Icd 10 blurry vision
Ravenclaw Tower
2011.06.10 23:12 EyeSeaEwe Ravenclaw Tower
You need to have 75 **comment** karma or complete the monthly assignment to be accepted. On desktop, hover over the number to see the post vs comment breakdown. On mobile, you can tap on the number and it will bring up your breakdown (some third party apps also just list the breakdown on profiles). If you make a few comments around harrypotter and other places you should reach it in no time! Once you do, please use [this form](https://goo.gl/EPqZuW) to apply. Good luck!
2023.05.29 14:46 kajal02xu Bank po Coaching in Delhi
The best institute in India is Scholars Academy,
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Bank po Coaching in Delhi We develop the capacity to pose various types of questions on each and every subject, and we adhere to excellent teaching practices by responding to students' questions using examples from their immediate environment.
1. A curriculum that is very organized 2. Comprehensive course materials 3. Course materials in Hindi and English 4. Individualistic approach 5. Pay attention to quick fixes and shortcuts 6. Classroom activities 7. Do exercises at home for more practice. 8. Chapter-specific tests 9. Tests each week 10. Ability to select time slots that work for them Our coaching center in Delhi offers
Bank Coaching in Delhi for a low cost with 100% guaranteed favorable outcomes. Every year in India, tens of thousands of bank and PO positions become available. One would need to pass the Bank PO Exams, which are given on various periods throughout the year, in order to qualify for these positions. It makes sense that people are seeking coaching to pass these tests because everyone wants to place highly on the merit list as these jobs are awarded based on merit. Therefore, this is your opportunity to work in Indian banks and PO.
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In Delhi, there are numerous tutoring center's that offer preparation for a wide range of competitive exams, including the
Bank Coaching in Delhi. Enroll in the top classes to prepare for the Bank exam. The most well-known educational establishments in Delhi for Bank preparation include. the best bank training in India. a top-notch hostel setting. highest success rate. an extensive array of study aids.
Scholars Academy https://scholarssscacademy.in/bank-po-coaching-in-delhi/ H-81, South Extension Part 1, New Delhi – 110049 Phone: 011-41659551 011-41676717 Mobile: +91-9312712114 submitted by
kajal02xu to
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2023.05.29 14:40 FreddyKrum [Store] Nemestice Collector's Cache Sets
Trying to get rid of my Cache Sets. Bulk purchases lower the price. Be sure to DM me on
Steam or
Reddit for discussion.
Add me for 30-Day cooldown period and your future purchases: My Steam Account Nemestice Collector Cache Inventory: submitted by
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2023.05.29 14:28 lspdev [Problem] Perspective mapping
Hello all, i have a problem where i want to map object coordinates like Doom-Style 3d. For now the code is looking like this and i need some help what to do as I dont understand the next parts of what to make it to work.
This is the code:
function vision(playerPosition, playerDirection) local imageWidth = 16 local imageHeight = 16 local viewRadius = 10 local visibleRange = 256 local size = vec2.new(imageWidth/2, imageHeight/2) local canvas = love.graphics.newCanvas(imageWidth, imageHeight) local width = love.graphics.getWidth() local height = love.graphics.getHeight() local mappedPlayerPosition = vec2.new( math.map( playerPosition.x, 0, width, 0, imageWidth, true ), math.map( playerPosition.y, 0, height, 0, imageHeight, true ) ) love.graphics.setCanvas( canvas ) local visibleObjects = {} for _, object in mob.get():pairs() do local mappedObjectPosition = vec2.new( math.map( object.position.x, 0, width, 0, imageWidth, true ), math.map( object.position.y, 0, height, 0, imageHeight, true ) ) local displacement = mappedObjectPosition - mappedPlayerPosition local displacementDistance = displacement:magnitude() local distance = (object.position - playerPosition):magnitude() local angle = displacement:angle() -- Check if the object is within the visible range and angle of the player if distance <= visibleRange then local size = (1 / distance) * (imageWidth * imageHeight) local color = 1 / displacementDistance table.insert( visibleObjects, { x = imageWidth / 2 + displacement.x, y = imageHeight / 2 + displacement.y, size = size, color = color, } ) end end table.sort( visibleObjects, sorter ) for i=1, #visibleObjects do local object = visibleObjects[ i ] love.graphics.setColor( object.color, object.color, object.color, 1 ) love.graphics.circle( "fill", object.x, object.y, object.size ) end love.graphics.setCanvas() return canvas end
So what it does right now is just gets the closest object and draws it to the image with size, i want to position them based of my field of view, so if I see an object in my field of view, i can see them, and also their coordinates shift when i am rotating.
Thanks!
Current progress. submitted by
lspdev to
lua [link] [comments]
2023.05.29 14:19 Devinclark851 Optimizing Your Revenue Cycle: Strategies For Proactive Medical Billing
| https://preview.redd.it/vk8knx9t0t2b1.jpg?width=1000&format=pjpg&auto=webp&s=4ce45378d17c6ccd052681231f1f1a8e8b454ed2 Several elements of healthcare reform have evolved over time, including value-based compensation models, recurring changes to the rule engine for medical billing services, and other federal laws. In light of these continual changes, physicians must stay up to date on the latest developments. As a result, they must receive ongoing training in medical billing and coding rules. Staying outdated is a problem for medical practitioners because they cannot compromise the quality of their professional services due to income loss. To minimize this trouble, medical practitioners should implement the proper tactics to stay in compliance with medical billing trends while also improving the quality of care services. This blog will provide you with tried-and-true strategies for optimizing proactive medical billing services in order to maximize revenue. Claim Management Process According to a recent survey, about 80% of all medical bills involve errors. Because of strict insurers policies, these inaccurate medical claims are denied and rejected. Although medical billers can reapply these claims in order to challenge an unpaid bill. The cycle of claim submission, rejection, and resubmission, on the other hand, takes a long period. Medical billers should build a proper claim management process in order to save providers valuable time. They should deploy competent personnel and equipment to monitor all paid and unpaid claims. To file accurate claims on the first try, use smart medical billing software solutions. They should also make certain that accurate information flows throughout the claim submission procedure. Before filing claims, they should double-check the claims to identify any potential information errors. This will ensure that payers and patients obtain clean claims that can later be successfully reimbursed. Minimize Medical Coding Errors Medical codes serve as the foundation for medical billing services. A medical bill’s objective is to standardize medical care and diagnostic procedures into standard medical coding protocols. For various medical operations, these medical codes are categorized as CPT, ICD-10-CM, and HCPCS Level II categorization systems. Although it is a common way of describing medical operations, errors can also arise in this aspect. It contains the most common errors, such as erroneous, mismatched, or missing codes, among others. These inaccuracies are easily detected by clearinghouses and payers. However, some medical coding errors are highly intricate and result in unfavorable outcomes. For example, if medical coders utilize less detailed ICD-9 codes rather than extremely specific ICD-10 codes, the claim will be denied or rejected. If medical coders employed inappropriate modifiers, upcoding or undercoding, such errors can cause your claims to be rejected or denied further down the road. Payer Contract Enforcement Payer underpayment is another major issue for any practice attempting to optimize collections. According to MGMA industry estimates, payers generally underpay medical practices by 7-11%. Then there’s the issue of various payers paying varying amounts for the same quality of service. Clearly, if payer contracts are not monitored and enforced successfully, the practice will suffer a significant income loss. However, tracing each underpayment down is a significant challenge, and here is where robust technology comes in handy. You can also opt for the following approach to avoid these issues: - Each of these contracts must be correctly interpreted and configured in the practice management software.
- Define clearly if you have any thresholds for under or overpayments.
- While posting paper EOBs, the software should provide you with the right permitted for each CPT on the claim: any claim with an exception outside of the threshold should be marked with a specific claim adjustment reason code (CARC) and forwarded to the dispute queue/ bucket.
- Apply no threshold to a significant payer trend: $2 per claim for 500 claims in three months is a lot of money. It is totally worth it to pick up the phone and call a provider representative to get this resolved.
Outsourcing – The Optimal Strategy! Due to the ever-changing healthcare industry, coders and billers must constantly upgrade their skills and concepts to keep on top of the changes and avoid losing money. With the advent of EMR and advanced practice management software, the prevalent idea is that billing and collection standards will be higher than ever before, with every claim being paid out precisely and collected on time. According to industry sources, independent medical practices are still losing up to 30% of potential revenue due to inefficiencies in the billing and collection process. This occurs because the rejection and denial rate remains excessively high, with nearly half of denials never being handled, resulting in a 5-7% loss of potential revenue. When you have a high number of denials, your revenue can quickly become stuck in Accounts Receivable, causing a significant impact on your cash flow. As a result, you can follow these proactive strategies to make these simple modifications to your current medical billing process and increase your revenue by 25-30%. Else you can also outsource your medical billing services to the professionals who are experts in following these proactive strategies. 24/7 Medical Billing Services is a major medical billing service provider that has optimized the billing and collection procedures for several practice’s, allowing them to maximize revenue and eliminate cash flow problems. About 24/7 Medical Billing Services: 24/7 Medical Billing Services is the nation’s leading medical billing service provider catering services to more than 43 specialties across the entire 50 states. You can rely on us for end-to-end revenue cycle management. We guarantee up to 10-20% increase in the revenue with cost reduction of your practice for up to 50%. Call us today at 888-502-0537 to know more on how we can help boost profitability for your practice. Media Contact – 24/7 Medical Billing Services, 28405 Osborn Road, Cleveland, OH, 44140 Tel: + 1 -888-502-0537 Email: [email protected] submitted by Devinclark851 to u/Devinclark851 [link] [comments] |
2023.05.29 14:09 archonmage2006 Hero concept #4 I made this one with my sister
John Doe
My sister helped me make this guy
Real name: unknown
Alias: Johnathan Doestim
Backstory: John Doe woke up in a hospital bed, without a name he chose the name Johnathan Doestim. Weeks later he began hearing voices. He thought he was going crazy when he saw himself appear as a blue shade in front of him, but it wasn’t him, this John was much better kept, he was wearing a suit. When asked he spoke how if John Doe calms down there might be others that come along. John Doe screamed as a ghost had just spoken to him and the ghost disappeared. A couple of days later at his office job, he heard a voice telling him he had just missed a paper he was supposed to give to his boss in the stack he was carrying. He started to get along with the voices until a villain attacked, he ducked behind a corner and began focussing on a new voice screaming in his head. The man who emerged was not dressed as a doctor or a lawyer, he was dressed in light knight armor. Wielding a sword he fought back the villain attacking, now revealing them to be a ninja. After the battle, John Doe finally gave in and focussed on letting out the voices in his head, there were Doctors, Master swordsmen, Lawyers, but he was just an office worker and everyone else noticed too, they asked why he was the one to be their anchor to the world. With mysteries to uncover and some powers to explore the man with other versions of himself in his head went off to learn from them.
Cards:
- Hero card #1
- Failure John Doe
- hp: 6
- Nemesis symbol: John Doe
- Power:
- John Doe cannot be reduced to less than 1 hp during the first vilain turn
- Meditate: If John Doe is not at or above full health he is set to full health, you may search your deck for a shade card and put it into play, then play the top 1 card of your deck.
- incapacitated card:
- When incapacitated remove all of your cards, except for the shade cards currently in play or your trash. Then shuffle all of your shade cards face down under this card.
- Power: put the top card under this card into play.
- Whenever John Doe would be allowed to play a card, use an extra power or draw an extra card, that effect can be given to an ally at the start of your turn. Shade cards deal themselves 4 damage at the start and end of your turn, when a shade card is destroyed it is instead removed from the game.
- Hero card #2
- John Doe, combat serenity
- hp: 8
- Nemesis symbol: John Doe
- power:
- John Doe cannot be reduced to less than 1 hp during the first villain turn
- Combat jitters: John Doe deals 1 target, one damage of your choosing, then play the top card of your deck, if it is not a shade you may use this power again.
- incapacitated card:
- When incapacitated remove all of your cards, except for the shade cards currently in play or your trash. Then shuffle all of your shade cards face down under this card.
- Power: Destroy the top card under this card, if you do, play the top 2 cards under this card.
- Whenever John Doe would be allowed to play a card, use an extra power or draw an extra card, that effect can be given to an ally at the start of your turn. Shade cards deal themselves 4 damage at the start and end of your turn, when a shade card is destroyed it is instead removed from the game.
