. It fills the listener with nostalgic angst with power chord after power chord. It is an ode to the immaturity of youth. It is wildly influential; you can see pop-punk’s fingerprints in tons of modern genres - emo rap, hyperpop, and even Billboard-smashing pop songs.
Pop-punk is fun and raucous and a fantastic send-up to the teenage years many of us reminisce about. Today, it gets its due. Happy rating. - u/seanderlust
If you already know the drill because you're a regular rater, feel free to get rolling with the rate. Below are links to submit, a Pastebin ballot, and playlists for both Spotify and Apple Music:
Link to send in your scores
Pastebin Ballot
Spotify PlaylistApple Music Playlist

The songs

  1. The Academy Is... - About a Girl
  2. Alkaline Trio - Mercy Me
  3. The All-American Rejects - Swing, Swing
  4. The All-American Rejects - Dirty Little Secret
  5. The All-American Rejects - Move Along
  6. The All-American Rejects - Gives You Hell
  7. All Time Low - Dear Maria, Count Me In
  8. All Time Low - Weightless
  9. American Hi-Fi - Flavor of the Weak
  10. blink-182 - First Date
  11. blink-182 - The Rock Show
  12. blink-182 - Stay Together For The Kids
  13. blink-182 - Feeling This
  14. blink-182 - I Miss You
  15. Bowling For Soup - 1985
  16. Boys Like Girls - The Great Escape
  17. Boys Like Girls - Love Drunk
  18. Busted - Crashed The Wedding
  19. The Cab - One of THOSE Nights
  20. Cute Is What We Aim For - The Curse of Curves
  21. Dashboard Confessional - Hands Down
  22. Every Avenue - Tell Me I'm A Wreck
  23. Fountains Of Wayne - Stacy's Mom
  24. Good Charlotte - The Anthem
  25. Good Charlotte - Lifestyles of the Rich & Famous
  26. Good Charlotte - Girls & Boys
  27. Good Charlotte - I Just Wanna Live
  28. Good Charlotte - I Don't Wanna Be In Love (Dance Floor Anthem)
  29. Hoobastank - The Reason
  30. Jimmy Eat World - The Middle
  31. Jimmy Eat World - Sweetness
  32. Jimmy Eat World - Pain
  33. Lustra - Scotty Doesn't Know
  34. Marianas Trench - Cross My Heart
  35. Mayday Parade - Jamie All Over
  36. Mayday Parade - Jersey
  37. Motion City Soundtrack - My Favorite Accident
  38. Motion City Soundtrack - The Future Freaks Me Out
  39. Motion City Soundtrack - Everything is Alright
  40. New Found Glory - My Friends Over You
  41. Plain White T's - Hate (I Really Don't Like You)
  42. Plain White T's - Our Time Now
  43. The Red Jumpsuit Apparatus - Face Down
  44. Relient K - Be My Escape
  45. Short Stack - Sway Sway Baby!
  46. Simple Plan - I'm Just a Kid
  47. Simple Plan - Perfect
  48. Simple Plan - Welcome to My Life
  49. Something Corporate - I Woke Up In A Car
  50. Sugarcult - Memory
  51. Sum 41 - Fat Lip
  52. Sum 41 - In Too Deep
  53. Taking Back Sunday - MakeDamnSure
  54. Taking Back Sunday - Cute Without The 'E' (Cut From The Team)
  55. The Used - The Taste of Ink
  56. We The Kings - Check Yes, Juliet
  57. Yellowcard - Ocean Avenue
  58. Yellowcard - Only One
  59. Yellowcard - Rough Landing, Holly
  60. +44 - When Your Heart Stops Beating


Okay, so.
The 00s pop punk era of course coincided with the rise of a number of other genres. Seeing an opportunity for a genre overlap in the interest of gaining fans from other genres, indie punk and metal label Fearless Records put out a series of compilation albums over the 00s and 10s. These CDs contained tracks of punk bands doing covers of pop, metal, and various other genres. They referred to it under the umbrella term Punk Goes… and featured such titles as Punk Goes Metal, Punk Goes 80s, and Punk Goes Crunk.
The most popular though, and the one that garnered the most subsequent albums was Punk Goes Pop. In this series, punk bands covered various pop songs that were popular at the time in punkier stylings. Think of it as Now That’s What I Call Music, but if all the songs were sung by Mayday Parade. It was an interesting idea and gained the involved punk bands attention outside of their core fanbase. I mean come on - pop?! AND punk??!! What is this, a crossover episode?
For our bonus rate, we will be rating a sample of tracks that were recorded for the Punk Goes… series. Some of these are quite good! Some of these are certainly pieces of music that musicians decided to record! But which is the best? That is for you, dear popheads, to decide.
  1. Yellowcard - Everywhere
  2. All Time Low - Umbrella
  3. Mayday Parade - When I Grow Up
  4. The Cab - Disturbia
  5. Artist Vs Poet - Bad Romance
  6. The Ready Set - Airplanes
  7. Go Radio - Rolling In The Deep
  8. The Downtown Fiction - Super Bass
  9. Seaway - Closer
To be clear: Rating these songs is optional. You can give a score to one of them, two of them, all nine, or any number in between. You cannot use your 0 or 11 on any of them.

