Chevy malibu check engine light reset


2010.09.20 06:45 darthcaldwell r/CarTalk

The place to talk about your own car.

2023.06.01 05:12 RegalLegalEagle Made of Mud

Based on a Dream
FDF Resolute, Sanctum Class Battlecruiser, en route to NT-2125 deep Fringe.
Mary had been rather intrigued by the concept of an observation deck on a ship. Curator ship designs didn’t even have windows let alone a whole deck. Yet, deck seemed a bit of a grand exaggeration now that she was standing in the room with the large window dominating one wall. The room was empty aside from herself. Though there were tables and chairs enough to fit a few dozen people easily. No doubt it was more in use if the ship should be hosting dignitaries over some important planet, or picturesque astronomical feature. En route to NT-2125 however they were instead enveloped in the Ink, a sight no one seemed keen on viewing.
Her education had of course touched on the existence of the Ink, but that was about it. She had no idea how it really was used to facilitate FTL travel. What she did know, now that she was looking at it, was that it was rather unpleasant to look at. She had seen purest black. The concept of looking at entirely nothing but a void was fine with her.
The Ink however… While she watched it slowly move around before her eyes it was like a vast ocean of some kind. An ocean of… incredible depth. When she had first stepped into the room and seen it dominating the large window she had thought it to be a mixture of blues, purples, and blacks. But the longer she watched the bubbles and lines slowly moving around she wasn’t sure if she were seeing color at all. Maybe she was seeing not the absence of light, but something opposite to it. As if the Ink gave off… anti-light.
She had no basis for this thought of course. No training, education, or experience to make her believe it was a real thing. Yet, if matter had anti-matter why couldn’t light have anti-light? After all the longer she looked the more if felt like she wasn’t really seeing anything. Nothing real anyway. More like… if she closed her eyes and rubbed against the eyelids and saw the attempts of her brain understand the shadows. Then there was the thought maybe she really was seeing something. Something just under the waves of its vast deep ocean of anti-light. After all, what was causing it to move? Were the waves, ripples, and bubbles purely random? Or was there something making it move?
As unpleasant as her line of thinking was, at least watching it gave her some small alone time on the otherwise crowded vessel. It also gave her an excuse to keep her headset muted. She would much rather deal with staring out at a vast ocean of anti-light than listen to the ship around her at this point. Yet, the moment she began to consider that she saw a flash in the bottom of her vision. Door opening. With a flick she started the program to let her headset gradually increase volume as her ears began to work again.
First sound, click of hard heel on metallic decking. Second sound, sharp intake of breath likely indicating surprise, anxiety, unease, or combination. Third sound, a tongue flicking against teeth before making a disapproving sucking sound. Fourth sound, fabric on fabric rubbing was very low and soft indicating luxury stitching and material. “Hello Director Obli.”
“Translator.” Came the curt reply, though said at a perfectly reasonable volume for normal speaking Mary winced a bit. Going from total silence to even the muted sounds she was getting now was rough at times. Especially as more just kept building. Even at this low level the sound of the ships began to return to her. The groan of metal, the hum of electricity, the distant murmur of people going about their tasks. She had no idea what she’d do without the headset to at least partially mute the world around her.
“Your bodyguards aren’t joining us?” Mary glanced over at the Huul’Rav in his custom suit. She couldn’t see his guards, but she could hear them just outside. She recognized Hrue from his breathing pattern, as smoking had done a number on his lungs. Based on the jingle of grenade tabs the other was Juul.
“If the Curators wanted me dead I highly doubt they’d create you just for the task. They’re more than powerful enough to have no need for subtlety or subterfuge.” Even though the director was talking to her he was looking out the window at the Ink. She could see the disdain on his face rather obviously. A hand moving up to nervously brush his furry chin, even as he tilted his horns side to side.
While he seemed focused on the Ink her mind returned to his curious comment. Did the Curators need to employ subterfuge? Of course they were powerful, but surely there was also use in subterfuge. Regardless, she had not been sent to kill the Director. Or anyone for that matter. She had no training in combat or related topics. He seemed to also be thinking about this though as he looked at her. “You aren’t here to kill me right?”
“No. I’m not here to kill you or anyone else.” She assured him. “I’m just here to facilitate communications during the negotiations.”
“It is curious though. Why the Custodians sent anyone at all…” He trailed off and while she was about to answer he turned and spoke first. “Actually do you mind if we talk somewhere else?” At the end his eyes darted to the window and the swirl of the Ink beyond.
“Certainly.” She nodded, and gestured to the door letting him go first.
“I appreciate it.” He commented and even as he stepped through the door Hrue stepped in front of him to lead, while Juul stepped up behind Mary to follow. “I will admit it spoils my plans a bit. I wanted to talk with you in private a little. But uh… I do not particularly enjoy looking at the Ink.” She could hear his breathing pattern change just being in the hallway, out of sight of the swirling anti-light.
“I’m sure we can find privacy elsewhere. Though I am unsure what kind of private chat you would like. I’m here strictly as a neutral party to facilitate negotiations.” She reminded him.
“As you’ve said many times.” Obli waved off her remark. “Anyway, since you’re new to this sort of thing I just want to introduce you to my underling since you’ll be working for him during the start of the talks.”
Mary frowned at this sudden revelation. “First, I don’t work for you, or your subordinate. I-”
“Are a neutral translator provided by the Curators.” He waved her off again as they walked. All around her she could hear the ship and its crew going about keeping the ship alive as it were. It was an older vessel and every creak and groan of stressed metal, or electrical spark continued to heighten her anxiety. She could not wait to get off this vessel and onto a planet. “I meant work for him in a more metaphorical sense. I know you likely expected to work with me throughout these talks but it’s just not how labor talks to management. They don’t get to start by talking to a Director. They’ll start with someone just important enough to garner attention but with no real power. If he fails, I swoop in and save things. If he succeeds I get to take credit in the end and talk about how I knew he was the man for the job.”
The further they walked from the observation deck and the Ink the more confident and in fact arrogant Obli got. She wasn’t particularly keen on his behavior but she had at least grown accustomed to it on the trip so far. “Why then did you spend most of this trip testing my abilities as a translator?”
“Because I was trying to figure out your angle.” He replied with a glance back over his shoulder as they reached a lift. The four of them filtered into it before Juul hit the button for the hangar deck.
“I don’t have an angle. I was instructed to come here and facilitate-” She began but he yet again waved her off.
“Neutral yes yes. But why? We’ve never needed nor requested Curator assistance for anything like this. We have a proven history of successfully ending labor disputes and organization efforts. So why have the curators bothered to send you? Shouldn’t you be trying to help keep the FDF from falling apart? Or spreading the word of the Curators to the masses or something? That is something they do right? Proselytize?” Mary was fairly confident Obli tried to be dismissive about the Curators just to make himself more comfortable. It was a minor enough annoyance to overlook. Though she wondered if it actually helped ease his fragile ego.
“The Curators do not proselytize no. They have no need. They exist. They act. They do not need the approval of others, nor belief in their correctness. I am here because I have been ordered to be here. I was told I must assist in negotiating between the belligerent parties on NT-2125 and observe the outcome. That is all. If the Curators have a deeper reason for sending me here I do not know it.” While she spoke she could already hear Obli clicking his tongue in disapproval. Hrue was trying, and failing, to breathe quietly. Juul was running her hand over a smooth metallic object in her right pocket, slowly turning it over.
“I know you are flesh and blood, but you’re more like your creators than I find comforting.” Obli very bluntly commented.
“I do not exist for your comfort.” Mary pointedly replied, which made Obli click his tongue in disapproval once more. By that point the lift stopped and the doors opened. The rush of sound from the hangar deck made her wince a moment as she had to deal with the sudden volume as she lowered her headset sensitivity.
“I don’t think you exist for your own comfort either.” Obli remarked, now smirking a little at her obvious discomfort. There was little she could do but cast a glare in his direction as the pain subsided and the sounds took on a more muted level. Looking out across the hangar she could see dozens of people moving around and working on the ship’s complement of shuttles, and fighters. No one was expecting combat, but that didn’t stop the captain from preparing anyway. While she was told most of the machinery operated at frequencies most species couldn’t hear it always gave her a headache to be around so many buzzing, grinding, churning machines.
“Regardless.” Obli continued. “I want to make it clear I have been authorized to extend to the Curators our most sincere intent to be friends. If there is anything we can do to make your job more comfortable let me know. And if you see fit to pass on anything you hear from the labor organizers direct compensation is on offer.”
“I am here as a neutral party.” She reminded him yet again. But he just spread his hands and smiled.
“We’re willing to pay for even what you would consider banter and gossip. Anything you hear. My subordinate is also authorized to compensate you but I’d prefer a direct copy.” He held out an encryption cylinder. While she had no intention of passing along anything she did take it. It might be useful for other reasons.
“I don’t have a bank account, you know. Or any credits.” When she told him this he looked entirely confused. “I am not paid for my efforts. Curators do not use currency of any kind. Resources are simply provided as needed.”
Director Obli’s look of pure disgust was even more obvious than when he’d been in the observation deck. “And here I thought they were civilized… But it’s then all the more important for you to start building up your own nest egg!” He began to pull a credit chip from his pocket but she waved him off.
“I’m not chipped nor do I have a slate.” This time he scoffed and looked confused even as he held it out.
“You can take the whole thing. How do you expect to pay for anything on the planet without credits?” He seemed genuinely baffled.
“I don’t expect to pay for anything on the planet. Your company has extended their most sincere intent to be friends after all.” As she tilted her head a little while looking at him Obli just snorted.
“Ah… This is why my assistant was babbling about an expense waiver. Yes… There are limits to it, you know. Food, drink, necessities only.” Mary just stared at him until he finally sighed and tucked the credit chip back into his pocket. “Fine. It’s best for you to go change now then, the shuttle will be leaving as soon as we hit real space.”
She was wondering why he’d brought her here directly. “And why am I changing?”
“Well, you can go as you are if you like. But this isn’t a Curator ship. The Resolute has to drop further away from the planet so the shuttle will be in space to close the gap to the planet. And, I mean clearly Curator tech never breaks or has any accidents but our poor mortal hands make poor mortal vessels.” Obli spread his hands as if to highlight his own soft, well manicured hands.
“Fine.” While her suit wasn’t as comfortable as her normal clothes she didn’t intend on being the only one killed by some sort of accident on the way to the planet. It would set a terrible precedent. So she walked away from Obli and his guards then towards the hangar’s locker room.
As she strode across the deck, stepping over fuel and coolant lines she tried to make some sense of the mass of sound around her. Obli no doubt thought she was beyond earshot when he spoke to his guards. “Strange bird. Easy on the eyes though.”
Hrue cleared his throat a moment to reply in a gravely, raspy voice. “Think the Curators made her to be attractive to most species somehow? Robot magic or something?”