- Deck:
- card #1
- Name: John Doe Master Duelist
- Amount: 2
- hp: 8
- Keywords: Shade
- Effect: This card cannot be directly targeted by any attack. Redirect any damage that would be dealt to John Doe to this card. When this card is dealt damage, it may deal the source of that damage x*2 Melee Damage, where x is the amount of damage this card took from the attack. At the end of your turn this card deals 1 target 2 melee damage.
- Quote: “To control a blade, one must first be in control of their emotions.” -John Doe Master Duelist; “Lorem Ipsum vol. 1” #13
- card #2
- Name: John Doe Engineer
- Amount: 2
- hp: 10
- Keywords: Shade
- Effect: This card cannot be directly targeted by any attack. Redirect any damage that would be dealt to John Doe to this card. When this card is dealt damage, it may deal x targets 1 projectile damage, where x is the amount of damage this card took from the attack. You may reduce any damage dealt to shade cards by 1 to a minimum of 1.
- Quote: “I can understand much, but I cannot understand why you were chosen.” -John Doe Engineer “Lorem Ipsum vol. 1” #14
- card #3
- Name: John Doe Chancellor
- Amount: 2
- hp: 6
- Keywords: Shade
- Effect: This card cannot be directly targeted by any attack. Redirect any damage that would be dealt to John Doe to this card. When this card is dealt damage, you may use x/2 (rounded down) powers, where x is the amount of damage this card took from the attack. You may use an additional power in your power phase.
- Quote: "Hold on whats a chancellor again" -John Doe; "Lorem Ipsum vol. 1” #2
- card #4
- Name: Professor John Doe
- Amount: 2
- hp: 7
- Keywords: Shade
- Effect: This card cannot be directly targeted by any attack. Redirect any damage that would be dealt to John Doe to this card. When this card is dealt damage, increase the next damage dealt by a Hero character card by x, where x is the amount of damage this card took from the attack. At the end of your turn, increase damage dealt by 1 Hero character card by 1 until the start of your next turn.
- Quote: "no longer will I stand for this idiocracy" -Professor John Doe; “Lorem Ipsum vol. 1” #14
- card #5
- Name: John Doe Doctor
- Amount: 2
- hp: 5
- Keywords: Shade
- Effect: This card cannot be directly targeted by any attack. Redirect any damage that would be dealt to John Doe to this card. When this card is dealt damage, 1 Hero target regains x hp, where x is the amount of damage this card took from the attack. At the end of your turn each hero target regains 1 hp
- Quote: "the junk food you're eating right now won't kill you, because if you don't stop right now, I'll strangle you" -John Doe Doctor; “Lorem Ipsum vol. 2” #1
- card #6
- Name: John Doe Lawyer
- Amount: 2
- hp: 5
- Keywords: Shade
- Effect: This card cannot be directly targeted by any attack. Redirect any damage that would be dealt to John Doe to this card. When this card is dealt damage, you may draw x*2 cards, where x is the amount of damage this card took from the attack. Whenever the villain plays a card, you may draw a card.
- Quote: "i would like to make it very clear right now, that vigilantism is illegal, to avoid any issues later" -John Doe Lawyer; “Lorem Ipsum vol. 1” #6
- card #7
- Name: General John Doe
- Amount: 2
- hp: 6
- Keywords: Shade
- Effect: This card cannot be directly targeted by any attack. Redirect any damage that would be dealt to John Doe to this card. When this card is dealt damage, increase damage dealt by shade cards by x/2 (rounded down) until the start of your next turn, where x is the amount of damage this card took from the attack. Increase damage dealt by Shades by 1.
- Quote: "If a squad is falling apart, I reasign its members to others" -General John Doe; “Lorem Ipsum vol. 1” #14
- card #8
- Name: John Doe Marksman champion
- Amount: 2
- hp: 5
- Keywords: Shade
- Effect: This card cannot be directly targeted by any attack. Redirect any damage that would be dealt to John Doe to this card. When this card is dealt damage, it may deal 1 target that did not deal damage to it this turn x*2 irreducible projectile damage, where x is the amount of damage this card took from the attack. At the end of your turn you may deal 1 target 3 irreducible projectile damage
- Quote: "Let me see how good a shot you are - no. NO! that's not how you do it" -John Doe Marksman champion; “Not Worthy - Maybe Worthy” #5
- card #9
- Name: PANIKKK!!!
- Amount: 4
- Keywords: One-shot
- Effect: Destroy all shade cards and draw as many cards as you discarded this way. John Doe is immune to damage until the start of your next turn. Immediately end your turn.
- Quote: “AAAaaaahhhHHHh!!!!!” -John Doe; “Not Worthy - Maybe Worthy” #4
- card #10
- Name: Calm down
- Amount: 2
- Keywords: Ongoing
- Effect: You may either move 2 shade cards from your trash to your hand, search your deck for a shade card and put it into your hand or play a shade card
- Quote: "repeat after me 'i can do it'- no no, don't change it to 'you can do it’” -RJD; “Not Worthy - Maybe Worthy” #3
- card #11
- Name: “I’m no failure”
- Amount: 2
- Keywords: Ongoing, limited
- Effect: Whenever a Shade card enters play John Doe may either draw a card or play a non shade card.
- Quote: "Hey, hey, it's okay, i wouldn't've gotten it first try either" -John Doe; “Not Worthy - Maybe Worthy” #2
- card #12
- Name: Cross universal vitality
- Amount: 2
- Keywords: Ongoing
- Effect: John Doe may regain hp over his max.
- Power: John Doe regains 1 hp for every 2 Shade cards in play (rounded up)
- Quote: "We can help maintain this body as a team" -General John Doe “Not Worthy - Maybe Worthy” #6
- card #13
- Name: coordinated strike
- Amount: 4
- Keywords: One-shot
- Effect: John Doe deals 1 target 1 melee damage, then each Shade in play deals that target x melee damage that cannot be increased or reduced, where x on this card is the amount of damage John Doe has dealt this turn.
- Quote: "The codeword is 'spaghetti’, understand?" -John Doe; “Not Worthy - Maybe Worthy” #6
- card #14
- Name: All sides of the courtroom
- Amount: 2
- Keywords: One-shot
- Effect: John Doe regains x hp and you may draw x cards, where x equals the amount of damage dealt to Hero targets by Hero targets since your last turn.
- Quote: "I’m not as great as all these heroes, I'm really not, but even i know that's not the whole truth" -John Doe; “Not Worthy - Maybe Worthy” #5
- card #15
- Name: crazed assault
- Amount: 3
- Keywords: One-shot
- Effect: Destroy a shade card and deal 1 target 4 melee damage.
- Quote: "thanks for the help, but i still have to do some things myself"- John Doe; “Lorem Ipsum” #13
- card #16
- Name: Paperwork
- Amount: 4
- Keywords: One-shot
- Effect: Draw a card for each card that has been discarded since your last turn.
- Quote: "Keeping order is important, even for someone with an office job - see, you missed something" -John Doe Lawyer; “Lorem Ipsum” #2
- card #17
- Name: Relatable John Doe
- Amount: 1
- hp: 8
- Keywords: Shade
- Effect: At the end of your turn you may use your main power regardless of whether or not you already did, but replace John Doe with Relatable John Doe and increase all numbers on the card by 1.
- Quote: "you're not the greatest one here, neither am I, but that's like being upset you're not as tall as a group of giants!" -Relatable John Doe; “Not Worthy - Maybe Worthy” #2
Appearances:
- “Lorem Ipsum” Ongoing series (canceled after 14 issues) (starts in November 2020)
- #13: John Doe accidentally banishes Master Duelist so John Doe Master Duelist Leaves
- #14: Almost all of the other Shades leave, the last one is the Engineer.
- “Not Worthy - Maybe Worthy” 6 issue limited series
- #1: John Doe Struggles because almost everyone left him and brings out relatable John Doe (RJD) for the first time at the end.
- #2: John Doe has a conversation with RJD and ends up training with him.
- #3: A Ninja of Zhu Long shows up and almost defeats John Doe and RJD.
- #4: John Doe Master Duelist comes out and blocks a finishing strike, pushing back the Ninja and saving John Doe.
- #5: John Doe Master Duelist teams up with Professor John Doe and John Doe Marksman champion to Mentor John Doe so he can fight better.
- #6: The Ninja returns with a couple of friends but is beaten back by John Doe, who just got back his full combat group.
- “Lorem Ipsum vol. 2” Ongoing series
Notes: Our reality didn’t have a person who we would know as John Doe, but this John Doe and his shades were transported here because they were standing at the epicenter of the destruction of Freedom Tower, as there was no Freedom Tower in any of their Universes. Along with that, main John Doe is the only one who was unsuccessful in life in comparison to his shades. If you include his shades, John Doe has been on every seat in the courtroom.
Meta Notes: My sister came to me with the idea to create a character who was a failure, but was the only thing tethering his other much more successful versions to this world. With some work we come to a deck with very situational cards that can be played “accidentally” with a forced top of deck play.
Gameplay vision: This deck relies on 2 things:
- The shades that keep the main John Doe safe and deal damage.
- The main power forces you to play the top card of your deck which can sometimes be detrimental by causing you to destroy your shades.
submitted by
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2023.05.29 14:08 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 50.000$+ INVENTORY. M9 Fade, M4 Poseidon, BFK Freehand, Crimson Kimono, Nomad Fade, Skeleton, Kara Lore, Bayo Autotronic, AWP Fade, Kara Damas, BFK Ultra, Kara Freehand, Kara Bright, M9 Damas, Omega, Tiger Strike, Flip MF, Bayo Tiger, Deagle Blaze, Talon & More
Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory
Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.
All Buyouts are listed in cash value.