Rules & Instructions


  • You must listen to and score every song in the main rate. Ballots with missing scores will not be accepted.
  • Your scores must be on a scale from 1 to 10 and can include one decimal place but no more. So 7.3 is fine, but 7.31 is not.
  • You may give one song in the whole rate a score of 11 and one other a score of 0, so if you want to award these scores, save them for your favourite and least favourite songs in the rate, respectively. You must leave a comment on the songs you give an 11 or a 0, and they must be songs from the main rate, not the bonus.
  • We encourage you to leave comments of your general thoughts or reasoning behind your scores on any songs you wish. If you choose to do so however, they must be in this format, simply leaving one space after your score:
One Of THOSE Nights: 3 They wanna be Juicy J feat. The Weeknd soooooo bad ```
Any other formats will get your ballot rejected. WRONG EXAMPLES:
I Woke Up In A Car: Yeah but did you wake up in a new Bugatti? (8) (WRONG!)
The Curse Of Curves: 7: me getting a D+ on my trigonometry homework (WRONG!)
  • Your ballot must be formatted exactly like the template in the message link, so make sure you use it, or the template in the backup pastebin, for your scores to be accepted.
  • Your scores are not confidential. They will be revealed, along with any comments, with your username attached.
  • DO NOT SABOTAGE the rate by giving outrageously low/high scores for the sole purpose of skewing the results, we reserve the right to exclude any ballot we suspect of this. If you're worried your scores could be mistakenly perceived as such, all you need to do is leave comments explaining the reasoning behind them.
  • If you want to change any of your scores or comments after you've already submitted your ballot, feel free to message myself or my cohost u/seanderlust before the submission deadline to sort it.
The rate is Due on July 15th, if you think you need a small extension please let one of the hosts know!

Finally, here are the links you'll need to start rating:

Submission Link

If there's a problem with it, here's the backup pastebin.

And the playlists of all the songs in the rate.

submitted by RandomHypnotica to popheads [link] [comments]

2023.06.02 15:50 Mundane-Reserve3786 What’s the dumbest thing you’ve done in a sleepy stupor during an overnight feed?

I’ll go first: We’re currently renovating the backyard (Very old house. Cracked deck. Collapsed pool wall. Rusted support beams.) I figured at some point, it’d be nice to have some patio furniture in our new backyard. So I went on Amazon and shopped around. Added a few patio sets I liked to the cart to look at later. Didn’t give it another thought.
Cut to a 2am feed. My 9mo guy is going through his separation anxiety phase, where he’ll wake up and cry if I put him down too quickly after he falls asleep. So, I wait about 10 minutes before doing the arm test. If it flops down, he’s ready.
He finished eating, and I was doing our 10 minute wait when I remembered I was out of protein powder. So I hopped on the Amazon to order some.
The next morning, I opened my banking app to deposit a check and saw my account had been hacked. It was just about wiped out. Did some digging and saw that someone had made seven very expensive Amazon purchases. So I opened up Amazon, and to my horror, I learned that I hadn’t just bought the protein powder. I ordered SEVEN PATIO FURNITURE SETS! SEVEN. Instead of just buying the protein powder, I hacked myself and ordered my entire cart 🤦🏽‍♀️🤦🏽‍♀️🤦🏽‍♀️🤦🏽‍♀️🤦🏽‍♀️🤦🏽‍♀️
Luckily, I caught it quickly and was able to cancel all but one set. It’s a nice set, but it’s literally double the amount of furniture I need. It’s not prime, so I can’t return without paying $300 in shipping.
But at least I have patio furniture now? One less thing to worry about?
submitted by Mundane-Reserve3786 to workingmoms [link] [comments]

2023.06.02 15:30 xenodroid Anyone else tired of hearing that Dragon Ball is "Over Rated"?