“I don’t know. Maybe. I still don’t know why they sent anyone at all. I don’t trust those damned machines.” Obli replied. She had expected this sort of reaction. It was in line with their comments during the trip.
Other than that most of the technicians, mechanics, and pilots moving around the hangar seemed much more focused on their work than anything else. Grumblings about the captain’s standards, and an apparent lack of spare parts. Based on the overall comments it seemed to be more about not wanting to do so much work rather than serious concerns over abilities to keep ships functional. Or so she hoped.
Once in the locker room she made her way to the back where a special case had been installed for her suit. While she would have preferred to travel on a Curator vessel she was glad to at least get a Curator suit. They didn’t have many organics, but the suits they made for her and the other Lifted were absolutely the best in terms of survivability, durability, and protection. Just not… comfort.
Since the locker room seemed to be empty she quickly stripped down, setting aside the encryption cylinder Obli had given her. For a moment she examined herself, along the deep red feathers of her head and neck, gradually turning to a sunburst yellow down her torso, and finally a rich deep blue along her legs and tail. Did species find her attractive? If the Curators had intended for this they likely would have included it in her training surely. Must just be Obli and his guards.
Stepping up to the Curator case she hit the activation button and then held perfectly still as the case opened, arms moving out to begin affixing the suit to her body. First she felt the snap of metal rings around her ankles, wrists, neck, hips, and ribs before the rest of the exoskeleton was built up around it. Then came the cool mesh of the inner suit pulled up underneath it and against her feathers. Next was the composites slotted into the outside, layered and overlapped for maximum coverage. Finally she prepared herself for the final step as two hoses connected to the metal collar around her neck. She hated this part.
When the liquid began to pump into the lining between the mesh and the composite layer it was ice cold and caused her to gasp and shudder as it filled in. It took a few minutes while she tried to carefully control her breathing and push past the cold. Once it was finally full the suit activated and the liquid turned solid, controlled by the sophisticated Curator chip in her skull. Her temperature quickly began to return to normal now and she took a slow deep breath in relief before taking the helmet the case offered last.
She refrained from putting the helmet on yet though, it wasn’t quite big enough for her taste and always rubbed her eartips. Walking back out into the hangar she could feel the suit somewhat flowing around her movements. It would turn liquid to move, then solid when it didn’t need to. She was also told it would go selectively rigid to deflect projectiles. A feature she hoped to never test.
Looking around a moment she saw Obli near the closest shuttle, speaking to someone wearing an executive pattern suit. Luxurious and comfortable, but she’d prefer the Curator suit in an emergency. Next to him was a human in a deep blue armored suit with steel accents. As she watched he draped a travel cloak over the shoulders of the suit. An interesting touch. Walking towards them she had to stop a moment to let a rumbling hangar tug pass. Several technicians rode in the back, carried to their next task.
Judging on the whine of the back left wheel she figured their next task might be to fix the tug itself. Either way she continued on up to Director Obli. “Translator. I’d like you to meet Kingus.” Obli gestured to the figure in the executive suit. Up close she could see through his helmet’s faceplate and examine the Nikvic inside. Rather stubby bone ridges. Rather young then for an executive.
“Translator.” He nodded to her.
“Kingus, it’s nice to meet you. My name is Mary, though translator is just fine as well.” She took an amicable approach for now.
“Yes. This is my bodyguard, Eli.” He gestured to the human next to him, who made for an imposing figure in his armor. With his helmet in place the steel visor reflected a distorted reflection of herself back at her.
“Ma’am.” He nodded and extended a hand out from under his cloak. Shifting her helmet to her left hand she carefully reached out to shake his hand in return.
“Eli, it’s nice to meet you.” The first human she’d found in the employ of the company. Though she knew most of the problems on the planet were related to their human miners. Allegedly at least.
“Nice to meet you as well ma’am.” His shake was firm but not aggressive. “We should be ready shortly. They’re loading the last of some food supplies and then we’re waiting on the marines.”
“Food supplies… I don’t even know what we’re taking down there. Argyle is a full fledged city. The problems its facing are related to labor terrorists. Not famine.” Kingus mentioned with a huff.
“It’s likely my food.” Mary answered. “The Curators were unsure how long I would be here and sent me with a full complement of prepared meals.”
“Oh.” Kingus coughed lightly. “Well… that’s fine then. I wasn’t aware you had special dietary needs. But the marines at least should be here. What’s taking them so long?” He tried to deflect a little and looked around.
As if summoned by his complaint she saw a group of human soldiers approaching the shuttle. The few times she had seen soldiers so far they’d been in smart uniforms and moving with purpose and sharp specific gestures. These… did not look nearly so impressive. Or poised. Instead the group just walked casually towards them, in a mixture of armor sets. Most had a haphazard drab olive green coat of paint but much of it was chipped and worn. Not to mention much of it was also covered in writing, drawings, and decals that she doubted were officially sanctioned.
Only the man in the lead looked to be in a truly official uniform set of armor. “I’m Lieutenant Barrow. I assume this is the shuttle we want?”
“Barrow, this is Kingus our Executive Labor Liason.” Director Obli introduced them. “This is our translator Mary.”
“Never seen one of you before. What species are you?” Mary turned to look at the soldier who’d spoken to her. He was just next to the officer, and his armor looked particularly beat up. She also noticed signs of scorch marks in several places. Unlike the single smooth faceplate of Eli’s armor his helmet looked more like a scowling face with golden lenses in the eyes.
“I am not an official species. I was Lifted by the Curators to act as a translator.” She informed him directly.
“Interesting. So you’re a bird. But you’ve got ears. What’s with the headset?” He gestured up at it as she reflexively reached up with her free hand to touch the side.
“There was a slight miscalculation in my creation and I find most settings to be… uncomfortably loud. The headset is to regulate the volume of my surroundings to prevent damage and discomfort.” She explained.
“What… wait. The Curators made a translator who gets hurt by sound? Am I understanding that right?” Mary frowned at his comment.
“That’s somewhat reductive.” She tried to deflect.
“Is it wrong?” He pressed.
“It’s not entirely inaccurate.” Disparaging on the work of the Curators wasn’t something she was comfortable with.
“That’s a fancy way of saying I’m right. So your job, which is listening to things, actively hurts you. Man… sucks to be you.” A few of the other marines snickered and giggled behind him as Mary frowned.
“Gunny, that’s enough.” Barrow finally waved off the other marine.
“Where’s the rest of your company? And the Major?” Obli asked now, thankfully moving things along.
“Elsewhere. He said if you’re not going to the planet yet he doesn’t see a reason to go either. My platoon and I are sufficient at this time. Once you’re ready to head down then the rest of the company will deploy.” Barrow shrugged. “You send your flunkey first he sends his flunkey too.”
“We have concerns about possible terrorist strikes on civilians during the labor talks. Are you sure a platoon is really sufficient?” Kingus asked.
The officer sucked in a breath, likely about to answer but Gunny cut him off. “Isn’t it interesting. All across the fringe you corporate types like to talk about how safe and secure your mining colonies are. Biding everyone to bring their families and get to work. Yet, the moment a union starts to form you start screaming about terrorists and how you need the military to keep order.”
“Gunny.” The officer hissed at him. Gunny waved it off a moment as the officer cleared his throat. “Your own reports suggest corporate security is robust enough to secure the city. We have no intel to suggest any threats of terrorist strikes by the miners are really valid. A platoon will suffice for now. If the situation changes the rest of the company can deploy very quickly I assure you.”
“Fine. But remember just because the miners in question are human doesn’t mean you can give them free reign. The FDF and by extension the marines rely on our funding to keep functioning.” Kingus replied.
“You never let us fucking forget.” Gunny muttered that barely under his breath. Neither Kingus or Obli seemed to pick up on this but Mary did.
“Many species across the Fringe have been generous enough to accept many human refugees. We obviously seek a future of cooperation and mutual success. This is not about humans being singled out. They have been given the same rights and contracts as all other species who join our corporate family.” Director Obli smiled and spread his hands in a friendly gesture. “We ask only that you protect the talks because they’re so important to our continued wellbeing as united front here on the Fringe. The Tide comes for us all and we must be ready. Together.”
“Well said Director.” Kingus nodded in support.
“Fucking please…” Gunny muttered and made some sort of gesture with his fist making a pumping motion in front of his hips. From the reports the Curators had given her, really what it seemed like was the humans massively increased their productivity, but in exchange wanted better treatment from the various industrial consortiums. The executives like Obli enjoyed the productivity but felt treating them better would set a bad precedent.
Across the fringe however humans had been getting their way more often than not. NT-2125 was by far the biggest, most high profile case, but she didn’t imagine it would be anything special. “Yes, well, we are here to keep you safe and make sure no one kills anyone. On either side.” The officer assured them and then gestured at the shuttle. “Shall we?”
“Have a nice flight Translator. Remember to call me.” Obli smiled and nodded at her.
“I’m sure we’ll be in touch, Director.” She finally pulled her helmet up and on, feeling it settle into place with a click and a soft hiss at it pressurized. The very tips of her ears were lightly pressed in by the sides which was why she’d waited this long to put it on. The marines began to board the shuttle first, shuffling along rows in the center to get into seats with metal shoulder restraints that would help hold them in place.
“Hey, so you’re a Lifted? What do the Curators want you here for? What’s the deal?” Gunny asked as he waited near the back for the others to shuffle in.
“I am not at liberty at this time to discuss the Curators or their work.” Mary’s forehead felt slightly warm as she answered him.
“Oh come on. There’s got to be something special the Curators want you here for.” Gunny insisted.
“I am not at liberty at this time to discuss the Curators or their work.” Mary’s forehead felt a bit warmer still.
“Gunny leave her alone.” Barrow instructed.
“C’mon why a translator at all? We’ve got earpieces! I’ve never seen a translator before, let alone a Curator one!” By now the other marines were seated and Mary began to shuffle up the row looking for a free seat.
“Ma’am you’ll need to take one of the jumpseats up front. These harnesses aren’t made for your Curator suit.” Barrow tapped one of the set of shoulder restraints. So she kept shuffling past the row of marines towards the front.
“I don’t rely on machine translation. I am fluent in over six hundred languages and forms of communication. I listen to all parties and ensure nothing is lost in translation.” She assured them.
“Only six hundred? I knew of a guy who was fluent in over six million forms of communication.” Gunny’s voice had a slightly different tone to it. Was he joking?
“Six million seems excessive. I assure you I am well trained for my job.” Now at the front of the shuttle she found the jumpseat in question. Yet, when she went to pull the seat down the dangerous whine and groan of the metal hinged did not inspire her with confidence. Still it was her mission so she settled into the seat and went about trying to figure out the harness.
Barrow approached her and pointed to the straps in order to help her out. “You’ll be fine. This is really just a precaution.” The Lieutenant nodded and gave her shoulder a pat. She smiled up at him then, her faceplate clear unlike their armor. It was thought to be better for non-verbal communication cues if people she spoke to could see her face. Kingus and Eli were the last to settle in seats nearby.