KNIVES
★ Butterfly Knife Freehand FN #1, B/O: $2500
★ Butterfly Knife Ultraviolet FT, B/O: $822
★ Butterfly Knife Scorched FT, B/O: $616
⎯
★ Bayonet Tiger Tooth MW #1, B/O: $1300
★ Bayonet Autotronic FN, B/O: $1050
★ Bayonet Tiger Tooth MW, B/O: $629
★ Bayonet Bright Water FT, B/O: $326
★ Bayonet Safari Mesh BS, B/O: $233
⎯
★ Karambit Lore FT, B/O: $1110
★ Karambit Damascus Steel FT, B/O: $840
★ Karambit Freehand MW, B/O: $784
★ Karambit Bright Water MW, B/O: $759
⎯
★ M9 Bayonet Fade FN, B/O: $1801
★ M9 Bayonet Fade FN, B/O: $1801
★ M9 Bayonet Damascus Steel FN, B/O: $751
⎯
★ Nomad Knife Fade FN, B/O: $1156
★ Nomad Knife Slaughter MW, B/O: $544
★ Nomad Knife Blue Steel WW, B/O: $318
⎯
★ Flip Knife Marble Fade FN, B/O: $646
★ Flip Knife Doppler (Phase 4) FN, B/O: $574
★ Flip Knife Gamma Doppler (Phase 1) MW, B/O: $552
★ Flip Knife Case Hardened FT, B/O: $257
★ Flip Knife Freehand FT, B/O: $255
★ StatTrak™ Flip Knife Bright Water FN, B/O: $287
⎯
★ Huntsman Knife Lore FN, B/O: $461
★ Huntsman Knife Gamma Doppler (Phase 4) FN, B/O: $436
★ Huntsman Knife Doppler (Phase 3) FN, B/O: $353
★ Huntsman Knife Autotronic FT, B/O: $212
★ Huntsman Knife Bright Water FT, B/O: $129
★ Huntsman Knife Forest DDPAT MW, B/O: $129
★ Huntsman Knife Forest DDPAT BS, B/O: $123
★ StatTrak™ Huntsman Knife Rust Coat BS, B/O: $127
⎯
★ Bowie Knife Gamma Doppler (Phase 2) FN, B/O: $375
★ Bowie Knife Gamma Doppler (Phase 1) FN, B/O: $363
★ Bowie Knife Tiger Tooth FN, B/O: $269
★ Bowie Knife Crimson Web WW, B/O: $192
★ Bowie Knife Bright Water FN, B/O: $159
★ Bowie Knife Ultraviolet FT, B/O: $126
⎯
★ Stiletto Knife Slaughter FN, B/O: $616
★ Stiletto Knife Crimson Web FT, B/O: $412
★ StatTrak™ Stiletto Knife Night Stripe FT, B/O: $227
⎯
★ Falchion Knife Lore FT, B/O: $214
★ Falchion Knife Autotronic FT, B/O: $192
★ Falchion Knife Scorched WW, B/O: $105
⎯
★ Survival Knife Crimson Web BS, B/O: $216
★ Survival Knife Case Hardened FT, B/O: $198
★ Survival Knife Scorched FT, B/O: $111
⎯
★ Shadow Daggers Fade FN, B/O: $368
★ Shadow Daggers Doppler (Phase 3) FN, B/O: $228
★ Shadow Daggers, B/O: $201
★ Shadow Daggers Damascus Steel FT, B/O: $108
★ Shadow Daggers Ultraviolet FT, B/O: $105
★ Shadow Daggers Black Laminate FT, B/O: $99
★ Shadow Daggers Forest DDPAT FT, B/O: $85
⎯
★ Gut Knife Doppler (Sapphire) MW #1, B/O: $1700
★ Gut Knife Gamma Doppler (Phase 1) FN, B/O: $223
★ Gut Knife Marble Fade FN, B/O: $203
★ Gut Knife Doppler (Phase 2) FN, B/O: $191
★ Gut Knife Case Hardened BS, B/O: $127
⎯
★ Navaja Knife Doppler (Phase 4) FN, B/O: $199
★ Navaja Knife Doppler (Phase 4) FN, B/O: $199
★ Navaja Knife, B/O: $138
★ Navaja Knife Damascus Steel FN, B/O: $111
⎯
★ Classic Knife Urban Masked FT, B/O: $146
★ StatTrak™ Classic Knife Stained BS, B/O: $168
⎯
★ Ursus Knife Doppler (Phase 3) FN, B/O: $476
★ Ursus Knife, B/O: $375
⎯
★ Skeleton Knife, B/O: $1137
★ Talon Knife, B/O: $608
★ Paracord Knife, B/O: $305
★ Survival Knife Forest DDPAT FT, B/O: $97
GLOVES
★ Moto Gloves Transport MW, B/O: $204
★ Moto Gloves Polygon BS, B/O: $142
★ Moto Gloves Blood Pressure BS, B/O: $84
★ Moto Gloves Blood Pressure BS, B/O: $84
★ Moto Gloves 3rd Commando Company BS, B/O: $63
★ Moto Gloves 3rd Commando Company BS, B/O: $63
⎯
★ Specialist Gloves Crimson Kimono WW, B/O: $1215
★ Specialist Gloves Tiger Strike FT, B/O: $672
★ Specialist Gloves Lt. Commander FT, B/O: $305
★ Specialist Gloves Lt. Commander BS, B/O: $140
★ Specialist Gloves Crimson Web BS, B/O: $137
★ Specialist Gloves Buckshot FT, B/O: $75
⎯
★ Driver Gloves Crimson Weave FT, B/O: $359
★ Driver Gloves Imperial Plaid BS, B/O: $229
★ Driver Gloves Overtake BS, B/O: $77
★ Driver Gloves Racing Green FT, B/O: $48
⎯
★ Sport Gloves Omega FT, B/O: $739
★ Sport Gloves Amphibious BS #2, B/O: $733
★ Sport Gloves Arid BS, B/O: $292
⎯
★ Hand Wraps Giraffe MW, B/O: $212
★ Hand Wraps Leather FT, B/O: $160
★ Hand Wraps Desert Shamagh MW, B/O: $101
⎯
★ Broken Fang Gloves Yellow-banded MW, B/O: $185
★ Broken Fang Gloves Needle Point FT, B/O: $67
★ Broken Fang Gloves Needle Point WW, B/O: $59
⎯
★ Hydra Gloves Case Hardened BS, B/O: $65
★ Hydra Gloves Emerald FT, B/O: $65
★ Hydra Gloves Emerald BS, B/O: $62
WEAPONS
AK-47 Case Hardened BS, B/O: $130
AK-47 Bloodsport MW, B/O: $79
AK-47 Fuel Injector BS, B/O: $76
AK-47 Fuel Injector BS, B/O: $76
AK-47 Bloodsport FT, B/O: $70
AK-47 Neon Rider MW, B/O: $60
StatTrak™ AK-47 Aquamarine Revenge FT, B/O: $72
⎯
AWP Fade FN, B/O: $1039
AWP Asiimov FT, B/O: $139
AWP Asiimov FT, B/O: $139
AWP Wildfire MW, B/O: $95
AWP BOOM MW, B/O: $93
AWP BOOM MW, B/O: $93
AWP Duality FN, B/O: $81
AWP Asiimov BS, B/O: $79
AWP Asiimov BS, B/O: $79
AWP Chromatic Aberration FN, B/O: $60
StatTrak™ AWP Hyper Beast FT, B/O: $68
StatTrak™ AWP Hyper Beast FT, B/O: $68
StatTrak™ AWP Electric Hive FT, B/O: $55
⎯
Desert Eagle Blaze FN, B/O: $623
Desert Eagle Emerald Jörmungandr FN, B/O: $241
Desert Eagle Cobalt Disruption FN, B/O: $81
Desert Eagle Cobalt Disruption FN, B/O: $81
Desert Eagle Cobalt Disruption FN, B/O: $81
Desert Eagle Printstream FT, B/O: $54
⎯
M4A1-S Blue Phosphor FN, B/O: $434
StatTrak™ M4A1-S Bright Water MW, B/O: $55
⎯
M4A4 Poseidon FN, B/O: $1465
M4A4 Asiimov BS, B/O: $55
M4A4 Hellfire MW, B/O: $50
⎯
USP-S Kill Confirmed MW, B/O: $72
USP-S Printstream FT, B/O: $69
StatTrak™ USP-S Kill Confirmed FT, B/O: $139
⎯
AUG Flame Jörmungandr FN, B/O: $234
P90 Run and Hide FT, B/O: $147
Five-SeveN Candy Apple FN, B/O: $61
Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches
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2023.05.29 13:21 AdBest4723 I want to go rope with this matchmaking, hard to keep it together
2023.05.29 13:21 ReasonableEssay2971 My youtube channel is hidden.
2023.05.29 13:06 TELMxWILSON NEW MUSIC from En:vy, Fred V, LSB, J:Kenzo, The Upbeats, fresh Noisia & London Electricity remix and more.. With a heavy Hidden Gem in review [+weekly updated Spotify playlist] New Music Monday! (Week 22)
1. Frannabik - The Savage Kingdom LP 💎 [Expedite Records]
Recommended if you like: HighThere, Absu_NTQL, Cyntax
Let's continue the Hidden Gem™️ weeks with another name I have been meaning to talk about for quite some time now: Frannabik!
Straight outta the Almerían province in Spain, Francisco Garcia Herrada has been building up his musical muscles (his Frannabiceps) from an early age. First by attending various underground Hip-Hop events, before making a smooth transition over to DnB, with him first entering the gladiatorial DJ arenas himself in 2014, as part of the Brain Holes group. Word of his dancefloor-destroying (Frann-)abilities got out quickly and by 2015, he also became a core part of the Private Room event series and gathered all sorts of accolades from the International Breaks Awards. Soon enough, you could also (Gar-)see him wreak havoc all over the continent, from Granada to Bristol, from Seville to Bratislava, from Prague to Valencia. It wasn't just enough to cause panic at the Frandiscos all over Europe though, he wanted to create some banging beats himself!
In 2019, the first of many fruits of his labour saw the light of day: Liqua! The following year saw him not just expanding on this freshly cusping flowery arrangement of gratis downloads, he also entered a couple of remix competitions, eventually even winning the one hosted by fellow Spaniards Save The Rave. It was at that point that he had firmly planted himself onto my and, considering the timing of it all, maybe even Expedite Records's radar. I'm of course referring to Francisco joining the Expeditian family of sick Neurofunk producers with his smasher Corruptions at the tail end of 2020! From there on, he would keep oscillating between the expertly done Neuro and the dastardly Deep stuff, with releases on Close2Death, South Yard and Zer0'2 Soul Collective, but Expedite would remain his favourite place to release on. Which is also why his debut album, The Savage Kingdom, is dropping on there!
But wait, we gotta catch up on the latest Expedite developments first. Surely you will remember the Bristol-based label from me raving on about label bossman XAETIS' banging double single or me falling in love with Niallo's bleeps and bloops, but it has been a good two years or so since then, so, what have we got? Their first label takeover, their first remix competition (for Frannabik's Down!), the rather huge PARAGONS compilation, the equally large REVISIONS remix project and releases by KRYOS, SYNE, XAETIS and TREMR. Okay, Tremr is usually not in all caps, but it just looked better in the sequence of events, alright?
With that out of the way, let's finally take a look at what our franntastically fresh friend has cooked up on this 10-tracker, the first solo artist album on the label! We make our way into this realm of the Neuro with the title track, The Savage Kingdom, with great atmospheric work and all sorts of ferocious animals creating a rather cinematic auditory jungle thicket, before the savage bass cuts through it to lay waste to them all. Our boy Keeps Em coming on the followup, with fast-paced nightmarish melodies infiltrating our brains while their accomplices, the distorted basses and the bonky snare, keep us on our toes, and even if you don't Believe me, you'll still be quickly met with Iron Maiden's Bruce Dickinson introducing the next fonky-flowing back-and-forth between the chonkiest of basslines and a flurriest of stabby stabs. Watch out for the second drop on that one!
It seems like we have strayed too far from the beaten path, as we have completely Lost The Way we intended to follow, and after a while of keeping up the pace thanks to the distant tribal, rolling drums and fighting off the ever-present and quite aggressive biting bass snakes, we simply Must Stop. Why? Because of the humongous, hostile, big bad evil bass completely steamrolling everything in its way! One by one, the trees just snap over, and before we meet the same fate, we run away as fast as possible, into the next best opening we find. In our rush, however, we didn't realise we were running straight into an Ambush! Machine gun fire everywhere, several of them coming very close to ending our mission here, fired off from the infamous A Coruña based Neuro veteran Loop Stepwalker, only giving our group the tiniest of breaks in between each salve. While mostly focused on the speed of it all, this one still retains a solid sense of rhythm and flow, even going into a little 4x4 excursion in the second half! One could say we stole one of their 4x4 trucks to get away. Yes, I like that.
With the added horse power of our escape vehicle, we finally make our way to our next destination, the Dealer. What does he deal in? Hefty basslines and hard-hitting snares, of course! While we have been supplied with a more than healthy dose of both so far, Frannabik luckily doesn't make the Dumb Assumption that we have had enough and takes us on another newschool-inspired, distortion-overflowing joyride, on which MC Kenna (who he met at a Zer02Soul Collective event!) provides an additional infusion of sick lyrical fuel to stoke the flames, resulting in a proper bonfire of a tune.
Before we get to the grand finale, we take one more breather, in the relative sense, on Only U, which ironically enough doesn't only feature Fran himself, but also his fellow Spaniard, Helium! With some more four to the floor action, some distorted bits and bops and the drums whipping us into shape, we ride through the beautiful guitar-laden scenery, until we finally arrive at our destination: The Prophet. Not just any old one though, the Prophet, one could even say the VIP of prophets! With Caliban's precise-as-ever lyricism, but nitroboosted, relentlessly rolling drums and all-around heavier instrumentation, we end our trip through the Neuro jungle on a high note. But what will come of the prophecies? Will we get out of the kingdom in one piece? What a cliffhanger!
Distortion en masse, chonky basslines out the wazoo, phat drums, a frannkly frannabig album.