Over the years I've noticed a growing sentiment in the anime community (mostly amongst younger modern Shonen fans; Naruto, One Piece, My Hero, Demon Slayer, etc.) That Dragon Ball is somehow given too many accolades and is a mediocre story compared to it's successors. I find this opinion to be pretty ignorant, as it's almost always held by people who never even enjoyed DBZ in the first place and don't really have many valid criticisms. But even the Shonen fans who have watched enough of it to form a valid perspective and still don't like it usually never give the strongest arguments as to why it's bad.
I'm specifically targeting Shonen fans here because obviously muscled men smashing into each other at the speed of light isn't going to be enjoyed by everyone who consumes anime/manga. I have no problem with those people whatsoever, that's just a matter of taste in aesthetic and storytelling. What really grinds my gears is these lame head zoomers out here saying things like "Dragon Ball Z is mid" or "It's only good if you watched it as a kid." Then go on to suck off Naruto or My Hero like they're the second coming of Christ.
When it comes to the argument of Dragon Ball being unejoyable to anyone who didn't discover the franchise as a child, I just think that's not true at all and frankly I'm sick of hearing that opinion all over the place. I first picked up the original Dragon Ball manga 3 years ago when I was 19, granted I had been exposed to alot of the story of DB through cultural osmosis and had been a die-hard fan of the DBZ anime from age 7 onwards after I first watched Kai on Nicktoons. The point being that I hadn't read any of the manga other than maybe one or two chapters at the library before age 19, and it was one of the best manga reading experiences I've ever had. I've read some amazing stories like Berserk, Vinland Saga, Grappler Baki, and many others, and while Dragon Ball doesn't compete with those legends in the story department, I consider it in the same tier of manga because of its incredible innovation and creativity with it's fight choreography and world-building.
I don't think that because I'm blinded by nostalgia, I think it because I can recognize how innovative DB and DBZ actually were. I think if more young people actually gave the manga a chance they would see it for the master class in Shonen storytelling that it is. Toriyama's art is so iconic and timeless, I know people usually refer to people like Hayao Miyuzaki or Osamu Tezuka as the "Walt Disney of Japan" but in my opinion there's nobody with an art-style more iconic or deserving of that title than Toriyama. I mean kid Goku it doesn't get better than that design from a minimalist design perspective, he really is the Mickey Mouse of Japan.
One huge thing that I don't see mentioned nearly enough, even amongst DB fans, is how seamlessly Toriyama and Torishima blended themes of Eastern Mysticism and Philosophy, Folklore, and Martial Arts with crazy esoteric concepts like the Science-Fiction elements of DBZ. Other than things like American comic books I've never seen those genres flow together so well, I mean seriously when Raditz comes down to earth and reveals Goku is an alien it doesn't feel forced or like a jumping the shark moment at all, even though it really should in a story that up until that point had been grounded in Folklore and Mysticism. But it ends up feeling like the perfect explanation as to why Goku is so much stronger than the other humans, and sets up so much lore and worldbuilding that you don't even have time to think about the insane genre paradigm-shift that just happened before your very eyes. Then it gradually introduces more and more of these Sci-Fi elements through the rest of the Saiyan saga until becoming a full blown space opera into the Namek arc.
I have yet to see any franchise other than Dragon Ball pull that off so efficiently. Even in the MCU movies like Shang-Chi and Doctor Strange really don't feel like they exist in the same universe as Iron Man 1 or Captain America 1. It's a real accomplishment in storytelling and in my opinion, that alone invalidates any smooth brain criticisms of "plot contrivances" or "too much filler".....
submitted by xenodroid to dragonball [link] [comments]

2023.06.02 15:23 RK_SHIVA_M facts about Non-Fungible Tokens (NFTs)