“Hey! Corpse!” Gunny called out as Eli settled into his seat and set the shoulder restraints with practiced ease.
“Excuse me?” Eli looked across the aisle at Gunny.
“You’re corporate security right? Corp-sec.” Gunny more carefully pronounced. But Mary was positive he hadn’t made a mistake earlier.
“I’m a private bodyguard. I work on contract.” Eli corrected him.
“Oh well anyway the fuck is with the cloak?” Gunny gestured at the deep blue cloak draped over Eli’s shoulders and body. “You’re in a suit right? Kind of the point of a space suit to be waterproof and somewhat heat proof and shit yeah? Kind of defeats the point of a cloak right? So what gives?”
“It’s about looking stylish. Something you clearly have no concept of Gunnery Sergeant.” Eli’s response seemed to take Gunny by surprise. The Gunny? Was Gunny a nickname or a title? Either way the marines around snickered and chuckled a bit though she could hear Gunny snort.
Barrow took the jumpseat next to her instead of one of the more secure seats. Possibly to help set her at ease. Which she appreciated. “So, Lieutenant. Do you expect this mission to be dangerous?”
“What? Protecting the talks? No. We’ve done this a few times so far. It’s pretty boring. No one has actually done anything. Usually there are some protests. Corp-sec shove people around. Both sides are upset. But no one dies. The talks advance. The miners get a bit more pay and benefits. Both sides are mutually annoyed with the other. And I’m sure in a few years it’ll all happen again.” Barrow shrugged and seemed entirely unconcerned.
“Don’t be so flippant.” Kingus said even as Barrow seemed to dismiss any concerns. “We’ve had some communications troubles from NT-2125. The work of labor agitators no doubt.”
“Communications troubles? Why are you telling us that now?” Barrow asked, showing some concern.
“I thought it was common knowledge?” Kingus sounded genuinely confused that Barrow was unaware of this. “Is it not? Executives on the ground have spoken of damaged communications systems, and delayed reports from outlying facilities.”
“Have there been delays in ore shipments? Or minerals or whatever?” Barrow asked.
“No. In fact due to our exemplary corporate structure we’re seeing increases across the board.” Kingus nodded, clearly proud of this fact.
“So… in your mind the labor agitators are breaking lines of communication. But not… the ore shipments which you find significantly more valuable?” Barrow asked, clearly not buying the idea.
“Don’t be complacent! Just because labor organizers have been rarely violent in the past doesn’t mean it will always be the case! I want your men on their highest alertness lieutenant!” Kingus stressed.
“Yes sir, I’ll be sure to pass that along.” Barrow assured him, even though Mary could tell by his tone that he had no intention of doing anything.
“What’s the planet like?” She asked next.
“The locals have called it Argyle.” Kingus answered. “It’s our largest mining operation and a highlight of our terraforming technology. A dozen zones have been established across the surface and ten of them are already fully habitable without a suit. We expect work to be done on six zones within the solar cycle, and shall open up another dozen to be finished within the next three solar cycles. Mineral and ore outputs are quadruple expectations. Mostly thanks to our unequaled refinery efficiency.”
“Or maybe cause you’re exploiting the shit out of your workers.” Again Gunny muttered this quietly enough to be missed by the others. Mary was settling into her seat as best she could when she heard the engines spool up. Inside the armored cockpit behind her she could hear the pilots flipping switches.
“Systems check complete. Echo shuttle requesting clearance for departure.” She wasn’t sure if that was the pilot or co-pilot. Deeper, possibly male.
“We got a flight plan?” Lighter possible female. Maybe that was the pilot?
“Yeah.” Navigator. Younger, more youthful. Not clear if male or female. “Not much to it. Follow the automated beacons. Their spaceport is big enough for Tagmax freighters so it should be easy peasy lemon squeezy.” Human definitely.
“We’re clear.” Co-pilot.
“Okay.” There was a moment where Mary’s hearing seemed to echo as she heard both the pilot in the cockpit and over the speakers in the hold at the same time. “We’re in real space and disembarking now. Remember to keep your hands and feet inside the ride at all times until we come to a full and complete stop. We know you’ve got no choice in airlines today so suck it up because we’re all you got.” Also definitely human.
Gunny seemed to wiggle and settle in his seat, as if to take a nap. In general the marine chatter in the hold seemed very relaxed and calm. A good sign. The most nervous person was likely Kingus whose breathing she could tell was getting a bit quicker and more nervous. After another few seconds she heard the engine spooling get more intense and the shuttle picked up off the deck. Kingus tensed at this as his hands gripped the seat’s armrests more tightly.
While Mary wished she was in a superior Curator craft she was relatively relaxed. She’d flown many times, especially in her training to make sure she could translate even in stressful situations. Part of her wanted to mute her headset for now, to free herself of the need to listen to every jostle of the shuttle and the people within it, but she knew it was more important to maintain her ability to listen to the flight crew.
For several minutes however she mostly had to fight her growing desire to take a nap. Gunny’s breathing shifted into a soft and consistent snore so he already fell asleep. The gentle rumble of the ship around her and her secure nature also lent itself to a desire to nap… “Hey did we check the sensor calibration before we left?” Navigator.
“Yeah, total systems check. Everything cleared. I’m not seeing any problems.” Pilot.
“Uuuhhh… Okay.” Their tone implied things were not okay. She turned her head a little, and began to dial up her headset, ignoring the other sounds and focusing on the cockpit. Another minute went by as she just had the hum of the engines and marine chatter around her. “We’re sure the sensors were checked?”
“Yeah. Why what’s wrong?” Pilot.
“It’s just… uh… doesn’t make sense. I’m reading like… aaa lot of different atmospheres?” Navigator.
“Yeah. They’re terraforming it. So, a lot of different atmospheric readings.” Co-pilot.
“Sure but… some of these are… bizarre.. Like a… nitrogen? Maybe? And uh… ammonia.” She frowned as the Navigator said this.
“Maybe those are the natural planetary atmosphere. Listen, everything else I’ve got is reading fine.” Pilot.
“Ask ground maybe? Terraforming… accidents?” Navigator.
“Resolute this is Echo Two. Do we have any direct communication with Ground? Over.” Co-pilot. Pause. “No direct comms at this time. But the nav beacons are loud and clear.”
“Probably just some interference. I mean if they’ve had a terraforming accident it’s probably hell on comms.” Pilot.
“Yeah… probably.” Navigator, entirely unconvinced. As she listened she realized Barrow was staring straight at her. Did he suspect something? Was he on their channel?
“Something up?” He asked.
“The navigator thinks there might have been a terraforming accident on the planet.” She explained.
“What? How do you know that?” Barrows looked from her towards the armored door between them.
“I can hear them.” She explained simply.
“Did you say a terraforming accident?” Kinugs looked her way now.
“They say there’s strange atmospherics on the planet.” She revealed.
“I knew it! Labor agitators!” He huffed. “Tell your men to be ready for all manner of terrorism Lieutenant!”
“Mmhh…” Barrow's answer was noncommittal but seemed worried as he focused on Mary. She was still focused on the cockpit however.
“Was there a cruiser in orbit somewhere?” Co-pilot.
“The uh… Tartar or something. At least on the mission brief. We tracking it anywhere?” Pilot.
“I… no. I’ve got us, the orbital refinery platform, and the Resolute.” Navigator.
“Freighters? Shuttles? Corporate Yachts? Anything?” Pilot.
“Nnnnno.” Navigator.
“They aren’t seeing any other traffic in orbit.” She relayed to Barrow.
Barrow cleared his throat and seemed to trigger a mic in his helmet. “Guys, shut the fuck up. Gunny wake up.” A marine besides gunny slapped the man’s shoulder causing him to jerk in his seat and a knife seemed to appear in his hand.
“Wah?” He looked around.
“Something’s up.” Barrow mentioned. “No traffic, planetary comms are down, and terraformers are fucked up.”
Mary expected some smart comment but Gunny tucked his knife away and just listened. “Wait. A… freighter is taking off.” Navigator. “And I’ve got one leaving the orbital platform.”
“Ping them?” Co-pilot. Pilot must have nodded because he continued. “Pinging.” Pause. “Both are automated. Both report… systems are fine. No issues.”
“Nothing from ground? Emergency beacons? Distress? Nothing?” Pilot.
“Nothing.” Co-pilot confirmed.
“I mean… they’d be loath to stop shipping ore. Maybe it’s just really comms trouble and they aren’t flying anything right now. Cruiser might be on the far side assisting with some kind of… recovery effort? I don’t know.” Pilot.
“That might be the case…” The co-pilot did not in fact think that was the case. “Resolute, this is Echo two. Uh… do we have any further… mission details? Are we still go on landing? Over.” He sounded nervous. “We’re still go… they think it’s just comms trouble. But they’re prepping more shuttles now for possible rescue or support efforts.”
“I mean everything I’m seeing is clear. Not even rain clouds.” Pilot.
“They’re saying there’s comms failure on the planet. They’ve found automated traffic only. No distress calls.” Mary relayed. A moment later the pilot keyed in a direct channel and she heard the voice through Barrow’s helmet comm.
“Hey eltea. Just a heads up. We think there’s some kind of comms failure on the planet. And maybe a terraforming accident. No signs of hostile action though. Still prepped to land shortly. But uh giving you a heads up.” So they could talk to him but hadn’t.
“Appreciated. I’ll relay.” He acknowledged. Then she had to try and focus a bit harder as Barrow began to speak to his marines about the situation but the flight crew was still chatting.
“Entering atmo now. Any change in sensor reading?” Pilot.
“No. Area around Argyle looks… okay. Wait, that's the city right?” Navigator.
“Yeah. Uh. Maybe.” Pilot. The shuttle began to shake a bit harder though from what she had experienced before this was just normal for entering atmosphere. They were quiet as the shuttle rumbled. But after another minute the rumbling seemed to get worse instead of better. She was much more acutely aware of the groaning of the metal and just shuddering of everything around her. Kingus’ teeth were rattling and clicking especially. “Okay what the fuck.”
“Yeah… Yeah… Uh… fuck.” Co-pilot. What were they seeing? Just describe it outloud!
“I can’t turn it off. Ground has us locked into our corridor.” Navigator.
“Override!” Pilot.
“I can’t! I’m trying!” Navigator. The shuddering of the shuttle intensified further as it seemed to be moving around, like the pilot was trying to shake them out of whatever their path was and kept getting pulled in. “It’s not using any normal code! I’ve got no fucking clue what this is!”
“WHAT THE FUCK IS THAT!” Mary winced at how loudly the Co-pilot yelled that. So far their voices had been full of stress and anxiety, but not fear, nor had they been loud.
“Jesus!” Pilot. What? What was it? “Look at it fucking move! Chaff! Flares! Dump everything!”
“Brace!” Mary cried out as she clutched her harness. She could hear the deployment of flares and chaff in a rapid series of bops and clanks. Then she could hear something hit the shuttle… But it wasn’t an explosion? Just a meaty metal crunch. Her body jerked hard in the harness as the shuttle around her began to spin, or jerk, or she had no idea but it was twisting violently!
“Fuck!” Pilot
“Watch it!” Co-pilot. Red lights immediately came on in the hold of the shuttle, she could hear as well as feel the violent collision as the port wing slammed into something. For a brief instant she could hear the shattering of glass before her hearing was just overwhelmed by the rest of the crash and the screaming around her. The force yanked her hard against the harness as she heard the terrifying screech of metal being pried apart as the hold and the cockpit sections of the shuttle seemed to detach.
Strapped to the jumpseat she could only watch in horror as the marines before her were suddenly spun in a different direction while Barrow and her were tumbling on the now suddenly exposed outside of the cockpit section. She was screaming as loud as her lungs could bear, but he was oddly quiet. As if resigned to their fate. She could see the city spinning around her, and the straps holding her began to give way as they were never intended for this. Barrow reached out and for a moment she reached towards him but then they hit something hard and her body was sent flying free of the seat.
[Continued in Comments]
submitted by RegalLegalEagle to HFY [link] [comments]