New Releases
General DnB / Mixed
- Armodine, Georgie Riot - Light Inside EP [Viper] [Beatport]
- Dan Guidance - The Artist 06 LP [Liquid Drops] [Beatport], [Spotify]
- Deekline, AIRGLO - It's A Jazz Thing [Jungle Cakes] [Beatport], [Spotify]
- Genesis Elijah - Undeniable (Command Strange Remixes) EP [V] [Beatport], [Spotify]
- Kultivate - I Don't Need You (feat. Blasé) [Dim Mak] [Beatport], [Spotify]
- London Elektricity, Liane Carroll, Robert Owens - Billion Dollar Remixes LP [Hospital] [Beatport], [Bandcamp], [Label Store], [Spotify]
- Noisia - The Resonance VI LP [Vision] [Beatport], [Bandcamp], [Label Store], [Spotify]
- Shiny Radio, Overdozen - Aliens EP [For Real] [Beatport], [Spotify]
- Sola - Stars Realigned LP [Grand Theft Audio] [Beatport], [Spotify]
- Various Artists - 3 Years Anniversary LP [Ozriderz] [Beatport], [Spotify]
- Various Artists - 3YEARS LP [High Resistance] [Beatport], [Spotify]
- Various Artists - EXPOSED 003 LP [DeVice] [Beatport], [Spotify]
- Various Artists - Supernova LP Volume Eight LP [Kos.Mos.Music] [Beatport], [Bandcamp], [Spotify]
Dancefloor
- Boxplot - I Won't Leave You [Pilot.] [Beatport], [Bandcamp], [Spotify]
- Circadian - Body Work [Elevate] [Beatport], [Spotify]
- Hazey - Illusion [Dark Machine] [Beatport], [Spotify]
- Muzz, Skyelle - ...Ready For It? [Monstercat] [Beatport], [Bandcamp], [Spotify]
- Mylen, Houndeye - Who You Are [Korsakov] [Beatport], [Spotify]
- Rebko - Dance [PLAY!] [Beatport], [Spotify]
- Tobias Lingard - Step by Step EP [iM Electronica] [Beatport], [Spotify]
Liquid
- Aleyum - Eluding Dreams - The Remixes EP [Soul Deep] [Beatport], [Bandcamp], [Spotify]
- Alkali - Day Dream EP [Celsius] [Beatport], [Bandcamp], [Spotify]
- Baska - In Vain [Tamborim] [Beatport], [Spotify]
- D-Code & Psylence, Natus, Higher (than), Soulfil - Spring Collection 2023 EP [Goldfat] [Beatport], [Bandcamp], [Spotify]
- Ekko & Sidetrack, Sarah Carton - This Was Not Meant To Be Easy [Viper] [Beatport], [Label Store], [Spotify]
- Elixr - You / Long Time [Lunar] [Beatport], [Spotify]
- Fred V, Lottie Jones - Homesick [Hospital] [Beatport], [Bandcamp], [Label Store], [Spotify]
- Grafta MC - Recognition EP [Rubricate] [Beatport], [Spotify]
- HK Sage, Wez Walker - HEADSBASS VOLUME 11 - PART THREE [Beats In Mind] [Beatport], [Spotify]
- Inversity - Peace of Mind [Inversion] [Beatport], [Spotify]
- Jinbu, Verbivore - All I Have EP [170+] [Beatport], [Spotify]
- Jocelyn Brown, DJ Zinc - Alright [Bingo Bass] [Beatport], [Spotify]
- Leo Wood, Operator Unknown - Feel It [Galacy] [Beatport], [Bandcamp], [Label Store], [Spotify]
- London Elektricity - Life Is Beautiful [Hospital] [Beatport], [Bandcamp], [Label Store], [Spotify]
- MC Fava - Lifetracks LP [SUNANDBASS] [Beatport], [Bandcamp], [Spotify]
- Mineral, Jz - Vattuniemi Jam EP [Omni] [Beatport], [Bandcamp], [Spotify]
- Modular II - The Nascent EP [Omni] [Beatport], [Bandcamp], [Spotify]
- Need For Mirrors, TomInTheChamber - Boo [Precinct] [Beatport], [Bandcamp], [Spotify]
- NeryVice, Highpass - First Clarity / Home [Influenza] [Beatport], [Spotify]
- Phil:osophy, Pyxis, Sense MC - First Light EP [Integral] [Beatport], [Bandcamp], [Spotify]
- Qumulus, Oliver Ferrer, DuoScience, Dirtbag - Changes Remixes - Part I EP [LuvDisaster] [Beatport]
- Robert Manos, Bigchoc, Funktional - Memories EP [Fokuz] [Beatport], [Bandcamp], [Spotify]
- Secret Structures - Miracle Ep [Offworld] [Beatport], [Bandcamp], [Spotify]
- The Upbeats - For You [UKF] [Beatport], [Bandcamp], [Spotify]
- Tong8 - Better Day [Basseffect] [Beatport], [Spotify]
- Verbz, Sheiva, En:vy - Better On My Own / Darling [Critical] [Beatport], [Label Store], [Spotify]
- Workforce - Forever (LSB Remix) [Must Make] [Beatport], [Bandcamp], [Spotify]
Deep / Tech / Minimal
- Acris, Eevian - Prayer EP [Deep Within] [Beatport], [Spotify]
- AKAS - The Meaning [Suburban Base] [Beatport], [Label Store], [Spotify]
- Anais, Flowdan, Sudley - Wicked [Invicta] [Beatport], [Spotify]
- Annix - Whatever U Did [MODUS] [Beatport], [Spotify]
- Ben Soundscape - Everyman [Innerground] [Beatport], [Bandcamp], [Spotify]
- BTK - No Hype [Dutty] [Beatport], [Bandcamp], [Spotify]
- Chazwav - Voyage [DistroKid] [Beatport], [Spotify]
- Damage Report - Sounds Of The Ghetto EP [Grid] [Beatport], [Label Store], [Spotify]
- Dayni - Alpha X EP [Drum Army] [Beatport], [Spotify]
- Dedman - Reprise EP [Incurzion] [Beatport], [Spotify]
- Disarm (UK) - Thoughts / Swamp [Identity] [Beatport], [Spotify]
- Disprove - Mansueto EP [T3K] [Beatport], [Bandcamp], [Spotify]
- FarFlow - Crunch Time / Toxic Remains [Midas Touch] [Beatport], [Spotify]
- Genic, Trakker - All That Matters / Chonka [Dispatch] [Beatport], [Bandcamp], [Label Store]
- Gravit-E, Lovell - AI Power EP [Smokin Riddims] [Beatport], [Spotify]
- iamjake - Iamjake EP [wemakemusic] [Beatport], [Spotify]
- ID-S - You and I [Basseffect] [Beatport], [Spotify]
- J:Kenzo, Flowdan - Return to Taygeta LP [Artikal UK] [Beatport], [Bandcamp], [Spotify]
- Jam Thieves, Covert Garden - Bongo Tribal EP [Covert Garden] [Beatport], [Spotify]
- Jam Thieves, Trafic MC, Phizical - Madagascar EP [Serial Killaz] [Beatport], [Label Store], [Spotify]
- Kaiza, Xeomi - Pieces EP [Audio Addict] [Beatport], [Spotify]
- Kidsonic - Imbalance / TWNTY_47 [Modular Carnage] [Beatport], [Label Store], [Spotify]
- Legion, Roxi Yung - The More I Give [Sine Language] [Beatport], [Spotify]
- Lenzman, Jubei, Submotive - Members Only [Carbon] [Beatport], [Bandcamp], [Spotify]
- Levela - Outlaw (Drumsound & Bassline Smith Remix) [LVL] [Beatport], [Spotify]
- Molecular, Amoss - Effortless [Flexout] [Beatport], [Bandcamp], [Spotify]
- Murcor - I I I / Outlander [MO7] [Beatport], [Spotify]
- Myth, T>I, Acid Lab - Tough Love: Part One EP [Computer Integrated] [Beatport], [Bandcamp], [Spotify]
- Nfunk - Element [Low Syndicate] [Beatport], [Spotify]
- Nymfo - Kindred Spirits EP [Love For Low Frequencies] [Beatport], [Spotify]
- PA - Live Life EP [ThirtyOne] [Beatport], [Bandcamp], [Label Store], [Spotify]
- Revolve, Leks - New Days EP [Just Buzz Bass] [Beatport], [Bandcamp], [Spotify]
- Serks - Karma [LoveThatBass] [Beatport], [Bandcamp], [Spotify]
- Subrix - Gridlock EP [Yamatai] [Beatport], [Bandcamp], [Spotify]
- Sustance - Perceived Connections LP [Shogun] [Beatport], [Bandcamp], [Spotify]
- TEK-DIF - WALU EP [Impact] [Beatport], [Bandcamp], [Spotify]
- The Skeptics, Alloy - Antigen EP [DLT9] [Beatport], [Bandcamp]
- Tonn Piper, Benny L - New Dawn EP [TrES-2b] [Beatport], [Spotify]
- truth uk - Blind Hearts [DistroKid] [Beatport], [Spotify]
- Tryst Temps, The Clamps, MATEC - Dark Passenger EP [Kosenprod] [Beatport], [Spotify]
- Tweakz - Rated R EP [Four Corners] [Beatport], [Bandcamp], [Spotify]
- Various Artists - Channelled LP [rave.era] [Beatport], [Spotify]
- Various Artists - Flavours Vol 2 EP [C4C] [Beatport], [Spotify]
- Various Artists - Ignition EP [Cranked] [Beatport]
- Veak - Roll On (Dunk Remix) [Wayside] [Beatport], [Spotify]
- Xyde - Anachronistic [BNC Express] [Beatport], [Spotify]
- Zero T - The Underground [Sofa Sound] [Beatport], [Bandcamp], [Spotify]
- Zombie Cats, Felix Raymon - Stay / Close [Dispatch] [Beatport], [Bandcamp], [Label Store], [Spotify]
Neuro
- Deep Notion, Ben Snow - Corruption / Fire [DeVice] [Beatport]
- Frannabik, Loop Stepwalker, MC KENNA, Helium - The Savage Kingdom LP [Expedite] [Beatport], [Spotify]
- Liveon - Cyclotron EP [Eatbrain] [Beatport], [Spotify]
- More Plastic - Take Me Back [NCS] [Beatport], [Spotify]
- MV - No Money / Clown Business [Abducted] [Beatport], [Bandcamp], [Spotify]
- Teniak - Bad Science / Snitchcraft [Program] [Beatport], [Label Store], [Spotify]
- Zak Meow - Warlock [Record Union] [Beatport], [Spotify]
Jump Up
- Aura - EVERYTHING [Akimbo] [Beatport], [Spotify]
- Benny Page, Bellyman - Won't Kick The Habit [Dub Shotta] [Beatport], [Spotify]
- Deekline, North Base - I Be On It [Gorilla Warfare] [Beatport], [Spotify]
- Diagnostix - Favela Rave EP [Born On Road] [Beatport], [Spotify]
- DJ Direkt - Make A Choice EP [In Da Jungle] [Beatport], [Bandcamp]
- Dominator, Logan D - Cowboy (Primate Remix) [Low Down Deep] [Beatport], [Spotify]
- Entei - Vision EP [Escalation Sound] [Beatport], [Spotify]
- Jhitzu, Vizion - Seizure / Smoke [Bites] [Beatport], [Spotify]
- Magenta, Critical J, Lockerz - Get Down VIP / Entertainment VIP [Cryptik] [Beatport], [Spotify]
- Master Error, Toxinate - Breakthrough EP [Gradient] [Beatport], [Spotify]
- Nu Elementz, Devilman - Flatline / Ready Or Not [NB Allstars] [Beatport], [Spotify]
- OldSchoolSwitch, BORN GLOBAL - Hold Up EP [Riot] [Beatport], [Spotify]
- Pengo, Nick The Lot, Begone, INFLATE, Nexus - Modulate EP [Pick The Lock] [Beatport], [Spotify]
- SMG - Pond Affair / Viya [Trust] [Beatport], [Spotify]
- Taxman - Sword Style [Souped Up] [Beatport], [Spotify]
- Top Dolla - The Hoven [Re-wired Beatz] [Beatport], [Spotify]
- WA-FU, Alpha Rosa - Untamed [NUCRU] [Beatport], [Spotify]
Jungle
- Antares - Colour Of Infinity EP [Danger Chamber] [Beatport], [Bandcamp], [Spotify]
- Coco Bryce, Tommy The Cat - CocoCat 01 [Cat In The Bag] [Beatport], [Bandcamp], [Spotify]
- Deploy - The Heat [Deploy The] [Beatport], [Spotify]
- Eusebeia - X LP [Samurai] [Beatport], [Bandcamp], [Spotify]
- Hooverian Blur - Lunatic Androids EP [Discs of the World] [Beatport], [Bandcamp], [Spotify]
- In Deep - From the Depths [Urban Flavour] [Beatport]
- Marcus Visionary - Strictly Culture EP [Inner City Dance] [Beatport], [Bandcamp], [Spotify]
- Neumonic, Path2 - Jungle Funk [Fantastic Voyage] [Beatport], [Bandcamp], [Spotify]
- Ray Keith, E-Lisa - The Birdman LP [Dread] [Beatport], [Spotify]
- Thief Operandi - Wilderness Warriors [DistroKid] [Beatport], [Spotify]
- TMSV, FFF - Punkrocker EP [VIBEZ' 93] [Beatport], [Bandcamp], [Spotify]
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2023.05.29 13:05 Zickun [H] Listed items for sale/swap to tradable items [W] Paypal, Tradable items.
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2023.05.29 12:59 TheRealCliffjumper38 Drop Logic - Fear & Sunlight (Ranking) [FFO: Presence, Limp Bizkit, and Reveille]
- 421
- Tunnel Vision
- Mastermind
- Fear & Sunlight
- Life Like
- Human Error
- Make Believe Me
- Showtime
- Stronger
- Bring The Flood
- Oneway
- Kicking & Screaming
- Hidden Track
9/10 great album but some of the songs are a bit filler and some of the lyrics could be a bit better.