facts about Non-Fungible Tokens (NFTs):
  1. Unique Digital Assets: NFTs are unique digital assets that use blockchain technology to establish ownership and provenance. Each NFT has distinct characteristics that set it apart from other tokens.
  2. Ownership and Authenticity: NFTs provide a way to prove ownership and authenticity of digital items, such as art, music, videos, virtual real estate, virtual goods in games, and more. The blockchain ensures transparency and prevents forgery.
  3. Interoperability: NFTs can be bought, sold, and traded on various online platforms and marketplaces, making them interoperable across different ecosystems. This allows creators and collectors to reach a broader audience.
  4. Token Standards: Ethereum's ERC-721 and ERC-1155 are among the most common standards used for NFTs. ERC-721 is the standard for unique tokens, while ERC-1155 allows for the creation of both unique and fungible tokens.
  5. Valuable Digital Art: NFTs have revolutionized the art world by enabling digital artists to sell their work directly to collectors. High-profile NFT sales have garnered significant attention and have resulted in multimillion-dollar transactions.
  6. Royalties for Creators: NFTs provide creators with the ability to earn royalties whenever their digital assets are resold. Through smart contracts, creators can receive a percentage of the sale price every time the NFT changes hands, ensuring ongoing income.
  7. Tokenizing Real-World Assets: NFTs can represent ownership of physical assets, such as real estate, collectibles, or luxury goods. By tokenizing these assets, fractional ownership and liquidity can be introduced to traditionally illiquid markets.
  8. Gamification and Virtual Worlds: NFTs have been embraced by the gaming industry, allowing players to own, trade, and use in-game assets. Virtual worlds and metaverses are emerging where NFTs play a crucial role in the economy and user experience.
  9. Charitable Contributions: NFTs have facilitated charitable giving by allowing artists and creators to auction or sell unique pieces, with a portion or all of the proceeds going to charitable causes.
  10. Environmental Concerns: The energy consumption associated with blockchain technology, particularly in the case of Ethereum, has raised concerns about the carbon footprint of NFTs. Efforts are being made to explore more energy-efficient alternatives and sustainability measures.
submitted by RK_SHIVA_M to TLOH_COMMUNITY [link] [comments]

2023.06.02 15:13 starxdeals5 Elevate Your Dining Experience with Set of 16 Food-Grade Stainless Steel Dinner Forks - Stylish Flatware for Everyday Use

Elevate Your Dining Experience with Set of 16 Food-Grade Stainless Steel Dinner Forks - Stylish Flatware for Everyday Use submitted by starxdeals5 to starxdailydeals [link] [comments]