2023.06.01 05:08 SlightlyDemotivated Engine light on my OG Saab 9-3

Hello The “check engine light” light on my OG Saab 9-3 (2.2 TiD) randomly turns on and off. Is it something to be concerned about?
submitted by SlightlyDemotivated to saab [link] [comments]

2023.06.01 04:46 wormy-worm-worm Hoo boy so much in so little time

Alright, so, we’re getting settled!! We have folding chairs and tables, internet set up, a curtain, and my roommate just got herself a desk. I always forget to take a picture of my hair lol, lemme get a pen and some paper and then I can upload a picture of myself.
I’m currently celebrating the birthday of one of the kiddos in my chosen family. She’s 5 now!!
But as for spicy drama— I blew out not one but TWO tires on a killer curb by my apartment, and had to go to a shop at midnight to get it fixed. On the way cops pulled me over like “wtf are you doing” and I pointed to the shop LITERALLY DOWN THE STREET and went “fixin my tires”.
They waved a finger in my face to see I was drunk, only to soon realize that I am sober and simply mega stupid. I was crying about how I just wanted to go home and eat soup (my roommate makes absolutely bangin’ egg drop soup, and I forgot to take my container to work that day so I was super hungry). They let me go get my tires fixed without any charge or anything they just told me to be careful.
Shopkeeper only spoke Spanish and I went “yeah, no problem, I speak Spanish I got this” but as soon as I opened my mouth every word just disappeared. Latino privileges got revoked I guess. I could still speak I was just so nervous that my brain forgot 50% of what I needed to say. Anyways, tires got fixed.
My check engine light came on and then mysteriously disappeared again, my apartment hasn’t given my my fan back (rip can you will be missed), we had some curtain and IKEA shenanigans, and I went out to coffee with a really cute guy :)) also my friend gave me their old binders that they don’t use anymore, so I have binders now!!
My flag is hung up and I’m going to go eat pizza with my chosen family once I get out of the car.
I’ll post more when I think of it lol they just rolled up. See ya soon homies
submitted by wormy-worm-worm to countdown_to_burger [link] [comments]

2023.06.01 04:42 Comfortable-Noise-67 Engine running lean

My son’s 2008 Volvo XC70 with ~100k miles on it is suddenly having issues. As he was driving it three days ago, the warning light popped on saying the tranny fluid is low, a check engine light popped on, and the car started making like a high-pitched loud screech. The OEM reader indicates that the engine is running lean, which I believe means there is too much air in the air:fuel ratio. I do not see any fluid leaks underneath the car and the low tranny fluid light doesnt show up now when you turn it on. Although he hasn’t really used it except to move it from the garage and back into the garage at which time I didn’t hear the loud screech—although he claims it was whining. I am really hoping to get an idea of what might be going on and with that knowledge attempt to determine how much $ we are looking at, if it needs to remain parked until it gets fixed, can he even drive it to a mechanic shop, etc. There seems to be so many possibilities when an engine is running lean, but I am hoping someone can give me more insight. Thank you
submitted by Comfortable-Noise-67 to AskMechanics [link] [comments]

2023.06.01 04:33 Allyouneedisglove DPF replacement or needs cleaning?

Hi - I bought a “new to me” ‘20 2500 HD AT4 with 75k miles on it last week. Check engine light came on yesterday. Went to Autozone for a free check. Reader came back saying DPF may need to be replaced. Has anyone come across this? A replacement is about 2-3k. Does it just need a tech to clean it? I’ve also read that a long consistent drive over 30-40mph should allow the DPF to clean itself.
I have an appointment at a dealership on Monday but hoping it’s an easier fix than having to go to dealer and pay an arm and a leg.
submitted by Allyouneedisglove to gmcsierra [link] [comments]

2023.06.01 04:00 Electronic-Dig9119 09 wrx with p0021

Have a p0021 on my 09 wrx after putting in a new shortblock. Only issue is I do not have screens in the lines as it's an 09, undid the oil line at the top of my turbo and primed my engine and I'm definitely getting oil to the turbo so I'm not super concerned about turbo longevity.
I checked timing, it's dead on, checked for screens at avcs and none there and made sure I was getting oil to the turbo.
Few questions: 1. I've read about there being screens in the one on the block that comes off the top of the turbo on some years. Anyone know if this is true for an 09 wrx? I've put this off becuase it involves removing the turbo but if I've got to do it then I've got to do it.
  1. I am using some 10w40 conventional during break in, will this cause the avcs to go out of whack before I get something synthetic in?
  2. During reassembly I assembled all of the oil lines assuming that there were 3 sizes of bolts. 1 for the top of the turbo oil line, the others were coolant and oil and looked slightly different on the top. Did I mess up, are these different flow rates or something?
Trying to determine if I should finish the last 150 miles on this break in oil and accept the light while I have conventional in it or keep digging. Cars running fine, running a cobb tuner on a basemap from a reputable tuner here in east idaho.
submitted by Electronic-Dig9119 to subaru [link] [comments]

2023.06.01 03:55 Littlefagg Car ain't starting but cranking

Heyi've been searching internet for quite a few days already and couldn't find the anwser to my problem.Short story i bought a car from a friend for cheap as it wasn't woking. He was driving it like always turned it off but it never turned back on. It had quite a big problem with oil leaking but that would be fixed by planning the head and a new headgasket.
So the overall problem is it cranks, it has spark, has fuel, i reajusted the timing to neutral as it seemed to be advanced, changed the ignition coil just to be sure, checked the main relay and it seems to be working and looking just fine, but still the car doesn't start. although once when i was cranking it it started for like 2 seconds and died instantly.There is a checkengine light but the only thing it says by checking it without obd2, cause it doesn't have a connector, is that it's the no.1 o2 sensor which if im not wrong is the one on the exhaust.
i'm really desperate to get it all fixed as it's my first car but i just can't figure out what's wrong with it not starting.
edit- forgot to add that the engine is d15z6 and the car is civic 1999 in sedan don't know the exact model but the european version.
submitted by Littlefagg to MechanicAdvice [link] [comments]

2023.06.01 03:39 pumpkinheadforbhb I know there’s 1000 reason a car can stall but mine stalled a few days ago i was driving low rate of speed in a parking lot…….

I know there’s 1000 reasons a car can stall but mine stalled a few days ago i was driving low rate of speed in a parking lot. Just shut off. Air was still on tho. Engine was off. I was able to cut it right back on. I thought maybe spark plugs got those changed but it happened again today same thing low rate of speed in parking lot only difference is i was backing up. I’ve noticed a knocking noise when my air is on. No engine light. 2009 Chevy hhr
submitted by pumpkinheadforbhb to MechanicAdvice [link] [comments]

2023.06.01 03:25 Longjumping_Tear_129 2014 Infiniti q50 idling out

Hey guys!
Out of the blue, I got a check engine light and no power to my car. Let it sit and started it up today hoping it would be good but it seems to idle out almost to shutting off.
Anyone else have this problem? For some reason I feel like it may be the fuel injectors? I got some fuel injector cleaner that I’m going to put in the gas and see if that clears it up.
Recently been running 89 octane while the manual says 91+ but gas has been so damn high. Thought I could save a few bucks but it may be screwing me, any thoughts?
submitted by Longjumping_Tear_129 to mechanic [link] [comments]

2023.06.01 03:23 RevolutionaryAd7166 Weird “electrical issues” plaguing my car within a week - could they be related?

I'm seeking some advice and insights regarding a series of strange electrical issues that have been plaguing my 2006 Honda Civic lately. I'm hoping someone here can help shed some light on what might be going on.
It started during a road trip from California to Louisiana. I’m a medical student and I had to be in Louisiana by Monday(I left Friday). Coming out of California, I stopped at a rest stop and when I started my car again after 5 mins the AC wouldn’t work. I thought it might need a a recharge or whatever but looking at it I didn’t see the compressor running. And the pressures were very high when I checked on the low pressure line. It had been working perfectly for the last 4 hours.
When I stopped in Phoenix and started the car the next morning, I noticed that the dreaded "Check Engine" light had decided to make an appearance. I drove it from Phoenix to Tucson with no issues but I knew going into Texas there’s a long stretch with not much on the way so I decided to get it checked. Got the code read at O’Reilly’s and it was “P0507 - Idle Air Control System RPM Higher Than Expected”. Didn’t think the car had been idling any different and there were no real issues but I couldn’t risk it so I showed it to a mechanic nearby. He looked at it and said it needed a new throttle valve/body. I tried to get some more information about what was wrong with it, whether it just needed to be cleaned etc. He kept being vague saying it’s just not working and said maybe an electrical issue when really pressed. Charged me $1300 for parts and labor - felt like I was being ripped off (and also felt there was nothing wrong with the throttle body and don’t think he really did anything) but I didn’t have the luxury of waiting around and other shops were closed. This issue hasn’t reoccurred(maybe they just cleaned it?)
To add to the confusion, the following day, while driving, I noticed that the "Daytime Running Lights" (DRL) light on my dashboard had come on and the daytime running lights were flickering intermittently when I checked. Not a huge issue I thought, I can replace those. However, the issue mysteriously resolved itself the very next day and hasn’t reoccurred.
Fast forward a couple of days, and the left speaker in my car suddenly stopped working. I hadn't made any changes to the audio system, so this was completely unexpected. It seemed like the electrical gremlins were at it again, targeting a different component this time.
Just to provide some additional information, my car's battery was replaced last year, and I haven't noticed any battery-related issues. There's no battery light on, and the car continues to run and start without any problems. The only “new thing” is a CarPlay system that plugs into the DC outlet that I put in a week before I left California.
At this point, I'm at a loss as to what could be causing these sporadic electrical issues. I haven’t had it parked for a prolonged time and didn’t notice any animals but I haven’t looked at it too closely. I have driven this car in California for a year without issues and all throughout the US before that over the past couple of years. I thought I'd reach out to this community for any insights or suggestions you might have. Has anyone experienced something similar? Any ideas on what might be going on?
I am going to take it mechanic and have them run a diagnostic but I thought I’d gather some ideas before I go.
Any expertise and guidance would be greatly appreciated. Thanks in advance for your help!
TL;DR: My car's electrical issues started with the AC going out at the start of a road trip. Check Engine light came on the next day and I got it fixed(throttle body issue), followed by DRL light flickering, which resolved itself. Days later, the left speaker stopped working. Battery was replaced last year, and the car runs and starts fine. Seeking advice and suggestions on how to diagnose and fix these issues.
submitted by RevolutionaryAd7166 to MechanicAdvice [link] [comments]

2023.06.01 03:19 Big_Profession_2218 BMW CS - I've got a check engine light....