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2023.05.29 12:57 Finzombie The Thing in the Cracks - Part 1
By Fin
“Holy crap.” James Talbot stepped back from his handiwork. It was beautiful. It made him want to scream.
Talbot was a chemist, the modern form of an alchemist, and he’d discovered something as wondrous and terrible as the most extreme postulations of his forbearers.
This was it. The culmination of all his works. This is what he’d fought for decades for, why he’d abandoned connections with everyone he’d ever known. But now it was all worth it. He would reveal the Masterwork at the Grand Chemistry Convention. It would steal the show, and he would be revered beyond every other human being who had ever lived.
It had taken Talbot long enough to assemble the Masterwork that he’d shed the title of ‘young’, not to mention most of his non-gray hair. Although it was hard to tell whether that was from aging or from what he’d beheld in his long sojourn. He was only 45, after all, and the rest of his body still held firm from decades of outdoorsmanship.
Talbot stood before a wall, upon which was painted the most intricate design any human had ever seen. It was a diagram of… unknown things. A chart of runes, maps, and artfully painted lines. There was no text in any living language on the diagram, but the harmony within the full tapestry visually sang, imparting something unfathomable in a way that Talbot could somehow fathom. The man who’d made it, who’d studied it for 15 years, barely understood it himself. But he knew that it was the ultimate solution to the entirety of philosophy, containing the answers to every question humanity had ever seen fit to ask. It had existed in his notebook for a while, in bits and pieces, but today had been its first full assembly, and it was magnificent.
He had to keep it hidden, or someone would take it from him.
He retrieved a tarp and threw it over the wall, nailing it in at the top so it hung down to cover his designs. Just to be sure, he moved his desk to block the wall, then locked the door to his office when he left for the day. James Talbot was more excited than he had ever been, and he celebrated that night with a fireplace and a large bottle of whiskey.
Of all the people at his office to commit espionage, Talbot never would’ve suspected the night janitor. This may stem from the fact that he also never suspected the night janitor to be part of a massive secret organization dedicated to keeping humanity as ignorant as possible in matters of the Higher Order.
But no matter what Talbot suspected, Tim Willis was indeed part of this society, and after he’d entered Talbot’s office with his master key to do some routine cleaning, the obvious secrecy surrounding the wall at the back of the room worried him. So he moved the desk out of the way, lifted the tarp, and inhaled sharply.
This was bad. A tapestry of the Higher Order more complete than any he’d seen before, or any reported by the other Censors of the Agency for the Preservation of Humanity.
Willis quickly replaced the tarp and desk. As soon as he’d locked the room, he pulled out his phone and dialed the number for an Alexander Talc.
Talbot arrived the next morning with a song in his heart and a latte in his hand. The former died horribly as soon as he entered his office only to find someone sitting in his chair, and the latter died horribly as it fell from his fingers, limp in shock.
The person in question was a short, slight man who wore thick glasses and a dark gray suit. He was sitting on Talbot’s office chair, facing the now uncovered back wall with all of its eldritch calculations. Talbot’s desk had been moved to the side of the room, left askew with the tarp crumpled up on top.
As Talbot entered, the stranger spun the chair around so he was facing the chemist, a broad smile on his face. He was undeniably attractive, in a delicate sort of way.
“Ah! You must be the aspiring alchemist?” He spoke softly and cheerily, but with an unnerving edge. Talbot couldn’t identify any specific aspect of his voice that disturbed him, but upon further consideration he concluded that it was the incongruity of the situation, the warm friendliness of his tone grating against Talbot’s unease.
Talbot took a step back, shaken. “I don’t… what-”
“Quite an impressive display here. You’ve managed to glean a quite large amount of knowledge about the Higher Order, especially considering you’ve never consulted us at the APH.” He pronounced it phonetically, like Aff.
“What are you-”
Talbot heard a click from behind him, and turned to see Tim Willis, the night janitor, closing and locking his door. He could barely register the betrayal.
“Ah, yes. Tim is working for me. For us. The Agency for the Protection of Humankind really frowns upon anyone attempting to learn the Higher Order.”
Talbot, finally able to form a full sentence, asked, “What’s the Higher Order?”
“You know what it is, of course, although you may not have heard the term. It’s what we call the mechanics of the very fabric of the universe itself. The questions about ‘why are we here?’ and ‘is there a god?’ and all the stuff like that. All theoretical philosophy, basically. And you, apparently through sheer dumb luck,” He turned to admire the mural again, “have managed to find more of it than any human being ever, including us! Quite impressive. Big hand.” The man slow-clapped for Talbot. The small sweet-looking man being sarcastically condescending was jarringly incongruous.
Talbot felt a surge of anger, and it helped him produce a full sentence. “Dumb luck?!?” He advanced on the man. “My Masterwork is the product of 20 years of research and experience! This is the greatest thing anyone has ever done, and how dare you say I achieved it through dumb luck!”
The man raised his hands placatingly. “Okay, okay!” He chuckled. “Years of research, whatever. You found the Higher Order. That’s where we come in.”
“Why?”
“Ah. Well, you see, the reason that no one’s found the entire Higher Order is simple. It’s because we stop them.”
Talbot was incredulous. “What?! Why would you stand in the way of progress like that?!” As a scientist, the possibility that there could be anyone actively against gaining knowledge was incomprehensible to him.
The man grimaced, as though he was about to break some terrible news. “Well… there are some parts of this tapestry you’ve assembled, specifically here...” The man pointed at a small segment of the diagram, a thick horizontal line with four thin lines crossing perpendicularly that turned into five lines on the other side, “That grants access to some other planes of existence. Planes of existence that are home to some very dangerous things. And due to some logistical aspects of the Higher Order,” He gestured at another segment of the diagram entirely composed of square symbols, “if you muck about in their domain, they are able to muck about in ours. The Law of Equivalent Interference.”
“But… how would our finding answers count as ‘mucking about in their domain’? If we knew the danger, we just wouldn’t go there.”
The man was silent, then answered Talbot’s question with a question. “Tell me, Talbot. If humans discovered another dimension, do you really think they’d be able to stay out of it?”
“Fine. But then why do you have to censor the whole thing? Why not give them the benign parts that would still forward human progress by centuries?”
“Because the Higher Order is like Algebra. Or a logic puzzle from Highlights magazine. If you give someone smart enough just a few clues, they’ll eventually assemble the whole picture. Which we desperately want to avoid.”
There was a long and heavy silence.
“Ok.” Said Talbot, wrapping his head around the new information. “So the APH stops people from finding the answers to these questions so our world isn’t destroyed by Fourth Dimensional entities?”
“Exactly!” The man nodded, delighted at Talbot’s comprehension. “Well, they’re technically Fifth Dimensional. The existence of time in our reality means that this is the Fourth Dimension.”
There was another silence.
“Sorry, what was your name again?” Talbot asked.
The man looked utterly devastated. “Oh no! I can’t believe I was so rude!” He vaulted the desk and approached Talbot, stopping just short and shaking his hand. “Alexander Talc, Class 2 Censor Operative for the APH.”
“Censor as in… ?”
“Yes, I censor things. People too, if necessary.”
“So what,” Talbot asked, “You’re here to kill me?”
Talc gasped. “What?!?! No! As if we’d be so barbaric! We’re here to recruit you.”
Talbot’s eyes widened. “Wait, really?”
“Of course! You know more about the Higher Order than any human outside of the APH, and probably more than a majority of those inside of the APH. Your expertise could be vital in preventing a breach in our reality!”
“What would this job entail?”
“Well, we’d need you to fake your death, change your name, burn your research-”
Talbot recoiled.
“Now I know that sounds like a lot,” Talc backpedaled, “But allow me to let you in on a little secret.” He leaned in conspiratorially, then glanced around as though to make sure nobody was listening. Satisfied, he whispered, “The dental is off-the-charts.”
Talbot shook his head. “What happens if I don’t take the job?”
Talc winced. “Things get considerably less pleasant. I have to call in a Class 3 Purge Operative, and that’s always a hassle.”
Talbot chose not to inquire into the purpose of a ‘Purge Operative’.
Talc gently laid a hand on Talbot’s shoulder. “It’s a lot to take in, I know. How about we move to some place more hospitable and you can think it over?”
Talbot nodded, his mind elsewhere. Talc gently guided him out of the room, Willis following and closing the door behind them.
Talbot stared down into his conical paper cup, filled with water that tasted plasticy. The three men were in the lobby of Talbot’s workplace, leaning against a table adorned with donuts and a water cooler.
Talc bit into a day-old bear claw as Talbot swirled his water and considered the situation.
If he accepted the offer, he would be shipped off to another state, away from his home in Bedford, where he would join whatever on earth APH was. Talbot hated the idea of working for an agency whose entire purpose was to destroy knowledge. On the other hand, if he didn’t accept the offer, they’d likely kill him.
Purge Officer…
Would working for the APH really be so bad? Talbot liked Talc enough. Maybe they could be friends. Or… more than friends. And if the APH truly wanted Talbot to be able to suppress the Higher Order, he’d have to know the Higher Order. Which meant research. He could essentially continue on exactly as he was.
Except he would never be recognized as the genius he was. Talbot involuntarily crushed his paper cup as he realized that, if he took the offer, he’d never win a Nobel prize. He’d never present at the Grand Chemistry Convention. He’d never write a revolutionary scientific paper. He would be forgotten.
He knew what he had to do. He couldn’t say no, or he would be killed. He couldn’t accept, or he would be forgotten, which was worse. He had to escape.
But how? This was some sort of world-ruling secret agency. They probably had eyes everywhere. What could he possibly do to get away?
His eyes wandered towards the stairs. The stairs that led to his office, which held the key to every single natural law.
Talbot tossed his cup in the trash, then approached Talc.
“I think I’m ready to make my decision. But first, can I go to the restroom?”
Talc nodded. “Of course! Take all the time you need!”
Talbot nodded and jogged toward the restroom. In the tiled floor under him, he saw Willis’s warped reflection following him discreetly.
He entered the single restroom and quietly opened the window. He could see Willis’s shadow under the door as the man hovered just outside.
Talbot waited a couple seconds, then flushed the toilet, turned on the sink, and silently crept through the window. He fell a few feet to the alley below, and had to suppress a grunt.
Now what? He needed to escape, but his notebook was still upstairs. All his research was in there, and he couldn’t leave it to the APH.
The only ground level entrance to the building was the main lobby door, which was directly in Talc’s sightline. However, who said he had to enter on ground level?
Talbot’s gaze rose to the old fire escape above him. The bottom of the structure was a platform that lined up with the second floor. A ladder was folded up on the platform, an old rusty latch keeping it from reaching ground level. Talbot couldn’t reach the latch from where he was on the ground, so he looked around for a solution.
He had a bum throwing arm, so he couldn’t toss anything up to break it. Unless…
Talbot considered Talc’s words. The very mechanics of the universe itself... He felt a flare of pride as he realized how little Talc truly understood.
The sigil that granted access to the Fifth Dimension was just one of several such Seals. Over all Talbot’s years of study, those portions of the Higher Order were the most applicable. They did not just show universal aspects of reality. They represented those aspects. They were symbolic, and like all symbols, they were powerful.
They were simulacra of natural laws, and could be manipulated in order to manipulate those laws themselves. It allowed anyone who knew the Seals to weave a sort of magic, ignoring the laws of time, space, or gravity by sketching and then destroying the corresponding runes, temporarily destroying that Law’s influence over oneself. Talbot’s hypothesis was that there was a single Greater Seal for each law that controlled that law anywhere and everywhere. If that one was found and destroyed, the laws of reality would change forever.
For greater, wide-scale application, Talbot had scrawled in his notebook, The Greater Aspects must be located and manipulated.
Talbot dropped to the ground and dragged his finger through the alley gravel. He assembled the rocks into a facsimile of a tiny part of the Higher Order, one that he’d experimented with a lot. He looked around for a suitable vessel, settling on a rock. He poured all his mental energy into the stone, and used his hands to scatter the pebbles that made up the Seal of Velocity.
The rock sprang from the ground and soared upwards, clanging against the ladder before anticlimactically falling into a dumpster. From inside, Willis banged on the bathroom door and said something indistinct. Talbot’s second telekinetic toss hit the ladder before falling onto the platform itself. He broke another Seal, and his third throw smacked into the latch, splitting the rusted thing and shooting the ladder downwards.