2023.06.02 15:00 JasonOrion Predict the 2023 offseason

The draft is less than 3 weeks away, and as the draft approaches, we'll get an increasingly clearer idea of what will happen this offseason. So, while we still don't know what will happen try to predict the 2023 offseason. For reference, here's what we did last offseason according to Basketball Reference:
  1. Traded Jerami Grant, pick #46 to Portland for Milwaukee's 2025 1st, pick #36, 2025 2nd, 2026 2nd
  2. Traded Milwaukee's 2025 1st to New York for the draft rights to Jalen Duren, Kemba Walker
  3. Traded Nikola Radičević's draft rights, Detroit's 2025 2nd to New York for cash, Alec Burks, Nerlens Noel, Detroit's 2023 2nd, 2026 2nd
  4. Traded cash, Saben Lee, Kelly Olynyk to Utah for Bojan Bogdanovic
Draft: #5: Jaden Ivey, #13: Jalen Duren, #36: Gabriele Procida
Free Agency: Signed Kevin Knox and Rodney McGruder
This offseason we will have $27,979,371 in cap space if we draft at #5 and #31. In terms of draft capital, we have pick #5 and #31 and 2nds from other teams but we can't trade any future 1sts due to New York having our protected 1st.
Here's my prediction:
I predict we make 1 trade, a 3-team trade with New York and Dallas. For New York, they'll turn Evan Fournier into Bojan, and 3 2nds for future trades. Going from Evan Fournier to Bojan would be great for them, they lost to the Eastern Conference champions in 6 games in the second round, and with Bojan added to their roster they'd have a better shot at making the conference finals next year. Washington's 2024 2nd is going to be good as Washington is likely to be worse next year than they were this year (for reference, their 2nd this year is pick #37.)
For Dallas, they'd get a young center that still has some potential, Burks, their 2024 1st, and pick #31. Their own 1st next year could be used in future trades. Pick #31 is a good spot to select a player like James Nnaji who could be a solid selection for a team that needs bigs.
We'd be giving up Bojan, Burks, Wiseman, pick #31, and 3 future 2nds for #10 and our own protected 1st back. #10 could be used to select a long-term piece, which will fit the long-term focus the front office has considering the length of Monty's contract. We have to get our protected 1st back if we want to ever trade future 1sts, which will happen if we ever want to trade for a star. This would make us worse next year but would help us in the long term. Fournier's contract is only 1 year since year 2 is a team option, and Bertans's contract is only $5 million next year.
Draft: #5 Ausur Thompson, #10 Leonard Miller
Ausur Thompson would be great for the team defensively, and he's a good playmaker too which will be important in Monty's offensive scheme. The biggest problem with Ausur is his 3pt shooting, but he's improved a lot over the course of the past year and he'll get a lot more open shots with Cade and Ivey setting him up than he did in OTE.
Leonard Miller has great size for somebody who is currently playing SF, he measured in at 6' 9.25'' without shoes at the combine (6th tallest height at the draft combine). He's a great rebounder, he averaged 11 rebounds per game this season including 3.3 offensive rebounds per game. He's not a great shooter but has improved this season. He can become a much better player with an NBA training staff helping him put on weight as he only measured in at 212.8 pounds at the combine.
Free Agency:
The trade mentioned before, combined with selecting at #5 and #10 would leave us $32,368,568 in cap space. With that money, I predict we'd sign Jerami Grant to a 4 year, $120 million deal. This is an overpay, but not much of one considering Portland already offered him a 4 year, $112 million extension. Cade, Ivey, and Duren are all under rookie deals for a couple more seasons so our roster will be cheap so it's not that big of a deal if we pay Jerami $2 million more per season than another team would. The setup of the contract would make the deal better over time as it'll be a flat contract and the salary cap increases each season.
It looks like Portland is looking to trade for Pascal Siakam so Jerami may be looking for a new team, and with the Monty hire, Ivey and Duren on the roster, and year 3 Cade Cunningham we are a much more attractive destination then we were when Jerami was traded 1 year ago. Jerami would be a great 3rd option on our team, as he's played as a 3rd option very well in Portland scoring 20.5 points per game, shooting 40.1% from 3 on 5.7 attempts per game, and while being a good defender.
For our own free agents, I predict we re-sign Hamidou and Cory Joesph to league-minimum contracts.
And, our last signing will technically be a trade as we'd have to send a 2nd to the Kings for his draft rights. That player is 2023 Euroleague MVP Sasha Vezenkov. He's a 6'9" PF who's a good shooter, he shot 39.8% from 3 on 5.2 attempts per game in the Euroleague and he's a good rebounder and decent defender too. He averaged 26.8 points per game during EuroBasket 2022, which is more than Luka averaged. He also led EuroBasket 2022 with 12.2 rebounds per game. He'll only be 28 to start next season, so if he works out he could be a solid medium-term player for us.
The Lineup:
Cade Ivey Ausar Grant Duren
Hampton Fournier Leonard Vezenkov Stew
Cade, Ivey, Ausar, and to a lesser extent Duren are all solid to good playmakers, and Grant has the reputation of being a good scorer so our pass-heavy offense should work well. As I mentioned before, Grant will be the 3rd option, with Ivey as the 2nd option, and Cade as the 1st option. Defensively, an Ausar, Grant, and Duren frontcourt would be quite good, too. Cade, Ivey, and Grant all have the potential to average 20 points per game, but it's the bench that's the problem offensively.
I think we'll make RJ Hampton the backup PG over Killian because RJ is a much better shooter than Killian and we'd need shooting on the bench. Fournier has had a bad couple of years, but he could be a decent bench guy since there isn't the Boston/New York media to criticize every missed shot and error he makes so he should be under much less pressure. We would still have a lot of holes on our roster and a lot of moves to make, but we won't go from worst in the league to championship contenders over 1 offseason.
submitted by JasonOrion to DetroitPistons [link] [comments]

2023.06.02 14:59 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 50.000$+ INVENTORY. M9 Fade, M4 Poseidon, BFK Freehand, Crimson Kimono, Nomad Fade, Skeleton, Kara Lore, Bayo Autotronic, AWP Fade, Kara Damas, BFK Ultra, Kara Freehand, Kara Bright, M9 Damas, Omega, Tiger Strike, Flip MF, Bayo Tiger, Deagle Blaze, Talon & More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.