Find out customer went to BMW dealership and had an oil filter housing gasket replaced amongst other things. Pull the codes - oil pressure plausibility and oil pressure too high.
Pull the dipstick and "You aint got no oil in there Lt. Daaaan!"
Customer is 1.5 qts. low on N18 engine after a dealer performed repair. Customer drove on that for a while.
I check under and there is oil all over the undercarriage, I check on top and multiple clamps are too loose, lines arnt clipped back in, and codes indicate a bunch of electrical shorts around the housing.
Idk about you, but I expect a certain level of quality from a BMW dealer repair, considering how much they charge. This kind of crap makes me cringe, why do this to your own customers ?
submitted by Big_Profession_2218 to Justrolledintotheshop [link] [comments]

2023.06.01 03:14 neomancr Something to try. I've always found it way better to spend your budget on 2 amps than the same on a single "higher end amp" the complete elimination of cross talk etc can't be done in one box.

I haven't seen any amps with two transformers but even with one giant toroidal transformer and the hugest highest quality caps etc, amps are ultimate ac and not DC. So electronically it's like 1 pond vs 2. The current doesn't flow so the power doesn't even matter as much as the ability for the amp to control the amp where being silent takes as much work as playing 2hz at the same volume as it'd play 20k. The dynamic range is muddled by the bottle neck of the box itself.
I'm hoping people will start selling vertical amps that are designed to play 2 channel mono, hf and lf vs 2 channel stereo. I suspect the reason why people think stereo is not 3D is because or cross talk muddle. Speakers set up properly should be able to render exactly what the cross mix array captured so you can test it with a tascam and record something behind you. You should be able to hear the sound behind you just like you recorded it from the same place you recorded it. Mixes are now mastered in 3D space where you can literally move sounds around the "listener". 2 speaker are all you need for stereo, the surround sound format only exists for games and movies since those are meant to be a kinda ride where you have surprise explosions and stuff. And in that case different speakers like jbl basically created the sound signature we associate to theatres and clubs. Klipsch took the same concept of arena horn theatres and calculated it to work inside on a room using the room itself as part of the speaker in many of their patents which still presume a ceiling and floor which many speakers designers do and design waveguides to handle similar to how audyssey speaker calibration does the BBC dip to reduce the hit spot of summing the crossover of the tweeter and woofers and their reflections in a range where out ears are most sensitive.
Speaker design goes even wilder where things like the voigt pipe were shrunken to like a foot ball using solid metal rubber seals and basically simulating the Sydney opera house on the inside so the port can create the spaciousness and play high bandwidth sound that reinforces the spacial cues vs just adding a bass boost using geometry like phi and really high compression to create the equivalent of a laser tunnel to let the sound blast out only when it's on phase and with exotic elliptical ports and moving parts on the inside beyond the drivers themselves.
The more you study speakers the more you realise they that Speakers ARE music instruments. They should all be called audio monitors. It's weird that we still call them speakers--a relic from when speakers were just meant to transmit voices and overhead speakers were called Tannoys. There's this concept that musicians aren't audiophiles and that just comes from now musicians know nothing sounds "real" everything is a simulation and when mixing you average your mix and compare it between various speakers, then headphones of various kinds, then now suddenly we have to check to see if it works on mono too and go for a ride to see how it sounds then hop on the living room to listen on loud speakers and each time it's fun and different. So it's not that musicians don't appreciate good gear it's that musicians understand that all speakers are monitors and just tools. And it's as fun to hear your song on anyone's system as it is to hear it over dodger stadium. Or randomly hear an old song you wrote on some phone game.
It's like Trent Reznor saying that Johnny cashes version IS the definitive version of Hurt since no musician really ever finishes a song. They must get it to the best it can be because something has to be recorded and made into a thing. But you still keep changing and messing with it when you play it live. And if it were to be re-recorded it'd be "more finished" but it never really ever gets done. Which is a trap that collaborating helps you with similar to auditioning a new drummer because you want a certain sound and will find the drummer who can get it as close to what you would do or could do if you could while playing guitar.
The ability for the amp to render a stream of complex wavelengths 1 to 1 and for a single box with one power source to be forced to do that with 2 channels is like trying to play a string on a piano without causing the rest of the strings to be affected. Pianos do the opposite and take a whole bunch of strings of varying mass with a sound board based on the loudness curve to to allow it to sound like one instrument vs a bunch varying harps. The piano has a sound board that opens to corner load the bass strings. And each string is chosen for its mass and length to get the tone just right so it sounds like one instrument even though it's a bunch of strings each with a key and a hammer like a musical typewriter. It's carefully engineered to have a giant range while you can press all the notes the same pressure and expect the same volume or sweep and it sounds as level as a guitar slide.
Speaker design has the same thing but with a different role / utility where 2 are meant to crossover to recreate the sound of stereo, the only 3D sense that exists where you can focus and tell where and when a sound happened and where it's going without moving a muscle. And your ears are so calibrated to hear things on 3D you still hear things in your sleep and integrate it into your dream. I remember watching friends with my wife and she started without me I just picked up on an episode I remembered and dreamt about it. It's why we have alarm clocks that are audible and that works perfectly fine even when it's just a watch beeping while people can die of smoke inhalation and not wake up. But they'd still likely hear the fire alarm so hopefully they wouldn't die is the point go smoke alarms. But that's how much we're actually guided by our ears more than any other sense.
Audio is awesome and with music you can tell a story along with words to open up the bandwidth of communication and expression way beyond what just words alone would convey.
Transmission is the opposite of noise and a system has to be just as good at being completely silent as it is at playing the purest white noise or the most spacious pink noise. The silence should be called black noise and is actually played differently by different media where tape for instance treats silence as too high for us to hear and is still used as a tool by musicians to record due to the way it compresses vs clips when recording. Vinyl treats silence as the least texture rendered which gives vinyl a weird kinda charm in the sense that it adds a meta layer of sound you selectively filter out in your head but it drowns out the ambient noise and replaces it with on phase silence which reinforces the music like turning off the lights in a projection room so the "blacks" look blacker. White noise is also relative to each system and it makes a lot more sense imo to test white noise than the old sweep method for mono speakers. A lot of speakers don't even work when playing a single sine wave note unless you plan on playing only 8 bit beeps and bloops.
A guitar is useful as an analogy for how the amp strums the speaker. When you press down on one string, it's grounded so you can pluck it to cause the string to play a note. The rest of the guitar is going to ring sympathetically by proximity AND through the body of the guitar. Current doesn't flow through ac it's already loaded like a taut string waiting to be struck or muted. Or in terms of electronics it's an antenna whose transmission is in the audible band.
The cables are an active and a ground. I'm not even sure why stereos exist from an engineering stand point. The role of an amp is to control what happens to the "string" and a single amp having to control two "strings" at once always causes more muddles sound from the bottom up. You can even get 2 decent but cheap amps like the topping MXs which are stereo but only use one for the left side and one for the right and it'll sound like a thousand dollar difference.
I wish they just sold amps that were modular and controllable as a single unit but and could connect together side by side or stack.
It's similar to how a sub woofer has its own amp so anyone with a subwoofer already has a bi amped system and 2 subs means you already have 2 parallel amps running your subs and people who get 2 amps have a hard time going back. It's not just the redundancy to fill the room since I realised its always better to run them in stereo giving you the ability to hear a 3D foundation that's consistent all the way up. If you bi amp you can also use separate channels for the HF and the LF so you can still get as much separation on the other axis to improve the fidelity.
Speakers + amps are as much musical instruments as a guitarist and his amps/gear.
submitted by neomancr to audio [link] [comments]

2023.06.01 02:36 WestEndActive Reading for my check engine light. Any ideas of where to start or what to look at fixing? Thank you

submitted by WestEndActive to mechanic [link] [comments]

2023.06.01 02:35 NobleSteedGames Different types of Game Production Meetings (For Indie Teams)

Hey y'all! Thought to share some of the production tips and advice my team has created in the past. These were originally presented in an abridged online discord event we ran + at an industry panel last year. (That industry panel talk's recording is gated to participants only, so unfortunately no video :\ We decided to jot down everything into a blog series/pdf e-book though!)
This was originally posted as a blog here.
Producers have the important role of asking the right questions and creating a time/place for check-ins. To reiterate, production is about finding problems that are threatening to impact the rest of the team, solving them and preventing them. This includes production problems like projects being late, feeling the need to crunch and more.
This list of the different types of production meetings should serve as a useful resource for indie game dev teams, especially those without a dedicated producer. These are our learnings as a small indie game studio and consultancy, and hopefully helpful to you!
They’re listed in rough order of importance, although they have different purposes and will achieve different things. Feel free to pick the ones that will work for your team! Try and find a spread of focus for your meetings— some should be focused on the day-to-day, some should be focused on medium-term goals, and some should be aspirational and long-term focused. Without further ado, here are a series of starter check-ins that you can run with your team.


Standups (also known as Daily Scrum in Agile software development) is a short daily meeting, which allows team members to raise any problems that they are facing, and ensure the wisdom of the team is available to them to solve these problems.
The goal of a standup is to ensure that each team member has at least one opportunity throughout the day to speak to the rest of the team and raise anything they think is worth raising.
This can be simple things, like:
“I’m not feeling too well and might be sick this afternoon, so I might not be able to get to that new UI update”,
or more complex things, like:
“I’m nervous about the work I’ve got on my plate next week— I might have bitten off more than I can chew”.
Or, more commonly, it will be simple and small things, like:
“This new inventory system is still underway – it’s taking a little longer than expected, but should be ready soon.”
Having a daily meeting can seem a little scary, especially for meeting-light teams, so it’s important to note that Standups are time-boxed. Standups should run for no longer than 15 minutes in total. It’s meant to be a quick check-in, and if there are any major problems that require discussion, those team members can continue to chat after standup. This is so we don’t disrupt the work time for other team members who may not need to participate in that conversation.
Once the team has been doing standup for 2 weeks or so, it can often get stale. If your team gets into the habit of answering off of the cuff, without thinking about the actual questions, you might need to mix it up a bit. Try changing the questions you ask, the order in which you ask them, or other things about the process. Alternatively, try thinking about the production problems that are facing the team and target your standup questions to aim to reveal any of those kinds of issues earlier.