It made a lot of noise, and Talbot could hear Willis pounding on the bathroom door inside. He seemed to be breaking it down, as Talbot heard wood split with a crunch. Talbot quickly mounted the ladder and climbed up to the platform, trying not to think about the alarming creaking sounds the old construction was making. From there, he took the stairs two at a time, spiraling up and up until he reached the sixth floor.
Six flights of stairs only had him a bit winded by the time he reached his floor. He tried the door to the inside, and found it unlocked.
Talbot entered the hallway outside his office quietly. He considered how this would play out. Willis and Talc would be storming up here at any moment. He had to move quickly.
Talbot entered his workroom, dragging his desk over to block the door. He took a moment to gaze forlornly at his Masterwork, because he would never be able to take it with him. All the same pieces and diagrams were in his notebook, but the full Masterwork was a thing of beauty, one that he would never behold again.
He snapped a picture of it with his phone. It wasn’t the same, but it’d have to do.
Talbot grabbed his notebook, its leather-bound pages bulging with decades of research. Some of the sheaves of paper stuck out at odd angles, newspaper snippets and glossy photographs glued into the most faithful companion Talbot had ever had.
Was there anything else he needed?
The door began to rattle.
Talbot grabbed a sheet of blank paper from his desk and rapidly sketched as many Seals as he could. He had an idea of how he could escape, but he needed to harness his work to do it. Using the Masterwork as a reference, he scrawled the Seal of Time, the Seal of Space, the Seal of Gravity, and, after considering it, the Seal of the Fifth Dimension.
Just in case. He thought.
With a crack, his door burst open, shoving the desk out of the way. Talc and Willis stood there, the latter looking enraged, the former strangely calm.
“Talbot, this doesn’t have to happen this way.” Talc appealed, but Talbot was done listening. He would not be forgotten. He would be immortalized, through his work.
Talbot ripped a corner off of his Seal sheet, and glanced down at the Seal of Time. With a glare at Talc, he stuck it in his mouth and began to chew.
Talbot disappeared with a pop, as Willis lunged towards where he’d just been.
Willis stopped short, then turned to Talc. He was noticeably upset at losing their quarry.
“What do we do now?”
“Well, we follow him.”
“How?”
Talc approached the Masterwork. “It’s simple. I’m sure Talbot understood that time travel doesn’t work the way everyone thinks it does. Cause and Effect are inextricably linked, and cannot be put out of order. Traveling through time actually just creates another dimension, a splintered facsimile of your original where things play out differently.”
“So… to follow him do we just use the Time Sigil?”
“Seal, Willis. And no. That will just create another splinter plane. Now that the reality has already been established, we need to follow him. Using this.”
Talc’s thin fingers traced the outline of another Seal, one Talbot hadn’t thought to inscribe.
“There are many ways to traverse the Multiverse.” Talc said, “Using Seals to rip open the barriers between planes is one of the simplest.”
Talc sketched down two copies of the seal, then separated the two and handed one to Willis. The two locked eyes and nodded in unison. They both rent their sheets in half and disappeared.
Talbot didn’t ‘land’, per se, but he still felt off-balance when he blinked into existence in his office. He staggered, but caught himself before he could fall. The world felt… different here.
Out of everything Talbot had discovered, Multiversal travel was his least considered. He’d been too cowardly to experiment with anything but the Space, Gravity, and Velocity Seals, so this experience was new to him. Naturally, as any scientist does when faced with something unfamiliar, he started taking notes.
Effects of Time/Universe Traversal:
–Slight nausea. Somewhat noticeable. Temporary?
–World overall feels discordant. Silence sounds different than back home. My tinnitus is in another key. Feels like I don’t belong.
–Different frequency hard-coded into every reality?
Before he could assemble an entire thesis on the underlying resonance within the multiverse, he realized with a start that he had to get out of here. Talc and WIllis were likely following him, and even if they weren’t, there were copies of them in this dimension.
Talbot had willed himself about 10 minutes back in time, and it seemed like that’d worked. His Masterwork was complete and the desk and tarp were off to the side. The trio were likely downstairs in the lobby, where Past-Talbot was thinking over the pros and cons of their offer. At least, he thought so. Time travel seemed to create a splintering reality, one that maintained consistency with his original up until the point where he showed up. There were plenty of unfamiliar worlds out there, but the Seal of Time created one quite familiar. Right now Past-Talbot-
Past-Talbot doesn’t sound right. Pretty soon it’ll be my present, then my future. How about Talbot-2?
After settling upon a name to call his double, Talbot exited his office and left through the door that led to the fire escape, in too much of a hurry to close it. He scrambled down the stairs, knocked the latch off the ladder, climbed to the ground, popped open the bathroom window, and climbed inside. Right as he got his arms through, the door opened.
Talbot-2 walked in, then stopped short as he saw himself dangling halfway through the window. Talbot put a finger to his lips, and indicated Willis-2 with his eyes. Talbot-2 silently shut the door, locking Willis-2 outside.
Talbot-2 opened his mouth to speak, but barely got out one word. “What-”
“I’m you, from the future. Well, not from your future, but from a future.”
Talbot-2’s confused expression was replaced with excitement. “So the Time Seal Worked?! Fantastic! What’s it like?!”
“I’d tell you all about it, but I’m currently stuck in a bathroom window and being hunted down by two government agents. Although I don’t actually know if they work for the government…”
Talbot-2 pulled him through the window into the bathroom. “Sorry.”
Once he was in, Talbot glanced at the door behind Talbot-2.
“Okay. Here’s the thing. Some version of Talc and Willis will be here any minute. Whether mine followed me from the future or not, yours will catch on soon. We need to get out of here, and get the Masterwork to somebody else.”
“Wait, which Talc and Willis will show up?”
“One of them… or both of them. It doesn’t really matter! Do we know anybody we can send our notes to?”
Talbot-2 considered it. “Davis?”
Talbot frowned, and opened his notebook to an early page.
Dr. Wilson Davis
–Spineless fool. He calls himself a chemist, but refuses to venture outside the conventions of the industry. No true scientist works a cushy chemical production job! We journey! We endeavor!
Talbot shook his head. “He’d never publish something like this. If they tracked him down, he’d probably take their oppressive offer.”
“Johnson?”
Dr Monica Johnson
—Chemist and conspiracy nut. Super gullible, but generally a good person.
“She’ll believe anything.” Talbot said. “...Which is actually probably a good thing in this case. If she thinks it’s real, she’ll distribute it, and she’s earnest enough to leave my- our name on it.”
Talbot-2 nodded. “Sounds like a plan. Actually, it sounds like an idea, not a plan. What is our plan?”
Talbot thought for several seconds. “Here’s what we do. You pretend to accept their offer, and do whatever they tell you. If all else fails, you’ll get a cushy job working for the government. Meanwhile, I get this,” Talbot indicated his notebook. “To Johnson, and then…” He paused.
Someone knocked on the door.
“And then?” Talbot-2 prompted in a whisper, glancing behind him.
“Then… I’ll figure something out.”
Talbot-2 nodded. “Alright. Are we ready to go?”
“I think so.” Talbot replied.
Talbot slipped out of the window, and Talbot-2 opened the door to greet Willis-2.
The man peered around him. “Who were you talking to in there?”
Talbot-2 shrugged. “Myself. You know, crazy scientist stuff.”
Talbot dropped to the ground, then produced his sheet of Seals. He picked out one specific design, a circle bisected by a thin line. On one side of the line, a stylized forest thrived, and on the other a pictographic city loomed. Talbot ripped the Seal of Space from his paper and stuck it in his mouth, once again disappearing with a pop.
Talc and Willis appeared in Talbot-2’s workroom, and quickly exited. Both spun in the hallway outside, and both spotted the wide-open door to the fire escape. They both moved down the rickety metal construction and found themselves in an alley behind the building.
“See that?” Talc pointed at the window.
“Yeah. Did he go in through it?” Willis asked.
“Of course. But if he used the Seal of Time to try to come back and alert himself, I’m guessing he came through here to talk to him…self, but he couldn’t have left. The only point at which he was in the bathroom, you were right outside. He popped in, popped out, popped another Seal.”
“Is there any guarantee that he came back to alert himself? He could’ve gone to any point in time.”
“I know his type. The out-there intellectual. He’s been burned by everyone but himself. He’ll only trust himself. And if he came to himself before we’d arrived, he wouldn’t believe him.”
“Sorry, who wouldn’t believe him?”
“Him! Aren’t you-” Talc took a moment to consider the context. “You know what, nevermind. The point is that this reality’s Talbot is now in league with our Talbot, and that’s not good.”
“What do we do?”
“Well firstly, we need to cut it down to one Talbot. Two is too many to deal with.” Talc pushed on his earpiece, then spoke. “Hello? Can you hear me, Talc?” There was silence, until something dawned on him. “Ah, dammit. I can’t call my own earpiece.” He adjusted something on his earpiece. “Willis! Do you copy?” Willis heard Talc both from right next to him and through his earpiece. He didn’t hear the reply, but his earpiece buzzed as its exact copy broadcast something. Willis took his earpiece out and squinted at it, curious about the exact Multiversal properties that bonded it to its clone.
“Yes, this is Talc. But not your Talc. Listen, Talbot ran off to this dimension, and we believe he’s working with your Talbot. We need to meet up, then dispose of the dupe.”
Talc listened for a response, and Willis’s earpiece vibrated as his double presumably replied.
Talc turned to Willis. “Alright. They’ll meet us back in Talbot’s office. There we can get rid of the redundant one and track our quarry.”
Their quarry was currently depositing a large package of brown paper in a big blue mailbox.
Talbot paused as he lowered the boxy parcel. This was his life’s work, his notebook and all his scattered papers, and was the second-most important thing he owned, next to the wall that contained the Masterwork itself, which was likely being dismantled by his enemies at that very moment. This was the last 20 years of his life, and he was about to gamble it away to a crazy woman on the off-chance that his legacy might live on. Talbot wished he’d spent more time with reasonable scientists, if only to expand the pool of people he could mail his book to.
With a deep breath, Talbot released the book, wincing at the gentle ‘paff’ sound it made when it fell onto the envelopes at the bottom of the box.
His job complete, Talbot slipped the hood of his sweatshirt over his head and disappeared into the afternoon.
Guns are inelegant, Talc told his subordinate often. They’re loud, messy. Tools of thugs and soldiers, not agents of a higher purpose.
But there’s a downside to not carrying a gun, Willis countered silently. The difference between shooting a person and being forced to kill them more intimately is palpable, and not often a positive.
Willis considered this as Talbot-2 stopped struggling and finally went limp in his arms. Willis released the garotte from around the man’s throat, then lowered him to the floor of the office.
An irritated sigh came from behind him. Willis turned to see Talc shaking his head and walking toward him.
“No, you need to finish the job.” The man said. He kneeled, took Talbot-2’s forehead in one hand, his chin in the other, then jerked his head to the side, snapping his neck.
“If you stop garrotting when he goes limp, he’s just unconscious.” The other Talc, Talc-2, stated.
Willis nodded, numbly. He didn’t really hear the man.
“I know this is hard,” Talc said, shifting into a gentler tone, “But this is all for the good of humanity. If we let these ideas run wild, we’d all be dead.”
“Worse than dead.” Talc-2 added helpfully. “Our very essences would be consumed by dark beings from beyond our world.”
Willis nodded again. He’d heard it all before. So why did he still find it so hard to hurt people?
“So where’s the other one?” Willis-2 asked, seemingly unaware of his double’s predicament.
“That’s the big question, isn’t it.” Talc-2 mused, “However, before we can ponder it, first things first. We need to get a CC team in here to handle that wall.”
All four men were familiar with the APH Cognito Containment Teams, mysterious individuals in surgical masks that took away artifacts of forbidden knowledge to be stored or disposed of.
Talc-2 clicked his earpiece, then said a series of numbers and codes that were unintelligible to either Willis. He finished by saying, “Please send a Class-4 CC team. Over.”
He turned to the others. “They’re on their way. We need to secure Talbot’s place of residence.”
“Do we know that’s where he’ll go next?” Willis-2 asked.
“Not necessarily,” Talc-1 responded, “But it’s quite likely he’ll at least stop there to retrieve personal effects before going somewhere else.”
Both Willises nodded, almost in sync. The logic made sense. They would lock down Talbot’s house first.