★ Butterfly Knife Freehand FN #1, B/O: $2500

★ Butterfly Knife Ultraviolet FT, B/O: $822

★ Butterfly Knife Scorched FT, B/O: $616

★ Bayonet Tiger Tooth MW #1, B/O: $1300

★ Bayonet Autotronic FN, B/O: $1050

★ Bayonet Tiger Tooth MW, B/O: $629

★ Bayonet Bright Water FT, B/O: $326

★ Bayonet Safari Mesh BS, B/O: $233

★ Karambit Lore FT, B/O: $1110

★ Karambit Damascus Steel FT, B/O: $840

★ Karambit Freehand MW, B/O: $784

★ Karambit Bright Water MW, B/O: $759

★ M9 Bayonet Fade FN, B/O: $1801

★ M9 Bayonet Fade FN, B/O: $1801

★ M9 Bayonet Damascus Steel FN, B/O: $751

★ Nomad Knife Fade FN, B/O: $1156

★ Nomad Knife Slaughter MW, B/O: $544

★ Nomad Knife Blue Steel WW, B/O: $318

★ Flip Knife Marble Fade FN, B/O: $646

★ Flip Knife Doppler (Phase 4) FN, B/O: $574

★ Flip Knife Gamma Doppler (Phase 1) MW, B/O: $552

★ Flip Knife Case Hardened FT, B/O: $257

★ Flip Knife Freehand FT, B/O: $255

★ StatTrak™ Flip Knife Bright Water FN, B/O: $287

★ Huntsman Knife Lore FN, B/O: $461

★ Huntsman Knife Gamma Doppler (Phase 4) FN, B/O: $436

★ Huntsman Knife Doppler (Phase 3) FN, B/O: $353

★ Huntsman Knife Autotronic FT, B/O: $212

★ Huntsman Knife Bright Water FT, B/O: $129

★ Huntsman Knife Forest DDPAT MW, B/O: $129

★ Huntsman Knife Forest DDPAT BS, B/O: $123

★ StatTrak™ Huntsman Knife Rust Coat BS, B/O: $127

★ Bowie Knife Gamma Doppler (Phase 2) FN, B/O: $375

★ Bowie Knife Gamma Doppler (Phase 1) FN, B/O: $363

★ Bowie Knife Tiger Tooth FN, B/O: $269

★ Bowie Knife Crimson Web WW, B/O: $192

★ Bowie Knife Bright Water FN, B/O: $159

★ Bowie Knife Ultraviolet FT, B/O: $126

★ Stiletto Knife Slaughter FN, B/O: $616

★ Stiletto Knife Crimson Web FT, B/O: $412

★ StatTrak™ Stiletto Knife Night Stripe FT, B/O: $227

★ Falchion Knife Lore FT, B/O: $214

★ Falchion Knife Autotronic FT, B/O: $192

★ Falchion Knife Scorched WW, B/O: $105

★ Survival Knife Crimson Web BS, B/O: $216

★ Survival Knife Case Hardened FT, B/O: $198

★ Survival Knife Scorched FT, B/O: $111

★ Shadow Daggers Fade FN, B/O: $368

★ Shadow Daggers Doppler (Phase 3) FN, B/O: $228

★ Shadow Daggers, B/O: $201

★ Shadow Daggers Damascus Steel FT, B/O: $108

★ Shadow Daggers Ultraviolet FT, B/O: $105

★ Shadow Daggers Black Laminate FT, B/O: $99

★ Shadow Daggers Forest DDPAT FT, B/O: $85

★ Gut Knife Doppler (Sapphire) MW #1, B/O: $1700

★ Gut Knife Gamma Doppler (Phase 1) FN, B/O: $223

★ Gut Knife Marble Fade FN, B/O: $203

★ Gut Knife Doppler (Phase 2) FN, B/O: $191

★ Gut Knife Case Hardened BS, B/O: $127

★ Navaja Knife Doppler (Phase 4) FN, B/O: $199

★ Navaja Knife Doppler (Phase 4) FN, B/O: $199

★ Navaja Knife, B/O: $138

★ Navaja Knife Damascus Steel FN, B/O: $111

★ Classic Knife Urban Masked FT, B/O: $146