Sprint Planning

Sprint Planning meetings are to set a clear and achievable goal for your team to accomplish. A mini milestone, if you will. In a sprint planning, your team will meet and set a clear goal for what to achieve in the next sprint. This helps give structure to what the team will be working on in this period of time.
It’s worth briefly introducing the concept of a ‘sprint’. In Agile software development, a sprint refers to a fixed unit of time (usually 1-2 weeks). This amount of time is short enough that you can effectively plan for it without too many unexpected disruptions, but long enough that you can achieve larger pieces of functionality.
These meetings are especially useful if your team is finding that there are a lot of unclear priorities, or the team doesn’t have a solid understanding of what things will be worked on across the team on a medium-term basis.

Sprint Review

Sprint review is a meeting that occurs at the conclusion of a sprint (see Sprint Planning above for more information on what a sprint is). At the end of your sprint, the team looks at the sprint goal, and sees if they achieved it. They also look at the specific work completed, giving any feedback, or identifying any future work that will need to be completed.
These check-ins are an opportunity to look back at all the work completed during a sprint, and inspect and celebrate it. If your team doesn’t have good insight into what is being completed over time, or there are pieces of work that need a lot of review or iteration, you might find Sprint Review helpful.
Sprint Review should be done in conjunction with Sprint Planning— they go hand in hand.

Team Retrospective

A retrospective gives a team the opportunity to discuss how they are going with completing work. As opposed to a review, which examines the work done, a retrospective is there to allow a team to focus on the processes that they have, and the way that they are working together.
During a retrospective, the team will gather and discuss issues that are preventing them from getting their work done as efficiently as possible. The team will also discuss things that went smoothly recently, to ensure that positive processes and changes are also captured and discussed.
Then, the team will look at possible process changes that can be made to address problems or maintain positives. The team will choose a small number of these improvements to implement before the next retrospective.
For examples of retrospective activities you can run, this retrospective kit from Spotify and this site should be particularly useful!

1-on-1 Check-ins

1-on-1 check-ins are a tool for you to speak to your team individually, and ensure that they have the opportunity to raise feedback in a more personal environment. They also give you the opportunity to provide feedback to your team.
If you’re finding that you don’t have a solid grasp of what types of work your team members care about, or you’re struggling to stay on top of potential problems amongst your team, then 1-on-1 check-ins might be the right tool for you.
This can be the most varied type of meeting that you will have with your team. Ideally, you should set a goal for the specific thing that you want to achieve with these meetings. At a high level, your goal should be to ensure that each team member has an opportunity to raise problems in a safe environment, or just to discuss what’s on their mind.
These meetings are also an excellent way to discuss things like career goals and growth, which types of work are interesting to your team members, and other things which are excellent to ensure that you have a solid grasp of what your team members care about or are thinking about.


To conclude, indie game development teams are understandably small and lean, but key production decisions such as what mix of meetings/check-ins you have are critical to getting your game out there. We hope this list of meetings you can run with your team was helpful in inspiring you to be better producers!
If you’d like more help on production for indie teams, check out our free Game Production e-book.(No signups or email collection, it's a gdrive link.) Happy to answer questions too, if you have any :)
submitted by NobleSteedGames to gamedev [link] [comments]

2023.06.01 02:34 WestEndActive Reading for my check engine light. Any ideas of where to start or what to look at fixing? Thank you.

Reading for my check engine light. Any ideas of where to start or what to look at fixing? Thank you. submitted by WestEndActive to MechanicAdvice [link] [comments]

2023.06.01 02:32 CoookieHo HELP! 2007 Toyota Tundra. A/T Oil Temp, Check Engine, and Battery Light all turn and steering wheel will lock up suddenly and car will stop driving. What’s going on?

Starting yesterday, every time shortly after I turn the car on, the engine will sound like it's quietly revving up and then the A/T Oil Temp, Check Engine, and Battery lights all turn on and the steering wheel locks up suddenly and car will stop driving, even if it's mid-drive.
I got the oil changed last week and drove cross country for 1500 miles. I got the alternator replaced a year ago and the battery replaced last month. I checked the oil and it is brown compared to the clearish color when it was changed.
I was told I have some sort of leak when I got my oil changed but they weren't able to tell where the leak is coming from, but my oil levels are fine, the oil is brown now though compared to the light color when it was changed a week ago. And the coolant level is also fine.
Any thoughts on why this is happening?
submitted by CoookieHo to MechanicAdvice [link] [comments]

2023.06.01 02:20 COD_Mobile_Official Call of Duty: Mobile - May 31st Community Update

Call of Duty: Mobile - May 31st Community Update
Greetings Call of Duty: Mobile Community! Get ready to dive into the chaos because Season 5 – Get Wrecked! is live now. This season is full of anarchy and complete with new modes, content, and ways to play. In this launch Community Update we will be covering the new mode Search & Rescue, Tournaments updates, the Battle Pass, Seasonal Challenges, Bug fixes, and more! Now if you haven’t seen our official Season 5 – Get Wrecked! launch trailer let's watch it now -
As always, let’s start with a quick look at all the newest events launching throughout the next week:
  • Every Weekend (Friday – Sunday) ~ Tournament Mode
  • 5/30 – 6/05 ~ Shipment 1944
  • 5/30 – 6/05 ~ Favela
  • 6/01 – 6/08 ~ Detonation Dilemma (Featured event)
  • 6/01 – 7/05 ~ Credit Store Update
  • 6/01 – 6/07 ~ BR Sniper Isolated
  • 6/01 – 7/05 ~ Blind Date (Seasonal challenge)
  • 6/02 – 6/04 ~ 10v10 Collection
  • 6/03 – 6/16 ~ Liquid Light Draw
  • 6/06 – 6/12 ~ Attack of the Night
  • 6/06 – 6/12 ~ Night Life (Featured event)
  • 6/06 – 6/08 ~ Snipers Only
*All Dates UTC
In addition to all of the modes and events listed above, this season has a ton of new content coming like new operators and blueprints. You can see some of the new content that is coming now and later in the Season in our Roadmap below –
Battle Pass
The Season 5: Get Wrecked! Battle Pass is now live! This new pass features the Epic operators: Rampage, Synaptic, Sims, and Roze. The weapons in the pass include the Switchblade X9, AK117, ZRG 20mm, Shorty, and the new weapon the FFAR 1. Also in the Battle Pass is the new MP scorestreak the Guardian, as well as a variety of other items and blueprints. Below you’ll find highlights of both the free and paid versions of the Battle Pass, as well as our Battle Pass trailer so you can see the operators and weapons in action!
Free Battle Pass
  • Echo Greande – Breakaway (tier 1)
  • Parachute – Breakaway (tier 4)
  • Sticker – Control the Masses (tier 8)
  • New MP Scorestreak – The Guardian (tier 14)
  • Calling Card – Ground Assault (tier 16)
  • Shovel – Breakaway (tier 18)
  • New Weapon – FFAR 1 (tier 21)
  • ATV – Breakaway (tier 26)
  • LK24 – Broken Hearts (tier 28)
  • QXR – Broken Hearts (tier 31)
  • Charm – Noble Sacrifice (tier 34)
  • Hacker – Breakaway (tier 36)
  • EM2 – Broken Hearts (tier 38)
  • Flashbang Grenade – Breakaway (tier 41)
  • Backpack – Breakaway (Tier 46)
  • Hades – Broken Hearts (tier 50)
Premium Pass
  • Synaptic – Neutralizer (tier 1)
  • Shorty – Patched (tier 1)
  • KRM-262 – Your Friends (tier 1)
  • Calling Card – Burn! (tier 1)
  • Backpack – Misconduct (tier 5)
  • Rampage – Showdown (tier 10)
  • ZRG 20mm – Holy Roman (tier 12)
  • Charm – Winner’s Wink (tier 15)
  • Echo – Your Friends (tier 19)
  • Emote – Take It Back (tier 20)
  • Switchblade X9 – Treachery (tier 30)
  • Sims – Regulator (tier 35)
  • Backpack – Your Friends (tier 39)
  • AK117– Corporate Issue (tier 40)
  • Cryo Bomb – Your Friends (tier 44)
  • FFAR 1 – Burnt a Cinder (tier 50)
  • Roze – Smokey Skies (tier 50)
On top of everything else in the pass, there is also a Battle Pass Bundle which comes with the following five epic items and a BP tier earn-rate boost:
~ Parachute – Burgundy Leather~ Prizefighters – Burgundy Leather~ Avatar – Rough Kickers~ Frame – Burgundy Leather~ Calling Card – Furious Explosion
And on top, of that, we have our Ground Forces Subscription! Join Ground Forces and unlock the following –
  • Premium Battle Pass
  • Hunter – Infantry (Epic)
  • MAC 10 – Mollusk Majesty (Epic)
  • Backpack – Mollusk Majesty (Epic)
  • 50% off 10x Crate Pulls 3 times per month
  • + 10% Player XP
  • + 10% Weapon XP
Battle Pass Vault
In addition to our Battle Pass offer, we have our usual Battle Pass from the past in our Battle Pass Vault. This season in the Battle Pass Vault is the 2021 Battle Pass from Season 5: In Deep Water. This means if you happened to miss the In Deep Water Battle Pass the first time now is your chance! The Battle Pass Vault In Deep Water will include –
  • Otter – Backstroke (Epic)
  • BK57 – Counter Stealth Unit (Epic)
  • QXR – Close Catch (Epic)
  • Merrick (Epic)
  • Roze – Foreshadow (Epic)
  • DR-H – Rebreather (Epic)
  • PP19 Bizon – Devilfish (Epic)
  • Rorke – Man Hunter (Epic)
  • CR-56 AMAX – Torpedo (Epic)
  • and more!
If you want to check out some of these items and action, throw it back with our Season 5 – In Deep Water Battle Pass Trailer –
Search & Rescue
Search & Rescue is the newest mode coming to Call of Duty: Mobile in Season 5 – Get Wrecked! This mode was seen in both Call of Duty: Ghosts and Call of Duty: Advanced Warfare and is a combination of Search & Destroy and Kill Confirmed, with some additional elements added.
In Search & Rescue, players will be split into two teams of 5 with one team attacking and starting with the bomb to deploy, and then one team defending and looking to defuse the bomb if it does get deployed. A round is won if the bomb is either diffused or explodes or if all the players on a team are eliminated. However, when a player from either team gets eliminated, they will drop dog tags that can be picked up by either their teammates or enemies. If a teammate picks up your dog tags, they will be able to revive you and get you back into the action - revived players will then appear back at their spawn point. If an enemy picks up your dog tags you will remain eliminated until the next round. Players will only drop dog tags the first time they are eliminated per round.
This mode will be available all season long so be sure and hop in and get those clutch diffuses, aces, and more while you can!
Tournaments Updates
Season 5 – Get Wrecked! brings a few improvements to our Tournaments mode. If you aren’t familiar, Tournaments is a weekend-only mode where players can play the active Tournaments game modes to earn rewards! In previous seasons of Tournaments, only one game mode was active per weekend for Tournaments, but now there will be two modes active for each weekend – one for Battle Royale and one for Multiplayer. The schedule of the active game modes for Tournaments for the season can be found below -
  • Weekend 1 (6/02 - 6/04)
    • Battle Royale mode – Alcatraz
    • Multiplayer mode – Ground War
  • Weekend 2 (6/09 - 6/11)
    • Battle Royale mode – Alcatraz
    • Multiplayer mode – Big Head Blizzard
  • Weekend 3 (6/16 - 6/18)
    • Battle Royale mode – Alcatraz
    • Multiplayer mode – 10v10 Kill Confirmed
  • Weekend 4 (6/23 - 6/25)
    • Battle Royale mode – Alcatraz
    • Multiplayer mode – Sticks & Stones
  • Weekend 5 (6/30 - 7/02)
    • Battle Royale mode – Alcatraz
    • Multiplayer mode – Ground War
There have also been updates to the content player can get from Tournaments. Players can now use the 1CP coupons on Mythic card crates. Players can also now earn Tournament camos on melee weapons! To gain access to melee camos players will need to first collect a specific number of Tournament camos of primary weapons.
Seasonal Challenges
Blind Date
Launching along with the new season is the first seasonal challenge of Season 5 – Get Wrecked! - Blind Date. This Seasonal Challenge will have players using the RUS-79U in various situations to complete tasks. This Seasonal Challenge will also be how players earn the new signature attachment for the RUS-79U – the Tactical Flashlight. Completing all of the tasks in this challenge will earn you 17,000 BP XP as well as the following -
  • Death Angel Alice – Laughtrack (shard)
  • MSMC - Opposition
  • Signature Attachment – Tactical Flashlight
  • Silver Crate Coupon
Timeout – fixed. A fix went out for this bug earlier this week, which should have resolved this issue for all players. If you have the most recent update and are still experiencing this issue please comment below.
Missing Event Tab – fixed. Similar to the timeout bug a fix went live for this earlier this week that should have resolved this issue for all players. Please let us know in the comments below if you are still experiencing this bug and have the latest update.
Ranked Matchmaking – adjusted. The Ranked Matchmaking has been adjusted, specifically for higher ranking players where they should be able to find matches with less of a wait time.
Missing Champs Button – fixed. The Champs button was briefly missing in-game. This should be resolved now.
Battle Pass Vault Timer - investigating. Players are reporting seeing a 90-day timer on Battle Pass Vaults in their *purchased* section of the Battle Pass Vault. This timer should only appear for Battle Pass Vaults not in the purchased section. This graphical error should be fixed in the next major update (Season 6)
Support Options
This a brand new season with a ton of new content so please report any issues you may be seeing in-game. As always, we appreciate all of you who take the time to report these bugs in our Community spaces. Our teams are regularly monitoring those, so thank you to anyone who reports any issue (big or small) and helps make the game better for everyone.
Lastly, outside of community channels, which are not great options for individual bugs just affecting you, our two main two official support options are below:
  • In-game support chat
  • Player Support Website: Contact Us
That’s all for this Community Update! Below we have attached our seasonal patch notes full of all of the updated content, bug fixes, and weapon balances. We hope you enjoy the new season and see you all in the next update!
- The Call of Duty: Mobile Team