All was silent in the small house several miles outside of town that Talbot called his abode. Then frantic footsteps sounded from outside, as someone ran up the footpath leading to the front door. Then, a faint scratching as Talbot scrambled to fit his key into the lock. A quiet clacking came next, as Talbot’s cat descended his cat-tree and approached the door to see what was happening.
Talbot swung the door open and gently pushed the cat out of his way with his foot.
“Sorry Ozzy,” he muttered.
He produced his debit card and snapped it in half, having extracted all the money from his account before arriving here. He pulled several thousand dollars from his pockets and shoved them in his wallet, his backpack, the pocket on the inside of his jacket, and his shoes.
He grabbed a spare toothbrush and tube of toothpaste from the master bathroom, shoving them into the backpack as well. He was going on the run, for god knows how long.
He paused as his eyes fell on his set of keys. He wouldn’t be taking his car or his house, so they’d likely not be necessary.
But I might as well just in case. Talbot grabbed the jangling key ring and slipped it into the inside pocket of his pants.
His cat mewed at his feet. After a moment’s hesitation, he grabbed his carrier and bowl, both monogrammed with a matching ‘Ozymandius’.
He knew bringing Ozzy was objectively a bad choice. It was impractical and stupid. The cat was loud, and would slow him down. But Talbot couldn’t bear leaving his baby here to be subjected to whatever evil ideas Talc and Willis had in mind.
Talbot coaxed Ozzy into his crate, then picked up the cat and donned his backpack. He took one last look around his house before he opened the front door and was immediately grabbed by both Willises, one of which held a chloroform rag over his mouth until he went limp.
Talbot awoke with a start. He glanced around, disoriented, and immediately registered that he was in some sort of interrogation room. His chair was metal, and bolted to the floor. Before him was a table, and above that table a blinding light mounted on the ceiling shone directly into his eyes. On the wall across from him, very much breaking the theme, was a ‘Hang in there!’ poster and a wall-mounted hand sanitizer dispenser.
Talbot tried to stand, only to find that his wrists and ankles were strapped into the chair. He strained against the bonds, cursing as the straps held strong.
He thought he heard faint snickering.
He turned to glare at the mirror to his right. “What are you planning to do to me?!”
Silence.
“What are you planning to do to my cat?!?”
More silence.
The Talcs and the Willi were standing behind the one-way mirror on Talbot’s left, looking at the back of his head as he shouted at no one. Talc looked mildly amused at Talbot’s complete misunderstanding of the room’s orientation.
Willis-2 glanced at Talc-2, who shrugged and motioned for Talc-1 to enter the larger room. Talc-1 did as asked.
The door at the front of the room opened, and Talc stepped out. He took a seat across from Talbot, and cleared his throat.
“First off, the most important thing. Your cat will be well-cared for, no matter the outcome of this conversation. Great name, by the way.”
Talbot refused to thank him for the compliment.
Talc cleared his throat, and there was a long silence.
“What about my first question?” Talbot asked, his voice trembling.
Talc sighed, then reached below the table.
Several seconds later, he came back up, notably with some difficulty. He slammed Talbot’s notebook down on the table. Next to it, he laid the sheet of seals Talbot had used to traverse space and time.
Talbot was stricken. “How did you-!?”
“Find this? Simple deduction. I’m frankly insulted that you didn’t consider that we’ve been tailing everyone you know for months. Johnson was the only person you could send this to.”
“What did you do to her?!”
“Nothing! We’re not the bad guys here, Talbot. We pulled the package from her porch before she ever got involved. We’d never hurt anyone.”
“Then where am I?” Talbot spat, then rephrased. “I mean… where is the version of me from here? Wait, are you from here or there?”
“I’m from there, assuming you mean your original reality. And Talbot-2 is fine. He’s in the next room.”
Willis winced behind the mirror.
“You never actually answered my question.” Talbot said quietly.
Talc pursed his lips regrettably.
“Well… here’s the thing, Talbot. What I’d like to do is offer you a chance to redeem yourself. I’d like to let you join the APH and help us protect humanity. But you’ve made it clear that that’s not what you want, and if we let you into our fold now, we’d forever be looking over our shoulders, wondering whose side you were truly on. And we can’t just let you go, no no. Your theories would largely be regarded as crackpot, but there are ways to prove these things, and you would certainly find them.”
Talbot swallowed. “Couldn’t you just… you know… erase my memory?”
Talc stifled a laugh. “Unfortunately, this is not Men In Black. Actions have consequences. There are no take-backs. And I’m sorry, Talbot, but this is it for you.” Talc stood, turned on his heel, and left.
“Why the hell’d you wake him up just to tell him that?” Willis muttered behind the glass.
“Hey, wait!” Talbot screamed at him as he departed, but there was no response.
Talbot tried to stand again, but slammed back into his chair as the bonds held.
Willis entered a few minutes later, holding a syringe. He winced at the sight before him. Talbot was hunched over, resting his head on the table. His shoulders were bobbing as though he was sobbing quietly.
Willis approached Talbot and tightened the strap on his right wrist. He moved around him and reached for his left hand, only to see that the strap had been sawed apart, and Talbot’s hand was free.
Willis grabbed his elbow, but Talbot struggled against the man’s grasp. The scientist was trying to keep it firmly on the table under his face.
Frustrated, Willis grabbed Talbot’s head and lifted it back, so he was sitting up straight.
As he beheld Talbot’s face, Willis felt a bolt of fear lance through him. The man was smiling, but it was not a happy smile.
It was the smile of a trapped animal that knew it would take a limb before it went down. With his eyes, Talbot indicated downwards. Willis slowly lowered his vision to the stainless steel tabletop. In Talbot’s hand was a housekey, the teeth worn down from sawing through the leather strap and scratching a symbol into the table. Right under his hand, the surface was pockmarked with the Seal of the Fifth Dimension.
Willis lunged for Talbot’s wrist, but it was too late. The alchemist brought the key across the symbol, carving another scratch to break the Seal and the boundaries between their reality and one far darker. Neither man had time to scream.
Talbot felt himself slip free of the chair, and out of the leather strap around his wrist.
Willis’s grip loosened, and it felt like he was flung across whatever intermediary pathway connected the fourth and fifth dimensions.
Part Two posted promptly!
submitted by
Finzombie to
TheDarkGathering [link] [comments]
2023.05.29 12:57 iamdecal Just when I’d given up on vendor hopping!
Been rolling railway riffles for a few weeks trying to get a quad, but no luck
Got one of those “take a photo in a team mates camp” daily’s today and checked the vendor for plans and came up with this
Maybe not god roll - but well worth the 2k caps, to me anyway.
submitted by
iamdecal to
fo76FilthyCasuals [link] [comments]
2023.05.29 12:52 Snow_Khal7 REIGN OF TERROR: The favorite cyberpunk game in the market‼️
- Immersive Cyberpunk World: Reign of Terror transports us to a captivating cyberpunk universe, where we can escape reality and immerse ourselves in a thrilling, futuristic setting.
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- Community and Collaboration: The Reign of Terror community is a passionate group of gamers and crypto enthusiasts who come together to share experiences, engage in discussions, and collaborate, creating a vibrant and supportive environment.
- Long-Term Vision: With a focus on sustainability and continued development, Reign of Terror promises to evolve over time, introducing new features, updates, and opportunities, ensuring a lasting and engaging gaming experience.
- Investment Potential: By acquiring $REIGN tokens, we have the potential to benefit from the game's growth and success, both in terms of enhanced gameplay and potential financial returns.
- Epic Adventures: Reign of Terror takes us on epic adventures, from close-quarter fights in the city to battles in the sky and beyond, offering a thrilling and expansive gameplay journey.
- Strategic Decision-Making: The game's fusion mechanics and various modes and missions based on rarity encourage us to strategically level up and fuse agents, unlocking new storylines and missions.
- Sense of Achievement: As we progress through the game, completing missions, leveling up our squad, and conquering floating fortresses or territories, we experience a sense of achievement and progression that keeps us hooked.
In summary, we love Reign of Terror for its immersive world, diverse gameplay, unique NFT economy, community engagement, long-term vision, investment potential, epic adventures, strategic decision-making, and the sense of achievement it provides. It's a game that combines innovation, excitement, and the potential for a lasting gaming experience.
submitted by
Snow_Khal7 to
nftsupermarket [link] [comments]
2023.05.29 12:38 GamingAmigo Zelda: Tears of the Kingdom Modpack - Enhanced Resolution, Cheats, and Fixes
Download (encode with base64): aHR0cHM6Ly9saW5rLXRhcmdldC5uZXQvNzg0NjA4L3Rsb3p0b3RrbW9kcw==
- FPS : Changes the game's framerate lockIf you get under the framerate lock defined by the mod, the game will be in slow motion.Vice versa if you get over the defined framerate lock.Cinematics will be sped up when you go over 30FPS.We recommend the 30fps version as the 60fps version is still a work in progress, 15 and 20 FPS being experimental and potentially useless.Why should I use the 30fps mod ? : In vanilla, the game seems to lock to 25 or 20 fps when you hit 29fps (This remains to be proven).
- Dynamic FPS : Matches the game clock to your framerate and fixes slow motion when under the framerate lock, works well when coupled with any of the FPS mods above.This allows using it alongside the 30FPS mod and to uncheck the "Limit Speed Percent" in General settings as well as setting "VSync Mode" to OFF in Graphics settings (yuzu).This way, going over the framerate lock defined by the FPS mod will not 'speed up' your game.You can toggle the "Limit Speed Percent" with the "Ctrl + U" shortkey on yuzu.When you get a cinematic, enable back the "Limit Speed Percent" to avoid faster cutscenes.BEWARE ! When you use Dynamic FPS mod under 15 FPS, the physics will break ! (Maybe fixed since v1.4, must check).BEWARE ! Incompatible with FPS++.
- FPS++ : An edited version of the Dynamic FPS mod by "somerandompeople", fix cinematics above 30fps, do not use 30 or 60 FPS mods. Do not increase Performances.BEWARE ! Incompatible with Dynamic FPS.
- Fix - Cutscene Fix: Sets the framerate lock to 30 FPS automatically during FMV cutscenes.You must have the Yuzu framerate lock enabled for this to work, and it needs to be paired with the 60FPS mod.
- Fix - Over 30FPS Blackscreen Fix: Fix blackscreen menu bug when playing above 30fps.❗Overwrites "Common.Product.110.Nin_NX_NVN.blarc", don't install two mods overwriting the same file.This mod is already embed in the Xbox UI and Playstation UI mods, and should be disabled if using either of those because they overwrite the same file.
- Graphics - Disable Internal FSR Downscaling : This mod disables the game's FSR, Yuzu has its own FSR in the "Window Adapting Filter" in Graphics settings.FSR is an optimisation method that reduces the game's internal resolution, and then upscales it using an algorithm (similar to DLSS but without advanced AI).FSR increases GPU performance, at the cost of some details and potential graphical artifacts on small geometry like leaves or grass.It's recommended to use this mod with "Graphics - Disable Internal FSR Sharpening Shader" if you are on yuzu.
- Graphics - Disable Internal FSR Sharpening Shader : This mod disables the sharpening effect of post processed FSR Downscaling internally.GPU Performance cost is extremely low so use it will not improve it, but could do an ugly render if you use it without the FSR Downscaling.Don't use this mod without "Graphics - Disable Internal FSR Downscaling".It's recommended to use this mod with "Graphics - Disable Internal FSR Sharpening Shader" if you are on yuzu.BEWARE ! It seems that this mod could be responsible for crashes on Ryujinx.
- Graphics - Disable Internal FXAA : Disable internal FXAA. FXAA smoothes edges to avoid aliasing (jagged edges) and costs very little GPU performance.Yuzu has its own FXAA in the "Anti-Aliasing Method" in Graphics settings, however, it has color banding issues currently, so we recommend SMAA, which currently is a better implementation of anti-aliasing, but uses a bit more GPU performance.❗Causing boot failures with yuzu EA3606 & EA3607❗Overwrites "Bootup.Nin_NX_NVN.pack.zs", don't install two mods overwriting the same file.
- Graphics - Disable Dynamic resolution when low FPS : Prevents the resolution being downscaled when your framerate is low (under 30fps). ❗Causing boot failures with yuzu EA3606 & EA3607
- Graphics - LOD Improvement : Increase the Level of Detail.LOD (Level Of Detail) shows higher quality models when you are close to them, and lower quality models when they are further away.Will cost more GPU performances and maybe more CPU performances.Unknown compatibility with "Disable LOD Quality Reduction" mod.https://imgsli.com/MTgyMzE5
- Graphics - Disable LOD Quality Reduction when low FPS : Prevents the LOD decreasing when your framerate is low (under 30fps).LOD (Level Of Detail) shows higher quality models when you are close to them, and lower quality models when they are further away.By default, when your framerate is low, the game lowers the LOD to increase GPU performance, causing textures and models to visibly get worse.Unknown compatibility with "LOD Improvement" mod.