★ StatTrak™ Classic Knife Stained BS, B/O: $168

★ Ursus Knife Doppler (Phase 3) FN, B/O: $476

★ Ursus Knife, B/O: $375

★ Skeleton Knife, B/O: $1137

★ Talon Knife, B/O: $608

★ Paracord Knife, B/O: $305

★ Survival Knife Forest DDPAT FT, B/O: $97


★ Moto Gloves Transport MW, B/O: $204

★ Moto Gloves Polygon BS, B/O: $142

★ Moto Gloves Blood Pressure BS, B/O: $84

★ Moto Gloves Blood Pressure BS, B/O: $84

★ Moto Gloves 3rd Commando Company BS, B/O: $63

★ Moto Gloves 3rd Commando Company BS, B/O: $63

★ Specialist Gloves Crimson Kimono WW, B/O: $1215

★ Specialist Gloves Tiger Strike FT, B/O: $672

★ Specialist Gloves Lt. Commander FT, B/O: $305

★ Specialist Gloves Lt. Commander BS, B/O: $140

★ Specialist Gloves Crimson Web BS, B/O: $137

★ Specialist Gloves Buckshot FT, B/O: $75

★ Driver Gloves Crimson Weave FT, B/O: $359

★ Driver Gloves Imperial Plaid BS, B/O: $229

★ Driver Gloves Overtake BS, B/O: $77

★ Driver Gloves Racing Green FT, B/O: $48

★ Sport Gloves Omega FT, B/O: $739

★ Sport Gloves Amphibious BS #2, B/O: $733

★ Sport Gloves Arid BS, B/O: $292

★ Hand Wraps Giraffe MW, B/O: $212

★ Hand Wraps Leather FT, B/O: $160

★ Hand Wraps Desert Shamagh MW, B/O: $101

★ Broken Fang Gloves Yellow-banded MW, B/O: $185

★ Broken Fang Gloves Needle Point FT, B/O: $67

★ Broken Fang Gloves Needle Point WW, B/O: $59

★ Hydra Gloves Case Hardened BS, B/O: $65

★ Hydra Gloves Emerald FT, B/O: $65

★ Hydra Gloves Emerald BS, B/O: $62


AK-47 Case Hardened BS, B/O: $130

AK-47 Bloodsport MW, B/O: $79

AK-47 Fuel Injector BS, B/O: $76

AK-47 Fuel Injector BS, B/O: $76

AK-47 Bloodsport FT, B/O: $70

AK-47 Neon Rider MW, B/O: $60

StatTrak™ AK-47 Aquamarine Revenge FT, B/O: $72

AWP Fade FN, B/O: $1039

AWP Asiimov FT, B/O: $139

AWP Asiimov FT, B/O: $139

AWP Wildfire MW, B/O: $95



AWP Duality FN, B/O: $81

AWP Asiimov BS, B/O: $79

AWP Asiimov BS, B/O: $79

AWP Chromatic Aberration FN, B/O: $60

StatTrak™ AWP Hyper Beast FT, B/O: $68

StatTrak™ AWP Hyper Beast FT, B/O: $68

StatTrak™ AWP Electric Hive FT, B/O: $55

Desert Eagle Blaze FN, B/O: $623

Desert Eagle Emerald Jörmungandr FN, B/O: $241

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Printstream FT, B/O: $54

M4A1-S Blue Phosphor FN, B/O: $434

StatTrak™ M4A1-S Bright Water MW, B/O: $55

M4A4 Poseidon FN, B/O: $1465

M4A4 Asiimov BS, B/O: $55

M4A4 Hellfire MW, B/O: $50

USP-S Kill Confirmed MW, B/O: $72

USP-S Printstream FT, B/O: $69

StatTrak™ USP-S Kill Confirmed FT, B/O: $139

AUG Flame Jörmungandr FN, B/O: $234

P90 Run and Hide FT, B/O: $147

Five-SeveN Candy Apple FN, B/O: $61

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to GlobalOffensiveTrade [link] [comments]