Map Update

Armada Strike
Armada Strike is coming! Soldiers will engage in intense battles on this ship with clear routes and multiple floors waiting for you to explore and engage the enemy in!

Mode Update

[NEW MODE] Search & Rescue
Revive your teammates and fight together to defend or destroy the objectives in Search & Rescue!

[NEW SPECIAL PLAYLIST] Limitless Potential
Struggling to earn Scorestreaks in Shipment? Struggling with long-range headshots? Struggle no more with the new mode Limitless Potential -A limited-time mode that adjusts core rules, bringing you a unique gaming experience! Stay tuned for the release of more game modes!

[OPTIMIZED] Big Head Blizzard
Adjusted movement speed of Blizzard Beast.
Adjusted maximum speed reduction of Blizzard Beast.
Adjusted the melee damage of Blizzard Beast.
Reduced the damage of RPD in Big Head Blizzard.

[OPTIMIZED] Ground War
Optimized deployment interface.
Soldiers can now respawn with vehicles in the deployment interface.
More vehicles are now available in Ground War, including Shrike AAV and Kriegshammer.

Ranked Match
Optimized the calculation logic of new rankings when series resets.

Scorestreaks/Operator Skill

A deployable device that projects a cone of microwave radiation that slows enemies and deals a small amount of damage.

-----Battle Royale-----

Gameplay Update

Knight's Covenant
T-3 Containers were scattered around the battleground. Soldiers can help Templar collect and convert them to obtain supplies in Battle Royale.
Conversion efficiency is at its highest when stopping the pointer at the center. The higher conversion efficiency, the better supplies you will obtain.

New Throwable - Trophy System
A deployable autonomous defense system that destroys incoming explosives.

Other Updates

Ground War: Skirmish
Reduced the overheat speed of chain gun on the Combat Helicopter when firing.

BR Training Ground
Some BR Classes are available in BR Training Ground. Practice and hone your skills!

Properly reduced the drop rate of the Kinetic Armor Overcharger and the Backpack Lv.3 according to the research data and players' feedback.

Weapon Rotation:

Assault Rifle: AK-47, M4, LK24, KN-44, CR-56 AMAX, M13, Kilo 141, Krig 6, EM2, FFAR 1
Sniper Rifle: XPR-50, Arctic .50, DL Q33
SMG: RUS-79U, Cordite, QQ9, PP19 Bizon, MAC-10, KSP 45, LAPA, OTs 9
Shotgun: BY15, HS0405, KRM-262
Marksman: Kilo Bolt-Action, SKS


New Weapon

New Assault Rifle - FFAR 1
High fire-rate assault rifle with excellent mobility and powerful damage in medium to close range, but at the cost of high sprint-to-fire delay.

New Signature Attachment

RUS-79U - Tactical Flashlight
A Tactical Flashlight can be used for a limited time, and it can significantly disrupt the sight of a direct target before the battery runs out.

Weapon Optimization

Added a slight deflection effect to weapons when firing according to the current recoil direction.
Weapon Performance Optimization: LK24, HBRa3, HVK-30, Arctic .50, PDW-57, Razorback, MSMC, HG 40, Pharo, Cordite
3P Animation Optimization: FHJ-18, KRM-262
Fixed a bug that has been in the game for awhile. The bug has caused the weapon with high lateral recoil to trigger abnormal reverse lateral recoil while turning the view during firing.

-----Other Update-----

Tournament Update
  1. Each week, an MP mode and a BR mode will be available in Tournament, and progress towards milestones are shared between the two. Soldiers can choose their preferred mode to participate in.
  2. Added a new way to obtain camos of the melee weapon - unlock by acquiring camos of a certain gun type armory.
  3. Previous seasonal camos are going to be rotated from this season, S1 camo "Red Sprite" and the shards of the MVP emote will be not available in S7; Rewards in previous seasons will also be released via other engagement events. Stay tuned.
Level limitation was adjusted to 300, and Epic rewards of Dark Fiber and Cosmos series are joining the rewards pool.

-----Balance Adjustment-----

Balance Adjustment


The ADS flashes will no longer be bonded with any gun types. Different flashing effects will be triggered when a weapon is equipped with any optics above 4X (including default optics of Sniper Rifle).
Range: Increased
Range: Adjust
Damage: Increased
FR .556
Damage: Increased
Range: Adjusted
Basic range: Increased
Echo Fire Mod
Recoil debuff: Reduced
Damage: Increased
ADS speed: Increased
Kilo 141
Chest damage multiplier: Increased
Damage: Increased
Range: Increased
Head damage multiplier: Increased
Chest damage multiplier: Increased
ADS bullet spread: Reduced
Movement speed: Increased
ADS speed: Increased
Vertical recoil amplitude: Reduced
Range: Adjusted
Damage: Increased
Range: Increased
Range: Increased


ADS bullet spread: Reduced (MP Only)
ADS bullet spread: Reduced (MP Only)
MP Operator Skill/Tactics
Bull Charge
Duration: Reduced
Shadow Blade
Added reduction of damage-taken when Equalizer activated
Lethality scale: Reduced
Motolov Cocktail
Duration: Reduced
Stim Shot
Speed buff: Slightly reduced
Unit Support
Recharge bonus: Increased


Accuracy of aim assist: Slightly reduced
ADS bullet spread: Increased
ADS bullet spread: Increased
ADS bullet spread: Increased
BR Class
Cannot select the same Class as your teammate's when respawned.
Rewind time: Reduced 8s→6s
Ravage Launcher
Missile speed: Reduced 50→38
Ravager Launcher HP: Reduced
Shock Wave
Damage: Reduced 60/80 → 50/60
Reduced available charging amounts to 1 before upgrading.
Charging speed: Reduced
Available to recharge twice
Air strike radius: Increased 5→8m
Cluster amount: Increased 4/6→6/9
Available to use twice after upgrading
Cannot deploy two Transform Shield at the same time
submitted by COD_Mobile_Official to CallOfDutyMobile [link] [comments]

2023.06.01 02:08 SaltOk3355 Issues with 2023 niro head unit assembly.