- Graphics - Island Fix Fix the Outline edges around islands bugged over 2x resolution scalling.Only required if your resolution scale is over 1x.Comparaison On/Off
- Graphics - Disable Targeting DOF Disables the DOF blurring effect when targeting enemies or NPCs.DOF (Depth-of-Field is an effect that blur the background when an object is focused by the camera. This particular effect does not scale graphically with higher resolutions, so it may be desirable to disable it if you play at 2x or higher.
- Graphics - Shadows : changes the resolution of shadows.256 and 512 would increase GPU performance a lot.1024 is the vanilla resolution, so it's useless by default, but it can fix some graphical issues on certain setups.Shadow stuttering issue took by Lux using a Radeon RX 580 8Gb - with & without Shadows x512Gloom issue took by Red_BY using a RTX 2080 at 3x render scale - with & without Shadows x1024
- Graphics - Anisotropic Filtering fix : Fixes Anisotropic Filtering.Anisotropic Filtering is a render method that increase the texture quality in low angles.Set Anisotropic Filtering to 16 in Yuzu advanced graphics settings.Difference Off/On
- Resolution : Changes internal render resolution, Vanilla is 1600x900 when the switch is docked.❗Beware to don't confuse 1080p and 1008p !
- 1080p (1920x1080) when scaled over 1x resolution will break Ambient Occlusion (AO).Ambient occlusion is a rendering technique that simulates the exposure of ambient light on an object.Chuck done a fix about that, but require a custom yuzu build until a merge from the yuzu team.
- Chuck's 1008p (1792x1008) will not break AO over x1 resolution.
- Sweetmini's 1008p (1792x1008) will not break AO over x1 resolution, disable FSR and exist in two versions for FXAA on or off.
- 1026p (1824x1026) will not break AO over x1 resolution, disable FSR and exist in two versions for FXAA on or off but is known to break several things, we don't advice it.❗ the "New 1008p" overwrites "Bootup.Nin_NX_NVN.pack.zs", don't install two mods overwriting the same file.
- 360p, 540p and 720p require to change the "Resolution" scaling in Yuzu graphics settings (This setting is just called 'resolution'), but they look a bit blurry.
- 540p and x2 = 1080p.
- 540p and x4 = 4K.
- 540p and x8 = 8K.
- 720p and x2 = 1440p.
- 720p and x3 = 4K.
- 720p and x6 = 8K.
You can use them with x1 Resolution scale or lower to increase GPU performance.To experience the best quality, we advise you to use the double of your monitor's resolution.
- Resolution - 1080p OldManKain - Disable FSR-FXAA : From OldManKain based and theboy181.
- Break AO over 1x scale on Yuzu.
- As written in the name, this mod disable FSR and FXAA too.
- Ratio : Experimental - change the aspect ratio from 16:9.
- You have to change "Aspect Ratio" in Graphics Yuzu settings to 21:9, 16:10 or "Stretch to Window" if the desired ratio doesn't exist.
- Fixes the 3D scene render, but will stretch the HUD.
- Combos : They are all-in-one mods, don't combine then with unspecified mods, if you don't know what you are doing.
- 30/60fps + Dynamic FPS are a simple Combo of these two mods, into one.
- Light pack and Unlimited FPS : Pack made by HolographicWings, combine Dynamic FPS, 1008p and Disable FSR, it's a minimal pack for a clean experience.You can use it with any Graphics other pack, ratio and cheats but it's not recommended.In order to play above 30 FPS, press Ctrl + U in game to unlock your framerate, like that you can play at 60, or more, with normal game speed.Don't forget to press Ctrl + U again, to lock back your framerate to 30fps, when you get a cutscene.
- Lazy Pack are made by Hover and merge several useful mods.❗The versions without "UI Mod compatible" in their name Overwrites "Common.Product.110.Nin_NX_NVN.blarc.zs", don't install two mods overwriting the same file.
submitted by
GamingAmigo to
NewYuzuPiracy [link] [comments]
2023.05.29 12:19 Baddecisionmaker_ Since my Seizure, I haven’t been the same
In Nov of 2022 (it is currently the end of May 2023) I decided to take magic mushrooms with some friends for a birthday I was going to… little did I know it would completely fuck up my perception of life.
[DISCLAIMER] If you are taking ANY substances on medication, please, I beg of you, do a quick google search.
I was on fluoxetine (Prozac) for about 6 months before I ever decided to take shrooms. I had heard disclaimers and warnings of “possible side affects” between SSRIS and drugs, but me being the 17 year old I was, decided it was worth the risk. For the first 5 hours on 3 grams, I felt very energetic, happy, and relaxed, but for some reason, I felt off. Everyone else was having visuals and different (great) experiences, while I felt practically nothing besides Adrenaline. I was confused and even suggested to my friends that I was sober enough to drive and thankfully, they refused to let me get in the drivers seat. As your 6 hit, after eating a bit of food and everyone coming down, my vision started blurring, my brain felt foggy and I felt like shutting down. The last thing I remember was telling my friends “the shrooms are hitting” and if you’ve ever had the experience, you know it triggers other people’s trips when you announce the feeling.
From my friends recount of the situation)
I tightened up all of my muscles, especially my legs which had straightened out to the point that I was falling back in the chair that I was sitting in. Luckily, the designated sober friend and my roommate immediately jumped to their feet to help me and stopped me from injuring myself further. My eyes rolled to the back of my head and I was unresponsive for about 20 seconds (not long in the scheme of things)
I came to with only the voices of my friends and woke up extremely lethargic, unable to function normally, and in extreme cold sweats. I did end up throwing up a few times and it took me about 10 minutes to get back up on my feet. I went home, slept it off and woke up the morning shiny new.
This is where the unknown side affects come in: After the experience I became extremely sensitive to foods and eating, which makes it almost physically impossible to nourish myself. I wasn’t able to take simple bites of food because I would immediately gag/throw it up. Although I’m able to eat a bit more now, I usually can only eat one full meal before I feel sick. This has caused what we all know as an eating disorder, but not one of my choice.
2) I have been in constant dissasociation for about 7 months now. It is extremely hard for me to enjoy life to the fullest when I can’t grasp the beautiful scenery of nature or the simple comfort of a familiar smell. I have gained a hatred for myself , my surroundings , and my outlook on life. I don’t know if I’ll ever be able to be normal again but if god exists, I hope to god that I will.
There is a lot more to say but I’m-hoping that I am not the only one.
Another (p.s): tips on how to enjoy life sober ? I only smoke we3d and most people would say that’s not concerning , but to this point , I feel like I can no longer enjoy my life in the same Lens of my body, almost as if a dark lens has overtaken me.
This is my cry for help,
Your bad decision maker 🫂
submitted by
Baddecisionmaker_ to
shrooms [link] [comments]
2023.05.29 12:16 Few-Jellyfish146 What is Danny up to?
| I feel bad if this is all his doing because then I feel bad for ruining a video lol. I saw someone else post that the reflection in the window shows the “paparazzi” with just a regular iphone so the shutter sounds are probably fake. But his reaction seemed so genuine initially. But like there’s just one dude following him around and I can’t find the original person who posted it. It’s just this one account who’s only ever posted these videos. Also the ViralVisionNews that pops around the video as the original creator or paparazzi doesn’t exist, like there’s no info on them other than videos of danny. submitted by Few-Jellyfish146 to DannyGonzalez [link] [comments] |
2023.05.29 11:59 Purple-Yesterday-452 Which of these symptoms are from methane SIBO
- Brain Fog
- Vision problems (not as easy as before to focus vision. Significantly dimmer vision. Impossible to not see floaters on walls and shadows etc.)
- Reduced bodily coordination.
- Fatigue
- Feeling hot at normal temperature. Not cool after bathing
- Constant thirst
- itchiness
- burning skin
- feet and hand tingling
- feet spasms
- breathlessness
- Food sensitivity
- muscle pain
- itching and stinging
- Muscles tired. Pulls in muscles.
- Constant ringing and pressure in ears for 4 years. The ENT said the ear is fine. After pooping a lot they decrease which I am not able to do without suppository
- Bad mouth taste
- Muscle twitches
CONSTIPATION FOR 10 YEARS - Have to push hard to poop everytime. I have to relax buttpipe to poop - Difficulty farting. - burning in buttyole - Used to have severe pain in the penis, butthole and the stuff in between them - Stomach used to be hard a few years ago - Mouth used to smell really bad a few years ago - Used to have trouble peeing
submitted by
Purple-Yesterday-452 to
SIBO [link] [comments]
2023.05.29 11:49 maandeep563 10 Active Volcano On Earth » Vision Essay
A volcano is a geological feature on the Earth's surface that is formed when molten rock, ash, and gases erupt through the Earth's crust. It is essentially an opening or vent in the Earth's surface through which magma, which is molten rock beneath the surface, reaches the surface or erupts into the atmosphere.
submitted by
maandeep563 to
u/maandeep563 [link] [comments]
2023.05.29 11:47 jchinchilla Do I have Visual Snow?
I want to preface this by saying that I have been to the optometrist and they’ve cleared me from anything structural in my eye. I’m good there. I have not seen an ophthalmologist nor a neurologist.
I don’t know if I have visual snow. Everything I look up as far as Google images or descriptions don’t match what I see 100%. However, I what do see is flickering when I look at leaves on a trees, when it’s foggy against dark buildings, shadows underneath cars, black surfaces, when it’s pitched black in my room and if I really stare at something with light, I see it. I don’t feel like I have the VS that obstructs vision like you can find in Google image but something definitely flickers like faint static (same color as whatever I am looking at, maybe a little gray) but I wouldn’t say it’s as if I am looking as TV static. Could it just be “visual noise?”
I also have Bluefield Entoptic, tons of eye floater, and negative images from trees, mountains and building when looking at the sky. I also have negative images of high contrast objects like my TV in my peripheral and afterimages. Also, every now and then I’ll have a tiny star-like flash in peripheral. Only happens every so often. When I Google all of this, everything I read says this is normal. Not sure if it is.
Now, first noticed this about 10 years ago, 2013 but I managed to ignore it and live a fairly fulfilling 10 years where the most annoying thing was the eye floaters. But I’d wear sunglasses. However, just recently in 2023, I was diagnosed with Generalized Anxiety Disorder and have begun to notice EVERYTHING to the point where I don’t know if my symptoms have worsened or I’m simply hyper-aware and on the look-out.
In any case, going back to my first point, I don’t know if I have VS but given my description, does it sound like something others have had?
Apologies for the long post, just trying to be as descriptive as possible.
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jchinchilla to
visualsnow [link] [comments]
2023.05.29 11:38 FoxCharacter5108 wearing contacts for the first time. vision is weird. is this normal?
so i’m wearing contacts for the first time right now at home (did wear them at the optometrist’s office too but she took them out right after) and my vision feels… weird? like not blurry but just kind of distorted-ish? it feels similar to vision in the adjustment period after i’ve gotten new glasses after a changed power in the past. also my right eye feels kind of salty. is this normal?
this is my power if that’s relevant (toric lenses):- right eye - spherical: 6.25, cylindrical: 2.00 left eye - spherical: 6.00, cylindrical: 1.50
submitted by
FoxCharacter5108 to
contacts [link] [comments]
2023.05.29 11:21 Xallllva QC on Daytona 116500 v3 from Jtime
| - Dealer name: Jtime
- Factory name: Clean Factory
- Model name: 116500 V3
- Price paid: 788 + 45 Shipping USD
- Album Links: pictures attached
- Index alignment : looks great to me, high quality rep.
- Dial printing: looks very comparable to other QC posts from this factory. So I assume it it good.
- Date Wheel alignment: No date on this morel/ Not applicable.
- Hand alignment: No issues that I could find.
- Bezel: This one I am not sure of. Would like to get opinion from community. To me, bezel looks blurry (possibly picture quality) and numbers “cut out” not very clear.
- SEL: Looks decent.
- Timegrapher numbers: + 6 s/d. 296 degrees. 0.1 ms
- Anything else you notice: overall I’m satisfied with quality but would like to get opinion from this awesome community. The only thing I’m not sure of is bezel quality. Any feedback on this watch would be much appreciated. Thank you.
submitted by Xallllva to RepTimeQC [link] [comments] |