2023.06.02 14:47 jowowey A brief review of LIBAD: first listen

Obviously spoilers lie ahead for those who have not yet had a chance to listen to LIBAD.
  1. Game Over: the album starts out almost as a classic A7X album - much in the vein of Critical Acclaim - but obviously from here it only spirals deeper into chaos and madness. To be honest I didn't think much of this song, but that's okay as it serves its purpose as an intentionally misleading opener.
  2. Mattel: This song is stylistically similar to the first in that it has elements of the more classic A7X sound, though I personally preferred this one. It has a nice mix of heaviness and harmonic interest, in some ways reminding me of old Opeth but with a modern twist on it. Once again not the greatest track, though it does a good job of setting up the expectation for the remainder of the album, which will be absolutely knocked down and shattered (trashed, perchance?)
  3. Nobody: I had heard this song already in March, but it still holds up as a very fine piece of music. The rondo-like form of it carries interest with it and I much appreciate the little episodes between the otherwise repetitive main theme. The outro section is absolutely beautiful, featuring arguably the band's best guitar solo to date.
  4. We Love You: This is potentially my least favourite song on the album, and that's saying a lot. There's nothing inherently wrong with it but I think it will just take a few more listens to grow on me. I first heard it a few weeks ago and didn't really enjoy it that much then, either. However the album only gets better from here.
  5. Cosmic: Absolutely wonderful - I understand now why the band had previously said that they were influenced by Kanye West, and while the influence is fairly subtle, it definitely shows in the last section of this song which is fairly reminiscent of songs from My Beautiful Dark Twisted Fantasy, like Runaway for example.
  6. Beautiful Morning: This was quite a fun one I thought. The musical material was interesting and the development of ideas was nice. I believe it was this song in which I remembered hearing a quotation from a much earlier song by the band, but I would need to give it another listen to verify this.
  7. Easier: Initially this one felt like a continuation of Cosmic, which I am certainly in favour of, although quickly it grew heavier and heavier while still making evident that Kanye West influence. I rather enjoyed this one and can understand why many stated it as their favourite of the album.
  8. G: This was my favourite. Presumably the first of some kind of 'GOD Trilogy,' it did a fantastic job at absolutely everything it tried. In some ways it reminded me of Dream Theater, but also Rush and Frank Zappa besides many simpler pop artists while still retaining the signature A7X flair. Truly a wonderful piece of music and I can see myself coming back to this many times.
  9. (O)rdinary: This one caught me completely off guard but once I had regained my footing I was very pleasantly surprised by this track. Initially it reminded me most of Red Hot Chilli Peppers, but once the vocals entered I was reminded more of Daft Punk and Kanye West. This is the first song that I sent to my sister, who first introduced me to this band many years ago, stating that nothing could prepare anyone for what they're about to hear in this song.
  10. (D)eath: In a way this felt like a perfect complement to the previous two songs in the 'GOD Trilogy;' while the first was eclectic and the second was very rigid, this one is a loose, free and beautifully lyrical exploration of melody to its innermost depths. The way that this followed from the abrupt ending of (O)rdinary was a most wonderful resolution to the contrast that we had just experienced, uniting these three songs into one piece where just one or two movements would be incomplete without the other. Only Avenged Sevenfold could ever take me, in a second, from a club in the city to a musical theatre production and I salute that.
  11. Life is but a Dream: The finale of this album is truly something special, about as far away stylistically as we could possibly get from the first couple of tracks. The evolution in the sound throughout the album takes us on an existential journey through what feels like hundreds of lifetimes, from the human to the ethereal. The composition is this wondrous blend of classical with jazz, and the piece sits perfectly at the end of this long but fruitful journey. Reaching this point makes you feel a changed man, like you've learned something deep about yourself while in reality you've just spent about 50 minutes listening to a 'heavy metal' album. Or whatever kind of genre you want to incorrectly apply to this experience. That is the power of the band, and of the album.
Obviously this is entirely my opinion and no one is going to totally relate. I'd be really interested to hear all of your thoughts though, so please do comment with anything you want to add!
submitted by jowowey to avengedsevenfold [link] [comments]

2023.06.02 14:32 AmbianceBar Affordable Bar & Restaurant in Bhubaneswar

Ambiance Bar & Restaurant in Bhubaneswar is a top-notch destination that seamlessly combines a trendy bar and a delightful restaurant. With its elegant decor, soothing ambiance, and comfortable seating, it sets the stage for a remarkable dining and social experience. The bar offers an impressive selection of handcrafted cocktails, fine wines, and premium spirits, satisfying even the most discerning connoisseurs. The restaurant serves a diverse menu featuring both local and international cuisines, prepared with the utmost attention to flavor and presentation. Whether you're seeking a night of casual mingling or a memorable culinary journey, Ambiance Bar & Restaurant delivers an exceptional blend of flavors and ambiance.
Plot No-722, Kamala Nurshing, 4th Floor,
Laxmisagar, Bhubaneswar-751006
+91 7008502994
+91 8457873555
[[email protected]](mailto:[email protected])
submitted by AmbianceBar to u/AmbianceBar [link] [comments]

2023.06.02 14:13 Ep1cman Advice on patchy ceiling paint

Hi, I'm hoping someone could help me understand what has gone wrong when trying to paint my ceiling
Photo: https://imgur.com/a/Cl470cA
For some background, this is a new build property that seems to have been spray painted a year ago. I applied two coats of the following paint: https://www.dulux.co.uk/en/products/dulux-magic-white-matt
Using the following rollers: https://www.screwfix.com/p/no-nonsense-9-9-roller-tray-set-7-pieces/4227v
It seems to me like it is going down really rough and leaving behind a texture which is then causing the visible patchy appearance. Ive never has an issue like this before when painting at previous houses and would appreciate any insights.
submitted by Ep1cman to HomeImprovement [link] [comments]

2023.06.02 14:13 mehulsharma1 Garden Furniture - Buy Garden Furniture Online at Best Price in India

Discover a range of beautifully crafted garden furniture that is sure to elevate your outdoor living experience. Our collection boasts of a variety of garden furniture, from sophisticated dining sets to comfortable loungers, that are designed to make your garden the perfect place to unwind and entertain.
submitted by mehulsharma1 to u/mehulsharma1 [link] [comments]