Ok so I had a Kia forte 2021- horrible experience . Replaced my dual clutch transmission year 1. I tried to laminate, but that did not end up working out due to other circumstances. Anyway, I wanted to trade it in and get another vehicle because I was so sick of having issues with Kia. This was a time where cars were at the all-time high, so Kia was really the only thing in my budget. They suggested a Kia Niro hybrid which I’ve really liked so far. A couple weeks ago my check engine light came on and off with a couple codes that came up in the app but then they went away. Now they came back again and this was just in time for my first service. I took the car to get service, which was all figured out. My car is still been in the shop, and the mechanic told me that the check engine light codes was “the navigation control unit is throwing a code for the hybrid system. . “ so they are replacing the head unit assembly. What is this and do you have any experiences with this? I’m really sick of getting unreliable cars. Before this I had a Volkswagen’s and had absolutely no issues. Drove the car to the ground with 200,000 miles on it.
submitted by SaltOk3355 to KiaNiro [link] [comments]

2023.06.01 01:57 xkennetx 2012 Ford Escape po740 error

Hey I have a 2012 Ford Escape XLT with the 3.0L V6 FLEX-FUEL ENGINE. Problem: The engine light and the wrench light are on. I went to a Ford dealer to get it checked out, and the error message is po740. They said a cable from the PCM to the torque converter is broken. So I went there another time to get all the cables checked out and to get the broken one replaced. They found no broken cable and concluded that the PCM is broken and must be replaced. Question: I then checked the error with an OBD2 scanner, and it confirmed the po740 error. How realistic is it that the PCM is really broken and that it is not caused by another part? The car drives almost fine, but when I slow down a bit more, the car stutters, and it feels like something with the downshifting is wrong. I attached the original Ford dealer service receipts and hope that somebody has any tips. And if the PCM is really broken, does anybody know a place or a website where I can get a replacement (I live in Canada)? Thanks
submitted by xkennetx to fordescape [link] [comments]

2023.06.01 01:47 Netherpirate Car trouble today- non mechanic needs some advice

Timing belt? Head gasket?
Not a mechanic so be warned.
Fired up my car today (2006 Kia Rio5 with about 75k miles) after it had sat about 6 days.
Immediately the engine was knocking and the check engine light came on. When I parked it last I’d had no issues. Turned it off and popped the hood.
The coolant level is low (below the low line) but I hadn’t checked it in a while so who knows. Oil level seems ok and not milky or anything. I read somewhere that stale fuel sitting for two long could be a culprit for a misfire. Don’t know if that’s true but I decided to start by cleaning out the spark plugs which are admittedly pretty old but there also was quite a bit of oil under a couple of the coil packs inside the rubber housing that sits over the spark plug.
After cleaning the plugs with a wire brush and some acetone to get the crud and oil off, (was hoping to get lucky I guess) I started it up again- still knocking- and noticed quite a bit white smoke from the exhaust.
Admittedly some oil may have gotten in from the coil pack but why are they so oily?
Any thoughts on what the issue might be? I’m not very experienced with working on cars the most I’ve done is pretty much oil changes and brakes.
submitted by Netherpirate to AutomotiveLearning [link] [comments]

2023.06.01 01:46 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 50.000$+ INVENTORY. M9 Fade, M4 Poseidon, BFK Freehand, Crimson Kimono, Nomad Fade, Skeleton, Kara Lore, Bayo Autotronic, AWP Fade, Kara Damas, BFK Ultra, Kara Freehand, Kara Bright, M9 Damas, Omega, Tiger Strike, Flip MF, Bayo Tiger, Deagle Blaze, Talon & More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.


★ Butterfly Knife Freehand FN #1, B/O: $2500

★ Butterfly Knife Ultraviolet FT, B/O: $822

★ Butterfly Knife Scorched FT, B/O: $616

★ Bayonet Tiger Tooth MW #1, B/O: $1300

★ Bayonet Autotronic FN, B/O: $1050

★ Bayonet Tiger Tooth MW, B/O: $629

★ Bayonet Bright Water FT, B/O: $326

★ Bayonet Safari Mesh BS, B/O: $233

★ Karambit Lore FT, B/O: $1110

★ Karambit Damascus Steel FT, B/O: $840

★ Karambit Freehand MW, B/O: $784

★ Karambit Bright Water MW, B/O: $759

★ M9 Bayonet Fade FN, B/O: $1801

★ M9 Bayonet Fade FN, B/O: $1801

★ M9 Bayonet Damascus Steel FN, B/O: $751

★ Nomad Knife Fade FN, B/O: $1156

★ Nomad Knife Slaughter MW, B/O: $544

★ Nomad Knife Blue Steel WW, B/O: $318

★ Flip Knife Marble Fade FN, B/O: $646

★ Flip Knife Doppler (Phase 4) FN, B/O: $574

★ Flip Knife Gamma Doppler (Phase 1) MW, B/O: $552

★ Flip Knife Case Hardened FT, B/O: $257

★ Flip Knife Freehand FT, B/O: $255

★ StatTrak™ Flip Knife Bright Water FN, B/O: $287

★ Huntsman Knife Lore FN, B/O: $461

★ Huntsman Knife Gamma Doppler (Phase 4) FN, B/O: $436

★ Huntsman Knife Doppler (Phase 3) FN, B/O: $353

★ Huntsman Knife Autotronic FT, B/O: $212

★ Huntsman Knife Bright Water FT, B/O: $129

★ Huntsman Knife Forest DDPAT MW, B/O: $129

★ Huntsman Knife Forest DDPAT BS, B/O: $123

★ StatTrak™ Huntsman Knife Rust Coat BS, B/O: $127

★ Bowie Knife Gamma Doppler (Phase 2) FN, B/O: $375

★ Bowie Knife Gamma Doppler (Phase 1) FN, B/O: $363

★ Bowie Knife Tiger Tooth FN, B/O: $269

★ Bowie Knife Crimson Web WW, B/O: $192

★ Bowie Knife Bright Water FN, B/O: $159

★ Bowie Knife Ultraviolet FT, B/O: $126

★ Stiletto Knife Slaughter FN, B/O: $616

★ Stiletto Knife Crimson Web FT, B/O: $412

★ StatTrak™ Stiletto Knife Night Stripe FT, B/O: $227

★ Falchion Knife Lore FT, B/O: $214

★ Falchion Knife Autotronic FT, B/O: $192

★ Falchion Knife Scorched WW, B/O: $105

★ Survival Knife Crimson Web BS, B/O: $216

★ Survival Knife Case Hardened FT, B/O: $198

★ Survival Knife Scorched FT, B/O: $111

★ Shadow Daggers Fade FN, B/O: $368

★ Shadow Daggers Doppler (Phase 3) FN, B/O: $228

★ Shadow Daggers, B/O: $201

★ Shadow Daggers Damascus Steel FT, B/O: $108

★ Shadow Daggers Ultraviolet FT, B/O: $105

★ Shadow Daggers Black Laminate FT, B/O: $99

★ Shadow Daggers Forest DDPAT FT, B/O: $85

★ Gut Knife Doppler (Sapphire) MW #1, B/O: $1700

★ Gut Knife Gamma Doppler (Phase 1) FN, B/O: $223

★ Gut Knife Marble Fade FN, B/O: $203

★ Gut Knife Doppler (Phase 2) FN, B/O: $191

★ Gut Knife Case Hardened BS, B/O: $127

★ Navaja Knife Doppler (Phase 4) FN, B/O: $199

★ Navaja Knife Doppler (Phase 4) FN, B/O: $199

★ Navaja Knife, B/O: $138

★ Navaja Knife Damascus Steel FN, B/O: $111

★ Classic Knife Urban Masked FT, B/O: $146

★ StatTrak™ Classic Knife Stained BS, B/O: $168

★ Ursus Knife Doppler (Phase 3) FN, B/O: $476

★ Ursus Knife, B/O: $375

★ Skeleton Knife, B/O: $1137

★ Talon Knife, B/O: $608

★ Paracord Knife, B/O: $305

★ Survival Knife Forest DDPAT FT, B/O: $97


★ Moto Gloves Transport MW, B/O: $204

★ Moto Gloves Polygon BS, B/O: $142

★ Moto Gloves Blood Pressure BS, B/O: $84

★ Moto Gloves Blood Pressure BS, B/O: $84

★ Moto Gloves 3rd Commando Company BS, B/O: $63

★ Moto Gloves 3rd Commando Company BS, B/O: $63

★ Specialist Gloves Crimson Kimono WW, B/O: $1215

★ Specialist Gloves Tiger Strike FT, B/O: $672

★ Specialist Gloves Lt. Commander FT, B/O: $305

★ Specialist Gloves Lt. Commander BS, B/O: $140

★ Specialist Gloves Crimson Web BS, B/O: $137

★ Specialist Gloves Buckshot FT, B/O: $75

★ Driver Gloves Crimson Weave FT, B/O: $359

★ Driver Gloves Imperial Plaid BS, B/O: $229

★ Driver Gloves Overtake BS, B/O: $77

★ Driver Gloves Racing Green FT, B/O: $48

★ Sport Gloves Omega FT, B/O: $739

★ Sport Gloves Amphibious BS #2, B/O: $733

★ Sport Gloves Arid BS, B/O: $292

★ Hand Wraps Giraffe MW, B/O: $212

★ Hand Wraps Leather FT, B/O: $160

★ Hand Wraps Desert Shamagh MW, B/O: $101

★ Broken Fang Gloves Yellow-banded MW, B/O: $185

★ Broken Fang Gloves Needle Point FT, B/O: $67

★ Broken Fang Gloves Needle Point WW, B/O: $59

★ Hydra Gloves Case Hardened BS, B/O: $65

★ Hydra Gloves Emerald FT, B/O: $65

★ Hydra Gloves Emerald BS, B/O: $62


AK-47 Case Hardened BS, B/O: $130

AK-47 Bloodsport MW, B/O: $79

AK-47 Fuel Injector BS, B/O: $76

AK-47 Fuel Injector BS, B/O: $76

AK-47 Bloodsport FT, B/O: $70

AK-47 Neon Rider MW, B/O: $60

StatTrak™ AK-47 Aquamarine Revenge FT, B/O: $72

AWP Fade FN, B/O: $1039

AWP Asiimov FT, B/O: $139

AWP Asiimov FT, B/O: $139

AWP Wildfire MW, B/O: $95



AWP Duality FN, B/O: $81

AWP Asiimov BS, B/O: $79

AWP Asiimov BS, B/O: $79

AWP Chromatic Aberration FN, B/O: $60

StatTrak™ AWP Hyper Beast FT, B/O: $68

StatTrak™ AWP Hyper Beast FT, B/O: $68

StatTrak™ AWP Electric Hive FT, B/O: $55

Desert Eagle Blaze FN, B/O: $623

Desert Eagle Emerald Jörmungandr FN, B/O: $241

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Printstream FT, B/O: $54

M4A1-S Blue Phosphor FN, B/O: $434

StatTrak™ M4A1-S Bright Water MW, B/O: $55

M4A4 Poseidon FN, B/O: $1465

M4A4 Asiimov BS, B/O: $55

M4A4 Hellfire MW, B/O: $50

USP-S Kill Confirmed MW, B/O: $72

USP-S Printstream FT, B/O: $69

StatTrak™ USP-S Kill Confirmed FT, B/O: $139

AUG Flame Jörmungandr FN, B/O: $234

P90 Run and Hide FT, B/O: $147

Five-SeveN Candy Apple FN, B/O: $61

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

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Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to Csgotrading [link] [comments]

2023.06.01 01:41 bearh333 2000 V70 sputtering out on start… sometimes!

Title says it mostly, I have been struggling to figure out what is causing this. It doesn’t happen every time I start my car - I put fuel injector cleaner in it and it seemed to solve the problem. Took it in to a shop to diagnose the check engine light (o2 front sensor and immobilizer) and now it is back to occasionally sputtering out upon starting. Sometimes I have to immediately give it gas to keep it running. The shop hasn’t been able to help but said when it happens again come by and they will look. Want to figure out if this is worth investigating as I am wanting to keep this car very badly but financially cannot afford 2500$ in repairs on other things for it to not start reliably. Thanks for any answers and if I missed any details ask!
submitted by bearh333 to Volvo [link] [comments]